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<p>[QUOTE="Priest, post: 21979548, member: 36235"]</p><p>In a flash, The leader of the group would blitz and stop in the middle of the group. Medusa with her keen perception would be able to track the man though is only able to react immediately the man came to a halt. Every other member of the group would react very quickly too.</p><p></p><p>The instant the man halts, Medusa would with her increased speed, slam the ground and lower he ground under the man and up to 5m around him in a cylindrical shape, 100m below. This would serve to increase the distance between the group and the man, taking him further away from the group and the imminent threat Medusa had perceived would only affect the man's surrounding 100m below. The rest of the group would also react at the same time, jumping a little backwards, making sure they are at least 6m away from the hole.</p><p></p><p>Hokusai's appearance would become godly as she activates Yin State, surrounding herself with black balls. Likewise, Desmond would also assume a godly appearance as he enters his Tenseigan Chakra Mode.</p><p></p><p>Skarlet would after attacking Kel, direct her dragon into the hole in order to attack Ner. In her defense, Orochimaru would send a powerful lightning bolt that would overwhelm the mud and continues towards Kel.</p><p></p><p>[Jutsu=Medusa]</p><p>(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core</p><p>Type: Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.</p><p>Note: Can only be used twice.[/jutsu][jutsu=Orochimaru]</p><p>(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra: 40</p><p>Damage: 80 (+20 +30 =130)</p><p>Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.</p><p>[/jutsu][jutsu=Hokusai]</p><p>(Inton Modo) - Yin State</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra Cost: 200 (-40 per turn)</p><p>Damage: N/A</p><p>Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yin can enter this mode to elevate their prowess but only in their spiritual capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. Along with the 4 Truth-Seeking Orbs the user will also gain a Shakujo consisting of the same energy and abilities of the orbs. The main attributes that users gain in this the technique Kuninotokotachi. Kuninotokotachi is a genjutsu technique that grants the user prowess on par with the Uchiha’s Mangekyou Sharingan. When casting genjutsu, the user’s techniques become strong enough to hypnotizes and almost completely control their opponent’s actions like Kotoamatsukami. The user also gains a nigh impenetrable spiritual defense through the shifting of balance, making him immune to any A rank and below Genjutsu none Doujutsu or Yin Genjutsu and a complete defense of up to S rank for other spiritual/mental based abilities ( not counting ones that deal physical damage ). The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.</p><p>Note: This technique only last 6 turns and can be used only once per battle.</p><p>Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio.</p><p>Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.</p><p>Note: Likewise, users are unable to use techniques above A-rank for 4 turns.</p><p></p><p></p><p>(Inton: Gudodama) Yin Release: Truth Seeking Ball(passive)</p><p>Type: Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra Cost: 70 (-140 to opponent on contact)</p><p>Damage: N/A</p><p>Description: This is a version of the Truth Seeker Ball capable only to users within the Yin State. These orbs possess the five nature elements plus the user’s Yin Release chakra. The ratio of Yin chakra that exists within these orbs is greater than that of the parent technique and thus has more spiritual qualities to compensate for the lack of Yang and natural energy. These orbs are around the size of a fist and are dim, translucent, and gray/black. These orbs are malleable like the parent jutsu due to the collection of nature chakra within them, however they interact less with matter because of their spiritual qualities. As a result these orbs have the ability to absorb chakra and energy (minus natural energy). These orbs can absorb chakra from ninjutsu be it energy or physical matter based. As well, if anybody beside the user comes into contact with the orbs, their chakra will be absorbed into the orbs. Only techniques exceeding forbidden rank in strength (100 damage and higher) can overwhelm the orbs enough to destroy them. Like the parent technique the user can still generate various shapes and objects as well as interact with them physically and command them up to mid-range. The user can also expand these orbs to create a mid-range level explosion that absorbs the chakra in the area. With a single hand seal, the user can take the chakra from one of the orbs and uses the chakra to boost theirselves or others which will increase the rank of their techniques by one on jutsu up to S rank while adding +20 damage to Forbiddens. This application can be used twice (only once on themselves), sacrificing up to two spheres which do not regenerate. The application can only be used once every three turns, however. Again, like the parent technique the user can only manipulate the jutsu for 2 turns at a time before they go on standby. After using one of the orbs to boost their chakra, they cannot use the orbs for 3 turns.</p><p>Note: The orbs are created when the user enters Yin State and last until destroyed or when Yin State ends.</p><p>Note: The user can command the orbs up to mid-range, beyond that they cannot actively manipulate them other than to call them back. If the orbs go beyond 20 meters, they will remain stationary until the user gets close enough to call them back.