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<p>[QUOTE="Penguin, post: 20399479, member: 185858"]</p><p>Kuchiyose: Ōkui ▽ Summoning Technique: Gluttony</p><p>Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: 30 (-100 per turn) (+100 per turn)</p><p>Damage: N/A</p><p>Description: Among several shark summons, Gluttony is very rare in the fact that he is one of the only sharks with no offensive capabilities; only supplementary and defensive. Gluttony is the size of an average shark, and can be summoned on land or inside a source of water. However, if summoned on land, he can only stay on the battlefield for three turns, compared to the regular five he could last inside a source of water. Being Ashitaka Emishi's personal shark summon, Gluttony has a respect for him like no other, however, it takes months of training to effectively use Gluttony by other shark practitioners, as he commands the utmost respect for his aid in combat. Gluttony has two main main abilities, two of those abilities being able to absorb chakra from people and transfer that chakra to the person who summoned him or his allies. If Gluttony is making direct contact with a person, or if they are within short range of him in a source of water, Gluttony can begin to steal their chakra, eating it like a glutton, never filling (costs a moveslot to initiate). Being a master of chakra control, Gluttony can use the chakra transfer jutsu perfectly. However, he must be in direct contact with the user or ally to give him the chakra, or within short range in a water souce (costs a move slot). Gluttony is very sarcastic, and at times, is considered a jackass within the shark community; though other sharks still respect him for his usefulness in combat. </p><p></p><p>▽ Can only be taught by Penguin</p><p>▽ No sharks can be on the field while Gluttony is summoned</p><p>▽ Lasts five turns, unless summoned on earth, then is reduced to three turns</p><p>▽ Can only be summoned two times per conflict</p><p></p><p>Approved here. [<a href="http://narutobase.net/forums/showthread.php?t=157594&page=205&p=20359797&viewfull=1#post20359797">x</a>]</p><p></p><p>[hr][/hr]</p><p></p><p>( Kuchiyose: Phorcys ) Summoning: Phorcys</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Phorcys sharks are a genus of sharks closely related to Bull sharks, with Water affinity capable of reaching lengths of 4 meters long and stockier than most Sharks. Light gray and have a greenish tint to them, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Phorcys sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. They're excellent swimmers and can exert great strength though their jaws, with a bite force of up to 600 kilograms (1,300 lb), dealing S ranked damage. These sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through B ranked jutsus like most sharks. They have the passive ability to swim through any type of water source, allowing them to leave the sea and "swim" through mist, making them deadly in the misty environment of Kirigakure. This is acheived through the use of employing water chakra to keep them afloat through mist and atop rain drops by causing the water to become denser under them as they swim, keeping them elevated. However, with the case of rain, there will never be enough rain to contain the density of these sharks so they inevitably fall back into the ocean by the end of that turn they are summoned, being able to be summoned up to 10 meters above the short range field of the user and able to be directed towards an opponent in order to allow the sharks to bull-dive direct into the opponent, biting them as it does so, with force of an A rank attack. These sharks, by nature, are able to use up to S rank water. </p><p></p><p></p><p>Phorcys sharks are also able to be summoned in their younger form, summoning Baby Phrocys sharks, each with the size of 1 meter. These Baby Phorcys sharks are remarkably similar to their adult counterparts, able to bite through C ranked jutsus and swim through mist at a faster rate, slightly faster than the average ninja runs. As they are smaller than than full grown Phorcys sharks, they are able to last twice as long in the air before inevitably falling back into a water source. A special trait that baby Phorcys Sharks are able to perform that their Adult counterparts are unable to, having become more solitary and hunting alone, is the ability to swarm a target. If in a water source, the user can call these baby sharks up and direct them 20 meters into the air where they are multiplied into 10 shark-clones, all around the opponent. They then swarm inwards attacking him with all different angles inflicting damage equal to an A ranked attack. These 10 baby Phorcys Shark-clones are only able to attack and defend collectively, no one individual shark can be utilized by itself and their power is divided among them, being that more sharks, equals smaller and weaker individual clones. The clones last only until the attack ends.</p><p>Note: Only Last 4 turns at the most.</p><p>Note: Can only be summoned once per battle; baby Phorcys sharks are able to be summoned twice. But if Baby Phorcys sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once. </p><p>Note: They are able to use Water up to S Rank (up to C rank for baby Phorcys).</p><p>Note: Using Phorcys to physically attack enemies count as an S ranked ability and counts towards the user's moves, as well as using water jutsu and the swarming of baby sharks.</p><p>Note: Skin resistance to damage pertains to physical damage, not damage from energies such as Lightning or Fire.