Pervy vs Iwabi

Iwabi

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Rokkaku Iwabi

I think I will make the first move and try survive long enough

-------------------------------------------------

Iwabi watches as an individual begins approaching from a distance, trying to make out who he is and what hes intentions are, but he ends up recieving a wierd vibe, his presence gives off an uneasy vibe and Iwabi simply raises his hand up infront of him before his opponent has the oppotunity to make greetings or communication, The earth around him quickly moulds into stone spikes that rise up towards his opponent in an attempt to impale and restrict his movements.

(Doton: Dosekidake no Jutsu) - Earth Release: Earth and Stone Bamboo Shoot Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easily avoided by escaping upwards.

Iwabi gives little chance of responce and continues to apply pressure with sequences a follow up of earth style as he then gestures his risen hand towards the ground, and above his opponent opens up a portal, which a substance of sticky mud then falls down towards his opponent. The resulting combination of attacks attempts to cut off all potential escape routes and immobilize his opponent.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 hand seals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
 

Pervyy

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Zeref stands on the earthen platform with his rinnegan active as always, reading his opponent's actions and chakra. As he looked on he would passively activate his chakra sensing too, as you could never be to sure, he hated people trying to play tricks on him. As he stood looking at his opponent, with his rinnegan he could perceive the earth forming to impale him. In an instant he decided to pay homage to his younger brother, Natsu, covering himself in flames all over. What this would do is on impact, the flames would explode outwards destroying all the earth, while creating a smoke screen in the process. This dust and smoke would spread out almost to where his opponent was, blocking his view.

In this moment, Zeref would take advantage, from the moment he covered himself in flames, after he would release a jet of flames from his feet in a way to propel himself forwards through the air towards his opponent. Zeref would be able to see his opponent with his rinnegan as this smoke and dust wouldn't block his view of the man's chakra system, while with his chakra sensing he could sense the man's location with ease. Using this jet of flames to move would put him too close to Iwabi, that the mud wouldn't dropon him, if his opponent continued with this.

A moment later he would appear out of the cloud of smoke a couple of meters away from his opponent, drawing his sword off his back and doing a horizontal slash across the man's chest while releasing a blast of pure chakra in the process going around in an arc. As he flew through the air he passively activated his deva path and asura path:

Passive:
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type:
Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
( Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

( Tendō ) - Deva Path
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Jutsu Used:
(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time


(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling

( Suraisu Shinku no Nami ) - Slicing Crimson Wave
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.

Note: can only make max of 2 blasts per use

Chakra: 2750 - 5 - 15 - 30 - 30 - 20 - 20 - 20 = 2610
 

Iwabi

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Zeref stands on the earthen platform with his rinnegan active as always, reading his opponent's actions and chakra. As he looked on he would passively activate his chakra sensing too, as you could never be to sure, he hated people trying to play tricks on him. As he stood looking at his opponent, with his rinnegan he could perceive the earth forming to impale him. In an instant he decided to pay homage to his younger brother, Natsu, covering himself in flames all over. What this would do is on impact, the flames would explode outwards destroying all the earth, while creating a smoke screen in the process. This dust and smoke would spread out almost to where his opponent was, blocking his view.

In this moment, Zeref would take advantage, from the moment he covered himself in flames, after he would release a jet of flames from his feet in a way to propel himself forwards through the air towards his opponent. Zeref would be able to see his opponent with his rinnegan as this smoke and dust wouldn't block his view of the man's chakra system, while with his chakra sensing he could sense the man's location with ease. Using this jet of flames to move would put him too close to Iwabi, that the mud wouldn't dropon him, if his opponent continued with this.

A moment later he would appear out of the cloud of smoke a couple of meters away from his opponent, drawing his sword off his back and doing a horizontal slash across the man's chest while releasing a blast of pure chakra in the process going around in an arc. As he flew through the air he passively activated his deva path and asura path:

Passive:
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type:
Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
( Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

( Tendō ) - Deva Path
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Jutsu Used:
(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time


(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling

( Suraisu Shinku no Nami ) - Slicing Crimson Wave
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.

Note: can only make max of 2 blasts per use

Chakra: 2750 - 5 - 15 - 30 - 30 - 20 - 20 - 20 = 2610
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

Iwabi passively activates his Byakugan so that he can perceive his opponents responses and plan in conjunction with his opponents manouvers and he watches as he blasts away the earth spikes, iwabi therefore alters his actions, yet maintains the use of earth style and changes method of attack, he creates raises the ground infront of his opponent which burst out towards him as he begins to jet through the smoke of the impact from the first technique clash.

