Practice #1 [open]

Ushiro

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Rei's R&R
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I'm using Godot Valentine in sig. Anyone's fine as long as you can keep up a long battle.
 

Ushiro

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Great let's get this going. ^^

@Korra- I can make another thread if you want a rematch :heh:



Smirking confidently at his new plaything, Godot first bites his thumb and spreads the blood over a tattoo on his neck. He then proceeds to slam the hand of the ground, making a cloud of smoke appear and reveal a large mass of insects covering the ground around him, locusts to to exact. Godot commands the swarm with a couple of rapid hand gestures as he grabs a bow from his back. At Godot's command half of the locusts take to the sky and spread out over the battlefield while the rest charge towards you, some jumping across the ground and others flying.

As the locusts move out, Godot draws two arrows with exploding tags hidden inside and enhances his bow with chakra. He aims toward your right and fires, releasing two very fast arrows specifically modified to fly a curved path. So the arrows will pass by the approaching locusts and curve inward before piercing you though your head and right leg from the side with great accuracy. The locusts block your sight of him so you wouldn't see him fire but Godot uses his passive lifeforce sensing to keep track of your position the whole time. After the arrows shit their mark the approaching locusts ram you with their bodies and cover you entirely to immobilize you.

(Inago no Mure) - Summoning Technique: Locust Swarm
Rank: B
Type: Summoning
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon a swarm of about 500 locusts, each 8 inches in length, that can clone themselves to cover a large area and surround opponents. They are capable of transporting people and objects far distances.
-Lasts for 5 turns
-Cloning counts as one of the user's moves
-Must have signed to the locusts contract

(Sogeki no Geijutsu: Shushō)- Sniper Art: Prime
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: The user enhances his bow with chakra so it may shoot arrows faster and more accurately. Only doujutsu can follow the speed of the arrows and the effect of this jutsu can be increased if used more than once.
-Lasts for 3 turns
 

Korra.

Sage of Snakes
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Great let's get this going. ^^

@Korra- I can make another thread if you want a rematch :heh:



Smirking confidently at his new plaything, Godot first bites his thumb and spreads the blood over a tattoo on his neck. He then proceeds to slam the hand of the ground, making a cloud of smoke appear and reveal a large mass of insects covering the ground around him, locusts to to exact. Godot commands the swarm with a couple of rapid hand gestures as he grabs a bow from his back. At Godot's command half of the locusts take to the sky and spread out over the battlefield while the rest charge towards you, some jumping across the ground and others flying.

As the locusts move out, Godot draws two arrows with exploding tags hidden inside and enhances his bow with chakra. He aims toward your right and fires, releasing two very fast arrows specifically modified to fly a curved path. So the arrows will pass by the approaching locusts and curve inward before piercing you though your head and right leg from the side with great accuracy. The locusts block your sight of him so you wouldn't see him fire but Godot uses his passive lifeforce sensing to keep track of your position the whole time. After the arrows shit their mark the approaching locusts ram you with their bodies and cover you entirely to immobilize you.

(Inago no Mure) - Summoning Technique: Locust Swarm
Rank: B
Type: Summoning
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon a swarm of about 500 locusts, each 8 inches in length, that can clone themselves to cover a large area and surround opponents. They are capable of transporting people and objects far distances.
-Lasts for 5 turns
-Cloning counts as one of the user's moves
-Must have signed to the locusts contract

(Sogeki no Geijutsu: Shushō)- Sniper Art: Prime
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: The user enhances his bow with chakra so it may shoot arrows faster and more accurately. Only doujutsu can follow the speed of the arrows and the effect of this jutsu can be increased if used more than once.
-Lasts for 3 turns
CW Ring on and in Star Sapphire Mode
Korra: It seems we meet again.

As Korra sees you summon your locus and see them coming at her she does two quick hands signs and releases non focused electricity into the air and ground around her destroying all the locus both in front and above her as it continues on towards you so even if you fire the arrows they would be destroyed.

(Raiton: raikou myaku) Lightning Release: Lightning Pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.
Notes:
-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.

Korra than creates 4 shadows clones and c4 goes into long range from Korra's position and starts gathering natural chakra while Korra and the other 3 clones start running towards her right.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Korra than grabs four rocks and turn them into birds of stone that vision are connected to hers and has them fly in different directions giving her more vision of the terrain.

