Punching McRazor in the ****

Skorm

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Regular rules, unofficial, mid-range, grassy fields, Alucard in signature (only difference is that due to the recent removal of tracking resistance spec, Lilith my Creation has instead Advanced elementalist specialty towards Dark Release).
 

McRazor

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As I said, since it's unofficial, I don't mind using any of my biographies, so please choose my bio for me. If you want we can do a swap to try out different thigns. It's all up to you and what you want to achieve. Have fun to both of us either way.
 

McRazor

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You have chosen your shit, now start u_u.
Wow skormy-chan, such fun, much wow. You lazy bastard. Kiana Otsutsuki+Children of Tiamat it is then.
___
Kiana walked up to mid range of her unsuspecting opponent with her Byakugan active, from behind and without making noise. From the distance she could tell that he wasn't alone as she could see the chakra pathways of two entities. She had a feeling. The feeling that something was watching her. She knew it could only be her opponents but it puzzled her since they were turned around leisurely with their guard dropped down, or so she thought. Could it be that the opponent had the same eyes as her? That he could see perfectly in all directions just like her? This was the only reasonable explanation for why the opponent would be so nonchalant, to give Kiana a false sense of security. She had to be careful moving forward. She knew that once she launched her attack, they would most likely be able to respond easily so she didn't waste too much time on fancy introductions and took the chance that presented itself. From her body, she released a massive wave of black mud that flooded the whole battlefield and carried a lot of force. If her opponents wouldn't turn in time, they would be swept off their feet and would be engulfed in the mud since the wave rose in height as it got closer. The wave would also prove to be difficult to dodge by flying abilities due to its height, which would hopefully give Kiana enough time to mask her intentions.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Seimei no Umi) – The Sea of Life
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
Through the wave of mud, Kiana kept an eye of her opponents and created two puppets that she sent flying behind the wave. Depending on the situation at hand, the puppets had the ability to strike on their own, without the need for Kiana to control them. As they flew behind the wave they used it as their cover and would charge at the opponents even through the mud if necessary. They were in a relentless pursuit from the moment of their creation and since they were inanimate and mechanical the Sea of Life wouldn't affect them, not that there was a need for it anyway.

(Ōtsutsuki-ryu: Kugutsu no Jutsu) Ōtsutsuki Style: Puppet Technique
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20 (-5 per turn used per puppet)
Damage: N/A
Description: As the founders of the puppetry technique, the Otsutuski clan have made great strides in mechanical engineering which has allowed them to make various multi-purposed puppets. However, they've also made strides in the manipulation of these puppets, granting them the ability to utilize their puppets remotely and without the need for chakra strings. Otsutsuki shinobi are capable of embedding their chakra into their puppets to allow them to act on their own recognizance as pseudo-sentient beings, independent of the user's direct control. Because they are free enough to act independently they simulate robots or clones in this regard. As a result, the puppets are free to move about at much longer ranges than they would under the control of chakra strings. However, due to the advanced chakra manipulation required for this technique, the user cannot cannot use any sort of clone jutsu whilst their chakra fuel the puppets. The user can control up to 3 puppets in total with this technique and can maintain it as long as their chakra allows them to.
Note: Puppets used under this technique have the same freedom of movement as any other sentient being (clones, summons, shinobi, etc).
Note: For humanoid like puppets, aside from their mechanized capabilities, they are allowed to use ordinary, non-chakra oriented taijutsu.
Note: Unlike actual clones, puppets cannot be put under genjutsu, nor will the user gain knowledge of the puppets experience if they are destroyed or the technique is released. Puppets are not linked to their user through any means that would allow them to sense each other's presence through this technique.
 
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Skorm

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Wow skormy-chan, such fun, much wow. You lazy bastard. Kiana Otsutsuki+Children of Tiamat it is then.
___
Kiana walked up to mid range of her unsuspecting opponent with her Byakugan active, from behind and without making noise. From the distance she could tell that he wasn't alone as she could see the chakra pathways of two entities. She had a feeling. The feeling that something was watching her. She knew it could only be her opponents but it puzzled her since they were turned around leisurely with their guard dropped down, or so she thought. Could it be that the opponent had the same eyes as her? That he could see perfectly in all directions just like her? This was the only reasonable explanation for why the opponent would be so nonchalant, to give Kiana a false sense of security. She had to be careful moving forward. She knew that once she launched her attack, they would most likely be able to respond easily so she didn't waste too much time on fancy introductions and took the chance that presented itself. From her body, she released a massive wave of black mud that flooded the whole battlefield and carried a lot of force. If her opponents wouldn't turn in time, they would be swept off their feet and would be engulfed in the mud since the wave rose in height as it got closer. The wave would also prove to be difficult to dodge by flying abilities due to its height, which would hopefully give Kiana enough time to mask her intentions.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Seimei no Umi) – The Sea of Life
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
Through the wave of mud, Kiana kept an eye of her opponents and created two puppets that she sent flying behind the wave. Depending on the situation at hand, the puppets had the ability to strike on their own, without the need for Kiana to control them. As they flew behind the wave they used it as their cover and would charge at the opponents even through the mud if necessary. They were in a relentless pursuit from the moment of their creation and since they were inanimate and mechanical the Sea of Life wouldn't affect them, not that there was a need for it anyway.

(Ōtsutsuki-ryu: Kugutsu no Jutsu) Ōtsutsuki Style: Puppet Technique
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20 (-5 per turn used per puppet)
Damage: N/A
Description: As the founders of the puppetry technique, the Otsutuski clan have made great strides in mechanical engineering which has allowed them to make various multi-purposed puppets. However, they've also made strides in the manipulation of these puppets, granting them the ability to utilize their puppets remotely and without the need for chakra strings. Otsutsuki shinobi are capable of embedding their chakra into their puppets to allow them to act on their own recognizance as pseudo-sentient beings, independent of the user's direct control. Because they are free enough to act independently they simulate robots or clones in this regard. As a result, the puppets are free to move about at much longer ranges than they would under the control of chakra strings. However, due to the advanced chakra manipulation required for this technique, the user cannot cannot use any sort of clone jutsu whilst their chakra fuel the puppets. The user can control up to 3 puppets in total with this technique and can maintain it as long as their chakra allows them to.
Note: Puppets used under this technique have the same freedom of movement as any other sentient being (clones, summons, shinobi, etc).
Note: For humanoid like puppets, aside from their mechanized capabilities, they are allowed to use ordinary, non-chakra oriented taijutsu.
Note: Unlike actual clones, puppets cannot be put under genjutsu, nor will the user gain knowledge of the puppets experience if they are destroyed or the technique is released. Puppets are not linked to their user through any means that would allow them to sense each other's presence through this technique.
Super :3


Alucard and Lilith short range away from eachother. With the Yin/Yang sensory Alucard had there was no blind spot as far as he was concerned and as he felt a mediocre amount of chakra behind him he turned to

I sense a disturbance in the force, Lilith be a dear and see if someones behind us?

She turned around only to see a kunoichi forming a large wave of what looked to be black water.

I think they are expelling an ill-tasty beverage master.

I see.. Well, go ahead, see what it tastes like.


Lilith would stretch out her hand and use her dark mark to siphon the entire technique, as large as it was, into the black hole in her hand. Meanwhile albeit sarcastically illustrated, Alucard knew the chakra output of the opponents technique without even looking at it and deemed it annoying.

Meiton/Inton: Kokuyōseki no sora | Dark/Yin Release: Obsidian Sky)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 70
Damage: 140
Description: Obsidian Sky is a technique in which the user incorporates their Yin as well as their Dark release together to create the ultimate chakra siphoning technique. Through the use of Yin, the dark release absorption aspect loses its weaknesses to earth and water/other solid/liquid materials and lets the user absorb anything of the same chakra level while at the same time absorb enough chakra from an incoming technique for it to directly lose one rank, similar to the tethering abilities of Hungry Ghost. Unlike Hungry Ghost, however, this technique doesn't latch on to the opponent if it goes through and eats their chakra but simply applies the debuff on their technique. However, the strengths of the absorption release is also rendered neutral, meaning this technique can essentially absorb the same amount of chakra the user spends in their initial move. It is exactly the same for the release version of the technique with a total immunity to any weakness/strength and rendered neutral to everything and thus only overpowering techniques that has lesser damage output. When it comes to the release form of the aspect of this technique, the standard blue flames have changed aesthetically. The flames have a slightly different pattern than normal dark release techniques. It's aesthetics has changed into which the flames are pitch black with a cyan flare on the edges. On the inside there are images resembling that of a clear night sky, filled with celestial bodies. This is a passive aesthetic change and carries no weight in battle.