(Doton: Dosenki) - Earth Release: Mudslide Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

Iwabi then proceeds to thrust his other arm forward which results in a dragon made of stone and rock to rise from the right flank and fly spiral around towards his opponent and crash him into the ground.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
 

Pervyy

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(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.


Iwabi passively activates his Byakugan so that he can perceive his opponents responses and plan in conjunction with his opponents manouvers and he watches as he blasts away the earth spikes, iwabi therefore alters his actions, yet maintains the use of earth style and changes method of attack, he creates raises the ground infront of his opponent which burst out towards him as he begins to jet through the smoke of the impact from the first technique clash.

(Doton: Dosenki) - Earth Release: Mudslide Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

Iwabi then proceeds to thrust his other arm forward which results in a dragon made of stone and rock to rise from the right flank and fly spiral around towards his opponent and crash him into the ground.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Zeref shot forwards through the smoke with his sensing active, aiming to take the fight to his opponent, he had one goal in mind in this fight and the best way to do this was up close and personal, though it would seem that things wouldn't be so easy for him. Looking ahead and feeling it with his chakra sensing, he could see the wall of earth rising up, but he wasn't going to let something so simple and basic as earth stop him in his goal. Holding out both of his palms, he would release and sustain his shinra tensei short range around him. This was absolute, pushing everything away from him including the smoke, acting as the perfect barrier to push through the mud with ease, his momentum from his previous jutsu keeping him going aiming straight for the man before him, Iwabi. The smoke would be parted as Zeref smashed into the man with his arms held out, maintaining the ultimate defense, smashing into him knocking him flying back as Zeref slid to a halt 10m later.


( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
 

Iwabi

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Zeref shot forwards through the smoke with his sensing active, aiming to take the fight to his opponent, he had one goal in mind in this fight and the best way to do this was up close and personal, though it would seem that things wouldn't be so easy for him. Looking ahead and feeling it with his chakra sensing, he could see the wall of earth rising up, but he wasn't going to let something so simple and basic as earth stop him in his goal. Holding out both of his palms, he would release and sustain his shinra tensei short range around him. This was absolute, pushing everything away from him including the smoke, acting as the perfect barrier to push through the mud with ease, his momentum from his previous jutsu keeping him going aiming straight for the man before him, Iwabi. The smoke would be parted as Zeref smashed into the man with his arms held out, maintaining the ultimate defense, smashing into him knocking him flying back as Zeref slid to a halt 10m later.


( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
Iwabi watching on as his opponent flies through his mudslide technique with ease, and the byakugan showing the chakra emanating from his opponents body and around him, Iwabi responds with raising both hands up into the air, the result of which raises a large mass of earth underneath him to rise up into the air, carrying him up some distance and looking down upon his opponent and rising to around 30 meters in height.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Looking down at his opponent as the mass of earth rises up high, he then immediately thrusts his arms down in swift motion to encourage the side of the mass of earth to create and develop a series of earthly avatars that reach out and decend rapidly upon his opponent from all angels above him and crash down into the ground.

( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.
 

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Iwabi watching on as his opponent flies through his mudslide technique with ease, and the byakugan showing the chakra emanating from his opponents body and around him, Iwabi responds with raising both hands up into the air, the result of which raises a large mass of earth underneath him to rise up into the air, carrying him up some distance and looking down upon his opponent and rising to around 30 meters in height.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Looking down at his opponent as the mass of earth rises up high, he then immediately thrusts his arms down in swift motion to encourage the side of the mass of earth to create and develop a series of earthly avatars that reach out and decend rapidly upon his opponent from all angels above him and crash down into the ground.

( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.
With his eyes fixed on his opponent, he can read his movements and chakra flow. It was quite impressive that he was such a skilled user in one element, not a single handseal needed for such useful and creative techniques. If it wasn't for the circumstances Zeref was in, he'd be more than interested to see how they would develop in the future. But unfortunately, that wasn't the case here. As zeref shot forwards, he perceive the mass of earth rising in front of him. It would seem his opponent As he shot forwards, with his asura path active his actions and body changed in an instant. With the earth shooting up, Zeref released his shinra tensei as jets on his feet pushed from under him like rockets shooting him into the air diagonally up to meet his opponent on their platform. Thank's to the perception of his rinnegan, it was easy for him to calculate this. Shooting up with such speed and force, appearing over the top of the massive construct.

