Mirabelle said internally, as she sighed. It’s been a rather long time, truth be told; having retired from an active line of duty. Her subsequent death at the hands of Abzu, the world shattering but also and most importantly, the birth of her children. She had retired sometime after the last two years, her long years of actively working on the frontlines as a kunoichi. And here she is, face to face with an opponent at the Royal Capital of Leyndell. In truth, it was a Rift she recently conquered - one that sent her back into the past of the Golden Empire of another world. However she wasnt alone, it seems another person had ventured into the Rift as well, a rather older looking gentleman; but she wasnt going to allow him to steal the spoils of her labour. Matatabi on the other hand saw it as a perfect opportunity for Mirabelle to reignite her desires, to finally master her Jinchuriki abilities.
Mirabelle, this is a chance to showcase all what you have learned so far from me. Soon, you can…
But before Matatabi can speak, a shhhh can be heard within their shared mental plane. Mirabelle’s side eye was very clear, she didnt wanna hear it. The Bijuu snared, how a mere human can speak in such a tone to them. Mirabelle’s lips curled into a wolfish smile as she turned away looking at the man now.
You talk too much, Neko-san. I’ll indulge a little bit, but sadly I think I am rusty.
Mirabelle would cite, but her eyes narrowed in on the stranger even more as she prepared her first line of tactics. There was no evident tells of what he was capable of and so, even with an air of caution, she pounced.
Oui, old timer! Don’t you think it’s time to retire at some point? Leave the future to the next generation!!
She said pointing to herself though it was a deliberate movement, one that would cause a chain reaction of techniques. In truth, she had kneaded an ample amount of chakra into her body and subsequently transformed it into fire. This allowed the chakra to be fueled into the surface beneath her opponent, as the very terrain would begin to become superheated; and not long after that - a violent explosion of ash would occur; flinging the old man into the air as a result.
This area of effect would be five meters around the opponent in a circular formation but it wasn’t the only thing Mirabelle did, not far from it. As the very heat within the burning ash had released a very ominous but particular scent, allowing an intoxicating aroma to proliferate through the ash and into the surrounding area of the opponent. It was Perfume, an elaborate but well placed display of Mirabelle’s ever present talent with the coexisting elements.
Due to the almost immediate proximity to the scent, it would be rather hard to ignore it - but inhaling it would ensnare the opponent’s mind into the mind bending illusion, as sharp respiratory grown blades formed internally, violently causing internal lacerations to his inner organs. Internal bleeding, the catatonic nature of rupturing organs would may have caused one to elicit a panicked response, but even - an external affair was present. Powerful viney thorns outwardly pierced through layers of skin, wrapped tightly onto his person, preventing and restraining movement as a result. Mentally, it would seem like a combination of attacks had occurred, though the real danger was outwardly.
These simple yet combined techniques showcased a level of control, as the old timer may bend the knee to Mirabelle’s swift and well placed tactical nature. Once the ash had settled, Mirabelle would lastly finished with the activation of another technique, one that marked her as the Unburnt. A soft golden glow hummed around her person, as a single - feather like pin appeared upon her clothing as she started to now walk, about half her default running speed towards the old man.
Seems like I still got it…
She said laughing to herself, slightly but truly more interested in the treasures this abandoned civilization might have to offer her. Mirabelle would also gain one Void Infusion through the use of Flamme.
(Katon: Saryū no taitō) - Fire Style: Rise of the Sand Grains
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique) + 20 via AP + 20 via Flamme = 110
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.
Note: Usable thrice per battle
Note: One turn cooldown between usage
( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S (A)
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn ) (30)
Damage Points: 20-80
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.
This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.
Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Success; Rolled 14)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns
( Meromeroton: Roze no Chishio ღ Sasu Reihai) Perfume Release: Cleopatra's Venom ღ Piercing Adoration (Reference, A Ranked)
Rank: S
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does 2 handseals and summons forth a large burst of liquid and vaporized red perfume, with a very thick and strong scent that emanates forwards from the users position or his targeted area. The perfume is so strong it causes irritation on the eyes, nose and throat, increasing the more the opponent stays inside the mist, which messes with the opponent's sense of smell, preventing him from detecting other odors. The scent carries a genjutsu where the opponents feels his whole body being pierced, as if shards of blades grow in his stomach and lungs and other internal organs, before the opponent finds himself wrapped in rose vines and petals, with growing spikes. While the vaporized perfume travels faster, the liquid perfume carries a greater punch, enveloping and compressing the opponent with multiple spiked vines, akin those of the illusion, to shred and drown the opponent. Can be used from the user, or, with an additional handseal, from the ground.
*Physical Effects: Burning sensation on the nose, eyes and throat. Spiked vines of liquid perfume.
*Illusionary Effects: Shards inside Internal Organs and Wrapping Rose Vines externally.
*Lasts 3 turns, after which it falls to the ground as a scent-less and inert puddle of perfume.
*Requires a cool down of 3 turns between usages. Can only be used thrice per battle
(Katon: Sanshō̄o No Kate) | Fire Release: The Phoenix Feathered Muffler
Type: Defensive/Supplementary
Rank: B
Range: Self
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The Phoenix Feathered Muffler is a simple technique that involves the release of fire chakra that will cloak the user. Although this technique fully cloaks the user - as many defensive techniques do, it does not offer the typical defensive properties that a normal armor would, in fact, outside of the fiery golden glow that will emanate from the users visage, and the techniques special interaction with fire techniques, virtually nothing will change as the shroud is almost completely incorporeal. However, when the user is in contact with a flame that is either devoid of chakra, comprised of the users chakra, or comprised of the chakra of one that the user has a blood contract with, such as summons, the shrouds true abilities will be displayed. The user will be capable of interacting with any flame or fire technique that they produce without suffering from harm or adverse effects - such as respiratory problems - not only that but, should they so wish, they will be capable of interacting with fire as if it were a solid, liquid or gas - such as standing on top of a flame despite its incorporeal qualities or floating within a fire. This ability signifies the user as the 'Unburnt', gracing the user with an ability previously believed to be the sole realm of the Dragon and Phoenix. (Does not grant the user immunity to enemy fire techniques).
Notes:
This technique can be used a maximum of twice, will last until cancelled and has a two turn cooldown between usages. Furthermore a rather intriguing and strange effect of this technique is that, no matter how hard the user may try, they will be incapable of using water techniques while this technique is active. Stranger yet, is that the only solid portion of this technique is a feather comprised of golden ash, seemingly immune to anything but water, that will attach itself to the user's chest.
- +20 Damage to Blue Fire, Fire Release, Fuinjutsu Based Techniques and +3 Jutsu Speed via Mind AP
- + 5 Damage to Yin Release via Spirit AP
- +10 Chakra to Fuinjutsu via Chakra Fortification
- 5 Physical and Spiritual Damage Mitigation via AP
Entering the battlefield with a dignified aura chojiro stopped to assess his new opponent before him. Despite the womans innocent looks chojiro decided to take this seriously, long ago vowing to fight at full power no matter who the opponent.
"Hmph if you can make me go serious this old man might pass the torch but i project that wont happen until another 30 years or so!"
after his response chojiro could feel the ground rapidly heating up and, with a sudden snap of his fingers, a shroud of Dark cloud aligned storm chakra immediately covered him from head to toe leaving nothing exposed save for the eyes to see. Uponits creation the cloud immediately saps the chakra from the ground leaving the opponents jutsu inert while covering his e, ears and mouth at the same time, inadvertently protecting the user from the opponents Perfume based genjutsu withought his direct knowledge.
