[NW] Raiden Hayabusa | White Devil v6

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
16,273
Kin
410💸
Kumi
330💴
Status
Awards
You must be registered for see images



Basic Information

Name: Jack Raiden Hayabusa
Nickname: Jack the Ripper | White Devil | Lightning Bolt
Gender: Male
Age: 25
Clan: Hayabusa

Looks: Raiden has an athletic body, well kept & toned. He has silver scruffy hair that stretches just above his neck & is usually seen with a visor covering over his forehead, golden green eyes & a light complexion. Usually seen wearing something similar to a grey jumpsuit but at times dons a samurai suit wrapped around with metal plates across his upper & lower body. He carries with him three katana, two resting on his back while one is to his side. Raiden at times lowers his visors during a fight, not allowing his opponent's to acknowledge his field of vision.

Personality: Raiden is a cold and calm person. He focuses soley on reaching his objective no matter the circumstances and will do whatever it takes to succeed.
Whether he chooses or not, his emotions are denied the chance to get the better of him but if by chance they do, his rage is equal to that of his intelligence. Raiden is careful to his surroundings & attempts to stay aware to anything around him which could be seen as useful during a fight.


Village Info

Land of Birth: Unknown
WSE Clan: Taiyogakure


Rank//Chakra Info

Ninja Rank: Official Sage | Hayabusa Dragon

Specialty: Single Handseal Specialist (Raiton) | Increased Tracking Specialist | Apex Speed Specialist | Necromancer (+1 Edo) | Kung Fu

Elements: Basic 5, Bromine & Harmattan

Your ninjutsu:
Ninjutsu
Genjutsu
Taijutsu
NB Taijutsu (w/ Restricted)
Leg Weights
Kenjutsu
Cloud Style Kenjutsu
Fuuinjutsu
Kinjutsu
Medical Ninjutsu
Medical Kinjutsu
Advance Fuuinjutsu
Ototon
Neidan
Bulls Contract
Bulls Ninjutsu
Toad Contract
Toad Ninjutsu
Kung Fu
Fire Boxing
Coiling Dragon Arts
Steel Ball Run
Titanomachy


Edo Collection:
1) Snake - A basic jounin rank Hyuuga with Byakugan and gentle fist mastered. Also basic 9. Bought from the shop.

Specialties: Water [Single Handseal Specialist + Sourceless Materializing Specialist + Apex Handseal Specialist] + Doctor [+1 Pill]

2) Priest - Sage rank, EIG master Bartholomew clan head with basic 9 abilities, Snake contract/Ninjutsu, NB tai (w/ restricted) Mednin, Fuuin, Kin and EIG. DNA obtained [here] and revived [Here]. His appearance modified to look like


Background Info

History: A once infamous king used the loss of memory technique on Jack as a teenager. Unfortunately the technique was too powerful and instead of wiping a portion of Jack’s memory, the man wiped more than half of it clean. Before he could do anything, a kunai was thrusted into his throat. Jack killed him as he woke up. The White Devil’s only knowledge and memory was his battle tactics. Raised to be nothing but a foot solider and assassin to the highest bidder, was all he thought his purpose was. He knew nothing of his origin. He knew no one and the first thing he saw when he woke was a man holding his head. His natural instinct was to defend and that is what he did.

Jack had no choice but to immediately flee the village and find a new place to stay. He wondered about the lands for the rest of his life alone and only interacting with people who paid him. He had no purpose in life but to kill……at least that’s all he knew of for now.


