[Shop] Priest's Scriptures

Priest

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Priest's Holy Scripture

Water

Suiton: Joi Toisu - Water Style: Joy Toys -1500 kumi
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user after 3 handseals, will spit a large volume of spiralling water ball at immense speed towards the opponent then at the snap of his finger the big ball vanishes into thousands bullets sized water spheres with smiley faces. The now smaller water balls now gains more speed, x2 of the original speed of the large ball and they gain a wider range of impact. However instead of a piercing effect, each of the smileys explodes/violently burst outwards upon impact with each causing an explosion equivalent to a generic paper bomb.
-Usable 3x per battle
-No suiton above S-rank next turn
-A turn cool down inbetween usage
-Must be taught by Priest
Spots: 3/6
Spots left: 3

Earth

Doton: Kyojin no Aizengaadu - Earth Release: Troll of Eisengard -900 kumi
Rank: Forbidden
Type: Offensive/Suplementary
Range: Short - Long
Chakra cost: 50(+20 per turn active)
Damage points: 90(-30 to user due to chakra strain)
Description: An advance earth chakra manipulation where the user creates (short range of him) a giant mud troll the same size as the "great stone golem". This mud troll is able to move about up to long range and acts via the user's will. Due to semi-intangibility of mud, the troll is immune to weapons and most physical attacks as they would just pass through it, however is weak to wood, lightning, etc following its elemental weakness towards other elements. The troll regenerates when hit by attacks that aren't enough to destroy it at once as it churns for more mud as it moves on the ground. The troll however can sweep a large area with mud flood and can extend his body. Due to its semi-intangibility, It can't break through most solid matter , however it can be fatal when a human recieves a direct hit. The user however, would be exhausted after the troll is out of play and find it hard to mold earth chakra thus can't use doton for next 2 turns and at the same time he is only able to use 2 moves per turn for next 2 turns
+++Mud flood count as a move out of the 3 moves and is equivalent to A-rank mid range
earth
+++useable only once
+++User recieves +30 damage due to chakra strain
+++No doton for the next 2 turns after troll is out of play.
+++The user can only use two moves for the next two turns after troll is out of play
+++Stays on the field for 3 turns after which it crumbles forming a huge pile of mud. However it can be destroyed before then where, depending on the technique used to destroy it may or may not leave the mud pile behind.
+++No A-rank and above Earth when troll is on the field
Spots: 4/6
Spots left: 2


Doton: Shaolin Saka - Earth Release: Shaolin Soccer -600kumi
Type: Offense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Point: 80
Description: The user after 5 handseals, channels his doton chakra into the ground short range of him, then he stomps his leg making up to 3 big boulders (x2 size of a normal soccerball) rise from the ground shaped into soccer balls. The user while hardening his legs also using doton chakra, momentarily leaps into air and with swift continuous spinning movement, kicks each balls separately towards the opponent with extreme power at different angles(overall kicking takes 1sec and can be directed in any direction the user is facing). the rock balls proceeds towards the opponent at fast speed. However it can still be seen and tracked by normal eyes. its procession carries a force that rub itself against air resistance therefore making it to be coated in fire due to air friction as soon as they are kicked. due to the additional fire coating which requires no katon chakra, Ball can break through S-rank earth and A-rank if splitted into 2, can break B- rank earth if 3 balls were made.
++Note++
-No S-rank Doton in the same turn or next -Usable only twice
- Added Fire doesn't grant advantage against Wind Release or any element that Fire is strong against.
-Requires one turn rest in between usage
Spots: 1/6
Spots left: 5


Doton: Doro Yubi Funsha Kei - Earth Style: Mud Finger Jet Whip -500 kumi
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: An alternate earth release where the user compresses mud into his fingers then shoots out fast concentrated mud which are still connected to the finger through an elastic and glossy thin line of mud. The tip of the whip is made of dense mud with a cone shape while the lines connecting the cone shaped tips to the fingers are light, flexible and elastic wires of mud with glossy appearance and ancient markings on the body. The jet while been shot, can be manouvred in mid air before it hits an obstacle. it can be disconnected or retracted back into the fingers at the user's will but making another shot after it is being called back into the fingers will count as another move. 10 jets can be shot at a time with the 10 fingers while this is upto the user, he can reduce the amount of jets he wants to shoot by using less fingers.
++Must be taught by Priest
++Useable 5 times per match
++Re-shooting after retracting back into the fingers counts as a move
Spots: 2/6
Spots left: 4


Doton: Seishin'ijousha Inakamono - Earth Style: Psychotic Boogies. -750 kumi
Rank: S
Type: Offensive/Sup
Range: Short/Mid - Long
Chakra: 40 (-20 per turn)
Damage: 80
Description: The user claps his hands together while kneading large amount of chakra into the earth then he raises up to 8 oval shaped balls of mud(size of a normal soccer balls) with smiley faces and mouth. Should there be no earth source around, the user could cause them to emerge from his body, or he spits one big ball which would split to smaller sizes. Their individual power depends on how many balls was made. Say a total of 8 balls is made, then each has the power of a C-Rank earth technique (in terms of physical impact or possible offensive or defensive uses). They would when the user deems it, start to laugh aloud to annoy the opponent and deaf their ears. The boogies are saturated with the user's chakra and can be if they don't emerge from the users body, raised within and upto mid range of the user although they can move/swim up to long range. They have special abilities which while they act through the user's will, they can merge to form a single boogie and can shape into several constructs though still with a sense of humor having mouth like a clown. They are made of mud but they can become dense and harder than steel at will which still gives them lethal capabilities, able to smash/cut/pierce clean through C rank earth jutsu each, however elemental strenght and weakness still holds. Also since they can merge, they have the ability to split back into their initial forms and also, they can assume several shapes while in their splitted forms too. The jutsu leeches the user's chakra to sustain itself and thus they cannot be sustained for long making them crumble at the end of the 3rd turn. The user also because of the chakra expenditure to maintain the jutsu, would make him unable to use any elemental jutsu above S-rank except for doton during the period the jutsu is in play
-Usable 3x per Match
-Last 3 turns
-Boogies are sentient (although they require the user's focus and will to act) and move at immense speed
-No other jutsu above S-rank while boogies are in play except doton
-2 turn rest before re-use
Spots 0/6
Spots Left: 6

