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<p>[QUOTE="Yuse, post: 19447468, member: 211176"]</p><p><strong>Fire</strong></p><p></p><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[border=Fire][border="Original Techniques"][spoiler]none yet[/spoiler][/border]</p> <p style="text-align: center"></p> <p style="text-align: center">[border=Learned Techniques][SPOILER]<strong>((Katon: Gurēto-en kuraudo no Jutsu) - Fire Release: Great Flame Cloud Technique</strong>[SPOILER]Type: Offensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage Points: 80</p> <p style="text-align: center">Description: Performing the Boar → Tiger hand seals and the user inhales air while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth toward the sky. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time, in this instance the clouds within range. These massive streamed intense flames from the user have enormous range and can cover a huge area; forming a soggy-cloud like state of flames that cover the area skies. The main advantage of the technique is that it can inhibit/ seal of the skies as an escape route, for the above sky is sizzling hot. While also heated air directly above, will be creating a sharp shift in air density levels near the ground. As light passes between the different levels, it will bend, creating mirages.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: The heat wave lasts for three turns.</p> <p style="text-align: center">Note: No S-Rank or above Katon in the user's same or next turn</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=667604">http://narutobase.net/forums/showthread.php?t=667604</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Katon: Doubutsushi Ru-retto)-Fire Release: Fauna Roulette</strong>[SPOILER] </p> <p style="text-align: center">Type: Offensive/Supplementary</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra: 30 (-10 per turn)</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: The user will form two hand seals and focus their chakra into an existing source of fire or fire technique. By doing so they will manipulate the shape of of the fire technique, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The bigger the animal the denser it becomes, being able to interact with solid objects. The smaller they are however the quicker and more agile the beasts. When formed the beast is able to utilise abilities that the source technique had while active, if the user wishes.</p> <p style="text-align: center"></p> <p style="text-align: center">Notes:</p> <p style="text-align: center">~Cannot be used in consecutive turns</p> <p style="text-align: center">~Can only be used three times and each usage lasts for four turns</p> <p style="text-align: center">~Can only be taught by xHoudinii</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=698023&p=20614984&highlight=Magician+Pharaoh#post20614984">http://narutobase.net/forums/showthread.php?t=698023&p=20614984&highlight=Magician+Pharaoh#post20614984</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Katon: Kamereon Fenikkusu) | Fire Release: The Chameleon Phoenix </strong>[SPOILER] </p> <p style="text-align: center">Type: Supplementary/Offensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra: 30 (-5 per turn for sustained governance)</p> <p style="text-align: center">Damage: N/A (60)</p> <p style="text-align: center">Description: By infusing chakra into a pre-existing fire source its size and intensity can be controlled. On a fundamental level, this technique can burst flames into an erupting inferno; allow the direction of the flame to be governed, or even allow for the flame in question to be extinguished. By a similar application, the user is capable of shaping a pre-existing flame so as to produce a desired Fire Jutsu; with the desired technique being performed directly after this technique, in such quick succession that it may seem as if only a single jutsu were performed. This usage, depending on the users desires, may result in the flame being consumed and directly converted into the technique in question, or the manipulated flame producing an offshoot from which the desired fire technique will birth. By extension, this principle can also be applied to flammable gas or ash produced by the users own chakra. Ultimately, this technique, designed to bring variation, is an attempted mimicry of the pre-existing source manipulations often demonstrated by the Water, Earth and Wind Elements. </p> <p style="text-align: center"></p> <p style="text-align: center">Note:</p> <p style="text-align: center">- This technique can only be used on flames that are either completely devoid of chakra (Such as that from a candle, lighter, burned ground etc), or fire techniques that contain the users own chakra, in the case of the latter the power of the controlled or reformed technique will be the same as that of it's predecessor. The exception to this rule is if the user produces the new fire technique as an offshoot from the original, however this method has the weakness that if the host fire technique is extinguished before the offshoot can separate from it then both techniques will fail. </p> <p style="text-align: center">- Producing another fire jutsu as an offshoot through use of this technique will count as two moves (For both this and the newly desired Fire technique), however directly converting a flame into another fire technique will only count as one. (Other restrictions still apply as normal)</p> <p style="text-align: center">- The user can take control of a flame through use of this technique up to three times and convert a flame into another technique through use of this technique up to three times, however overall the user can only use this technique 5x.</p> <p style="text-align: center">- Exerting control over an existing fire technique will not increase its power - the user will only be capable of shifting its form, however in the case of empowering a chakra devoid flame it's base power will be 60, and while maintaining control the user is limited to the fire element and non-elemental techniques.