[Pokemon II] Round 1 - Ushiro vs Priest

Ushiro

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Battle Rules:

1. All fight is done through the Summons.

1.1 The user is required to guide their summons, if needed, through whichever communication link they have ( voice commands, telepathy, etc )

2. The user is able to use both contracts in battle.

3. Only 1 summon can be in play at any given time.

3.1 If a single summon technique calls more than 1 animal, then only 1 of them will appear.

4. All summoning time restrictions are void, and new restrictions are instated

4.1 The upper time limit that a summon can stay in battle is 4 turns.

4.2 Each individual summon can only be used once per battle.

4.3 Techniques that summon more than 1 animal can be used more than 1 time, as long as they summon a different individual.

5. The user can summon up to 6 animals in battle.

5.1 The battle is won once all 6 of the opponent's team are defeated.

6. Techniques that overpower or neutralize summoning techniques can only be used once, regardless of having more than one of those techniques.

7. Canon and Custom Contracts can be used.

8. In shared contracts:

8.1 The same animal can only be in battle once at a given time.

8.2 Loyalty will be given to the current summoner, despite hierarchic rank ( contract creator, signer, etc )

The deadline for each reply is 2 days. Going past the deadline is considered a "Stun" where the previous attacks will follow through un-defended and the person is able to launch a second row of attacks (which will aim towards the next pokemon the player throws. 2 consecutive stuns is a disqualification.

Each match will last a week ( 7 days ).

Using Pein for this one. Little-girl Animal path seems appropriate. xD Summon yours and you can start the battle if you want.


A weird kid with piercings excitedly rummages through a bag, tossing random objects behind her. She appears to panic until her ripple-pattern eyes shine upon grabbing a red and white ball.

"Oh you're gonna get it now! Goooo, Ushi!"

She hurls the ball and a smoke cloud appears out of nowhere. From it comes a huge towering Ox with piercings and its own Rinnegan eyes. This links its vision with Pein and allows it to be controlled without instructions.

(Kuchiyose no Jutsu: Kyojin Oushi) - Summoning Technique: Giant Ox
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal ox, this summon has a number of body piercings, along with Rinnegan. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
 

Priest

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Nagato enters the arena.
Well well, what do we have here? My creation is now my opponent. Lets see if the puppet can outsmart the puppeteer

Nagato quickly summon Arwin who will appear and flap her wings. The white cloud of smoke clears showing an elegant bird who will spew a large amount of water mixed with neurotoxins downward, the water quickly covers the arena crushing the ox. If it happens the ox sustained no damage, he'll however be paralysed if touched by the water, The water continues traping her and the Ox in a bubble of water. The water would limit the mobility of the ox and drown it. while Arwin moves through the water unseen and unnoticeable.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave
technique. The user will first perform the
ram hand seal and then spits out a large
amount of water that covers an entire area,
with massive waves that can crush the
opponent. The user then forms the water into a giant orb, instead of releasing like
weaker version of the technique.
(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a
lake to use.
Pitohui Kuchyose: Arwin - Pitohui Summoning: Arwin
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then
presses their palm on the ground or clap
both hands together to summon Arwin in a cloud of white smoke. Arwin is a large Hooded Pitohui(as large as Sasuke's hawk), elegant and beautiful but she still remains one of the most foulest among her specie. She is fast and has fluid and excellent manouvreability in mid-air and is able to navigate through dense clouds and fogy condition. She is with inteligence and she is as smart as Minato being able to access every battle situation with ease and come up with a counter very quickly. She can communicate with her summoner through Pitohuian Language which only the summoner or any body who signed the contract can understand.
Abilities:
-Arwin even as she is of moderate size compared to other hooded Pitohuis, posseses
a very high content of neurotoxin in which a single scratch from her claws, beak, tail and wings would cause brief localized paralysis.
-She secretes odours to which anyone apart
from the summoner that gets into short
range of her would begin to feel tingling sensation all over themselves which is quite distracting and somewhat painful.
-She is able to mold chakra and she is good at
it where she can use "Suiton" techniques upto
A-ranks. This, she can spew directly from her
mouth or form by flapping her wings.(she
needs no water source as she can produce a
voluminous water from her mouth, except in
extreme cases where a very large water source
is needed)
-She can also use Pitohui Arts, A set of arts
that are taught to every capable pitohuis in
the training mangroves of Modakeke by the
elder sage of the Hooded pitohuis "Majele". (Pitohui arts would be submited separately)
NOTE
++Can only be summoned once
++Lasts 4 turns for each time summoned
++Can only be summoned when there are not
more than one other hooded pitohui summoned.
++Can use water upto A-rank which would
also take a spot in the 3 move slot of the
summoner
++Hooded Pitohui summon can only be
taught by Priest
 