(Doton: Ishi Mie Sekkou) Earth Release: Multi Stone Scout's:
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (+15 Per-Turn)
Damage points: N/A
Description: This is an Advance form of "Doton: Ishi Sekkou" The user will picks up small rocks and throw them in the air. The rocks mold into a bird shape, the birds then fly's high in the sky and scout the battlefield. the user's and Stone Scouts vision's are linked.
Note:
-This Jutsu can only be taught by Serpent
-Maximum of 4 Stone Scouts.
-Can only be used once per Battle.
 

Ushiro

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"Ha..! How utterly careless. This forest has been around longer than your mother and you burn it without a second thought. Don't worry, i hear corpses make excellent fertilizer."

Godot activates his gliding technique and retreats to long range as the electrical discharge decimates your surroundings, leaving an ash-laden clearing where crimson trees once stood. Out of danger, Godot sees the clones you create so he wipes some of the blood left from his last summoning onto his tattoo and slams his hand on a tree beside him, summoning 4 locusts that fly around his general area. Able to communicate with Godot telepathically, the Watchers can alert him of any incoming attacks or things he can't see. After that Godot glides to his left while firing the two arrows he had into the sky one after the other. The first is aimed to fall toward your group and the second, at c4. Once it's fired, the first arrow is multiplied into 1000 arrows assaulting your group like a heavy rain.

(Himitsu Kassō Hōhō) - Secret Gliding Method
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (+5 each turn active)
Damage: N/A
Description: This jutsu gets its basis from the technique a shinobi uses to walk across the surface of water. To perform it the user must emit a constant stream of chakra from the bottom of his feet which will make him hover just above the surface of the ground. The user then proceeds to emit stronger chakra streams from any side of his feet to act as a propellant and allow the user to seemingly skate across the ground. This can be done without moving but the user can gain speed faster by moving his body in a similar fashion to an ice skater. While on a level surface, the user can reach sprinting speed in 8 seconds if only propelled by chakra. Of course, this technique works on water as well.
-Lasts up to 5 turns

(Kuchiyose: Kanshinin) - Summoning: The Watchers
Type: Summoning
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon four normal sized locusts that are mainly used to scout an area utilizing honed senses: The sound of footsteps can be heard from 10 meters away and they can feel slight disturbances in the ground that reach them if they are on it. They can communicate telepathically with the user and other locusts up to 7 meters away. From further away they must relay messages across to other locusts and the summoner. There are many others like them so they can be easily replaced.
-Can stay for 4 turns
-Must have signed the locusts contract

(Sogeki Geijutsu: Kyougaku!) - Sniper Arts: Surprise!
Type: Attack
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: This technique is a variation of the Shuriken Kage Bunshin no Jutsu with the slight twist being arrows instead of Shuriken. The user will create copies of a single physical or chakra based arrow within range.

Notes:
- Requires a Bow
- Must be taught by Mathias
 

Korra.

Sage of Snakes
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"Ha..! How utterly careless. This forest has been around longer than your mother and you burn it without a second thought. Don't worry, i hear corpses make excellent fertilizer."

Godot activates his gliding technique and retreats to long range as the electrical discharge decimates your surroundings, leaving an ash-laden clearing where crimson trees once stood. Out of danger, Godot sees the clones you create so he wipes some of the blood left from his last summoning onto his tattoo and slams his hand on a tree beside him, summoning 4 locusts that fly around his general area. Able to communicate with Godot telepathically, the Watchers can alert him of any incoming attacks or things he can't see. After that Godot glides to his left while firing the two arrows he had into the sky one after the other. The first is aimed to fall toward your group and the second, at c4. Once it's fired, the first arrow is multiplied into 1000 arrows assaulting your group like a heavy rain.