Other

Elemental Affinity: Jack was seemingly gifted with a natural affinity to Lightning release. For several years, he had practiced and incorporated the use of it in most, if not all of his fights and skirmishes. Eventually, Jack gained enough proficiency with the element that he is now able to perform its respective techniques with but a single handseal while using the other 4 elements with a bit increased hand seal speed (Due to Spirit reaper, not to the level of the secondary specialty though)

Speed Specialtist: Jack was a unique person that's gifted in more than one of the core ninja fundamentals. Besides his affinities to earth, Jack is also an avid practitioner of taijutsu, or body techniques. For several years, he proficiently honed his martial arts skills and because of this, Laxus has gained more strength and speed than the average shinobi. Thanks to his specialty in Taijutsu; he has a increase in his tracking ability by x2 and his base speed of +4 which aids him tremendously in close combat alongside his Kenjutsu & Taijutsu arsenal. Strap to his legs are heavy weights which also aid him tremendously when removed.

Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Hayabusa Clan: The Chakra no Ryujin (Chakra of the Dragon) is the name of the Hayabusa’s chakra. It is the chakra passed down from the Hagoromo through Ninshu combined with the spiritual beings of the Watatsumi Sanjin that exist within all Hayabusa. Through this chakra, the Hayabusa gain the ability to manipulate the state of existence. The Hayabusa manipulate existence through Wuji, the progenitor of all existence. Looking purely at the nature of existence itself, everything came into existence from nothing. Wuji is that “nothing” that gave birth to “everything.” The Watatsumi Sanjin possessed the ability to manipulate the state of their existence and thus, when they embedded themselves in the Hayabusa the latter became capable of doing the same. The Hayabusa manipulate existence, either erasing or bring into existence entities, through their ninjutsu which they call Neidan. The Hayabusa also combine Neidan with taijutsu and bukijutsu in Hayabusa Kobudo. The capabilities of Neidan and how Wuji is interacted follow a set of rules based on the limitations of the Hayabusa. The most basic fundamental traits of Neidan are developed in their passive traits of Wujin and Taijin and further elaborated with actual techniques (submitted techniques). As well, due to the Watatsumi Sanjin spiritual beings residing within all Hayabusa they possess heightened spiritual beings which manifest in their resistance to spiritual damage and minor physical traits that distinguish them from other people. Jack currently wields the Dragon rank within the clan. This title is given to jounin level shinobi who have ascended beyond the standard and are more prone to combat. This is the warrior class of the Hayabusa and as such are considered the most elite of fighters next to the master ninja. Dragon Ninja are capable of sensing other Hayabusa shinobi with Taijin below master rank (including other Dragon Ninja) and are able to do what jounin are capable of doing but for two turns concurrently if the so wish. However, they can only do so once per battle for each application. At his current rank, he is able to have 2 Golden Elixir (300 Chakra each) in which he keeps on him for battle.

(Waidan) Golden Elixir
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: The Golden Elixir, also called the Elixir of Immortality is a fabled elixir that is said to grant one immortality. Jo Hayabusa created a concoction in his youth and named it after the fabled elixir. The concoction is a mixture of herbs and soil from Owatatsumi, the blood of the Hayabusa, and the combination of a Hayabusa’s chakra from all three dantian. The result is a fogless, blood red elixir that augments a Hayabusa’s Neidan techniques when touched or ingested. This elixir is stored within a sealed container that, when released, causes the chakra stored within it to overflow back into the user. This elixir increase the strength of a Hayabusa’s Neidan techniques through increasing the chakra output of their techniques.

Note: This elixir can be created by jounin ranked shinobi and higher. Dragon and Head Ninja can carry two elixirs while master ninja can carry three. All elixirs must be posted in one’s bios.
Note: Making the elixir happens outside of battle and requires the user to sacrifice a fixed amount of their chakra. For example, if a user makes 2 elixirs that contain 100 chakra each, then their default chakra capacity at the beginning of battles and/or events is 200 less than what it would normally be. This is a result of the user sealing that fixed amount inside their elixir. No elixir can contain more than 300 chakra.
Note: When an elixir is used, the chakra from the elixir adds to the user’s Neidan techniques every time they are used (by increments of 10) until the chakra is used up. The results of this increases a Neidan technique’s capabilities to match techniques of equivalent chakra.
Note: Hayabusa can also utilize the elixir to elongate a Neidan technique’s turn duration by one turn for every 100 chakra points contained in the elixir. However only one elixir can be used to achieve this per battle.
Note: If anybody other than a Hayabusa attempts to use the elixir they will lose chakra equivalent to what is in the elixir due to their inability to handle the chakra of the dantian.

