(Sekieiton: Purāna Nendai no Shinpi)- Quartz Release: Mystical Manifestation of the Puranas
Type: Supplementary/Offense/Defense
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: The basic creation technique for Quartz. After using two handseals, the user is able to create various tools, with the shaping of the tools being only limited by the users imagination. Things such as walls, spheres, spikes, pillars, swords, mountains, furniture, etc. These tools can be used for defensive purposes against attacks to intercept them, offensive use to make tools to attack/restrict the opponent. These constructs are create in three methods, either through their body (limbs, mouth, etc), the second from the actual earth, and the third method is being able to create these tools out of preexisting Quartz already, but requires an additional handseal when using this third method. The size, and power of the constructs depend mainly on the ranking used, A-Rank Quartz tools can never exceed that of an A-Rank structure seen in the manga/anime. This is the same for every ranking. The user can not create sentient beings from this technique. The power of this technique varies dependent on the amount of chakra fueled into it.
Note: S-Rank Variant can only be used three times
Note: No S-Rank or above Quartz on the user's next turn (if the S-Rank version is used)
Basic of all the techniques, a creation technique. Various tools under specific logic, outside of sentient beings. Can be created from the body, quartz sources, or earth sources.
(Sekieiton: Debi Ten no Kengen)- Quartz Release: Devi's Heavenly Manifestation
Type: Offense
Rank: A
Range: Mid - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their Quartz Chakra in the air, perform two hand seals, and open a portal in the sky, similar to Dropping Lid. From the portal, the user will drop a vast amount of crystal Quartz, as they begin go fall towards the ground, when they make contact with the ground, the sudden impact will force an electrical disturbance from the crystal material, anyone unlucky enough will to be within the vicinity will easily be crushed from the impact, as well as electrocuted. All of them the size of regular boulders. Alternatively, the user can summon one large construct composed of Quartz, the same size as the Dropping Lid technique, the end result will be relatively the same. This technique must be used at least mid-range away from the user.
Note: Can only be used thrice per battle
Opens a portal above the opponent that can release one of two possible things: boulders of quartz, or a giant lid of quartz. Crashing down on the ground is enough pressure to release electricity further damaging the opponent.
(Sekieiton: Shivua no Mauntensanku)- Quartz Release: Shiva's Mountainous Sanctuary
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+40 to go long range) (+20)
Damage Points: N/A (+20 if disrupted)
Description: The user will perform three hand seals, and slam their hands on the ground, releasing a barrage of Quartz chakra through out the terrain. The user will be able to create a large source of Quartz on the terrain, where before it appears, the user will be able to manipulate it. This is signaled by a large poof of smoke that appears, similar to regular summonings, before the smoke clears to show the newly found terrain. This technique allows the user to create various terrain based areas composed mainly of Quartz, such as large mountain structures, a complete flat plain composed of Quartz (layering the ground), even things as ancient as a Colosseum. The feature he basically needs for battle such as pillars, gorges, canyons, mountains, simple plains, etc. Initially the user can only change the terrain at most up to mid range, but through extra chakra exchange can exert the terrain manipulation up to long range. The user can also decide to change the appearance of the terrain, by performing two hand seals, and slamming his hands on the ground, the user can re-manipulate the terrain, by changing its design. The user when defeated, when the terrain is destroyed, or when the user wants to, can end the terrain alteration. This terrain allows the user to take advantage of the fight, create Quartz techniques out of the terrain, or aid with preexisting Quartz jutsus already present. Techniques coming out of the ground will likely meet with the Quartz layering, preventing it from being completed. However, this also creates the same drawback for the user as well. A special property of this terrain is Quartz natural ability to release electricity when distorted. Any time the terrain experience a certain amount of stress, or pressure, it will naturally release this unfocused electricity from the spot of distortion, numbing, and inflicting pain to anyone unlucky enough to be in that vicinity. This goes the same for techniques/materials on the surface of the Quartz. This technique is essentially attached to the user, when pieces of the terrain is destroyed, the user can inject their chakra into the damaged area, allowing the crystals to reform, and fix itself due to the chakra consumption (+20 needed), this happens passively.
Note: Lasts four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Quartz jutsu on the turn this is deactivated
Terrain creation for quartz based off of the topography. Can create various structures to manipulate the terrain, with a lot of hidden stuff along with it, distortion can easily release electricity.
(Sekieiton: Sukanda no Enchō)- Quartz Release: Kartikeya Beastly Gift
Type: Offense/Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A (+10 to taijutsu damage)
Description: An advance armor variation for the user. The user will generate a large amount of Quartz coated around their body. This armor is transparent, with a clear color, able to even see the users body through the armor. The armor is quite thick but isn't too bulky, more or less similar to the B-Rank earth armor. The joints of the user are not covered (such as the elbow, and knees), this allows for the user to remain with full mobility, and functionality, preventing the user bodily movement being harmed. However, with the weight of the armor still on the body of the user, their speed is decreased by half. The special property of this armor is that it allows the user to create various extensions out of its body, or shape the armor itself (and the extensions) to any type of animal (albeit a humanoid version so that it can feasibly fit around the user's body). The user can create the entire armor to appear as a Lion, with large quartz claws being the outcome, a lightly composed tail of quartz, with a crystal mane. Alligators, birds, snakes, etc. Anything that is of logical nature can be created from the armor, and grant the user certain perks due to the composition created. Wings give the user greater propel for jumping, claws a better grip for climbing, piercing, and capturing, etc. However, if no shape is created by the armor itself, it will appear as any regular armor. Back to the extensions, the user can create various extensions out of the armor in cohesion with the animal theme, such as claws, heads of beasts, etc. These extensions can come out from anywhere of the armor. The armor can also just cover small areas of the body instead of the entire body if the user so wishes, such as covered the hands, and leaving the rest of the body regular with the users flesh. Only the area covered with Quartz can be manipulated however. Taijutsu damage is strengthened by the armor. When the armor experience distortion, from either a strong defense, or offensive attack, the armor can release unfocused electricity out of the area inflicted that can damage, and numb anyone unlucky enough to meet with it. The lightning is generated on the surface of the exterior thus preventing the user from being harmed.
Note: Can only be used twice
Note: Must have a two turn cool down before re-use
Note: Can not use Quartz S-Rank and above the turn it is created
Note: Can not use Quartz S-Rank and above turn it is deactivated
Armor that can be formed into different, logical, living beasts. Joints still fluid, can improve damage, but speed slowed down.