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Serpent

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I'll be using Riku Uzumaki in sig' (S-class and above)
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LOK's R+R
Health System: Yes
Battlefield: Grass field near a river
Distance: Mid-ranged
Conditions: N/A​

Riku stands in the grass field, enjoying the fresh air. His rippled patterned eyes watching the clouds crawl across the sky. "Such a beautiful day" he would speak softly before turning to face his opponent. "Do we really have to ruin this fine evening with a battle? I'd much rather relax and have some tea."
Chakra: 1500
Health: 100
 
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Priest

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I'll be using Medusa. Sorcery in signature.

Medusa smirks at the young man. As if he's got a choice. Nobody escapes the witch once she sets her eyes on that person.
 

Serpent

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I'm so out classed lmao. I'll be starting things out slow but feel free to pick up the pace of the battle as you see fit. I'll try and keep up.
I'll be using Medusa. Sorcery in signature.

Medusa smirks at the young man. As if he's got a choice. Nobody escapes the witch once she sets her eyes on that person.
"I can tell by that wicked smirk that you don't plan on letting me go, do you?" Riku would ask as he takes stretches before the fight. "I'm not much of a fighter so i'm sorry if I disappoint you." Riku would begin running to his left (your right) in the direction of the river, that is mid ranged from us. He would activate his chakra sensing ability to add an extra perception of the battlefield and his opponents chakra. With his Rinnegan, he would also keep a close watch on Medusa. Extending his arm outward, he would release a single Eel from his sleeve that will extend in attempts to bite and bind Medusa. Once bound, Riku would lift her into the air and slam her to the ground.
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: Unagi Jashu is a Ninjutsu technique that manifests a Eel, which extends from the sleeve. The ninja can extend this Eel to attack a target. Once extended the Eel can bite into the target to hold and bind them.
Note:
-Must be able to summon Eels

Chakra: 1500 - 35 = 1465
Health: 100
 

Priest

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I'm so out classed lmao. I'll be starting things out slow but feel free to pick up the pace of the battle as you see fit. I'll try and keep up. "I can tell by that wicked smirk that you don't plan on letting me go, do you?" Riku would ask as he takes stretches before the fight. "I'm not much of a fighter so i'm sorry if I disappoint you." Riku would begin running to his left (your right) in the direction of the river, that is mid ranged from us. He would activate his chakra sensing ability to add an extra perception of the battlefield and his opponents chakra. With his Rinnegan, he would also keep a close watch on Medusa. Extending his arm outward, he would release a single Eel from his sleeve that will extend in attempts to bite and bind Medusa. Once bound, Riku would lift her into the air and slam her to the ground.
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: Unagi Jashu is a Ninjutsu technique that manifests a Eel, which extends from the sleeve. The ninja can extend this Eel to attack a target. Once extended the Eel can bite into the target to hold and bind them.
Note:
-Must be able to summon Eels

Chakra: 1500 - 35 = 1465
Health: 100

Reference
(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others
The Witch's Legacy ⇝ Majo no Isan
Type: Weapon
Rank: S
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description:
The Witch's Legacy was forged by the first witches coven, stolen by Medusa, one of the Gorgon's sisters and modified while she was in Ryuichi cave. Medusa studied it for years before making her own modification to it. The Witch's Legacy is a pair of silver colored bracelets which can be worn on both arms. It is composed of an hybrid of organic and inorganic material that are extremely rich in Jugo's genes and nature energy. Also, it is particularly very durable and impervious to foreign chakra infusion or control. Majo no Isan can not be directly used offensively. Each pair of "The Witch's Legacy" has its own unique name and abilities. Ar and Em are the physical and spiritual aspect of "The Witch's Legacy". While Em is the bracelet on the right arm, Ar is the bracelet on the left arm.

"Ar"

The Witch's Legacy is rich in nature energy and due to its composition of Jugo's dna, it continually absorbs nature energy from the surrounding and feeds it to the user. Ar takes the physical aspect of the natural energy while amplifying and refining it for specifics effects that only affects anything physical within the user. Ar would affect the user's strength and vigor, using natural energy to increase muscle tone and flexibility. It would also increase the user's bone density and physical balance. This would in turn, increase agility, speed, strength and endurance. The user's body speed and reaction would increase 2 folds, though the speed would not stack with other speed multipliers. An active ability of Ar however, is the ability to add "sage kata" to one's taijutsu by releasing a 1m aura of absorbed natural energy to surround the attacking limb, adding +20 to the Taijutsu attack. This would take a move slot though used in the timeframe of the taijutsu attack in question. Would leech 20 chakra from the user and can only be used once every 2 turns twice per battle. Having used Sake Kata, one would be unable to perform above A-rank taijutsu the next turn.