Note: When the user has performed the release version of this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dark release techniques above A-rank. This applies for both times the release version is used.
Note: In the same turn the user uses the absorption function, they cannot use any other dark release techniques.
Note: The release form of the technique can only be used twice per battle, with a two turn-cooldown.
Note: The absorption form can be used 4 times per battle, with a two-turn cooldown.
Note: After usage, the user must wait two turns to use again for the absorption part and 4 for the release part.

At the same time Lilith absorbed the opponents technique, Alucard formed a series of seals and created a pyramid-shaped dust release structure around the point of origin of the attack, pointing his hands behind him. Anything caught inside the pyramid turned into lose atoms instantly as he turned around.


(Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique
Type: Offensive
Rank: C-S (S)
Range: Short-Long
Chakra: 15-40 (40) + 10 = 50
Damage: 30-80 (80) + 20 = 100
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.

Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.

Hmpf, must’ve been my imagination..
 
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McRazor

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Super :3


Alucard and Lilith short range away from eachother. With the Yin/Yang sensory Alucard had there was no blind spot as far as he was concerned and as he felt a mediocre amount of chakra behind him he turned to

I sense a disturbance in the force, Lilith be a dear and see if someones behind us?

She turned around only to see a kunoichi forming a large wave of what looked to be black water.

I think they are expelling an ill-tasty beverage master.

I see.. Well, go ahead, see what it tastes like.


Lilith would stretch out her hand and use her dark mark to siphon the entire technique, as large as it was, into the black hole in her hand. Meanwhile albeit sarcastically illustrated, Alucard knew the chakra output of the opponents technique without evwn looking at it and deeme

Meiton/Inton: Kokuyōseki no sora | Dark/Yin Release: Obsidian Sky)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 70
Damage: 140
Description: Obsidian Sky is a technique in which the user incorporates their Yin as well as their Dark release together to create the ultimate chakra siphoning technique. Through the use of Yin, the dark release absorption aspect loses its weaknesses to earth and water/other solid/liquid materials and lets the user absorb anything of the same chakra level while at the same time absorb enough chakra from an incoming technique for it to directly lose one rank, similar to the tethering abilities of Hungry Ghost. Unlike Hungry Ghost, however, this technique doesn't latch on to the opponent if it goes through and eats their chakra but simply applies the debuff on their technique. However, the strengths of the absorption release is also rendered neutral, meaning this technique can essentially absorb the same amount of chakra the user spends in their initial move. It is exactly the same for the release version of the technique with a total immunity to any weakness/strength and rendered neutral to everything and thus only overpowering techniques that has lesser damage output. When it comes to the release form of the aspect of this technique, the standard blue flames have changed aesthetically. The flames have a slightly different pattern than normal dark release techniques. It's aesthetics has changed into which the flames are pitch black with a cyan flare on the edges. On the inside there are images resembling that of a clear night sky, filled with celestial bodies. This is a passive aesthetic change and carries no weight in battle.

Note: When the user has performed the release version of this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dark release techniques above A-rank. This applies for both times the release version is used.
Note: In the same turn the user uses the absorption function, they cannot use any other dark release techniques.
Note: The release form of the technique can only be used twice per battle, with a two turn-cooldown.
Note: The absorption form can be used 4 times per battle, with a two-turn cooldown.
Note: After usage, the user must wait two turns to use again for the absorption part and 4 for the release part.

At the same time Lilith absorbed the opponents technique, Alucard formed a series of seals and created a pyramid-shaped dust release structure around the point of origin of the attack, pointing his hands behind him. Anything caught inside the pyramid turned into lose atoms instantly as he turned around.


(Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique
Type: Offensive
Rank: C-S (S)
Range: Short-Long
Chakra: 15-40 (40) + 10 = 50
Damage: 30-80 (80) + 20 = 100
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.

Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.

Hmpf, must’ve been my imagination..
So low effort. Yawn. -C
_____
Her Sea of Life technique would start to be sucked into one of her opponents while simultaneously a bright translucent light started quickly spreading around her which prompted Kiana to immediately enter her Yang state as she could tell that the light had a massive amount of chakra imbued within it, signifying a very strong attack. However, within the Yang state, her physical prowes was pushed beyond the realm of imagination. She would inadvertently suffer a small amount of damage from the opponents technique, but not enough to be concerned, as the yang state allowed her to endure through the desintegration of matter, where only tips of her hair and some very thin pieces of clothing would be disintegrated. Once again, Kiana would release the Sea of Life, stubbornly and ferociously, but this time as a weaker variant and in the form of 3 familiars that were passively turned into her Onibi, imbued with the Change into Hell, capable of using further Sea of Life without Kiana needing to use it herself. This would allow her to apply a different strategy as the battle went on. Furthermore, the Onibi were all imbued with additional mutations as follows. Their respective names would be Skormy-chan, LoLith and Integer. Skormy-chan mutated with Thickened Hide, Prismatic Mutation that allowed for two additional mutations resulting in Debilitating Aura and Empowered Speed. LoLith got Acidic Spikes and Empowered Reserves and Integer got Empowered Reserves and Debilitating Aura. As soon as they were created they would instinctively spread across the battlefield, surrounding their opponents and forming a square, mid ranged from the opponent. All 4 of them would throw two skuriken towards their opponents as a sly taunt without saying a word. It was only hatred in Kiana white eyes.

(Yoton Modo) – Yang State
Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
(Onibi) – Onibi (Passive)
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Said to be ghosts of light in ancient lore, these are the spirits of the dead that can be roughly translated as Will-o’-Wisps. Within the field of Yang Release it is the pinnacle manifestation of the field’s core concept: governing vitality and life, the ultimate display of a Yang Master as the giver of life. Onibi is activated simultaneously as Yang Mode, initiated passively once the Mode has been entered. Much like how Kuninotokotachi augments all of the user’s Illusionary techniques, Onibi augments all of the user’s specialized physical techniques; for the duration of Yang State all of the aforementioned techniques are enhanced by passively infusing them with Change into Hell. Each creation is endowed with 300 chakra points, 100 health, sharing their creator’s base speed, and their own form of sentience. Like with Change into Hell, creations through this technique are able to use techniques from the source they are produced from. As life is ever changing and mutating in each permutation, Onibi also grants two random mutations to each creation. These are to be rolled on each time a sentient creation is formed with Onibi. When Yang State expires the user’s techniques that are augmented with Onibi’s sentience and mutations also expire. The random mutations are as follows:

Empowered Vitality: The user’s sentient entity’s vitality is empowered further, increasing its health pool by 80 additional points.

Clear Casting: The user’s sentient entity has its ability to perform techniques augmented, allowing it to perform its techniques without the need for hand seals.

Empowered Speed: The user’s sentient entity has its ability to move enhanced, increasing its speed by 8 base levels.

Thickened Hide: Improved durability reduces all physical damage taken by 40.

Empowered Reserves: The user’s reserves are empowered, increasing its base chakra reserves to 500.

Black Blood: Infuses a deadly vitality-based mutagen within the sentient creation. When the Creation dies or expires its blood will burst in a mid-range radius from its position, afflicting any within with Black Blood. Black Blood inflicts 10 damage per turn indefinitely on any, other than the user, until the end of the battle. Can only be cured by Yin-Yang Release or Senjutsu.

Debilitating Aura: The user’s sentient creation radiates physical energy, destabilizing any living target within a five-meter zone around it. Reduces movement speed by 8 base levels, inflicts 10 damage per turn, and drains 10% of the targets chakra per turn. Can be resisted with a Yin Release technique of equal rank or Senjutsu that persists through this mutation’s duration.

Acidic Spikes: The user’s sentient creation is empowered with the Acidic Spines mutation, causing it to periodically unleash a volley of vitality-based spikes at all enemy targets on the battlefield. Each spike inflicts 80 damage and contains 40 chakra. Its damage is inflicted at a rate of 40 per turn to living targets, but clashing with other techniques counts as 80 damage. Only a single spike can be released at a single target, with each additional target counting as an additional spike. This does not count toward one of the user’s three moves, and it has a 25% chance of occurring every other turn after the creation is formed.

Overwhelming Vitality: The user’s sentient creation is empowered with Overwhelming Vitality, causing it to explode upon death in a mid-range radius explosion of violent energy. Anything caught within it suffers 120 damage.