</p><p>Note: The user gains 4 orbs which surround them in a fashion of their choosing upon creation.</p><p></p><p></p><p>( Kuninotokotachi ) - Kuninotokotachi(passive)</p><p>Type: Supplementary</p><p>Rank: Forbidden</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage: N/A</p><p>Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.</p><p>Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.</p><p>Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.</p><p>Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.</p><p>Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.</p><p>[/jutsu][jutsu=Desmond]</p><p>( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40 ( -15 per turn )</p><p>Damage: N/A</p><p>Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards.The user also gains access to six spheres created from the Pupet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in the second stage of Lightning Release Armor.</p><p>Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 3 additional turns before using again.</p><p>Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan.</p><p>Note: Requires Tenseigan active.[/jutsu][jutsu=Skarlet(ref)]</p><p>( Ketsuryū Shōten ) - Blood Dragon Ascension</p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short - Long</p><p>Chakra: 40 ( -15 per turn )</p><p>Damage: 80</p><p>Description: Blood Dragon Ascension is a technique that involves the ability of manipulating blood, exclusive of the members of the Chinoike Clan. Through this ability, the user forms a dragon of blood from their body with eight heads similar to the "Yamata no Orochi", which all have the ability to regenerate. Should any head be struck down by any damage below Forbidden rank, the heads will regenerate back fully without lost power as long as connected to the user still. In addition to the regeneration, the heads of the dragon also have the capability to release steam after biting a target. The dragon formed is strong and large enough to restrict the Complete-Body Susano'o from movement.</p><p>Note: Can only be used by Chinoike clan members. Can only be used twice times, <strong>each use lasting 6 turns each.</strong></p><p>Note: The body of the Blood Dragon when connected to the user grants an S-Rank defense against elemental attacks. When detached and moving on it's own, the Blood Dragon has an S rank defense against elemental attacks and moves at equal speeds to the user.</p><p>Note: The dragon physical attacks will have an S-Rank strength and Long range reach and using them counts as a move from the users own move count. The power of the attack is divided through all the heads used to attack.</p><p>Note: Blasts of steam released from the dragon's heads deal A rank damage and can cause 5 damage per turn afterwards until healed and can only be done once per turn.</p><p>Note: To regenerate a head, the user must expend a move per turn.[/jutsu]</p><p></p><p></p><p>Chakra(Medusa)</p><p>1575</p><p></p><p>SC</p><p>345 -10-50-50-50</p><p>185</p><p>[/QUOTE]</p>
[QUOTE="Priest, post: 21979548, member: 36235"] In a flash, The leader of the group would blitz and stop in the middle of the group. Medusa with her keen perception would be able to track the man though is only able to react immediately the man came to a halt. Every other member of the group would react very quickly too. The instant the man halts, Medusa would with her increased speed, slam the ground and lower he ground under the man and up to 5m around him in a cylindrical shape, 100m below. This would serve to increase the distance between the group and the man, taking him further away from the group and the imminent threat Medusa had perceived would only affect the man's surrounding 100m below. The rest of the group would also react at the same time, jumping a little backwards, making sure they are at least 6m away from the hole. Hokusai's appearance would become godly as she activates Yin State, surrounding herself with black balls. Likewise, Desmond would also assume a godly appearance as he enters his Tenseigan Chakra Mode. Skarlet would after attacking Kel, direct her dragon into the hole in order to attack Ner. In her defense, Orochimaru would send a powerful lightning bolt that would overwhelm the mud and continues towards Kel. [Jutsu=Medusa] (Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core Type: Supplementary/Defensive Rank: S Range: Short-Long Chakra: 40 Damage: N/A Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times. Note: Can only be used twice.[/jutsu][jutsu=Orochimaru] (Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap. Type: Offensive Rank: S Range: Mid-Long Chakra: 40 Damage: 80 (+20 +30 =130) Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also. [/jutsu][jutsu=Hokusai] (Inton Modo) - Yin State Type: Supplementary Rank: S Range: N/A Chakra Cost: 200 (-40 per turn) Damage: N/A Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yin can enter this mode to elevate their prowess but only in their spiritual capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. Along with the 4 Truth-Seeking Orbs the user will also gain a Shakujo consisting of the same energy and abilities of the orbs. The main attributes that users gain in this the technique Kuninotokotachi. Kuninotokotachi is a genjutsu technique that grants the user prowess on par with the Uchiha’s Mangekyou Sharingan. When casting genjutsu, the user’s techniques become strong enough to hypnotizes and almost completely control their opponent’s actions like Kotoamatsukami. The user also gains a nigh impenetrable spiritual defense through the shifting of balance, making him immune to any A rank and below Genjutsu none Doujutsu or Yin Genjutsu and a complete defense of up to S rank for other spiritual/mental based abilities ( not counting ones that deal physical damage ). The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable. Note: This technique only last 6 turns and can be used only once per battle. Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio. Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns. Note: Likewise, users are unable to use techniques above A-rank for 4 turns. (Inton: Gudodama) Yin Release: Truth Seeking Ball(passive) Type: Supplementary/Defensive Rank: S Range: Short - Mid Chakra Cost: 70 (-140 to opponent on contact) Damage: N/A Description: This is a version of the Truth Seeker Ball capable only to users within the Yin State. These orbs possess the five nature elements plus the user’s Yin Release chakra. The ratio of Yin chakra that exists within these orbs is greater than that of the parent technique and thus has more spiritual qualities to compensate for the lack of Yang and natural energy. These orbs are around the size of a fist and are dim, translucent, and gray/black. These orbs are malleable like the parent jutsu due to the collection of nature chakra within them, however they interact less with matter because of their spiritual qualities. As a result these orbs have the ability to absorb chakra and energy (minus natural energy). These orbs can absorb chakra from ninjutsu be it energy or physical matter based. As well, if anybody beside the user comes into contact with the orbs, their chakra will be absorbed into the orbs. Only techniques exceeding forbidden rank in strength (100 damage and higher) can overwhelm the orbs enough to destroy them. Like the parent technique the user can still generate various shapes and objects as well as interact with them physically and command them up to mid-range. The user can also expand these orbs to create a mid-range level explosion that absorbs the chakra in the area. With a single hand seal, the user can take the chakra from one of the orbs and uses the chakra to boost theirselves or others which will increase the rank of their techniques by one on jutsu up to S rank while adding +20 damage to Forbiddens. This application can be used twice (only once on themselves), sacrificing up to two spheres which do not regenerate. The application can only be used once every three turns, however. Again, like the parent technique the user can only manipulate the jutsu for 2 turns at a time before they go on standby. After using one of the orbs to boost their chakra, they cannot use the orbs for 3 turns. Note: The orbs are created when the user enters Yin State and last until destroyed or when Yin State ends. Note: The user can command the orbs up to mid-range, beyond that they cannot actively manipulate them other than to call them back. If the orbs go beyond 20 meters, they will remain stationary until the user gets close enough to call them back. Note: The user gains 4 orbs which surround them in a fashion of their choosing upon creation. ( Kuninotokotachi ) - Kuninotokotachi(passive) Type: Supplementary Rank: Forbidden Range: N/A Chakra Cost: N/A Damage: N/A Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi. Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations. Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond. Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact. Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode. [/jutsu][jutsu=Desmond] ( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode Type: Supplementary Rank: S Range: Short - Mid Chakra: 40 ( -15 per turn ) Damage: N/A Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards.The user also gains access to six spheres created from the Pupet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in the second stage of Lightning Release Armor. Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 3 additional turns before using again. Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan. Note: Requires Tenseigan active.[/jutsu][jutsu=Skarlet(ref)] ( Ketsuryū Shōten ) - Blood Dragon Ascension Type: Offensive Rank: Forbidden Range: Short - Long Chakra: 40 ( -15 per turn ) Damage: 80 Description: Blood Dragon Ascension is a technique that involves the ability of manipulating blood, exclusive of the members of the Chinoike Clan. Through this ability, the user forms a dragon of blood from their body with eight heads similar to the "Yamata no Orochi", which all have the ability to regenerate. Should any head be struck down by any damage below Forbidden rank, the heads will regenerate back fully without lost power as long as connected to the user still. In addition to the regeneration, the heads of the dragon also have the capability to release steam after biting a target. The dragon formed is strong and large enough to restrict the Complete-Body Susano'o from movement. Note: Can only be used by Chinoike clan members. Can only be used twice times, [b]each use lasting 6 turns each.[/b] Note: The body of the Blood Dragon when connected to the user grants an S-Rank defense against elemental attacks. When detached and moving on it's own, the Blood Dragon has an S rank defense against elemental attacks and moves at equal speeds to the user. Note: The dragon physical attacks will have an S-Rank strength and Long range reach and using them counts as a move from the users own move count. The power of the attack is divided through all the heads used to attack. Note: Blasts of steam released from the dragon's heads deal A rank damage and can cause 5 damage per turn afterwards until healed and can only be done once per turn. Note: To regenerate a head, the user must expend a move per turn.[/jutsu] Chakra(Medusa) 1575 SC 345 -10-50-50-50 185 [/QUOTE]
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