"Em"

Em takes the spiritual aspect of the natural energy while amplifying and refining it for specific within the user. Em would take some of the saturation of natural energy (10 per turn), gotten from the passive absorption of natural energy via Jugo’s DNA and convert them to refined sage chakra, storing it within itself and may be added when the user enters sage mode. Once the user initiates sage mode however, sage chakra conversion could not be used to add sage chakra to the user again. Conversion leeches 5 chakra per turn from the user's native chakra. Actively, Em can be used to break genjutsu up-to S-rank once every two turns twice per battle. Instead of channeling the chakra to boost a ninjutsu, the chakra can be actively channeled into the chakra system, acting as a surge to free one from genjutsu. This would take a move slot though can be used in the same timeframe as another jutsu since the user is not directly using his chakra for the surge.

NOTE
Sage Kata and Surge are active abilities of The Witch's Legacy and they follow their respective restrictions as mentioned.
Should anyone apart from Priest tries to wear the bracelets, it would petrify them.
(Kagura Shingan) Mind's Eye of Divine Entertainment
Type: Supplementary
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms and allows her to see up to 6 landmarks away, including over oceans. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.
Hebi Kuchyosei: Kurona - Snake Summoning: Crona(personal)
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:
The user would smear blood on his snake tatoo or make the sunmoning rites, clap or press their hands against a surface to summon Crona. Crona is a black with red eyes snake that is said to be the reincarnation of Medusa's only daughter, who died long ago. She's quite timid to the summoner but crazy to anyone else who's not an ally to her summoner.
She could grow to as long as 20 meters and as big as giant snakes. Unlike most orochimaru's snake that can wield the Kusanagi. Crona is also unable to use any traditional elemental ninjutsu, but to make up for this, she is constantly saturated with natural energy , a sage and able to use snake sage techniques, however, she can choose whether to let her innate nature chakra to interact with her summoner or not. While merged, she can not talk but only communicate telepathically with her summoner and she's able to give a very small portion of her nature energy to her summoner (20 per turn). This would not normally add any augmentation to the user nor would it increase the user's domestic or sage chakra but if the user is in sage mode or has a DNA make up to accept nature energy, the chakra would be used to boost the user's ninjutsu damage up to Crona's rank , boosting it by +20 (but only +10 for S-rank moves) . However, this can only be done on one technique per turn. This boost is regarded as a passive boost. The downside to this natural boost is that the user is unable use fuinjutsu and genjutsu while Crona is boosting his technique, except fuinjutsu seals that are mentioned in his bio. He can only resume using the aforementioned techniques if Crona stops boosting his technique. Crona's nature energy gives her natural durability to C-rank and below ninjutsu. Her venom is quite lethal. The snake venom contains "cardiotoxins" which are components that are specifically toxic to the heart. They bind to particular sites on the surface of muscle cells and cause depolarisation. The toxin prevents muscle contraction. These in turn, would cause the heart to beat irregularly and stop beating, causing death after 4 turns if not cured. Apart from that, it causes body muscles to become stiff and thus gradual paralysis. No B-rank and above taijutsu two turns after the venom is administered and speed is halved. No taijutsu or movement can be performed due to total body paralysis in the third turn after the venom is injected. Death in the 4th turn after the venom is injected.
Using snake ninjutsu and snake senjutsu count as moves.
Boosting the user's senjutsu two turns or more in a row will have the second and each subsequent instance count as a move.
Last 4 turns.
Can only be summoned 1x per event.

You are damn right I won't. You have an interesting power yourself, rinnegan user.

Medusa would surround herself (towards her right) with electric current that would destroy the eel. Crona, who is merged with Medusa, would at the same time as Medusa's lightning, summon a 15 meter long snake with 5meters thickness, that appears to the left and bolts towards the rinnegan user.

Medusa begins to ponder. She had seen the rinnegan before.

(Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armor
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra: 15
Damages: 30
Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.
Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Type:*Supplementary
Rank:*B
Range:*Short
Chakra:*20
Damage:*N/A*
Description:*The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.

Note: requires snake contract.*
Note: can only be summoned once

Chakra
2300-5-15
2280

Collected: 20SC
 

Serpent

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"Please, we really don't have to fight? Can't we talk about this?" As the snake moved in toward Riku's location, he would make a quick sequence of handseals creating a midslide that engulfs the snake. This mudslide would continue onward, carrying the snake along with it and head at Madusa.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

Then, as Riku continues to the waterfront, he would access his Asura's Paths ability and release a powerful missile that is locked on Madusa's chakra. It will arc over the mud and attempt to blast her from above.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows the user to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can also alter his ownhead to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is not necessary for 6 Paths of Pein bios.

Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

Chakra: 1465 - 100 = 1365
Health: 100
 

Priest

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"Please, we really don't have to fight? Can't we talk about this?" As the snake moved in toward Riku's location, he would make a quick sequence of handseals creating a midslide that engulfs the snake. This mudslide would continue onward, carrying the snake along with it and head at Madusa.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

Then, as Riku continues to the waterfront, he would access his Asura's Paths ability and release a powerful missile that is locked on Madusa's chakra. It will arc over the mud and attempt to blast her from above.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows the user to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can also alter his ownhead to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is not necessary for 6 Paths of Pein bios.

Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

Chakra: 1465 - 100 = 1365
Health: 100

You call this a fight? Consider this talking.

Medusa would be ready to talk so instead of putting up a defense. She would try to stop the man on his track by creating 5meters long spikes to emerge from the man's vicinity, up-to short range around him with the man at the center. At the same time, Crona would cause a big chasm in the ground which would swallow the mud slide and the giant snake would be made to poof away. The ground would return to normal level ground as soon as it swallows the entire mud.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.


Chakra
2280 -15-5
2260

Collected 20SC
 

Serpent

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I'm assuming since you didn't react to it that the spikes are made before I would use missile?
"You call this talking? What's wrong with you lady!?"

Sensing the chakra formation in the ground beneath him, Riku would release chakra from his feet like boosters. Allowing him quickly change his direction and evade the spikes as they rise. Riku would head straight at Madusa closing the distance as he accesses his animal path and clasps his hands together, summoning Mizu. Mizu, the grand sage of the eels would come into the battlefield running along side Riku, although his speed overall is faster and as such would take point. Focusing electrical chakra into his fist, Mizu would attempt to punch Madusa in her torso and release and electrical blast. This, while Riku would be fallowing close behind, keeping close track on the Madusa and her chakra.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows the user to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can also alter his ownhead to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is not necessary for 6 Paths of Pein bios.

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (-15 per turn)
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Nagato will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnengan and as such Nagato is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Nagato biographies for the activation of the path and will remain continuouslty activated.


Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will slam his hands together for the summoning. This summons Mizuchiwa, Grand Sage of the Eels. Not much is known about the Grand Sage. It's believed that Mizuchiwa was once a human, turned into an Eel in a failed attempted of using Nature Energy. However with him not turning to stone, it's also possible that he was never a human to begin with. Other's speculate that he uses a form of transformation technique to maintain his appearance. What is known about the Grand Sage is that he demands respect from all other Eels, even the summoning boss "Ouja". He is highly regarded as the wises of the Eels and lives deep within Unagi Cove. His main fighting abilities are his hand to hand fighting skills and proficiency in Lightning Element. Being capable of using all Lightning and Taijutsu techniques the user knows up to A-rank. (this does not include custom fighting styles) Being the Grand Sage, it's only natural that he holds the knowledge to the Eels unique Ninjutsu, being able to preform Eel related attacks. (does not include summoning animals) His speed is comparable to a sage ranked Taijutsu master. His strength is easily comparable to that of the Monkey King Enma as the two once fought a fierce battle long ago.
Note:
-Can only be summoned once per battle
-Summoning lasts four(4) turns
-Requires Eel Contract

Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user gathers lightning chakra around his fist, generating a sphere of pure lightning around it. The user can then punch a target, unleashing the lightning in the form of a localized electrical explosion.

Chakra: 1425 - 125 = 1300
Health: 100
 
Last edited:

Priest

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I'm assuming since you didn't react to it that the spikes are made before I would use missile?
"You call this talking? What's wrong with you lady!?"

Sensing the chakra formation in the ground beneath him, Riku would release chakra from his feet like boosters. Allowing him quickly change his direction and evade the spikes as they rise. Riku would head straight at Madusa closing the distance as he accesses his animal path and clasps his hands together, summoning Mizu. Mizu, the grand sage of the eels would come into the battlefield running along side Riku, although his speed overall is faster and as such would take point. Focusing electrical chakra into his fist, Mizu would attempt to punch Madusa in her torso and release and electrical blast. This, while Riku would be fallowing close behind, keeping close track on the Madusa and her chakra.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows the user to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can also alter his ownhead to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is not necessary for 6 Paths of Pein bios.

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (-15 per turn)
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Nagato will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnengan and as such Nagato is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Nagato biographies for the activation of the path and will remain continuouslty activated.


Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will slam his hands together for the summoning. This summons Mizuchiwa, Grand Sage of the Eels. Not much is known about the Grand Sage. It's believed that Mizuchiwa was once a human, turned into an Eel in a failed attempted of using Nature Energy. However with him not turning to stone, it's also possible that he was never a human to begin with. Other's speculate that he uses a form of transformation technique to maintain his appearance. What is known about the Grand Sage is that he demands respect from all other Eels, even the summoning boss "Ouja". He is highly regarded as the wises of the Eels and lives deep within Unagi Cove. His main fighting abilities are his hand to hand fighting skills and proficiency in Lightning Element. Being capable of using all Lightning and Taijutsu techniques the user knows up to A-rank. (this does not include custom fighting styles) Being the Grand Sage, it's only natural that he holds the knowledge to the Eels unique Ninjutsu, being able to preform Eel related attacks. (does not include summoning animals) His speed is comparable to a sage ranked Taijutsu master. His strength is easily comparable to that of the Monkey King Enma as the two once fought a fierce battle long ago.
Note:
-Can only be summoned once per battle
-Summoning lasts four(4) turns
-Requires Eel Contract

Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user gathers lightning chakra around his fist, generating a sphere of pure lightning around it. The user can then punch a target, unleashing the lightning in the form of a localized electrical explosion.

