Pirate Empress; Boa Hancock


Dec 14, 2011
Trait Points
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“Kneel before me, or be turned to stone. Your choice”

Name: Boa Hancock
Nickname: Snake Princess | Pirate Empress
Gender: Female
Age: 31
Clan: -

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Appearance & Personality

Hancock is considered the most beautiful woman in the world. She is very tall and slender with long black hair that extends past her waist with locks of hair that frame her face down to her chin and shows off her high forehead, dark brown eyes with long, voluminous eyelashes and pale skin. She has a narrow waist and a better looking upper body. Her attire changes frequently. She commonly wears a revealing red blouse that showed much of her chest and a loose sarong that exposed her long, slender legs with the green symbol of her logo adorned on it, along with white cape sporting epaulets and red high heel pump. In all her outfits, she wears a pair of golden earrings that resemble snakes and high-heeled shoes. Her attire is also adorned with the emblem of Herself
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Hancock is a very complex woman. At first glance, she appears to be selfish, pompous, spoiled and used to having her own way. She can also act arrogant and cruel, usually justifying her less-than-admirable actions with her unmatched beauty, causing her to think that she can get away with anything because the world will forgive her (and save for the handful able to resist she is largely successful in this approach, with gleeful suitors of both genders happily forgiving her every transgression). Because of her beauty and strength, she is used to seeing men and women, young and old alike, fall instantly in love with her. As a result, people forgive her when she acts cutely apologetic or reminds them of her beauty. Deep down, Hancock is a rather-sensitive and vulnerable woman who is afraid and concerned about how other people might react to the truth of the shameful past that she and her sisters share. She is also much more soft and compassionate towards others when she opens up. Hancock has also shown to be very sly and crafty when the situation demands it. Despite the conceit she shows to her enemies and the facade she puts on for her people, she does show genuine care for people close to her. While referring herself, Hancock uses "Warawa" —an antiquated pronoun that signifies nobility—instead of the more common "Watashi" (私). In spite of her arrogant behavior, Hancock has several running gags. The first is that when she looks down on people, she leans backward so she faces the ceiling (or the sky) above her, apparently looking down on people so much she's looking up. Another is that she appears to dislike small animals, in which she angrily asks who left the animal in front of where she's walking before kicking it away, no matter how cute it is.

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Village Information

Land of Birth: Land of Fire
Warring States Clan: -

Rank & Chakra Information

Ninja Rank: Jounin (160,2600)
Specialties: Personal Summoning, Advanced Tracking, Advanced Speed, and Yang Specialist
Fire Release
Wind Release
Water Release
Earth Release
Lightning Release
Osmium Release
Dream Sand Release
Magnesium Dust Release
Nocturnal Thunder Release

Ninja Arts
Body Arts (Adv)
Sword Arts
Sealing Arts (Adv)
Medical Arts
Illusionary Arts
Forbidden Arts
Scientific Ninja Tools

Whip Arts
Fatal Impact
Nine Arts Dragon

History & Background Information

Boa's is a difficult one, specifically her childhood wherein she was sold into slavery... She would persevere, surviving and growing up to become a formidable kunoichi with a unique set of skills. Throughout her life, Boa endured vigorous training, learning various skills and forms of combat, being now know as the Empress.​

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Other Information

Personal Summong Due to her proficiency with summonings, Boa has a good relationship with her snakes, especially Semiramis who acts as her personal summon.

Sensory Capabilities Boa’s senses are improved due to her specialty.
Tools, seals, and weapons: Boa carries a variety of different tools, all enhanced under the Yumeton seal of Dark Times, making clashes with her significantly more dangerous.

Body Seals

( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times

Rank: A-S

Type: Supplementary

Range: Short-Long

Chakra: 30/40

Damage: N/A

Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.

A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

(Iryō Fuinjutsu: 1000 Koe) - Medical Sealing Style: 1000 Voices

Rank: S

Type: Supplamentary

Range: Self

Chakra Cost: N/a (-10 per technique used)

Damage points: N/a

Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra.

Note: Can essentially use twice

Note: The amount of Chakra stored is adding to the chakra pool

Note: In order to activate the buffs the user needs more than 200 chakra points in the seal

Note: The Seal has a pre amount of 300 chakra into it

Note: Technique last for five turns before it wears off.

Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage

Note: Cant use Fuinjutsu S rank or above for 2 turns after technique ends

(Fuuinjutsu: Kokan Ni Seizon) - Sealing Arts: Exchange For Survival

Type: Defense

Rank: C-S

Range: N/A (depends on the point of interaction)

Chakra Cost: 15-40 (+10 more when used on the user themselves)

Damage Points: N/A (Equivalent to the jutsu)

