Question vs Ace.

Edward

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Rules:
♛ Rei's Rules and Regulations
♛ Unofficial, Killing/Stealing allowed but doesn't count.
♛ CE, CJ's, CFS's are allowed
♛ We start at mid-range
♛ Terrain; Check the spoiler
♛ Post your bio with your first move, add some RP if you like.
♛ Zeref bio in my sig (CW in my back)




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I wanted to update this old ass bio, but looks like I'll need to use it for the last time U_U



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Ryo stands motionlessly in the battlefield while muttering...

Its been decades since I battled......but still........YOU THINK YOU CAN BEAT MEEEE??!

He roars on the top of his lungs sending a sonic beam-like shockwave that quickly levels its path straight towards Zeref.

(Ototon: Ōkī Hibiki Rendan no Jutsu) - Sound Release: Greater Echo Assault Skill
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This is a much greater and focused version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive forward shockwave of low frequency, high amplitude sound that levels anything in its path. Unlike its weaker technique, the massive power it carries makes it slightly slower, equal to an average equally ranked Raiton technique. Unlike the unfocused nature of its weaker version, its focused almost like a beam, affecting an area of 50º in front of the user. If used within a water source it receives +20 damage.

Ryo stomps his foot to create fire pillars that will erupt beneath him while Zeref deals with his first attack.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

Ryo continues with 3 quick handseals to create a double layered genjutsu, making the surroundings look after the fire pillars. This seemingly extremely hot surrounding will cause Zeref fatigue and harder to breath, if he manages to break through the first layer, the second layer of genjutsu is a forest with plenty of thick trees and vines with a lot of "cover".

(Magen: Nijū Kokoni Arazu no Jutsu) Demonic Illusion: Double False Surroundings Technique
Type: Supplmentary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user will do a sequence of 3 handseals, putting his opponents under a double layered Genjutsu. The user is able to create false surroundings to fool his targets, much like the simpler version of the technique. However, the illusion is in fact layered. If the opponent manages to release the first one, he will then feel the effects of the second illusion. If, for example, the first illusion is that of a desert and the second that of a forest, upon releasing the first one, the opponent will see the desert fade away while the forest appears around him, making him think he dispelled the illusion while in essence he is still caught in one. Each illusion is equivalent to C-Rank and both are casted at the same time. While normal releases will release only one illusion at a time, a strong enough pain or an external source of chakra can dispel both at the same time.
 
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Edward

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Zeref smirked, and replied with a simple "Yes"; he was confident in his abilities despite having no intel on the capabilities of his opponent. He did look formidable, but the only way to find out was to test it out on the battlefield. Seconds following his reply, his opponent appears to have released something onto the air. It was evident with the way the ground was being shaped as it proceeded towards Zeref at a fast pace, and the way Ryo was positioned made it seem like he released something from his mouth. The force of this technique appeared to have some power behind it, as it was able to curve the ground. The technique his opponent used was a mystery to Zeref, he had never seen any attacks with a similar characteristics as the one Ryo released. To stay safe, Zeref touched his wrist and released a surge of earth chakra to lighten his body mass/weight, allowing him to move with quicker then he would have. He simply dodges the path the attack was taking by taking a side step to the right, towards the tree where he ran straight, towards you whilst moving around in an unpredictable manner. (This would stop you from using the fire pillars because you can't use it on a moving target, i think.) As he is running, he takes out a kunai from his ninja pouch and breath wind infused chakra from it. After passing the tree directly to the side of you, he would throw this kunai that is enhanced with wind chakra towards your arm area. The impact would be enough to cause sever bleeding, if left undefended.


(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.

(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.
 

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As Ryo watches his opponent dodging and heading straight towards him with great speed, he simply shakes his head and also begins to run toward Zeref. As he does, Ryo sends shockwaves to the ground that would cause his opponent to lose balance almost immediately (since Zeref is very light) effectively causing him to collapse on the floor vomiting, stopping him in his tracks as well as any attacks he was planning.

"How native..."

While running, Ryo performs a handseal creating 3 shadow clones in font of him, as soon as they appear one of them immediately performs a genjutsu that trap Zeref in pitch black darkness, leaving both his hearing and sight impaired.