Lightning

Raiton: Zeusu no Waru-Hi - Lightning Style: Zeus's Evil Concubine -2500 kumi
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40(-10 per turn)
Damage: N/A
Description: This is a daughter technique to Lightning Style: EMP. The user would focus his lightning chakra into his core and releases all over his body and outwards to form an invisible aura(short range around him) of alternative form of lightning which is the ElectroMagnetic Pulse. The user can extend the aura up to mid-range at lightning speed if he wants. This aura is likewise harmless, not able to shock, numb or paralyze nor would it relate with matter, but its work is to shut down all electricity it touches. Perhaps subtle and defensive as it is, it's non aggressive nature allows it to slow down and halt completely every free electron within an electricity force field causing it to end. A ninja hit by this would be unable to mold lightning chakra. He would be able to regain his lightning manipulation a turn after he leaves the vicinity of the aura. A drawback to this is that the user's lightning jutsu is also affected by this.
-User can't perform wind jutsu while this is active
-2x per battle
-2 turns inbetween usage
-No S-rank lightning in the same turn
-The user can't use Raiton: I-Emu-Pi the next turn after this is used and vice versa.
Spots: 1/6
Spots left: 4

Wind

Fuuton: Surīpingukobura - Wind Style: Sleeping Cobra -1000 kumi
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40(-20 to repair)
Damage: N/A
Description: The user would create two large snakes make of wind that curl up around his body and disperses into thin air. Their dispersion does not mean they are gone, they actually remain dormant around the body of the user in chakra form and would remain on the user's person until
foreign chakra tries to touch the user. The wind snakes would manifest once a foreign entity nears the user(2 meters), wrap themselves around the entity and crush it before it can harm the user. Should the object they destroy be inferior to them in terms of power/rank, once they are
done, the snake retreat back into the dormant form while leeching the user's chakra to repair themselves and make them back to their former strength. The snakes are able to reform 3 times. They would be destroyed or undone
though if they happen to defend the user from something same rank as theirs following elemental strength and weakness.
NOTE: Usable 2x per battle
NOTE: No S-rank Fuuton the same turn this jutsu is used
NOTE: Purely defensive, thus can not be used to attack the opponent directly except they are attacking the user and the snakes would defend anyway.
NOTE: User can only use elements related to the wind element and other non elemental techniques while the snakes are active
Spots: 2/6
Spots left: 3

Fire

Katon: Weldingu Yubi - Fire Style: Welding Fingers -750 kumi
Rank: A
Type: Offensive
Range: Short
Chakra: 30(+5 per turn active)
Damage: 60
Description: An alternative fire release where the user kneads fire chakra into some or all of his ten fingers. He then realeases pressurized fire from the tip of the fingers. The flame has a 5m reach. This is released similarly to the way oxy-acetylene flame is released from a gas welding machine nozzle. The length of the fire can be reduced and increased at will while similarly to pressurised flame, it can cut through something as hard as steel. However elemental weakness is still valid for this.
-Useable 5 times per match
-Only Fire jutsus can be used while active
-Must be taught by Priest.
Spots: 4/6
Spots left: 2


Katon: Kūfuku Kobura - Fire Style: Hungry Cobra -1000 kumi
Type: Offense
Rank: S
Range: Short- Mid
Chakra: 40(-10 per turn)
Damage: 80
Description:
The user focuses his fire chakra throughout his body and release from his entire body millions of ants made of fire/ash. At first it looks as if the user is cladding himself in fire or ash. Should it be fire, the color would be that of fire and would be darker should it be ash. The armour of fire/ash is a collection of millions of soldier ants made of fire the are release above the user's skin albeit they are unable to affect the user is continually releasing the ants while the fire chakra are all now concentrated just above the skin. After forming the armor of ants, the user can now will them to move out, controlling them and due to their sheer number they are able to overwhelm a large summon, burning it to ashes. The user can will them to split up and move in batches or perhaps, keep some around and send the rest
outwards. Though when they are split, their power also is divided to the amount of division. If the fire ants are made of ash variant, they are able to move across some surface without affecting it and they choose who the user wants them to affect. For example, they can move on the ground and not scorch it until they are at their destination. The fire variant however, scorches even the ground as it move along to its destination without a reduction in potency so far what they are moving across is passive in nature. The ants are able to burrow through the ground and come out from it at will. It would just be as if they are travelling like normal, though if what they are travelling through, is chakra infused, then elemental strength and weakness would follow.
-Usable 2x per battle with 2 turns inbetween usage
-Lasts for two turns per usage
-While controlling the ants, the user is unable to use any other jutsu that requires chakra. Trying to do so would break the user's control off them
Spots: 0/6
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Katon: Seishin'ijousha Inakamono - Fire Style: Psychotic Boogies -750 kumi
Rank: S
Type: Offensive/Sup
Range: Short/Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: A sister technique to Earth Style: Psychotic
Boogies.
The user forms two hand seals, while kneading large amount of chakra into the ground, then he raises up to 8 oval shaped balls of condensed fire(size of a normal soccer balls) with smiley faces and mouth. The fire balls produced can be inform of actual fire or ash variant though both forms can not be used at once. Should there be no ground(solid source) around, the user could cause them to emerge from his body, or he spits one big ball which would split to smaller sizes. Their individual power depends on how many balls was made. Say a total of 8 balls is made, then each has the power of a C-Rank fire technique (in terms of physical impact or possible offensive or defensive uses). They would when the user deems it, start to laugh aloud to annoy the opponent and drown miniscle sounds in his surrounding. The boogies are saturated with the user's chakra and can be if they don't emerge from the users body, raised within and upto mid range of the user. They have special abilities which while they act through the user's will, they can merge to form a single boogie and can shape into several constructs though still with a sense of humor having mouth like a clown. They are made of fire or ash but like "Dragon Flame Song" they can become dense and even cut through steel at will which still gives them lethal capabilities, able to smash/cut/pierce clean through C rank fire jutsu each, however elemental strength and weakness still holds. Also since they can merge, they have the ability to split back into their initial forms and also, they can assume several shapes while in their splitted forms too. The jutsu leeches the user's chakra to sustain itself and thus they cannot be sustained for long making them crumble at the end of the 3rd turn. The user also because of the chakra expenditure to maintain the jutsu, would make him unable to use any elemental jutsu above S-rank except for katon during the period the jutsu is in play
-Usable 2x per Match
-Last 2 turns
-Boogies are sentient (although they require the user's focus and will to act) and move at Kage ranked speed.
-No other jutsu above S-rank while boogies are in play except katon
-2 turn rest before re-use
Spots 1/6
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Ninjutsu

