[CFS] Propulsion into more power

Drāgy

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I apologize for my inactive, I have been busy as well. I don't have any questions, they are pretty straightforward. Good job on them though, I am likewise liking that we can use them more than two times now.
 

McRazor

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New techniques. Questions?

Oto Suishin: Buki no nagare | Sound Propulsion: Weapon Flow
Type: Offensive/Supplementary
Rank: B rank
Range: Short (slash)/Long (throw)
Chakra: 20
Damage: 40 (+20 if supplementary)
Description: Following the basic principle behind sound propulsion, the user can improve the lethality of his weapons and other various ninja tools. For slashes with swords, the user can eject a pressure wave from his hand in the opposite direction of the slash in order to increase the speed, as well as potency of the slash. Likewise, when throwing kunai, shuriken or other various ninja tools, the user can drastically increase their speed by ejecting a high pressure sound wave from his hand in the opposite direction of the thrown object. This will increase the momentum behind the throw and propel the object through the air faster than regular or even chakra coated ninja tools. If used on its own in order to improve the effectiveness of free form movements, then this technique assumes damage values of a B rank technique. However, if used as a supplementary technique in order to increase the power of a regular kenjutsu or taijutsu technique, it adds +20 to its damage output.
Note: Can only be used by Sound Propulsion students

Oto Suishin: Uso o tsuku buki | Sound Propulsion: Deceitful Weaponry
Type: Supplementary
Rank: B rank
Range: Short (slash) /Mid (throw)
Chakra: 20
Damage: N/A
Description: After using Sound Propulsion: Weapon Flow, the user can use the residue sound chakra from the highly pressurized sound wave in order to put a visual genjutsu on the opponent. Upon placing the opponent into the genjutsu, he would see the slash or throw as multiple slashes or a volley of thrown weapons. Basically, after performing a propulsed slash with a sword, the opponent would see it as if the user performed the slash at such a great speed that it leaves a blur behind, making it seem as if they are multiple simultaneous slashes. This is aimed at making it harder for the opponent to know which slash is the real one and which one to defend from. Same goes for thrown weapons and ninja tools, except that they appear as if they're thrown in a volley in order to cover a greater area. In reality, the user performed one action and can take advantage of the confused opponent. Due to the nature of Sound Propulsion and the innate working of genjutsu within the fighting style, it is very easy to place the genjutsu on the opponent, taking very little to virtually no time since the chakra is already there, expulsed from the users tenketsu.
Note: Can only be used by Sound Propulsion students
Note: Can only be used 3 times per battle.

Oto Suishin: Suishin kurōn sakkaku | Sound Propulsion: Propulsion Clone Illusion
Type: Supplementary
Rank: B rank
Range: Short/Mid
Chakra: 20
Damage: N/A
Description: Using this technique and following the principles of sound propulsion, the user will perform a concentrated full body propulsion in order to launch himself at the opponent or out of harms way and he will use the residue chakra after the propulsion in order to place a genjutsu upon the opponent. As the user propulses his body, the opponent will see a clone of the users body appear. It will seems to him as the user charged at him so quickly that he managed to split his body in the process, leaving a perfect copy of himself behind. Furthermore, in the illusion the clone will charge at the opponent, mirror mimicking the users movements. This means that the clone will do the same movements as the user but with the opposite hand or leg, for example. Once the clone reaches the opponent it disappears leaving the opponent with the sore reality.
Note: Can only be used by Sound Propulsion students
Note: Can only be used 3 times per battle
 
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Erzo

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New techniques. Questions?

Oto Suishin: Buki no nagare | Sound Propulsion: Weapon Flow
Type: Offensive/Supplementary
Rank: B rank
Range: Short (slash)/Long (throw)
Chakra: 20
Damage: 40 (+20 if supplementary)
Description: Following the basic principle behind sound propulsion, the user can improve the lethality of his weapons and other various ninja tools. For slashes with swords, the user can eject a pressure wave from his hand in the opposite direction of the slash in order to increase the speed, as well as potency of the slash. Likewise, when throwing kunai, shuriken or other various ninja tools, the user can drastically increase their speed by ejecting a high pressure sound wave from his hand in the opposite direction of the thrown object. This will increase the momentum behind the throw and propel the object through the air faster than regular or even chakra coated ninja tools. If used on its own in order to improve the effectiveness of free form movements, then this technique assumes damage values of a B rank technique. However, if used as a supplementary technique in order to increase the power of a regular kenjutsu or taijutsu technique, it adds +20 to its damage output.
Note: Can only be used by Sound Propulsion students

