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<p>[QUOTE="pop123, post: 21246829, member: 39085"]</p><p>Mark of the Necromancer</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30 </p><p>Damage Points: 60</p><p>Description: Mark of the Necromancer is unique technique thats bring together both offensive, defensive and supplemental characteristics of Sand. The technique essentially works with the user coating his entire body with a visible layer of Sand.The technique can then continue to remain in a dormant state (this technique passively lasts a total of 3 turns before it automatically ends regardless of whether it was activated or not during that period) until the user either forcefully activates it or if the user is about to get struck in which case it activates regardless of the users will. This automatically results in the Sand layer manifesting in the form of a particular creature that can be manipulated to defend the user or alternatively fight the opponent etc.. The creatures can reach up to heights of 2 meters and can attack with their respective traits. Physical attacks are useless against them as they will simply go through them with the exception of certain elements, following strengths and weaknesses. They can dissolve and reform or turn their bodies into blasts of sand to attack their targets or block incoming attacks. They can also scatter and compress into multiple sand bullets though doing so ends their existence. The creatures range from birds to insects to bats and reptiles.</p><p></p><p>Note: Only one creature can be created at any given time and the size of a creature can be increased up to 14m total, by drawing in Sand from the terrain. Doing so costs as a move however </p><p>Note: The scattering bullets and blasts count as a A-rank move.</p><p>Note: The user may not use Sand techniques above S-rank as long as this technique is active/</p><p></p><p>Approved: edits annotated in pink.</p><p>[/QUOTE]</p>
[QUOTE="pop123, post: 21246829, member: 39085"] Mark of the Necromancer Type: Offensive/Defensive/Supplementary Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: Mark of the Necromancer is unique technique thats bring together both offensive, defensive and supplemental characteristics of Sand. The technique essentially works with the user coating his entire body with a visible layer of Sand.The technique can then continue to remain in a dormant state (this technique passively lasts a total of 3 turns before it automatically ends regardless of whether it was activated or not during that period) until the user either forcefully activates it or if the user is about to get struck in which case it activates regardless of the users will. This automatically results in the Sand layer manifesting in the form of a particular creature that can be manipulated to defend the user or alternatively fight the opponent etc.. The creatures can reach up to heights of 2 meters and can attack with their respective traits. Physical attacks are useless against them as they will simply go through them with the exception of certain elements, following strengths and weaknesses. They can dissolve and reform or turn their bodies into blasts of sand to attack their targets or block incoming attacks. They can also scatter and compress into multiple sand bullets though doing so ends their existence. The creatures range from birds to insects to bats and reptiles. Note: Only one creature can be created at any given time and the size of a creature can be increased up to 14m total, by drawing in Sand from the terrain. Doing so costs as a move however Note: The scattering bullets and blasts count as a A-rank move. Note: The user may not use Sand techniques above S-rank as long as this technique is active/ Approved: edits annotated in pink. [/QUOTE]
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