Jūjika āto: Nokori no Basho - Crucifix Art: Place of Rest -750 kumi
Type: Offensive/Supplementary
Rank: S
Range: Mid
Chakra: 40(-10 per turn)
Damage: N/A(80 when used offensively)
Description:
The user stomp his leg on the ground and summons into the terrain hundreds of headstones. This is a special summoning similar to the rashomon gates. The headstones are all cross shaped and made up of different constituents, mostly made of stones while some are metallic and some are wooden. The headstones are a part of tombstones which is buried shallow in the ground and not revealed safe for only the headstone which is the only part shown. The sizes of the headstones varies, from the smallest which is 2m long and 1 meter length for the cross section. The largest would be upto to 10meter in length and 5 meter cross section. The headstones would react to user's chakra and the opponents chakra. The chakra is recorded and responded to when they move above the ground and they are at aleast 2 meters away from a headstone.
When the opponent is within sensing proximity of the headstones, the headstone would immediately do one of two things. They can eject while launching like a rocket towards the opponent with a blunt force equivalent to A rank Ninjutsu attack. Should more than one headstone launches at the same time towards the opponent, then their combine power would be equivalent to S-rank. Secondly, instead of launching, the headstone could shift beneath the opponent and let him fall into a deep coffin which would quickly explode while the explosion is confined to the coffin and underground. The explosion is equivalent to A-rank. The reason behind this is because each coffin is laced with several explosive tags that only react to the opponent's chakra thus for the second variation which would be mentioned below, while the user is able to enter the coffin unharmed, if the opponent tries to seek refuge in the coffins, he would meet a fatal resistance.
When the user moves close to the headstone, it reacts by shifting backwards, revealing a confined space like a coffin within the earth. As a headstone responds to the user's chakra, so would other headstones as they would also reveal a confined space of theirs. he could conceal himself within the coffin without moving away from the same spot.
The entire graveyard can only be summoned on solid ground.

NOTES
-Usable 2x per battle
-Last 3 turns on the field of play
-No A-rank and above Ninjutsu in the same turn and next turn this is used.
-2 turns in-between usage.
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Vi~vi~rukādo - Vivre Card -750 kumi
Type: Supplementary
Rank: E
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This is a special passive paper tag that contains the user's chakra signature and life force. By giving this paper tag to allies, they are able to trace and find the user. This is because there is a sealing script with an arrow inscription on the paper and the arrow is always pointing to the direction of the user's chakra thus moving like a compass arrow towards the direction of the user. This can be used to locate the user and purely for rp purposes. Whenever the user is hurt and in danger, the paper turns gray in color and begins to burn slowly. It stops burning if the user's life is no more threatened and turns to ashes should the user's life fades.
Note: Only 3 can remain active at one time
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Genjutsu

Genjutsu: Upsu! - Illusionary Arts: Oops! - 700 kumi
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 0
Description: An opposite of a genjutsu that removes gravity. This increases it albeit one or two things involved. after 2 handseals, the genjutsu is cast. This works on an opponent that is suspended in air maybe through a flight technique, wings, etc. Considering the type of flight mechanism, if its a kind of wings, the target who is in the illusion suddenly sees his wing tear/break and thus he would start falling due to him unable to sustain his flight. Perhaps what gives the target flight is a technique that uses raw chakra/energy like Mu's flight jutsu, the target would immediately feel a massive continous amount of pressure succumbing him to a strong gravity pull and thus would begin to fall. If the flight technique used is a wing, the pair of wings break and when it is recasted, they break again until the target is actually out of the illusion. This genjutsu also ofcourse may be used if an opponent is temporarily airborne maybe due to a high jump or through the usage of a suplementary jutsu to sustain a guided and premature flight/glide like using the wind stream jutsu. The genjutsu make it seem that gravity has just richocheted high and the victim has been forcefully succumbed to fall due to immense gravity. In real life, the victim is still there though mere hovering on a spot or perhap continues to glide in the direction he was moving. However he may actually fall in real life though at a normal rate, if his flight technique needed focus to sustain.
NOTE: Usable 3x per battle
NOTE: One turn rest inbetween usage
NOTE: No genjutsu above A-rank next turn
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Fuinjutsu

(Seijutsu-Raiton/Fuinjutsu:Shokku Terapi) Holy Art - Lightning/Fuinjutsu: Shock Therapy -2000 kumi
Type: Supplementary
Rank: A
Range: Close
Chakra: 30
Damage: 0
Description: This jutsu requires the user to have a pair of unique tattoo seals on his chest where his heart is located. The seal activates whenever the user goes unconcious but still alive. Upon activation, the seal discharges subtle lightning current/shock throughout the body and a controlled on the heart. Sorta works like a defibrillation machine. This causes depolarisation of the heart muscles and re-establishes normal conduction of the heart’s electrical impulse to the brain makes normal neural activities to resume and the user once again gains conciousness.
NOTE: Only usable 2x per battle
NOTE: No Fuin and Raiton above S-rank the next turn
NOTE: Can not be used to get out of genjutsu, unless the genjutsu actually causes the user to go in a state of unconsciousness (for example: sleep, or heavy pain which causes the effect if stated in the description of the genjutsu)
Spots 4/6
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Fuinjutsu: Arakune no Okubyō - Sealing Art: The Cowardice of Arachne -2500 kumi
Type: Supplementary/Defensive
Rank: A
Range: Close
Chakra: N/A (-5 when the user forcibly moves it from a spot)
Damage: N/A
Description: The use has a fuin tattoo in form of a large spider on his body which passively can move around the body of the user like a tattoo moving around a body. The spider has nothing much to do than sensing and responding whenever a foreign seal(which is not of the user) is marked/placed on the user. The spider moves immediately towards the foreign seal and devours it and becomes bigger in size. This specifically is meant to destroy the source of a sealing jutsu(like marks and tags) placed on the user only, instead of negating the effect of the seal itself. By sealing the external sealing source within himself via devouring, Arachne is able to neutralize a sealing technique.
NOTE: Arachne leeches the user's chakra for it to devour sealing marks. The rank of the foreign fuin seals determines the amount of chakra Arachne leeches. 20 if the seal is B-rank and 30 if the seal is A-rank in nature.
NOTE: Can devour a single fuin sealing marks/tag. However the user can sacrifice 20 chakra to repair/refresh Arachne's sealing ability. Refreshing Arachne can be done 2x per battle
NOTE: Must be mentioned on bio about Arachne passive ability as Arachne is a tattoo that is drawn on the body before hand
NOTE: By default, it is drawn on the user's back. But the user can spend 5 chakra to change its position. This is different to when he moves in fear of a foreign body which is passive
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Last edited:

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
Fuinjutsu: Shinsei - Sealing Art: Sacred -2000 kumi
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are metallic in nature. Because most of this metals are prone to be manipulated by someone who has affinity for them, e.g: Kunai made of steel or iron would be able to be manipulated by someone who has the iron or steel kg. Thus the sealing formulae inscribed with the kanji "Sacred" only serve to protect the metallic tool/object by reacting to and sealing foreign chakra meant to infuse the said object. In other words, the seal blocks and absorbs chakra that is designed to take control of the marked weapon. This would however, not stop a normal technique from hitting or affecting the tool if its a technique that is not doing the aforementioned effect, nor would the foreign chakra be sealed. The seal can be applied to each and every metallic tools/object/weapons the user has at the beginning of the battle or/and in the middle of a battle. This can be done in the same timeframe as other techniques and cost a move slot. The seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks S-rank and below foreign infusion.