Oto Suishin: Uso o tsuku buki | Sound Propulsion: Deceitful Weaponry
Type: Supplementary
Rank: B rank
Range: Short (slash) /Mid (throw)
Chakra: 20
Damage: N/A
Description: After using Sound Propulsion: Weapon Flow, the user can use the residue sound chakra from the highly pressurized sound wave in order to put a visual genjutsu on the opponent. Upon placing the opponent into the genjutsu, he would see the slash or throw as multiple slashes or a volley of thrown weapons. Basically, after performing a propulsed slash with a sword, the opponent would see it as if the user performed the slash at such a great speed that it leaves a blur behind, making it seem as if they are multiple simultaneous slashes. This is aimed at making it harder for the opponent to know which slash is the real one and which one to defend from. Same goes for thrown weapons and ninja tools, except that they appear as if they're thrown in a volley in order to cover a greater area. In reality, the user performed one action and can take advantage of the confused opponent. Due to the nature of Sound Propulsion and the innate working of genjutsu within the fighting style, it is very easy to place the genjutsu on the opponent, taking very little to virtually no time since the chakra is already there, expulsed from the users tenketsu.
Note: Can only be used by Sound Propulsion students
Note: Can only be used 3 times per battle.

Oto Suishin: Suishin kurōn sakkaku | Sound Propulsion: Propulsion Clone Illusion
Type: Supplementary
Rank: B rank
Range: Short/Mid
Chakra: 20
Damage: N/A
Description: Using this technique and following the principles of sound propulsion, the user will perform a concentrated full body propulsion in order to launch himself at the opponent or out of harms way and he will use the residue chakra after the propulsion in order to place a genjutsu upon the opponent. As the user propulses his body, the opponent will see a clone of the users body appear. It will seems to him as the user charged at him so quickly that he managed to split his body in the process, leaving a perfect copy of himself behind. Furthermore, in the illusion the clone will charge at the opponent, mirror mimicking the users movements. This means that the clone will do the same movements as the user but with the opposite hand or leg, for example. Once the clone reaches the opponent it disappears leaving the opponent with the sore reality.
Note: Can only be used by Sound Propulsion students
Note: Can only be used 3 times per battle
Nice techs.
Question about the first two, if I used the first and posted the second straight after, would it act within the same time-frame, or could my opponent interrupt that sequence?

I really like the third tech. Good way of avoiding something whilst confusing the opponent at the same time, giving you time to do whatever else.

Make stronger jutsus, I want to see some OP S-rank shit :)
 

McRazor

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Nice techs.
Question about the first two, if I used the first and posted the second straight after, would it act within the same time-frame, or could my opponent interrupt that sequence?

I really like the third tech. Good way of avoiding something whilst confusing the opponent at the same time, giving you time to do whatever else.

Make stronger jutsus, I want to see some OP S-rank shit :)
He lives.

That was my original intention and that's how i made them but chris said no and he removed a line where they could be done in the same timeframe. So unfortunately, no.

Yes, multipurpose. It lets you avoud something, charge at the opponent and place him under genjutsu, all with one use. Isn't that strong enough?._.
This isn't really the type of cfs that has op s rank shit, but im still cooking something. If you check the pending techs youll see ive got something to your liking.
 

Erzo

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He lives.

That was my original intention and that's how i made them but chris said no and he removed a line where they could be done in the same timeframe. So unfortunately, no.

Yes, multipurpose. It lets you avoud something, charge at the opponent and place him under genjutsu, all with one use. Isn't that strong enough?._.
This isn't really the type of cfs that has op s rank shit, but im still cooking something. If you check the pending techs youll see ive got something to your liking.
Cool cool, I'll check them out.

And I wasn't being really serious with that lol, I like supplementary jutsus and cheeky ''i escape/come at you but you're in a gen lol'' jutsus.
 

McRazor

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Cool cool, I'll check them out.

And I wasn't being really serious with that lol, I like supplementary jutsus and cheeky ''i escape/come at you but you're in a gen lol'' jutsus.
Here you go, two new ones that are focused on power.