(Himitsu Kassō Hōhō) - Secret Gliding Method
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (+5 each turn active)
Damage: N/A
Description: This jutsu gets its basis from the technique a shinobi uses to walk across the surface of water. To perform it the user must emit a constant stream of chakra from the bottom of his feet which will make him hover just above the surface of the ground. The user then proceeds to emit stronger chakra streams from any side of his feet to act as a propellant and allow the user to seemingly skate across the ground. This can be done without moving but the user can gain speed faster by moving his body in a similar fashion to an ice skater. While on a level surface, the user can reach sprinting speed in 8 seconds if only propelled by chakra. Of course, this technique works on water as well.
-Lasts up to 5 turns

(Kuchiyose: Kanshinin) - Summoning: The Watchers
Type: Summoning
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon four normal sized locusts that are mainly used to scout an area utilizing honed senses: The sound of footsteps can be heard from 10 meters away and they can feel slight disturbances in the ground that reach them if they are on it. They can communicate telepathically with the user and other locusts up to 7 meters away. From further away they must relay messages across to other locusts and the summoner. There are many others like them so they can be easily replaced.
-Can stay for 4 turns
-Must have signed the locusts contract

(Sogeki Geijutsu: Kyougaku!) - Sniper Arts: Surprise!
Type: Attack
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: This technique is a variation of the Shuriken Kage Bunshin no Jutsu with the slight twist being arrows instead of Shuriken. The user will create copies of a single physical or chakra based arrow within range.

Notes:
- Requires a Bow
- Must be taught by Mathias
Too bad my body won't be like that anytime soon.

As Korra sees you fire the two arrows she sees how they are aimed and knows they are going for her clone gathering chakra and her. As the arrows multiply c2 does the horse sign and releases a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions upwards blocking all the arrows and destroying all of them. As soon as that happens c4 has finished gathering enough chakra and disperses sending Korra the chakra and allowing her to enter Snake Sage Mode.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

( Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 300 chakra points)
Damage points: N/A
Description: The user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). This variation is used by the signers of the Snake Contract that undergo Senjutsu Training. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, specially Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +10 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by custom bios with the Snake contract

As soon as Korra is in SM she creates a highly compressed ball of red sand in their hand the size of a Sage Art: Oodama Rasengan, the sand floats above the palm to not harm her. The ball is infused with senchakra and she throws it at you and once in close range the ball explodes and sends 100 small bullets of red sand at you and your locus hurting and burning you all.

(Niiro Suna: Sheruburetto) Red Sand Release: Shell Bullet
Type: Offense
Rank: S
Range: Short/Long
Chakra cost: 40 (20 if explosion is triggered) + 10 = 90
Damage points: 80
Description: The user will create a highly compressed ball of red sand in their hand the size of a Sage Art: Oodama Rasengan, the sand floats above the palm to not harm the user. They will then launch it at the opponent. When the ball get's into short range of the opponent, the user performs a single handseal causing the ball to suddenly explode in a forward explosion unleashing 100 small bullets of red sand in the opponent's direction that drill into and through the opponent hitting various areas of the body.
Each small bullet has enough force behind it to cause great damage. By spending 20 more chakra points and doing the confrontation seal, the user can will the bullets to explode at pinpoint range instead of allowing them to hit the target. Once they hit something, they can no longer explode. The technique however will produce S-Rank damage by either exploding before making contact or by directly hitting the target.
Notes:
Each bullet is roughly 2 inches cubed
Can be used 3x per battle
Must skip two turns before using again
No other red sand in the same turn
 

Ushiro

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While his arrows are burnt up by your clone's fire attack Godot is confused to see your fourth clone disperse for no apparent reason until your eyes and skin become snake-like. It seems that clone was only gathering natural energy the whole time.

"So that's Snake Sage Mode? Let's see if that power is worth looking like a belt."

As you launch your red sand sphere Godot pumps chakra through his bow which manifests a web-like crosshair in front. Aiming at the sphere, Godot draws back his bowstring and channels fire chakra though the crosshair, dying it a brilliant shade of red. The locusts back up a bit so they aren't in the way as the large sphere bursts into many small bullets of sand. Godot immediately counters them with an equally numerous barrage of fire arrows launched strait from the crosshair without letting go of his bowstring. Powered by natural energy, the arrows accurately destroy each and every bullet of red sand before he gather chakra from the crosshair into one large arrow fired at you. (A rank)

After releasing his last arrow Godot glides toward you with another arrow drawn. This one is filled with water chakra and fired at you. Soon a great volume of water appears surrounding the arrow as a giant spinning missile arcing somewhat through the air before crashing into you and destroying your clones, leaving a trail of water beneath it.