Chakra: 1425 - 125 = 1300
Health: 100

Medusa smirks at the remark of the red hair. She is yet to break him, at least all men fall for her trick. All men are weak. She knows this. Though some may resist, they never get past Medusa's wall. Medusa would put one or two information's she had gathered together.
He has probably the strongest doujutsu, "The Rinnegan". He can also summon something that looks like snake but it's not. Probably eels. Eww. He must be formidable but I want to see the extent of his powers.

As the red haired fellow pushes upwards, Medusa would cause a snake made entirely of chloroform to form 5metera before the man and intercept him on his flight path. The snake is 10meters long and thick, bearing a pair of its own wings and would try to swallow and impale the red hair with its fangs. At the same time, Crona would summon the three headed snake which immediately lung towards the red hair.

sSsSsSsSsss.....

ム(Kurofomuton: Vu~esuna no Toku) | Chloroform Release: Virtue of Vesnaム
Type: Offensive/Defensive/Supplementary
Rank: B - S rank (A)
Range: Short - Mid range
Chakra: 40 (-10 per turn)
Damage: N/A
Description: The user will perform two handseals and manipulate their Chloroform based chakra, into an existing source of Chloroform or simply the air or ground. Through doing so, the user is able to form from the liquid form of Chloroform, creatures merely limited to the users' imagination. These creatures carry a form of sentience, where they are able to think and move on their own, while the user is open to use other techniques. They move at the speed of an Unofficial Sage. These creatures vary in size, from around 1 meter, to the largest being 15 meters in size and height. Their size is dependent on the rank of creature created via the technique, with S rank being the largest. The creatures maintain a quasi-solid form when created, with their exterior being solid-like and within them, the liquid Chloroform preside. This allows them to cause both blunt impact (directly proportional to the rank formed), and release at the cost of a move, a blast of Chloroform from their bodies through their mouths, or from a swipe of their limbs (un-ranked). As the creatures created can be formed based on imagination, the user is able to create both normal existing creatures as one as one's that fit the situation. The creatures are limited to their physical features (ones with wings are able to fly, and those with legs are able to run, etc). With the formation of a single hand seal, the user is able to expel the creature in the form of an explosion, unleashing outwards their liquid Chloroform towards an intended target or in a 360 degree explosion, drenching them in the sweet scented liquid.
Notes:
-S rank version can only be used three times.
-No Chloroform techniques above A rank when this technique is activated.
(Kuchiyose no Jutsu: San Kashira Ebi) - Summoning Technique: Three Headed Snakes
Type:*Supplementary
Rank:*A
Range:*Short
Chakra:*30
Damage:*N/A*
Description:*The user will summon a generic, 70 meter long Three Headed Giant Snake. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and they can take up to B-Rank damage.

Note: requires snake contract.*
Note: can only be summoned once


Chakra
2260 -30-5
2225

30 SC
 

Serpent

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Watching his opponent closely via his Rinnegan and chakra sensing, Riku would see as her chakra spikes in reaction to his change of direction. Quickly forming a strange liquid snake like structure with wings and summon a giant three headed snake.

"Her reaction is amazing, their is no way she is doing this without some type of foresight into my chakra. Chakra Sensing... perhaps"

Riku would skid along the ground as a massive wall quickly rises in front of him, his forward momentum allowing him to just catch the wall as it rises, allowing him to stand on top it and be pushed into the air. The snake like liquid creature will smash into the wall and disperse outward as the wall remains strong, but seemingly cracks in the process.
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by Serpent

Riku would pay the three headed snake no mind as he rises into the air. Riku would swipe his left hand in Madusa's direction and release powerful blades of wind to slice her and her snake companion. As he does this, the wall will release a barrage of earthen bullets aimed for the three headed snake, piercing countless holes through it's body, killing it before it reaches Riku.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.

Chakra: 1370 - 75 = 1295
Health: 100
 

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Watching his opponent closely via his Rinnegan and chakra sensing, Riku would see as her chakra spikes in reaction to his change of direction. Quickly forming a strange liquid snake like structure with wings and summon a giant three headed snake.

"Her reaction is amazing, their is no way she is doing this without some type of foresight into my chakra. Chakra Sensing... perhaps"

Riku would skid along the ground as a massive wall quickly rises in front of him, his forward momentum allowing him to just catch the wall as it rises, allowing him to stand on top it and be pushed into the air. The snake like liquid creature will smash into the wall and disperse outward as the wall remains strong, but seemingly cracks in the process.
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by Serpent

Riku would pay the three headed snake no mind as he rises into the air. Riku would swipe his left hand in Madusa's direction and release powerful blades of wind to slice her and her snake companion. As he does this, the wall will release a barrage of earthen bullets aimed for the three headed snake, piercing countless holes through it's body, killing it before it reaches Riku.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.