( Ototon: Jakkuhanma ) - Sound Release: Jackhammer
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
 

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As Zeref continued running, his footing was off and he soon started to shake as the quaking disoriented his sense of balance. He kept running, but this time, at a less faster speed. It was up until a few seconds after when he realized that the quaking was being produced by his opponent, and it was an invisible technique, possibly having the same connection as the previous technique. As nausea began to appear, Zeref knew that staying on this quivering floor would be harmful to his body, and instead of continuing with the kunai, he casually lunges it towards Ryo's head as he jumps in the air. Mid-air, he would release a basic gust of wind from his mouth but due to the earth technique he used previously it would easily push him up in the air as he catches himself in a branch from a tree. As he lands, he quickly takes notice of the shadow clones placed in the battlefield, identical to Ryo and stood very close to him. With the odds not going for Zeref, he decides to attempt to take all clones out at once. With the use of the ram handseal, he makes the ground Ryo's clones and Ryo stood on cave in, creating a sinkhole that would easily bury the four alive. (im assuming you can defend against a kunai and still have time to make the shadow clones, also, i'd be 3-4 meters from you, on a branch)

(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D-Rank
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
 

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As Ryo runs forward, he does a front roll to dodge Zeref's kunai while simultaneously make his clones(3) without delay. Noticing his opponent in the air(easily predicted to escape his sound jutsu), clone(1) quickly spits a flame that would easily overpower Zeref's petty wind technique and strengthen the fire. At the same time, clone(2) performs a jutsu to conjure a great amount of sticky mud that traps him on contact, falling from above of Zeref and behind him, catching him from where he would land or if he decides to move backwards.

Ryo proceeds to make a throne like seat so he can sit and chill at the back while the clones do the work. >.>

( Katon: Shōkasou ) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
 
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Edward

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As Zeref is mid air, he easily takes notice of the mud above him and the bright flames racing towards him. This was because of how the mud above him created a shadow that darkened the area. As Zeref is caught up in two techniques, he, instead of releasing the continuous stream of wind from his mouth, begins spinning rapidly mid-air. As he does this, he channels a large amount of wind chakra in his arms and at the same time as the spinning motion, releases it in the form of winds. The winds are released in the form of a large tornado, which easily pushes away the mud and extinguishes the small flames. The force of the large tornado also pushes the trees away from Zeref, with a few (2-3) being launched to his opponent and the clones. As the tornado serves its purpose, Zeref cancels the tornado out and continuous with the antilion technique where causes all the people in the battlefield to be sucked in; eventually suffocating from the lack of oxygen. (Was too lazy to re-copy and paste the antilion technique, which i used on my reply before this)

(Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage: N/A(60 if tornado hits the opponent)
Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning.
Note: Only taught by Question.
 

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As his opponent starts spinning, Ryo quickly recognised the technique that he created is being used against him, he let out a good chuckle while clone(3) simply stomps the ground to create 3 big fire pillar that erupts directly beneath Zeref. Near instantaneously as he blocks the mud/small fire, the tornado would be completely engulfed by fire, burning Zeref alive; due to erupting underneath the tornado acting like a funnel which strengthens/speeds up the fire. Due to spinning wildly, Zeref wouldn't have seen or noticed a follow up technique, even if he decides to stop the tornado midway, the some of the leftover mud will fall on to him and also gives an extremely short amount of time to defend against the fire. The fire pillars are also big enough to burn the trees nearby, if not one of the clones simply throws some explosive kunai that would blow up the trees to pieces.

Ryo continues to sit on his throne with a stultified look and his hand supporting his head.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
 

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Within a second or two, the white tornado turned orange/red. The temperature rose extremely fast, leaving Zeref to sweat. He was in danger. Knowing that this technique is a fire technique, judging by its warm aura it expelled, Zeref knew that if he did not escape, he'd be dead. Without a second to spare, he channels dark chakra in his left hand, where the marks were at. With the use of his Kekkei Genkai's abilities, he simply absorbed all the flames surrounding the tornado. (After tornado defends against the mud/small fire). He also stops his spinning motion in order to land on the ground as he absorbs the fire. He lands on the ground, breathing deeply, and said, "Incredible, Ryo... That almost killed me, I should start taking you seriously."

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

Zeref slams his palms on the ground and channels dark chakra underneath Ryo, with the use of the chakra from the fire technique Zeref absorbed. Soon after, a dark circle materializes underneath him and the three clones. With the use of shape manipulation, Zeref shapes hands to appear out of the dark circle. Tons of them. They repeatedly slam and move randomly, destroying the clones on the battlefield and breaking bones and severe internal damage to the real Ryo.

(Meiton: Shoukyoku Seki) Dark Release: Negative Gate
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and slam one if his palms against the ground, releasing the chakra through the mark into the ground which gathers below his opponent causing a dark circle 3 meters in diameter to appear. As the dark circle appears, dozens of dark arms with hands attached the the end of them rise up from the circle surrounding the target and begin smashing into them. The force of the dark hands smashing into the opponent is to break bones and cause sever internal damage.
~Can only be taught by Albel.
~Must use Inhaling Maw before hand.
~Must have a two turn wait before using again.
 

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Watching the flames are somehow being absorbed into Zeref, Ryo mumbles to himself "Heh, thats new." As his opponent is just about finishing absorbing the flames, clone(1) charges forward to where Zeref would land while doing a simple handseal to generate a sharp lightning to his palm, prepared to pierce through his opponent.