Technique can be used once every 2 turns
Usable 3x per battle
Note: Would not apply to weapons created by the weapon clone jutsu.
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Katon/Fuinjutsu: Tsumetai Supaishī - Fire Style/Sealing Art: Spicy Cold -1000 kumi
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: This is a simple sealing barrier that is used in. conjunction of the user's fire jutsu. With an additional 2 handseals to the handseals required for a fire technique, the user would create an invisible barrier around his fire techniques. The barrier would not react with any matter whatsoever as it's only work is to seal the spills of heat energy emanating from the fire technique without disrupting the corrosive nature of fire itself. The importance of this is simple, the user or anybody is able to stand close to the fire without being disturbed by the surrounding heat of the fire, although the fire would still burn normally when it comes in contact with matter or flesh.
-If the fire does not require any handseal, the user would only need to do 2 handseals for the sealing technique.
-Used in the same timeframe as the fire technique in question.
-4x per battle
-One turn inbetween usage.
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Fuinjutsu: Tsuihō - Sealing Art: Banishment -2000 kumi
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description:
A sister technique to Sealing Art; Sacred. This is a simple fuin tag that is in the form of a mark around the user's tool, weapon, objects that are NOT metallic in nature. Notable tools that falls into this category are clothing, paper tags, umbrella, crucifix etc. Because most of this non-metallic tools are also prone to be manipulated by someone who has affinity for jutsu which makes them heavy, or move without the user willing it, the user would have all his tools of this nature be inscribed with the mark "Banish". However, the sealing formulae inscribed only serve to protect the non-metallic tool/object by reacting to and sealing foreign chakra meant to infuse the marked object or traverse through it to elicit either of the aforementioned effects. In other words, the seal blocks and absorbs chakra that is designed to take control or permeate through the tool. This would however, not stop a normal technique from hitting or affecting the tool if its a technique that is not doing the aforementioned effect, nor would the foreign chakra be sealed. The seal is instantly active upon being applied to a single non-metallic tools/object/weapon, costs a move slot though can be applied in the same timeframe as another jutsu and the seal activates only 1 time to seal an infusion then the sealing formulae vanishes from the tool. This however, only blocks S-rank and below foreign infusion.

Technique can be used once every 2 turns
Usable 3x per battle
Note: Would not apply to weapons/tools created by the weapon clone jutsu
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Fuinjutsu: Tsuihō II - Sealing Arts: Banishment II -3000 kumi
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
A sister technique to "Banishment" but instead of applying the seal to passive objects, the user applies the seal on his physical techs. The seal would only activate upon any foreign techniques that seeks to permeate, infuse, absorb the user's technique or seek to reduce the technique's power in any form, either by absorbing its chakra or by reducing its damage. Upon activation, the seal would instantly seal the foreign chakra or technique in question before it affects the user's technique. Won't disturb normal clash with other jutsus as the jutsu only prevents the aforementioned effects. For the seal to affect the user's technique however, it must be created from within short range of the user.
Applied in the same timeframe as the technique in question
Usable once every 2 turns.
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Fuinjutsu: Arakune Tsu - Sealing Arts: Arachne II. -2500 kumi
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description:
A sister seal to "Cowardice of Arachne". By making contact with an object on the user or by touching the user's skin directly, the seal can be applied but would be dormant until the trigger for its activation happens. Like Arachne, the seal is also in the shape of a spider albeit this one is red unlike arachne which is black. Arachne's tasks is to devour foreign sealing scripts placed on the user. The new task is for this new Arachne to likewise, recognise any foreign barrier(which is not of the user or ally) directly touching the object or matter the seal is placed on and instantly suck/devour it within itself. However unlike the eating of sealing scripts, once Arachne devours a barrier, it immediately neutralises the barrier within itself and expel it outwards around the user as a pure defensive barrier of the user with power equivalent to the power of the barrier when devoured. Placing the seal counts as a move. Like Black Arachne, the spider can activate 3 times and though the user may suppress its automatic activation if he has other plans for the barrier. Can devour only and any fuinjutsu barrier regardless of damage threshold, though is still dependent on chakra.
Must know "Cowardice of Arachne"
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Fuinjutsu: Seijirirīsu - Sealing Art: Sage Release
-2000 kumi
Type: Supplementary
Rank: B
Range: Close
Chakra: 20
Damage: N/A
Description:
This is a jutsu that is used concurrently with gathering sage chakra. The user marks himself with a seal with a kanji saying "Nature". Only one seal can be place at a time. The user would activate this seal before gathering sage chakra. Gathering sage chakra would take the normal process of staying still, etc as the only reason for the seal is to seal and store the converted sage chakra instead of immediately using it to initiate sage mode. Depending on the amount of time used for meditation, the sage chakra converted would be stored accordingly. For example, if mediation is done for two turns, 20% of the user's chakra is converted to sage chakra and the 20% sage chakra is stored in the seal. The maximum amount of turns for meditation can not be exceeded however. i.e: 30% Max for imperfect sages, 40% Max for perfect sages etc. Just like the default. Once the sage chakra is stored, the user is able to at any time, collect the sage chakra from the seal by releasing the seal with a confrontation handseal. Releasing the seal is instantaneous and can be used in the timeframe of another technique but the user would spend a move slot. By releasing the seal, the user would initiate sage mode.
Placing and activating the seal counts as a move, releasing the seal takes a move slot but can be used in the same timeframe as another jutsu. Usable 2x per battle, with a 2 turn break in between.
Must be a medical ninja to use
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Sound