Chakra: 1370 - 75 = 1295
Health: 100

As the red hair escapes by raising a giant earth wall, Medusa wears a new skin. She looks around realizing she had not left her position at all. By now, it looks obvious even for Medusa. Either the rinnegan user is holding his powers back, he's saving his chakra or he's saving his powers for an ultimate jutsu.

Medusa and Crona would react at the same time as the wind jutsu was shot. Crona would raise a large section of the ground to form a curved wall that tanks the wind blade. Medusa would form a single handseal and with the help of passive augmentation by Crona, create a single bolt of lightning, 5 meters above the red-hair, fired downwards at immense speed and timed so that the red-haired man and the bolt meet along his flight path. The time of impact would be shortened due to the man's propulsion upwards and consequently towards the bolt. The bolt is 5m thick and would continue to linger upon hitting the ground.
Show me your powers, rinnegan user.

( Sennika: Zōfuku II ) - Sage Transformation: Amplification II
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(-5 per turn)
Damage: N/A
Description: A sister version of "Sage Amplification. The user would transform his body, coating his entire skin with a fresh layer of thin flesh. Like the user's normal DNA make up, the flesh is abundant in nature and constantly absorbs nature energy. The flesh while draining the user's chakra, passively and rapidly collects natural energy from the surrounding than the user could normally do. In turn, it passively and constantly increases the amount of chakra or/and strength put into Sage Transformation technique and the user's specialized techniques. This would increase the strength of the user's Sage Transform techniques and specialised techniques by +20 damage. The skin layer does not offer any defensive ability and is only durable like the user's own skin. The skin layer does not disturb the user from doing any other things like he would normally.
- Twice per battle
- Two turns in between usage
- Last for 3 turns
( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
(Raiton: Vuaruhara no Handan) | Lightning Release: Judgement of Valhalla
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40*
Damage Points: 80 +10+20
Description: By performing three handseals and infusing chakra into the sky, the user will be capable of calling down large lightning bolt(s) (up to eight) from the air. Each lightning bolt can have a radius large enough to affect an area up to short range in size, making them powerful and large enough to pierce gigantic holes through even the largest of summons. As the lightning bolts descend they will rapidly charge the air around them, creating a field of electricity that, similar to ‘levitating blades’ will result in anything within short range of the lightning bolt being forced to levitate, and subsequently drawn in towards the lightning bolt through attraction at the speed of the lightning technique. When the lightning bolt strikes the ground, it will not immediately disappear, but will instead linger as a pillar of lightning after its initial earth shattering impact. Alternatively, the Lightning bolt can be made to disperse upon impact with the ground into an unfocused current so strong that it will charr the earth black as it conducts into the ground, while also neutralising any earthen based chakra within the ground on account of its chakra nature. Naturally, the user will be unaffected by any of the Lightning’s conduction effects as it is their chakra, meanwhile the effects of the Lightning bolt will completely expire after two turns.

Notes:
Can only be used 2x.
No lightning techniques above B rank for the rest of the turn.
Two turn cooldown between uses.

Chakra
2225 -30-40-5
2150

40 SC
Amp 1/3
 

Serpent

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As Riku rises in the air he would see the ground rise and block his wind attack. It would almost appear to be alive as it moves, a strange technique indeed. As this happens, the lightning would also strike down on Riku. With his sensing ability Riku would be prepared for the attack. Using the abilities granted by his Preta Path, the lightning would be absorbed as it strikes and rendered useless.

"Rinnegan.. My power.. It would appear as though I'm not fooling anyone. I didn't know you were aware of my power, of these eyes."
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-40 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe

Seeing as though his opponent knows about the Rinnegan, Riku couldn't help but wonder what else they know about him. Was this a random encounter or was he being targeted? Whatever the case he knew that his opponent must be holding back something big, if they where planning and defeating his visual prowess.

"Alright then, I'll take this seriously. Just remember you're the one who asked for it."

Arms would form around Riku, totaling six when you include his original. Multiple faces would also form around and on top his head, all of which manifest the Rinnegan, granting Riku a 360 degree field of vision. A razor like tail would also form from him back. A useful tool in close combat. Two of the arms would release black chakra rods, catching them for later use, both about 4ft long. Riku would blast himself forward at fast speed, attempting to close the distance between Madusa and himself. Once in close combat, Riku would slice his tail from the left to the right, attempting to cut Madusa in half.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows the user to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can also alter his ownhead to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is not necessary for 6 Paths of Pein bios.

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (-15 per turn)
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

Chakra: 1295 - 125 = 1170
Health: 100
 

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As Riku rises in the air he would see the ground rise and block his wind attack. It would almost appear to be alive as it moves, a strange technique indeed. As this happens, the lightning would also strike down on Riku. With his sensing ability Riku would be prepared for the attack. Using the abilities granted by his Preta Path, the lightning would be absorbed as it strikes and rendered useless.

