Poison Ninjutsu Techniques

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Scorps

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( Dokuton: Doku Kemuri Kasui ) - Poison Release: Poison Smoke Stream Technique
Rank: C
Type: Offensive/Supplementary
Range: Short - Mid
Chakra: 15
Damage: 30
Description: A technique where the user breathes forth a pressurized stream of gaseous poison. The physical force of the poison itself has the potential to knock away small objects and can blow the opponent backward. When it hits against a body it flows through the opponent's pores or lungs if they breathe it in, dealing an additional 5 damage per turn for 3 turns.

( Dokuton: Hei no Doku Jutsu ) - Dokuton: Wall of Poison Technique
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra: 20
Damage: 40
Description: A technique used when an opponent is rushing towards the user, they will create a rotating veil of gaseous poison mist around them in which the opponent can end up running or moving through. When passing through the poison, the opponent will experience a force that can blow them back off of their feet. If the enemy passes through or into the veil of rotating mist they will be poisoned. The effects are a mild numbness to the target's senses including blurred vision, hissing sounds in the ears, skin numbness, and momentary disorientation, which reduces their reaction speeds by 3 levels for 2 turns.

( Dokuton: Dokugakure Kiri no Jutsu ) - Dokuton: Hidden Poison Mist Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra: 20 ( -5 per turn to keep active, drains 20 chakra from the opponent per turn while exposed )
Damage: N/A ( 20 per turn )
Description: A technique based on the ( Kirigakure no Jutsu ) - Hiding in Mist Technique. The user will slam both clenched fists together, palms facing down, and release gaseous poison throughout the atmosphere. This gaseous poison will copy a poison in the user's possession and produce it in the atmosphere through the moisture all around the battlefield. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent but also surrounds them in a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponent's chakra and health. This chakra is not granted to the user, merely being drained from the opponent. If the user doesn't have a sample or source, they can produce a basic variation, with the base effects of chakra and health drain.

( Dokuton: Kurote no Jutsu ) - Poison Release: Black Hand Skill
Rank: B
Type: Offensive
Range: Short
Chakra: 20
Damage: 40
Description: A technique where the will coat their hand in a special liquid poison and apply it to their opponent through a wound. This jutsu is normally used close range, where the user shoves their hand forward in a finger-jab motion mimicking the strike of a tiger using their finger-nails as if they were hypodermic needles pressing them into an opponent's flesh or scratching them. Through this motion, they will inject the special poison causing the opponent's hands to turn black and become stiff making them unable to perform Jutsu while the technique is active. The symptoms will last 2 turns if it's not deactivated. The user's chakra will infect the enemy with a poison that will instantly paralyze him. The effects can be reversed in the usual ways either by a medical ninja by removing the poison and administering the antidote, purging the poison through an ability, or waiting for the symptoms to time out.

( Dokuton: Shinkei Douin no Jutsu ) - Poison Release: Nerve Agent Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user claps their hands, while inhaling, and releases out a pressurized yellow fog from their mouth which is strong enough to stop projectiles and techniques within reason. This creates a special gaseous poison, which is a nerve agent designed to affect the motor nerves and muscles. This is achieved by altering the user's own saliva and respiratory secretions and giving it the needed qualities. As the gaseous poison touches the pores of an opponent that particular area of the body will begin to experience random and severe muscle spasms. The spams progress and make it rather hard to perform handseals, use projectiles, and taijutsu falters, equating to the inability to use more than 4 handseals on the first turn, 3 on the second turn, and 1 on the third as well as a temporary reduction to taijutsu damage reducing 20 damage. After that, the effect wears off instantly and the target regains control over their musculatory system.

( Dokuton: Mahi Doku Bakuha no Jutsu ) - Poison Release: Paralysis Poison Blast Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra: 20
Damage: 40
Description: A technique that is based off ( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson. The user exhales five blasts of liquid poison after inhaling and doing the Hare handseal. In the center of these blasts of gooey liquid poison are poison smoke bombs that the user threw at the same time, both aspects of the technique containing the same poison, albeit in different forms liquid and gas. Upon impact, the liquid poison will enter the target's pores, being absorbed through the skin, causing high levels of physical pain while the poison bombs will detonate releasing the gas, which, if inhaled, will cause motor paralyzation, equaling a 2 level reduction in speed level for 2 turns.
Note: This technique is treated as neutral to other elements and fields.