As he appeared over the top his right hand was held out as 4 rockets shot out from his sleeve. These rockets would shoot all around his opponent. The first would be aimed directly at him. The second would go up and over and land behind, just on the edge of short range. The other two would hit the ground on the left and right of his opponent. Lets see if he'd fall for that one. Zeref is about 10m from you at this point. If you proceeded with your second jutsu when the earth reaches full height the missile would hit you.

( Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -15 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.


( Kaiwan Misairu no Jutsu ) - Flaming Arrow Missiles Technique
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
 

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With his eyes fixed on his opponent, he can read his movements and chakra flow. It was quite impressive that he was such a skilled user in one element, not a single handseal needed for such useful and creative techniques. If it wasn't for the circumstances Zeref was in, he'd be more than interested to see how they would develop in the future. But unfortunately, that wasn't the case here. As zeref shot forwards, he perceive the mass of earth rising in front of him. It would seem his opponent As he shot forwards, with his asura path active his actions and body changed in an instant. With the earth shooting up, Zeref released his shinra tensei as jets on his feet pushed from under him like rockets shooting him into the air diagonally up to meet his opponent on their platform. Thank's to the perception of his rinnegan, it was easy for him to calculate this. Shooting up with such speed and force, appearing over the top of the massive construct.

As he appeared over the top his right hand was held out as 4 rockets shot out from his sleeve. These rockets would shoot all around his opponent. The first would be aimed directly at him. The second would go up and over and land behind, just on the edge of short range. The other two would hit the ground on the left and right of his opponent. Lets see if he'd fall for that one. Zeref is about 10m from you at this point. If you proceeded with your second jutsu when the earth reaches full height the missile would hit you.

( Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -15 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.


( Kaiwan Misairu no Jutsu ) - Flaming Arrow Missiles Technique
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
Iwabi watches as his opponent effortlessly manoeuvres around his attacks, and then raises up into the air above, he then raises his hand releasing a series of missiles shoot from his arm and using the byakugan to perceive the motion of the missiles, manipulating his chakra, he then manipulates the ground to rise up around him and create large spears that strike the rockets before they can meet their desired trajectory and cause them to explode in mid air between Iwabi and his opponent.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

following on from the counter, Iwabi flicks his left hand gesturing towards is opponent and sending a volley of earthly projectiles to try and catch his opponent off guard.

(Shiikuretto Doton: Aasu Ikizukuri Nichougama) - Secret Earth Release: Earth Slicing Sickles
Type: Offensive
Rank: B
Range: Shot-Long
Chakra: 20
Damage: 40
Description: The user coats the blade of whatever weapon their using with chakra-infused earth, making it resemble an oversized broadsword at the end. The user then slashes towards a target, sharp splinters of earth resembling sickles fly off the blade and towards the target. The sickles are extremely sharp, capable of severing off limbs and piercing trees. If the attack is at close range, the damage from the sickles increase exponentially. Though sickles are the common practice, the user is able to make the earth projectiles take the form of small kunai or shuriken. However, this is just a visual change and the damage will remain the same.
Note: Courtesy of Nathan.

with the projectiles being sent at his opponent, to attempt to knock him from the air, Iwabi changes tactics slightly by switching to drawing his sword from his back, and focusing wind chakra into it he releases it to create a powerful wind gust to generate a strong and powerful tornado to strike down at his opponent and attempt to drive him to the ground.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
 

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As Zeref came over the mass of earth, it seems his opponent had great perception too, already releasing a new attack upon him. Zeref smiled, he hadn't had this much fun in years. In that instant his body darkened turning to pure carbon before bursting into a storm of carbon itself shooting around to the man's left side in a blitz of speed dodging the projectiles with ease, appearing on his side, one meter to his left before he could continue with his wind release:


Type: Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 ( - 10 per turn )
Damage points: 60 (for tai strikes)
Description: The user turns his own body into Carbon, or simply parts of it. While in carbon form, the user can stay solid for defense and attacks or break their body down into grains of carbon so he can cross long distances by soaring as a sandstorm of carbon. In this form, he is also vulnerable to attacks based on strengths and weaknesses of carbon. However, he is unable to attack during this form if he breaks down into the sandstorm of carbon. While in the solid state the users body can take on any form of carbon to be adaptable, based on the nano structure. For example they can make their outer body softer like granite to absorb blows and cushion a fall, or on the other side of things they can compact and restutucture the carbon to become nearly as hard as diamond, increase allowing for free form strikes to deal 60 damage, or increasing the power of a taijutsu attack by +1 rank up to S rank, then adding 10 damage onto S rank and above techniques.. If used to move, the user will move as fast as their normal movement speed, able to travel up to long range. Though the carbon grains need to stay close to each other. In this form if the users body is damaged, they can reform part of their body from a source of carbon by touching it. The user is also able to use their body as a source for carbon techniques, or are able to blend with another carbon technique. If that carbon technique is destroyed, the user will suffer the same damage and be reverted back to their normal form. They can fuse and unfuse with other carbon techniques at any time at the cost of one of the users three moves per turn and expending 5 chakra points.
Note: Can only use carbon and elements that make up carbon in this form.
Note: Usable 3 times lasting up to 4 turns, two turns between each use
Note: Taking the form of a sandstorm of carbon costs a move per turn, 10 chakra points and can be used to avoid jutsu depending on the speed of the user, allowing them to move up to mid range to avoid a technique.

Reforming, Zeref smiled, as he reformed his fist was outstretched aiming to punch the man square in the face with his body still in its hard carbon form, dealing a solid punch.
 

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As Zeref came over the mass of earth, it seems his opponent had great perception too, already releasing a new attack upon him. Zeref smiled, he hadn't had this much fun in years. In that instant his body darkened turning to pure carbon before bursting into a storm of carbon itself shooting around to the man's left side in a blitz of speed dodging the projectiles with ease, appearing on his side, one meter to his left before he could continue with his wind release:


Type: Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 ( - 10 per turn )
Damage points: 60 (for tai strikes)
Description: The user turns his own body into Carbon, or simply parts of it. While in carbon form, the user can stay solid for defense and attacks or break their body down into grains of carbon so he can cross long distances by soaring as a sandstorm of carbon. In this form, he is also vulnerable to attacks based on strengths and weaknesses of carbon. However, he is unable to attack during this form if he breaks down into the sandstorm of carbon. While in the solid state the users body can take on any form of carbon to be adaptable, based on the nano structure. For example they can make their outer body softer like granite to absorb blows and cushion a fall, or on the other side of things they can compact and restutucture the carbon to become nearly as hard as diamond, increase allowing for free form strikes to deal 60 damage, or increasing the power of a taijutsu attack by +1 rank up to S rank, then adding 10 damage onto S rank and above techniques.. If used to move, the user will move as fast as their normal movement speed, able to travel up to long range. Though the carbon grains need to stay close to each other. In this form if the users body is damaged, they can reform part of their body from a source of carbon by touching it. The user is also able to use their body as a source for carbon techniques, or are able to blend with another carbon technique. If that carbon technique is destroyed, the user will suffer the same damage and be reverted back to their normal form. They can fuse and unfuse with other carbon techniques at any time at the cost of one of the users three moves per turn and expending 5 chakra points.
Note: Can only use carbon and elements that make up carbon in this form.
Note: Usable 3 times lasting up to 4 turns, two turns between each use
Note: Taking the form of a sandstorm of carbon costs a move per turn, 10 chakra points and can be used to avoid jutsu depending on the speed of the user, allowing them to move up to mid range to avoid a technique.

Reforming, Zeref smiled, as he reformed his fist was outstretched aiming to punch the man square in the face with his body still in its hard carbon form, dealing a solid punch.
Perceiving all his opponents actions as he attacked with his earth style technique, his opponents body began to change in nature and the flow of chakra could be clearly seen with the prowess of the byakugan doujutsu, he watched as his opponent began moving towards his left flank, changing his plans and not using the follow up wind style ninjutsu, Iwabi prepares for his opponents incoming attack, as he forms into a more solid form and attempts to throw a direct punch, Iwabi merely lowers his stance below the initial punch and sweeps his opponent off his feet, using a simple sweeping kick and then following up with striking a single palm shot to the body

(Jūken: Shukūken) - Gentle Fist: Palm Bottom
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This attack consists of a quick, precise thrust of the user's palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage that paralyzes them for one turn.
 