Oto Suishin: Gōin'na | Sound Propulsion: Brute Force
Type: Offensive
Rank: S rank
Range: Short
Chakra: 40
Damage: 80
Description: With the sole purpose of brute forcing his limb trough his opponent, in order to incapacitate him and deal as much damage as possible, the user ejects a high pressure soundwave out of his body. The attack follows the custom fighting styles principles in order to propulse a limb forward. The only difference between this technique and any regular strong fist technique is the fact that the punch never actually connects. Virtually, just before hitting the opponent, the user ejects a soundwave from his limb in order to stop that limbs movement, similar to the Repulsion technique, but instead, the ejected soundwave hits the opponent causing massive internal damage. The high frequency due to the vibration of the air particles, tears its way through the skin tissue of the opponent and does great damage to the opponents flesh all the way to the bone. Once it hits the bone, it resonates within it and the resonation spreads through the whole skeleton thanks to the joints holding the skeleton together, causing agonyzing pain.
Note: Can only be used by Sound Propulsion students
Note: Can't use S rank Sound Propulsion or Sound Release techniques in the same and next turn
Note: Can only be used 2 times per battle

A simple technique where you propulse your limb to punch and hit something and just before hitting you stop that arm and release a powerful soundwave that ****s shit up.

Oto Suishin: Kiken'na bachi | Sound Propulsion: Risky Repellence
Type: Deffensive
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description: Using this technique, the user can release a 360° omnidirectional burst of highly pressurized sound waves from his body in order to stop and repel projectiles and weapons thrown or swung at the user. This technique is a bit different than most of the Sound Propulsion techniques because it isn't focused in a specific direction in order to provoke movement, thus why the user isn't propulsed in any direction either. This is possible because the burst is omnidirectional, meaning that it pushes at the users body from all sides simultaneously, leaving him at the same place, unharmed. However, the highly pressurized sound waves used would be able to repel aforementioned techniques used against the user because they're based on the principles of the Repulsion technique. Logically, since the highly pressurized sound waves are made of sound chakra, they would follow the strengths and weaknesses for sound release. Timing of this technique is of utmost importance in order to execute it properly. If the user performs the technique too early then the pressurized sound waves would form a shield-like construct around the user and simply stop the incoming technique, but if they were timed to collide with the incoming technique at its zenith, it would be able to repel the technique backwards at the opponent due to its momentum. This works only for projectile techniques, taijutsu and kenjutsu techniques as well as free form variations of the latter two. The zenith of the high pressure sound wave is at half of short range from the users body. Due to the nature of the technique, it's impeccable need for timing and the fact that it doesn't produce destructive soundwaves, this technique can't be used to harm the opponent directly if he comes into range of the technique, and can only be used to forcefully push him back. The defense lasts for a turn, after which the soundwaves dissipate. This technique is used as a last resort defense, when everything else fails.
Note: Can only be used by Sound Propulsion students
Note: Can't use S rank Sound Propulsion or Sound Release techniques in the same and next turn
Note: Can only be used 2 times per battle
Note: Need to wait at least one turn before using again

Your ultimate defense technique. Depending on your timing you can either stop or deflect incoming projectiles. Just gotta be careful with the strengths and weaknesses as well as your timing.
 

Erzo

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Here you go, two new ones that are focused on power.

Oto Suishin: Gōin'na | Sound Propulsion: Brute Force
Type: Offensive
Rank: S rank
Range: Short
Chakra: 40
Damage: 80
Description: With the sole purpose of brute forcing his limb trough his opponent, in order to incapacitate him and deal as much damage as possible, the user ejects a high pressure soundwave out of his body. The attack follows the custom fighting styles principles in order to propulse a limb forward. The only difference between this technique and any regular strong fist technique is the fact that the punch never actually connects. Virtually, just before hitting the opponent, the user ejects a soundwave from his limb in order to stop that limbs movement, similar to the Repulsion technique, but instead, the ejected soundwave hits the opponent causing massive internal damage. The high frequency due to the vibration of the air particles, tears its way through the skin tissue of the opponent and does great damage to the opponents flesh all the way to the bone. Once it hits the bone, it resonates within it and the resonation spreads through the whole skeleton thanks to the joints holding the skeleton together, causing agonyzing pain.
Note: Can only be used by Sound Propulsion students
Note: Can't use S rank Sound Propulsion or Sound Release techniques in the same and next turn
Note: Can only be used 2 times per battle

A simple technique where you propulse your limb to punch and hit something and just before hitting you stop that arm and release a powerful soundwave that ****s shit up.