Prismatic Mutation: A mutation that takes on the combined effects of two random mutations, allowing for three total mutations on a creation. When this occurs, the user is to roll for the first mutation as normal, and then roll for one additional mutation and select one of the first four mutations. This allows for a total of three.
(Seimei no Umi) – The Sea of Life
Type: Offensive, Defensive, Supplementary
Rank: B – S (A)
Range: Short – Long
Chakra: 40 – 60 (50)
Damage: 80 – 100 (90)
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
HP/CP Kiana: 200-20=180/2100-15-60-200-40-50=1735
HP/CP Skormy-chan: 100/300
HP/CP LoLith: 100/300
HP/CP Integer: 100/300

Yang state 1/6
Onibi 1/6
Speed: 10x6=60
Tracking: 14x3=42
 

Skorm

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So low effort. Yawn. -C
_____
Her Sea of Life technique would start to be sucked into one of her opponents while simultaneously a bright translucent light started quickly spreading around her which prompted Kiana to immediately enter her Yang state as she could tell that the light had a massive amount of chakra imbued within it, signifying a very strong attack. However, within the Yang state, her physical prowes was pushed beyond the realm of imagination. She would inadvertently suffer a small amount of damage from the opponents technique, but not enough to be concerned, as the yang state allowed her to endure through the desintegration of matter, where only tips of her hair and some very thin pieces of clothing would be disintegrated. Once again, Kiana would release the Sea of Life, stubbornly and ferociously, but this time as a weaker variant and in the form of 3 familiars that were passively turned into her Onibi, imbued with the Change into Hell, capable of using further Sea of Life without Kiana needing to use it herself. This would allow her to apply a different strategy as the battle went on. Furthermore, the Onibi were all imbued with additional mutations as follows. Their respective names would be Skormy-chan, LoLith and Integer. Skormy-chan mutated with Thickened Hide, Prismatic Mutation that allowed for two additional mutations resulting in Debilitating Aura and Empowered Speed. LoLith got Acidic Spikes and Empowered Reserves and Integer got Empowered Reserves and Debilitating Aura. As soon as they were created they would instinctively spread across the battlefield, surrounding their opponents and forming a square, mid ranged from the opponent. All 4 of them would throw two skuriken towards their opponents as a sly taunt without saying a word. It was only hatred in Kiana white eyes.

(Yoton Modo) – Yang State
Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
(Onibi) – Onibi (Passive)
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Said to be ghosts of light in ancient lore, these are the spirits of the dead that can be roughly translated as Will-o’-Wisps. Within the field of Yang Release it is the pinnacle manifestation of the field’s core concept: governing vitality and life, the ultimate display of a Yang Master as the giver of life. Onibi is activated simultaneously as Yang Mode, initiated passively once the Mode has been entered. Much like how Kuninotokotachi augments all of the user’s Illusionary techniques, Onibi augments all of the user’s specialized physical techniques; for the duration of Yang State all of the aforementioned techniques are enhanced by passively infusing them with Change into Hell. Each creation is endowed with 300 chakra points, 100 health, sharing their creator’s base speed, and their own form of sentience. Like with Change into Hell, creations through this technique are able to use techniques from the source they are produced from. As life is ever changing and mutating in each permutation, Onibi also grants two random mutations to each creation. These are to be rolled on each time a sentient creation is formed with Onibi. When Yang State expires the user’s techniques that are augmented with Onibi’s sentience and mutations also expire. The random mutations are as follows:

Empowered Vitality: The user’s sentient entity’s vitality is empowered further, increasing its health pool by 80 additional points.

Clear Casting: The user’s sentient entity has its ability to perform techniques augmented, allowing it to perform its techniques without the need for hand seals.

Empowered Speed: The user’s sentient entity has its ability to move enhanced, increasing its speed by 8 base levels.

Thickened Hide: Improved durability reduces all physical damage taken by 40.

Empowered Reserves: The user’s reserves are empowered, increasing its base chakra reserves to 500.

Black Blood: Infuses a deadly vitality-based mutagen within the sentient creation. When the Creation dies or expires its blood will burst in a mid-range radius from its position, afflicting any within with Black Blood. Black Blood inflicts 10 damage per turn indefinitely on any, other than the user, until the end of the battle. Can only be cured by Yin-Yang Release or Senjutsu.

Debilitating Aura: The user’s sentient creation radiates physical energy, destabilizing any living target within a five-meter zone around it. Reduces movement speed by 8 base levels, inflicts 10 damage per turn, and drains 10% of the targets chakra per turn. Can be resisted with a Yin Release technique of equal rank or Senjutsu that persists through this mutation’s duration.

Acidic Spikes: The user’s sentient creation is empowered with the Acidic Spines mutation, causing it to periodically unleash a volley of vitality-based spikes at all enemy targets on the battlefield. Each spike inflicts 80 damage and contains 40 chakra. Its damage is inflicted at a rate of 40 per turn to living targets, but clashing with other techniques counts as 80 damage. Only a single spike can be released at a single target, with each additional target counting as an additional spike. This does not count toward one of the user’s three moves, and it has a 25% chance of occurring every other turn after the creation is formed.

Overwhelming Vitality: The user’s sentient creation is empowered with Overwhelming Vitality, causing it to explode upon death in a mid-range radius explosion of violent energy. Anything caught within it suffers 120 damage.

Prismatic Mutation: A mutation that takes on the combined effects of two random mutations, allowing for three total mutations on a creation. When this occurs, the user is to roll for the first mutation as normal, and then roll for one additional mutation and select one of the first four mutations. This allows for a total of three.
(Seimei no Umi) – The Sea of Life
Type: Offensive, Defensive, Supplementary
Rank: B – S (A)
Range: Short – Long
Chakra: 40 – 60 (50)
Damage: 80 – 100 (90)
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
HP/CP Kiana: 200-20=180/2100-15-60-200-40-50=1735
HP/CP Skormy-chan: 100/300
HP/CP LoLith: 100/300
HP/CP Integer: 100/300

Yang state 1/6
Onibi 1/6
Speed: 10x6=60
Tracking: 14x3=42
o_o
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Well, would you look at that. Yang state.. Lilith, let's power up.

Hai, Alu!


As Kiana entered Yang state, Alucard and Lilith both also powered up in the form of Power of the Sun and the Tenseigan Chakra Mode.

(Yoton: Ken'i) - Yang Release: Power of The Sun - (Lilith)
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode - (Alucard)
Type: Mode
Rank: S
Range: N/A
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on their collar, dark markings over their eyebrows and lower eyelids, and a single horn shaped like Kaguya's, extending from their forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user's strength is significantly increased, adding +40 damage to their Ninjutsu and Taijutsu techniques. Their speed is also enhanced, increasing it by four times their base.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Otsutsuki Tenseigan wielders while the Tenseigan is active.
Note: If the Tenseigan is deactivated or reverted back to its Byakugan state then the mode is forcibly ended.

With the two of them empowered, it did not matter how big of an army his opponent tried to raise from his Onibi technique and the Sea of Life. They were all dead meat now. Though their telepathic link, Alucard and Lilith conversed in silence to Kiana.

I'll focus on her, you take on her lackeys but whatever you do, do not touch them because then i will have to kill you.

Ranged combat it is then..

Yes.

With that, they noticed a barrage of shuriken, two tossed per entity for a total of eight. Alucard would focus his chakra into one of the spheres that spawned upon entering his mode and created a concussive burst akin to a tornado. The vortex would return the shurien towards the attackers and crush over them akin to the force of a meteor.

( Ginrin Tensei Baku) - Silver Wheel Reincarnation Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra: 40
Damage: 110 (160 with TSB used) + 40 = 150
Description: While using Tenseigan Chakra Mode, the user focuses his chakra into one of his Truth-Seeking Orbs and grasps it in his hand to create a powerful silvery typhoon capable of causing life threatening injuries. If the user does not have access to the Truth Seeking Orbs, they are able to create typhoon through their chakra and shape manipulation.
Note: Can only be used with Tenseigan Chakra Mode
Note: Can only be used twice per battle with a three turn cool down period.

Alucard's chakra sensory coupled with his enhanced sensory of entering the TCM would make him able to easily perceive the movement of his opponent even though he was in Yang state let alone his lackeys. At the same time, Lilith would utilize her Bisumaton release and form a large pillar behind her back in order to create the heavy rain technique, empowered by her sword.

(Bisumaton: Ōame | Bismuth release: Heavy Rain)
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra: 40(-20/turn) + 10 = 50
Damage: 80/turn + 20 = 100
Description: The user performs three handseals and ignites the skies by channeling bisumaton chakra into the skies above them. Standard sized droplets of molten bismuth will start to rain down on the field from Mid-Long range of where the user is, and the user cannot adjust the size or location of the droplets. This can be done with or without sourceless materializing although if the user does not have that specialty they will need to form a gigantic pillar of molten bismuth that they stretch out from behind them and let go as it reaches the skies and expands into a barrage of rain. The only real advantage the user gets if they possess the sourceless materializing is the element of surprise. While this technique is ongoing, the user is limited in terms of that they can perform. This limits them to only using fire, wind and earth as well as KGs/AEs/CEs based on either one of those elements. Regular skills are not affected although no forbidden techniques. Each droplet of the rain causes extreme pain and will sink through the skin, flesh and bones through any limb or body it hits until it has passed through. Each drop falls faster than that of regular rain as bismuth is by far heavier and denser making the technique almost unavoidable, but it is still possible for the user to catch sight of the rain long before it actually makes contact with them. The user can only use the bismuth to form techniques from the bismuth or to create more bisumaton techniques only once the bismuth has hit the ground. This technique can only be used twice per battle and can stay on the field for two turns while it requires a two-turn cool-down. The user can only use two other moves while this is active.

