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<p>[QUOTE="Priest, post: 17133523, member: 36235"]</p><p style="text-align: center"><span style="font-size: 26px"><strong>Body Arts</strong></span></p><p></p><p><span style="font-family: 'Calibri'"><strong><u>Personal Taijutsu Incantations</u></strong></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong><u>Given Taijutsu Incantations</u></strong></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><a href="http://narutobase.net/forums/showthread.php?t=577190">by Deamon</a></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">(Yuukai Hi Kobushi) Intertwined Flame Fist</span></p><p><span style="font-family: 'Calibri'">[spoiler]Rank: S</span></p><p><span style="font-family: 'Calibri'">Type: Offensive</span></p><p><span style="font-family: 'Calibri'">Range: Short-Long</span></p><p><span style="font-family: 'Calibri'">Chakra Cost: 40</span></p><p><span style="font-family: 'Calibri'">Damage Points:80 </span></p><p><span style="font-family: 'Calibri'">Description: The user focuses fire chakra</span></p><p><span style="font-family: 'Calibri'">into his/her hand and builds is up over time.</span></p><p><span style="font-family: 'Calibri'">The user then breathes in deeply while</span></p><p><span style="font-family: 'Calibri'">winding back his/her fist. A strong punch is</span></p><p><span style="font-family: 'Calibri'">delivered into the air in front of them. Using</span></p><p><span style="font-family: 'Calibri'">precise timing the user releases 2 large streams of fire. Using their chakra control.</span></p><p><span style="font-family: 'Calibri'">They manipulate the fire stream to spiral</span></p><p><span style="font-family: 'Calibri'">around each other and once they are about to</span></p><p><span style="font-family: 'Calibri'">hit the enemy both of the streams of fire</span></p><p><span style="font-family: 'Calibri'">conjoin into only large blast in the shape of a</span></p><p><span style="font-family: 'Calibri'">first that completely incinerates the enemy. After this taijutsu technique is complete, the</span></p><p><span style="font-family: 'Calibri'">user's first is left steaming and smoking</span></p><p><span style="font-family: 'Calibri'">from its power and thus cannot use they</span></p><p><span style="font-family: 'Calibri'">hand for the rest of the turn.</span></p><p><span style="font-family: 'Calibri'">Restrictions:</span></p><p><span style="font-family: 'Calibri'">- can be taught by Daemon - can only be used 2 times per battle.</span></p><p><span style="font-family: 'Calibri'">- No fire elemental taijutsu can be used in</span></p><p><span style="font-family: 'Calibri'">the same turn.[/spoiler] </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><a href="http://narutobase.net/forums/showthread.php?t=591897">by -Vegeta</a></span></p><p><span style="font-family: 'Calibri'">(Sutoradoru bunkatsu panchi) - Straddle Split punch </span></p><p><span style="font-family: 'Calibri'">[spoiler]Type: Defensive/Offensive</span></p><p><span style="font-family: 'Calibri'">Rank: B</span></p><p><span style="font-family: 'Calibri'">Range: Short</span></p><p><span style="font-family: 'Calibri'">Chakra: 20</span></p><p><span style="font-family: 'Calibri'">Damage: 40</span></p><p><span style="font-family: 'Calibri'">Description: A very fast, defensive maneuver meant for counter-striking against high attacks (chest and above). The user while being attacked high will spread both legs outwards doing a straddle split, quickly lowering their position while striking with a punch to the lower regain of the body (lower abdomen and below). </span></p><p><span style="font-family: 'Calibri'">~Notes~</span></p><p><span style="font-family: 'Calibri'">-Must be taught by -Vegeta</span></p><p><span style="font-family: 'Calibri'">-Attack happens as fast as the user is</span></p><p><span style="font-family: 'Calibri'">capable of moving at the time of use[/spoiler](Taijutsu: Koshi Guruma) - Body Technique: Hip Wheel</span></p><p><span style="font-family: 'Calibri'">[Spoiler]Type: Offensive/Defensive/Supplementary</span></p><p><span style="font-family: 'Calibri'">Rank: A</span></p><p><span style="font-family: 'Calibri'">Range: Short</span></p><p><span style="font-family: 'Calibri'">Chakra Cost: 30</span></p><p><span style="font-family: 'Calibri'">Damage Points: 60</span></p><p><span style="font-family: 'Calibri'">Description: This technique is used as a defensive counter</span></p><p><span style="font-family: 'Calibri'">attack usually against a rushing opponent or one who is</span></p><p><span style="font-family: 'Calibri'">attempting to attack directly. By sidestepping the opponents</span></p><p><span style="font-family: 'Calibri'">offensive limb the user will actively move closer to the</span></p><p><span style="font-family: 'Calibri'">opponent while turning, grabbing his upper body while</span></p><p><span