"Rinnegan.. My power.. It would appear as though I'm not fooling anyone. I didn't know you were aware of my power, of these eyes."
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-40 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe

Seeing as though his opponent knows about the Rinnegan, Riku couldn't help but wonder what else they know about him. Was this a random encounter or was he being targeted? Whatever the case he knew that his opponent must be holding back something big, if they where planning and defeating his visual prowess.

"Alright then, I'll take this seriously. Just remember you're the one who asked for it."

Arms would form around Riku, totaling six when you include his original. Multiple faces would also form around and on top his head, all of which manifest the Rinnegan, granting Riku a 360 degree field of vision. A razor like tail would also form from him back. A useful tool in close combat. Two of the arms would release black chakra rods, catching them for later use, both about 4ft long. Riku would blast himself forward at fast speed, attempting to close the distance between Madusa and himself. Once in close combat, Riku would slice his tail from the left to the right, attempting to cut Madusa in half.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows the user to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can also alter his ownhead to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is not necessary for 6 Paths of Pein bios.

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (-15 per turn)
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

Chakra: 1295 - 125 = 1170
Health: 100

A barrier would quickly envelope the man and absorb Medusa's jutsu with ease. Medusa grins "The Rinnegan".
She was quite sure the red hair had begun to take the fight serious. She smiles and hopes she gets the challenge she now expects.

Medusa acts in unison with Crona. She would weave hand signs as the red hair creates the absorption barrier. She would create a barrier of her own. This is possible this time as Crona is not augmenting her technique. Medusa's barrier however, would layer over the man as he finishes with his own absorption. This would create a massive force that immediately grounds the man. Crona on the other hand would cause the ground around the man to form a spherical dome around him with spikes protruding inwards to grind the man into fleshy paste. While the man would be incapacitated within the dome, the dome would easily close on the man at alarming speed. The barrier is square shaped while the red hair is at the epicenter with him being 7m away from its walls.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.

Chakra
2150 -30-5 +100
2215

50 SC
Amp 2/3
 

Serpent

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As Riku finishes sealing the lightning a sudden massive force would pull down on and drains at his chakra. Riku would quickly release a a concentrated beam of chakra down at the seal. This would blast and destroy the seal before Riku reaches the ground. He would not be out of danger as an Earthen dome encases him. However, just before the spikes within the dome would be able to hit him. Riku would create and omni-repulsive wave outward that would stretches to the limits of Mid-range. This would obliterate the earthen dome and carry its derbies along with it and it heads at Medusa.

"You know, this really starting to become a bother. Can't we just talk out this dispute?"
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active

Chakra: 1175 - 100 - 125 = 950
Health: 100
 
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As Riku finishes sealing the lightning a sudden massive force would pull down on and drains at his chakra. Riku would quickly release a a concentrated beam of chakra down at the seal. This would blast and destroy the seal before Riku reaches the ground. He would not be out of danger as an Earthen dome encases him. However, just before the spikes within the dome would be able to hit him. Riku would create and omni-repulsive wave outward that would stretches to the limits of Mid-range. This would obliterate the earthen dome and carry its derbies along with it and it heads at Medusa.

"You know, this really starting to become a bother. Can't we just talk out this dispute?"
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active

Chakra: 1175 - 100 - 125 = 950
Health: 100

The barrier was destroyed leaving Medusa wondering how the rinnegan user did it. It's now obvious the rinnegan user is quite powerful. As her Barrier was taken down, Medusa would activate a jutsu that would charge her lightning chakra and increase the damage output of her future lightning techniques for some time. She would deactivate the skin too.

As chakra, no, something more, pulse from the rinnegan user destroying Crona's jutsu and pulsate towards Medusa, She would enter into a drunken state to flip backwards while removing herself with another short range proximity as well as making a handseal with the flip. At the same time as the jump, a lightning servant would silently manifest behind the Rinnegan user. The Crona enhanced lightning servant would extend both it's arms as a very large spear to impale and cause a large hole in his midsection.

Medusa would continue to study the man. So far, she noticed he is able to absorb any kind of jutsu, no matter how strong. He was able to repel things too. How powerful can he get? He also is able to release lasers from his body and he sure talks a lot.

Well I was trying to ignore you. But you sure talk a lot. You made me move from my position, you already said so much. Your ninjutsus also are quite interesting, so is your eyes.

Medusa hisses.

