Quick Fightskies (Open Challenge)

Typhon

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Rei's Rules
-CJ Allowed
-CE Allowed
-Killing/Stealing up to you


Terrain: Grassy field middle of the afternoon. We stand at mid range. I'm using my Doflamingo bio, post your bio and make your move.
 

The Doctor

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Masakaki in sig.

-I throw a rock up in the air, and kick it towards you.-

no stealing, Killing is fine.
 

Typhon

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I use a puppet string to catch the rock and place it on the ground.

(Kugutsu No Jutsu) - Puppetry Technique
Rank: D
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra Cost: 10(-4 each turn its used after wards)
Damage Points: N/A
Description: The user makes threads of chakra that are used to control puppets.


Fufufufu, aren't you an interesting looking girl!


I then form a couple of hand seals and stomp on the ground causing a series of spikes to emerge around you, piercing you in several locations.


(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
 

The Doctor

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I use a puppet string to catch the rock and place it on the ground.

(Kugutsu No Jutsu) - Puppetry Technique
Rank: D
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra Cost: 10(-4 each turn its used after wards)
Damage Points: N/A
Description: The user makes threads of chakra that are used to control puppets.


Fufufufu, aren't you an interesting looking girl!


I then form a couple of hand seals and stomp on the ground causing a series of spikes to emerge around you, piercing you in several locations.


(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
Masakaki is male. ._.

-As I see you catch the rock, I use Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent.
Which sends a medium sized wave of wind towards you. Given that as I perform this, you have started making handseals, I pay attention to my surroundings, while keeping a close eye on you. As the ground starts to rumble, revealing several pillars. As soon as the ground begins to rumble, I quickly extend bones from my feet downward. The pillars rise, however, they hit my bones, which are as strong as corundum. This lifts me off of the ground slightly, however, leaves me unharmed. I hop off the pillars, and break my bone, while paying close attention to what you do next.-
 

Typhon

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(I know, I was making a joke about his appearance :p )

As the wind comes at me I make a hand seal and split the incoming wave of wind. Rather than re-directing it back at you I just cancel it out.

(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Rank: B
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40 (+5 if attack is send back)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.

A male? Fufufu, could have fooled me. Either way, those are some interesting bones ya got.

I then take out a small scroll from my feathered coat and use it to summon my puppet Flamingo (his description is in my bio). The puppet stands just to my right with puppet strings attached.
 

The Doctor

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(I know, I was making a joke about his appearance :p )

As the wind comes at me I make a hand seal and split the incoming wave of wind. Rather than re-directing it back at you I just cancel it out.

(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Rank: B
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40 (+5 if attack is send back)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.

A male? Fufufu, could have fooled me. Either way, those are some interesting bones ya got.

I then take out a small scroll from my feathered coat and use it to summon my puppet Flamingo (his description is in my bio). The puppet stands just to my right with puppet strings attached.

You're no fun. >_>

-Given that you completely cancelled my move, and have summoned a flamingo puppet, I quickly consider my options. I perform one handseal and use (Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals Bird → Hare → Horse → Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.

Which releases a large wind gust that flies towards you and your flamingo.-
 

Typhon

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As the wind blade approaches I change the earth below me into a mud river that rushes me to the right. Since I'm the one using it I'm expecting the change and use my chakra to balance on the mud as if its water, preventing me from losing balance.


(Doton: Doryū Taiga) - Earth Release: Earth Flow River
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand sealTiger, the user transforms the ground underneath their opponent into a river of mud that throws them off balance and away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.


As soon as I'm out of range of the wind blade I control Flamingo to fire a series of poison smoke bombs at you. They hit the ground a few feet in front of you cause the released smoke to envelope you.


(Doku Kemuri) -Poison Smokescreen
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The puppet will open its mouth and shoot out smoke balls that are imbued with poison as well. This can be used to obscure the enemy’s vision and to spread poisonous gas in the area at the same time.


Once the smoke bombs are release (before they explode) I begin performing hand seals. Once the smoke bombs erupt and your vision becomes obscured my technique begins, causing water to gush up from beneath you and trap you in a sphere of water. The water absorbs some of the poison smoke making it turn purple with you inside, drowning and poisoning you at the same time.


(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.


*licks lips*

No fun? I'm having tons of fun!
 

The Doctor

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As the wind blade approaches I change the earth below me into a mud river that rushes me to the right. Since I'm the one using it I'm expecting the change and use my chakra to balance on the mud as if its water, preventing me from losing balance.


(Doton: Doryū Taiga) - Earth Release: Earth Flow River
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand sealTiger, the user transforms the ground underneath their opponent into a river of mud that throws them off balance and away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.


As soon as I'm out of range of the wind blade I control Flamingo to fire a series of poison smoke bombs at you. They hit the ground a few feet in front of you cause the released smoke to envelope you.


(Doku Kemuri) -Poison Smokescreen
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The puppet will open its mouth and shoot out smoke balls that are imbued with poison as well. This can be used to obscure the enemy’s vision and to spread poisonous gas in the area at the same time.


Once the smoke bombs are release (before they explode) I begin performing hand seals. Once the smoke bombs erupt and your vision becomes obscured my technique begins, causing water to gush up from beneath you and trap you in a sphere of water. The water absorbs some of the poison smoke making it turn purple with you inside, drowning and poisoning you at the same time.


(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.


*licks lips*

No fun? I'm having tons of fun!

-As your puppet releases the smoke bombs, I quickly form wind chakra around my hand, and lean to the left. As soon as I can, I punch sideways, releasing a large blast of wind. Due to the angle at which I've hit it, (For the record, this is why I leaned to the left. So I could get a better vantage point for the hit.) it carries the bombs back into mid-range, not directly at your flamingo, but at you, it goes off, covering you in poisonous smoke. (This does not take much time at all, though, due to the amount I've written, it seems as though it would take longer.) (Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

By this time, you've already started making handseals, which I would have no way of seeing, as I'm concentrating on your smoke bombs. After I perform hurricane fist, water begins coming up from my feet, and forming around me. I immediately form a bone out of my palm, and use: (Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.
which release wind from all around me, scattering your water in all directions, leaving me unharmed. While this is happening, you slowly suffocate and get poisoned within your own smoke.-

Oh you. >_>

Please tell me if I defended incorrectly from your bombs. I've never had a chance to fight a puppeteer before, so poisonous smoke bombs are pretty new to me.
 

Typhon

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Defense seems fine, only thing that may be an issue is that the wind from hurricane fist might make the smoke bombs explode, but it would still push that poison smoke away anyway so its fine.

_______________________________________________________

As the poison smoke envelops me I stomp on the ground creating a 2 pronged tunnel that extends from my location to underneath you with a small entrance just in front of me along with a secondary path that goes directly to me left. I jump down into the tunnel and and throw two kunai with explosive tags down the tunnel aimed straight ahead having the two kunai dig into the wall of the tunnel just beneath you. As I do this I have Flamingo fire a barrage of senbon at you. All this happens under the mask of the smoke, making you believe I'm simply standing in the cloud as the needles pop out of the smoke headed in your direction.

(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.

(Senbon Ame) - Endless Rain of Senbon
Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The puppet will open its mouth wide, unleashing a torrent of senbon. All of the senbon are poison-tipped, meaning that a single hit by one could be deadly. These senbon can shower the opponent for as long as the user wishes.

Once I release the two explosive tagged kunai, I dart down the leftward path and then leap out of the ground to the left of the poison smoke cloud, pulling your attention towards me. The moment this happens the two tags ignite damaging your lower body and blasting you into the air.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques
 
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