Note: Can only be taught by Skorm.

As most of the rain would be blown away by Alucards tornado, it would start to fall immediately, digging its way into the opponents from the sky. The rain covered the entire field part from where she and Alucard was standing and short-range infront of them.

Alucard: Speed - 12 x 4 = 48. Tracking: 12 + 4 x 9 = 144
Lilith: Speed - 10 x 3.5 = 35. Tracking: 14
 
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Well, would you look at that. Yang state.. Lilith, let's power up.

Hai, Alu!


As Kiana entered Yang state, Alucard and Lilith both also powered up in the form of Power of the Sun and the Tenseigan Chakra Mode.

(Yoton: Ken'i) - Yang Release: Power of The Sun - (Lilith)
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode - (Alucard)
Type: Mode
Rank: S
Range: N/A
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on their collar, dark markings over their eyebrows and lower eyelids, and a single horn shaped like Kaguya's, extending from their forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user's strength is significantly increased, adding +40 damage to their Ninjutsu and Taijutsu techniques. Their speed is also enhanced, increasing it by four times their base.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Otsutsuki Tenseigan wielders while the Tenseigan is active.
Note: If the Tenseigan is deactivated or reverted back to its Byakugan state then the mode is forcibly ended.

With the two of them empowered, it did not matter how big of an army his opponent tried to raise from his Onibi technique and the Sea of Life. They were all dead meat now. Though their telepathic link, Alucard and Lilith conversed in silence to Kiana.

I'll focus on her, you take on her lackeys but whatever you do, do not touch them because then i will have to kill you.

Ranged combat it is then..

Yes.

With that, they noticed a barrage of shuriken, two tossed per entity for a total of eight. Alucard would focus his chakra into one of the spheres that spawned upon entering his mode and created a concussive burst akin to a tornado. The vortex would return the shurien towards the attackers and crush over them akin to the force of a meteor.

( Ginrin Tensei Baku) - Silver Wheel Reincarnation Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra: 40
Damage: 110 (160 with TSB used) + 40 = 150
Description: While using Tenseigan Chakra Mode, the user focuses his chakra into one of his Truth-Seeking Orbs and grasps it in his hand to create a powerful silvery typhoon capable of causing life threatening injuries. If the user does not have access to the Truth Seeking Orbs, they are able to create typhoon through their chakra and shape manipulation.
Note: Can only be used with Tenseigan Chakra Mode
Note: Can only be used twice per battle with a three turn cool down period.

Alucard's chakra sensory coupled with his enhanced sensory of entering the TCM would make him able to easily perceive the movement of his opponent even though he was in Yang state let alone his lackeys. At the same time, Lilith would utilize her Bisumaton release and form a large pillar behind her back in order to create the heavy rain technique, empowered by her sword.

(Bisumaton: Ōame | Bismuth release: Heavy Rain)
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra: 40(-20/turn) + 10 = 50
Damage: 80/turn + 20 = 100
Description: The user performs three handseals and ignites the skies by channeling bisumaton chakra into the skies above them. Standard sized droplets of molten bismuth will start to rain down on the field from Mid-Long range of where the user is, and the user cannot adjust the size or location of the droplets. This can be done with or without sourceless materializing although if the user does not have that specialty they will need to form a gigantic pillar of molten bismuth that they stretch out from behind them and let go as it reaches the skies and expands into a barrage of rain. The only real advantage the user gets if they possess the sourceless materializing is the element of surprise. While this technique is ongoing, the user is limited in terms of that they can perform. This limits them to only using fire, wind and earth as well as KGs/AEs/CEs based on either one of those elements. Regular skills are not affected although no forbidden techniques. Each droplet of the rain causes extreme pain and will sink through the skin, flesh and bones through any limb or body it hits until it has passed through. Each drop falls faster than that of regular rain as bismuth is by far heavier and denser making the technique almost unavoidable, but it is still possible for the user to catch sight of the rain long before it actually makes contact with them. The user can only use the bismuth to form techniques from the bismuth or to create more bisumaton techniques only once the bismuth has hit the ground. This technique can only be used twice per battle and can stay on the field for two turns while it requires a two-turn cool-down. The user can only use two other moves while this is active.

Note: Can only be taught by Skorm.

As most of the rain would be blown away by Alucards tornado, it would start to fall immediately, digging its way into the opponents from the sky. The rain covered the entire field part from where she and Alucard was standing and short-range infront of them.

Alucard: Speed - 12 x 4 = 48. Tracking: 12 + 4 x 9 = 144
Lilith: Speed - 10 x 3.5 = 35. Tracking: 14
I did my tracking completely wrong. Doesn't change anything really. And some Onibi stats.
_____

Upon reaching a full turn with her Byakugan activated, Kiana was finally able to activate her Tenseigan in response to her opponents without the need to spend a move for it. She knew what the vortex was as soon as she saw the chakra being channeled and it being shot towards her. It was an ability that she could use herself granted by her powerful set of eyes. There was no mistake, Alucard had Tenseigan. Simultaneously, a strange pillar started rising tall and the uncertainty of its material and purpose prompted Kiana to act. She pulled Lilith towards herself while blitzing in a flash (from Liliths perspective), running from her position towards Lilith, the vortex and Alucard. She knew that Alucard could track her sufficiently and inform Lilith about what was going to happen, but she didn't care as long as it allowed Kiana to land a critical hit. Since Lilith was pulled forwards towards Kiana, which meant through Alucards vortex, it was up to Alucard whether he would continue with the vortex and damage Lilith consequently. Nevertheless, during her run towards Lilith and the vortex, Kiana would grow two additional arms from her back, which would punch the oncoming Lilith with all their might, while taking Kiana out of the danger of the rain due to it not falling in short range of the pillar. In case that Lilith managed to survive the impact, she would be affected by the AminoGeis for the first time.

Regarding the pillar, the three Onibi orchestrated an attack on their own, simultaneous with Kiana. Since Skormy-chan was behind Alucard and with the empowered speed mutation he started running towards Alucard, avoiding the range of the rain and preparing for hand to hand combat. As soon as he entered Alucards short range, his genetic mutation would cast the debilitating aura onto Alucard, reducing his speed and applying its other effects. Furthermore, LoLith was on the side that Lilith first stood while Integer was on the opposite, meaning that they were to Alucards right and left, respectively. They would also both start their own run towards Alucard, as soon as the pillar started rising, but LoLith would use the Vile Haze ability turning Integer into a toxic black vapor that would spread around her in a mid range, essentially removing her from play. The toxic black vapor would fill the battlefield around Alucard and would melt the pillar. At last, due to LoLiths insufficient speed, she would most likely be to slow to outrun the rain, suffering its effects and unfortunately perishing, ending this chaotic sequence of events.