Ototon: Ni-Hankyo - Sound Release: Anti-Resonance -750 kumi
Type: Defensive/Supplementary
Rank: S
Range: Close
Chakra: 40
Damage: 0
Description: The user focus sound chakra all over his body making the sound chakra begin to gently resonate through his entire entity as a low frequency pulse. The low frequency vibration would ripple through the user while negating another vibration caused by external affect, probably from the opponent's sounds technique. This is just like two ripple merging together. The user's sound wave combines with the opponents sound wave causing a destructive interference. With this, the user is able to counter act the affects of induction from external sound waves and negate them completely.
NOTE: Can only be used 3x per battle with a 2 turn wait after each use.
NOTE: Last 3 turns
NOTE: No wind jutsu while active
NOTE: No other S-ranked Sound jutsu while active
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Sacred Arts

Seinaru Aganai: Supirittsu Obu za Supiritto - Sacred Purgation: Fruit of the Spirit -3000 kumi
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Kemono no Shinjō, Zero - Creed of the Beast, Zero. -2500 kumi
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Shinseina Kifu: Beruzebubu no Yokubō - Sacred Endowment: de Avaritia Beelzebub -3000 kumi
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Kemono no Shinjō, Keiji - Creed of the Beast, Revelation . -1500 kumi(requires Zero)
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Medical Ninjutsu

Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena † Arc of Abstinence -10000 kumi
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20(X2 if used to augment the relics)
Damage: N/A
Description:
To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance.

Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.
Anatomy
In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique.​
Mind
The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics.​

NOTE
Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above.

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۵ Iryo Hijutsu: Kuroi Chi ۵ Hidden Medical Technique: Black Blood ۵ -3000 kumi
Type: Supplementary/Defensive
Rank: A
Range: Self
Chakra: N/A(-10 per turn)
Damage: N/A
Description:
This is an advanced medical jutsu/medical fuinjutsu that serves as a mutual companion for the user as long as the user has chakra to sacrifice for it. Due to this and because its premise of sustenance is essential for the survival of the user, it is active at all times, until the user runs out of chakra which almost means the user's death. With the help of a medical injection, a synthetic virus would be implanted directly into the user's blood system. With the help of a special medical seal hidden away in the user's body, the virus would mutate to become something that has a mind of its own and symbiotic. The symbiote would mix and replace the user's blood, black albeit still doing the normal function of red blood, containing the normal red blood cells (erythrocytes) that contains haemoglobin, the while blood cells (leucocytes) that fights anti-bodies and infections, and lastly, the blood platelets (thrombocytes) which are protoplasm essential for blood clotting. However, it also contains more due to its advance engineered cellular make up and sentiency. Black-blood's is a symbiotic blood that is entirely black in color and entirely influenced by the "seal" which serves as its life. There are red markings around the blood which makes it seem as if there are cracks all over it. Its blackness however, is not due to reduced oxygen within the haemoglobin and in no way is it a side effect of fever. The blackness is due to the seal also constantly leaking medical chakra into the blood and further granting it part of the user's life essence thus its sentiency. The seal itself leeches the user's latent chakra(-10 chakra per turn), converts it to medical chakra and constantly feeds it to the symbiotic blood.

Abilities
• Black blood would passively initiate "blood coagualtion" upon any open wound thus the user risks no blood loss, no matter how severe the open wound is, unless the tissue is severed completely from the user's body, then the blood would lose its connection with the man body and thus its sentiency thus the symbiotic bond within the severed tissue is lost and the blood within it returns to normal.
• Black blood due to its enormous medical chakra, would passively enhance the Leucocytes, Erithrocytes and the Thrombocytes 100 folds so that:
• The erithrocytes' haemoglobins, pumps more oxygen into the heart and enhance rapid distribution of body nutrients, increasing heart beat rates(oxygen), lung capacity(oxygen), bone density(body nutrient"Calcium"), muscle tone (Oxygen, body nutrient"Fluid"), stamina( Oxygen). The effect of the enhancement of the erithrocytes follows accordingly: Due to increased heart rate, the user's physical and mental capabilities would be increased. His reaction time and agility would increase, being able to think faster and react faster to things. His base speed threshold would also increase by +3. Meaning if the user is a sannin, his base speed now becomes 6+3. His enhanced lung capabilities makes it so that the user is able to hold his breath for long(5 turns) and also plays a role in the increase in speed and reaction. Bone density and muscle tone increase the user's vigor and strength, making him able to withstand only blunt force, reducing blunt damage received by -20 while he won't be affected by freeform blunt force. Offensively, the user's taijutsu gains +5 damage. Increased stamina makes it so that the user is not tired quickly and can work for long without any fatigue.​
• The Leucocytes are constantly reproduced and stronger than normal, making them able to fight antibodies. They would fight and push out any foreign substance or disease, affecting the user. However, they only push the substance out, they won't heal the user of any damage already caused.​
• The thrombocytes are enhanced and made to become faster to react to open wound, instantly clotting the wound the moment the tissue is breached with a black clot.​
• Once every two turns, black blood can fortify the clotting around any opening, increasing the density of the black blood clotting into steel-like thus would stop the invading object from further breaching the tissue. After one turn, the clot would soften up and grow into its own tissue and replace the damaged tissue. This would however take a slot in the user's 3 moves per turn though requires no mental input from the user. The clot can only stop invading objects up to A-rank.

Restrictions
• Everytime the last ability is used(black blood fortification) the user spends 10 more chakra for every techniques used the turn after. This chakra increment increases with +10 the next time blood fortification is used again.
• Black Blood fortification if the user wants, may not respond to self inflicted damage. This is because he may need to draw blood for blood transfusion or for summoning, thus he can suppress Blackblood with his will.
• The active effects of black blood (Black blood fortification) can only be used 4x per battle
• Destruction, or deactivation of the seal fueling Black Blood in any way causes all of its benefits to end. Once manually injected into the body before or during a battle, the virus lasts for five turns, and can be used twice in all.


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Custom Technologies

Hakumaku - Thin Films -2000 kumi
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+20 to Taijutsu)
Description:
Thin films are transparent semi conducting devices in the shape of flat hexagonal plates that are apparently very thin as their name implies. The films are by default laid on the the user skin and due to their thinness, able to blend with the user skin like a second skin without showing any visibility that it is present. The only time one would know and be aware of the thin films is when the user's skin is hit directly and a flash streak of cocoon like pattern appears on the user's skin at the area of strike. Being a second skin, the thin films would not hinder the user from secreting anything from his body (e.g: sweat, substance, jutsu etc) however, the films has their own usefulness. While on the skin, they prevent any kind of foreign substance from sticking to the skin of the user, albeit the user has total control of this should he willingly want something foreign to stick to him. On the same note, same applies to slippery surfaces. The thin films would also allow the user to interact with slippery surfaces as if there is friction inbetween the slippery surface and the skin. This is done by increasing it's own natural viscosity to suit the current condition. Thin films due to its semi conducting make up, akin to a capacitor, would continually absorb any electricity/lightning current up-to 30 chakra per absorption, storing the current into itself and allows the user to collect the electricity around their fist and feet to augment their taijutsu damage with electricity of up to 10 chakra from the thin films per use and at the cost of a move though in the same timeframe as the taijutsu in question. Lastly, the thin films are able to reflect any light in a focus or unfocused manner, amplifying it so that it causes a quick, bright but intense flash of light, able to momentarily blind the target. Blindness lasts for a turn and the flash can only be used up to 4 times.

