[Port of Innovus] The Spar Before the Dawn - Isabella vs Mirabelle

Lili-Chwan

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This post begins a mission utilizing the following storyboard elment(s):

Test one’s Jinchuriki Skills Against An Opponent of Equal Strength (4)


Upon hearing Isabella’s voice, Mirabelle couldn’t help but swing her neck around at a break neck pace. It almost spooked her, despite being here alone at night, she allowed a breath of relief to leave her mouth as she turned. Her cloak deactivated, she started to chuckle a little bit. “Oh I wasn’t ever against it…just not as a first option to a situation I should say…” she rubbed the back of her head in embarrassment but soon that feeling faded away, with the Jinchuriki looking into the direction the voice came from. “In all honesty, I’ve only been using the Blue Flame of the Nibi, which that alone is pretty powerful…but I got lectured about how I’m taking her for granted…considering our lives are literally merged now…” she said, rolling her eyes at the words her internal part spoke beforehand. However, she wasn’t wrong, Nibi was completely right. She gave her access to these powers, and with time their bond slowly started to improve but even now they are still akin to ‘new friends’, barely passing the stranger phase. “I’m…starting to embrace the power a lot more now…but of course there’s still some time go before I can fully transform into the Nibi haha…” she laughed in a nervous tone.

Oh right, you got your materials? Maybe if one of us is short on some, we can spare some for the other haha” she joked but the Nibi loudly butted in. “Focusing on that again…” she said in true annoyance. “Bite me” the Jinchuriki retorted at first, but then realized she needed to do something. “Bella…there’s a favor I need to ask of you before we go into the armory…” she said with deep breath. “Fight with me. A brief spar if you might. I need to test my skills with these powers against someone…and id rather it be against someone I know wont completely kill me outright” she smirked, though she immediately got done on all fours. As she did, her chakra cloak immediately returned around her as she wasted no time dashing into the direction of her ally. Regardless of her answer, she would have inhaled and exhaled, releasing a giant ball of fire, though of the infamous Cobalt coloration. It would have been infused with an additional amount of chakra, as a gaseous substance would have formed around Isabella. This would have a chaotic explosion as a result of their actions.

Mirabelle would have been directly to Isabella’s right side, keeping a mid-ranged distance for now while avoid any eye contact with her. “Good, now let’s see what she does…” the Nibi said mentally.

( Chakra no Koromo ) - Chakra Shroud
Type: Mode
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 300 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
( Aoi Katon: Nibi Byōen Hōka ) - Blue Fire Release: Two-Tailed Cat Flame Roaring Fire
Type: Offensive
Rank: B + 1 Rank =A Rank
Range: Short - Mid
Chakra cost: 20
Damage points: 40 (60)
Description: The user releases a huge Blue Fire fireball at the target that explodes on contact. Aimed at causing concussive damage, these fireballs, shaped like rats, are capable of exploding to cause short range damage to targets.
Note: Can only be used by Jinchuriki of the Two-Tails.
(Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
Type: Offensive/Supplementary
Rank: B
Range:Short-Long
Chakra: 20
Damage:N/A (+1 rank to first jutsu)
Description:
This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.

Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.

Note:
~Can only be used 4 times
~Cannot be used in consecutive turns
~Can only be taught by Mellow
- only useable on A ranks and below

Official Challenge to Isabella Uchiha.
Previously activated:
(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

Stats:

Speed: 11
Tracking: 15 x 4 = 60
Sanity: 100
Health: 230
Chakra Points: 2000




Isabella smirked as her opponent got on all fours to unleash her fire technique.

What makes you think I won't kill you outright?

She joked, clapping her hands together into a Ram seal as a black mucous fungus exudes from all around her body. This would be hidden away by the sheer size of the fireball, and ensuing explosion. The fugus coating would be infused with the Piercing Ghost, increasing it's damage shaving properties to 40, and smother the rat-shaped fireball completely. At which point, Isabella would be revealed within a bulbous mass of dark fungus shaped like dying macaw, it's hideous beak surrounding the Scarlet Uchiha at both sides. Maybe unbenkownst to her opponent, the Piercing Ghost would tether itself to her, dealing 40 points worth of spiritual damage, as it reflects the shaved damage from the fireball before it withers out against the fungus mass.

(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Rank: D-S ( S )
Range: Short-Long
Chakra Cost: 10-40 ( 50 )
Damage Points: 20-80 ( 80 ; -40 Shaving )
Description: This serves as the main release of the Mushroom element, materializing the generic fungal net-type described in Primary Release.The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
Depending on the rank used, the user is capable of controlling small fungal constructs or a lake's worth of fungus. Through mushroom's chakra parasitic ability, this technique is capable of interacting with other jutsu by shaving off some power when colliding with an enemy chakra-costing technique. Up to B rank, it shaves 10 damage, or 5 chakra. Higher than B rank, it shaves 20 damage or 10 chakra, similar to Water Style: Mist Rain.

Note: A rank can only be used once every 2 turns up to 4 times per battle. S rank can only be used once every three turns, 3 times per battle.

(Inton: Onryou no Jutsu) - Yin Release: The Ghost of the Piercing Hedgehog
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 50 ( +10 to infused technique )
Damage: N/A
Description: Piercing Ghost is a variant of the Hungry Ghost, a spiritual parasite created through the user’s Yin Release chakra adapt to Damage Shaving properties. When using a jutsu with a damage shaving property, the user will form the ram hand seal to seal the Piercing Ghost within their technique. Sealing the Piercing Ghost inside one’s technique happens within the same timeframe as their damage-shaving technique. When the user’s technique interacts with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, decreasing it's efficiency by increasing the damage-shaving buff of the host technique by -20 damage against the opposing technique. Once the piercing ghost consumes foreign chakra it is released attaches itself to the source of the chakra (the opponent), reflecting the same amount of damage onto the opponent as it was shaved off in the interaction, graded as spiritual damage.

