Rank Up: Noob vs Noob Killer

Mirai

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Zelda, Light of the Kingdom

Dearest child, I hope you’re in good faith. Today we begin your assessment of skill, and for such a task I will hinder my own capabilities” the princess said, bowing as she arrived to attend the training session of this individual. She would place a unique chakra limiting bracer on her arm, as to make sure she couldn’t use the full force of her powers. “Now, we begin!” she smiled- as she firstly burned her own spirit. This allowed her to weave the Atavistic Flame - shooting a rudimentary shaped ball of flames towards the intended target

It’s not traditional flames, by the way!” she gave a hint to the opponent. Without doing much more; the maiden buckled her feet into the ground and ran at speeds the opponent easily can manage, as she took out her up a small pebble from the terrain and tossed it at the trainee.

Keep your eyes and mind open, otherwise you’ll end up flooding your own mind with irrelevant things and lose sight of what’s important” she gave him advice. She would have also thrown the rock as slow as possible, not wanting to do so at max speed (it's moving at 6 Speed)


(Kaen Kakkusei Iden: Ningen no Genri) – Atavistic Flame: Human Principle
Type: Offensive, Defensive, Supplementary
Rank: C – A (C)
Range: Short – Mid
Chakra: N/A
Damage: 30 – 60 (30)
Description: The Human Principle is the basic offensive technique of Atavistic Flame. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. This technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it in their hands to form yellow fire in either or both of their palms. The technique can be launched as fire balls and other projectiles, shaped to the user’s will, and inflict combustible physical damage to anything they strike. Activating the technique requires the user expend 10 spiritual Health Points. The user regenerates 5 spiritual Health Points in the following two turns.
( Nageru ) - Throw
Type: Offensive
Rank: D - B (D)
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40 (20)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed.
200 HP > 190
Speed: 10
Tracking: 25
Chakra: 2000
 
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Kabuto-

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Mika listens to the instructor and wanted to get things started quickly because he has a friend who is doing the same and knows he has gotten to the next level already. Mika fire inside started to burn more. He quickly bows in respect as she is done talking.

He notices the words the lady said about the flames so he wonder something. He performs two hand seals. His right hand he encases in rock. He punches forward directly at the flame the lady talked about to see what happens. He could have went a different route but choice this one to see what this flame can do. The flame hit his hand and the two disperse and cancel out each other. He still kept an eye on the instructor while also paying attention to the special fireball she launched at him. The rock didn’t react like it would with normal fire. He took note.

(Doton: Kengan no Jutsu) - Earth Release: Fist Rock Technique
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: After performing the snake → Seal of Confrontation and then by encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.

She threw a rock at him so he noticed this he took out a shuriken and tossed it directly at the rock. His throw he noticed was stronger and continue going but the lady wasn’t in the same spot so he threw another shuriken directly in the path hopefully it would hit her.

( Nageru ) - Throw
Type: Offensive
Rank: D - B
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40 (30)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed.
x2

C and below: Earth | Ninjutsu | Water
35 Health Pool
350 -15 =335 Chakra Pool
Speed: 4
Tracking: 6
 

Mirai

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Zelda sensed it, his sheer intent to attack. The feeling was twitching at the back of her neck, literally like an extrasensory skill. In reality she would have watched as this stone fist managed to snuff out her Atavistic Flames which allowed her to smile. “Good, show no fear to your aggressors!” she said but as the shuriken was tossed- she simply concentrated into her kekkai genkai- allowing the Holy Fire within to manifest. As such, with a simple hand gesture she would have allowed a barrier of Holy Light to be conjured. It was more empowered than one may assume but alas it was only for a defensive use…or at least that’s what the opponent may think.

Let’s see you fight with your other senses” she said within it; considering the Holy Light would cause a powerful blinding on the trainee. With that done, Zelda continued quickly lowering the barrier would raise her arm unleashing a small wave of liquid perform carrying a amazing scent of rosemary attached to it.

Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank (C)
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain) (15)
Damage: 30-80 (30 + 15 via AP = 45)
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique, they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a variety of shapes to more creative applications such as various weapons, swords, shields, Axes, draggers. What ever they can think of that is an inanimate shape, they can create from this basic application. This can be also be used to make waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams. Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is two forms, the offensive application (shock) and the supplementary application (cleanse).

Shock: (Offensive) This is the offensive version of the element, the user will concentrate a lot more chakra into the shapes waves or streams to causes damage and destruction. While still maintaining the the blinding properties. Any who view the Silmarilis that are not of the Noldor will be blinded in for 2 turns.

Cleanse: (Supplementary) The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "cleanse", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent, damaging based on rank used.

Note: C to B rank can be created freely after forming one hand seal seal, the size of the object ranging for the user's needs. A rank application requires 2 handseals and S rank requires 3 handseals.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enemy, unless the user is within short range of the opponent, in which case he can utilize this.
(Meromeroton: Bane ღ Bane ) Perfume Release: Antoinette's Naiveté ღ Grande-Plié
Rank: D-S (C)
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 10-40 (15)
Damage Points: 20-80 (30)
Description: Grande-Plié allows the user to materialize a large quantity of Main Release perfume from her body and direct it to the opponent in a multitude of manners. The strength and quantity of the perfume are dependent on the chakra and rank used.After the user directs the perfume, the user is able to change the direction once, with one handseal. The liquid has the appearance of a swarm of jasmine blossoms and fine brioches, even though it's a concise mass of liquid. A particularity of this technique is that, while having the properties of Main Release perfume, its actual scent is variable, allowing for the user to mimic any smell, be it chocolate, croissants, fruits, etc. Exposure to air has the perfume become scentless and inert after 3 turns.

Note: B rank and higher can only be done once every 2 turns. A rank can only be used 5 times. S rank can only be used 3 times per battle.
Note: Changing directions counts toward the 3 jutsus per turn limit*
Note: With another handseal, the user is able to materialize the perfume inside vials, which will keep the perfume indefinitely, without exposing it to air*
*Inert and scent-less perfume can replace as a medium of using other Perfume techniques*

190 < 195
Speed: 10
Tracking: 25
Chakra: 2000 < 1,970
 

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The instructor put up a defense that he thought to himself was cool. But he lost his vision. He rubbed his eyes but couldn’t see at all. He kept his eyes closed right when he was blinded. The instructor words were slightly louder at the moment he had to use his other senses. He smelled something in the air but also her the sound of a liquid. He knew it was a liquid so he had to perform quickly. Her string together a few hand seals followed by a slamming of his hand. The ground stands up and splits in the direction he heard the liquid from. The liquid falls into the split of the ground he created.

(Doton: Doryūkatsu) - Earth Release: Earth Flow Divide
Type: Supplementary
Rank: C-A
Range: Short-Long
Chakra: 15-30
Damage: N/A
Description: The user will first perform the required hand seals Rabbit → Boar → Rat → Horse → Tiger → Snake and slamming the hands on the ground, the user can, by flowing concentrated chakra into the Dragon Veins flowing underground, tear the earth apart, creating large chasms by raising the earth in two oposite sides in the desired location and then splitting that piece of earth through the center. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defences, and even to attack.
Note: This does not split the earth appart directly to cause opponents to fall in the fissure

The young shinboi still felt his eyes couldn’t see so he started to utilize another element of his own. He didn’t hear any movement so she had to be in the same place so he utilize his chakra to create a small but enough to lift up his instructor from the ground. As he did this he threw some more shurikens in the direction of where he would predict his instructor would be. He wanted to try out something next had to wait to see what his instructor would do next.

Take this!!!!

The young shinobi started talking but wanted to move so bad but he was scared a little bit because he could be falling into a trap. He wanted to be caution like his senseis talked about in class before. There could be traps anywhere so it’s always good to be on his guard at all times.

(Suiton: Mizu Hashira Suiryoku no Jutsu) - Water Release: Water Pillar Thrust Technique
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

( Nageru ) - Throw
Type: Offensive
Rank: D - B
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40 (30)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed.