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Kabuto Techs

-1500 kumi
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Self
Chakra: 40(-10 per turn)
Damage: N/A (80 for physical attack when solidified)
Description:
This is an advanced form of hozuki's hydrification technique, combined with Kabuto's signature body fluid shedding technique and Kabuto's jugo's dna make up. Kabuto is able to enter into an advanced and special hydrification state. The transformation is similar to the generic hydrification technique, albeit the liquefied form is made up of Kabuto's sensing inhibiting chakra infused body fluid and natural energy saturated liquefied Jugo cells. The user is able to at the same time or later on, passively transform his tools, weapons and anything he possesses, to assume the same form as him and can passively return them back to normal. While in this form, the user is immune to physical damage and is able to assume any shape, while also able to harden/solidify his form at will. The user is able to the use their body as a source of water for water jutsus or jutsus that may require a water source, making them able to come out from any point of his body. Every jutsu released from the user's body would have chakra inhibiting properties like the body fluid shedding technique, thus every jutsu would have a trace of the user's innate chakra, which would continue to linger so far a trace of the jutsu is left, making doujutsu and chakra sensory unable to pinpoint the user from his chakra signature.
The embedded sage chakra makes the user not prone to lightning damage unless the lightning technique is higher in power than the user's form. This is due to the sage chakra from Jugo cells, removing every impurities present in the user's form which could be a source for easy conduction of electric current. The user is able to end this technique at will and return to his formal self. While in this form, the user would only be able to release from his body, jutsus that require water source*and*non-elemental jutsus.*Jutsus release from the user's form are not boosted by Jugo's chakra.
- Techniques used from the user's form counts as moves as normal, except the technique itself states otherwise.
- 2x per battle
- Lasts while the user has chakra to fuel the jutsu though the cost of sustenance of the form doubles every 4 turns
- Only techniques that can originate from the user's body are those that require a water source and non-elemental techniques.
-Only usable by Advanced Kabuto Bios.
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Custom Fighting Style

Vector Cobra -5000 kumi
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Last edited:

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Mine but submitted by others.

Water Style: Sticky Image - Suiton:
Nebanebasuru Zo -300 kumi
Rank: B
Type: Sup
Range: Short
Chakra: 20
Damage: 0
Description: The user knead his suiton chakra throughout his entire body and creates a perfect image dummy of himself made of sticky water while quickly moving away from his current position in a swift dash(5meters from his original position). The user can do this while running and create the dummy behind himself for distraction
and to buy some time for himself. The
dummy can't move but is created and stay at the point of creation and any physical contact with him would immediately trap the target in its adhesive gelatinous body thus restraining their movement. The dash however can not be used to avoid incoming techniques other than Taijutsu.
-1 turn rest in between usage
5 spots left

Suiton: Earozoru) - Water Style: Aerosol. - 400 kumi
Rank: A
Type: Supplimentary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user kneads his suiton chakra into a water source then makes very tiny water droplets rise covering an expansive range and upto 20meter height. He then merges the water droplets with harmful airbone gaseous particles like poison gas and its varient. This is an alternative water release in which the user breaks down water into its least possible size which makes it more prone to combine with gases in the air(something like moisture). Instead of the normal syphoning of harmful gas from the air, the water fuses with it and continue to coagulate more water unitl it becomes heavy. After combination, the later (gas/water mixture) becomes heavy/dense due
to the presence of impurity then drops to the ground. This clears harmful gases from the surrounding air.
The aerosol is nearly invisible at first(appears like a fading mist) but can be seen clearly when it has completely combined with the gas and is droping as tiny droplets of water.
-note-
+- Requires a water source
+- No S-rank suiton in the next turn
+- Can be used twice.
5 spots left

(Suiton: Shokubai) Water Release: Catalyst. - 750 kumi
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user focus his chakra into any water on the battle field, water which can either be a passive water source or water source as a result of water techniques used on the terrain. The user can use this technique to take control of A-rank and below active water jutsu/source. The user makes the entire water body to rapidly sink be absorbed into the ground and while it may seem the user is only making the water vanish, the user would make the water to compress into patches and once again seep out of the ground though a little compact, small but
compressed. The water would re-emerge as small several puddles of water scattered around the field. The puddle of water looks gentle and peaceful until any chakra presence comes into a perimeter of 1meter radius from the puddle. It reacts and releases all the pent up compressed energy within itself as the water undergoes a cataclysmic explosion sending dangerous upthrust of dense water into the sky that quickly expand into a 2m radius column of water geyser. The geyser carries a very destructive force that can break bone with ease and they would affect anything up to 2m from its position.
NOTE:
- The puddles last 3 turns before the rescind back to the ground dormant.
- The power of the each puddles is divided to the amount of puddles made, ranging from a one to ten. So with less puddles the force the geyser carries is more compared to more puddles. S-rank force is only one puddle is made, A-rank each for two puddles, B-rank each for 4 puddles, and so on.
-Puddles cannot be created directly beneath an opponent
- 3x per battle with a 2 turns in between usage
- No S rank Suiton the same turn this is used

(Suiton: Yorokobi) Water Release: Rapture. - 500 kumi
Type: Supplementary
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user after a single handseal, focuses his chakra onto on spot up to 20meters and the chakra acts like. a suction to all volatile liquid that has its base as water. An exception is CEs that has water as one of its components. If the CE is purely water + chakra manipulation, then it would affected . This is akin to how one can use his chakra to gather black clouds into a spot, though the user would also need to use his chakra as a transporting medium to guide the volatile liquids to this spot. This includes mist, water droplets, rain, water molecules etc. They would gather from around a long range vicinity into that spot, coagulating and compressing into an unstable ball similar to the unstable water balloon during rasengan training. The unstable ball of compressed water then explode after a turn or prematurely when the user wills it or something punctures it. The explosion however carries an omnidirectional punch that extends to a 10meter radius, a reason why he has to form the ball a little further from himself.
NOTE:
- 2x per battle
- 2 turns in-between usage
- No S-rank suiton in the same turn.