</p><p>[hr][/hr]</p><p></p><p>( Kuchiyose: Ceto ) ♆ Summoning: Ceto </p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra cost: 40</p><p>Attack points: N/A</p><p>Description: Able to grow to lengths of 6 meters, Ceto sharks are a genus of sharks closely related to Hammerhead sharks, with Earth affinity. Light gray and have a greenish tint to them, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Ceto sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. The positioning of the eyes, mounted on the sides of the shark's distinctive hammer head give the shark good 360-degree vision in the vertical plane, meaning they can see above and below them at all times. They possess the characteristic elongated head, which is a chakra focal point, thus much more resistant and strong. Rather than biting, they usually slam their heads on their prey, beating them to submission. Capable of driving it's hammer like head into the opponent to deliver bone crushing blows, Ceto sharks are capable of breaking through B ranked defenses of solid based elements. With their chakra, they gain a passive ability of swimming through earth as well as through sea, though their speed in water is faster than when they travel through the earth. Moving at half their speed, Sharks are able to move through earth at the speed of the average ninja. </p><p></p><p>Should the user choose to attempt to summon a full Shark but fails, he is able to Summon a baby variant of Ceto sharks, spanning from 2-3 meters long and having the ability to bite through C ranked defenses and swimming at half the speed of the a full grown Ceto shark. Should a baby Ceto shark collide into a foe, he is able to cause bone bruising and cracking impacts, dispersing on contact. While only one full grown shark can be made from this summoning, up to 5 baby sharks are able to be summoned. These baby Ceto are also able to utilize an unique ability lost when they become fully grown as they move away from the school of sharks. As baby Ceto, they are able to swim under the user and and burst up from under the water (or earth) at max speeds, crashing into the opponent and causing bullet like impacts. As they collide into the user, they bite each limb with a fierce grip, causing damage as the last shark bits the skull of the opponent, before dispersing, causing A ranked damage. These baby Ceto are only able to attack and defend as a school of sharks. </p><p>Note: Lasts 4 turns at max</p><p>Note: Can only be summoned once per battle; baby Ceto sharks are able to be summoned twice. But if Baby Ceto sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once. </p><p>Note: They are able to use Earth up to S Rank (up to C rank for baby Ceto sharks).</p><p>Note: Using Ceto sharks ability to physically attack enemies count as an S ranked ability and counts towards the user's moves, as well as using earth jutsu.</p><p>[hr][/hr]</p><p></p><p>( Kuchiyose: Aegeon ) ♆ Summoning: Aegeon</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra cost: 40</p><p>Attack points: N/A</p><p>Description: Aegeon sharks are closely related to Blue sharks, with Wind affinity. They have a long blade-like snout that is sharp and ideal for piercing and are able to grow to sizes of 6 meters. It is a chakra focal point, thus achieving great piercing power and sharpness. While able to reach great dimensions, Aegeon Sharks are usually smaller than average, yet liner and faster. An Aegeon Shark displays countershading, by having a yellowish to greenish-gray or brown color above and white to yellow below. The coloration makes it difficult for prey to spot the shark because it breaks up the shark's outline when seen from the side. From above, the darker shade blends with the sea and from below it exposes a minimal silhouette against the sunlight. As with all sharks, Aegeon Sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. They have the passive ability of swimming through air as well as through sea, and use that to rain down one their prey and impale them through the water. Using their wind chakra to keep them afloat as they travel, they cannot go 2 full turns without water contact in some form, having to at least have the gills submerged in water. Aegean Sharks are also able to use their wind affinity to create a whirlwind that pulls objects towards the shark's center with great force, cutting them, as the shark propels itself forward to pierce the foe with greater momentum, causing the opponent to bleed profusely as they are left with major internal juries, equating to an S ranked attack. Aegean Sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through B ranked jutsus like most sharks.</p><p></p><p>The user is also able to summon Baby Aegean Sharks, each around the size of 2 meters. These baby sharks are capable of biting through C ranked attacks as well being able to use up to C ranked Wind jutsu. These sharks also have an unique ability that their adult counterparts do not have, having lost their way from the school, becoming more independent. These sharks are able to attack as a school of sharks, creating a sharp blade of wind as they form the shape of a Blue shark, enhancing the shape of the snout with Wind chakra so when they strike a foe, the wind chakra can slice inwards and deliver injuring wounds from the intense slashing and deep cuts that causes profuse bleeding. This is equal to an A ranked jutsu. </p><p>Note: Last 4 turns</p><p>Note: Can only be summoned once per battle; baby Aegean sharks are able to be summoned twice. But if baby Aegean sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon baby Aegean sharks more than once. </p><p>Note: They are able to use up to S rank wind (baby Aegean Sharks are able to use up to C rank).</p><p>Note: Usage of wind counts as a move per turn, as well the ability to break through Earth and the ability to turn into a massive wind shark/Whirling effect.