C and below: Earth | Ninjutsu | Water
35 Health Pool
335 -15 -15 =305 Chakra Pool
Speed: 4
Tracking: 6
 
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Mirai

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Hmm not bad” Zelda was impressed; but before she can finish forming her thoughts- water would immediately begin to materialize around her. Without a moment to think, it immediately launched her into the air. Her intent sensing locked in once again at the intentions behind the students motion. Without making any other word, not to give off her location- she would infuse her Solar Wind chakra into her feet in order to ‘step’ on the air itself. She was quicker than the shuriken, and utilized a FF dodge in order to avoid them by moving five meters to her right side.

Now for a little more…fun” she said as she quickly kneaded chakra into the brain of the opponent. This flushed his mind into the realm of chaos, as the heaven’s above his body would be illuminated red. Above, a searing red ball of flames erupted from the skies in an attempt to coming crashing down and laying waste to the opponent in question. In reality, it was only a basic illusion- utilized to continue to direct the opponent’s attention away from Zelda.

(Taiyofuuton: Aruto Ria) Solar Wind Release: Altria
Type: Offensive, Defensive
Rank: C/B Rank (C)
Range: Short – Long
Chakra: 15/20
Damage: N/A
Description: Altria is a basic evasive/defensive technique utilized with Solar Wind. Through precise yet small bursts of Solar Wind into the soles of the user’s feet, they are capable of constantly releasing these small localized bursts. As they do, it would allow elevation so to speak, as though the user is walking on the wind itself but in reality, it is strictly releasing bursts of the energy. This can be used to travel across places without the need of touching the ground while remaining high in the air or at lower elevations if desired. While this is done, the user moves at their base speed due to it essentially being a combination of physical and chakra movement. However, there is an advanced version of this technique, utilized with a single hand seal. Upon the hand seal being made, the user is capable of releasing a similar burst of Solar Wind but rather than just their feet, it’s from their entire body. The burst of chakra would propel the user into the opposite direction (i.e making the burst directed to the user’s left will propel them right) at speeds equal to twice their base speed. This would create a quick form of evasion, allowing the user to avoid techniques easily though it should be noted that it doesn’t do well against techniques of wide scale. The user has control as to how far they travel in the opposite direction but can only move up to ten meters away. The C rank application is requires – 5 chakra per turn in order to sustain the movement while the B rank application can be used four times per battle, once per turn and goes on a cool down of two turns after use.
( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.
 

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He heard again but this time it was in a different direction. He was slightly getting frustrated but he kept himself calm. He could finally see or at least that’s what he thought first because the sky had turned red and he seen a fire ball coming down. It was in an instant he was able to see not like normal blindness it slowly comes back. His eyes he could tell was getting better but not this quick. He did a quick deduction and figured it was an illusion. With one hand seal he released himself by spiking his chakra.

He paid enough attention in class about Genjutsu to know this is the method to escape Genjutsu. He had a thought in the back of his head regarding what would happen if his hands aren’t able to be used but he struggled it off and continue on with his instructor. His eyes still blind a little bit. He earlier the direction but she could have moved away because earlier he didn’t hear her move at all. She was fast or she really has silent feet or both.

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

He can finally try out this new trick he wanted to use. He focus his chakra through his feet and into the ground to figure out the location of his instructor. He looked directly towards her direction.

There you are!!!!

While saying those words he performs one hand seal. He creates two slabs of rock and in the center is the instructor. He brings them closer to her location to keep her in place as he make his way towards her. He needed to keep her in place but he wasn’t as good with water techniques as he is in earth and ninjutsu he didn’t really have anything to keep her in place besides this technique and another one he was going to use. The young shinobi was getting ahead of himself he felt it in his fighter spirit but he struggled it off like the feeling he had earlier.

Doton: oshi sacchi) Earth Release: Pressure Sensing
Type: Supplementary/Defense
Rank: C
Range: Short-long
Chakra: 20
Damage: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
Note: User must make contact with the ground while using this jutsu.
Note: Courtesy of Sindy

(Doton: Ganban Kyu) - Earth Release: Bedrock Coffin
Type: Offensive
Rank: C
Range: Mid-Long
Chakra: 15
Damage: 30
Description: After performing the Rat handseal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.