style="font-family: 'Calibri'">twisting his hips and pressing in to his opponents side, the</span></p><p><span style="font-family: 'Calibri'">users body behaves as a lever for the opponent causing him</span></p><p><span style="font-family: 'Calibri'">to be thrown in to the ground with considerable force,</span></p><p><span style="font-family: 'Calibri'">because this attack uses the opponents own momentum</span></p><p><span style="font-family: 'Calibri'">against him the opponent will suffer detrimental effects</span></p><p><span style="font-family: 'Calibri'">should this attack be successful. Due to having the wind</span></p><p><span style="font-family: 'Calibri'">knocked out of him and probably broken ribs, losing 15% of</span></p><p><span style="font-family: 'Calibri'">his total speed and tracking ability for two turns after this</span></p><p><span style="font-family: 'Calibri'">jutsu due to a lack of oxygen in the body and brain. Which is</span></p><p><span style="font-family: 'Calibri'">caused by the winding effect of being slammed on ones</span></p><p><span style="font-family: 'Calibri'">back.</span></p><p><span style="font-family: 'Calibri'">~Notes~</span></p><p><span style="font-family: 'Calibri'">- Usable 3x per battle</span></p><p><span style="font-family: 'Calibri'">- Must be taught by -Vegeta[/spoiler]( Burakku Doragon no Gōon hiji ) - Black Dragon's Roaring Elbow</span></p><p><span style="font-family: 'Calibri'">[Spoiler]Type: Attack/Defense</span></p><p><span style="font-family: 'Calibri'">Rank: A</span></p><p><span style="font-family: 'Calibri'">Range: Short</span></p><p><span style="font-family: 'Calibri'">Chakra Cost: 30</span></p><p><span style="font-family: 'Calibri'">Damage Points: 60</span></p><p><span style="font-family: 'Calibri'">Description: This strike was honed and refined by</span></p><p><span style="font-family: 'Calibri'">incorporating the same principles learned by studying NB</span></p><p><span style="font-family: 'Calibri'">Taijutsu. The user strikes toward the opponent in close</span></p><p><span style="font-family: 'Calibri'">range and shifts his foot slightly forwards turning his body in</span></p><p><span style="font-family: 'Calibri'">that same direction spinning themselves 360 degrees,</span></p><p><span style="font-family: 'Calibri'">continuing this motion quickly to add tremendous</span></p><p><span style="font-family: 'Calibri'">momentum to the final blow. As they do this, the user taps</span></p><p><span style="font-family: 'Calibri'">into the most basic of whichever elemental release which</span></p><p><span style="font-family: 'Calibri'">can be used to aid in taijutsu strikes, and coats his arm from</span></p><p><span style="font-family: 'Calibri'">the elbow down in either elemental chakra or raw chakra</span></p><p><span style="font-family: 'Calibri'">following similar principles as Five Animal Five Element Fist,</span></p><p><span style="font-family: 'Calibri'">however instead of using each of the 5 basic elemental</span></p><p><span style="font-family: 'Calibri'">releases in the attack one after the other, the user applies</span></p><p><span style="font-family: 'Calibri'">only the one nature they wish, using chakra control to focus</span></p><p><span style="font-family: 'Calibri'">the chakra to striking area for the purpose of this one brutal</span></p><p><span style="font-family: 'Calibri'">blow. Raising their arm and elbow up as they release the</span></p><p><span style="font-family: 'Calibri'">chakra, they complete the spin to smash elbow/forearm first</span></p><p><span style="font-family: 'Calibri'">into the target, as the circle motion of the attack is</span></p><p><span style="font-family: 'Calibri'">completed driving the blow forwards by pushing off their</span></p><p><span style="font-family: 'Calibri'">back foot, using this with centrifugal motion to aid in</span></p><p><span style="font-family: 'Calibri'">powering the elbow strike, making it much more powerful</span></p><p><span style="font-family: 'Calibri'">and potentially lethal than just a simple elbow strike. This</span></p><p><span style="font-family: 'Calibri'">delivers not only the blunt force trauma from the blow but</span></p><p><span style="font-family: 'Calibri'">also different effects from whichever chakra nature was</span></p><p><span style="font-family: 'Calibri'">used. If Fire is used burns will occur blistering the skin, if</span></p><p><span style="font-family: 'Calibri'">Water is used along with the blow it will leave water covering</span></p><p><span style="font-family: 'Calibri'">the area struck, if Earth is used the blow could cause the</span></p><p><span style="font-family: 'Calibri'">area to collapse in upon being struck, if Lightning is used the</span></p><p><span style="font-family: 'Calibri'">opponent will experience a shocking electrical explosion, if</span></p><p><span style="font-family: 'Calibri'">Wind is used