Possible new way to do team battles

Scary Yamato

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I was contemplating team battles and the difficulties that come with them as the RP has evolved.

This may be a little difficult to explain but I'll try my best to explain the problems, where they arose from and a possible new way to RP with teams.

In the old days of the RP, the rules were much simpler than they are now. The main difference being that you used to have to block every attck aimed at you before you could attack/counterattack. When this was the main rule, it was relativly easy to have team battles because with each turn you would be working wth a clean slate. For example, Lets say Myself and Izuna were on a team aginst Goro and Devlin and the attack order was Scary Yamato, Goro, Izuna, then Devlin. I would attack both Goro and Devlin, and it would be Goro's job to defend both Himself and his partner. Once he defended both himself and his partner he would then attack Me and Izuna . The main reason we liked 2v2 battles, was because of this added difficulty of defending someone who couldnt use a jutsu. We were able to do this without much difficulty because of the process of defending first, then attacking. This kept the timeline linear with no backtracking. Then 2v1 battles started as a way for the strong guys to test thier abilities against some of the less developed RPers. This would make it so one person would have 3 jutsu to defend and attack against 6 jutsu being used on him. These were typically extremely difficult fights, since we didnt have nearly the amount of jutsu as we do now. The progression of the 2 man team would be for the second person in line to wait until the first has completely finished his move before starting (keeping the timeline linear and in line with the post order).

Now, what has changed between now and then?
In the team battle I participated in most recently (2v4), it was extremely difficult to form a full move because of the interuption trend. So now if I try to make a 3 jutsu turn I would be stopped after my first and then the rest of my move would be voided (which is fine for 1v1 but doesn’t translate well into team battles). On top of this, instead of letting the moves follow the linear progression of time, the opponents would make thier moves at the same time. So something that would have looked like this in the past…
SY attack -> 1st opponent block/attack-> 2nd opponent move -> SY partner block/attack -> 3rd opponent block/attack -> 4th opponent move

now look like this…
SY attack -> 1st and 2nd attack at the same time -> SY’s partner attacks the 1st and 2nd guys after thir first move -> 3rd &4th guys then attack after my partners first move.

We might as well have only allowed one move per person. The main point I’m trying to get at is that this trend of interupting jutsu sets instead of defending against them makes the timeline extremely difficult to follow when more than 2 people are involved. If you have had no trouble with team battles you probably don’t need to read any more of this but if you have been having a hard time with team battles because of a sktchy timeline then you may want to keep reading.

There are two possible solutions.
1) go back to the old way of fighting team battles where you need to defend your whole team fully before doing your move, and all moves must be made in order of the timeline.

Or

2) Allow the person to control both team members during their move.

By this I mean that normally I would only control my bio, and have to defend my partner who stood helpless as he got attacked. However, this new method would allow me to control both myself and my partner during my turn (still keeping at 3 jutsu per turn). I think this would a new and interesting dynamic for teams, that would really test your teamwork. The main advantage to this is that the fight would flow like any regular fight where you use clones.

I don’t think the current way of doing team battles is a problem, I just think that sometimes the timeline can get confusing and this might be a fun alternative. This is not an official suggestion about changing all team battles, but rather just a different way of executing them.
 

Alphaqindyas

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I like 1. I find it stupid that even in 1v1 fights, it turns into 1 Jutsu a turn. I really think we should do what you said and go back to 1.
 

Typhon

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I've always felt the idea of your partner sitting there helplessly while being attacked was a little silly. Sure it adds some challenge to the battle for the person defending, but its just unrealistic.

I like the suggested way of doing the battles and really it just makes a whole lot more sense. It would definitely help keep the battle more coherent and easy to follow. Have each team pick a "representative" at the start of the battle and from that point on only the representatives post the moves. You discuss your move with your team via VMs or MSN or whatever, and then have your representative post the move. IMO it would increase the need of team work making it actually feel like a team battle rather than a 1v1v1v1.

Back when I was Hokage I tried to organize a chuunin exam that would have had team battles and tried to set it up with similar battle rules.

The battles will be formatted as follows. Teams will alternate turns as normal, but each team of 3 people is limited to 3 moves, or 1 move per person. Each team member must make a move during the turn meaning the strongest member can't make all 3 moves in 1 turn. Each team will have a Captain (the strongest member of the team) who will have the responsibility of posting the move. NOBODY EXCEPT THE CAPTAIN WILL POST IN THE BATTLE THREAD. Teams will first discuss between themselves what moves each member will use, then the captain will post the complete move in the battle thread.


Example:

1.) Team 1 Captain posts team 1's move.

2.) Team 2 discusses their move via VM, PM or MSN or any other way they wish.

3.) Team 2 Captain posts the 3 move turn in the battle thread.


IF during the battle a member of your team goes inactive, notify me and I will attempt to find an adequate replacement. If no replacement can be found the two remaining team members will role play AS the missing third member. So you will use their character and be able to use their jutsu for their turn regardless of your training level.