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Arashi ni tsutsuma rete) Shrouded in the storm
Type: Defensive/supplementary Rank: S Range: Short Chakra: 40+10[chakra fortification] = 50 Damage: N/A
Description: By performing two hand seals the user molds his storm chakra into a cloud that completely wraps around the user, leaving everything hidden besides the users eyes. This cloak of cloud defends the user from foreign jutsu by absorbing chakra up to S rank and below, storing a maximum 40 chakra within his clouds for later use. As the user moves about so does the cloud, moving in step with the users own movements as if attached, the cloud itself can be a conduit for other storm related jutsus and empowers them using all of it's stolen chakra reserves to grant a +10 damage to one technique per turn. This technique can only be used 2 times per battle lasting 2 turns before ending. Has a 3 turn cool down between each use.
Note: Only A rank Storm jutsus and below can be used while this technique is active
Hidden as he is behind the cloud chojiro quickly forms a single hand sign out of physical sight from the opponent, this being the trigger to Create numerous lazer beams using Shroud while also layering a seperate technique to ensure the beams cannot miss(So long as the user can track the opponent). As the beams travel they bend and twist mid motion, correcting themselves should the opponent dodge while containing enough power to completely vaporize the woman in her entirety if not properly dealt with.
(Ranton: Reizā Sākasu) - Storm Release: Laser Circus
Rank: A
Type: Attack
Range: Short – Long
Chakra cost: 30+10[Chakra Fortification]=40
Damage points: 60 + 25[10AP] +20[MPM]= 105
Description: The user creates several bright beams of electricity that shoots at his enemy. A halo of bright energy spreads from the users hands as they use this technique.
(Arashi no kami: Pin pointo) Storm God: Pinpoint
Type: Supplementary
Rank: B
Range: Long
Chakra: 20
Damage: N/A
Description: Performing an additional handseal with another storm technique allows the user to change the direction of his Lazer beams mid flight, making it extremely hard to dodge away from so long as the opponent can sensed by the user, this means that as so long as the opponents speed doesn't surpass how much the user can track his attack will always adjust it's trajectory towards the opponents position although this will use 1 move slot every turn to do so. This move can be used in the same time frame as other storm techniques.
Note: So long as the user can track the opponent he can redirect his attacks towards the opponents position making conventional dodging extremely hard Note: unconventional dodging such as phasing out of reality or disappearing from the users senses is still viable. This technique fails if the user loses track of the opponents
"Come now i havent even drawn my blade, make this senior show his medal"
Mirabelle’s follow up thoughts were momentarily taken back, as she noticed her opponent’s body having shifted or at least been covered by some kind of dark cloud. It piqued her interest, perhaps he wasn’t washed up. Her follow up tactic shifted, watching the approaching laser beam coming barreling towards her; though she didn’t panic. She never did, and so with some quick thinking - she proceeded to aim her hand out and release an ample amount of Blue Fire from around her, as the spiritual blue chains erupted and intercepted the opposing technique. She would have also flashed a single handseal, allowing said technique to be laced with a spiritual parasite. The chains in question would have easily defended against the opposing laser beams, but of course the direct contact with em would cause her opponent’s technique to not only weaken, but all subsequent techniques for a period of time would have been severely weakened by this.
Utilizing the remaining strength behind her chains, she quickly casted them aside to launch at the man, with the aim to pierce through his body with no restraint. She remained vigilante; as her intent was to firstly determine the nature of her opponent’s tactics and secondly, find weak points within them.
Draw your sword for all I care, it wouldn’t determine any outcome aside from your inevitable death.
She said within her barrier of chains, waiting and watching- no wasted chakra nor movement, as this was the long con she intended to play. Should the chains then seeks to strike their mark, slamming into the opponent's body and dealing an intense amount of spiritual damage, even if weakened.
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S (S)
Range: Short – Long
Chakra: 20 - 40 (40 + 10 = 50)
Damage: 40 - 80 (80 + 30 via Bijuu + 20 via AP = 130)
Description: A skill unique to the Two-Tails and its Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+30)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.
- +20 Damage to Blue Fire, Fire Release, Fuinjutsu Based Techniques and +3 Jutsu Speed via Mind AP
- + 5 Damage to Yin Release via Spirit AP
- +10 Chakra to Fuinjutsu via Chakra Fortification
- 5 Physical and Spiritual Damage Mitigation via AP
As the woman's flame produced chains of intense heat Chojiro felt something pass upon their techniques collision, he couldn't tell what exactly the woman did however he could feel the effects as his jutsu ouput reduced in potency.