( Doku Sōzō ) Poison Creation
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 ( rest depends on the copied poison )
Description: The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing the quantity, replicating it. Basically, much like one does with water release and a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: The original sample or source needs to be within short-range of the user.

( Dokuton: Soeki no Jutsu ) - Poison Release: The Plague Technique
Rank: A
Type: Offensive
Range: Short
Chakra: 30
Damage: N/A ( 30 per turn if poisoned )
Description: A technique which is a very deadly poison skill which can subject even the strongest shinobi to extreme pain. By infusing highly concentrated poison chakra into one part of the person's body through direct contact, liquid poison begins to spread across and through the body causing purple dots to appear all over the body. As they spread, they constantly cause more pain as time goes on lasting for 3 turns. The effect is achieved by using the user's chakra to create poison inside the enemy's cells through direct contact and using only the normal toxins and byproducts of the enemy's metabolism as the source. The chakra will potentiate these toxins and multiply them, creating a cascading effect of increasing toxicity which can culminate in rendering the opponent unconscious if he doesn't stop the spreading of the technique or receive treatment in time.
Note: While poisoned, targets suffer a loss of 1 BODY AP.
Note: Can be used twice with a 4 turn cool down

( Ninpou: Dokugiri ) - Ninja Art: Poison Mist
Rank: A
Type: Offensive
Range: Short - Long
Chakra: 30
Damage: 60
Description: This version of Poison Mist is used by Ibuse, Hanzo's Salamander. When used by Ibuse, the salamander exhales a gaseous poison mist that when inhaled causes the target's body to go numb if its effects aren't countered. With the target paralyzed, the summoner can attack at their leisure. This poison will reduce an opponent's DEX by 1 AP and reduce their taijutsu and kenjutsu damage by 20.
Note: Usable only by Ibuse and only once every 3 turns.

( Ninpou: Dokugiri ) - Ninja Art: Poison Mist
Rank: S
Type: Offensive
Range: Short - Long
Chakra: 40
Damage: 80 ( 40 per turn )
Description: Chakra is kneaded within the body and then changed into special chemical substances which are then ejected through the mouth in the form of a massive gaseous poison cloud that can blanket an entire battlefield. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly gaseous poison. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu. The poisoned individual will suffer a loss of 2 BODY AP for 3 turns if poisoned along with 40 damage per turn.
Note: Can only be used by those with Medical Training.

( Dokuton: Doku Hebi Rendan no Jutsu ) - Poison Release: Poison Hydra Barrage Technique
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40 ( -20 per turn )
Damage Points: 80
Description: Using the user's blood as a template, this technique creates a gargantuan, 10 meter-tall Hydra, completely made of thick poison. The user will draw blood in one of his palms and do 3 handseals before clapping his hands and opening them. As he does, a thick gooey orb of liquid poison falls to the ground. As it touches the ground, it expands rapidly and seemingly out of control into a gigantic 3 headed Hydra. This enormous familiar will be entirely made of either generic liquid poison, which will cause heavy pain as well as intense vertigo, or the user can use a custom poison but to do so requires the user to have a liquid poison sample. The Hydra will be able to act and move through the user's command. The enormous familiar can regenerate its heads if the user pays 40 chakra points. In addition to the regeneration, the heads of the dragon if attacked by techniques that doesn't completely destroy the Hydra can create a new head with each regeneration, with a maximum of two regenerations per battle. This means the Hydra can have potentially up to 5 heads which it can use to bite, or slash in various ways to attack the enemy once per turn, counting as a move and can also shoot from each of its heads a bullet of poison, though using this ability likewise counts as a move. The drawback of such a technique is sustaining it which drains the user's chakra but also his focus and stamina meaning they can only use Poison Ninjutsu Techniques while the Poison Hydra Barrage Technique is active.
Note: Can only be used once, lasting up to 5 turns max.
Note: Poison bullets released from the heads deal A-rank damage collectively. However, contact is capable of lowering target's DEX as well as BODY by 1 AP for up to 5 turns.
Note: Regenerating costs a move per use and can only be done twice.
 
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