Inactivity kind of killed the exams though before we ever got any battles going. >.<
 
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Scary Yamato

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I've always felt the idea of your partner sitting there helplessly while being attacked was a little silly. Sure it adds some challenge to the battle for the person defending, but its just unrealistic.

I like the suggested way of doing the battles and really it just makes a whole lot more sense. It would definitely help keep the battle more coherent and easy to follow. Have each team pick a "representative" at the start of the battle and from that point on only the representatives post the moves. You discuss your move with your team via VMs or MSN or whatever, and then have your representative post the move. IMO it would increase the need of team work making it actually feel like a team battle rather than a 1v1v1v1.

Back when I was Hokage I tried to organize a chuunin exam that would have had team battles and tried to set it up with similar battle rules.

The battles will be formatted as follows. Teams will alternate turns as normal, but each team of 3 people is limited to 3 moves, or 1 move per person. Each team member must make a move during the turn meaning the strongest member can't make all 3 moves in 1 turn. Each team will have a Captain (the strongest member of the team) who will have the responsibility of posting the move. NOBODY EXCEPT THE CAPTAIN WILL POST IN THE BATTLE THREAD. Teams will first discuss between themselves what moves each member will use, then the captain will post the complete move in the battle thread.


Example:

1.) Team 1 Captain posts team 1's move.

2.) Team 2 discusses their move via VM, PM or MSN or any other way they wish.

3.) Team 2 Captain posts the 3 move turn in the battle thread.


IF during the battle a member of your team goes inactive, notify me and I will attempt to find an adequate replacement. If no replacement can be found the two remaining team members will role play AS the missing third member. So you will use their character and be able to use their jutsu for their turn regardless of your training level.


Inactivity kind of killed the exams though before we ever got any battles going. >.<
yeah and my suggestion would incorporate both people taking thier turns like normall, only they would have access to thier partners body and moves. So, If I was on a team with Izuna, I would use both him and I to make one move, then on his turn he could use both or our characters also. We would each control both bios for the fight.
 

Lili-Chwan

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The way I go with team battles is the way you described as confusing. It's merely an adaptation to the 1 vs 1 battle rules, though I understand when you say it leads to the 1 Jutsu per turn case and clutters the battle.

But your idea, wow I love it. Both yours and Typhoon's, btw.
I think I will try to implement them on future battles, if I have the chance, though I'd prefer Scary's idea, Typhoon's would require both members to have msn or some kind of instant messenger and it would require both to be online at the same time etc and it's not all that feasible, although it does increase the teamwork.

So in adaptation to Scary's idea:

2 vs 2, for example. Notice the distinction between Member and Fighter.

Members decide on the order: M1 - Ma - M2 - Mb

M1's turn:

He/She can Rp as Fighter 1 and Fighter 2, having access to all techniques each character has, including custom jutsus that were given to the Member. Although Rping as 2 people, he/she is only allowed 3 Jutsus.

Ma's turn:

His/Her move starts after the first offensive action (From either Fighter). He/she then can respond by Rp with either Fighter A or Fighter B, with the same restrictions as above mentioned.

Etc Etc

If a character is killed, the order continues the same, and although they will only have 1 character in play, the member of the team will still alternate Rping with it, unti the end of the battle. This way, even if Member 1 foolishly kills Member 2's character, Member 2 will still be able to participate in the battle.
 

Scorps

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Love the idea Scary. Really.

It would actually make wars and team battle quite the challenge but an organized challenge as people would fight as a block of two bios per move. This would actually prove quite the interesting feet.

Well, i'm up for testing it if anyone wants. ^^Nothing like making it run to see if it works

Man, i love it ^^

*proud of my mentor* :pwease:
 

Scorps

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I like the idea in team battles, but would it apply to 1vs1 battles as well?
Nope. Just team battles. basically only in 2Vs2 battles ^^

Imagine:

Me and Lili Vs You and Izuna

Normally it would be something like

I make my move, you make yours, lili makes hers, izuna makes his

this way in my move i'd use my bio and Lili's bio as if i were using a clone in my move but with her abilities and Cjs and such.

Then in your counter you'd use your bio + izuna's.

then lili would use hers + mine

Izuna yours + his.


Basically you'd move both bios of your team on each turn
 

Scary Yamato

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Love the idea Scary. Really.

It would actually make wars and team battle quite the challenge but an organized challenge as people would fight as a block of two bios per move. This would actually prove quite the interesting feet.

Well, i'm up for testing it if anyone wants. ^^Nothing like making it run to see if it works

Man, i love it ^^

*proud of my mentor* :pwease:
I meant to respond to this earlier...

I had actually thought about this as a way of making the wars more fun and adding a new dynamic to the RP. This way it really proves you have the best team and not just the team with the best fighter, because even after that member gets killed from the group, they still get thier turn in the rotation.
 
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