Players will not use their own biography for this Event and will share the same stats as everyone else, with the exception that they get to choose a different Carving Tool to use to slay the Pumpkin Opponents they will be fighting against. Despite not using your own biography for this Event, feel free to give your character a face and personality. Hey maybe it should be someone dressed up for the Halloween Pumpkin Carving Competition that just got hijacked?
There is no Standard HP or Chakra Recovery during the Event. Use it wisely.
Hitting 0 HP means you are out! (Scoring whatever you managed to so far).
CHOOSE ONE TOOL
Type: Weapon Rank: B Range: Short Chakra: N/A Damage: N/A Description: A Katana with ridges in the blade like a saw. The Carving Katana has 30 REND. The user may spend 20 Chakra to increase their REND by 10. The user has a choice to apply REND this turn even if it was triggered in the previous turn, however it can only be applied to ONE technique.
Type: Weapon Rank: B Range: Short Chakra: N/A Damage:
Description: A Spear with ridges in the blade like a saw. The user may utilise Kenjutsu techniques even when they describe utilising a sword. During a Fight the user will always go first and their first post will include REND. The Carving Spear has 20 REND.
Type: Weapon Rank: B Range: Short Chakra: N/A Damage: N/A Description: A pair of daggers with ridges in the blade like a saw. The user may utilise Kenjutsu techniques even when they describe utilising a sword. The user will also have access to Kenjutsu techniques that require a pair of chakra blades, these techniques increase the Carving Daggers’ REND by 10. The Carving Daggers have 20 REND normally, The user may spend 20 Chakra to apply REND to a Third Technique in their move.
REND: Damage that bypasses neutral technique clashes, the Rend Damage described in the Weapon going through to the opponent’s Health when a clash comes up neutral or stronger. The user will ONLY gain Rend in a post following one that Rend was not used. Rend is applied to TWO of the three user’s techniques in the post which they must choose. Carving Tools will bypass some of these restrictions.
Note: Rend is not a Damage Boost to the applied techniques, and does not add to the total. The Damage only goes through once the clashes are resolved and it is the only damage described that goes through on neutral clashes. Rend also ignores Damage Shaving.
The Player must declare they are leaving the landmark and where they are going in the post. They will then have to wait 2 hours before arriving in the next Landmark.
Link in your new post, the previous post where you travelled from so that your Halloween Journey can be tracked.
Players can only travel to Landmarks they are adjacent to, the Main Pumpkin Patch is adjacent to all landmarks whereas the others are only adjacent to the Main Pumpkin Patch.
When a Player posts in a new Landmark they must FIGHT immediately.
FIGHT Rules
The Player will fight a "Pumpkin Head", unless they have entered a new landmark they will roll a D100in their new post, this will determine a potentially new opponent. Role Values are described in each of the Pumpkins' Stats Below.
If the Player has remained in the same Landmark, they are fixed fighting a "Pumpkin Head".
The Player will make a new thread fighting their designated opponent and their opponent will attack first (Unless they own the Carving Spear).
The Player should read the Pumpkin’s Statistics Carefully so that they can fight them accurately. Post the Pumpkin’s Statistics in the first post of the thread to help.
When a Fight is finished the Player will return to the Landmark to MOVE or FIGHT again.
Players cannot fight each other.
How Fighting the Pumpkins Works. Normal Battle Rules apply for the most part. The Player will post for the Pumpkin Opponents, when they do they will roll 3 D20’s in that post, they will determine the 3 moves the Pumpkin Opponents will be using from their designated move set below. It is then up to the player to defend against and counter these moves.
When the Pumpkin opponents make their move and they do not defend against oncoming attacks in a suitable fashion (REND Damage Does NOT interrupt the opponent), they will take the damage they haven’t countered and will then proceed with their attack as usual, repeating the need for the player to defend and counterattack. Pumpkins are IMMUNE to Critical Hits and do NOT abide by the Fatigue System and will continue to fight at full strength until their health reaches 0.
Pumpkins are defeated when their health reaches 0. Upon defeating a Pumpkin opponent roll a D6 at the end of your battle thread and receive a loot drop depending on which Landmark you are in (Described in the first post of each Landmark).