However, little does Zeref know that the lightning isn't the real danger, but the bird chirping sounds it creates. While clone(1) performs his assault, clone(2) simultaneously executes a genjutsu that uses the chirping sounds produced by Chidori, inflicting pain to Zeref as he hears it. By the time he lands on the ground, he would be in so much pain that he will lose control over his body and spasm on the floor as well as losing control of his chakra flow before being killed with a thrust to the heart. Because of the clone charging in up close with Chidori, the sound gets closer and stronger so it takes mere seconds for the genjutsu to reach its peak, and to Zeref it would seem like one jutsu; the noise being a part of the lightning jutsu when in reality its 2 techniques.

(Raiton: Chidori) - Lightning Release: One Thousand Birds
Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user must first perform the following sequence of hand seals Ox → Rabbit → Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they will then focus lightning chakra into their hand to create a lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name, and allows the user to perform high grade cutting damage or high penetration piercing thrusts.
Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.
Note: Uchiha Sasuke and Kakashi Hatake bios can use the technique without handseals

(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.
 

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As Zeref is falling towards the ground, he quickly takes notice of the lightning materialized in his opponents hand; or the clones hand. The lightning wasn't very loud at first. It seemed to be the same volume as what you'd expect from any lightning technique. Almost right after the lightning is produced, the sounds became louder and louder, and the vibrations could be felt from inside his body. He was disoriented at this point, while still being mid-air. The only thing he saw was the clone racing towards him, which is what gave him the clue. The clones should have disappeared from the pain that he was experiencing, yet they still continued as if they weren't affected. So was the original, it seemed as if there was no sounds for them, only Zeref, leading him to conclude that he's under a genjutsu. Zeref instantly releases himself from the genjutsu by expelling a large current of lightning throughout his entire body, acting like a full body surge.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

As he lands, he takes out a kunai and channels the same current that he expelled from his body to the kunai, greatly enhancing its piercing capabilities. Before the clone with the lightning technique could get close to him, he would throw the kunai directly towards his stomach cavity, where the clones' body would block the rest of the Ryo bodies from seeing his activities. The lightning simply pierces through the first clone and travels towards the real Ryo (You never mentioned the clone and your positioning, soooo i'll just have the kunai continue on to you, lol.) He continues with the dark release technique he was to perform until he was interrupted by the painful sounds. (Don't feel the need to post the jutsu twice, but it was Negative Gate)
 

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As clone(1) charges to Zeref, he notices his opponent using a lightning technique and doesn't seem to be fazed by the pain from genjutsu. To supplement this, clone(1) emits a battle cry that sends a high frequency wave forward, quickly disrupting Zeref's mind (since clone(1) is getting really close) and makes him drop on the floor like a fly, unable to focus on balance or mold chakra. Clone(1) performs chidori again and continues his assault by piercing Zeref's heart.

(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10
 
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As another ringing sound, one that differs from the first appears, Zeref lands disoriented on the ground. He takes the chakra he absorbed from Ryo's previous move and channels it on the diamonds of his left hand. With one knee down, he put two palms out and channels a large amount of dark chakra to materialize an extremely large snake composed completely of dark chakra. It darts out from Zeref's hand, and because of the small gap between the clone and Zeref, it wouldn't take too long to travel and destroy the first clone. The Snake simply destroys the clone, cancelling the sound technique and continious on to the rest of the Ryo's. Zeref continues by performing a single handseal to create three clones to fight alongside him. "Now it's even." Zeref smirked, as he stood up and took position.

(Meiton: Koru Hebi) - Dark Release: Dark Snake.
Type: Offensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description:
After absorbing the physical and spiritual energy of an opponents jutsu through the use of Dark Release: Inhaling Maw, the user spreads his arm and opens his palm. As he does that he uses shape manipulation and releases the chakra in the form of a huge purple flames snake (13 meters in length and 6 meters in width) the snake heads towards the target and causes a massive explosion on impact. The snake's movements can be controlled by the user.
- Can only be taught by megaamine.
- Can't be used on short range targets or else the user will be harmed because of the chakra explosion.
- Can only be used 3 times.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

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Clone(1) quickly notices Zeref pointing his palms forward, knowing that an attack is about to happen, he quickly extends his pre-prepared Chidori to a long sword. By using it's "solidified" aspect, clone(1) plants the tip of the sword/spear into the ground in front of him while jumping to use the chidori spear as a long pole that continues to extend as he jumps; lifting him higher into the air and just enough to vault over the dark snakes passing under him. Clone(1) then does a front flip(mid-air) while retracting his chidori spear to disconnect from the ground(or maybe the snakes destroy the spear) and then quickly extends the spear again to slice Zeref in half.