Chojiro:" what ... Is this?!"
Surprised but not slow Chojiro quickly unsheathes the hilt of his blade "Mikazuchi" to perform a wide swipe meant to intercept the firey chains before they could make contact. As Chojiro unsheathes his hilt storm chakra forms a neon blade of modest length infused with the stolen chakra housed within his clouds for even more power.
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English name: Mikazuchi
Type: Weapon
Rank: S
Range: Close- Medium
Chakra: 10-40(30+10[chakra fortification]=40)to activate| 10 to maintain every turn
Damage: 80+25[10 AP] + 20 [MPM]+10(Shroud)=125
Description: A katana hilt with ornate bronze guard and the picture of a dragon encircling it, mikazuchi proccess of forging has seen the materials of the hilt infused with storm chakra creating a weapon that his highly sensitive to storm. When unsheathing the hilt from its scabbard the user will pour storm chakra into the hilt creating a blue Lazer like blade of sufficient damage up to the amount of chakra used for its creation( maximum 40). At the utterance of the words "Bankai: Formless storm" the user injects his sword with 40 chakra, the sword expels a slightly dark cloud from the hilt that engulfs long range in its size. The cloud stays on the ground and is thin enough to see through allowing clear view of their surroundings, the cloud itself allows the user to perform storm related jutsus using it as a medium and, so long as the user maintains his sword and the chakra cost(-10 per turn), the cloud will always reform after 1 turn of being dispersed. Due to the storm clouds ability to absorb chakra, any non storm related jutsus used within the cloud are reduced by -10 chakra.
Note: Formless storm takes one 1 move slot to perform.
Note: Formless storm is reformed after one turn of being dispersed.
Note: Formless Storm can only be used two times per battle. And has a 1 turn cool down between each use.
Note: Blade is 1 meter in length Note: Formless storm and the storm blade cannot be used at once, one is stopped for the other.[/hr]
(Surasshu) - Slash
Type: Offensive
Rank: D - B(B)
Range: Short
Chakra: N/A
Damage: 20 - 40
Description: One of the simplest moves in Bukijutsu, the user will begin by using one of their weapons to deliver a simple attack by swinging the weapon in an arc. The user is free to do variations of angles with this technique, allowing attacks from unpredictable locations. This technique works with weapons of all types including sharp and blunt.
Chojiro:" You... Now you've done it kid!"
Swinging his free arm towards the woman's position, chojiro commands the clouds wrapping around him to shoot towards his opponent, the shroud changing in mid-air to resemble a crow in flight.
₪ (Ranton: Sairen no denwa) | Storm Release: Siren's Call ₪
Type: Supplementary Rank: B rank Range: Short - Mid range Chakra cost: 20 (-10 per turn) Damage points: N/A Description: Through the formation of two hand seals, the user will focus their chakra into their Storm technique. This allows the user to forcefully shape any existing or created Storm technique on the field into a familiar of their choosing. A dark cloak of black clouds form over the technique as it transforms within an instant. This familiar formed retains the shape and form of the initial storm technique (either in a shifting thunder cloud like shape or in a beam like form) but remains solid and tangible. This familiar is capable of impacting the opponent with the force of the parent technique and causing subsequent damage. The familiar also gains the capabilities of the animal it was transformed into, being able to fly when it has wings, for example. However, the damage remains the same as the initial technique that the familiar is based on. The familiar is capable of being smaller than the initial technique but not larger, and follows the same speed. The shape of the familiar is up to users' imagination. This technique can be performed with another to bring shape to a technique, or it can be initiated mid battle.
Notes:
₪Can only be used up to 4 times ₪Lasts up to three turns per use, with a two turn cool down in between. ₪No A rank and above Storm techniques in the same turn. ₪Can only be used by Rust