they will experience slicing winds and the blow</span></p><p><span style="font-family: 'Calibri'">will send them flying back 10 meters, and if Raw chakra is</span></p><p><span style="font-family: 'Calibri'">used it will cause the blow to be blunt and traumatic similar</span></p><p><span style="font-family: 'Calibri'">to Earth's just not quite on the same scale. This is a</span></p><p><span style="font-family: 'Calibri'">devastating blow if performed properly and landed square,</span></p><p><span style="font-family: 'Calibri'">and could easily render someone unconscious or worse</span></p><p><span style="font-family: 'Calibri'">from the blunt force combined with the elemental nature</span></p><p><span style="font-family: 'Calibri'">imbued with the strike.</span></p><p><span style="font-family: 'Calibri'">~Notes~</span></p><p><span style="font-family: 'Calibri'">- Must have trained in basic NB Taijutsu to use</span></p><p><span style="font-family: 'Calibri'">- Usable 2x per battle</span></p><p><span style="font-family: 'Calibri'">- Must be taught by -Vegeta</span></p><p><span style="font-family: 'Calibri'">Done like this <a href="https://www.youtube.com/watch?">https://www.youtube.com/watch?</a></span></p><p><span style="font-family: 'Calibri'">v=J14_XwDdGh4[/spoiler]</span></p><p><span style="font-family: 'Calibri'"><a href="http://narutobase.net/forums/showthread.php?t=626938">by Scorps</a></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Magarime | Flip</span></p><p><span style="font-family: 'Calibri'">[spoiler]Type: Supplementary/Defensive</span></p><p><span style="font-family: 'Calibri'">Rank: C-Rank</span></p><p><span style="font-family: 'Calibri'">Range: Short-Mid</span></p><p><span style="font-family: 'Calibri'">Chakra: 15</span></p><p><span style="font-family: 'Calibri'">Damage: N/A</span></p><p><span style="font-family: 'Calibri'">Description:</span></p><p><span style="font-family: 'Calibri'">A simple Taijutsu move, Flip pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way.While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on flips, either lateral flips (or cartwheels) back flips or front flips. The user will charge his muscles and spring his body, performing either a lateral, front or a back flip, with or without the help of his hands. If he uses his hands he can do up to 4 consecutive flips that will bring him from short to mid range from his initial position. The speed of the flips is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Flip technique.</span></p><p><span style="font-family: 'Calibri'">Note: Can only be taught by Scorps[/spoiler]</span></p><p><span style="font-family: 'Calibri'">Ro-ru | Roll</span></p><p><span style="font-family: 'Calibri'">[spoiler]Type: Supplementary/Defensive</span></p><p><span style="font-family: 'Calibri'">Rank: C-Rank</span></p><p><span style="font-family: 'Calibri'">Range: Short-Mid</span></p><p><span style="font-family: 'Calibri'">Chakra: 15</span></p><p><span style="font-family: 'Calibri'">Damage: N/A</span></p><p><span style="font-family: 'Calibri'">Description:</span></p><p><span style="font-family: 'Calibri'">A simple Taijutsu move, Roll pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way. While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on rolls, either back rolls, front rolls or side rolls (also called strifes or strifing rolls). The user will charge his muscles and take a lower stance, while using the strength of his body to either do a lateral roll, a front roll, or a back roll, with or without the use of his hands. The roll can be done on the ground (shorter but faster) or by jumping and rolling at the same time (longer but slightly slower). The speed of the rolls is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Roll technique.</span></p><p><span style="font-family: 'Calibri'">Note: Can only be taught by Scorps[/spoiler]</span></p><p><span style="font-family: 'Calibri'"><a href="http://narutobase.net/forums/showthread.php?t=668666&p=20381710&viewfull=1#post20381710">by ZandaT</a></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">(Ryōshi doraibu) Quantum Drive</span></p><p><span style="font-family: 'Calibri'">[spoiler]Type: Offense</span></p><p><span style="font-family: 'Calibri'">Rank: S</span></p><p><span style="font-family: 'Calibri'">Range: Short</span></p><p><span style="font-family: 'Calibri'">Chakra Cost: 40</span></p><p><span style="font-family: 'Calibri'">Damage Points: 80</span></p><p><span style="font-family: 'Calibri'">Description: Quantum Drive is a nintaijutsu attack that uses the water molecules in the air to attack in unison with the user. Once the target is within range the user will begin to repeatedly punch them as they release their water chakra into the air manipulating the area 4m above, behind, and to the sides of the opponent. With every punch the user throws they will also manipulate a wave of miniature needles that impact the target's body penetrating it dealing damage internally. The back to back punches and waves of needles will continually impact and penetrate the opponent leaving their mangled at the hands of their user as they suffer from blunt and penetrating damage. The opponent would be caught in the onslaught with no place to run as the user holds them in place with their rapid back to back punches. If the opponent managed to survive this technique due to some sort of defense or physical healing, they would still suffer from the symptoms of "Overhydration" which would leave the target with a massive headache as they stand disoriented and confused. The ailment would last for two turns afterwards.