• One piece RP?


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Rank Up From Academy Student: 1/4

IHitThose

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Didn't we fight before? I think I forgot about our fight sorry. I promise I won't forget this one.
____
Dae stands looking at his opponent. He launches himself in the air and releases from his mouth a series(6) of small fire shots at his opponent from above. They rain down like hail from the sky. In the mist of the fire shots he throws three kunais that are thrown with explosive tags on them. They are sent in three directions. One is behind his opponent, right, and left side and they are all 3 meters from him. The fire jutsu is sent down on top and in front of his opponent.

(Katon: Rakka Sanran Kasai) - Fire Release: Falling Fire Scatter
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.

300 Chakra Points -15 =285 Chakra Points
35 Health Points
 

Skorm

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I forgot that you forgot so i forgive you o_________O'
This'll be fun, i'll only use my own elements xD.



Zora was standing on a plethora of.. cobblestone..s.. A man was approaching her with no intention of wasting his breath and instead launched a rather acrobatic show with balls..of..fire.. that came raining towards the kunoichi. Zora would instantly wrap herself around an almost boilingly hot spheric shield of liquid bismuth that left two eyeholes so that that would eat up the fire and protect her from the kunias that shortly came after. Mamoru wasn't seemed to be targeted whatsoever and was upset about being forgotten, so he launched an attack himself aimed towards the sudden but inevitable threat. He was hindered though through a mental command Zora gave him. This kid is mine..
As she hindered Mamoru from taking action, the bismuth fell around her like a flower who's petals opens up, unveiling her with the bismuth surrounding her and being ready for use.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type:Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15-40(15)
Damage: 30-80(30)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
 

IHitThose

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Dae looks at the man and lands behind him. He rushes at him with a kunai in his left hand. He moves in a zig zag motion right to left and left to right. He throws a barrage of kunais at his opponent. These are all with explosive tags on them. Before throwing the kunais he creates a swarm of sakura petals to surround the opponent. He smirks as his opponent is blinded.

(Ninpo: Kakuu no mai ) - Ninja Art: Aerial Dance
Rank: D
Type: Offensive
Range: short - mid
Chakra cost: 10
Damage points: 20
Description: The user will release several barrages of kunai at their opponent.

(Ninpou: Gekka Bijin) - Ninja Arts: Beauty Under the Moonlight
Rank: D
Type:Supplementary
Range:Short
Chakra Cost:10
Damage Points:N/A
Description: The user will create a swarm of sakura(cherry blossoms)petals to surround there opponents and swirl around them causing confusion.The user can then attack there opponent from any angle they choose.Blinds opponents eyes for the turn this jutsu is used.

285 Chakra Points -10 -10 =265 Chakra Points
35 Health Points
 
Last edited:

Skorm

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Her opponent closed in while all the sudden she would be surrounded by mysterious flower petals that swirled around her. This happened rather randomly while her opponent rushed towards her with a kunai in his hand. Using the bismuth around her, Zora would expand it outwards in a burst of a 360° that would vaporize the petals. She would then use the rest of the bismuth to form a large molten hand that would sweep towards the opponent and capture him and his tossed kunais. This would seal the deal as the bismuth would melt the fanatic.

(x2)(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type:Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15-40(15)
Damage: 30-80(30)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
 
Last edited:

IHitThose

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Dae notice the man and the strange element or idea he is using.

This game is doo doo.

He throws down a smoke bomb and digs his way into the ground. The smoke bomb throws his opponent off since he cant see him anymore and the hand can't slap him and destroy his life. He comes up from the ground on the right hand side of his opponent with a distance of 5 meters in between them. The distance he was below ground was 3.5 meters.

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding Like A Mole Technique
Type: Supplementary
Rank: C
Range: Long
Chakra: 15
Damage: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

He removes the six hands when he emerges from the ground and releases a volley of small fireballs at his opponent in an unpredictable manner to attack him. Theses volley of small fireballs have shurikens in them.

( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.

265 Chakra Points -15 -15 =235 Chakra Points
35 Heath Points
 

Skorm

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Mamoru and Zora went on high alert as their opponent seemed to have disappeared from sight after having thrown a smoke bomb. It was obvious he went underground and the smoke covered up such an escape classically while the bismuth hand would've still hit him if he had remained stationary. As she smirks a tad, Zora would slap a seal on the ground that would emerge a barrier around her that detected anything. This meant that when her opponent rose from the ground she knew exactly where he was, without giving it away. She kept her eyes on his last location, then performed a single seal and fueled up a barrage of miniature tornados that would intercept the incoming projectiles that also where sensable through the barrier, including the shurikens. The fire and the black wind would cancel eachother out. The fact that she knew exactly was happening around her without looking most certainly would come as a shock towards her opponent, let alone that she could conjure up black wind. She then spoke, facing the boy.

How about you run home to your little den, you have no idea what you have walked into.

(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.

(Taiton: Ai Obu za taigā) Typhoon Style: Eye of the Tiger
Type: Offensive
Rank: C
Range: Short-Mid range
Chakra: 15
Damage: 30
Description: The user performs the tiger handseal and summons 5 typhoons. One to the right, one to the left, one behind and one infront. The last typhoon will be summoned under the target(no delay), carrying them upwards. Unlike the Pirouette jutsu, the typhoon that lifts up the user will not have a floor on its top rotating counter-wise to the typhoon itself. This means the user will spin around in high speeds, creating nausea and lack of coordination. While this happens, the other four typhoons will come closer to the target, ultimately to hit it in all four directions at the same time. The target is then left lifeless as they fall back to the ground, heavily damaged by the fall, the typhoons and the nausea.

Note: Can only be used by Typhoon users who has the potiential of creating atleast C-ranked Taiton jutsus.
Note: Can only be taught by Skorm.
 
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