Raiton: Cho Biburato Raiton (Lightning style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Description: The user must be a Master Raiton User. With this the user can increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
Raiton: (Kami no dorei) — Lightning Release: Servants of the Divine
Type: Supplementary/Offensive/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 ( 5 additional Cp for every turn sustained)
Damage Points: (5-80) 80 +10+50
Description: The user will gather a large amount of Lightning Chakra and perform 3 hand seals. The user will then release the chakra, manipulating it to create a creature or creatures composed of extremely focused lightning. These "servants" take on the appearance of small, yellow, white or blue, cylindrical, creatures with either one or two eyes. The lightning composing their bodies is extremely focused, that it makes little to no sound. These servants require constant chakra to stay on the field. The technique revolves around affecting the servants in 3 specific ways. Their first way is through their ability of complete mastery of shape manipulation, allowing the user to freely manipulate their focused body, or parts of it, into any form they desire. For example, the user can manipulate a servants arm to become a spear of lightning (extends to that of mid-range), form both arms into a shield of sorts for both offensive and defensive purposes, or manipulation for supplementary uses such as manipulating their arms into wings to fly and etc. The second ability comes in two forms. The first form involves reverting the focused electrical bodies of the servant(s) into an unfocused electrical current, similar to a Chidori Nagashi, they can revert back to focused form through a handseal. The other form is simply causing their body to explode into an electrical explosion. However, servants that are self-destructed via the electrical explosion method are completely lost afterwards. The final ability allows the user to have the servant(s) passively split and combine following basic Rank Splitting principals (e.g. 1 S-Rank Servant can divide into 4 B-Rank Servant & 4 B-Rank Servant can combine into 1 S-Rank Servant.) A user is capable of forming 1 S-Rank Servant or several lower-rank Servant from the beginning. In the event that a Servant is destroyed, the Rank of the existing Servant do not change (e.g. 4 B-Rank Servant are out on the field, one is destroyed and 3 remain, the 3 remaining B-Rank Servant stay B-Rank). Also due to how focused/concentrated the lightning is, it does not get conducted by liquids such as water (This of course does not apply to when a servants reverts to unfocused electricity).

Note: User can only use lightning based techniques or techniques utilizing basic chakra while sustaining the servants.
Note: The rank of each attack or defense of a servant correlates to the specific rank of the servant
Note: The size of each servant is dependent on the rank
Note: Servants destructing into an electrical explosion are completely lost afterwards
Note: Shape Manipulation is limited to the Servants bodies. As such, they cannot release projectile attacks
Note: The Servants last a maximum of 4 turns
Note: Can be used 2 times per battle
Note: No S-rank lightning in the next turn.
Note: Can only be taught by Yusei


Chakra
2215 -40-40-5
2130

60 SC
SVLS 1/5
 
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Serpent

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As the lightning creation forms behind Riku, he is able to sense it via his chakra sensing. Riku would jumo backwards into the creation as it forms using his Preta Paths ability and seal it's chakra into himself and render the technique null.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-40 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

"You know, I get the sense you're not taking this seriously. Like you're hiding something."

Riku would release a chakra rod from his arm and lung it like a spear, aimed for Medusa's torso. It would appear that Riku isn't going to take her seriously until she takes him seriously. Or so, Riku would want Medusa to think.


Chakra: 950 - 70 = 880
Health: 100
 

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As the lightning creation forms behind Riku, he is able to sense it via his chakra sensing. Riku would jumo backwards into the creation as it forms using his Preta Paths ability and seal it's chakra into himself and render the technique null.
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-40 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

"You know, I get the sense you're not taking this seriously. Like you're hiding something."

Riku would release a chakra rod from his arm and lung it like a spear, aimed for Medusa's torso. It would appear that Riku isn't going to take her seriously until she takes him seriously. Or so, Riku would want Medusa to think.


Chakra: 950 - 70 = 880
Health: 100

Medusa would witness the absorption at work once more. This vexes her. Upon the remark about her not being serious yet. He was right. Medusa notices the look on the rinnegan user's face and seeks to show him the extent of her powers. Though the absorption thing would be a bother.

Medusa would clap, causing a coffin to appear 2m behind the rinnegan user and stretch forth their arms to catch him. At the same time, Crona would cause the ground to constrict on the feet of the red hair. The immediate ground would grab onto the feet and pull the rinnegan user in so that he does not escape. At the same time as the pull, several earth tendrils would emerge upwards and curved inwards, bearing their fangs downwards towards the sinking man. The arms would grab onto the man and pull him into the coffin. The downwards pull would make the man lose his aim and even if he pulls "the throwing of the rod" off, Medusa's tail snake would parry the rod easily.

You asked for it

( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
( Kinjutsu: Edo Fūmetsu ) - Forbidden Technique: Impure World Seal Destruction
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user claps their hands, causing a coffin, much like the ones used in Impure World Reincarnation, to erupt from a portal near the opponent. The coffin opens up, and ghostly arms reach out from the coffin and catch the opponent. If they successfully catch the opponent, he will be immobilized and unable to react. The arms drag him into the coffin and take him to the netherworld, a dimension separate from reality and which can only be escaped from via Space/Time techniques.
Note: The arms reach only up to short range of the coffin's position and lack kinetic force.
Note: This technique can only be used twice per battle.