</p><p>Note: Skin resistance to damage pertains to physical damage, not damage from energies such as Lightning or Fire</p><p></p><p>LoK taught me them here. [<a href="http://narutobase.net/forums/showthread.php?t=672498">x</a>]</p><p>[hr][/hr]</p><p></p><p>Same/Suiton: Same ya Pengin no Kyōtei ▽ Shark/Water Release: Pact of the Shark and Penguin</p><p>Type: Defensive/Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: 20 (-10 per turn)</p><p>Damage: N/A</p><p>Description: Same/Suiton: Same ya Pengin no Kyōtei - Shark/Water Release: Pact of the Shark and Penguin is a very simple yet innovative jutsu that Ashitaka Emishi created shortly after Lancer, the Mizukage, taught Ashitaka the shark summoning contract. The user would first draw blood from themselves, then wipe the blood over their summoning tattoo as they release a surge of chakra that will activate a very unique summoning ability for future occurrences. This certain ability is to be able to summon a layer of countless, tiny sharks with wider heads that coat water release techniques produced by the user. When water jutsu produced by the user that are coated by these miniature sharks come in contact with opposing jutsu, the sharks would begin to do two simultaneous actions to decrease the opposing jutsu's strength (by one rank). The first action the sharks perform is to begin detaching themselves from the water jutsu they coat, taking the brunt of the opposing jutsu head on, using their durable bodies as a pseudo meat shield. While this is occurring, the wide headed sharks use their tremendous jaw strength and superb enamel to eat tiny parts of the jutsu away before they would become de-summoned. In turn, the rest of the incoming jutsu would de-summon the wide headed sharks, returning the sharks back to where they were summoned from. The reason this jutsu is instant is because there would be blood already smeared on the tattoo and chakra being passively released for summoning "basic" sharks. However, if someone Ashitaka Emishi taught this jutsu to that did not have a shark summoning tattoo, they would have to perform the basic summoning ritual instead and it would not have an instantaneous affect. </p><p></p><p>▽ Lasts four turns but can be deactivated at any time</p><p>▽ Must wait three turns before using again</p><p>▽ No shark ninjutsu techniques for two turns after this technique ends</p><p>▽ Must have signed the shark contract and have mastered water release</p><p>▽ Can't be used in conjunction with forbidden ranked water techniques</p><p>▽ This technique cannot be used in conjunction with other infusions</p><p>▽ Must have a shark summoning tattoo on the bio for instantaneous activation</p><p>▽ Can only be taught by Penguin</p><p></p><p>Approved here. [<a href="http://narutobase.net/forums/showthread.php?t=157594&page=208&p=20445668&viewfull=1#post20445668">x</a>]</p><p>[hr][/hr]</p><p></p><p>Same Kuchiyose: Same Ha no Guraindā ▽ Shark Summoning: Grinder of the Shark Tooth </p><p>Type: Offensive/Supplementary</p><p>Rank: A-rank</p><p>Range: Short-Mid</p><p>Chakra: 30 </p><p>Damage: N/A </p><p>Description: After signing the shark contract, Ashitaka began to create several techniques for his new ability. One of his most useful and diverse creations was Same Kuchiyose: Same Ha no Guraindā ▽ Shark Summoning: Grinder of the Shark Tooth. After performing the necessary hand seals, the user would reverse summon anyone they wanted to within range into a huge cavern with natural light bending from the outside. The walls and the roof of the cavern were made of a crystalline-water, allowing the light to be let in. The width of this hardened water cave, however, only extended forty meters in diameter and forty meters high much like a dome. The "floor" of the crystalline-water cavern was as huge as a lake's worth of water. This is due to the fact that some sharks can be summoned with their own water source, and this is where they reside and it would need to come from somewhere. The crystalline-water cave walls, roof, and the water below are littered with small and large shark teeth varying from size to size. This in no way adds a damage to techniques the user performs. From the highest point all the way down onto the edges of the walls, the shark teeth were pointing towards the center of the cavern except the teeth that would be summoned in the water. Plenty of "basic" shark live in the water below, and if one is not a signed contract summoner for sharks and they become submerged, the sharks speed towards whoever has become submerged and would begin to tear them to pieces with their powerful and sharp teeth (opponent must be bleeding, or be submerged for one turn).</p><p></p><p>▽ Can only be taught by Penguin</p><p>▽ Can only be used by shark contract holders</p><p>▽ Can only be used twice per match</p><p>▽ Lasts for four turns then everyone is de-summoned</p><p>▽ No shark ninjutsu A-rank and above for a turn after this technique</p><p></p><p>Approved here. [<a href="http://narutobase.net/forums/showthread.php?t=157594&page=210&p=20476762&viewfull=1#post20476762">x</a>]</p><p>[hr][/hr]</p><p></p><p>(Same/Suiton: Paelamon Han'ei Patoronēji)- Shark/Water Release: Paelamon Prospering Patronage</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: N/A (+0-100 for the user)</p><p>Damage Points: N/A (The babies themselves collectively can inflict 80 damage)</p><p>Description: The user will release a sticky solution of dense sticky water which will be used as a medium for many tiny, baby sharks to swim and attach themselves onto the solution. These baby sharks contain the innate ability to absorb chakra, basically "consuming" it upon its presence, specifically foreign chakra that isn't connected to their summoner's chakra. The consumption is done through their presence upon contact with uncontested chakra, or if absorbing chakra of a technique, the baby's will devour the jutsu physically. The medium of the water aside from being the hunting ground for the babies, it is also a medium for the user, for as long as they maintain contact with the sticky water they are easily able to extract this chakra at the same time as they baby's devouring of the chakra, for their own chakra reservoir to replenish themselves. Upon contact with the opponent, the baby's will face chakra that is uncontested and easily absorb up to 100 chakra points, while for jutsus and elements specifically, the baby's will still be able to destroy the jutsu/element but only be able to salvage half of the chakra from the jutsu for the user. This sticky solution can be released in many forms that suits the needs of the user, such as a long range stream, a orb-like body arm, and form around logical structures to be used for widespread medium usage. However, the theme remains that for the user to collect the chakra, they must have physical connection with the stream themselves or else it will disperse. An alternative usage is, the user can use up to 20 chakra points to enhance the users attack that immediately follows, with the rest of the chakra going back to the user (that of what is left), however this can never exceed 20 damage.