</span></p><p><span style="font-family: 'Calibri'">NOTES</span></p><p><span style="font-family: 'Calibri'">►Can be used 2x per battle</span></p><p><span style="font-family: 'Calibri'">►Has a two turn cooldown</span></p><p><span style="font-family: 'Calibri'">►No water S rank and above afterwards</span></p><p><span style="font-family: 'Calibri'">►The move can be affected by water and tai boosts</span></p><p><span style="font-family: 'Calibri'">►Can only be taught by Zanda [/spoiler]</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[/QUOTE]</p>
[QUOTE="Priest, post: 17133523, member: 36235"] [center][size=7][b]Body Arts[/b][/size][/center] [font=Calibri][b][u]Personal Taijutsu Incantations[/u][/b] [b][u]Given Taijutsu Incantations[/u][/b] [url=http://narutobase.net/forums/showthread.php?t=577190]by Deamon[/url] (Yuukai Hi Kobushi) Intertwined Flame Fist [spoiler]Rank: S Type: Offensive Range: Short-Long Chakra Cost: 40 Damage Points:80 Description: The user focuses fire chakra into his/her hand and builds is up over time. The user then breathes in deeply while winding back his/her fist. A strong punch is delivered into the air in front of them. Using precise timing the user releases 2 large streams of fire. Using their chakra control. They manipulate the fire stream to spiral around each other and once they are about to hit the enemy both of the streams of fire conjoin into only large blast in the shape of a first that completely incinerates the enemy. After this taijutsu technique is complete, the user's first is left steaming and smoking from its power and thus cannot use they hand for the rest of the turn. Restrictions: - can be taught by Daemon - can only be used 2 times per battle. - No fire elemental taijutsu can be used in the same turn.[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=591897]by -Vegeta[/url] (Sutoradoru bunkatsu panchi) - Straddle Split punch [spoiler]Type: Defensive/Offensive Rank: B Range: Short Chakra: 20 Damage: 40 Description: A very fast, defensive maneuver meant for counter-striking against high attacks (chest and above). The user while being attacked high will spread both legs outwards doing a straddle split, quickly lowering their position while striking with a punch to the lower regain of the body (lower abdomen and below). ~Notes~ -Must be taught by -Vegeta -Attack happens as fast as the user is capable of moving at the time of use[/spoiler](Taijutsu: Koshi Guruma) - Body Technique: Hip Wheel [Spoiler]Type: Offensive/Defensive/Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: This technique is used as a defensive counter attack usually against a rushing opponent or one who is attempting to attack directly. By sidestepping the opponents offensive limb the user will actively move closer to the opponent while turning, grabbing his upper body while twisting his hips and pressing in to his opponents side, the users body behaves as a lever for the opponent causing him to be thrown in to the ground with considerable force, because this attack uses the opponents own momentum against him the opponent will suffer detrimental effects should this attack be successful. Due to having the wind knocked out of him and probably broken ribs, losing 15% of his total speed and tracking ability for two turns after this jutsu due to a lack of oxygen in the body and brain. Which is caused by the winding effect of being slammed on ones back. ~Notes~ - Usable 3x per battle - Must be taught by -Vegeta[/spoiler]( Burakku Doragon no Gōon hiji ) - Black Dragon's Roaring Elbow [Spoiler]Type: Attack/Defense Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: This strike was honed and refined by incorporating the same principles learned by studying NB Taijutsu. The user strikes toward the opponent in close range and shifts his foot slightly forwards turning his body in that same direction spinning themselves 360 degrees, continuing this motion quickly to add tremendous momentum to the final blow. As they do this, the user taps into the most basic of whichever elemental release which can be used to aid in taijutsu strikes, and coats his arm from the elbow down in either elemental chakra or raw chakra following similar principles as Five