</p> <p style="text-align: center">- No Fire techniques above S rank next turn.</p> <p style="text-align: center">- Once one application has been used, the user must wait a turn before using another.</p> <p style="text-align: center">- Can only be taught by Scaze</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=700148">http://narutobase.net/forums/showthread.php?t=700148</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Katon: Kuryouken)- Fire Release: Baskerville</strong>[SPOILER] </p> <p style="text-align: center">Rank: Forbidden</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra Cost: 50</p> <p style="text-align: center">Damage Points: 90 (-15 to user)</p> <p style="text-align: center">Description:</p> <p style="text-align: center">The user will begin this technique by channelling fire chakra through their arms and into their hands. Due to the amount of chakra that travels through their arm, the user experiences an incredibly painful level of damage to the limb which causes a degree of numbness. The user then proceeds to clap their hands together and from them a huge amount of superheated ash will spew forth. This ash has a unique composition that unlike normal ash is formed of dense, heavy particles which without the aid of chakra, would only hang in the air for a limited time before falling to the ground.(As a secondary effect the heavy ash is unaffected by conventional wind blasts that could disperse regular ash.) Upon being formed the ash will first quickly surround the user before it billows upwards to form into a large cloud of ash shaped like the head of a Hellhound.</p> <p style="text-align: center"></p> <p style="text-align: center">As it surrounds them the user will manipulate the ash so as to not come into direct contact with it, keeping it a distance from their body without jeopardizing its form.Due to the ash's density and heat it will not allow any threat to effect or pass through it unscathed(following elemental adv/disadv). The user can form either one, two or three heads depending on their needs but doing so however will decrease the rank for each respective head (eg. S rank each for two heads).</p> <p style="text-align: center"></p> <p style="text-align: center">The Hellhound is intangible in form, allowing it to pass around and through solid/physical obstructions that would hinder tangible objects while remaining unaffected. As the Hellhound makes contact with and passes through targets or techniques it would incinerate them from the exposure while causing a layer of ash to stick to them. The layer of ash would encase the target or technique, forming a compact shell over them that would make it quite difficult to move. The heavy ash by nature is sparingly spread out while in the air which makes it impossible to ignite under normal circumstances, however when it is concentrated in a layer it is able to be ignited by external sources which has explosive results. When the hellhound is sent to attack the entirety of the ash goes with it, so it no longer surrounds the user.</p> <p style="text-align: center"></p> <p style="text-align: center">Note:</p> <p style="text-align: center">~Can only be used once per battle</p> <p style="text-align: center">~No katon techniques above S rank in the same turn or the next</p> <p style="text-align: center">~Due to the damage to the users arms they cannot use arm-based taijutsu attacks in the same turn or the next two turns.</p> <p style="text-align: center">~Can only be taught by xHoudinii</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=698023&p=20614984&highlight=Magician+Pharaoh#post20614984">http://narutobase.net/forums/showthread.php?t=698023&p=20614984&highlight=Magician+Pharaoh#post20614984</a>[/spoiler]</p> <p style="text-align: center">[/spoiler][/border][/border]</p> <p style="text-align: center"></p><p>[/QUOTE]</p>
[QUOTE="Yuse, post: 19447468, member: 211176"] [b]Fire[/b] [FONT=Palatino Linotype][CENTER] [border=Fire][border="Original Techniques"][spoiler]none yet[/spoiler][/border] [border=Learned Techniques][SPOILER][B]((Katon: Gurēto-en kuraudo no Jutsu) - Fire Release: Great Flame Cloud Technique[/B][SPOILER]Type: Offensive Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: Performing the Boar → Tiger hand seals and the user inhales air while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth toward the sky. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time, in this instance the clouds within range. These massive streamed intense flames from the user have enormous range and can cover a huge area; forming a soggy-cloud like state of flames that cover the area skies. The main advantage of the technique is that it can inhibit/ seal of the skies as an escape route, for the above sky is sizzling hot. While also heated air directly above, will be creating a sharp shift in air density levels near the ground. As light passes between the different levels, it will bend, creating mirages. Note: The heat wave lasts for three turns. Note: No S-Rank or above Katon in the user's same or next turn [url]http://narutobase.net/forums/showthread.php?t=667604[/url][/spoiler] [B](Katon: Doubutsushi Ru-retto)-Fire Release: Fauna Roulette[/B][SPOILER] Type: Offensive/Supplementary Rank: A Range: Short - Long Chakra: 30 (-10 per turn) Damage: 60 Description: The user will form two hand seals and focus their chakra into an existing source of fire or fire technique. By doing so they will manipulate the shape of of the fire technique, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The bigger the animal the denser it becomes, being able to interact with solid objects. The smaller they are however the quicker and more agile the beasts. When formed the beast is able to utilise abilities that the source technique had while active, if the user wishes. Notes: ~Cannot be used in consecutive turns ~Can only be used three times