Description: This seal is laced on two places of the user, their palms, and their shoulders. The seal is basic in its usage, due to the overabundance threat of chakra absorption, the seal when placed on a variety of the users techniques, or on themselves, will activate in a violent explosion. The activation of the explosion occurs when the user or technique in question begins to have its chakra absorbed. Essentially, the chakra being absorbed will be the "key" for the seal, which will create the violent reaction. The explosion is of size and strength equivalent to the medium that is absorbing the chakra, thus the damage is proponent to the medium jutsu. The multi-rank of the jutsu allows for the seal to destroy other higher ranked jutsus despite whatever rank of the users jutsu it might be attached to, this allows for C-Ranks with the seal be able to negate the absorption of S-Ranks (the seal will automatically draw the needed chakra from the user to acceptably defend against the absorption technique). The seal is written in Kanji form (生) and means survival. Methods of placing this seal on techniques include performing earth based jutsus through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. Lastly, the explosion will be directed outward away from the user to assure no damage placed on him/herself or the technique, but rather just the medium. Though the activation/creation of this seal spends no time, when clashing against other jutsus, the laced jutsu will naturally slow down as it makes its way to the target.

Note: Can only be taught by Joker. S-Rank version can only be used twice, with two turn cool down before re-use and no fuuinjutsu above A-Rank that same turn. A-Rank and below can be used up to three times.

(Fuinjutsu: Gyaku rirīsu) Sealing Technique: Release Inverse

Type: Supplementary

Rank: S

Range: Self

Chakra: N/A (-40 Upon Activation)

Damage: N/A

Description: Reverse Inverse is a very intricate fuinjutsu technique, applied to the users body as a body seal. This technique is used in response to techniques that bind the users, this ranges from anything such as genjutsu or yamanaka techniques all the way to a fuuinjutsu , physical handcuffs or even an earth technique that physically binds the user (This applies to any elemental technique that binds/hinders the user). Upon being the binded, the seal will instantly activate, flooding chakra. If the user is binded by elemental means or physical means, chakra will flood into the technique or weapon breaking it, dispersing it or destroying it as a whole. If the technique is mental, it will flood the users body with chakra, refreshing the users chakra network system. This will break the mental binding.

Note: Technique can only be used once

Note: Must State this in bio, or start of bio.

Note: Cant use any fuinjutsu above S rank in the same or following turn.

Applied to basic sword

(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades

Rank: S

Type: Offensive

Range: Short

Chakra Cost: 40

Damage points: N/a

Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.

Note: Can use two times per battle

Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below

Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)

Note: Seal stays dormant until clashes with other technique

Medical Pills & Tools

( Bijūgan ) - Tailed Beast Drug

Type: Supply

Rank: S

Range: Short

Chakra: N/A (-10 per turn)

Damage: N/A (-10 to user per turn)(+20 to Taijutsu and Ninjutsu)

Description: Tailed Beast Pills are pills that have been engineered to create Bijuu like transformations in the user. These pills, containing small amounts of Bijuu chakra, grant the user unique Bijuu like augmentations to their physical form as well as ninjutsu. However, because of the process to create these drugs and being prototypes, the user cannot determine which Bijuu traits he has gained. This is determined when obtained, generated by the moderator who approved the transaction. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body.

When taken, the user gains a faint chakra shroud reminiscent of Naruto’s original fox shroud against Sasuke with 1 to 3 tails, though this does not denote which Bijuu’s influence the pills carry. This references the pills taken, increasing per pill. Once a pill has been taken, one of the following 6 effects will trigger.

Shukaku’s Storm: The user’s Ninjutsu release a non damaging mid range sandstorm, reducing opponents within it base tracking by 2 and landmark range by 1. Increases base reduction by 2 per pill and opponent landmark tracking range by 1 per pill as the storm increases.

Matatabi’s Tempest: The user’s Spiritual techniques cause spirit burn, dealing 10 additional damage for 2 turns from burns. Increases 1 turn per pill.

Isobu’s Hurricane: The user’s defense Ninjutsu carry coral, increasing their defense by 20. Increases 10 damage per pill.

Son’s Eruption: The user’s offensive jutsu carry lava, increasing their damage by 20. Increases 10 damage per pill.

Han’s Geyser: The user’s traversing jutsu increases his base speed when in use by 2. Increases 2 ranks per pill.

Kukuo’s Slime: The user’s projectiles attacks release acid up to 3 meters away on contact, spreading damage evenly without reducing the damage. Increases 4 meters per pill.

However, unlike other pills, the drawbacks associated with these are stronger than others. Regardless of the pill taken, after it ends the user suffers 30 damage to their person as well as injury to their chakra network, preventing use of S ranks and higher for two turns. This rank restriction increases by 1 rank and 1 turn per additional pill as well as 30 additional damage that cannot be mitigated or reduced in any way.

Note: Counts as a Supply

Note: Cannot be held alongside Soldier Pills, Military Pills or custom med pills.


Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers

Type: Supplementary/Defensive

Rank: D-S

Range: N/A

Chakra Cost: 10-40 (Depends on rank of summons)

Damage Points: N/A

Description: The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.

Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae
(Kuchiyose no Jutsu: Semiramis ) - Summoning Technique: Semiramis

Type: Summoning

Rank: S

Range: Short

Chakra: 40

Damage: N/A

Description: Semiramis is the leader of a secret Assassin Squadron founded by Shadow within the ranks of the snakes of Ryuchi Cave. Being part of the assassins, Semiramis excels in the art of deceit, camouflage, & assassination of course. Semiramis is a fairly small snake, being of 3 meters length, regal black colour, and of a enthusiastic but arrogant personality that often likes to indulge in luxury. Semiramis' speed is equivalent to a Jonin Rank Ninja, with her vitality being at eighty health points, and her skillset being that of all standard snake's, such as basic sensory and access to all standard snake ninjutsu, with Semiramis having access to A rank and below normal ninjutsu, and lasting four turns on the field. Semiramis' distinguishing qualities are the following;

Assassin of Red: Like all snakes, Semiramis can sense and pinpoint her target through snake senses, but her unique ability is that when locked on a prey, she naturally enters her assassination state, becoming hidden to her target in regards to her bodily functions, allowing her to have an edge against those that track her via such functions, while also exuding an intent that reduces opponent's base speed by two levels. In this state Semiramis is still perceivable through the basic senses, although as she is an assassin, her movement's do not produce sounds, but her 'intent' itself is felt by the opponent's, alerting them that they are being targeted, with Semiramis position being revealed if she enters within 6 meters of her opponent. This ability is passive, with Semiramis sensory only extending to a single LM and her only being capable of targeting up to three opponent's at a single go.

The Queen's Feast: Semiramis' venom is quite distinct, as she is capable of administering it through a bite, or launching it at a range with the additional implementation of basic shape manipulation or simply a wide scaled spray. This is an A ranked ability, with the wide scaled spray reaching mid range distance, with a spread of 10 meters both vertically and horizontally, while the shape manipulated application can reach up to long range distance, with this application never being bigger than her own size. Those that fall prey to her venom would experience a forced rapid secretion of their serotonin, norepinephrine and dopamine levels, rendering those afflicted experience feelings of pleasure, and emotional warmth. This pleasure and emotional warmth allures them to a sense of self love that prevents the use of forbidden ranked techniques and actions that cause self harm. Notably, Semiramis' venom itself is of S rank level but causes no standard physical damage by itself, but rather causes damage based on it's method of administration, where a bite is treated as an S rank attack, while her ranged release is treated as an A rank as previously mentioned.

Servant of the Holy Grail War: Semiramis' final ability is her passive ability to transform into a Bow, allowing the user to fire off her venom in arrow forms, at A rank levels, with the user having the option of utilisng her as a normal bow to fire off different arrows. Twice per battle Semiramis can coat a fired arrow with her venom, naturally costing a move, but can occur in the same t/f of another arrow technique.

Scientific Nina Tools

Seruvitora - Servitora

Type: Tool

Rank: C

Range: Short-Long

Chakra: 5 per copy

Damage: N/A

Description: Servitora is a unique deception based ninja tool split into small series of mirrors shaped like regular octahedrons, floating thanks to a ring of the user's chakra. When activated, they create three-dimensional copies of the user that are capable of moving independently from the user and one another according to the user's will. Should a copy be destroyed, its corresponding mirror will disappear, too. As the user's chakra interacts with the mirrors, they reflect the chakra like light waves projecting a three-dimensional copy of them. However, these copies are only optical illusions similar to the E-ranked Clone Technique. As such, they cannot harm an opponent but are useful in disorienting them since they will be unable to discern which is the real one or where the next attack will come from. Each clone also possesses the user's chakra making it difficult for chakra sensors and even those who possess a doujutsu to determine which is the real one. Since the duplicates are reflections, left and right will be inverted; however, if a copy is reflected, left and right will be inverted again, thus matching the user's image perfectly. Further confusion can be created if the user switches their own left and right with a disguising technique. This tool automatically creates up to 4 of these optical illusion clones at the beginning of every battle unless the user chooses not to activate it.


Regular ninja may carry four of these into battle, only two copies allowed on the field at one time.

Cyborgs may carry up to 8 and are capable of having four copies on the field at one time.

(Iryō-yō Gantoretto ) - Medical Gauntlet

Type: Tool

Rank: A

Range: Short-Long

Chakra: N/A

Damage: N/A

Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.

Note: Must be placed in the user's bio or posted at the beginning of the fight

Note: Must be taught by Korra

Note: Only 1 Gauntlet per bio

( Kemuri Senkōdama ) - Smoke-Flash Bombs

Type: Tool

Rank: A

Range: Short - Mid

Chakra: N/A

Damage: N/A

Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.

Note: Does not count as a move but only one can be used per turn.

Note: User can have up to 3 max while Cyborgs have up to 6.

Note: Cyborgs are also able to fire these up to Long range.

( Kyuu-tsuki ) - September

Type: Tool

Rank: S

Range: Short - Long

Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )

Damage: N/A ( -20 to an opponent's technique )

Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery

Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

( Abusōbu Ude ) - Absorption Arm

Type: Tool

Rank: S

Range: N/A

Chakra: N/A ( 40 chakra per use )

Damage: N/A

Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.

Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.

Note: Cyborg can have up to 2 Absorption Arms.

Background Music:

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Won: 0

Lost: 0
This is a Kabuto skin.

Dropping Law
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