[CJ] Poke, Poke, Poke

Bloo

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(Furu Kauru) - Full Cowl

Type:Supplementary
Rank: S
Range: Short
Chakra: N/A (-40 turn to sustain)
Damage: N/A (+30 to Tai)
Description:
Full Cowling is the quintessential jutsu for juken. To invoke Full Cowl the user will utilize both the principles of revolving heaven, pushing chakra to every tenketsu, and mixing them with an even more advanced application of gentle step twin lion fist, molding the chakra around the body. In doing so red vein like lines appear and spread all across the users body and a lightning like green aura will appear around them. Once activated the user will reap a slew of benefits due to the chakra coursing though them; First all Tai moves performed by the user will have much more devastating power behind them, this is done by channeling all the chakra that is currently coursing though all tenketsu into a single tenketsu at the point of impact, causing even greater damage to that tenketsu than normal. (+30 damage increase). Lastly, all of the users juken techniques all become neutral with that of elemental jutsu. These benefits also come with drawbacks. While activated the user can only use tai and non-elemental ninjutsu and only those not requiring a greater control of chakra (I.E Medjutsu, Fuuin etc.) As with Twin step lion the user loses the ability to limit chakra usage, trading most utility for raw damage.


- The damage increase is only available to moves that make direct contact.
- Can be deactivated but is only usable once.
 

Bloo

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(Senpo: Detoroito Sumasshu) - Sage Art: Detroit Smash

Type
: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user will channel natural energy into their fist and perform a downward punch. While simple in nature this punch is able to change the wind pressure around the epicenter of the punch due to the natural energy. With the sudden change in wind pressure an updraft is created, which in turn creates a massive swirling vortex of wind and natural energy, which expands to reach up to short range away from the epicenter becoming an effective barrier. Due to the natural energy both the updraft and the vortex can play on equal terms with most elemental jutsu while having advantages against some; with the updraft gaining an advantage against liquids and gases being able to disperse them and send them away from the body, thus being able to counter up to S rank liquids and gases. While the vortex having a rotation to it has an advantage against lightning being able to counter up to S rank Lighting. Against everything else it is neutral.

- Usable two times.
- Two turn wait between uses.
- No Sage Arts A rank and above next turn.
 

Kooljay

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(Senpo: Detoroito Sumasshu) - Sage Art: Detroit Smash

Type
: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user will channel natural energy into their fist and perform a downward punch. While simple in nature this punch is able to change the wind pressure around the epicenter of the punch due to the natural energy. With the sudden change in wind pressure an updraft is created, which in turn creates a massive swirling vortex of wind and natural energy, which expands to reach up to short range away from the epicenter becoming an effective barrier. Due to the natural energy both the updraft and the vortex can play on equal terms with most elemental jutsu while having advantages against some; with the updraft gaining an advantage against liquids and gases being able to disperse them and send them away from the body, thus being able to counter up to S rank liquids and gases. While the vortex having a rotation to it has an advantage against lightning being able to counter up to S rank Lighting. Against everything else it is neutral.

- Usable two times.
- Two turn wait between uses.
- No Sage Arts A rank and above next turn.
This is a nintaijutsu correct?
 

Bloo

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This is a nintaijutsu correct?
Technically I guess, since it is a senjutsu infused punch.

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