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye (Passive) (Kiana)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.
( Tensei Hōyō ) - Reincarnated Embrace (Kiana)
Rank: S-Rank
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Using his Tenseigan, the user is able to use gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Comparative to Banso Tenin, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Tenseigan Bios.
(Seimei no Umi: Jinsei no Tōtatsu) – Sea of Life: Long Reach of Life (Kiana)
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 50 (-10 per turn)
Damage: 90 each arm (90x2)x2=360
Description: Derived from the Sea of Life, this technique allows the user to shape up to two autonomous arms from their backs. Formed from the Sea of Life itself, the arms possess a higher level of autonomy that allows the arms to operate entirely independent of the user but must remain attached to their back, siphoning chakra passively. The arms possess mid-range reach and, through the Sea’s extraordinary density, can smash physical obstacles, shatter bones, and overwhelm defenses with relative ease. The technique is naturally imbued with the Amino-Geis. Once per turn the arms can produce their own small blasts of Sea of Life material from their tips or hands, depending on how they are shaped. These blasts possess the same physical strength as the arms themselves. This technique can be used three times per battle, and last for three turns.
(Heiruzu) – Vile Haze (LoLith)
Type: Offensive
Rank: S
Range: Short – Long
Chakra: 60
Damage: 120
Description: A technique cast on Sea of Life material currently on the battlefield, or from the user’s own mouth. The technique essentially converts Sea of Life material, in its mud state in either the user’s body or in the surrounding environment, into a toxic black vapor. The black smog, when produced from the user’s body, will fill an area mid-range around them. When used from Sea of Life material, the smog will form in a one range-radius larger than the applied quantity; for example, if the user uses this on a pool of Sea of Life that is short-range in radius, the vapor will fill an area equivalent to mid-range. The toxic vapor is remarkably hot, capable of melting solid matter although it cannot harm the user or their Sea of Life familiars in any way. It is extremely hazardous to living things not currently influenced by the Sea of Life, meaning other Children of Tiamat are immune to the effects of this technique. Vile Haze also does not carry with it the intrinsic properties of the Amino-Geis. This technique can be used three times per battle
HP/CP Kiana: 180/1735-50-40-10-10-50
HP/CP Skormy-chan: 100/300

Yang state 2/6
Onibi 2/6
Long Reach of Life 1/3
Speed: 60
Tracking: 14x(2+3+4)=126
 

Skorm

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I did my tracking completely wrong. Doesn't change anything really. And some Onibi stats.
_____

Upon reaching a full turn with her Byakugan activated, Kiana was finally able to activate her Tenseigan in response to her opponents without the need to spend a move for it. She knew what the vortex was as soon as she saw the chakra being channeled and it being shot towards her. It was an ability that she could use herself granted by her powerful set of eyes. There was no mistake, Alucard had Tenseigan. Simultaneously, a strange pillar started rising tall and the uncertainty of its material and purpose prompted Kiana to act. She pulled Lilith towards herself while blitzing in a flash (from Liliths perspective), running from her position towards Lilith, the vortex and Alucard. She knew that Alucard could track her sufficiently and inform Lilith about what was going to happen, but she didn't care as long as it allowed Kiana to land a critical hit. Since Lilith was pulled forwards towards Kiana, which meant through Alucards vortex, it was up to Alucard whether he would continue with the vortex and damage Lilith consequently. Nevertheless, during her run towards Lilith and the vortex, Kiana would grow two additional arms from her back, which would punch the oncoming Lilith with all their might, while taking Kiana out of the danger of the rain due to it not falling in short range of the pillar. In case that Lilith managed to survive the impact, she would be affected by the AminoGeis for the first time.

Regarding the pillar, the three Onibi orchestrated an attack on their own, simultaneous with Kiana. Since Skormy-chan was behind Alucard and with the empowered speed mutation he started running towards Alucard, avoiding the range of the rain and preparing for hand to hand combat. As soon as he entered Alucards short range, his genetic mutation would cast the debilitating aura onto Alucard, reducing his speed and applying its other effects. Furthermore, LoLith was on the side that Lilith first stood while Integer was on the opposite, meaning that they were to Alucards right and left, respectively. They would also both start their own run towards Alucard, as soon as the pillar started rising, but LoLith would use the Vile Haze ability turning Integer into a toxic black vapor that would spread around her in a mid range, essentially removing her from play. The toxic black vapor would fill the battlefield around Alucard and would melt the pillar. At last, due to LoLiths insufficient speed, she would most likely be to slow to outrun the rain, suffering its effects and unfortunately perishing, ending this chaotic sequence of events.

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye (Passive) (Kiana)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.
( Tensei Hōyō ) - Reincarnated Embrace (Kiana)
Rank: S-Rank
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Using his Tenseigan, the user is able to use gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Comparative to Banso Tenin, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Tenseigan Bios.
(Seimei no Umi: Jinsei no Tōtatsu) – Sea of Life: Long Reach of Life (Kiana)
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 50 (-10 per turn)
Damage: 90 each arm (90x2)x2=360
Description: Derived from the Sea of Life, this technique allows the user to shape up to two autonomous arms from their backs. Formed from the Sea of Life itself, the arms possess a higher level of autonomy that allows the arms to operate entirely independent of the user but must remain attached to their back, siphoning chakra passively. The arms possess mid-range reach and, through the Sea’s extraordinary density, can smash physical obstacles, shatter bones, and overwhelm defenses with relative ease. The technique is naturally imbued with the Amino-Geis. Once per turn the arms can produce their own small blasts of Sea of Life material from their tips or hands, depending on how they are shaped. These blasts possess the same physical strength as the arms themselves. This technique can be used three times per battle, and last for three turns.
(Heiruzu) – Vile Haze (LoLith)
Type: Offensive
Rank: S
Range: Short – Long
Chakra: 60
Damage: 120
Description: A technique cast on Sea of Life material currently on the battlefield, or from the user’s own mouth. The technique essentially converts Sea of Life material, in its mud state in either the user’s body or in the surrounding environment, into a toxic black vapor. The black smog, when produced from the user’s body, will fill an area mid-range around them. When used from Sea of Life material, the smog will form in a one range-radius larger than the applied quantity; for example, if the user uses this on a pool of Sea of Life that is short-range in radius, the vapor will fill an area equivalent to mid-range. The toxic vapor is remarkably hot, capable of melting solid matter although it cannot harm the user or their Sea of Life familiars in any way. It is extremely hazardous to living things not currently influenced by the Sea of Life, meaning other Children of Tiamat are immune to the effects of this technique. Vile Haze also does not carry with it the intrinsic properties of the Amino-Geis. This technique can be used three times per battle
HP/CP Kiana: 180/1735-50-40-10-10-50
HP/CP Skormy-chan: 100/300

Yang state 2/6
Onibi 2/6
Long Reach of Life 1/3
Speed: 60
Tracking: 14x(2+3+4)=126
Alucard and Lilith were surrounded now while Kiana seemed to also possess the very same Dojutsu as him and activated a gravitational pull, grasping Lilith away from him and towards her. He halted his Silver Wheel technique.

Our opponent has given you the bullseye, use it.

Lilith deactivated her Yang powers as she was being pulled in order to execute her technique. The dark mark would start to glow while Alucard himself would use the opportunity to deal with the opponents Onibi at the same time. He used two of his void artifacts at the same time to increase his power even further as Lilith blasted away her Dark Release technique at point blank range towards the location she was pulled as she could not see Kiana herself but let the force of the pull be the point where she would fire, consuming the opponent entirely. It was a risky move but one that was needed to be taken at this time. The flames would surround Lilith like a cocoon and spread mid-range away from her.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing - (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void - (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

(Meiton/Inton: Kokuyōseki no sora | Dark/Yin Release: Obsidian Sky)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 70
Damage: 140 + 20 = 160
Description: Obsidian Sky is a technique in which the user incorporates their Yin as well as their Dark release together to create the ultimate chakra siphoning technique. Through the use of Yin, the dark release absorption aspect loses its weaknesses to earth and water/other solid/liquid materials and lets the user absorb anything of the same chakra level while at the same time absorb enough chakra from an incoming technique for it to directly lose one rank, similar to the tethering abilities of Hungry Ghost. Unlike Hungry Ghost, however, this technique doesn't latch on to the opponent if it goes through and eats their chakra but simply applies the debuff on their technique. However, the strengths of the absorption release is also rendered neutral, meaning this technique can essentially absorb the same amount of chakra the user spends in their initial move. It is exactly the same for the release version of the technique with a total immunity to any weakness/strength and rendered neutral to everything and thus only overpowering techniques that has lesser damage output. When it comes to the release form of the aspect of this technique, the standard blue flames have changed aesthetically. The flames have a slightly different pattern than normal dark release techniques. It's aesthetics has changed into which the flames are pitch black with a cyan flare on the edges. On the inside there are images resembling that of a clear night sky, filled with celestial bodies. This is a passive aesthetic change and carries no weight in battle.

Note: When the user has performed the release version of this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dark release techniques above A-rank. This applies for both times the release version is used.
Note: In the same turn the user uses the absorption function, they cannot use any other dark release techniques.
Note: The release form of the technique can only be used twice per battle, with a two turn-cooldown.
Note: The absorption form can be used 4 times per battle, with a two-turn cooldown.
Note: After usage, the user must wait two turns to use again for the absorption part and 4 for the release part.

Alucard did not need to look in order to feel the presence of Kiana's Onibi creeping closer. He weaved two seals and upon the two of them (Skormy-chan atleast, maybe LoLith too depending on things closing in enough he activated his Ghoulspine release and used the Blink technique, erasing him from the presence into a void where he would leave a large chunk of chakra that would cause serious amounts of spiritual damage on the cloud that used to be where he was located. This cloud would instantly paralyze the Onibi that attempted to strike him. A third Onibi was already struck by Lilith's attack and succumbed by it.