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Lasts a maximum of two turns</p><p>Note: One turn cool down before re-use</p><p>Note: Must have shark summoning signed</p><p>Note: No shark ninjutsu next turn</p><p></p><p>Noni taught me it here. [<a href="http://narutobase.net/forums/showthread.php?t=460150&page=2&p=20568078#post20568078">X</a>]</p><p>[hr][/hr]</p><p></p><p>☼ Kuchiyose: Hydros - Summoning: Hydros ☼</p><p>Rank: Forbidden </p><p>Type: Offensive/Defensive</p><p>Range: Short ( with Long range reach )</p><p>Chakra Cost: 50</p><p>Damage Points: N/A ( -20 to the user )</p><p>Description: At roughly around the same size of Manda, Hydros is a wide shark, closely related to the ancient shark, Megalodon. Hydros displays countershading, by having a white underside and a grey dorsal area (sometimes in a brown or blue shade) that gives an overall mottled appearance. The coloration makes it difficult for prey to spot the shark because it breaks up the shark's outline when seen from the side. From above, the darker shade blends with the sea and from below it exposes a minimal silhouette against the sunlight. As with all sharks, Achelous sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. Sharks are known to have an enhanced denticle but Hydros takes this to a higher level, having a bite force estimated to be around also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through A ranked jutsus. Despite having a natural Water affinity, Hydros shares a great resistance against it and other elements, allowing her to take damage of A rank jutsus unaffected, and up to one S rank technique. Her method of hunting is to emerge beneath her opponents, creating a gargantuan vortex of Suiton chakra before swallowing them whole. This vortex is of such power that it is able to crush anything that passes through it, essentially grinding and compressing things until they disappear, an S ranked ability of Hydros. This vortex can also be used against underwater attacks and objects on the surface of the water, crushing them as it pulls them down with a powerful pull. In addition to this Vortex, Hydros is able to "summon" other sharks from within him, his massive size allowing this, similar to Kidomaru's boss summoning. By channeling the required chakra, Hydros is able to expel a massive burst of water (same as the quantity in Great Exploding Water Colliding Wave) while releasing a summoning within this water. This counts as a move per turn of the user and can only be used to summon one grown shark at max or two groups of baby sharks. This shark can swim at the base speed of a Sage Rank shinobi.</p><p></p><p>Note: Can only be used by a shark signer.</p><p>Note: Can only be summoned 1 time a battle</p><p>Note: Lasts up to three turns</p><p>Note: Can use Water up to and including S-Rank, </p><p>Note: S rank vortex ability counts towards the user's jutsu per turn. </p><p>Note: After dispersing, the user cannot summon sharks for 2 turns afterwards.</p><p></p><p>Daemon taught me it here. [<a href="http://narutobase.net/forums/showthread.php?t=711571&p=20626883#post20626883">x</a>]</p><p>[hr][/hr]</p><p></p><p>(Kuchiyose: Jou Unabara) ⤘ Shark Summoning Technique: Imperius-Bio</p><p>Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Imperius-Bio is a medium sized Shark, larger than the average human but not completely colossal. When summoned, it comes into it's own water source also summoned along with it. Unless a water source exists already, but it can also be summoned on land. Imperius-Bio is covered with tiny, sharp denticles. Its eyes are a deep red color and glow in the dark. It is mostly dark blue with a white underbelly. It is known as a very unique Shark for the fact that despite being a water type Summon, it is a Bioelectric Shark. In other words, a Lightning element specialist. Imperius-Bio has the ability to produce electrical discharges and also harness them and use Lightning related techniques up to B rank. What it's main ability does is however, enhance any water technique with it's electrical discharges, and also act as a rod and weaken enemy Lightning techniques by a rank by absorbing part of the lightning (which is then used for it's electrical discharges). When the user utilizes a water technique, Imperius-Bio instinctively transfers an electrical discharge at the water, increasing it's strength with +15 damage to it and giving it electrifying properties. It is the same effect when dealing with Lightning from the enemy, it uses it's abilities to act as a Lightning Rod and drag onto itself a portion of the opponents technique, reducing it by a rank (unless it's C rank or lower, in which case it absorbs it whole). Because of these abilities, Imperius-Bio has no problem using lightning within a water source. In fact, it can electrify the water it swims in on purpose to keep opponents away or shock them in the water. Because of it's abilities, it is feared as the "Bully of the Sea", it however being loyal and obedient torwards it's master. It can swim as fast as the user's base speed, and it is able to carry the user on it's back.