(Suiton: Mizu Jouten Chiyu)- Water Style: God's Healing
Type: Supplementary
Rank: Forbidden
Range:Short
Chakra Cost: 50
Damage: N/A
Description: The user merges the water in their body and in their surroundings with their chakra and uses it to regenerate and heal any damage to themselves and restore themselves back to full health. This attack can only be used once per battle and the user must be near a source of water. It is only used as a last resort and drains the user's life energy.
(Sutiton: Arashi Suraisu)- Water Style: Tempest Slicer
Type: Attack
Rank: A
Range: Medium
Chakra Cost:30
Damage:60
Descrition: The user forms a highly concentrated and rapidly rotating sphere of water in their hand that is propelled by wind chakra and swings it towards the opponent, which then, the the sphere will form into a crescent shaped blade of water and wind capable of breaking through trees, rocks, wood and slicing and cutting the opponent multiple times
(Suiton: Kuuki Senka Ame)- Water Style: Atmospheric War Rain
Type: Attack
Rank: S
Range: Long
Chakra Cost:40
Damage:80
Description: Like my Grand War Display for Fire style, the user condenses the water in the atmosphere, compresses it with chakra, and causes it to fall down on the opponent. This attack has a very wide range.
(Douton: Hara no Sujou)- Earth Style: Field of Birth
Type: Attack
Rank:S
Range: Long
Chakra cost:40
Damage:80
Description: The user puts their palms together and focuses their chakra to create a field of earth spikes that rip out of the ground, but stay attached to the ground still. The multiple earth spikes will come out of the ground, spread out through the entire field. This technique can only be used 3 times per battle.
(Ongakupou: Sonata no [Awakening])- Music Arts: Sonata of Awakening
Type: Attack/Supplementary
Rank: S
Range: Long
Chakra Cost:45
Damage:80
Description: The user plays a song on the ocarina called the Sonata of Awakening, that shatters most genjutsu (all genjutsu below S-rank--also cannot break Tsukyomi) and instantaneously binds the opponent in chains of chakra and surges a mass of lightning and shock through the opponents body. This jutsu can be activated by any instrument, including whistling. It can be used outside of a genjutsu as well.
~Can only be used 2 times per battle
(Douton: Yama Funkakou Toburai)- Earth Element: Mountain Crater Burial
Type: Attack
Rank: S
Range: Long (wide)
Chakra Cost:40
Damage: 80
Description: The user places their palms on the ground and sends a shockwave of chakra through it. The ground crumples, compresses, and it explodes in a dangerously wide range and the falling boulders and rocks bury the user under them. This technique is extremely hard to avoid because of its wide range.
~Note: Must be done on a rocky surface (i.e. a Valley, a mountain, or a simply a rocky flatland)
~This Jutsu can only be used 2 times per battle
(Ongakupou: Aporo Yuuseki)- Music Arts: Apollo's Grief
Type: Supplementary
Rank: S
Range: Long
Chakra Cost: 40
Damage: N/A
Description: The user plays the lyre to summon a figure of the Music God, Apollo. Apollo will promptly grab the opponent and put them (along with the user) into a deep trance [more easily stated as a dreamworld type genjutsu] in which the surroundings, landscape, and occurences ,with limited ability (so the user can not instantly kill the opponent), are controlled by the user. The place is called Apollo's World of Grief. This technique lasts 3 turns in which during the duration, the user can use different techniques that can only be used during this mode. This mode can be used twice per battle.
(Katon: Typhon Zetsumei Gekido)- Fire Element: Typhon Death Rage
Type: Attack
Rank:Forbidden
Range:Medium-Long
Chakra Cost:50
Damage:90 (-15 to the user)
Description: The user spits out a huge fireball of deadly flames that hurls towards the opponent. The fire itself is so great that only water jutsu of S rank can stop it. The flame, as it approaches the opponent, spawns thousands of elongating snakes of fire that stretch outward towards the opponent in every single angular direction--which are very hard to avoid--, and they engluf the opponent in a huge bursting flame that can shake the earth and creates a large shockwave of fire.
~This jutsu can only be used once per battle and causes 15 damage to the user.
(Suiton: Cephissus)- Water Element: Cephissus
Type: Attack
Rank: S
Range: Medium-Long
Chakra Cost: 40
Damage: 80
Description: The user focuses a large amount of chakra throughout the water (requires a large source of water) and secretly creates a huge sea monster that remains submerged in the water so that the enemy does not notice. The creature of water is special in that its chakra patterns are spread out through the entire ocean and so the opponent cannot tell that there is a Sea Monster underwater unless they have the sharingan or byakugan. The monster will promptly rise out of the sea and begin to suck in all the water to make itself bigger continuously. The monster then crashes down on the opponent in a wide array and has mass greater than even a lake, so it does severe damage to the opponent.