Chakra
2130 -40-5
2085

70 SC
SVLS 2/5
 
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Serpent

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As Riku taunts the girl his feet are suddenly bound, seemingly at the same time behind him a coffin rises from the ground similar to Edo Tensei. Sensing the immediate threat, as several earth tendrils would emerge upwards to bind him, Riku would bend downward, placing his hands on the ground as they bind him. This will quickly rise a large portion of the battlefield from the immediate area that Riku stands stretching far behind Medusa upward. The speed of the rising ground would cause Medusa to be pinned to the ground and restrict her movements during the initial rise. The main purpous of the technique however would be to move Riku upwards and leave the coffin behind, evading it's grasps.
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

"That technique just now.. this feeling, it was impure."
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Thinking about his previous actions, Riku begins going over the battle in his head. The snake, the unnatural movement of the earth techniques. Medusa's chakra flow during the techniques. There is clearly more to her, and the snake then he originally thought. Now, with this new glimpse into her true ability. Riku better start taking this seriously. As the ground finishes rising, Riku would focus his chakra once more, placing his hand ageist the earth that binds him. Converting it into a weak and loose sand. Freeing him from it's grasps.
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: This jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it.
As described this technique has two variants:

(Buru no Ai Naguriai) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element) will turn into rock.

(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.
Note: Can only be used three times per battle
Note: Courtesy of Lili-Chwan

Once freed, He would begins running forward and summons three large birds that erupt from the ground in front of him. His forward momentum allowing him to step onto one of the birds and ride it into the sky as they fly upward. The birds will take different paths, one arcing to the right, the other to the left and the one Riku stands upon down the middle. As they dive down, Riku would leap from the bird and skydive the same path as it, however the bird would be faster then him as it continue's onward. The three birds will slam into Medusa at the same time, with Riku fallowing suit shortly thereafter to enter into close combat.
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user summons three stone birds that explode out of the ground and take flight. Once the birds gain altitude they come crashing down on the opponent leaving crater size holes where the opponent stood.
*note: can only be used 3x per battle.
*note: can only be used by Toku.

Chakra: 880 - 100 = 780
Health: 100
 
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As Riku taunts the girl his feet are suddenly bound, seemingly at the same time behind him a coffin rises from the ground similar to Edo Tensei. Sensing the immediate threat, as several earth tendrils would emerge upwards to bind him, Riku would bend downward, placing his hands on the ground as they bind him. This will quickly rise a large portion of the battlefield from the immediate area that Riku stands stretching far behind Medusa upward. The speed of the rising ground would cause Medusa to be pinned to the ground and restrict her movements during the initial rise. The main purpous of the technique however would be to move Riku upwards and leave the coffin behind, evading it's grasps.
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

"That technique just now.. this feeling, it was impure."
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Thinking about his previous actions, Riku begins going over the battle in his head. The snake, the unnatural movement of the earth techniques. Medusa's chakra flow during the techniques. There is clearly more to her, and the snake then he originally thought. Now, with this new glimpse into her true ability. Riku better start taking this seriously. As the ground finishes rising, Riku would focus his chakra once more, placing his hand ageist the earth that binds him. Converting it into a weak and loose sand. Freeing him from it's grasps.
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: This jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it.
As described this technique has two variants:

(Buru no Ai Naguriai) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element) will turn into rock.

(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.
Note: Can only be used three times per battle
Note: Courtesy of Lili-Chwan

Once freed, He would begins running forward and summons three large birds that erupt from the ground in front of him. His forward momentum allowing him to step onto one of the birds and ride it into the sky as they fly upward. The birds will take different paths, one arcing to the right, the other to the left and the one Riku stands upon down the middle. As they dive down, Riku would leap from the bird and skydive the same path as it, however the bird would be faster then him as it continue's onward. The three birds will slam into Medusa at the same time, with Riku fallowing suit shortly thereafter to enter into close combat.
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user summons three stone birds that explode out of the ground and take flight. Once the birds gain altitude they come crashing down on the opponent leaving crater size holes where the opponent stood.
*note: can only be used 3x per battle.
*note: can only be used by Toku.

Chakra: 880 - 100 = 780
Health: 100

Medusa is not done yet. As the ground rose, Crona while still controlling the inorganic reincarnation jutsu. would cause the immediate earth that is latched onto the rinnegan user's leg to eject several inward spikes that immediately impale both their ankles and due to the several spikes doing this at the same time, the red-hair's feet would almost be severed from his legs. Nonetheless, this would cripple the red-hair and leave him bleeding profusely. After the decapitation, the spikes bearing their fangs downwards would plunge downwards to impale the red-hair in his chest, head and body.

On the other hand, Medusa would be drawn temporarily downwards due to the sudden rise of the earth. Using this momentum to her advantage, she weaves a quick set of handseals and slam her hands on the ground to erect another barrier around the red-hair. The rinnegan user would be grounded and interrupted while restricted in his chakra use. The barrier and the severing of the red-hair's feet would happen in the same timeframe.

Impure? I think it's beautiful.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

Chakra
2085 -30-5
2050

80 SC
SVLS 3/5
 

Priest

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So taking the win as per the vm.



As the Red Haired feet was severed and Medusa stops the barrier, he was crippled and soon ran out of blood, fading away peacefully.

Once he's dead, Medusa moves closer and plucks a few of his hairs as a souvenir.

Taking DNA samples.
 

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DNA capture approved. I think you need a vessel now or something. Maybe, idk. Going to sleep.... zzzzz.
 
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