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Ushiro

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Aww that's not fair. My Ushi can't use ninjutsu at all. ;-;

A little while after Nagato summons a bird to the field, a massive volume of water threatens to overtake Ushi and he lowers his head, standing his ground. However, he finds himself floating in a sphere large enough to engulf him entirely. Quite helpless underwater, Ushi disappears before it drowns. Pein hastily paddles her way to the top of the big sphere and tosses another Pokeball, summoning a giant bird flying above the water with Pein on top. It begins circling the sphere from above, stalking, waiting for the other bird to emerge eventually.

(Kuchiyose no Jutsu: Kyojin Tori) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, and can use that velocity combined with its beak to form powerful dive attacks (the beak can be used to defend agasint up to B-rank attacks or break through up to B-Rank defenses). It also has the ability to lay explosive eggs.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
 

Priest

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While the ox disappears and the bird apppears, Arwin stays hidden for a while then suddenly the bubble breaks falling apart to form a massive lake. However as the bubble falls, it reveals a wolf-like beast made of water. The large beast would swing its arm to catch the bird by its leg and yank it downwards into the lake, drowning it under the water. Arwin however stands on the lake and grooms herself while watching intently as the beast assault.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog β†’ Horse β†’ Monkey β†’ Ram and by
manipulating a pre-existing water source
and transforms it into a giant wolf-like
beast. The beast can launch powerful
streams of water from its mouth equivilant
to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away
the enemies.
Note: The Water Beast remains active for
three turns
 
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Ushiro

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Apparently your attack goes through and my bird drowns. Emerging on the surface of the lake is this guy:

(Kuchiyose no Jutsu: Kyokan Kani) - Summoning Technique: Giant Crustacean
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description:
The user will summon a Giant Crustacean creature, similar to a crab but somewhat different. The creature has several piercings that link its own chakra with that of the user, a feature that makes it so that the creature manifests the Rinnegan and as such, has its vision shared with the user. The crustacean can, as well, use up to A-Rank Water Techniques that don't require handseals and are spit from the mouth. Its hard shell is impervious to B-Rank and below techniques but if cracked, the animal reverse summons away from the battlefield.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
 

Priest

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An interesting one appears, say Nagato.

As soon as the crab appears, Arwin wills it with her chakra and the water beast morphs into a large spiralling dragon and lunges towards the crab with the aim of impaling him and cracking its shell.

(Suiton: Suiryuudan no Jutsu) - Water
Style: Water Dragon Bullet Technique (A-Rank)
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’
Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’
Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram
β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang
Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird
β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’
Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang
Water β†’ Rat β†’ Boar β†’ Bird the user then
shapes a large amount of water into a giant,
powerful dragon, which hits the opponent
with formidable might, dealing physical damage. The ideal place to use it is near a
body of water, but if the user's skill allows it,
it is possible to use it even in a place where
there is none. The amount of water used will
be in proportion with the user's skill as well
as its power which can vary. Ninjas with a primary water specialty will be able to
produce up to an S-Rank technique; ninjas
with a secondary water specialty will be able
to produce up to an A-Rank technique;
normal water masters will produce the basic
B-Rank technique. Tobirama was able to use this technique with a single hand seal
showing testiment to his skill in water
ninjutsu.
Note: Requires a water source to use.
 
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