[CC] Physical Meditation

Shady Doctor

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Let's assume I'm my Hush bio. Bandaged with Armor.




Seeing Amaimon-sama arrive, i walk into close range to bow in respect before getting in a fighting stance similar to Rock Lee, but instead of my right hand behind my back i have it resting on a sword hilt on my right hip. While i take my stance, i call a Polar bear Genki to the field which simply overshadows me awaiting to be called upon. Once i saw Amaimon was ready, i suddenly burst towards you in a quick yet graceful movement, quickly coming within feet of. With the distance between us closed i crouch down whilst doing a clockwise spin with my body near the ground and my left leg extended in order to sweep you off of your feet in a swift motion. The sweep comes from your right/my left, aiming to hit your right ankle before pushing through to your left ankle to completely throw off your balance.*

If the sweep was successful you'd be falling to your right, but i use the momentum from my initial spin and attack in order to keep spinning and spring into a high kick to your head once you're in mid fall. This should leave you flying back a few meters as i land and take the stance you initially took.


"Let's begin than!"

(Seishin Tenrei) Δ Spiritual Liturgy
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 40
Damage: N/A
Description: This technique is purposed to summon specialized spirits which are unique in their ethereal characteristics compared to other spirits hailing from the Pure World. The Pure World is a separate dimension from our own and the Genki are capable of traveling freely between the dimensions and can use their ethereal energy to manipulate our world. Generally Genki are generic and uniformed. However, certain more powerful Genki carry specialized traits. These Genki are not personal spirits of members of House Katsuryoku. Each of these spirits, in addition to their own abilities, also have the standard abilities of infusion and possession to aid the user as well as basic manipulations of Ethereal Energy to create constructs, streams, etc. The Genki are listed below in their characteristics and appearance. Through a sacrifice of chakra the Katsuryoku member calls upon the greater spirit of their choosing from the Pure World to appear on the battlefield. Initially the spirit’s presence will be known only to the user. Because the spirit will have already been summoned to the field the chakra requirements of 'Testament of Buri' and 'Jorth’s Personification' are halfed. Same with 'Hel’s Alignment’s'. Even if half, the user will still spend the chakra upon each use plus the normal chakra per turn to sustain the infusions.

Aspect of the Tortoise; Kame no Sokumen (カメの側面)
The first of the four specialized spirits which specializes primarily in defensive qualities. Tortoise spirits vary in size. Typically, a tortoise can at maximum size reach up to short-range, however depending on the spirit summoned it can also be smaller. As mentioned the tortoise offers many defensive qualities, which the user can utilize in battle through either object infusion, partial infusion, or full body infusion.
Object Infusion: Infusing the spirit of the tortoise into an inanimate object will coat it in its ethereal essence, granting it defensive qualities. For example; infusing the tortoise into a simple rock will coat it in its essence, allowing the object to move of its own accord and gain the qualities of the tortoise. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the tortoise causes the rock to harden to a high degree and grants it defensive qualities that are within the strength of the ethereal energy (outlined in the clan submission). The object infused with the tortoise spirit will gain temporary resistance to S-Rank sources of damage.
Partial Infusion: A partial infusion with the spirit of a tortoise will allow the tortoise to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly defensive qualities for the duration of the infusion, becoming able to resist A-Rank sources of damage.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the tortoise to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of a tortoise will form around the user, taking the size and shape of the tortoise spirit itself. The tortoise’s body offers an A-Rank defense while in its tangible state and will interact with elements as per outlined in the clan submission. The ethereal tortoise body formed around the user itself will possess no weight, allowing it to move as fast as the user’s body is capable of without hindering them. Additionally, all other attributes added which are outlined in the Fullbody Infusion apply.

Aspect of the Polar Bear; Shirokuma no Sokumen (シロクマの側面)
The second of the four specialized spirits which specializes primarily in offense and strength qualities. The polar bear spirits can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the polar bear prides itself on its strength. The user can access these attributes through object infusions, partial infusion, or fullbody infusion.
Object Infusion: Infusing the spirit of the polar bear into an inanimate object will coat it in its ethereal essence, granting it offensive qualities. For example; should the user infuse the polar bear into a lump of rocks it will allow it to move of its own accord and gain the qualities of the polar bear. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the polar bear cause the object in question to gain incredible offensive abilities. Strikes made with the infused object will result in A-Rank physical damage. For example, should the user infuse the spirit of the polar bear into a sword it will cause the sword to naturally inflict A-Rank physical damage upon contact with targets.
Partial Infusion: A partial infusion with the spirit of a polar bear will allow the polar bear to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly offensive abilities for the duration of the infusion. The user’s Taijutsu, Kenjutsu, and Bukijutsu will gain +20 in damage for the duration.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the polar bear to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the polar bear will form around the user taking the size and shape of the polar bear itself. While not specialized in defense the polar bear’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal polar bear body formed around the user itself will possess no weight allowing it to move as fast as the user’s body is capable of without hindering them. The offensive abilities the polar bear grant while in this state allow strikes with its ethereal body to inflict A-Rank physical damage while in its tangible state. These strikes have a short-range reach. Additionally the user’s body becomes much stronger as well, allowing the user’s Taijutsu, Kenjutsu, and Bukijutsu to inflict +20 damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.