Once the Piercing Ghost is released, the tether won't be immediate nor unblockable, and will be affected by damage shaving abilities inherent to the character, such as damage shaving specialities. Other means to counter the reflected damage include techniques used, prior, simultaneously or in the instant that follows the clash that deployed the Piercing Ghost, namely Anutu, Yang, Yin or Senjutsu based full-body surges or barriers with more than 50 chakra worth of power ( Yang requires 50 or more, whereas Anutu require 40 or more, being elementally stronger ). This will behave like a clashing interaction, whereas the reflected damage worth x damage points will interact with the attempted damage of the protecting technique based on the damage interaction rules, weakening a minimum of -20 damage worth of power ( -10 damage minimum for Yang techniques ), which means 1 rank lost in efficiency for the protecting technique after overpowering the reflected damage ( Less for Yang techniques, and Anutu, which can ignore it altogether and continue unimpeded ). ( Ex: Piercing Ghost worth 80 damage is akin to an S rank technique, vs an S rank Yin surge worth 80 damage. It lowers the Yin surge which shoots out of the target body weakened -30 damage as per the technique interaction rules, but the target takes no reflective damage to his health. If the Yin S rank technique was worth 120 damage or more, it would be weakened -20, as per the Piercing Ghost properties, but only -10 for a Yang protective surge, the target would have no health drop to their HP. If the Piercing Ghost damage is worth 100, and the protective technique is worth 80, then the piercing damage would be lowered, partially blocked by the protective technique, as per the technique interaction rules, and would deal 100 - 20 = 80 damage to the target HP. ). The reflected damage is also split between any clones of the user currently in place, such as Shadow Clones or other Elemental Clones, YY creations or Limbo Clones, allowing the target to dampen the damage with a clone technique used previously, simultaneously or after the clash ( Split Damage means a Piercing Ghost carrying a reflection worth 60 damage will deal 30 damage to the target and 30 damage to the one clone he activates, for example, and each entity can be protected as described before ). Unlike Hungry Ghost, the effects of the Piercing Ghost aren't turn-based, and are felt only with the first technique that it interacted with, working technique by technique.

Note: Reflected Damage will only be felt at the end of the turn, if left unblocked.
Note: Although Piercing Ghost boosts the damage debuff of a technique, and this increases one of two boosts applied to the technique, it will also revoke it's damage dealing properties, changing an Offensive technique into a Supplementary. This will also nullify any damage boosting buffs the technique has, though the user can add one additional Damage Shaving or Chakra/Rank/Efficiency buff to complete the pair, if capable.
Note: In case the host technique overpowers the preyed technique, the effects of the boosted damage shaving buff will not be felt, and the host technique will carry on with the normal damage shaving buff it had before the Piercing Technique. Thus, in order to successfully reflect the damage according to the damage debuff, the host technique needs to be capable of neutralizing or overpowering the preyed technique, adding another difficulty to the usage of the technique.
Note: Can only be used 6 times per battle and cannot be used on the same target more than thrice.
Note: Surges or Barriers of Anutu, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Piercing Ghost, preventing the user from performing them throughout the duration of this technique. Thus, techniques imbued with any of these natures can't have their damage reflected.
Note: Piercing Ghost can only be used on S-rank techniques and below.

Specialized Infusion Roll: Nope

Right after performing the Ram handseal, she would swiftly change it into the Rat Handseal, and cast upon Mirabelle a dormant illusion. For now, nothing would happen, as she reveals herself within the beak of the fungal parrot.

Then again, I do like to play with my prey.

( Genjutsu: Kyuumin Shobatsu ) Illusionary Technique: Dormant Punishment
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious.

~This technique remains dormant for 3 turns only
~The technique (if activated) will render one's opponent unconscious after 2 turns.
~Can be used 3 times per battle

Specialized Infusion Roll: Success ( 1/3 )
 

Alyx

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Mirabelle would have not known what had occurred at first, but given her own mastery over Yin Release – she immediately sensed the spiritual parasite from the distance. “Uh oh” she mentally though for a second, at least she was prepared for situations like this. Namely due to a dormant barrier she possessed on one of her arrows, as the moment the spiritual parasite came within her vicinity, her own parasite would latch onto it. In design, it resembled a black widow spider…one of Mirabelle’s most feared creatures. However, she turned her fear into a weapon of her own, as the spirit immediately drained the parasite of all its chakra (aided with the use of Emergency Provisions). The drained chakra and spider would then immediately be resealed back into the arrow located on her quiver. Once this threat was destroyed, Mirabelle would be able to happily deal with her opponent now in another. However with her akin sense of spiritual awareness she can tell an illusion became dormant on her. “See…this is an issue you will continue to face, had you been not such a pain the ass, I’d send my chakra into you in order to break you free from the illusion…but here you are now…” the Nibi would have said mentally to her Jinchuriki but Mirabelle wasn’t bothered by it.

Instead, she would have swayed her body – become detached from the chaos, leaving nothing behind but a lovely grid of apples, once beautiful long flowing hair, aimlessly falling off to the sides. Once a beauty of the sin, now a mere ogre and beast. However with that established, the little head of hers within the chaos became the subject of her opponent’s illusion. “Want to try this again?” she walked slightly adjacent to the left side of the axis but keeping her distance. However as she did, she would have caused two chakra arms to erupt from either side of her chakra cloak, with both of them clawed and ready to go. Immediately, one would be launched, attempting to punch reach out for Isabella.