and each usage lasts for four turns ~Can only be taught by xHoudinii [url]http://narutobase.net/forums/showthread.php?t=698023&p=20614984&highlight=Magician+Pharaoh#post20614984[/url][/spoiler] [B](Katon: Kamereon Fenikkusu) | Fire Release: The Chameleon Phoenix [/B][SPOILER] Type: Supplementary/Offensive Rank: A Range: Short - Long Chakra: 30 (-5 per turn for sustained governance) Damage: N/A (60) Description: By infusing chakra into a pre-existing fire source its size and intensity can be controlled. On a fundamental level, this technique can burst flames into an erupting inferno; allow the direction of the flame to be governed, or even allow for the flame in question to be extinguished. By a similar application, the user is capable of shaping a pre-existing flame so as to produce a desired Fire Jutsu; with the desired technique being performed directly after this technique, in such quick succession that it may seem as if only a single jutsu were performed. This usage, depending on the users desires, may result in the flame being consumed and directly converted into the technique in question, or the manipulated flame producing an offshoot from which the desired fire technique will birth. By extension, this principle can also be applied to flammable gas or ash produced by the users own chakra. Ultimately, this technique, designed to bring variation, is an attempted mimicry of the pre-existing source manipulations often demonstrated by the Water, Earth and Wind Elements. Note: - This technique can only be used on flames that are either completely devoid of chakra (Such as that from a candle, lighter, burned ground etc), or fire techniques that contain the users own chakra, in the case of the latter the power of the controlled or reformed technique will be the same as that of it's predecessor. The exception to this rule is if the user produces the new fire technique as an offshoot from the original, however this method has the weakness that if the host fire technique is extinguished before the offshoot can separate from it then both techniques will fail. - Producing another fire jutsu as an offshoot through use of this technique will count as two moves (For both this and the newly desired Fire technique), however directly converting a flame into another fire technique will only count as one. (Other restrictions still apply as normal) - The user can take control of a flame through use of this technique up to three times and convert a flame into another technique through use of this technique up to three times, however overall the user can only use this technique 5x. - Exerting control over an existing fire technique will not increase its power - the user will only be capable of shifting its form, however in the case of empowering a chakra devoid flame it's base power will be 60, and while maintaining control the user is limited to the fire element and non-elemental techniques. - No Fire techniques above S rank next turn. - Once one application has been used, the user must wait a turn before using another. - Can only be taught by Scaze [url]http://narutobase.net/forums/showthread.php?t=700148[/url][/spoiler] [B](Katon: Kuryouken)- Fire Release: Baskerville[/B][SPOILER] Rank: Forbidden Type: Offensive Range: Short - Long Chakra Cost: 50 Damage Points: 90 (-15 to user) Description: The user will begin this technique by channelling fire chakra through their arms and into their hands. Due to the amount of chakra that travels through their arm, the user experiences an incredibly painful level of damage to the limb which causes a degree of numbness. The user then proceeds to clap their hands together and from them a huge amount of superheated ash will spew forth. This ash has a unique composition that unlike normal ash is formed of dense, heavy particles which without the aid of chakra, would only hang in the air for a limited time before falling to the ground.(As a secondary effect the heavy ash is unaffected by conventional wind blasts that could disperse regular ash.) Upon being formed the ash will first quickly surround the user before it billows upwards to form into a large cloud of ash shaped like the head of a Hellhound. As it surrounds them the user will manipulate the ash so as to not come into direct contact with it, keeping it a distance from their body without jeopardizing its form.Due to the ash's density and heat it will not allow any threat to effect or pass through it unscathed(following elemental adv/disadv). The user can form either one, two or three heads depending on their needs but doing so however will decrease the rank for each respective head (eg. S rank each for two heads). The Hellhound is intangible in form, allowing it to pass around and through solid/physical obstructions that would hinder tangible objects while remaining unaffected. As the Hellhound makes contact with and passes through targets or techniques it would incinerate them from the exposure while causing a layer of ash to stick to them. The layer of ash would encase the target or technique, forming a compact shell over them that would make it quite difficult to move. The heavy ash by nature is sparingly spread out while in the air which makes it impossible to ignite under normal circumstances, however when it is concentrated in a layer it is able to be ignited by external sources which has explosive results. When the hellhound is sent to attack the entirety of the ash goes with it, so it no longer surrounds the user. Note: ~Can only be used once per battle ~No katon techniques above S rank in the same turn or the next ~Due to the damage to the users arms they cannot use arm-based taijutsu attacks in the same turn or the next two turns. ~Can only be taught by xHoudinii [url]http://narutobase.net/forums/showthread.php?t=698023&p=20614984&highlight=Magician+Pharaoh#post20614984[/url][/spoiler] [/spoiler][/border][/border][B][/B] [B][/B][size=6][/size][/center][/FONT] [/QUOTE]
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