Quoting (In'Yō)

Erzo

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Quoting has become an active part of the RP, and although required in some cases, the majority of quotes are in bad taste. This guide will be going into the art that is quoting. It will see things from the view of both the quote-r and the quoted, and whether or not quoting is needed within our RP. Many believe it is an unnecessary addition to the role-play, only stopping battles for days on end with no real outcome as the judgement ends up telling them to continue, or simply points out the most basic of errors which have no real impact on the battle. Others believe it is required in order to be able to scrutinize the wording and move of an opponent before they are able to edit and correct the error they have made, allowing the quoter to take the upper hand in the battle, if not ending it completely.

There is no final right answer. We can however see the pros and cons and decide for ourselves whether it's really worth going through the process. Those who believe in fair-game, and playing fair tend to be against quoting. Believing that it could all be dealt with through calm discussion on Skype, through VMs or even PMs. Of course, there are also those who you either simply cannot come to an agreement with, or are known for not being able to compromise through discussions, so quoting is the only choice available.


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There are many times where quoting is deemed necessary. Not all are the same type. Some consist of terrain based errors, others on the persons natural ability to pay attention to the details of a fight.

A reasonable reason can vary, but normally involves fighting against an opponent whose mistakes aren't simple errors from which you could continue, but instead involve major time frame break errors, and complete disregard to aspects of your move. This would involve overlooking things which make your move hard, if not impossible to counter. This neglect of parts of your move can easily be seen as a reason to quote.

Moreover, something which happens far too often in our role-play is the misuse of custom jutsus. Throughout the years, level of power of custom jutsus approved has changed greatly, becoming stricter as the role-play grew in size. In some occasions, it can be seen that some jutsus which were previously approved are easily abused now, due to the change of style of the role-play. Quoting is deemed somewhat approved when its done as a response to a clear misuse, whether it'd be pushing a jutsu's limit far beyond its ability, or over-using something which does not tend well with the level of RP at this point in time.

In addition, there can be instances in which an opposing player controls your biography, or describes actions your character would take. This is one of, if not the worst of things which can be done, and an easily justifiable reason for a quote. The action known as God-modding is a great way to ruin a battle. God-modding and metagamming are two actions which come hand to hand in the way that they're both hated, and valid quotable reasons. Meta-gamming consists of using knowledge which your character would have no way of knowing, as a base for your move. It's mostly used to get out of genjutsu, and is invalid.

Lastly, we will at one point or another come across opponents who are generally unpleasant. Quoting can sometimes be used to make sure that those types of opponents change their move, during periods of discussions.

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Just as there are rational reasons, there are also irrational reasons for quoting someone. Picking on the slightest of words in order to stop a whole move which is other-wise valid can be looked down on, with many believing it is a petty and not valid enough reasoning for a battle to be stopped for.

Main examples of irrational reasons for quoting can vary, but involve minor errors which may have a big outcome. A post involving a large and intricate jutsus may be used, with a single Kunai thrown in within the same move. The opponent forgetting, or somehow overlooking the launch of the Kunai can be a fatal error, but not something that should be quotable. The reasoning for this is simple; although an error, its something which can be defended from free-form. Ninjas such as Zabuza have been seen in the anime to continue battling after taking heavy damage. Of course it must be taken into account that there is damage, but nothing worth a quote, nor the stopping of a progressive battle. A battle should be quoted or ended upon death, or where an opponent is trapped and unable to use jutsus for an escape, for whatever reason.

Furthermore, damage boosting has become more and become common in terms of custom jutsus. This can lead to the most basic of quotes, which should otherwise be easily disregarded. The majority of times, all damage stacks will not cancel out equally, leaving an unattended +5, or other addition of a similar power-level unaccounted for. These level of damages are minor and should not be reasonable enough to warrant a quote.​

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The answer to this should be never. But there are cases - as mentioned in the first paragraph- in which it can't be helped, making it quite an impossibility to continue your Role-play and have fun, without putting something to a stop.

The role-play will give you what you give it. An easily noticed trend is, those who role-play believing in fair play, tend to be those who have the best battles. A member I'd like to use as an example is Scary Yamato (there are several others, but none as well known). Most, if not all role-players would without a shadow of a doubt allow an edit for this person - assuming he's made an easily fixed error to overlooking something - simply because they're aware he'd do the same for them.

Just how that works, the opposite would apply. If anyone who is known for quoting makes a mistake, he or she battling against them would not hesitate to quote either, assuming the same would be done to them.​

Best course of action to take when quoted is discuss the matter, and overcome it without the need of a sensei and/or a mod. After all; ''It's not nitpicking; it's not petty... it's understanding and consistency. Words have, and always will be, King in our RP.'' - Souji (2015), NW.


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