C and below: Earth | Ninjutsu | Water
35 Health Pool
305 -15 -20 -15 =250 Chakra Pool
Speed: 4
Tracking: 6
 

Kabuto-

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He heard again but this time it was in a different direction. He was slightly getting frustrated but he kept himself calm. He could finally see or at least that’s what he thought first because the sky had turned red and he seen a fire ball coming down. It was in an instant he was able to see not like normal blindness it slowly comes back. His eyes he could tell was getting better but not this quick. He did a quick deduction and figured it was an illusion. With one hand seal he released himself by spiking his chakra.

He paid enough attention in class about Genjutsu to know this is the method to escape Genjutsu. He had a thought in the back of his head regarding what would happen if his hands aren’t able to be used but he struggled it off and continue on with his instructor. His eyes still blind a little bit. He earlier the direction but she could have moved away because earlier he didn’t hear her move at all. She was fast or she really has silent feet or both.

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

He can finally try out this new trick he wanted to use. He focus his chakra through his feet and into the ground to figure out the location of his instructor. He couldn’t figure her location out at all. She wasn’t on the ground at all. She had to be in the air somewhere.

Doton: oshi sacchi) Earth Release: Pressure Sensing
Type: Supplementary/Defense
Rank: C
Range: Short-long
Chakra: 20
Damage: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
Note: User must make contact with the ground while using this jutsu.
Note: Courtesy of Sindy

The young shinobi had to come up with away to figure out her location. The shinobi leaps on the air and spins. He release countless number of kunais. The go all in every direction. Some should hit her and hopefully have her crash into the ground. He lands on his feet awaiting a sound of foot steps or a body hitting the ground.

(Ninpo: Bōseki Enbu no mai) - Ninja Art: Spinning Walts Dance
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will jump into the air and begin spinning around rapidly whislt releasing a continous amount of kunai converging in all directions around them.

C and below: Earth | Ninjutsu | Water
35 Health Pool
305 -15 -20 -15 =250 Chakra Pool
Speed: 4
Tracking: 6
 

Mirai

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While still airborne; the Princess found herself being swarmed with quite an amount of ninja tools swiftly covering the wider area. With her quick wits and thinking; Zelda would have clasped her hands together as she crafted an armored knight made from ionized ash particles. The knight would have been made with the unique element and was strong enough to withstand the blow from the weapons- but as it faded- Zelda reached for her bladed bow and held pulled back the string.

(Dakuiton: Naraku no Soko Kunshu ) Dark Vacuity Release: Monarchs of the Abyss
Type: Offensive, Defensive, Supplementary
Rank: D - S
Range: Short-Long
Chakra Cost: 10 - 40 (15)
Damage Points: 20 - 80 (30)
Description: Monarchs of the Abyss encompasses the formation of familiars composed of ionized ash. Through the generation of one's chakra into the surrounding terrain or from their body or through physical contact with the object, the user is capable of sculpting the ash. This allows for partially sentient familiars to be created, ranging from humanoids, down to demonic like creatures one would expect out of a nightmare. These creatures are compact in composition, capable of easily slicing through material should they desire it with their body parts, tearing them with talons etc. The creatures are capable of performing the Dark Vacuity Element without the need of hand seals up to its rank. Thus an S rank familiar is capable of using S ranks and below at the cost of a move slot.. Much like it's sister technique "Void of Creation" certain applications apply here.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used. Familiars from D to B needs a sustained cost of -5 per turn, A and S require - 10. Each familiar lasts three turn regardless of rank

Don’t blink” she mused, as she released the bow string and released an arrow of Holy Light- aimed to pierce and strike the student with ease as she continued to sustain her flight; passively leaking Solar Wind from her feet.

Kyohaku Kasai | Star Fire
Type: Offensive/Supplementary/Defensive
Rank: S (C-S) (C)
Range: Short-Long
Chakra: (15-40) (15)
Damage: (30-80) (30 + 15 = 45)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:

Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.

Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.

Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range
 

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The young shinobi can finally see and can see she is in the sky by unknown means. He takes a chance to get her out of the air as she was defending against his kunais. He performs two hand seals and punches forward one hand after another. He releases five balls of water. Once it hits a hard surface it turns into a syrupy material. If it hits his the instructor she will be covered in the syrupy material.

(Suiton: Nensei Gan) Water Style: Viscous Gun
Type: Offensive
Rank: C
Range:Short-Mid
Chakra:15
Damage:N/A
Description: After performing the Ram → Tiger, the user focuses his suiton chakra into his both hands. Once charging enough chakra, his hands will become wet much like they were made of water. He will then launch many fist-sized water balls (up to five) from his hands. If the water balls strike a solid object, they turn into chakra-infused highly-viscous water similar to Water Style: Starch Syrup Capture Field. The water of each ball covers only a small area of three meters in radius.
Note: Only usable five times per battle
Note: Courtesy of Beifong

Right after the last water ball he takes a rope as he rushes towards her that he infused with his chakra. He tosses the rope towards her aiming to capture her. At this point once he tosses the rope he aims to attack her. His train of thought it aiming to capture her off guard with different tactics. His mindset is to keep her in place and to attack. She wanted to see his skills so he had to show her his own style of fighting right now.

(Kage Nawa no Jutsu) - Shadow Rope Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will use a black rope infused with their chakra to hold down and trap their opponent.

He concentrate his doton chakra in his right arm. He releases all of chakra creating a ring of rocks. The rocks he flings at his instructor. The young shinobi tactics are involving different things to keep her guessing.

(Doton: Iwa Rendan) - Earth Release: Rock Barrage
Type: Offensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will concentrate their chakra into their arm and then release their chakra creating a ring of rocks that are then flung at the opponent.

C and below: Earth | Ninjutsu | Water
35 Health Pool
250 -15 -10 -10 =215 Chakra Pool
Speed: 4
Tracking: 6
 

Mirai

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With a smile; Zelda would have quickly made the tiger hand seal- alongside infusing an additional amount of chakra into her technique. As a result; she would have kneaded her water nature into her gullet as she released it in a powerful stream- aiming to pierce and overpower the opposing technique. It would have been empowered, as the additional infusion caused it to gain an increase in damage but also get the physical application of Boadicea's Queendom ღ Scented Tears, allowing it become acidic in nature. It would essentially overpower the water bullets, while attempting to cause minor burns to the target as intended.

Zelda would then land on the ground finally, as she watched her opponent handle her technique.

(Suiton: Taihoudan) - Water Style: Water Gun
Type: Offensive
Rank: C (B)
Range: Short-Mid
Chakra: 15
Damage: 30 (40)
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.
( Suiton/Meromeroton: Chi ღ Chi ) Water/Perfume Release: La Voisin's Sin ღ Eau de Orleans
Type: Supplementary/Offensive/Defensive
Rank: D-S Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80
Description: Eau de Orleans is a vibrant and scented water, usually in pink shades. It takes advantage of Perfume's specific release to expand upon the physical properties of the element. The Eau de Orleans can be manipulated like Water Ninjutsu, creating jets and whirlpools or liquid constructs, which can be bigger and more powerful depending on the chakra used. The medium of Eau de Orleans acquires the physical effects described in any approved Perfume technique, like the high acidity or alkalinity of Boadicea's Scented Tears or the soporific properties of Teresa's Slumberous Gates.