(Magiruti Sensu: Meigasuāchā no shinzō-bu) Maguilty Sense: Heart of the Magus Archer
Type: Defensive
Rank: S - Rank
Range: Short
Chakra: 50 + 10 = 60
Damage: N/A
Description: A practitioner of Maguilty Sense would have a unique arrow prepared before battle, labeled with a seal labeled “protection”, mixed together with a mystic code. This in turn causes the seal to remain dormant until foreign chakra is within five meters of the user. Once this occurs, the mystic code infused seal will break open, unleashing a spiritual parasite. This parasite, black in coloration and with the appearance of a spider immediately latches onto the foreign chakra source, as it utilizes its Yin Energy to siphon the chakra. This acts as a means of protection to user, capable of triggering outside of their control though if the user is aware of the incoming technique can mentally control the seal to not trigger. The spider parasite then is sealed back into the mystic code, going into a rest period after consumption. This parasite is capable of absorbing any technique of 40 chakra and below. Can only be used twice per battle, with a cool down of three turns between each use while no Maguilty Sense Techniques of A Rank and below can be used for one turn
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
( Shu-rute: Sai Ningen ⋔ Ringo ) Surreal Palm: Sapiens's Scions ⋔ Apple
Rank: D
Type: Supplementary/Defensive
Range: Short-Mid
Chakra Cost: 10
Damage Points: N/A
Description: Allows oneself to detach their head onto the chaos that confounds the senses. When targeted by sense altering illusions, such as blindness, deafness, or the such, the user will move his/her torso around, lowering or rising one's stance. As it happens, the head will seemingly detach from the rest of the body, while the headless body will simply appear completely black, hair falling to the sides but a complete see-through hole where the face should be. The face will stay behind as a dummy target for the opponent's illusion, with a large apple in front of it, while multiple tiny apples will appear all around the target in a grid. The black body can move behind the tiny apples, almost like multiple eyes whenever the see-through hole aligns just right. This is all a distraction, as the physical body of the practitioner isn't bound to the black avatar, and can move, unseen, independently.

*The practitioner can dodge incoming threats, as the motions are powered by chakra, but can't move from the same axis, behind the tiny apple grid, nor exit short range from the point of casting*
*The practitioner can connect this basic evasion technique with a different one, but casting any form of genjutsu will disrupt this one*
*Can only be used twice every three turns
( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 20 = 80
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 4 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode, creating 6 arms in each.
Note: Can be used in Chakra Shroud and in Initial Transformations.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.
2,450 CP
Tracking: 30
Speed: 11 x 1.5 = 16.5

Cloak: 2/6
Void Infusion: 1/3 (Gained from previous turn's roll)
 
Last edited:

Lili-Chwan

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Mirabelle would have not known what had occurred at first, but given her own mastery over Yin Release – she immediately sensed the spiritual parasite from the distance. “Uh oh” she mentally though for a second, at least she was prepared for situations like this. Namely due to a dormant barrier she possessed on one of her arrows, as the moment the spiritual parasite came within her vicinity, her own parasite would latch onto it. In design, it resembled a black widow spider…one of Mirabelle’s most feared creatures. However, she turned her fear into a weapon of her own, as the spirit immediately drained the parasite of all its chakra (aided with the use of Emergency Provisions). The drained chakra and spider would then immediately be resealed back into the arrow located on her quiver. Once this threat was destroyed, Mirabelle would be able to happily deal with her opponent now in another. However with her akin sense of spiritual awareness she can tell an illusion became dormant on her. “See…this is an issue you will continue to face, had you been not such a pain the ass, I’d send my chakra into you in order to break you free from the illusion…but here you are now…” the Nibi would have said mentally to her Jinchuriki but Mirabelle wasn’t bothered by it.

Instead, she would have swayed her body – become detached from the chaos, leaving nothing behind but a lovely grid of apples, once beautiful long flowing hair, aimlessly falling off to the sides. Once a beauty of the sin, now a mere ogre and beast. However with that established, the little head of hers within the chaos became the subject of her opponent’s illusion. “Want to try this again?” she walked slightly adjacent to the left side of the axis but keeping her distance. However as she did, she would have caused two chakra arms to erupt from either side of her chakra cloak, with both of them clawed and ready to go. Immediately, one would be launched, attempting to punch reach out for Isabella.

(Magiruti Sensu: Meigasuāchā no shinzō-bu) Maguilty Sense: Heart of the Magus Archer
Type: Defensive
Rank: S - Rank
Range: Short
Chakra: 50 + 10 = 60
Damage: N/A
Description: A practitioner of Maguilty Sense would have a unique arrow prepared before battle, labeled with a seal labeled “protection”, mixed together with a mystic code. This in turn causes the seal to remain dormant until foreign chakra is within five meters of the user. Once this occurs, the mystic code infused seal will break open, unleashing a spiritual parasite. This parasite, black in coloration and with the appearance of a spider immediately latches onto the foreign chakra source, as it utilizes its Yin Energy to siphon the chakra. This acts as a means of protection to user, capable of triggering outside of their control though if the user is aware of the incoming technique can mentally control the seal to not trigger. The spider parasite then is sealed back into the mystic code, going into a rest period after consumption. This parasite is capable of absorbing any technique of 40 chakra and below. Can only be used twice per battle, with a cool down of three turns between each use while no Maguilty Sense Techniques of A Rank and below can be used for one turn
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
( Shu-rute: Sai Ningen ⋔ Ringo ) Surreal Palm: Sapiens's Scions ⋔ Apple
Rank: D
Type: Supplementary/Defensive
Range: Short-Mid
Chakra Cost: 10
Damage Points: N/A
Description: Allows oneself to detach their head onto the chaos that confounds the senses. When targeted by sense altering illusions, such as blindness, deafness, or the such, the user will move his/her torso around, lowering or rising one's stance. As it happens, the head will seemingly detach from the rest of the body, while the headless body will simply appear completely black, hair falling to the sides but a complete see-through hole where the face should be. The face will stay behind as a dummy target for the opponent's illusion, with a large apple in front of it, while multiple tiny apples will appear all around the target in a grid. The black body can move behind the tiny apples, almost like multiple eyes whenever the see-through hole aligns just right. This is all a distraction, as the physical body of the practitioner isn't bound to the black avatar, and can move, unseen, independently.