Suiton - Hidaka shita heizu|Water Style: Bloated Haze. - 500 kumi
Type: Supplementary/Offense
Rank: S
Range: Short-Long
Chakra: 40(-10 per turn)
Damage: 80
Description:
The user would focus his chakra into the surrounding mist and cause several portion of the mist to coagulate and expand until there are several hovering bloated water all around the terrain. The bloated water looks like blobs of water though they are rather dense and can be used for effective footings for the user. However, the floating blobs would explode upon the touch of anyone other than the user due to it reacting to other chakra signatures apart from the user. The explosion is simply a rapid instability water molecule within the blob, making it blast outwards from its compressed form while the resultant explosion is a physical blunt force of water. The explosion span a 3m radius. The user is able to conceal this bloated forms of water within the surrounding mist even concealed from the sharingan as they are normally blind within the mist, however, they would be able to see notice the thick mass of chakra short range from them. Byakugan however, is able to see them within the mist. The user has total control over their movement and by sacrificing a move per turn, he is able to move them with his will to set traps or to attack the opponent directly. The explosion causes by a bloated mist is equivalent S-rank water explosion and would cover a short range radius. Should more than one bloated mist is sent towards the opponent at once, then all of them amounts to an S-rank attack though only upto 6 bloats can be made.If the mist continues to exist, the user continues to sacrifice his chakra per turn to re-generate used up bloats while using the immediate mist as the source until the jutsu ends
or there are no more mist around.
-Requires mist to be present to use
-2x per battle
-Last 4 turns or when the user ends it
-No Earth jutsu the same turn this is used
-2 turns inbetween usage
-No water jutsu the turn after this jutsu ends

Raiton:Ritorujaianto: Lightning Style: Little Giant - 1000 kumi
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description:
The user would raise his hand and release large amount of his lightning chakra into the sky to create storm clouds, then a giant lightning bolt would strike the ground from the sky creating a giant crater. However, the lightning bolt instead of becoming lost, once it strikes the ground (short range from the user), forms into a giant goat with 3 horns. The goat has the same size as the great stone golem but instead of standing on all fours, it stands upright albeit still standing on hoofs. Its hand however, are like normal human hands, holding a giant axe on each hand. The goat is able to move around on its own at kage speed and carries a deadly punch. It is also able to throw the axe towards a target, with each ax having a B-rank strength. Once the axe is thrown, he is able to manifest another axe into his hand to replace the one that was lost. The goat is able to assume a stance where he stands on all fours and charge towards a target with its horns pointed outwards to impale and shock.
-2x per battle and last 4 turns on the battle field.
-Throwing an Axe counts as a move
-No S-rank and above lightning the same turn this used
-2 turns in between usage.

Raiton: Kegareta Ashi - Lightning Release: Dirty Foot - 600 kumi
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:
The user channels his lightning chakra into the ground to short range from him. With this, he would be mixing his lightning chakra with earth while forming a dormant static electricity within the earth surface. This however does not harm anyone atop the earth but the static lightning only responds to movement and pressure on the ground. The technique is particularly potent not for pressure that results from normal walking but pressure on the earth that results from running. The fast interval of steps on which the opponent makes with the ground would quickly generate static electricity from the ground that spreads outwards from the feet and into the opponent's body. The more the speed, the higher the electricity that would be conducted through the opponent. The static electricy though would not cause fatal electrocution but painful shocking that only paralyses the opponent. The pain from the static shock increases with increase in speed, likewise the level of muscle paralysis increases with increased speed. This would not work on the user or anyone other than the user walking
normally. It only trigers when the opponent is running since the steps puts more pressure on the earth when compared to walking.
-2x per battle
-Last 4 turns or until deactivated
- Paralysis last for 2 turns
-While active, the user can not use other elements except lightning. He is still able to use non elemental abilities though.
-2 turns in between usage.
-The technique is noticeable and can be seen

(Raition:Howaito fesutibaru) Lightning Release: White Festival - 750 kumi
Type: Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per turn)
Damage: 80
With a two handseals, the user would erect a dome of lightning around him. The dome is formed 2meters away from the user while the user is in the epicenter. The lightning dome has special abilities which makes it responds to chakra approaching it. The reason for the sensory is the presence of a 5 meter area of invisible harmless static electricity around the outside of the dome and as soon as a foreign chakra either from a jutsu from a sentient being, enters the vicinity, the lightning dome would release a dynamic animal construct made of focused dense electricity that charges on a linear path towards the incoming intrusion. The size of the construct released would be the same size of the foreign chakra approaching the dome. If the intrusion is coming low, the dynamic construct released by the lightning also travels low, meaning if the intrusion comes towards the user moving slightly above the ground or moving on the ground, a bull can be released from the dome and charges towards the intrusion. Should the intrusion be moving way above the ground or coming from above the user, a flying animal can be released from the dome towards the intrusion. The constuct however, would only move on a linear path and continue to move on that path until they meet an obstacle or out or range(>20m).
-Dome last for 2 turns
-Release of constructs counts as a move
-The user can not use other element except for lightning element while the dome is active
-The user has no control on what's released from the dome as it only responds to chakra via its static vicinity. However, he spends chakra every turn to maintain the dome itself
-2x per battle with a turn interval before it can be used again

(Raiton:Nisshoku): Lightning Release: Eclipse - 1200 kumi
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 50(-30 per turn)
Damage: 90
Description: The user would weave 3 handsigns and create 4 large portals at least 5 meters from the opponent. The portals would be used to surround him except from below. This means a portal would be above, in front, behind, left and right. The user can place all the portals in an array above the opponent. From each portals, a large dragon entirely made of focused lightning would rain down towards the direction it is facing without the dexterity to divert from its path and would continue until it hits something able to stop it (mid range). The dragon is very large that it would hit and affect a 5m radius impact. The unique aspect of the portal is that it continues to rain down this type of dragon though with different colors until the time for the portal runs out or the portal is destroyed. Each portal would release a dragon per turn without the dragon loosing its power. For example, If the portals release 4 dragons this turn, the four dragons amount to a forbidden rank. The portal release another 4 dragons next turn and they'll also amount to a forbidden ranked attack.
-Portal last for 2 turns until the user stops it or destroyed
-Usable one time per battle
-The user's speed would be reduced by a rank for 2 turns due to over exerting the chakra
-The user suffers 30 damage.
-The user spends 30 chakra every turn its active
-The user can only use 2 moves per turn while its active.
-Unable to use other elemental techniques not lightning while active