This technique can also be combined with an equal ranked Water Ninjutsu in order to induce the same physical based Perfume effects with other water techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger, +20 damage in case of S rank. This can be done in the same time-frame as another Water technique. Either variant of Eau de Orleans is ruled by the water aspect of the technique, and is bound to any Water-related specialities of the user, likewise, when clashing, the Perfume takes a supplementary role whereas Water carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. The scent is capable of affecting a target up to short range around the medium.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Water techniques. Note: Can't perform other Water or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank. Note: A single Perfume physical effect can be applied per Eau, without stacking.
(Meromeroton: Suzuran Ouhikoku ღ Kourui Makkura) Perfume Release: Boadicea's Queendom ღ Scented Tears (Reference)
Rank: S
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: After 5 handseals, the user is able to produce a much heavier perfume and raw version of perfume, akin an essential oil, which will contain a much higher intake of the Earth element than the other elements used to create Perfume. This will mess with the pH balance of the technique, giving the perfume's body either an strong acidic or a strong basic/alkaline property. It is translucent with a greenish and amber coloration. If acidic, it will have a greater momentum and more fluidity, being a more liquid oil, enabling the user to spit it out as a pressurized stream or as a spread out volume of perfume. If basic/alkaline, the perfume will be more viscous and slippery, with the consistency of liquid soap, being a more syrupy oil, and can be spat out as a spread out mucus or be exuded from the user's hands. The perfume will corrode and melt organic materials and elements, instead of merely being toxic to it, as described in the element's submission, but will retain it's weakness to Earth and advanced Earth Elements ( Metals, Crystals, Ores, excluding Organic Elements ). The oil perfume will exude a powerful and acidic/basic scent (to a lesser extent than the body), with natural influxes of lily of the valley and woodland scents, which carries powerful genjutsu, making the opponent feel as if his insides are melting, translating in excruciating pain. The manifestation of the illusion is the sight women in barbaric or northern gowns with long green hairs, which will be touching and kissing the opponent, provoking the melting pain as they do it. The women only appear in short range of the perfume, on contact, and appear in conjunction with the perfume's body, not replacing it or concealing it. It is more of an embellishment than an actual offensive genjutsu.

*Physical Effects: Liquid Acid (Ph=1, similar to gastric acid) or Viscous Base/Alkali (Ph=13, similar to lye), Corrosive*
*Illusionary Effects: Green Haired Women, Excruciating Pain of being Melted*
*Can only be used once every 3 turns, for a maximum of 2 times per battle*
*Lasts three turns, after which the perfume becomes inert and scentless, with it's pH balanced. This can then replaced the medium for other perfume techniques*
*Follows the Elemental S&W*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*

 

Kabuto-

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Mika notice the one hand seal from his instructor and the release of water but the speed of it coming out he couldn’t keep up with it(6 vs 8). He couldn’t move out the way of it either based on his speed being at 4. He concentrated his doton nature into the ground but instead of shaking his opponent he uses it on himself to shake the ground below him to lose his footing. He falls on the ground avoiding the water bullet. He places his hand down to catch himself but still low enough to be able to avoid the technique. He leaps up and takes off towards her.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

As he rushes her he knew he couldn’t keep up with her movement. As he rushes he continues to use his doton nature into the ground below his opponent. The ground below his opponent transforms into spikes. The spikes all form from the four points(left, right, front, and back) of her body.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

He rushes her and after the spikes he creates clones but these are just the same as a normal clone but he can create them anywhere in his sensory field. He creates one right behind his instructor but also on the sides of him. The clone behind her calls out to her as the clones on his side and himself all do a hand motion as if they are throwing something. He tosses three shurikens aimed at the chest and legs of hers’. He continues forward and leaps up aiming to drive his right leg into the side of hers’.

(Oboro Bunshin no Jutsu) – Haze Clone Technique
Rank: D
Type: Supplementary
Range: Short-Long
Chakra cost: 10
Damage N/A
Description: Haze clone technique is like the regular clone technique in creating intangible clones, although these clones will let the enemy go through them without being dispelled or released. Doujutsu can see through these clones as unlike Shadow Clones, they are intangible and lack any form of chakra circulatory system, chakra flow, etc; they are simple images made by chakra. They cannot do harm to any enemy but can be used to communicate and distract the enemies. The clones can be created anywhere within the users sensory field.

C and below: Earth | Ninjutsu | Water
35 Health Pool
235 -15 -15 -10 =200 Chakra Pool
Speed: 4
Tracking: 6
 
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