Take Liberties once the Die are rolled, because there is only Techniques with no filler description being thrown your way. If you think you could defend your own move with the ones being presented, assume it works, make the fight flow! Remember you will be rewarded for creativity as well.
When the event is over, RP Sensei and Moderators will go through the fights to determine that they were fought accurately and that Players actually defeated the number of Pumpkins they have declared. If it is determined you did not successfully fully defeat your Pumpkin Opponent your "Points" will be measured in how much health of damage you did to them. Defeating a Pumpkin properly and fully yields a +20% bonus of points (300, 600, 900).
A 5'7" Green Humanoid Form, not entirely shaped into a person but it has root-like limbs and fingers and feet. A variety in sizes of leaves sprouting from different points of this overgrown mess. On what can only be described as it's shoulders is a Pumpkin! With a Face! Behind that mischievous expression it flickers with warm orange light.
HP: 250
Chakra: Infinite
MIND 0
BODY 3
SPIRIT 2
AGILITY 2
DEXTERITY 3
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Special Rules [FRENZY]: Upon reaching 50 Health or Lower, the Pumpkin Head will go into a state of FRENZY. Once it is their turn all of their attacks will increase by +20 Damage.
(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.
(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
(Fōringu Hōyō) Falling Embrace
Rank: D
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user runs at the enemy and tackles them, slamming them into the earth.
(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:20
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the opponent with a forwarding palm thrust.
(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will jump into the opponent thrusting their shoulder to strike them.
(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description: A powerful shoulder smash followed by a strong punch.
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.
(Appākatto) Uppercut
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.
(Daburufisuto) Double Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.
(Tomoenage) Monkey Flip
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.
(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
(Rīfukonbo) Leaf Combo
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user performs a small combo where he starts by punching the enemy in the chest and then a punch to the gut, and then a powerful palm thrust, pushing him down to the earth.
(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.
(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.
(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
(Rīfu Jōshō Saikuron) Leaf Rising Cyclone
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Spinning on his foot, the user strikes the enemy with a strong back-fist, followed by a kick with the alternating leg to force him away.
(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.
P U M P K I N K N I G H T Rolls on 71 - 90
Description
Statistics
A Taller 6'0" Pumpkin Head, the Exact same creature - except it has ransacked the Armoury and acquired some Plate Armour. This Hardy Pumpkin Head has thicker roots and a stronger build, even wearing Armour it can have bursts of speed. The Pumpkin Knight also Wields a Long Sword and somehow knows how to use it.
HP: 500
Chakra: Infinite
MIND 0
BODY 10
SPIRIT 3
AGILITY 4
DEXTERITY 3
Specialties
Sword Related Attacks
__________________________________________
(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will jump into the opponent thrusting their shoulder to strike them.
(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description: A powerful shoulder smash followed by a strong punch.
(Tsumazuki Tātoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.
(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.
(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will jump into the opponent thrusting their shoulder to strike them.
(Surasshu) - Slash
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Bukijutsu, the user will begin by using one of their weapons to deliver a simple attack by swinging the weapon in an arc. The user is free to do variations of angles with this technique, allowing attacks from unpredictable locations. This technique works with weapons of all types including sharp and blunt.
( Ken Rendan no Jutsu ) - Sword Barrage Technique
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing damage to their enemy.
( Ikari Nomikomu no Jutsu ) - Fury Swallow Technique
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the opponent a few times and finishes them with two final slashes with their blade or sword.
( Kumo-Ryū Omotegiri ) - Cloud-Style Front Beheading
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage: 30
Description: The user slashes forwards in front of them with their sword to strike the enemy target.
( Ken Rendan no Jutsu ) - Sword Barrage Technique
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing damage to their enemy.
( Kumo-Ryū Omotegiri ) - Cloud-Style Front Beheading
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage: 30
Description: The user slashes forwards in front of them with their sword to strike the enemy target.
(Suiryoku) - Thrust
Type: Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: One of the simplest moves in Bukijutsu, the user will thrust their weapon at the opponent with a rapid motion, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack.
(Rasen-jō no kumonokayoiji) - Spiral Cloud Passage
Type: Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A slightly more advanced aspect of Bukijutsu, the user will swing their weapon at the opponent in a rapid flurry, striking them very quickly from multiple angles. With such a large volume of attacks, the opponent will be hard pressed to defend.