Futon: Tobu Baai Miyou - Wind Style: Let it Fly - 300 kumi
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user focuses his wind chakra into his bowels, you know, where the poop comes out from and then while mixing wind chakra with the foul gaseous entity present in there, let's out a thumping one. The wind chakra amplify the gaseous waste and what would be coming out would be akin to spewing a stream of wind technique from the mouth like the "dust wall" technique albeit this is coming out from the user's behind. Aided by wind, the annoying gas would immediately fill the entire vicinity and severely be a form of distraction for those around as the immediate air becomes foul with a orange hue capable of forcing one to hold their breathe, be irritated and be blinded due to the color. Inhaling the gas could cause anyone apart from the user to puke and fill sick. With the annoyance and distraction, chakra focus becomes a bit of a hassle thus reducing the power of techniques used by those with keen sense of smell and taste (Ganmi and Inuzuka only) by one rank.
NOTE
-Can only be used once
-Last 3 turns on the field if not dealt with.
-No S-rank fuuton in the same turn

Ninjutsu: Satta |Ninja Art: Outcast - 1000 kumi
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A(Depending on the armor)
Description:
The jutsu requires one to be wearing an armor be it armor made of pure chakra, energy, barrier or even elemental. With the activation of the jutsu, the armor is torn off the user's body, turning into millions of miniscle version of itself. For example, chakra armor would turn to nothing but intagible aura of deformed chakra, earth armor would turn to pebbles, water would turn to mist, lightning would turn to unfocused electricity etc. After deforming, the deformed armor would splash outwards and reform back short-mid range from the user as the same armour but with the user not in it. With this now, the armor become able to act on his own without the user's consent though the armor's working principle would not differ from when it is worn on the user. The only difference now is that it is now separated from the user and now a single entity on itself. The user still sacrifice the chakra he is spending when he wears the armor but he is not restricted elementally again if he was restrained beforehand when he was wearing the armour. The jutsu can work on armor the user is wearing upto S-Rank.
-3x per battle
-Lasts 4 turns
-While the armor is active, the user can't use other elemental nature apart from that of the armor and those that comprises it IF the amor is elemental in nature
-Cant be used on forbidden rank techniques or armor.

Ninpou: Gōi - Ninja Art: Accomplice - 2000 kumi
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40(depends on the familiar)
Damage: N/A
Description:
A brother technique of albeit it works in a reverse manner. Unlike turning an active armor into a separate sentient entity, the user would be able to wear a sentient or non-sentient familiar like an armor. Same with Outcast, when the user wills it, the sentient familiar splits to bits of itself and converge around the user, forming a fitted armor around him. For example, earth would split to million bits(dust), water splits to mist, etc., and form back around the user as a armor. The armor would have the same ability, strength and durability the familiar has and it would also require the same chakra needed to sustain the familiar, to sustain the amor.
An alternative usage of this ability is instead of the user choosing the familiar to form an amor around him, he may will it that they merge with him thus the user's body become's more or less the property of the familiar itself. The characteristic however, is only noticeable on the outer appearance of the user. His skin becomes more like earth spear technique if he merges with earth familiar, His skin becomes blinding like an active flash bomb when he merges with lightning familiar etc. The user's body also gets the strength and durability of the familiar. However, the familiar must be that of the user, due to the fact that he must know the inner workings of the familiar to be able to turn it to an armor.
Usable 3x per battle
Can only be used on S-rank and below
The armor takes the remaining duration of the familiar and also the user spend the chakra that is needed to sustain the
familiar in the first place.
2 turns in between usages
While the armor is active, the user can't use other elemental
nature apart from that of the armor and those that comprises it IF the armor is elemental in nature
Only works on techniques the user has mastered.

Illusionary Art: Continuity - Genjutsu: Renzoku - 500 kumi
Type: Sup
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 0
Description: This is deceptive genjutsu that lay emphasis on the most basic of things used in battle. This actually works on covert freeform techniques that are used to create diversions or distractions like smoke from smoke bombs and the flash from flash bombs. Concurrently with the genjutsu, the user can detonate a smoke bomb. Now the affect of the genjutsu makes it look like the smoke that is created is never ending and continues to spread throughout the terrain in an endless chain of fluffy plume. Though on a normal day, a smoke or flash light would not affect doujutsus however, because they are embeded with this genjutsu, their sense of sight would equally be affected like any other ninja. Even when the smoke is blown away with wind, it has no notable effect on them. The same goes with flash bombs, thus the whole environment ceases to come back to normal from its whitish and blinding appearance. Another useful application of this genjutsu is using it concurrently with dormant blinding effects/aftermath on the terrain like the steam produced through the clash of fire and water, dust from disturbing earth with wind, etc. Because these after- effects requires no control whatsoever but are equally blinding, they can perfectly be used with the genjutsu to make them seems they continue to linger forever.
++No genjutsu above A-rank the turn this is used
++Last 2 turns
++Usable 4x per battle

( Sennika: Zōfuku ) - Sage Transformation: Amplification - 750 kumi
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(-5 per turn)
Damage: N/A
Description: The user would transform his body, coating his entire skin with a fresh layer of thin flesh. Like the user's normal DNA make up, the flesh is abundant in nature and constantly absorbs nature energy. The flesh while draining the user's chakra, passively and rapidly collects nature energy from the surrounding than the user could normally do. In turn, it passively and constantly leeches the foreign chakra into the user's chakra while the user being used to natural energy and
due to the nature of their DNA, won't be affected. The constant infusion of Nature chakra would constantly break the user from genjutsu safe for Mangekyou genjutsu. The skin layer does not offer any defensive ability and is only durable like the user's own skin. The skin layer does not disturb the user from doing any other things like he would normally.
- Twice per battle
- Two turns in between usage
- Last 3 turns

( Sennika: Zōfuku II ) - Sage Transformation: Amplification II - 1000 kumi
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(-5 per turn)
Damage: N/A
Description: A sister version of "Sage Amplification. The user would transform his body, coating his entire skin with a fresh layer of thin flesh. Like the user's normal DNA make up, the flesh is abundant in nature and constantly absorbs nature energy. The flesh while draining the user's chakra, passively and rapidly collects natural energy from the surrounding than the user could normally do. In turn, it passively and constantly increases the amount of chakra or/and strength put into Sage
Transformation technique and the user's specialized techniques. This would increase the strength of the user's Sage Transform techniques and specialised techniques by +20 damage. The skin layer does not offer any defensive ability and
is only durable like the user's own skin. The skin layer does not disturb the user from doing any other things like he would normally.
- Twice per battle
- Two turns in between usage
- Last for 3 turns
 
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