</p><p></p><p>- Can only be summoned x3 per battle, two turn interval.</p><p>- Lightning techniques used by it count as a move.</p><p>- Remains 4 turns on the field, and only 3 turns when summoned for a 2nd or 3rd time.</p><p>- Cannot summon any other Shark while Imperius-Bio is on the field.</p><p></p><p>Loki taught me it here. [<a href="http://narutobase.net/forums/showthread.php?t=573209&p=20628800#post20628800">x</a>]</p><p>[hr][/hr]</p><p></p><p>Ikarusu no Naizō ▽ Innards of Icarus </p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A (60 if used with offensive intent)</p><p>Description: Mand'alor Indomitable created a very basic supplementary technique to be used in the ninja world, aiming to trap his targets instead of damaging them. Instead of reverse summoning the user and opponents into a cave or a belly, the user would expend thirty chakra and summon a layer of shark flesh over the surroundings up to mid range. From there, the shark flesh can be manipulated by the user to trap certain individuals. Alternatively, the user can form a hand seal to cause the shark flesh to protrude spikes, damaging anyone nearby.</p><p></p><p>▽ Can only be taught by Penguin</p><p>▽ Can only be used three times per conflict</p><p>▽ No shark ninjutsu above A-rank during this move</p><p></p><p>Approved here. [<a href="http://narutobase.net/forums/showthread.php?t=711213&page=6&p=20705433&viewfull=1#post20705433">x</a>]</p><p>[hr][/hr]</p><p></p><p>Same/Suiton: Takara ▽ Shark/Water Release: Treasure </p><p>Type: Offensive/Supplementary/Defensive</p><p>Rank: A-Forbidden</p><p>Range: Short-Long</p><p>Chakra: 30 (+20)</p><p>Damage: 60-90 (+40)</p><p>Description: Same/Suiton: Takara ▽ Shark/Water Release: Treasure is a water release technique, developed by Mand'alor the Indomitable, using properties from the shark contract to form a water armor that absorbs nearby moisture in the air to grow to in power to an exponential degree. The user would channel their water chakra throughout their entire body, surging the chakra outwards to form an armor of water, covering their body from head to toe (still allowing the user to breathe). The water produced by this technique has an absorption quality to it much similar to (Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique. The water has the innate ability to leech moisture and water from nearby sources or the air's moisture itself, using that water to grow in size.</p><p></p><p>First Form: Adroit ▽ On the first turn of producing this water armor, it would be considered A-ranked and have little to no abilities barring the minute water absorption capabilities (from chakraless sources of water/moisture in the air). The main function of the water armor at this time is to bide it's time and absorb. It does however hold the potential to defend against A-ranked elemental techniques neutral to water (sixty damage points for reference). After one turn of wearing this armor, it would have absorbed enough moisture from the surrounding sources and moisture to evolve into it's second form.</p><p></p><p>Second Form: Animistic ▽ After one turn of use, the water armor evolves and grows. Due to the gathering of moisture from nearby sources of water, it would now become big enough to make the user appear ten meters tall, replicating a knight's features, capable of defending up to S-rank elemental techniques neutral to water before dissipating (eighty damage points for reference). Still maturing but gaining power, the armor has an upgrading sapping ability opposed to it's former form. If a water technique the opponent produces comes within short range of the armor, it would begin leeching moisture from the incoming technique, reducing it's damage by one rank (if A-rank or above), or absorbing it completely (if B-rank or below). This ability can only be used once during the two turn phase of this armor. Another ability this armor has during the second phase is the manipulation of it much akin to the (Doton: Koka no Jutsu) - Earth Release: Hardening Technique, extending the tools up to ten meters from the body using advanced water manipulation. This is an offensive technique, having S-ranked strength, and can only be used once for this phase. After the second turn of the Animistic phase of the armor, it would develop and mature into it's final form, Baleful. </p><p></p><p>Third Form: Baleful ▽ On the fourth and final turn of sustaining this armor, it would enter it's final form and be considered a forbidden leveled technique in defense. During this short period of time, the user would have the option to passively and instantly channel twenty more chakra into the technique, amplifying it's absorption capabilities to a much higher level opposed to just absorbing moisture. The armor, growing exponentially to half the size of a boss summon, would now be able to absorb a single attack neutral to S-rank water (A-rank elements strong to water and F-rank elements weak to water), and transfer those jutsu's properties onto the armor itself (without putting the user at risk of damage). This absorption would add forty points of damage to an attack if using the armor as a means to attack the opponent, due to the water's exponential size and traits. Treasure is unable to be used as a water source if it has absorbed an attack, so the user must use the armor in and of itself to achieve the enhanced attack (swinging a sword, spear, etc.) For a means of offense, the armor can be manipulated much akin to the (Doton: Koka no Jutsu) - Earth Release: Hardening Technique, having up to a long range reach purely from the size and amount of water being manipulated as well as forbidden ranked damage (ninety for reference). Due to the sheer concentration it takes to perform this technique, the user can only use two moves in the moveslot during the Baleful stage of the armor as an added restriction. After the fourth turn is over, the armor would disperse, leaving the user exhausted. The user wouldn't be able to form over A-ranked techniques for two turns, as well as be restricted to purely shark release and water ninjutsu for the remainder of the fight. In addition, for the rest of the fight (if Baleful's form was achieved), the user would feel lightheaded and groggy, having their speed reduced by half for two turns.