(Mabataki) - Blink
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 50
Damage: 100 + 40 + 20 = 160
Description: Blink is a simple move that is entirely movement based and incorporates the very non-existential fabric of Ghoulspine in terms of interraction. Ghoulspine itself is Yin-infused bone release that creates an intangible state. Blink lets the user infuse their entire being and not just skeleton - into Ghoulspine. This makes their bodies simply turn into a black substance that cannot be interacted with by any physical mediums. As their body becomes essentially "nothing" - the user gains the ability to "reshape" with specific handseals. To start the sequence, the user will look at a distance they wish to reshape at and perform two handseals to do the jutsu;

Dragon - Reverse Tiger

The distance the technique lets the user reshape has a minimum of short range from their original place up to mid-range, moving at x2 speed. That is not all though, upon leaving their original place, the user will also leave a trace of their Ghoulspine chakra at their original place which upon impact with a foreign body will indulge them in a deep and hellish illusion. This illusion is rather simple and loops over and over until the target breaks free. The illusion works like this: a target that travels towards the user of the technique will experience the same course of movement in an endless loop that starts from when they move towards the user and ends when they are impacted with the Ghoulspine chakra. This illusion lasts for 2 turns unless the target breaks free.

Note: Requires Ghoulspine.
Note: Can only be used 4 times per battle.
Note: No Ghoulspine/Yin technique in the same turn as use.

Alucard was already moving faster than Blink did but he wanted to rid himself of atleast one more Onibi for certain before continuing. Alucard would re-shape mid-range to Kiana's left, just avoiding getting hit by Lilith's Dark Release technique and the other Sea of Life technique. Alucard, upon re-shaping on his new location would focus his chakra again and created a singularity orb from his cloak, striking Kiana with it and causing massive damage.

( Kinbō Tensei Baku ) - Localized Reincarnation Explosion
Rank: S
Type: Offensive/Supplementary
Range: Short - Mid
Chakra: 40 ( -100 from opponent )
Damage: 100 + 40 + 20 = 160
Description: The user focuses his chakra cloak into one hand and creates a green orb that passes through the target's body, absorbing their chakra and leaving them unconscious after the absorption. If used offensively, this attack creates an explosion and massive damage.
Note: Can only be used in Tenseigan Chakra Mode
Note: Can only be used once per turn.
 
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Alucard and Lilith were surrounded now while Kiana seemed to also possess the very same Dojutsu as him and activated a gravitational pull, grasping Lilith away from him and towards her. He halted his Silver Wheel technique.

Our opponent has given you the bullseye, use it.

Lilith deactivated her Yang powers as she was being pulled in order to execute her technique. The dark mark would start to glow while Alucard himself would use the opportunity to deal with the opponents Onibi at the same time. He used two of his void artifacts at the same time to increase his power even further as Lilith blasted away her Dark Release technique at point blank range towards the location she was pulled as she could not see Kiana herself but let the force of the pull be the point where she would fire, consuming the opponent entirely. It was a risky move but one that was needed to be taken at this time. The flames would surround Lilith like a cocoon and spread mid-range away from her.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing - (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void - (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

(Meiton/Inton: Kokuyōseki no sora | Dark/Yin Release: Obsidian Sky)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 70
Damage: 140 + 20 = 160
Description: Obsidian Sky is a technique in which the user incorporates their Yin as well as their Dark release together to create the ultimate chakra siphoning technique. Through the use of Yin, the dark release absorption aspect loses its weaknesses to earth and water/other solid/liquid materials and lets the user absorb anything of the same chakra level while at the same time absorb enough chakra from an incoming technique for it to directly lose one rank, similar to the tethering abilities of Hungry Ghost. Unlike Hungry Ghost, however, this technique doesn't latch on to the opponent if it goes through and eats their chakra but simply applies the debuff on their technique. However, the strengths of the absorption release is also rendered neutral, meaning this technique can essentially absorb the same amount of chakra the user spends in their initial move. It is exactly the same for the release version of the technique with a total immunity to any weakness/strength and rendered neutral to everything and thus only overpowering techniques that has lesser damage output. When it comes to the release form of the aspect of this technique, the standard blue flames have changed aesthetically. The flames have a slightly different pattern than normal dark release techniques. It's aesthetics has changed into which the flames are pitch black with a cyan flare on the edges. On the inside there are images resembling that of a clear night sky, filled with celestial bodies. This is a passive aesthetic change and carries no weight in battle.

Note: When the user has performed the release version of this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dark release techniques above A-rank. This applies for both times the release version is used.
Note: In the same turn the user uses the absorption function, they cannot use any other dark release techniques.
Note: The release form of the technique can only be used twice per battle, with a two turn-cooldown.
Note: The absorption form can be used 4 times per battle, with a two-turn cooldown.
Note: After usage, the user must wait two turns to use again for the absorption part and 4 for the release part.

Alucard did not need to look in order to feel the presence of Kiana's Onibi creeping closer. He weaved two seals and upon the two of them (Skormy-chan atleast, maybe LoLith too depending on things closing in enough he activated his Ghoulspine release and used the Blink technique, erasing him from the presence into a void where he would leave a large chunk of chakra that would cause serious amounts of spiritual damage on the cloud that used to be where he was located. This cloud would instantly paralyze the Onibi that attempted to strike him. A third Onibi was already struck by Lilith's attack and succumbed by it.

(Mabataki) - Blink
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 50
Damage: 100 + 40 + 20 = 160
Description: Blink is a simple move that is entirely movement based and incorporates the very non-existential fabric of Ghoulspine in terms of interraction. Ghoulspine itself is Yin-infused bone release that creates an intangible state. Blink lets the user infuse their entire being and not just skeleton - into Ghoulspine. This makes their bodies simply turn into a black substance that cannot be interacted with by any physical mediums. As their body becomes essentially "nothing" - the user gains the ability to "reshape" with specific handseals. To start the sequence, the user will look at a distance they wish to reshape at and perform two handseals to do the jutsu;

Dragon - Reverse Tiger

The distance the technique lets the user reshape has a minimum of short range from their original place up to mid-range, moving at x2 speed. That is not all though, upon leaving their original place, the user will also leave a trace of their Ghoulspine chakra at their original place which upon impact with a foreign body will indulge them in a deep and hellish illusion. This illusion is rather simple and loops over and over until the target breaks free. The illusion works like this: a target that travels towards the user of the technique will experience the same course of movement in an endless loop that starts from when they move towards the user and ends when they are impacted with the Ghoulspine chakra. This illusion lasts for 2 turns unless the target breaks free.

Note: Requires Ghoulspine.
Note: Can only be used 4 times per battle.
Note: No Ghoulspine/Yin technique in the same turn as use.

Alucard was already moving faster than Blink did but he wanted to rid himself of atleast one more Onibi for certain before continuing. Alucard would re-shape mid-range to Kiana's left, just avoiding getting hit by Lilith's Dark Release technique and the other Sea of Life technique. Alucard, upon re-shaping on his new location would focus his chakra again and created a singularity orb from his cloak, striking Kiana with it and causing massive damage.

( Kinbō Tensei Baku ) - Localized Reincarnation Explosion
Rank: S
Type: Offensive/Supplementary
Range: Short - Mid
Chakra: 40 ( -100 from opponent )
Damage: 100 + 40 + 20 = 160
Description: The user focuses his chakra cloak into one hand and creates a green orb that passes through the target's body, absorbing their chakra and leaving them unconscious after the absorption. If used offensively, this attack creates an explosion and massive damage.
Note: Can only be used in Tenseigan Chakra Mode
Note: Can only be used once per turn.
Kiana would notice Liliths body undergo a change as she discontinued yang chakra from her chakra circulatory system, which meant only one thing. There was only one reason that somebody would drop the physical empowering effects of yang in the middle of a dangerous situation and that was yin. Kiana noted earlier how Lilith managed to completely absorb ome of her techniques with her palm and she realized something might come out of it this time as Lilith raised her hand. Kiana saw Lilith gather massive amounts of chakra just before the impact, but it was too late to pull out of the maneuver. She had to go through. She closed her eyes reverting them back to the Byakugan and braced for impact while keeping her closed eyes on Alucard now. The Sea of Life arms extended forward on their own, recognizing the situation at hand (pun intended) and released two localized blasts in a shield-like formation that would collide and protect the arms themselves as well as Kiana from direct line of the fire, after which the arms continued and punched through Lilith to land their critical strikes. Since the Sea of Life arms were created beforehand and able to act on their own accord, Kiana had her own set of human hands free to perform a clap and ready to continue the assault at Alucard.