(Surasshu) - Slash
Type: Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: One of the simplest moves in Bukijutsu, the user will begin by using one of their weapons to deliver a simple attack by swinging the weapon in an arc. The user is free to do variations of angles with this technique, allowing attacks from unpredictable locations. This technique works with weapons of all types including sharp and blunt.
( Bakuchi Tori Kuzu Oujou ) – Gambling Bird Arrowroot Death
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user bolts in front of the enemy who they then strike with their sword handle before delivering several kicks that sends the enemy into the air. The user then bolts to the enemy who they then punch violently into an obstacle.
(Suiryoku) - Thrust
Type: Offensive
Rank: B
Range: Short
Chakra: N/A
Damage: 40
Description: One of the simplest moves in Bukijutsu, the user will thrust their weapon at the opponent with a rapid motion, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack.
(Surasshu) - Slash
Type: Offensive
Rank: B
Range: Short
Chakra: N/A
Damage: 40
Description: One of the simplest moves in Bukijutsu, the user will begin by using one of their weapons to deliver a simple attack by swinging the weapon in an arc. The user is free to do variations of angles with this technique, allowing attacks from unpredictable locations. This technique works with weapons of all types including sharp and blunt.
(Rasen-jō no kumonokayoiji) - Spiral Cloud Passage
Type: Offensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: A slightly more advanced aspect of Bukijutsu, the user will swing their weapon at the opponent in a rapid flurry, striking them very quickly from multiple angles. With such a large volume of attacks, the opponent will be hard pressed to defend.
(Furōtingupassēji) - Floating Passage
Type: Offensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: A slightly more advanced aspect of Bukijutsu, the user will thrust their weapon at the opponent in a rapid flurry, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack. With such a large volume of attacks, the opponent will be hard pressed to defend.
(Mikiri) - Anticipate
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: A very advanced aspect of Bukijutsu entails dodging enemy attacks and responding immediately with a counter attack, by performing a dodge at the right moment the user is capable of moving inside or outside the opponents guard and returning an attack. This ability allows an immediate counter attack following the dodge that occurs with a 3x speed increase.
P U M P K I N C A V A L I E R Rolls on 91 - 100
Description
Statistics
A Pumpkin Knight on a Horse. Yes, It's on a Horse. The Horse is Evil too, don't worry.
HP: 750
Chakra: Infinite
MIND 0
BODY 7
SPIRIT 4
AGILITY 8
DEXTERITY 3
Specialties
Their Entire Moveset
_________________________________________
Special Rules [UnDullahan'd]: When the Pumpkin Cavalier is reduced to 500 Health or lower, it's Horse dies. It then becomes a Pumpkin Knight with the Pumpkin Knight's Moveset and Attributes. Keep in Mind that big change in Speed and Body.
(Kyozetsu) - Rejection!
Type: Supplementary
Rank: E
Range: Short
Chakra: N/A
Damage: N/A
Description: The User's Mount panics and rejects them, forcing them off it's back and fleeing from the battle. The User's health is reduced to 500.
(Kazoeru) - Count
Type: Supplementary
Rank: D
Range: Short
Chakra: N/A
Damage: N/A
Description: The User's Mount stirs in place, watching and deciding where to move. The user's next Die roll gets +1 added to the result and that number becomes the new result. If the result is still "Count", then it stacks with that one onto the next and so forth until the rolled Technique is not "Count".
(Kazoeru) - Count
Type: Supplementary
Rank: D
Range: Short
Chakra: N/A
Damage: N/A
Description: The User's Mount stirs in place, watching and deciding where to move. The user's next Die roll gets +1 added to the result and that number becomes the new result. If the result is still "Count", then it stacks with that one onto the next and so forth until the rolled Technique is not "Count".
(Kikku) Horse Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: The user's mount will simply hit the opponent with a kick from one of it's front legs, rising on it's hind legs.
(Kazoeru) - Count
Type: Supplementary
Rank: D
Range: Short
Chakra: N/A
Damage: N/A
Description: The User's Mount stirs in place, watching and deciding where to move. The user's next Die roll gets +1 added to the result and that number becomes the new result. If the result is still "Count", then it stacks with that one onto the next and so forth until the rolled Technique is not "Count".