</p><p></p><p>▽ Can only be taught by Penguin</p><p>▽ Must specialize in Water Release to use</p><p>▽ Must have learned Shark Ninjutsu</p><p>▽ Lasts four turns in total </p><p>▽ Adroit sustains five chakra, Animistic sustains ten chakra per turn, Baleful sustains twenty chakra</p><p>▽ Can only use suiton ninjutsu and non elemental abilities whilst sustaining the armor</p><p>▽ Can be used twice per conflict, and must wait one battle before re-use</p><p></p><p>Approved here. [<a href="http://narutobase.net/forums/showthread.php?t=711213&page=6&p=20718153&viewfull=1#post20718153">x</a>]</p><p>[hr][/hr]</p><p></p><p>Same Kuchiyose: Densetsu no Soshitsu ▽ Shark Summoning: Makings of a Legend</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40 </p><p>Damage: N/A</p><p>Description: After years of fighting top notch warriors, Mand'alor the Indomitable had come across other warriors restraining him and his usage of certain elements, and now it was time to do that onto others. After performing the summoning ritual, the user would stream chakra into water. This would cause a school of baby sharks, sons and daughters of Gluttony (not visible to the naked eye unless it's focusing strictly on the water). These baby sharks have an ability similar yet different to their father; still having that ability rely of off chakra absorption. These baby sharks feed off of elemental chakra only, and much like baby snakes, these baby sharks are more dangerous than their adult counterpart due to them not being able to control their power. Once these sharks get a taste for a particular elemental chakra being channeled (within short range of the enemy whilst on or in water), they would begin to turn visible to the opponent as they eat away the said elemental chakra, turning to it's respective color. After eating away that elemental chakra from the opponent, stopping their jutsu, these sharks would begin to eat away, any chance they get, at that particular type of elemental chakra for four turns. These sharks, however, have one major weakness. Due to them being babies and needing a constant supply of energy to grow and mature, they can easily die off by the opponent not channeling that specific elemental chakra. It would take two turns for this to be done.</p><p></p><p>▽ Can only be taught by Penguin</p><p>▽ Lasts four turns </p><p>▽ Sharks die out in two turns if starved</p><p>▽ Can only be used twice per event</p><p>▽ Gluttony cannot be on the field with these sharks</p><p></p><p>Approved here. [<a href="http://narutobase.net/forums/showthread.php?t=157594&page=218&p=20592136&viewfull=1#post20592136">x</a>]</p><p></p><p>[hr][/hr]</p><p></p><p>Same/Suiton: Toriton Uragiri Taizu ▽ Shark/Water Release: Treacherous Tides</p><p>Type: Defense</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 </p><p>Damage: N/A </p><p>Description: The user will release pulses of mist all across the battlefield. The mist itself is intangible, inside the mist are tiny baby sharks, floating around by using the mist as their medium. The mist is infused with the user's chakra, with the purpose of the baby sharks being able to differentiate the user's chakra from the opponents. The purpose of the baby sharks is to remain towards their theme of consuming and growing. Essentially, anything that enters the mist are will automatically be bombarded by the many baby sharks, with the sharks consuming and devouring the substances inside of the mist. The consummation occurs in two ways: if the element/material is solid, they devour it by actually eating the material and chakra away. If the element/material is energy, they will absorb the chakra through their body and skin. This jutsu becomes a hellish defense, difficult to penetrate for the purpose of the user. Sentient beings are not secluded from this jutsu either. And if there so happens to be multiple sources of attack, they will be able to split themselves in accordance to fight off the multiple attacks. All the baby sharks together make up S-Rank related power. The damage inflicted can only be done on contact of the sharks.</p><p></p><p>▽ Lasts four turns</p><p>▽ One turn cool down before re-use</p><p>▽ No water S-Rank and above on the turn this is deactivated/destroyed</p><p>▽ Can only be taught by Penguin</p><p></p><p>Enamel of Ethereal ▽ Īsariaru no Enameru</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: 80</p><p>Description: A jutsu Mand'alor Indomitable made that requires summoning a singular part of sharks around the user as a defensive precaution against incoming attacks. The user, through the rapid conversion and release of chakra, would begin to summon quite the amount of shark teeth around himself. The shark teeth always point outwards when summoned, making sure not to put the user at risk, almost fashioning these shark teeth as a spiked armor. The jutsu itself is basic, serving as a rudimentary defense equating to S-rank strength, however, much akin to the (Doton: Koka no Jutsu) - Earth Release: Hardening Technique, the user can constantly manipulate these shark teeth to form basic tools of attack (swords, hammers, mails, etc.) to attack the opponent if they enter short range.