(Ongakupou: Satsujin no Rikou)- Music Arts: Murder of Wisdom
Type: Supplementary
Rank:S
Range: Long
Chakra Cost: 40
Damage: N/A
Description: This justu is utilized through whistling. The user whistles a tune that deactivates parts of their central nervous system temporarily. The result in this is that the opponent will suddenly lose their ability to think properly and will soon forget how to do simple tasks such as molding chakra, preventing them from using any techniques above C-rank for the first turn, and B-rank for the 2nd turn. Lasts 2 turns.
~After it ends, the user cannot perform any Music Arts techniques for two turns.
~During its duration, the user has two of their elements sealed off completely during it and the two turns following the end of this technique
(Sankaton: Hoshigo Noba)- Sun Fire Release: Five Star Nova
Type: Attack
Rank: B
Range: Mid-Short
Chakra Cost: 20
Damage: 40
Description: The user forms the serpent hand seal and from it comes five small balls of sun fire that are like mini suns (but not on the same scale as a star). The five balls of fire quickly head toward the enemy and once they get near the enemy, they explode in a small explosion of sun fire. Each explosion has a 0.9 meter radius.
(Sankaton: Taiyouga)- Sun Fire Release: Sun Fang
Type: Attack
Rank: A
Range: Long
Chakra Cost: 30
Damage: 60
Description: The user performs a few hand seals quickly and a mass of sun fire surrounds their hand. The user then fires off all of the Sun fire surrounding their hand into one, large crescent-shaped blast of Sun Fire that proceeds to attack the enemy
(Sankaton: Hoen Zoukyou)- Sun Fire Release: Fire Augment
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (+5 chakra to any fire moves)
Damage: N/A (+5 damage to fire jutsus)
Description: The user changes all of their fire chakra into Sun Fire chakra temporarily to power up their fire jutsu. For 2 turns, the user can convert any fire moves that are used into Sun Fire jutsu in order to power them up, adding 5 damage to the damage points. It takes an extra 5 chakra points to convert the fire chakra into Sun Fire chakra for each fire jutsu, however.
(Sankaton: Amatsu Honoo)- Sun Fire Release: Heavenly Flame
Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user creates a huge burst of Sun Fire (like Intense Pain but on a larger scale) that keeps going toward the opponent. The burst of fire can rip the ground, burn the battlefield, and it burns everything in its path. The flame is extremely hot and the heat resides in the field for a full turn so that condensation cannot take place (meaning water cannot materialize) for that turn.
(Sankaton: Taiyou Furea)- Sun Fire Release: Solar Flare
Type: Attack
Rank: S
Range: Medium-Long
Chakra Cost: 40
Damage: 80
Description: The user places both hands on the ground and causes a massive buildup of Sun Fire chakra and energy in the ground on the battlefield. When they have, the user punches the ground with both of their fists and the ground in front of them ripples and explodes with Sun Fire and Lava that rips out of the ground and heads towards the opponent like a shockwave. The very ground beneath the path of the attack breaks up as it rips out of the ground.
~Can only be used 3 times per battle
(Sankaton: Gekitai)- Sun Fire Release: Repluse
Type: Defense
Rank: S
Range: Short-Medium
Chakra Cost: 40
Damage: N/A
Description: The user builds up a huge amount of sun fire charka in their body and when a jutsu is coming to attack them, they can release all the charka at once to repel the attack, protecting the user. This attack does not send attacks back at the opponent, but if the attack is wind based, the fire will spread towards the opponent and damage them (by however much damage the original attack was).
~Can only be used 3 times per battle.
(Sankaton: Honoo Kabe)- Sun Fire Release: Flame Wall
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user creates a 360 degree wall of sun fire around them to protect from incoming attacks.
(Sankaton: Kue-sa Myaku)- Sun Fire Release: Quasar Pulse
Type: Attack
Rank: Forbidden
Range: Long
Chakra Cost: 50
Damage: 90 (-10 damage to the user)
Description: The user slams their hand into the ground and the ground begins to burn and a huge fire soon engulfs the field. Once the fire has engulfed the field, the user makes the tiger seal with their hands and all of the fire gathers together to form one huge sphere of sun fire and the sphere explodes in a radial blast of Sun Fire, melting and burning anything that is within the range of the explosion. The user will take 10 damage though.
(Taiyou Mo-do)- Sun Mode
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 50
Damage: N/A (+15 to all Fire/Sun Fire jutsu) (-10 Damage to the user each turn active)
Description: The user draws the energy from the Sun and builds up intense amounts of chakra. Once this mode is activated, the user will gain a golden-orange aura around them that is very hot, making fire jutsu useless against them. In this mode, the user?s Sun Fire abilities are augmented greatly and all Sun Fire Jutsu get a +15 damage boost, but the mode wears the user out greatly and they receive 10 damage each turn.