*The practitioner can dodge incoming threats, as the motions are powered by chakra, but can't move from the same axis, behind the tiny apple grid, nor exit short range from the point of casting*
*The practitioner can connect this basic evasion technique with a different one, but casting any form of genjutsu will disrupt this one*
*Can only be used twice every three turns
( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 20 = 80
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 4 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode, creating 6 arms in each.
Note: Can be used in Chakra Shroud and in Initial Transformations.

2,450 CP
Tracking: 30
Speed: 11 x 1.5 = 16.5

Cloak: 2/6
Isabella knew her opponent was resourcefull, but the fight was still in its early stages. It was amusing for her to see the display of red apples appearing all around her. Apple of Scion was a technique she held dear to her heart. Unfortunately for Mirabelle, all it's weakenesses were also clear to her.

When the chakra arms started to pop out of Mirabelle, Isabella would have already finished a single handseal, producing a giant totem composed of skulls and beaks of ancient parrots, which would cast a drawback of -20 damage to every enemy technique in the field. Naturally, it would reduce the damage of growing arms to 60.

( Fuuinjutsu: Nehan Jomei ) Sealing Arts: Nirvana's Excommunication
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:

Reduces the enemy ninjutsu by 1 rank while active

Restrictions:

Can only be used twice
User can't use any other Fuuinjutsu technique for 2 turns
If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
Stays active for 4 turns
Can only be taught by Scorps

When it was thrown, Isabella picked up both sides of the dark fungal beak from her previous turn and closed them in front of her, shielding herself from the arm, powerless against it. But the motion would cast another genjutsu against mirabelle. As she grabs and closes the fungal beak, the Apple of Scion genjutsu afflicting both Isabella and Mirabelle's mind would be completly flushed out, and the beak of fungus would appear to bend and ebb, shaking the earth like a goey vault of syrup. But not to Mirabelle, though. Mirabelle's chakra arms technique would would have unlocked the Dormant Punishment within her mind, and sunken her deep into the earth by the excrutiatingly painful chakra spikes. This would not have been noticed by her, for she had disassociated herself from the Dormant Punishment illusion through her illusionary face mask within Apple of Scion. But upon it being flushed out by Perishing Persistance, she would reverse immediately into the original illusion, which was already at it's final stage, immediately dealing it's full 60 damage and knocking her unconscious ( though dampened by your spiritual resistance, so maybe you don't get knocked out ).

( Shu-rute: Ittenbari Ubuge ⋔ Nou ) Surreal Palm: Perishing Persistence ⋔ Memory
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20 ( +5 per turn active )
Damage Points: 40
Description: Allows the softening of the chaos to collapse one's notions of a time, space and a fixed cosmic order and achieve balance. The form consists of up to 5 physical motions which in turn soften and bend the world around, inside the illusion. Everything melts down and liquefies, and the practitioner guides the abstract goo of the fabrics of reality through the physical motions. Easiest way to comprehend this illusion is to think of the affected objects, which can be anything, including the whole realm of the illusion itself as a slimy substance that, when immobile, looks exactly as the original ( the ground, a tree, the sky, the user, the target ) but, when moved, behaves like slime, even if it retains the same colors and textures. With this softened reality, the user is able to wrap the target in tight gooey hands, impossibly stretch oneself or make one's limbs like rubber, to make one's physical attacks more unpredictable, etc. After the five motions, which can be a combination physical strikes ( hence the damage ) and binding illusionary wraps, the user is free to perform a finisher where the practitioner will place him/herself behind the opponent, back to back and, holding the neck and the legs, clutch the opponent backwards, breaking their back with a lever motion, disrupting the genjutsu, or simply move on to other attacks, leaving behind a constricted opponent within an illusion.

*The user may divide the 5 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count. This can't be done indefinately, and, thus, must span, at max, 3 turns.*
*Non-Finisher usages leave the target binded for 2 turns before the genjutsu ends. This does not require extra chakra, it's merely lingering genjutsu*
*Each physical strike disrupts the illusion for a fraction of a second, unless it's after the 5 motions, where any fitting physical strike will disrupt the genjutsu as normal*
*Can only be used 4 times per battle*

Note: Time Frame: Nirvana - Chakra Arms - Memory
 

Alyx

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Watching the hand seal being made; Mirabelle would have stopped the advancement and retracted it instead while the other hand expanded instead. Once the two was within range of one another, the Mirabelle would have unleashed a surge of chakra from her body, composed of Solar Wind Energy, alongside the formation of a single hand seal with the chakra arms. This caused a burst of solar wind chakra to be released from her in an omnidirectional manner; the surge along would have easily flushed the opposing chakra from within her system, while also ending her own illusion by proxy. The Dormant Illusion would have been purged out as a result, as it was also accompanied by an additional infusion of chakra from her piercings allowing her to increase the rank of the technique’s damage while passively activating on of her void relics. It would have increased the potent nature of the technique as well. The chakra arms would have been destroyed in the process sadly, but it didn’t bother the Jinchuriki as much as she’d imagined.

Instead, she would have inhale and exhaled, swiftly as she slammed her palm on the ground, causing a giant wave of Bijuu chakra to erupt from her position. The wave of chakra swiftly exploded outwards towards the opponent, being 10 x 10 meters. As it crashed down onto her, she would have been crushed by the massive wave, burning her skin and breaking her bones in the process of things.