</p><p></p><p>▽ Can only be used twice per conflict</p><p>▽ Requires a two turn cool down before re-use</p><p>▽ Can only be taught by Penguin</p><p>▽ Can only use elemental and non elemental abilities while sustaining this armor</p><p>▽ Lasts up to four turns</p><p></p><p>Both Approved here. [<a href="http://narutobase.net/forums/showthread.php?t=157594&page=216&p=20569764&viewfull=1#post20569764">x</a>]</p><p>[hr][/hr]</p><p></p><p>Forculus no Mittsu Unmei ▽ Three Fates of Forculus</p><p>Type: Offensive/Supplementary/Defensive</p><p>Rank: Forbidden</p><p>Range: N/A</p><p>Chakra: 50 (-20 per turn)</p><p>Damage: N/A </p><p>Description: After becoming a notable user of the shark summoning contract, Mand'alor the Indomitable had set out in making the final ninjutsu to complete his already monstrous arsenal. In one fight with an old ninja named Kakuzu, Mand'alor the Indomitable noted the usages of the threaded man's hearts, each proving to be formidable and useful in their own way. Using Kakuzu's masks as a concept, Mand'alor the Indomitable underwent this overwhelming task on creating the ultimate shark ninjutsu. After surging copious amounts of chakra throughout his being, the Mand'alor would produce three shark heads that protruded out of his back and armor with each had different and unique abilities to aid him during combat, with all three being able to mentally communicate with their summoner and each other whilst having access to the Mand'alor's chakra pool. Due to the shark's heads and neck's being made of purely cartilage as well as being sentient, they would have a full range of motion to cover many different areas around the battlefield at once.</p><p></p><p>First Fate; Freyr ▽ Freyr, The First Fate, is a team player, not having any offensive abilities yet still being possibly the most useful of the three fates. The First Fate has the ability to smell chakra opposed to blood, but only within short range of it's location. While not being terribly useful on it's own, the First Fate couples this sensory mimicking ability with the ability to use the Mand'alor's chakra pool to help him from falling under illusions. If Freyr would sense the Mand'alor fall into an illusion, The First Fate could surge enough chakra for the Mand'alor to be freed from any illusion up to and including S-rank. This however, does not extend to MS level illusions. This ability can only be used twice and mimics Genjutsu Kai.</p><p></p><p>Second Fate; Fabulinus ▽ Fabulinus, The Second Fate, is rash and offensive in nature. The Second Fate's main ability is that of being able to regurgitate sharp teeth from his stomach in excess, then manipulate them in battle. In other words, The Second Fate's ability is that to grow excess teeth and by the usage of chakra, cause these teeth to attack an opponent or defend from an attack. This ability varies in power from C to A rank, and the creations of these toothen structures are quite limited. The shark can only manipulate the teeth to form walls, waves, and weapons only. The size of these structures, however, cannot exceed that of ten meters in length or width, and can only be used twice per battle. This technique also has a two turn cool down before re-use.</p><p></p><p>Third Fate; Faustulus ▽ Faustulus, The Third Fate, is explosive in personality, much akin to your average loudmouth. However, The Third Fate has quite a unique ability, that ability being to transfer part of the user's primary elemental specialty in shark ninjutsu (relating to teeth the user or his allies produce). While channeling this chakra into shark ninjutsu, the teeth would then take on properties of whatever primary elemental specialty the user has at that time. When these teeth make contact with opponent, they would not only have cutting damage, but the affects of the elemental chakra would be very similar to the Dragon Beast Kaito Tai techniques as well as being capable of defending against twenty more damage points than usual. This in no way adds damage to the teeth, however, just extra affects when the teeth make contact with other beings. This ability is B-ranked and can only be used three times per battle. While being instant in activation, this technique does take up a move slot and the user's chakra.</p><p></p><p>▽ Can only be taught by Penguin</p><p>▽ No shark ninjutsu for two turns after this technique is completed</p><p>▽ Lasts four turns</p><p>▽ Can only be used once</p><p>▽ All chakra costs are appropriate to the ranks of the abilities and get deducted from the user's chakra pool and count as a move in the user's moveslot</p><p>▽ Must have been taught Kaito's Taijutsu for the last Fate's ability</p><p></p><p>Approved here. [<a href="http://narutobase.net/forums/showthread.php?t=711213&page=13&p=20866781&viewfull=1#post20866781">x</a>]</p><p>[hr][/hr]</p><p></p><p>Himitsu Same Kuchiyose: Dīpuburūsu ▽ Secret Shark Summoning: Deep Blues </p><p>Type: Supplementary</p><p>Rank: N/A</p><p>Range: N/A </p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu. That means shark techniques produced by the user would be increased by one rank, with forbidden ranked techniques receiving a 10 point damage increase. The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.</p><p></p><p>▽ Must be posted at the beginning of a fight and in the user's biography</p><p>▽ Can only be taught by Pengui</p><p>▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves</p><p>▽ Must specialize in Shark Summonings/Ninjutsu to learn/use</p><p>▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu</p><p></p><p>Approved here. [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=56&p=21757073&viewfull=1#post21757073">x</a>]</p><p>[hr][/hr]</p><p></p><p>(Same Kuchiyose: Kyasutā) - Shark Summoning: Castor</p><p>Type: Summoning</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Deep within the water country, in the village hidden in the mist dwelled a species of shark, within the dense fog lived a small yet incredible dangerous animal this animal dubbed by Taek as the Scavengers. Although the sharks were much smaller there their usual size, they compensated by using their unusual ability to swim and manipulate mist. These sharks were capable of expelling suiton from there skin, increasing the density of the mist around them to the point where the water vapor was far thicker than normal, but not solidified like regular water. Of these sharks was a teenage shark by the name of Castor. Castor is capable of merging with the mist, hunting down enemies stealthy as well as manipulating the mist around them with a power comparable to that of an A-rank water technique (this manipulation ability works in both ways, Castor can turn water into mist). Castor's last ability deals with the mist as well. Castor is capable of refracting light off the mist to turn it completely dark or blindingly bright at his leisure, due to all of his time living in the mist with the other schools of shark. This final ability is B-rank in power, and all of these abilities take away the appropriate amount of chakra for their rank. </p><p></p><p>Note: Cannot summon other sharks while Castor is on the field</p><p>Note: Castor although being summoned in water can and will immediately manipulate it into a plethora of mist.