(Kazoeru) - Count
Type: Supplementary
Rank: D
Range: Short
Chakra: N/A
Damage: N/A
Description: The User's Mount stirs in place, watching and deciding where to move. The user's next Die roll gets +1 added to the result and that number becomes the new result. If the result is still "Count", then it stacks with that one onto the next and so forth until the rolled Technique is not "Count".
(Kikku) Horse Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: The user's mount will simply hit the opponent with a kick from one of it's front legs, rising on it's hind legs.
(Kazoeru) - Charge!
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra: N/A
Damage: 30
Description: The User on top of their Mount will charge at the target, using the speed of their mount and it's size as a battering ram into their opponent to knock them over with force. If the next technique following this one is a Melee attack it gains +10 Damage.
(Kazoeru) - Charge!
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra: N/A
Damage: 30
Description: The User on top of their Mount will charge at the target, using the speed of their mount and it's size as a battering ram into their opponent to knock them over with force. If the next technique following this one is a Melee attack it gains +10 Damage.
(Kazoeru) - Charge!
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra: N/A
Damage: 30
Description: The User on top of their Mount will charge at the target, using the speed of their mount and it's size as a battering ram into their opponent to knock them over with force. If the next technique following this one is a Melee attack it gains +10 Damage.
(Kazoeru) - Charge!
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra: N/A
Damage: 30
Description: The User on top of their Mount will charge at the target, using the speed of their mount and it's size as a battering ram into their opponent to knock them over with force. If the next technique following this one is a Melee attack it gains +10 Damage.
(Surasshu) - Slash
Type: Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: One of the simplest moves in Bukijutsu, the user will begin by using one of their weapons to deliver a simple attack by swinging the weapon in an arc. The user is free to do variations of angles with this technique, allowing attacks from unpredictable locations. This technique works with weapons of all types including sharp and blunt.
(Suiryoku) - Thrust
Type: Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: One of the simplest moves in Bukijutsu, the user will thrust their weapon at the opponent with a rapid motion, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack.
(Surasshu) - Slash
Type: Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: One of the simplest moves in Bukijutsu, the user will begin by using one of their weapons to deliver a simple attack by swinging the weapon in an arc. The user is free to do variations of angles with this technique, allowing attacks from unpredictable locations. This technique works with weapons of all types including sharp and blunt.
(Surasshu) - Slash
Type: Offensive
Rank: B
Range: Short
Chakra: N/A
Damage: 40
Description: One of the simplest moves in Bukijutsu, the user will begin by using one of their weapons to deliver a simple attack by swinging the weapon in an arc. The user is free to do variations of angles with this technique, allowing attacks from unpredictable locations. This technique works with weapons of all types including sharp and blunt.
(Suiryoku) - Thrust
Type: Offensive
Rank: B
Range: Short
Chakra: N/A
Damage: 40
Description: One of the simplest moves in Bukijutsu, the user will thrust their weapon at the opponent with a rapid motion, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack.
(Surasshu) - Slash
Type: Offensive
Rank: B
Range: Short
Chakra: N/A
Damage: 40
Description: One of the simplest moves in Bukijutsu, the user will begin by using one of their weapons to deliver a simple attack by swinging the weapon in an arc. The user is free to do variations of angles with this technique, allowing attacks from unpredictable locations. This technique works with weapons of all types including sharp and blunt.
(Kikku) Horse Rear Kick
Type: Offensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: The user's mount will strike their opponent with one of it's powerful back legs, spinning around if it must to hit the target. If this technique renders at least SOME damage to the opponent, reduce their next roll (no matter the value) to a 1.
(Kikku) Horse Rear Kick
Type: Offensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: The user's mount will strike their opponent with one of it's powerful back legs, spinning around if it must to hit the target. If this technique renders at least SOME damage to the opponent, reduce their next roll (no matter the value) to a 1.
(Mikiri) - Anticipate
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: A very advanced aspect of Bukijutsu entails dodging enemy attacks and responding immediately with a counter attack, by performing a dodge at the right moment the user is capable of moving inside or outside the opponents guard and returning an attack. This ability allows an immediate counter attack following the dodge that occurs with a 3x speed increase.
Reduce the user's next roll (no matter the value) to a 1.