Animal Five Element Fist, however instead of using each of the 5 basic elemental releases in the attack one after the other, the user applies only the one nature they wish, using chakra control to focus the chakra to striking area for the purpose of this one brutal blow. Raising their arm and elbow up as they release the chakra, they complete the spin to smash elbow/forearm first into the target, as the circle motion of the attack is completed driving the blow forwards by pushing off their back foot, using this with centrifugal motion to aid in powering the elbow strike, making it much more powerful and potentially lethal than just a simple elbow strike. This delivers not only the blunt force trauma from the blow but also different effects from whichever chakra nature was used. If Fire is used burns will occur blistering the skin, if Water is used along with the blow it will leave water covering the area struck, if Earth is used the blow could cause the area to collapse in upon being struck, if Lightning is used the opponent will experience a shocking electrical explosion, if Wind is used they will experience slicing winds and the blow will send them flying back 10 meters, and if Raw chakra is used it will cause the blow to be blunt and traumatic similar to Earth's just not quite on the same scale. This is a devastating blow if performed properly and landed square, and could easily render someone unconscious or worse from the blunt force combined with the elemental nature imbued with the strike. ~Notes~ - Must have trained in basic NB Taijutsu to use - Usable 2x per battle - Must be taught by -Vegeta Done like this [url]https://www.youtube.com/watch?[/url] v=J14_XwDdGh4[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=626938]by Scorps[/url] Magarime | Flip [spoiler]Type: Supplementary/Defensive Rank: C-Rank Range: Short-Mid Chakra: 15 Damage: N/A Description: A simple Taijutsu move, Flip pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way.While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on flips, either lateral flips (or cartwheels) back flips or front flips. The user will charge his muscles and spring his body, performing either a lateral, front or a back flip, with or without the help of his hands. If he uses his hands he can do up to 4 consecutive flips that will bring him from short to mid range from his initial position. The speed of the flips is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Flip technique. Note: Can only be taught by Scorps[/spoiler] Ro-ru | Roll [spoiler]Type: Supplementary/Defensive Rank: C-Rank Range: Short-Mid Chakra: 15 Damage: N/A Description: A simple Taijutsu move, Roll pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way. While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on rolls, either back rolls, front rolls or side rolls (also called strifes or strifing rolls). The user will charge his muscles and take a lower stance, while using the strength of his body to either do a lateral roll, a front roll, or a back roll, with or without the use of his hands. The roll can be done on the ground (shorter but faster) or by jumping and rolling at the same time (longer but slightly slower). The speed of the rolls is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Roll technique. Note: Can only be taught by Scorps[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=668666&p=20381710&viewfull=1#post20381710]by ZandaT[/url] (Ryōshi doraibu) Quantum Drive [spoiler]Type: Offense Rank: S Range: Short Chakra Cost: 40 Damage Points: 80 Description: Quantum Drive is a nintaijutsu attack that uses the water molecules in the air to attack in unison with the user. Once the target is within range the user will begin to repeatedly punch them as they release their water chakra into the air manipulating the area 4m above, behind, and to the sides of the opponent. With every punch the user throws they will also manipulate a wave of miniature needles that impact the target's body penetrating it dealing damage internally. The back to back punches and waves of needles will continually impact and penetrate the opponent leaving their mangled at the hands of their user as they suffer from blunt and penetrating damage. The opponent would be caught in the onslaught with no place to run as the user holds them in place with their rapid back to back punches. If the opponent managed to survive this technique due to some sort of defense or physical healing, they would still suffer from the symptoms of "Overhydration" which would leave the target with a massive headache as they stand disoriented and confused. The ailment would last for two turns afterwards. NOTES ►Can be used 2x per battle ►Has a two turn cooldown ►No water S rank and above afterwards ►The move can be affected by water and tai boosts ►Can only be taught by Zanda [/spoiler] [/font] [/QUOTE]
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