Aspect of the Wolf; Ōkami no Sokumen (オオカミの側面)
The third of the four specialized spirits which specializes in speed. The wolf spirit can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the wolf prides itself on speed. The user can access these attributes through object infusion, partial infusion, or fullbody infusion. The spirit of the wolf itself can move quite quickly on the battlefield, being about twice as fast as a Kage-ranked ninja.
Object Infusion: Infusing the spirit of the wolf into an inanimate object will coat it in its ethereal essence, granting it agile qualities. For example; should the user infuse the wolf spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the wolf, allowing the speed of those rocks to move at twice the speed of a Kage-ranked ninja. It also allows a degree of shape manipulation should the user desire.
Partial Infusion: A partial infusion with the spirit of a wolf will allow the wolf to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain incredible speed and agility for the duration of the infusion. The user’s speed will increase to be equivalent to that of twice their normal speed. Subsequently, with the increase in speed their Taijutsu damage will be increased by +10.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the wolf to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the wolf will form around the user, taking the size and shape of the wolf itself. While not specialized in defense the wolf’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal wolf body formed around the user itself will possess no weight allowing it to move without hindering the user. Additionally the user’s body and the wolf will become able to move at three times the user’s base speed. Strikes made by the user and the wolf have a short-range reach and allows the user’s Taijutsu to gain +10 in damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.

Aspect of the Chameleon; Kamereon no Sokumen (タコの側面)
The fourth of the specialized spirits which specializes in pure supplementary uses. The Chameleon spirit can vary in size but will typically be large enough to fit in short-range, however depending on the spirit summoned can also be smaller. As mentioned the Chameleon prides itself on its supplementary applications in battle. Its capability to change to various colours attunes with the user's elemental affinity in a variety of ways. The user can access these attributes themselves through object infusion, partial infusion, or fullbody infusion.
Object Infusion: Infusing the spirit of the chameleon into an inanimate object will coat it in its ethereal essence, granting qualities pertaining the wielder's elemental affinity. For example; should the user infuse the chameleon spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the elemental affinity choosen, allowing said infusion to carry the properties of their elemental affinity, donning said object that is infused with a flame-like shroud of chakra donning the object. It also allows a degree of shape manipulation should the user desire.
Partial Infusion: A partial infusion with the spirit of a chameleon will allow the chameleon to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain a boon affiltrated to their elemental affinity. The user’s elemental affinity will increase equivalently to give a +15 damage.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the chameleon to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the chameleon will form around the user, taking the size and shape of the chameleon itself. While not specialized in defense, attack or agile speed as previously mentioned Genkis, the chameleon's ethereal body will remain in an intangible state, and does not offer some defensive capabilities, unlike the other varations of this technique. The ethereal chameleon body formed around the user itself would naturally possess no weight allowing it to move without hindering the user. Additionally the chameleon will further aid the user by giving another boon all entirely, however still affiltrated with the user's elemental affinity. After fullbody infusing with the chameleon it will grant powers alike to those in its partial infusion, however ontop of so make devoid of all hand signs and replace such with movements, hand gestures, and otherwise still warn-giving signs. This of course only pertains the users affinity. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.

''Seishin Tenrai'' is not an exception of restrictions, and as such the user is capable of only summoning two Genkis per battle. Different Genkis can't be summoned at the sametime. If the user attempts 2 Fullbody Infusions in battle (ofc with different spirits), he'll die at the end of the second infusion. Should a Genki while under the influence of Object Infusion sustain damage, it is capable of receeding from the object in time, and remain on the field for further use. A particular Genki can at maximum stay on the field for 6 turns. Object infusions reduce the time on field in 1 turn per use. Partial infusions reduce the time on field in 2 turns per use. Full body infusion can only be sustained for 4 turns max but prevents the use of other infusions and, when terminated, willingly or for timing out, releases the Genki back into the Pure Realm. The techniques becomes available upon recieving the rank of Katsuryoku Initiate.
 