~Lasts 3 turns
~Can only be used once per battle
~After it wears off, the user can only use A-rank and below jutsu the following turn
(Sankaton: Jōkaku Enjō)- Sun Fire Release: Fortress Blaze
Type: Supplementary
Rank: S
Range: Long
Chakra Cost: 45
Damage: N/A
Description: The user creates a wall of immensely powerful sun fire flames that surrounds the target and then forms a huge contained sphere of flame in which to imprison enemies. The wall of fire traps the opponent for one turn and once trapped, it is very hard for the opponent to escape due to the intense heat of the flame walls, and water/ice jutsu cannot materialize in this fortress due to a lack of moisture.
~Can only be used once per fight.
(Sankaton: Nanba-wan: Nadegiri)- Sun Fire Release: Number One: Clean Sweep
Type: Attack
Rank: Forbidden
Range: Long
Chakra Cost: 60
Damage: 110
Description: The user creates a large turmoiling flame that surrounds them and possesses the characteristics of a physical blade cutting through solid objects and beings with ease. The huge blast of Sun Fire bursts outward from each angle and easily incinerates whatever it comes in contact with, turning it to nothing more than ash. This jutsu is very hard to avoid and heats the atmosphere to such that water jutsus and ice jutsus cannot form for a turn once it is used. This technique can only be used once per battle. The user takes 15 damage, the jutsu is very hard to avoid, and once used, the user will not be able to use any Sankaton jutsus for the next 2 turns.
(Kuraiton: Kurodobu)- Dark Release: Dark Drain
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage: n/a
Description: The user creates a wall of dark energy and chakra in front of them to protect from attacks and when an attack comes to the wall, it gets sucked into a deep and dark void by the wall of darkness where it is destroyed. This defense can suck in almost any attack, be it solid, liquid, or gas.
~Can only be used 3 times per battle
(Kuraiton: Kurotama)- Dark Release: Dark Sphere
Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user creates a medium-size, highly condensed sphere of pure dark energy that darkness circles from its center outwards. The user then shoots the sphere at the opponent and it explodes in a mass of dark energy, causing great damage to them. The sphere is very dense and has the power to blast through elements that it is strong against and continue toward the opponent.
(Kuraiton: Yami Koukyo)- Dark Release: Darkness Sewer
Type: Attack/Supplementary
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user simply slams their hand on the ground and releases a massive amount of Dark Chakra that forms into a small dark circle under their palm. The dark circle quickly releases a massive 360 degree wave of darkness that surrounds the battlefield that begins to spiral and suck in the opponent. Once the opponent reaches the center of the darkness, it will all converge on them and crush them.
~Can only be used 3 times per battle.
(Kuraiton: Desubōru)- Dark Release: Death Ball
Type: Attack
Rank: Forbidden
Range: Long
Chakra Cost: 50
Damage: 90 (-10 to user)
Description: The user creates a small sphere of highly dense and compressed dark energy that grows to the size of a basketball on their finger. Once it is created, the user promptly throws the sphere at the opponent and whenever it comes in contact with someone, the ball will explode with dark energy in a huge blast that greatly damages the opponent, but the user also takes 10 damage.
(Cero Oscuras)- Black Hollow Flash
Type: Attack
Rank: Forbidden
Chakra Cost: 60
Damage: 100
Description: The user focuses a great mass of dark energy into their index finger and once it is charged, the user fires the jet black blast of energy in a huge range with extreme power, causing severe damaged to the opponent. It is capable of destroying half of the battlefield, and the cero covers all light sources in pitch black, making it hard for the opponent to see where the cero will hit them as it is coming. This jutsu is very fast but causes 10 damage to the user, and once used, the user cannot use any dark jutsu the next turn.
~Can only be used once per battle.
(Kuraiton: Kuroiana) Dark Release: Black Hole
Type: Attack
Rank: Forbidden
Range: Long
Chakra Cost: 65
Damage: 120
Description: The ultimate Dark technique, the user focuses a huge amount of dark chakra and they use that chakra to create a powerful, infinitely dense orb of dark energy. The orb is about the size of a soccer ball and it begins to suck in almost everything on the battlefield. The orb even sucks in the very ground and causes it to tear apart, and everything that gets sucked into the hole is instantly crushed by the pressure and density of the hole. Once it ends, the black hole empties out everything that it had swallowed as a tiny compact sphere that is the size of a tennis ball. This jutsu, when used, causes 20 damage to the user and they cannot use any dark techniques for the next 3 turns.
~Can only be used once per battle.