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Perceiving all his opponents actions as he attacked with his earth style technique, his opponents body began to change in nature and the flow of chakra could be clearly seen with the prowess of the byakugan doujutsu, he watched as his opponent began moving towards his left flank, changing his plans and not using the follow up wind style ninjutsu, Iwabi prepares for his opponents incoming attack, as he forms into a more solid form and attempts to throw a direct punch, Iwabi merely lowers his stance below the initial punch and sweeps his opponent off his feet, using a simple sweeping kick and then following up with striking a single palm shot to the body

(Jūken: Shukūken) - Gentle Fist: Palm Bottom
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This attack consists of a quick, precise thrust of the user's palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage that paralyzes them for one turn.

It would seem as though his opponent also had perception skills, reacting to Zeref's movements as me made that, though, with what Zeref had planned, that wouldn't be enough to save him. Zeref could perceive the leg sweep, and in doing so react accordingly. As his opponent went down towards the ground, Zeref releasing a burst from his feet, just a small burst to push him up and above his opponent, going one meter above him. There would be no escape.

"You did well, but it ends here for you...."

"Almighty PUSH!!!!"

With this, Zeref released a force from his body unlike no other. This force was absolute, pushing outwards all around to mid range, the size and power of it couldn't be escaped. With Zeref being above his opponent and so close, there was no where he could run to, no way of defending. The giant platform of earth the shinobi had creation would be shattered to nothing. With such close range and the pushing force as strong as it was, it would shatter the man's body as he's crushed into the ground. Though on this scale not quite enough to kill him. As his technique ended, Zeref dropped down slowly landing next to the man. Black rods fell from either sleeve as zeref stabbed them into the man's arms, pinning him to the ground and disrupting his chakra flow.

"You tried... but it was never going to be enough"

( Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -15 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
 

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It would seem as though his opponent also had perception skills, reacting to Zeref's movements as me made that, though, with what Zeref had planned, that wouldn't be enough to save him. Zeref could perceive the leg sweep, and in doing so react accordingly. As his opponent went down towards the ground, Zeref releasing a burst from his feet, just a small burst to push him up and above his opponent, going one meter above him. There would be no escape.

"You did well, but it ends here for you...."

"Almighty PUSH!!!!"

With this, Zeref released a force from his body unlike no other. This force was absolute, pushing outwards all around to mid range, the size and power of it couldn't be escaped. With Zeref being above his opponent and so close, there was no where he could run to, no way of defending. The giant platform of earth the shinobi had creation would be shattered to nothing. With such close range and the pushing force as strong as it was, it would shatter the man's body as he's crushed into the ground. Though on this scale not quite enough to kill him. As his technique ended, Zeref dropped down slowly landing next to the man. Black rods fell from either sleeve as zeref stabbed them into the man's arms, pinning him to the ground and disrupting his chakra flow.

"You tried... but it was never going to be enough"

( Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -15 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
Iwabi having no method in which to counter the medium ranged Shinra Tensei can only watch on as he is blasted by the powerful force of the gravitational technique and succumbs to his opponents moves.
 

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Iwabi having no method in which to counter the medium ranged Shinra Tensei can only watch on as he is blasted by the powerful force of the gravitational technique and succumbs to his opponents moves.
With his opponent crushed into the ground, Zeref steps over to his body, still alive, yet body broken, just the way he wanted it. He draws out a scroll while taking a vial from his pocket, with several handseals and a combination of blood and the scroll he uses his forbidden arts.... Edo tensei.

( Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per resurrection per turn )
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user by performing the Tiger → Snake → Dog → Dragon → Clap hands handseals. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. If the summoned soul's controlling tag is overcome or disabled by a technique or if the user so wishes it, the summoned soul or the user can both sever the contract through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 3 Vessels in total. Orochimaru, Kabuto and Tobirama are able to have up to 2 Vessels present in battle though only one of these can be a vessel from a battle.
Note: If the user purchases the vessel, it can only have access to single abilities such as their HA/KG/AE. If a vessel is obtained through battle, he is able to utilize the bio's Dual Abilities, Modes and AN if obtained. Only the canon techniques of these are possible, however.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei.
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Technique can only be used once per battle/event.

Collection of tobirama DNA confirmed here: https://animebase.me/threads/closed-zeref-vs-pyke.765356/
 
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