Taiyofuton: Ororaōraburasuto [Solar Wind: Aurora Aura Blast]
Type: Attack/defense
Rank: S
Range: Short - Long
Chakra cost: 40 (30+ 10 = 40)
Damage points: 80 (60 + 20 + 20 = 100)
Description: User channels solar wind chakra inside their body and with a handseal expels it in a great heat wave all around their body and in every direction up to long range. The heat wave is capable of making anything that is flammable ignite and cause severe burns on anything that is capable of burning (flesh, paper etc) and melt ice.
Note: No A ranked or above solar wind techniques for one turn.
Note: Though the aura blast goes in all directions, it is not hot enough to turn the ground into lava, but instead it will be like walking on hot coals.
Note: Can only be used 2X per battle
Note: User must wait 4 turns to use this technique again
Rongo (Passive)- Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.
(Bijuutsu: Tōka-ritsu) - Tailed Beast Technique: Transmittance
Type: Attack/Defense/Supplementary
Rank: B-S (A > B)
Range: Short-Long
Chakra Cost: 20-40
Damage: 40-80 (40 + 20 + 20 = 80)
Description: This technique is a basic and general one that can be used by any jinchuriki, or pseudo-jinchuriki, that is capable of achieving a chakra shroud. Using that same basic concept, the jinchuriki draws out their tailed beast chakra, but instead of allowing it to form a shroud they utilize shape manipulation to re-purpose it in a way of their choosing. This can be used to create a wide assortment of objects such as pillars, shields, waves, etc. As the chakra is released from the jinchuriki's body, these things must originate from their body and cannot "appear" elsewhere on the field. These techniques share the same translucent red-orange as the jinchuriki's chakra shroud. S Rank Version can only be used thrice per battle with a cool down of two turns between each use while no Bijutsu A rank and above in the same turn.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive, 2/4)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
 

Lili-Chwan

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Watching the hand seal being made; Mirabelle would have stopped the advancement and retracted it instead while the other hand expanded instead. Once the two was within range of one another, the Mirabelle would have unleashed a surge of chakra from her body, composed of Solar Wind Energy, alongside the formation of a single hand seal with the chakra arms. This caused a burst of solar wind chakra to be released from her in an omnidirectional manner; the surge along would have easily flushed the opposing chakra from within her system, while also ending her own illusion by proxy. The Dormant Illusion would have been purged out as a result, as it was also accompanied by an additional infusion of chakra from her piercings allowing her to increase the rank of the technique’s damage while passively activating on of her void relics. It would have increased the potent nature of the technique as well. The chakra arms would have been destroyed in the process sadly, but it didn’t bother the Jinchuriki as much as she’d imagined.

Instead, she would have inhale and exhaled, swiftly as she slammed her palm on the ground, causing a giant wave of Bijuu chakra to erupt from her position. The wave of chakra swiftly exploded outwards towards the opponent, being 10 x 10 meters. As it crashed down onto her, she would have been crushed by the massive wave, burning her skin and breaking her bones in the process of things.

Taiyofuton: Ororaōraburasuto [Solar Wind: Aurora Aura Blast]
Type: Attack/defense
Rank: S
Range: Short - Long
Chakra cost: 40 (30+ 10 = 40)
Damage points: 80 (60 + 20 + 20 = 100)
Description: User channels solar wind chakra inside their body and with a handseal expels it in a great heat wave all around their body and in every direction up to long range. The heat wave is capable of making anything that is flammable ignite and cause severe burns on anything that is capable of burning (flesh, paper etc) and melt ice.
Note: No A ranked or above solar wind techniques for one turn.
Note: Though the aura blast goes in all directions, it is not hot enough to turn the ground into lava, but instead it will be like walking on hot coals.
Note: Can only be used 2X per battle
Note: User must wait 4 turns to use this technique again

(Bijuutsu: Tōka-ritsu) - Tailed Beast Technique: Transmittance
Type: Attack/Defense/Supplementary
Rank: B-S (A > B)
Range: Short-Long
Chakra Cost: 20-40
Damage: 40-80 (40 + 20 + 20 = 80)
Description: This technique is a basic and general one that can be used by any jinchuriki, or pseudo-jinchuriki, that is capable of achieving a chakra shroud. Using that same basic concept, the jinchuriki draws out their tailed beast chakra, but instead of allowing it to form a shroud they utilize shape manipulation to re-purpose it in a way of their choosing. This can be used to create a wide assortment of objects such as pillars, shields, waves, etc. As the chakra is released from the jinchuriki's body, these things must originate from their body and cannot "appear" elsewhere on the field. These techniques share the same translucent red-orange as the jinchuriki's chakra shroud. S Rank Version can only be used thrice per battle with a cool down of two turns between each use while no Bijutsu A rank and above in the same turn.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive, 2/4)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
Isabella's setup had allowed her to take dominance over the entire spar. She witnessed the simultaneous creation of the Solar Wind energy and the blast of foul Bijuu chakra. Again, intending on utilizing her surroundings to her favor, she moved backwards, hidding herself within the beak of the chakra-parasitic fungal beak that served as her fortress, pulling it close with her foot, adhered to the surface of the fungus in a manner similar to the passive tree-walking technique. It's defensive power would break through the Bijuu wave, draining -20 damage upon it's already weakened state down to 60 damage, which would collide helplessly against the inherent 80 power of defense from the fungal creation, albeit weakening it. Simultaneously, she would mime a single handseal, producing a cube of golden energy with a black hue atop her left palm. She would raise it above the beak as it expands into an horizontal pillar, rectagular in shape, siphoning the Solar Wind Energy and decaying it into nothingness, like a blackhole erasing a supernova. The pillar would blast itself towards Mirabelle, having grown so long and wide that it's face would look like a 15 meter sided wall that comes crashing down onto the Jinchuuriki, infused with the void power of Strength of the Void, at the cost of one infusion.