Artifacts: N/A

Scientific Tools:

(Kote ) - Forearm
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As its name suggests, this tool is worn on the forearm. After choosing one Ninjutsu to seal within the scroll, the user seals it within the seal after using it or having another person utilize it. The user initiates one of their techniques before sealing them into a scroll. The scroll is then shrunken to pill-size and is put inside the Kote. Afterwards, they can release the scroll and use the sealed technique. To use some elemental technique, the user apparently needs to form the corresponding seal first. Because using the Kote doesn't require chakra, the user can gain an advantage in battle by releasing normally chakra-taxing techniques while saving their chakra or continuing to use techniques when low on chakra, thereby keeping the user rested and less-likely to endure exhaustion; it can even be used by a non-ninja person.
Note: Genin to S-Jounin Ninja can seal up to Forbidden ranked Ninjutsu techniques, which must be noted within the bio. S-class and Sannin can seal up to S ranks and Kage and up ninja can only seal A ranks and below within a Kote.
Note: Only up to 3 Kotes can be owned, counting as a Tool slot.
Note: Only Ninjutsu, Elemental Ninjutsu, and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed.

1) (Suiton: Mizu Shishi) - Water Release: Water Beast
2) (Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song
3) Ball of condense Bromine using the below technique:

(Shusoton: Fo-Ji no Kasai Shinsui) - Bromine Release: Forge of the Fiery Flood
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to create waves, constructs and tools of liquid bromine directly from their body or from water sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an A-Rank).

Note: Can only be used five times per battle
Note: All created constructs will amount to the collective power of an A-Rank

(Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: N/A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: User can have up to 3 max while Cyborgs have up to 6.

(Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.

(Ekō) - Echo
Spoiler
Type: Tool
Rank: A
Range: Short
Chakra: N/A (-10)
Damage: N/A (+20)
Description: Echo is a simple technological tool which compliments the use of Sound Ninjutsu. This comes in the form of ear buds that have a specific set of functions. First and foremost, the buds passively and automatically sync with the user's chakra and only comes into being "active" when Sound Ninjutsu are used. Once the earbuds sense the chakra being used, they both let off unique sounds. The left bud would only sap (-10) chakra from the user to create its sound, passively creating a pulsing echo of said sound which would in turn increase its range by 1. Of course this wouldn't apply to Long range techniques so the chakra deduction wouldn't happen with them. The right earbud would sap (-10) chakra from the user in order to apply it to said technique. This would passively create a sound that would resonate with the sound technique in such a way that they become louder and more aggressive. This in turn would increase the damage by (+20). An ability that the buds share in a defensive mechanism. By spending 30 chakra, the user is able to release from the buds that is inaudible and harmless. The sounds simply change wave lengths in order to resonate with and cancel out incoming sound techniques that rely on sound (Sound Gen) or entering the body (Hindering Sound). This ability would only work on A-rank and below techniques, With A-ranks simply losing a rank, while anything lower is simply cancelled. This can be done up to 5 times a battle.

Note: Left and Right buds cannot effect the same technique in the same turn; Other than the defensive mechanism, which would count as a move per turn to use.
Note: The boosts (Range or Damage) can only be applied to one technique per turn each.

