[CJ] Pop teaches me

Sinthorus

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Which one you want to learn first my friend and you like my best friend on here
You're too kind buddy :) Don't don't forget Scary Yamato though xd

(Suna no Keshin) - Incarnation of Sand
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 [upon activation; -10 to maintain]
Damage Points: N/A
Description: The Incarnation of Sand is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto 10m) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity.

Wrath of Vulcan
This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.

Temperance of Poseidon
This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.

Pride of Zeus
This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand.

Mercy of Hera
This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand.

Greed of Boreas
This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.

Note: Infusing the Sand with an element is passive and part of the same timeframe, however it costs as a move slot upon activation.
Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.
Note: The user can infuse the Sand with only a single element at any given time.
Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.
Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd.

‡ Approved ‡ Great work on this.

New Submissions

(Shukaku no Jesshi Keitai) - Embodiment of Shukaku
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Mid
Chakra Cost: 20 - 40
Damage Points: 40 - 80
Description: The technique is based on Sand Attack Heaven Burial, and is a much more advanced variation of the original technique. It allows the user to create constructs anywhere on the field upto Mid-Range from the user, matching a specific part of the users body, such as the creation of a large arm or a leg. By compressing and hardening the sand to withstand damage whilst carrying a lot of force, it allows the user to easily utilize the technique for offensive or defensive purposes.. The structure created using the sand carries the ability to perform the exact same action as the user performs, thus a fist created from sand would deliver a punch only when the user himself performs a punch. The physical strength and size of the technique however depends on the chakra focused on each construct, thus making it very possible for one construct to be weaker than the other.
Note: To explain the size per rank, a B Rank construct would be 4m in length and width, an A Ranked construct would be 8m in length and width whilst an S Ranked construct would be 12m in length and width.
Note: The S Rank version can only be used thrice per battle, with a 1 turn break between each use. Moreover, the user may not use above S Rank and above Sand techniques in the next turn if the S Rank version is used.
Note: Only one construct can be created per usage, and it disperses in the next turn following its usage.
Note: Can only be taught by pop123 and used by Sand users.

(Bunpuki no Yuigon) - Bunpuki's Testament
Type: Supplementary
Rank: D-S
Range: Short - Long
Chakra Cost: 10 - 40
Damage Points: N/A
Description: Bunpuki's Testament was a technique developed by the first Jinchuuriki of the Shukaku, Bunpuki; specifically designed to counter Water and Rain Release users. The technique involves the user calling forth billions of sand grains from the ground and manipulating them to absorb the moisture in the air. The technique specifically works with the sand grains absorbing water droplets and as such, the technique is designed to disperse clouds or to alternatively negate mist by manipulating the grains to absorb all of the water present in the mist. The technique in a sense exploits the weakness of Sand to Water, and thus in fact allows the user to use the sand to negate Water techniques of the one rank below (S-Rank counters A-Rank Water and Rain) by absorbing them. The technique however specifically targets moisture-based Water techniques and cannot be used to absorb water from other kinds of Water techniques; such as a wave of water. The size and strength of the sand grains depends upon the chakra put into the technique by the user.
Note: The user cannot heat up the atmosphere if this technique is utilized to counter an opponent's technique, with the only exception being if the technique happens to overpower that of the opponent. The atmosphere will also heat up if this technique is used against natural clouds or mist, as in clouds/mist not infused with chakra.
Note: The opponent and the user are rendered incapable of utilizing A Rank and above Suiton techniques for 4 turns if the sand grains happen to absorb most of the moisture in the air. Doesn't effect water specilists such as tobirama
Note: The S Rank version can only be used four per battle, with the user being unable to use S Rank and above Sand techniques in the next turn.
Note: Can only be taught by pop123 and used by Sand users.

‡ Both Approved ‡ Made edits to the second one.

Shall we start from the top with incarnation of sand? :)
 

Sinthorus

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Yes tell me what like about the justu and how would you used it and tell me what your movitation for learning it
Well i want to learn this one as it helps makes Sand more versatile and stronger in the RP with unique abilities which i will note out below. I wanna make Gaara stronger as you know by the cj ideas i've been giving you, how this works is it's another gourd that helps you to add elemental chakra to sand jutsu:

Fire - makes the sand hot to cause burns, and it allows the Sand to overpower Fire, Earth as well as Wind
Earth - it allows you to use sand for earth jutsu, and makes it neutral to water, though twice as weak to lightning.
Lightning - makes sand shock them, makes it neutral to lightning, twice as strong to earth but no its' weak to wind instead of strong to it
Water - makes it like quicksand, twice as strong to earth and neautral to water now
Wind - makes sand twice as fast, neutral to fire now, but strong to lightning