±Ibiton: Anun'naki no Handan | Decay Release: The Judgement of Anunnaki±
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: 80 ( 100 )
Description:
Using the secondary release of Ibiton, the user will form (after one hand seal) a tridimensional object on his his palms (though not touching them; it maintains itself a few centimeters away from the users hand), either one or both, which he will then move and shape, with the use of his hand gestures, made purely of the secondary release of Ibiton. As such, this object manifests in a light golden translucent color with a black hue (whose overall color, brightness and aspect may vary slightly from user to user) and can take any form the user needs at that time. The main characteristic of the technique is that the object can expand to form enormous constructs, from gigantic cubes, to lengthy cylinders, though always spanniing from the users hands/palms outwards. The length, size and overall form of the technique varies according to the users needs and his input of chakra. When creating an object with a big size and using both palms, the user can, once the object is created, manipulate and wield it/sustain it with only the use of one palm. The speed of expanding the construct is very fast, specially if used to form a lengthy object (which will create a "beam-like" attack towards the target as it expands forwards) and the object will first manifest partially only to grow and expand itself up to Long range, forming itself completely. The object can be sustained, moved and grow or decrease in size once created but cannot change in form. Also, because of the balance needed to create and sustain it, the object will always follow basic geometrical laws (for example, a cube, to be maintained as a cube and expand, will always expand in equal proportion in all directions, thus maintaining its cubic form; a cylinder will always be circular in its cross section, etc etc). The object will last as long as chakra and focus is spent to keep it. This makes it very useful as a weapon for example or as a stream-like/beam-like attack or even a static defense. Upon contact with anything, it will decay it upon its path while it expands and what is not on its direct path but has made contact with the construct will be "infected" with the "flames" of the main release of decay which will spread rapidly on that object, following the elements description.
Note: Usable only 3 times per match
Note: Cannot use Decay Techniques above A-Rank the next turn
Note: The growth speed is more or less the same as that of a similar ranked lightning technique thus always faster than a fire or wind technique.
Note: While sustaining it the user can only mold Fire, Lightning (or elements made of both) or Decay natures and will have at least one hand occupied, preventing the use of handseals.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void

Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

Tired already?
 

Alyx

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Nope” Mirabelle gave a blunt reply as she got down on all fours. “Control that anger, let it boil inside of you…then unleash it” her partner commanded. Mirabelle’s psyche would for a moment slip, remembering the events of that day…the Eternal Mangekyo Sharingan illuminating in the darkness, piercing through the abyss of her mind. Then “his” face showed up within it. Mirabelle’s breathing became sporadic, sharper and tense as she got down on all fours. Her pupils dilated, as she growled. “No…NOOAAHHHHHRRRRGHHHH!” she allowed a bloodcurdling howl escape her mouth, as her chakra was unleashed outwards in an omnidirectional manner. The very same decay flames would have been meet with an equal force of chaotic energy, the pure raw savagery of the foul nature of the Jinchuriki,. Her howl was echoed, eclipsing the terrain in the sound of a divine beast that was sealed within her. In reality, the sheer chakra burst would have been released, as it was equally empowered by the very void energy circulating through her with the infusion. However of course, her opponent’s seal would have only barely weakened it, much to her annoyance still. The area around Mirabelle was leveled, as she remained in the crater she formed with her technique. She would have dashed out from within it, to the top of the crater as she quickly made her way towards her opponent.

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ISABELLAAAAA!!!” she roared, unleashing a powerful torrent of blue flames from her body, almost like an ocean of cobalt flames washing over the terrain, though directed towards the Uchiha.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank (S > A)
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 (80 > 60 + 20 + 20 = 100)
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S (S > A)
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80 > 60 + 20 = 80)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
 
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Nope” Mirabelle gave a blunt reply as she got down on all fours. “Control that anger, let it boil inside of you…then unleash it” her partner commanded. Mirabelle’s psyche would for a moment slip, remembering the events of that day…the Eternal Mangekyo Sharingan illuminating in the darkness, piercing through the abyss of her mind. Then “his” face showed up within it. Mirabelle’s breathing became sporadic, sharper and tense as she got down on all fours. Her pupils dilated, as she growled. “No…NOOAAHHHHHRRRRGHHHH!” she allowed a bloodcurdling howl escape her mouth, as her chakra was unleashed outwards in an omnidirectional manner. The very same decay flames would have been meet with an equal force of chaotic energy, the pure raw savagery of the foul nature of the Jinchuriki,. Her howl was echoed, eclipsing the terrain in the sound of a divine beast that was sealed within her. In reality, the sheer chakra burst would have been released, as it was equally empowered by the very void energy circulating through her with the infusion. However of course, her opponent’s seal would have only barely weakened it, much to her annoyance still. The area around Mirabelle was leveled, as she remained in the crater she formed with her technique. She would have dashed out from within it, to the top of the crater as she quickly made her way towards her opponent.

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ISABELLAAAAA!!!” she roared, unleashing a powerful torrent of blue flames from her body, almost like an ocean of cobalt flames washing over the terrain, though directed towards the Uchiha.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank (S > A)
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 (80 > 60 + 20 + 20 = 100)
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S (S > A)
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80 > 60 + 20 = 80)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
Once again, the Jinchuuriki would unleash its foul shockwave, which would overpower the decay cube. It would once again blast against the fungal fortress, weakening again and then inherently neutralize itself against the fungus. The fungal fortress would crumble around Isabella, neutralized completely, but Isabella would jump out of it, launching herself into the ensuing wall of cobalt flames.