Miscellaneous: Jack also carries a variety of weapons in his pouch and others that are strap to his waist. Several kunais, shurikens, flash bombs, smoke bombs and explosive tags are in the pouches. He also has a small gas mask that he can place around his face to breathe inside regular smoke. Also, he has these goggles strap on to his forehead that can easily be pulled down or with a quick a nod of his head he can make it fall down to cover his eyes from bright lights. Strap in an ‘X’ like fashion across his back are two medium size swords and one long sword strap to the side of his waist. Jack has 10 rings on his fingers. The material of the rings are different for each, ranging from hard ones such as steel to flexible ones such as Rubber. He mainly has these rings so that he can use his Samu no Ougonjutsu technique perfectly with. During the course of medical ninjutsu training, Raiden learn more about the human body and different things. He also carried with him several pills he created for the course of fights. He was also smart enough to remove 4 of his molar tooth to place a pill capsule there so he could consume the stored medical pills (soldier pills) without moving or alerting the opponent of his action.

He also bares several markings on his body that some people believe it to be tattoos but it is actually fuuinjutsu marks. From his wrist, to his chest, legs and mouth etc are covered with various sealing techniques for battle and other purposes. Using his Fuuinjutsu knowledge he forged the sealing script for the Kyōkai Kekkai no Jutsu on the armor piece of his chest so that he may activate it quicker. He has a seal with the Kanji for "Guard" on his upper arm, a Kanji with the seal for "Eternal", another with the Kanji for "Regain" on his right shoulder, and another with the Kanji Impervious on his body. On a part of his armor is a talisman for his Ken'o technique, while on the wrist band of his clothing is the seal for a very special technique of his. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. Over the years of roaming the Ninja World Laxus stumble upon many energy users and so the wrist band registered all. It glows purple for Keigoku, Green for Natural energy, White for spiritual energy and so on. On his chest is a general, sealing-assisted execution of the hard style martial arts exercise known as the ‘Iron Shirt seal. This seal (Hagane Hie no Ikkō) helps his already sturdy body's defense. All of his seals are infused with earth chakra to reinforce them and make them sturdier (via Scripture of the Templars).

(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle

[Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom

[Fuuinjutsu: Sukuripucha Shussekenteki Kishi] - Sealing Technique: Scripture of the Templars
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra: N/A (+15 chakra to all of the user's seals)
Damage: N/A
Description: This is a passive ability that is applied to all of the user's seals that are always active or lie dormant on the user's body prior to a battle (essentially seals stated in one's biography). The sealing script of the Fuuinjutsu seals will be infused with one of the basic five elemental chakras to reinforce, strengthen and enhance them so to make their destruction or corruption more difficult. The seals will now respect elemental strengths and weaknesses of the chosen element and will possess the strength of the chosen element up to their own rank. They will also be infused with 15 more chakra than normal and this chakra cost will be expended whenever the seals triggered or are activated. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the seals on the user's body/clothes/person harder to tamper with or destroy. If the seal's rank is boosted on activation, the strength of the sealing script will now reflect it's new rank.

Alternatively, this technique can be passively applied to seals created in battle rather than those already placed on the user's biography. By infusing one of the five basic elemental chakras into the seal, the user can enhance and fortify the sealing script in the same way as the seals applied to the user's bio. It will now follow elemental strengths and weaknesses of the chosen element and will possess the power of it up to it's own rank. The seal will also be infused with 15 more chakra than normal, which is the cost of applying this jutsu to this technique. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the created seal(s) harder to tamper with or destroy.

In regards to being tampered with it or cancelled, both variants follow the elemental strengths and weaknesses of the chosen element and will require non-elemental techniques (Ninjutsu, Fuuinjutsu, etc) one rank higher than the seal in question for it to be successfully corrupted (e.g. S-Rank Fuuinjutsu required to tamper with an A-Rank elemental seal).