With her Byakugan active again before the impact, she was able to see through her closed eyelids, Liliths body and the flames as they were released, piercing with her vision directly at Alucard, noticing his timely blink from existence right as her Onibi coordinated their own attack. His chakra was still left there as Skormy-chan was about to engage Alucard in a hand to hand combat. The residual chakra from Alucards blink would manage to disrupt the toxic black vapor, while also managing to do enough damage to Skormy-chan, resulting in all three Onibi being removed from the battle. Vanishing from the physical realm would make Alucard think that he could be hidden from Kiana, but unfortunately he was wrong. Being a Child of Tiamat, Kiana was able to detect living beings by detecting their very life force. It was impossible to conceal one’s own life force from a Child of Tiamat regardless of method or skill. A gift granted to the children by their mother, the Queen of Life herself. This allowed Kiana to track Alucard as he moved to her left, predicting where he would reappear as he stopped his movement to do so. The clap she performed earlier would spawn a coffin right on the spot where he started his reappearance, grabbing him with ghastly hands and pulling him into the coffin, sealing him away.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
Seimei no Umi: Jinsei no Tōtatsu) – Sea of Life: Long Reach of Life
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 50 (-10 per turn)
Damage: 90 each arm
Description: Derived from the Sea of Life, this technique allows the user to shape up to two autonomous arms from their backs. Formed from the Sea of Life itself, the arms possess a higher level of autonomy that allows the arms to operate entirely independent of the user but must remain attached to their back, siphoning chakra passively. The arms possess mid-range reach and, through the Sea’s extraordinary density, can smash physical obstacles, shatter bones, and overwhelm defenses with relative ease. The technique is naturally imbued with the Amino-Geis. Once per turn the arms can produce their own small blasts of Sea of Life material from their tips or hands, depending on how they are shaped. These blasts possess the same physical strength as the arms themselves. This technique can be used three times per battle, and last for three turns.
( Kinjutsu: Edo Fūmetsu ) - Forbidden Technique: Impure World Seal Destruction
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user claps their hands, causing a coffin, much like the ones used in Impure World Reincarnation, to erupt from a portal near the opponent. The coffin opens up, and ghostly arms reach out from the coffin and catch the opponent. If they successfully catch the opponent, he will be immobilized and unable to react. The arms drag him into the coffin and take him to the netherworld, a dimension separate from reality and which can only be escaped from via Space/Time techniques.
Note: The arms reach only up to short range of the coffin's position and lack kinetic force.
Note: This technique can only be used twice per battle
HP: 180
CP: 1575-5-50-10-40=1470
Speed: 60
Tracking: 126
Yang state 3/6
 

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Kiana would notice Liliths body undergo a change as she discontinued yang chakra from her chakra circulatory system, which meant only one thing. There was only one reason that somebody would drop the physical empowering effects of yang in the middle of a dangerous situation and that was yin. Kiana noted earlier how Lilith managed to completely absorb ome of her techniques with her palm and she realized something might come out of it this time as Lilith raised her hand. Kiana saw Lilith gather massive amounts of chakra just before the impact, but it was too late to pull out of the maneuver. She had to go through. She closed her eyes reverting them back to the Byakugan and braced for impact while keeping her closed eyes on Alucard now. The Sea of Life arms extended forward on their own, recognizing the situation at hand (pun intended) and released two localized blasts in a shield-like formation that would collide and protect the arms themselves as well as Kiana from direct line of the fire, after which the arms continued and punched through Lilith to land their critical strikes. Since the Sea of Life arms were created beforehand and able to act on their own accord, Kiana had her own set of human hands free to perform a clap and ready to continue the assault at Alucard.

With her Byakugan active again before the impact, she was able to see through her closed eyelids, Liliths body and the flames as they were released, piercing with her vision directly at Alucard, noticing his timely blink from existence right as her Onibi coordinated their own attack. His chakra was still left there as Skormy-chan was about to engage Alucard in a hand to hand combat. The residual chakra from Alucards blink would manage to disrupt the toxic black vapor, while also managing to do enough damage to Skormy-chan, resulting in all three Onibi being removed from the battle. Vanishing from the physical realm would make Alucard think that he could be hidden from Kiana, but unfortunately he was wrong. Being a Child of Tiamat, Kiana was able to detect living beings by detecting their very life force. It was impossible to conceal one’s own life force from a Child of Tiamat regardless of method or skill. A gift granted to the children by their mother, the Queen of Life herself. This allowed Kiana to track Alucard as he moved to her left, predicting where he would reappear as he stopped his movement to do so. The clap she performed earlier would spawn a coffin right on the spot where he started his reappearance, grabbing him with ghastly hands and pulling him into the coffin, sealing him away.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
Seimei no Umi: Jinsei no Tōtatsu) – Sea of Life: Long Reach of Life
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 50 (-10 per turn)
Damage: 90 each arm
Description: Derived from the Sea of Life, this technique allows the user to shape up to two autonomous arms from their backs. Formed from the Sea of Life itself, the arms possess a higher level of autonomy that allows the arms to operate entirely independent of the user but must remain attached to their back, siphoning chakra passively. The arms possess mid-range reach and, through the Sea’s extraordinary density, can smash physical obstacles, shatter bones, and overwhelm defenses with relative ease. The technique is naturally imbued with the Amino-Geis. Once per turn the arms can produce their own small blasts of Sea of Life material from their tips or hands, depending on how they are shaped. These blasts possess the same physical strength as the arms themselves. This technique can be used three times per battle, and last for three turns.
( Kinjutsu: Edo Fūmetsu ) - Forbidden Technique: Impure World Seal Destruction
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user claps their hands, causing a coffin, much like the ones used in Impure World Reincarnation, to erupt from a portal near the opponent. The coffin opens up, and ghostly arms reach out from the coffin and catch the opponent. If they successfully catch the opponent, he will be immobilized and unable to react. The arms drag him into the coffin and take him to the netherworld, a dimension separate from reality and which can only be escaped from via Space/Time techniques.
Note: The arms reach only up to short range of the coffin's position and lack kinetic force.
Note: This technique can only be used twice per battle
HP: 180
CP: 1575-5-50-10-40=1470
Speed: 60
Tracking: 126
Yang state 3/6
So as agreed your move fails due to dmg interactions. But atleast you killed me irl with that line, you know which one xD.


Kiana hopelessly tried to embrace the total darkness that swept over her body from Lilith's seal which completely destroyed her additional arms even though they tried to pierce through the blast. Shortly after, Alucard would hit her with his ball of chakra which caused a devastating amount of damage to Kiana. However, she was a child of tiamat and she was in Yang state. Even though two hits with high damage had landed, the battle was far from over and Alucard needed now a plan to secure the win against this beast. Alas, the three Onibi were also destroyed allowing for Lilith and Alucard to take her down once and for all. Lilith would fly back next to Alucard, being now short-range from him. Alucard looked into the cloud of rumble as he focused his chakra once again. This time, he would utilize his Genjutsu/Yin release while he let Lilith rest up a bit.

So much for Yang state.. Are you new to this mode?

He sent his chakra into Kiana, creating a Genjutsu empowered by his Yin release. Snakes would envelop Kianas body, crushing her and making her succumb to mental damage, damage that Yang state did not protect her from while locking her body in reality. Through his Yin release, he would make the snakes become thunder itself and creating an electric effect as if to being touched by highly dense lightning release.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20 + 10 = 30
Damage points: 40 + 40 + 20 = 100
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

Right after launching his Genjutsu, Alucard remained stationary and utilized his Ghoulspine again with the same principle as using his Genjutsu. Yang state did not mitigate damage happening inside someone's mind. He weaved a single handseal and formed a string, weaving it into a headcage that he would use to penetrate through Kianas head, shattering it from the inside.

(Worutā) - Walter
Type: Offensive/Defensive/Supplementary
Rank: B - S (B)
Range: Short-Long
Chakra: 40 - 60 (40)
Damage: 80 - 120 (80) + 40 + 20 = 140
Description: Alucard weaves the necessary amount of seals(depending on rank used) and unleashes chakra throughout his body to manifest his black spectral skeleton to form into an aura around him. Depending on the mass of chakra used, the technique becomes bigger and bigger but the core concept stays the same. Alucard forms the black mass into that of a spider web with a mm thick intangible wires of the spectral skeleton. These wires cannot be interacted upon with physical mediums, much like all other Ghoulspine techniques but may be used to interact with other intangible elements such as lightning. Due to this, the technique will simply phase through physical or liquid/gaseous defenses or other object completely unhindered. For the lowest rank of the technique, Alucard can form a web the size of half his size, while scaling upwards in size by a factor of 2 for each going higher, meaning more chakra needed to be spent. The web is designed to intercept applicable techniques but most importantly it forms an arsenal dedicated to Walter C Dornez - hence the name of the technique. Using shape manipulation along with the properties of Yin the user can freely manipulate these threads and sync them together to form a phantom bird cage. On contact, this technique deals direct mental damage and will feel like a target is getting skewered by actual wires even though it is all spiritual.