Surrounding her, a second Isabella made of the golden flames of decay would surround her and envelop her like her Kuchisake-Onna Susanoo. Chakra-wise, it would be near impossible to tell which of the Isabella's was the real one, as the cobalt flames would block her opponent's sight of her. The coating of fire would completely impale through the blue flames, parting it in the middle to allow Isabella to close her distance with her friend.

But, based on how Mirabelle had been avoiding eye contact, she would place her own eye-level at that spot, and her copy at the normal eye level, so that Mirabelle would invariably look at Isabella's real eyes, unknowingly.

( Nintaijutsu: Ritomasu Fisuto ) Ninja Body Art: Litmus Fist
Type: Supplementary/ Offensive
Rank: A-Rank
Range: Short - Long
Chakra: 30 (Plus up to an additional 30 Chakra each turn)
Damage: 60 ( 80 )
Description: Developed as a form of Taijutsu supplement, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger, more focused scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focused on collaboration with almost any form or stance of Taijutsu in close quarters combat, especially Free-Form Taijutsu. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with the parent technique, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to perform Fire Release, or fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or using their Chakra to manipulate existing sources, like a nearby source of Water, or the ground beneath their feet, however, any and all offensive actions involving an existing source must originate from within Short Range of the user, same with Elements created by the user. Additionally, the user is able to utilize all canon forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form.

The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 A-Rank, or 2 B-Rank, etc, or even a combination of different ranked attacks, like 1 B-Rank and 2 C-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with Taijutsu actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques.

Note: The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 3 times per battle.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger".

A rank Decay coating, boosted to 80 damage.

Eye contact would be made with Isabella's 3 Tomoe Sharingan, and, if sucessfull, carry with it Sharingan Genjutsu. This doujutsu would produce a paralysis effect through tactile talons ripping her core, heand and limbs, and would flash a dark and blood aura that would blind Mirabelle in a split second, searing into her mind a vision of a demonic Isabella covered in crimson colored flames. But the vision would break itself as Isabella approaches her friend, though keeping the paralysis and the mental pressure that damages the Jinchuuriki if left unblocked.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye ( 3 Tomoe )
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T ) ( 30 ; -10 per turn )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG

( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Type: Supplementary/Offensive
Rank: C - S ( S )
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained ) ( 40 )
Damage points: 30 - 80 ( 100 )
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.

Specialized Infusion: Successfull (1/3)
 
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Alyx

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Watching the rather over the top display by Isabella was rather amusing to the Jinchuriki, but she too was a master of tricks and illusions. The moment Isabella would have attempted to get closer to Mirabelle, the latter would have smirked as she crafted a set of hand seals, though at the same time of her doing this she would have risen onto her legs and dashed completely away. This however wasn’t the case for Isabella’s perception as four other Mirabelle poofed into existence. They all looked exactly the same as the original, making it immediately hard to distinguish the real from the fakes. These however where mere illusions, crafted from Mirabelle’s own imagery and artistry of her mind. It was an illusionary copy of the shadow clone technique brought to life in her little domain of illusions and wonders. As they all sounded, smelled, looked and even tasted the same as the original, even down to mimicking her own chakra network. However, the harsh reality was, these are nothing more than mere illusions, as even the slightest touch of them would have shattered them. The other illusionary forms of Mirabelle would have scampered into other directions as well, matching her speed as she quickly managed to avoid the Uchiha’s gaze. The illusion clone would have been “struck” with this illusion but remained silent, unmoving while the others ran. In reality, the real Mirabelle have dashed to her left side, with some distance spaced between her and her clones.

Of course, it wasn’t going to be long for Isabella to tell the real from fake but it was still a vile illusion that surely would have caught the Sage of Deceit herself even for a mere moment. The real one would have stopped, five meters away with a smile on her face, away from any remaining flames. “Now I’m done” she smiled, snapping her fingers and causing the domain to shatter afterwards, while her chakra shroud would have disappeared, her animalistic features resting and fading away as well. “I think I’ve gotten my fair share of understanding the Nibi’s powers now…seems I underestimated it…” she scratched her head nervously admitting defeat to the Nibi’s notions. “Anyways, I think its time we head down? Or is there something else you’d like to talk to me about in private?

(Inton: Kokoro no Uwabe Dake) - Yin Release: Semblance of the Mind
Type: Defensive/Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 50 (-10 Per Turn)
Damage:
Description: The user will create 5 hand seals to cast their chakra throughout the area, creating a large area of affect. Taking the properties of Yin that allow one to alter the properties of existing entities and create from nothing, the user is able to create various false entities within the zone. These entities take the form of techniques (ones they know and ones they know of). Unlike ordinary genjutsu that fools the mind and manipulates the senses, this technique creates real stimuli to the senses detect and process. Thus, everything created by the user others will physically see, hear, smell, feel, and taste (and possibly sense). The stimuli are so strong that they can even fool the sense of Dojutsu users and other advanced sensory methods. However, they are still illusions and yield no chance of damaging enemies either physically or mentally. In fact, the illusions are so delicate that any substantial impact to them (Freeform action) will cause the images to shatter like glass and dissipate like any other illusion. Because false techniques affect the senses in reality, methods of breaking traditional genjutsu do not apply. Rendering the illusions would only require one to make moderate contact against it or neutralize/escape the area of affect with equal or greater chakra. While this technique is active; the user will need to spend a move per turn to sustain it’s power. Once used the user is unable to use Yin Release Techniques above A rank in either the same or next turn while being unable to use them above S rank while the technique is active. They are also unable to use Genjutsu above A rank for three turns after the deactivation of the technique. The zone remains active for four turns before naturally dispersing, being able to be used three times per battle with a cool down of three turns between each use. The formation of illusions while within this zone is considered passive, not taking up a move slot.
(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active. Naruto can use this technique in both his 9 Tails Chakra mode as well as his Bijuu Mode.
(Kinjutsu: Tajū Kage Bunshin no Jutsu) Forbidden Technique: Multiple Shadow Clones Technique (Mimicked Technique)
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 70 (Total chakra is divided equally between the number of clones and the user)
Damage: N/A
Description:
This technique is essentially a massive version of the Shadow Clone Technique. Instead of a maximum of 4 clones, it creates up to 8 shadow clones of the user. This is considered a kinjutsu, because it can potentially be dangerous to the person performing it, seeing as how all of the clones are given an equal amount of chakra directly from the user. Each clone is equal to the ones created by the original, simpler technique and can use all the techniques the user can.
Note: Usable only once per battle, disabling the further use of clones of any kind for the rest of the match.
 