Notes:
Can only be taught by Venom
Must be stated in the user's biography
Must be posted at the beginning of a battle
Must be referenced every time the alternative use is used

(Fūinjutsu: Hagane Hie no Ikkō) – Sealing Technique: Chilling Steel of the Militant Buddhist
Type: Defensive
Rank: B-Rank
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a general, sealing-assisted execution of the hard style martial arts exercise known as the ‘Iron Shirt.’ The execution of Hagane Hie no Ikkō requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. This immediate stress plus the spike in heart rate, will activate a small seal that is passively applied to the users chest. This seal further assists the flow of chakra, spreading it and adding a dense sort of chakra to flow around users muscles and body, strengthening it. These actions and chakra flow, combined with the user’s general physique and resistance to damage, can lessen the damage taken by the physical elements of an attack by 20 damage points. The seal functions autonomously, requiring no input from the user.
-Must be included in the user’s bio or stated at the beginning of a fight.
-Can only be taught by ZK.
-Can only be used by a Tai specialist

(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.

Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns

『Kariteseirei - Spirit reaper』


Abilities:
►It allows the user to preform all his handseals for basic elemental ninjutsu at a faster rate.
►It can sense chakra and as a result it can locate the opponent with pinpoint accuracy. It can even sense the different type's of chakra (doton, suiton, etc.) and the ranks of jutsu's that are used.
►By focusing chakra in the blade of the sword, the length of it can be increased even more and it gets shaped into a bisento. Even though it can't cut through metal, it can go through stuff like trees and rocks. Two times per battle it can destroy any C-rank and below basic elemental jutsu's.
►Three times per battle the user can call an element and the opponent can't use any jutsu's of that element in his next turn (the user can only activate this at the end of his turn).
►A-rank and below genjutsu does not work on the user.
►Once per battle the user can release a white bright light from the sword by focusing chakra into it. This light does not hurt your eyes, but is of the nature that it simply makes the entire battlefield look like a white void for one turn, hence whether you wear sunglasses or not is irrelevant.

Techniques:

(Seirei Toku) - Spirit Shields
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user points Kariteseirei downwards and focuses chakra in it. The chakra is then released and forms several large, round shields, effectively making a Greek Phalanx. These shields can be positioned in several ways, for instance close together in a crescent shape on top of each other (similar how they did it in the movies 'Troy' and '300') or all of them can be positioned in front of the user, creating a straight wall of shields. The shields are strong enough to protect against any offensive jutsu's of the same rank and below.

(Shiroi Raikou) - White Lightning
Rank: A
Type: Offensive
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses chakra into Kariteseirei. When the user then swings the sword, the chakra is released in the form of a white lightning bolt (only in looks, it's still normal chakra and doesn't numb nor shock the opponent). At the same time the user can make a small, flat plate of chakra, which can be used to divert the course of the lightning bolt. For instance by aiming the bolt at the sky, but placing the plate above it, it can be redirected back to the ground.

☛ The user can maximum shoot two lightning bolts and create two white plates

(Tenkyuu) - Celestial Spheres
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Kariteseirei which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.

☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends

(Hiketsu: Fusan Ukiyo) - Negation: Absence of Life
Rank: Forbidden
Type: Defensive/Supplementary
Range: Short/Medium/Long
Chakra Cost: 60
Damage Points: N/A (-30)
Description: The user focuses an incredible amount of chakra into Kariteseirei and holds the sword in front of him. The user then slams the palm of his hand against the side of blade, which creates an enormous shockwave of chakra throughout the entire battlefield. It doesn't harm the opponent, however it can destroy any kind of jutsu, no matter the rank or element. When the shockwave collides with an opponents jutsu, it just distorts the chakra in the jutsu making it disperse harmlessly.

☛ Can only be used once per battle
☛ The user takes -30 damage due to the enormous chakra-drain
☛ Kariteseirei can't sense any chakra for 3 turns
☛ While the user uses this attack, he can't launch another attack at the same time (for example clones can't launch an attack while the jutsu is used, only after it




Picture:


You must be registered for see images



Theme Song and Background Music:



Battles

Won: 0
Lost: 0


-Updating specialty
-Updating: Raiden v5
APPROVED BY SASORI
 
Last edited by a moderator:
  • Like
Reactions: Shady Doctor
Top