Quick spar #2

Erzo

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Lets see if I can last longer then I lasted against Mugi :scorps:
Mid range? Since it's the norm.
Also this is my first time using clones xD
_____

*As I see you standing opposite me in mid range I concentrate my suiton chakra in order to materiliaze a water pillar underneath you which launches you upwards into the air, as you're airborne I concentrate on my wind chakra and perform 3 hand seals before quickly shooting out little bullets of wind towards you and the area to your left and right making it so that you can't simply avoid the technique by blowing yourself to either the left or right. I then create 2 clones who stand to my left and right awaiting for your response.

(Suiton: Mizu Hashira Suiryoku no Jutsu) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

Goro Kaguya

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*as i am lifted into the air by the water forging one handseal, i spit out even more water adding to it turning it into a massive wave. As the wave travels towards you i forge another handseal shape manipulating the wave into a thousand sharks that collides into youse wind bullets and continues towards you and the newly formed clones.

i then land back on the ground, my left hand on samehadas hilt.*

How long do you want to last? If you want from this point forward i can try my best to kill you.

Your call...


(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.


(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
~ Requires a large water source
~ User must be Kage rank or above
~ Technique may be used once per battle
 

Erzo

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*as i am lifted into the air by the water forging one handseal, i spit out even more water adding to it turning it into a massive wave. As the wave travels towards you i forge another handseal shape manipulating the wave into a thousand sharks that collides into youse wind bullets and continues towards you and the newly formed clones.

i then land back on the ground, my left hand on samehadas hilt.*

How long do you want to last? If you want from this point forward i can try my best to kill you.

Your call...


(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.


(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
~ Requires a large water source
~ User must be Kage rank or above
~ Technique may be used once per battle
Well no point lasting 2 pages when you aren't fighting seriously, so I'd prefer if you tried your best to kill me from now on. I don't mind dying in next turn xd
_______

*As the water turns into a thousand sharks that comes towards me and my 2 clones, the clone on my right immediately creates a huge rock golem who stands in front of both me and my clone and easily manages to take out the sharks due to his size, power and the elemental advantage. As the sharks are destroyed and a weakened Golem is left behind, I send him towards you and he rummages the ground as he clashes into you knocking you back and injuring you.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

The real me then goes onto releases his earth chakra into the ground and creates a swamp which is made in the area below you and behind you, so that it doesn't affect the movement of my rock golem at all, but it slows down your movement and restricts your leg whilst sinking you down slowly.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Simultaneously the clone on my left quickly takes out his bow and shoots an arrow towards his left, the arrow then curves in an arc manner and hits you on your right hand, just as the golem is knocking into you. The arrow travels fast and since it's coming at you from an angle it'd be hard to see it coming towards you. Since it hits your right hand, you're hand begins to bleed and is injured meaning you can't perform hand seals as quick as you may have been able to before and the pain would also be distracting you constantly as you battle.

Yumita Geijutsu: Magarimichi Dageki: (Bow and Arrow arts: Curving strike)
Rank: S
Type: Offensive
Range: Short-long
chakra: N/A
Damage: 80
Description: The user uses an arrow which has its arrow head shaped in a way which enables it to curve and attack the enemy from the side.(Moves in an arc) Although its power is not as strong as an arrow which has a sharpened head, its fletching allows it to move in a certain direction with the air resistance giving it the ability to turn, which means it can hit the opponent from the side of his leg or body restricting his movement. The Arrows are faster than regular thrown projectiles and therefore can be more trickier to counter.
Note: Can only be used 2 times.



So time frame goes:
- Golem to defend from your water jutsu.
- Weakened golem runs towards you.
- As this happens the ground below you turns into a swamp
- Just before the golem crashes into you, an arrow hits your right hand.
 

Goro Kaguya

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*as the golem draws closer i spit a laser beam from my mouth that shoots through him,whipping my head upwards i use the beam to then slice him in half. As this is happening using samehada as a vaulting pole i launch myself into the sky towards you, this leaves the swamp below me.

Once in the air i forge a handseal and all the water that surrounds you, from the previous turn (thousand shark jutsu) i capture you, clones and that arrow in a series of water prisons that both bind you from moving as well as drowning you due to the lack of oxygen within. Clones are immediately dispersed, as you slowly suffocate.*

(Raiton: Myaku Re-za) Lightning Release: Pulsed Laser
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user gathers lightning chakra in their mouth. They then emit it in the form of a small, condensed and sustainable laser, which possesses unrivaled cutting power.


(Suiton: Soudai Gogyou Suirou)- Grand Multiple Water Prison
Rank: S
Type: Defense/Supplementary
Range: Short-Mid (Long if on water source)
Chakra:40
Damage:N/A
Description: A modified verison of "(Suiton: Suirou No Jutsu) - Water Style: Water Prison". User summons a great tide of water towards opponent that traps multiple targets in a orbs of water. User can further manipulate sharp water spikes to impale what ever is inside. Also orbs can be used to stop projectiles. If used on a water surface can be almost unavoidable.
Note
*Can only be used 3 times per battle*
 
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