Lili-Chwan

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Watching the rather over the top display by Isabella was rather amusing to the Jinchuriki, but she too was a master of tricks and illusions. The moment Isabella would have attempted to get closer to Mirabelle, the latter would have smirked as she crafted a set of hand seals, though at the same time of her doing this she would have risen onto her legs and dashed completely away. This however wasn’t the case for Isabella’s perception as four other Mirabelle poofed into existence. They all looked exactly the same as the original, making it immediately hard to distinguish the real from the fakes. These however where mere illusions, crafted from Mirabelle’s own imagery and artistry of her mind. It was an illusionary copy of the shadow clone technique brought to life in her little domain of illusions and wonders. As they all sounded, smelled, looked and even tasted the same as the original, even down to mimicking her own chakra network. However, the harsh reality was, these are nothing more than mere illusions, as even the slightest touch of them would have shattered them. The other illusionary forms of Mirabelle would have scampered into other directions as well, matching her speed as she quickly managed to avoid the Uchiha’s gaze. The illusion clone would have been “struck” with this illusion but remained silent, unmoving while the others ran. In reality, the real Mirabelle have dashed to her left side, with some distance spaced between her and her clones.

Of course, it wasn’t going to be long for Isabella to tell the real from fake but it was still a vile illusion that surely would have caught the Sage of Deceit herself even for a mere moment. The real one would have stopped, five meters away with a smile on her face, away from any remaining flames. “Now I’m done” she smiled, snapping her fingers and causing the domain to shatter afterwards, while her chakra shroud would have disappeared, her animalistic features resting and fading away as well. “I think I’ve gotten my fair share of understanding the Nibi’s powers now…seems I underestimated it…” she scratched her head nervously admitting defeat to the Nibi’s notions. “Anyways, I think its time we head down? Or is there something else you’d like to talk to me about in private?

(Inton: Kokoro no Uwabe Dake) - Yin Release: Semblance of the Mind
Type: Defensive/Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 50 (-10 Per Turn)
Damage:
Description: The user will create 5 hand seals to cast their chakra throughout the area, creating a large area of affect. Taking the properties of Yin that allow one to alter the properties of existing entities and create from nothing, the user is able to create various false entities within the zone. These entities take the form of techniques (ones they know and ones they know of). Unlike ordinary genjutsu that fools the mind and manipulates the senses, this technique creates real stimuli to the senses detect and process. Thus, everything created by the user others will physically see, hear, smell, feel, and taste (and possibly sense). The stimuli are so strong that they can even fool the sense of Dojutsu users and other advanced sensory methods. However, they are still illusions and yield no chance of damaging enemies either physically or mentally. In fact, the illusions are so delicate that any substantial impact to them (Freeform action) will cause the images to shatter like glass and dissipate like any other illusion. Because false techniques affect the senses in reality, methods of breaking traditional genjutsu do not apply. Rendering the illusions would only require one to make moderate contact against it or neutralize/escape the area of affect with equal or greater chakra. While this technique is active; the user will need to spend a move per turn to sustain it’s power. Once used the user is unable to use Yin Release Techniques above A rank in either the same or next turn while being unable to use them above S rank while the technique is active. They are also unable to use Genjutsu above A rank for three turns after the deactivation of the technique. The zone remains active for four turns before naturally dispersing, being able to be used three times per battle with a cool down of three turns between each use. The formation of illusions while within this zone is considered passive, not taking up a move slot.
(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active. Naruto can use this technique in both his 9 Tails Chakra mode as well as his Bijuu Mode.
(Kinjutsu: Tajū Kage Bunshin no Jutsu) Forbidden Technique: Multiple Shadow Clones Technique (Mimicked Technique)
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 70 (Total chakra is divided equally between the number of clones and the user)
Damage: N/A
Description:
This technique is essentially a massive version of the Shadow Clone Technique. Instead of a maximum of 4 clones, it creates up to 8 shadow clones of the user. This is considered a kinjutsu, because it can potentially be dangerous to the person performing it, seeing as how all of the clones are given an equal amount of chakra directly from the user. Each clone is equal to the ones created by the original, simpler technique and can use all the techniques the user can.
Note: Usable only once per battle, disabling the further use of clones of any kind for the rest of the match.
Isabella's eyes swirled again, and the crimson iris gave way to the burgandy iris she had acquired. Her specialized Spiritual Sensory had allowed her to clearly perceive that both Mirabelle and her clones were spiritual in nature, but she was innately unable to distinguish which was real and which wasn't. She enjoyed this technique of hers, but did not try to counter it for the Jinchuriki had clearly raised the white flag.

Interesting technique, Mirabelle. And interesting abilities. Your partnership with the Two Tails has improved.

She tended to her hair, though it was still quite immaculate. The fungal fortress she had created in the begining had dominated her entire battle strategy, and did not require her to exert herself too much. But, as she had already knew, Mirabelle was not an easy opponent to have.

End Mission
 
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