Oto Suishin: Kiken'na bachi | Sound Propulsion: Risky Repellence
Type: Deffensive
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description: Using this technique, the user can release a 360° omnidirectional burst of highly pressurized sound waves from his body in order to stop and repel projectiles and weapons thrown or swung at the user. This technique is a bit different than most of the Sound Propulsion techniques because it isn't focused in a specific direction in order to provoke movement, thus why the user isn't propulsed in any direction either. This is possible because the burst is omnidirectional, meaning that it pushes at the users body from all sides simultaneously, leaving him at the same place, unharmed. However, the highly pressurized sound waves used would be able to repel aforementioned techniques used against the user because they're based on the principles of the Repulsion technique. Logically, since the highly pressurized sound waves are made of sound chakra, they would follow the strengths and weaknesses for sound release. Timing of this technique is of utmost importance in order to execute it properly. If the user performs the technique too early then the pressurized sound waves would form a shield-like construct around the user and simply stop the incoming technique, but if they were timed to collide with the incoming technique at its zenith, it would be able to repel the technique backwards at the opponent due to its momentum. This works only for projectile techniques, taijutsu and kenjutsu techniques as well as free form variations of the latter two. The zenith of the high pressure sound wave is at half of short range from the users body. Due to the nature of the technique, it's impeccable need for timing and the fact that it doesn't produce destructive soundwaves, this technique can't be used to harm the opponent directly if he comes into range of the technique, and can only be used to forcefully push him back. The defense lasts for a turn, after which the soundwaves dissipate. This technique is used as a last resort defense, when everything else fails.
Note: Can only be used by Sound Propulsion students
Note: Can't use S rank Sound Propulsion or Sound Release techniques in the same and next turn
Note: Can only be used 2 times per battle
Note: Need to wait at least one turn before using again

Your ultimate defense technique. Depending on your timing you can either stop or deflect incoming projectiles. Just gotta be careful with the strengths and weaknesses as well as your timing.
Really cool techniques.

First one is sorta harsh when facing against opponents without sensing and they're just about to punch you like its ok lol. If you go to punch them and they accept your challenge and are attempting to punch back, it's pretty much GG.

Second is defensive, and my kinda style. I had a question, I have a Sound CJ which supports defensive sound jutsus, so would it work with this?

(Ototon: Heka no Kaiteki ) - Sound Release: Heka's Comfort
Show
Type: Defence/Supplementary
Rank: B
Range: Short - Long (depends on jutsu its backing)
Chakra Cost: 20
Damage Points: N/A
Description: Heka's Comfort is a jutsu versed in its supplement use of supporting other defensive and supplementary jutsus. Not having any power or use by itself, it's a jutsu used alongside another sound jutsu, allowing its use to be instant, and within the same time frame. It works by the release of sound waves which mimic the properties/abilities of the previously used jutsu, allowing this jutsu to act as back up and further strength, which is clearly shown as it allows the previously used sound jutsu to work against jutsus 1 rank higher than their usual limit. However, as mentioned, this by no means can do any damage by itself, nor when used alongside Sound jutsus which are able to deal damage. It's uses are purely supplementary and for defence purposes and thus can only be used alongside jutsus which are of the same type.
~ Can only be taught by Erzo. Can only be used 4 times with a turn wait after each usage.
 

McRazor

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Really cool techniques.

First one is sorta harsh when facing against opponents without sensing and they're just about to punch you like its ok lol. If you go to punch them and they accept your challenge and are attempting to punch back, it's pretty much GG.

Second is defensive, and my kinda style. I had a question, I have a Sound CJ which supports defensive sound jutsus, so would it work with this?

(Ototon: Heka no Kaiteki ) - Sound Release: Heka's Comfort
Show
Type: Defence/Supplementary
Rank: B
Range: Short - Long (depends on jutsu its backing)
Chakra Cost: 20
Damage Points: N/A
Description: Heka's Comfort is a jutsu versed in its supplement use of supporting other defensive and supplementary jutsus. Not having any power or use by itself, it's a jutsu used alongside another sound jutsu, allowing its use to be instant, and within the same time frame. It works by the release of sound waves which mimic the properties/abilities of the previously used jutsu, allowing this jutsu to act as back up and further strength, which is clearly shown as it allows the previously used sound jutsu to work against jutsus 1 rank higher than their usual limit. However, as mentioned, this by no means can do any damage by itself, nor when used alongside Sound jutsus which are able to deal damage. It's uses are purely supplementary and for defence purposes and thus can only be used alongside jutsus which are of the same type.
~ Can only be taught by Erzo. Can only be used 4 times with a turn wait after each usage.
I don't see why not. Love the technique. Teach me, yes?
 
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