(Sogeki Geijutsu: Niji Danmaku) - Sniper Arts: Rainbow Barrage
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 +10
Description: The user imbues large amounts of chakra into his bow which manifests a web-like crosshair in front. The user will then pull back the string of the bow as if he were about to shoot. However he will keep his hand at a stand still pulling back the string as he channels elemental chakra into the crosshair.(Water,Wind,Fire,Lighting) Once the element is chosen, the user will release up to 100 arrow shaped blasts of the selected element. Once all 100 arrows are released the chakra that was used to create the web-like crosshair will combine together creating one big shaped arrow. This is when the user will actually let go of the string of his bow and release that last powerful elemental arrow.

Note: Can only be used twice per battle
Note: Requires the use of a bow
Note: Pure chakra can also be used without having to choose an element
Note: Earth chakra will not be able to be channeled into the crosshair due to the weight that it would cause to shoot the last arrow.
Note: No S-Ranked or above of the selected element used for one turn after use
Note: No Sniper Art techniques for the next turn
Note: Must be taught by Mathias

(Sogeki no Geijutsu: Nagareboshi)- Sniper Art: Shooting Star
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 +10
Description: A single arrow infused with a large amount of water chakra is shot from the user's bow at a target. Great volumes of water are then summoned from the arrow and takes the form of a rapidly spinning missile capable of causing major damage to everything in its path and flooding the area ( short range of the arrow's trajectory ) with water.
-Usable twice per battle
 

Korra.

Sage of Snakes
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You know my jutsus also have sen chakra xd

As Oro sees the arrow coming he does the snake sign and has a red sand monster powered by sen chakra come out of the ground and knock away the arrow with easy. As your fire your water arrow Oro has the guardian basically takes it head on and because of the red strengths it beats the arrow and continue towards to you to devour you in red sand to burn you.

(Nirro Suna: Akai Suna no Hogo-Sha) Red Sand Release: Guardian of the Red Sand
Type: Attack
Rank: S
Range: Short-Long (Made short range of the user)
Chakra cost: 40 (-30 per turn)
Damage points: 80 (on contact)
Description: The user will do the the ram hand sign and focus their chakra into the ground. The user will the have a T-Rex like creature (same size of great stone golem) made out of red sand rise from the ground. The creature will be completely made out of red sand and is able to protect the user from incoming attack while also being able to attack. The creature is able to release blast of red sand (which are A rank in power, Mid range and counts as a move of the user) or even grab and crush the opponent while also being able to cause third degree burns to the opponent. If their is a red sand source available the creature can use it to reform its self from damage it could have taken while being used but it counts as a turn of the user. After the creature is done it will just disperse into red sand leaving red sand all over the battle field up to long range allowing the user a more range of access to red sand.
Note: Usable twice a battle and needs a 2 turn cool down while no other Red Sand jutsus can be used during the cool down.
Note: Creature last for 3 turns
Note: The user cannot use any techniques other than Red Sand techniques while sustaining the creature.
Note: The blast and reform ability counts as a move. Both can only be used 2 times each
Looks like:
Just imagine its red instead xD
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As soon as that is dealt with Oro summons a snake with wood platelets for scales and wings. Oro and the snake immediately do the combinations transformation to fuse together .

(Kuchiyose: Hiraishin Mokuton Hebi) ~ Flying Wood Snake
Type: Attack/Defence
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: Orochimaru fused the cells of hashirama senju, as well as the dna of Pein's giant bird summon, into the genes of Manda. The snake is half the size of Manda with wood platelets for scales. It has the ability to use Wood jutsus. And it has wings allowing it to fly. Given its size, it is able to fly with the added weight of 3 people, of Orochimaru's build.
~Wood jutsus require the use of said jutsu, and count toward the maximum 3 jutsus per turn as per Rei's R&R
~Can only be summoned once per battle
~The snake flies at the speed of Pein's giant bird
~The snake can only stay on the field for 5 turns
~Can only be summoned by someone who knows wood, or Snakes

(Konbi Henge) - Combination Transformation
Rank: C
Type: Supplementary
Range: Short
Chakra Cost:15
Damage Points: N/A
Description: The user and either there summon or a partner combine into one transformation.
Note: Must have a summoning or partner to use this jutsu.
 
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