At the same time, the clones(2)(3) at the back(mid range) notice something is up when clone(1) jumped to avoid something black and menacing like. With haste, clone(2) takes out a scroll while clone(3) performs a few quick handseals before slamming his hand on the scroll.

Immediately the jutsu takes effect with a massive earth wall rises from the ground which blocks the dark snakes with ease but not only that; quick sand forms around Zeref(7m radius) sucking him into the ground (quickly too since he's on one knee and distracted with Clone(1) above him), and also a multitude of spikes also pop up from the ground to impale him. Clone(2) and (3) stands on top of the earth wall that helps get a better view of their opponent, while Ryo is sitting on his throne in the back chillin, he puts his palms together to gather chakra for future "schemes".

(Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact but unlike others, seems to focus more on having a cutting power, like a katana, than a piercing one. Because of its cutting abilities, it often seems to manifest a certain "solidity"; a tangible aspect.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle

(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.
 
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Edward

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Zeref channels lightning chakra around himself and with the chakra, creates a large tornado resembling a tornado to appear out of no where. This was a response to the recent terrain change, where the quicksand would appear. The lightning from the tornado dragon would channel through the quicksand and in the process, stop its motion from going inwards in an attempt to crush Zeref. Meanwhile, Clone A would have already noticed the dark snake crushed by the lightning spear. Clone B would throw three explosive tags with kunais towards the clone running with the chidori while Clone A slams his hand on the ground to create a large body of water to appear over an expansive range, over all of you and your clones, Effectively electrocuting the clone with the lightning spear.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 

-Quest-

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As Clone(2)&(3) notices Zeref using lightning techinque from far and hear water droplets similar to rain falling from the sky. Clone(2) quickly weaves 2 handseals and slams his hand to the ground, that quickly creates a half dome that rises from the ground that blocks the water like shelter while still keeping view of their opponent. The technique continues simultaneously by creating a massive bottomless fissure that immediately opens up underneath Zeref and his clones that will cause them to pummel to their death. The sides of the fissure are coated with sticky mud and 5m long spikes pop out from the side walls.

At the same time clone(1) notices the explosive kunais being thrown towards him, he reacts by dispersing his chidori spear and quickly spins to create a tornado whirlwind that bounces the explosive kunais back down to Zeref and blocks+combines with the body of water falling on top of him; merging to a tornado coated with water. Clone(1) continues to spin sideways to a horizontal tornado that drops on top of Zeref & co as they fall into the fissure.

As Ryo finishes gather chakra, he slams his hand next his throne to summon the 2 small toad sages, as they both sit on the throne arm stands beside Ryo.

(Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description:This jutsu is used after Earth Style: Wheel of Fortune. The user will do the Boar → Monkey hand seals, slamming his hand on the ground and focusing his earth chakra. As he does this, he can change the design of the original technique. He can do this 3 times per battle.

(Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage: N/A(60 if tornado hits the opponent)
Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning.
Note: Only taught by Question.

(Kuchiyose no Jutsu: Nidaisengama ) Summoning Technique: The Two Great Sage Toads
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description:
One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals
 

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As the pit opens up, the real Zeref would perform a single handseal and channel a large and compressed amount of chakra in his mouth. He would release this water, which would be extremely dense and thin, capable of cutting even through the thickest rocks. He aimed this towards the wall of the pit, while the other clones would grab on and use the force in which the powerful stream of water created as it crashed with the wall. It very easily sliced through the earth and Zeref would slowly move his head upwards, until the stream sliced above ground and continuous towards the wall where the two clones stood on. As they landed, clone two would perform a single handseal and channel an extremely large amount of water chakra on the ground, creating a sea of water only accessible by Zeref and his clones after three turns.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

(Suiton: Chika Enkai no Jutsu)- Water Release: Underground Ocean
Rank: S
Type: Offensive/Supplementary
Range: Short-long
Chakra cost:40
Damage points: 30(damage a geyser would inflict if hit by one)
Description: The user forms the snake hand seal and holds it while stomping on the ground twice releasing water chakra into the ground across the battlefield. For the next 3 turns the ground one foot below the surface begins turning into water, breaking down all the earth resulting in a muddy ocean a foot under the surface. After the end of the 3rd turn the pressure of the huge amount of water will crack the ground and result in several geysers at all ranges which begin flooding the field. If the surface is opened before the 3rd turn by an earth technique that creates holes (hiding like a mole for example) the user of it will be thrown back above ground by a geyser. The water can only be used as a water source for other water jutsu by the user because it is filled with his chakra.
-Once per battle.
-Takes 3 turns to fill underground and erupt up.
-Can only use 2 jutsu the turn this begins
-Only taught by Professor Sarutobi.
-No water techniques the same and next turn.
-Dojutsu and sensory ninjas can see/feel the water beneath the surface.
 
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