Gobi Gobletsson

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I bring my opposite leg of the one you're attack in as a blockade. Imagine a soccer player passing a ball. With the side of the foot I hit it against your sweeping leg, halting it. After so I bring it back by instinct, and lift my ''attacked'' legged, and stomp yours halted leg.
 

Shady Doctor

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As your foot stops my sweeping motion and tries to pull away to get back in a normal stance, i infuse my bandages on my body with the Polar Bear Genki i previously called forth. The bandage become like living appendages for the Genki while the bandages are also covered with the Genki's ethereal presence, thus creating the Polar Bears form around my body in a black flame like aura. The bandages extend from my body to wrap around the leg that stopped the sweep, holding it in place while it forces the same leg up towards your ribcage to strike with immense force.

While my leg lunges up to hit your ribs, i take a rock lee type stance with my hands balancing me, and my right leg planted in order to keep me steady and firm. All the while, the bandages stiffen in order to spike inwards and crush your foot. 0_0


As you know, the Bandages are A-rank and the polar kick is S-rank.

(Keshin no Jorth) Δ Jorths Personification
Rank: C-A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-30 (-10 per turn to sustain)
Damage points: 30-60
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.
 
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Gobi Gobletsson

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As your foot stops my sweeping motion and tries to pull away to get back in a normal stance, i infuse my bandages on my body with the Polar Bear Genki i previously called forth. The bandage become like living appendages for the Genki while the bandages are also covered with the Genki's ethereal presence, thus creating the Polar Bears form around my body in a black flame like aura. The bandages extend from my body to wrap around the leg that stopped the sweep, holding it in place while it forces the same leg up towards your ribcage to strike with immense force.

While my leg lunges up to hit your ribs, i take a rock lee type stance with my hands balancing me, and my right leg planted in order to keep me steady and firm. All the while, the bandages stiffen in order to spike inwards and crush your foot. 0_0


As you know, the Bandages are A-rank and the polar kick is S-rank.

(Keshin no Jorth) Δ Jorths Personification
Rank: C-A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-30 (-10 per turn to sustain)
Damage points: 30-60
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.
Being well aware, as Amaimon himself can percieve spirits it does not come as a surprise the moment he witnessed the Polar Bear siphon into the bandages surroudning Hush's leg, which would then proceed to attempt to try and catch his leg.

Already aware, the moment the Polar starts to siphon into the object, he halts his retraction of his leg while infusing both with a the elemental nature of lightning. Performing a spring which his other leg, he would rapidly spin forward in a jump. Similiar to how a sawmill, however horizontally - He would spin his legs easily fending off the bandage as it is repelled, and continued by smacking your leg away continuing a hit strike against your bodice, throwing slinging you away.


Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user charges their legs with lightning chakra to enhance their speed in striking and to discharge the lightning chakra when making contact with the opponent to cause numbing. The user then jumps up at the enemy, dealing rotating kicks to knock them off balance and sweeping kicks and over house kicks to further knock the opponent everywhere into the air. The user finishes off with dealing a final hammer kick to the shoulder to send the enemy into the ground.
Note: Can only be used three times
Note: Numbing effects last one turn

 

Shady Doctor

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After being knocked back, i do a few flips mid air and with finesse and elegance i gently land on the ground a few meters away from you.. Once I did that i slam my hands on the ground to open up a portal above you, releasing a gargantuan amount of sticky mud that was aimed to pour on you. With the mud falling, i twist my hand a little, infusing the polar bear into the mud. Of course the mud begins to instantly deform itself, until taking on the form of a huge polar bear made of mud with an ethereal coating over it.

Without hesitating, The Polar bear lunges downwards to do a vertical palm strike coming from above, essentially covering the entirety of short range around you with the blow.


(Keshin no Jorth) Δ Jorths Personification
Rank: C-A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-30 (-10 per turn to sustain)
Damage points: 30-60
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.
 

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Seeing the mud hit Sensei, i kinda panic. I quickly command the Polar bear to halt its assault and stop before further harming him. I mean i can't continue my learning experience with him dead. I swiftly rush over to sensei and press my lips against his to perform CPR, but before i made contact he popped up...

"Ya Damn faker!"
 

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''Whahaha!!!'' O^O He exclaimed in a long continous laugh which quickly turned into a sorta more awkward ''Tihihihii~~'' Before dying out.
''Right, you've shown mastery of the basics so far. I guess we can take you to the next stage of your training - Hush-kun.'' He scanned the field with a ponderous look, and realized... ''Wait, what I've taught you so far? Which techniques?''
 

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Sighing a little at my sensei's forgetfulness, i rub the back of my head as i think a little. After bringing the info up in my head, i start to speak.