Note: B-rank requires a single seal(reverse dragon) - A rank requires two seals(reverse dragon - snake) - S rank requires three seals(reverse dragon - snake - reverse tiger). B rank variant can only be used 4 times per battle.
Note: A rank can be used 3 times per battle with a two turn cooldown between usages, S rank twice, with a three turn cooldown in between usages.
Note: After using A rank version, the user cannot use Yin or other ghoulspine techniques above A rank for two turns. After using S ranked version the user cannot use Yin or other ghoulspine techniques at all for 2 turns.
 

McRazor

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So as agreed your move fails due to dmg interactions. But atleast you killed me irl with that line, you know which one xD.


Kiana hopelessly tried to embrace the total darkness that swept over her body from Lilith's seal which completely destroyed her additional arms even though they tried to pierce through the blast. Shortly after, Alucard would hit her with his ball of chakra which caused a devastating amount of damage to Kiana. However, she was a child of tiamat and she was in Yang state. Even though two hits with high damage had landed, the battle was far from over and Alucard needed now a plan to secure the win against this beast. Alas, the three Onibi were also destroyed allowing for Lilith and Alucard to take her down once and for all. Lilith would fly back next to Alucard, being now short-range from him. Alucard looked into the cloud of rumble as he focused his chakra once again. This time, he would utilize his Genjutsu/Yin release while he let Lilith rest up a bit.

So much for Yang state.. Are you new to this mode?

He sent his chakra into Kiana, creating a Genjutsu empowered by his Yin release. Snakes would envelop Kianas body, crushing her and making her succumb to mental damage, damage that Yang state did not protect her from while locking her body in reality. Through his Yin release, he would make the snakes become thunder itself and creating an electric effect as if to being touched by highly dense lightning release.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20 + 10 = 30
Damage points: 40 + 40 + 20 = 100
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

Right after launching his Genjutsu, Alucard remained stationary and utilized his Ghoulspine again with the same principle as using his Genjutsu. Yang state did not mitigate damage happening inside someone's mind. He weaved a single handseal and formed a string, weaving it into a headcage that he would use to penetrate through Kianas head, shattering it from the inside.

(Worutā) - Walter
Type: Offensive/Defensive/Supplementary
Rank: B - S (B)
Range: Short-Long
Chakra: 40 - 60 (40)
Damage: 80 - 120 (80) + 40 + 20 = 140
Description: Alucard weaves the necessary amount of seals(depending on rank used) and unleashes chakra throughout his body to manifest his black spectral skeleton to form into an aura around him. Depending on the mass of chakra used, the technique becomes bigger and bigger but the core concept stays the same. Alucard forms the black mass into that of a spider web with a mm thick intangible wires of the spectral skeleton. These wires cannot be interacted upon with physical mediums, much like all other Ghoulspine techniques but may be used to interact with other intangible elements such as lightning. Due to this, the technique will simply phase through physical or liquid/gaseous defenses or other object completely unhindered. For the lowest rank of the technique, Alucard can form a web the size of half his size, while scaling upwards in size by a factor of 2 for each going higher, meaning more chakra needed to be spent. The web is designed to intercept applicable techniques but most importantly it forms an arsenal dedicated to Walter C Dornez - hence the name of the technique. Using shape manipulation along with the properties of Yin the user can freely manipulate these threads and sync them together to form a phantom bird cage. On contact, this technique deals direct mental damage and will feel like a target is getting skewered by actual wires even though it is all spiritual.

Note: B-rank requires a single seal(reverse dragon) - A rank requires two seals(reverse dragon - snake) - S rank requires three seals(reverse dragon - snake - reverse tiger). B rank variant can only be used 4 times per battle.
Note: A rank can be used 3 times per battle with a two turn cooldown between usages, S rank twice, with a three turn cooldown in between usages.
Note: After using A rank version, the user cannot use Yin or other ghoulspine techniques above A rank for two turns. After using S ranked version the user cannot use Yin or other ghoulspine techniques at all for 2 turns.
Kiana cries like a little baby before passing out from mental damage.
x_x
 

Skorm

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Kiana cries like a little baby before passing out from mental damage.
x_x
While Kiana was taking alot of damage, her body still existed in the mortal plane yet her mind was shattered. Just like Alucards expectations..

As a Child of Tiamat i cannot let your body remain. It's nothing personal...

Alucard gathered up his chakra and utilized his Yin/Dust release technique. What appeared to be solidified shards of dust release formed behind his back, appearing as a pair of angelic black wings with a Cyan flare to it. With the wings gathering like feathers he looked down on Kiana's lifeless body.

(Jinton/Inton: Shamen | Dust/Yin Release: Absolution)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 70 (-20/turn) + 10 = 80
Damage: 140 + 40 + 20 = 200
Description: Absolution is an advanced form of Dust release in which the user incorporates the unique trait of Yin release to solidify the the naturally energetic form of the Dust chakra. Instead, the form of the Jinton will take that of a stream of easily manipulative shards with the same disintegrating properties as its pure energetic form. On touch, these shards will travel through any target and disintegrate anything they touch(in accordance to S/W of Dust release). These shards are able to move and take the shape of anything due to Yin and Shape manipulation abilities. The shards will always originate from the users body and can have an extended duration on the field if the user wishes, which requires more chakra and extends the restrictions the user gets originally by the length the user keeps the technique active. In accordance to the properties of the Hungry Ghost technique, Absolution carries a debuff similar to that of the Hungry Ghost except it will only interract with techniques it clashes with and will not carry any parasitic properties once the technique defeats another(if it does) of course. The shards are a beautiful sight to behold, which is another property of the Yin aspect and gained passively. The shards are completely jet black and has a cyan flare to their exterior like a cold meteorite. This is purely an aesthetic property and carries no weight in battle.

Note: When the user has performed this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dust release techniques above A-rank.
Note: Can only be used twice per battle with a cooldown of 4 turns.
Note: Can be sustained up to 3 turns for each use, but sustaining the technique prolongs the restrictive effects during that time it is sustained.
Note: User cannot use any Jinton/Earth/Fire/Wind/Yin techniques while this technique is active.

You are forgiven for i am the lord of Absolution...

The shards wrapped around Kiana's body and removed completely from this plane of existence.
 

McRazor

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While Kiana was taking alot of damage, her body still existed in the mortal plane yet her mind was shattered. Just like Alucards expectations..

As a Child of Tiamat i cannot let your body remain. It's nothing personal...

Alucard gathered up his chakra and utilized his Yin/Dust release technique. What appeared to be solidified shards of dust release formed behind his back, appearing as a pair of angelic black wings with a Cyan flare to it. With the wings gathering like feathers he looked down on Kiana's lifeless body.

(Jinton/Inton: Shamen | Dust/Yin Release: Absolution)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 70 (-20/turn) + 10 = 80
Damage: 140 + 40 + 20 = 200
Description: Absolution is an advanced form of Dust release in which the user incorporates the unique trait of Yin release to solidify the the naturally energetic form of the Dust chakra. Instead, the form of the Jinton will take that of a stream of easily manipulative shards with the same disintegrating properties as its pure energetic form. On touch, these shards will travel through any target and disintegrate anything they touch(in accordance to S/W of Dust release). These shards are able to move and take the shape of anything due to Yin and Shape manipulation abilities. The shards will always originate from the users body and can have an extended duration on the field if the user wishes, which requires more chakra and extends the restrictions the user gets originally by the length the user keeps the technique active. In accordance to the properties of the Hungry Ghost technique, Absolution carries a debuff similar to that of the Hungry Ghost except it will only interract with techniques it clashes with and will not carry any parasitic properties once the technique defeats another(if it does) of course. The shards are a beautiful sight to behold, which is another property of the Yin aspect and gained passively. The shards are completely jet black and has a cyan flare to their exterior like a cold meteorite. This is purely an aesthetic property and carries no weight in battle.

Note: When the user has performed this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dust release techniques above A-rank.
Note: Can only be used twice per battle with a cooldown of 4 turns.
Note: Can be sustained up to 3 turns for each use, but sustaining the technique prolongs the restrictive effects during that time it is sustained.
Note: User cannot use any Jinton/Earth/Fire/Wind/Yin techniques while this technique is active.

You are forgiven for i am the lord of Absolution...

The shards wrapped around Kiana's body and removed completely from this plane of existence.
As her body was turned to dust, a puff of smoke could be seen. As it spread, a funky smell could be noticed. Kiana left a fart for her opponent to sniff.
 
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