I can keep using this with each jutsu at the cost of one jutsu per turn
 
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pop123

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Well since this my first teaching session tell me how would used against someone who got sage mode and that have a sharigan or rinnegan tell a battle scene too u would use it
 

Sinthorus

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Well since this my first teaching session tell me how would used against someone who got sage mode and that have a sharigan or rinnegan tell a battle scene too u would use it
You really making this alot of work for a cj lol. For sage mode I'd uses this and make it hot so when a sage mode user hits your sand they would still be burnt. Sharingan I'd use the same method as with most doujutsu users fight up close. As for rinnegan would just be situation based. If you post a jutsu I'll tell you how to counter it with sand
 

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Wind style pressure damage
Lighting style false darkness
Fire style dragon flame justu
Earth style dropping lid
Water style hidden mist justu


How would you used my wepond to your adanvatge for those justu
 

Sinthorus

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Wind style pressure damage
Lighting style false darkness
Fire style dragon flame justu
Earth style dropping lid
Water style hidden mist justu


How would you used my wepond to your adanvatge for those justu
Now you're making it too much for one custom buddy,

For each element I'd lace the sand with its counterpart so for lighting I'd use wind, against fire is use way.
 

pop123

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Good I am just getting carried away you learn the first justu now show me how you would use it in battle and post the next justu you want to learn explain to me how would you counter all of my customs sand techs
 
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Sinthorus

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Good I am just getting carried away you learn the first justu now show me how you would use it in battle and post the next justu you want to learn explain to me how would you counter all of my customs sand techs
Alright but first, let me teach you a fire custom, i know you like fire, and i only have one on this account pop, but i'll look on my main account to see if i can teach you any others :) Also i've posted some more ideas in our little group for more sand cjs for you :)

But anyway, this is the custom i can teach you:

(Kaen rai butoukai) - Blazing lightning balls
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will gather there fire and lightning chakra into their hands. As they do so, they will create balls lightning that rotate rappidly generating heat, which the user controls to make create fire rapped around it, and with lightning focussed through it, making a ball of fire and lightning. The user is able to throw these balls of blazing lightning anywhere up to mid range. The user can only make 1 balls to throw from his dominant hand.
Note: Can only be used by zane and the pervy sage
Note: Can only be used 3 times

I'll update it soon to not have the first note. Because this was made before 2011 though, that note can be ignored. What do you think?
 

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Alright but first, let me teach you a fire custom, i know you like fire, and i only have one on this account pop, but i'll look on my main account to see if i can teach you any others :) Also i've posted some more ideas in our little group for more sand cjs for you :)

But anyway, this is the custom i can teach you:

(Kaen rai butoukai) - Blazing lightning balls
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will gather there fire and lightning chakra into their hands. As they do so, they will create balls lightning that rotate rappidly generating heat, which the user controls to make create fire rapped around it, and with lightning focussed through it, making a ball of fire and lightning. The user is able to throw these balls of blazing lightning anywhere up to mid range. The user can only make 1 balls to throw from his dominant hand.
Note: Can only be used by zane and the pervy sage
Note: Can only be used 3 times

I'll update it soon to not have the first note. Because this was made before 2011 though, that note can be ignored. What do you think?
its unique i will love learning this justu
 

Sinthorus

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Ight it works by throwing balls of fire and lighting weak towater wind and earth
Sorry buddy but it's not like that. The ball is fire and lightning.

So it's strong to earth, the fire would hit the wind and be strong to it but the lightning would be blown out but it would still be strong to it


But it would be weak to water :)
 

Sinthorus

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Double post but more training:

I've got another cj that i can teach you pop:

(Sunajutsu: Shikaku kireme tentou ) Sand release: Shikaku's shattering heaven
Type: Supplementary/Attack/Defence
Rank: S
Range: Short -long
Chakra Cost: 40
Damage points: 80
Description: This is a jutsu created by Gaara to mimic the power of the shikaku without his help. Gaara will gather huge amount of chakra into one of his arms or leg and in a huge surge of chakra through his body will either stomp down or punch down to the ground. Due to the mass of chakra being released it will give of a orange light of chakra around Gaara as he does it (cosmetic effect). The force of the strike will charka the earth below the use leaving a giant foot print in the shape of the shikaku's foot 1ft deep like the shikaku had stomped there releasing the full force of this jutsu.

This sand chakra will surge through the ground and shoot up in a hurricane of sand, hundreds of thousands of grains of sand moving at intense speeds, enough to cut flesh erupt from the desired location breaking up the earth above as the sand blasts up towards the heaven spinning with extreme force and sharpness to give it's name. The diameter of this can be up to mid range and if the user is caught within it he will suffer the same damage as everyone else if not defended.

Note: Useable twice
Note: Only wind, earth, sand elemental jutsu in this turn and the next
 
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