"Well, you've taught mr Hel's alignment which allows me to control Genki in their purest form of ethereal energy. Making attacks, defenses and even using them to supplement my battle style. I also learned Jorth's personification, which allowed me to infuse Genki into items or even techniques. This was something interesting to learn, and it is nice that they mostly take on animalistic forms. It's more comforting than human spirits. Aha. Last but not least, you taught me Spirit Liturgy. The technique that brings forth the 4 animal aspects (Wolf, Bear, Chameleon, and Tortoise) granting boosts ranging from Speed, to defenses to greater elemental usages..."

After explaining what I've learned thus far, i take a breath and awaits sensei's reply..
 

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*Shows another scroll.*


Rank: B-A
Type: Supplementary
Range: Short
Chakra Cost: 20-30(-5/-10 per turn)
Damage Points: N/A
Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or fullbody infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be fullbody nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.
Partial B-ranked| Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a fullbody infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.
Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions.
Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated.
Fullbody A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.
While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.
Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;
Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).
Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.
These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.




Read it, and elaborate on what it tells you.
 

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Ok, so there's two parts to this technique; partial infusion and full body infusion, which is essentially a Genki partially or fully possessing our body. Both gives off 2-3 passive abilities that will greatly aid the user. We'd gain precognition, a.k.a. the ability to gain information from the future and use it to our advantage. Of course, this is limited to a few uses but it's still lit af. Second ability is the Aura sensing. It shows us an aura around people whether we can see the person or not, allowing us to "read" them based on the aura. Lastly, both gives us a certain immunity to Genjutsu. Partial infusions only make us safe from illusions for 1 turn due to our Chakra fluctuations during that time. While Full body makes us immune to all illusions besides Sharingan Gen.

While under the influence of either of these, we'd gain the special abilities of a said Genki on top of the passive ones we get. So if we were to infuse ourselves with the Wolf, not only will we gain gen immunity, Precognition and aura sensing, but we'd also be able to gain the ability of either 2 or 3 times our speed due to that being its ability. On top of this we also share memories and thoughts with the Genki, and they'd be able to control our bodies themselves if we so happened to lose consciousness or become gravely injured.

Then there's the usage limit. Partial infusion last from 1-5 turns depending on rank and has no usage limits. The full body infusion is similar, lasts 1-5 turns with a usage cap of 2 times.
 

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One slight note to add. Partial infusion lasts untill Deactivated, and can be used 1-5 times per battle depending on the rank.
Say you use partial infusion with the wolf, it will only last untill the wolf hit its turn limit.

Try and perform it.
 

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Oh. Nice. So with a Generic Genki could potentially have a partial infusion active an entire fight?

*nods*

Wanting my first time doing an infusion to be with my personal Genki, i call forth Hattori who was all too ready to do this. I begin by freeing my mind and spirit so that i could be on the same wave length as Hattori. Once Hattori and i freed ourselves we "separated" from the world as we became one. Hattori would enter my body to make our minds become a single entity while also having 2 separate sets of consciousness. I start to feel the passive aura sensing manifested within me, while also gaining a sense of precognition. Once I've completed the infusion i try out the Precognition abilities by asking Gobi-sama a question and attempting to see what he'd say before he did so. Of course, it worked pretty well.

Directly after that, i defuse with Hattori and call forth the wolf aspect. Once it was present, i bargained with it via a Chakra sacrifice and got it to partially infuse into my body. I seemingly gained the Aura sensing and Precognition but i could feel that it wouldn't last as long as with Hattori. The wolf granted me double my speed and a tai boost, so i circled around sensei a few times then stopped.

"How was that???"
 

Gobi Gobletsson

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Oh. Nice. So with a Generic Genki could potentially have a partial infusion active an entire fight?

*nods*

Wanting my first time doing an infusion to be with my personal Genki, i call forth Hattori who was all too ready to do this. I begin by freeing my mind and spirit so that i could be on the same wave length as Hattori. Once Hattori and i freed ourselves we "separated" from the world as we became one. Hattori would enter my body to make our minds become a single entity while also having 2 separate sets of consciousness. I start to feel the passive aura sensing manifested within me, while also gaining a sense of precognition. Once I've completed the infusion i try out the Precognition abilities by asking Gobi-sama a question and attempting to see what he'd say before he did so. Of course, it worked pretty well.

Directly after that, i defuse with Hattori and call forth the wolf aspect. Once it was present, i bargained with it via a Chakra sacrifice and got it to partially infuse into my body. I seemingly gained the Aura sensing and Precognition but i could feel that it wouldn't last as long as with Hattori. The wolf granted me double my speed and a tai boost, so i circled around sensei a few times then stopped.

"How was that???"
Yes, yes you could.

How does my aura show?
 
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