</p><p>Note: Lasts four turns in mist, or three turns without.</p><p>Note: Can only be taught by Jᴀʏ.</p><p></p><p>Jay taught me it here. [<a href="http://narutobase.net/forums/showthread.php?t=726004&p=21169437#post21169437">x</a>]</p><p>[hr][/hr]</p><p></p><p>Meteorikkumerutodaun ▽ Meteoric Meltdown </p><p>Type: Offensive/Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: N/A </p><p>Description: A simple yet powerful ninjutsu the Mand'alor founded after witnessing many summoners battle. Meteorikkumerutodaun ▽ Meteoric Meltdown requires the user to form the seal of confrontation while channeling their chakra into shark ninjutsu the user has produced, composed entirely of their chakra. Once this chakra is channeled into the target, it would simply explode (causing damage equivalent to the technique in question's rank), amounting to mass concussive damage purely from the force of said explosion. If the user happens to have water ninjutsu and shark summoning/ninjutsu as their specialties in their bios, the explosion could produce copious amounts of water instead of smoke (purely cosmetic). Obviously, the range of the explosions also depends on the technique in question's rank. Techniques A-rank and under can only produce short range explosions branching out from the epicenter of course, while S-rank techniques can reach up to mid range around the epicenter. Being produced from the user's chakra, they can also aim the explosion away from certain areas, protecting themselves if they need to.</p><p></p><p>▽ Can only be used three times per battle.</p><p>▽ Can only be taught by Penguin</p><p>▽ The user can only cause explosions to ninjutsu produced entirely from their chakra</p><p>▽ Can only be used on techniques up to S-rank. </p><p></p><p>Approved here. [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=33&p=21239572&viewfull=1#post21239572">x</a>]</p><p>[hr][/hr]</p><p></p><p>Enameru no Shutsugen ▽ Emergence of Enamel </p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 20 (-5 per usage)</p><p>Damage: N/A</p><p>Description: Enameru no Shutsugen ▽ Emergence of Enamel is a technique involving shark's most often used feature in conjunction with other ninjutsu that is applicable, meaning the activation of this technique is instant and consumes no slot in the time-frame yet still costing a move. Whilst channeling extra chakra as the user produces a technique that is composed of flesh/skin (similar to that of Ikarusu no Naizō ▽ Innards of Icarus), the fleshy substance would begin to produce razor sharp shark teeth as an added means of attack, completely enhancing the technique in questions damage capacity or even changing the type of jutsu that it's in conjunction with. In other words, if this technique is used in conjunction with a supplementary type jutsu, it would and should be considered offensive and retain it's rank in damage (IE: A-rank becomes 60 damage). If the technique in question is already offensive or defensive, this jutsu merely gives the technique an extra twenty damage points. The teeth produced from this technique always point outwards, and are in several rows such as a sharks own enamel would be. </p><p></p><p>▽ Can only be taught by Penguin</p><p>▽ Lasts the turn that is used in only (being applied to one jutsu per use)</p><p>▽ Can be used three times per fight</p><p>▽ The shark teeth must be produced at least 5 meters away from the opponent (unless the user is within short-range of their position, in which case it's created 2 meters away)</p><p>▽ Cannot be used with forbidden ranked techniques</p><p></p><p>Approved here. [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=36&p=21276457&viewfull=1#post21276457">x</a>]</p><p>[hr][/hr]</p><p></p><p>Inner Tide ▽ In'nātaido </p><p>Type: Supplementary/Defensive</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: Upon the formation of a solid technique from the user or ally, the user will convert and release chakra over the intended technique in the same time frame in order to conjure a layer of shark skin around that object. The skin itself is durable like most shark skin, however, it's true ability lies in the consummation of foreign energy and chakra similar to Same/Suiton: Toriton Uragiri Taizu ▽ Shark/Water Release: Treacherous Tides. The layer of shark skin would, upon contact with an opposing technique, begin to leech the chakra out of it and dissipate it instantly. This consumption of foreign chakra only extends to energy based techniques up to A-rank (Wind/Lightning), however, solidified techniques of any rank are completely unaffected (Earth/Water). After the conjured layer of shark skin absorbs the incoming technique, the user can via physical touch of the skin, integrate that chakra into their chakra network, replenishing their reserves. While the shark skin does absorb all of the enemies technique's chakra, the user may only salvage half of that for their reserves (happens instantly but costs a move slot). If the user specializes in shark ninjutsu (stated in their bio) then they are allowed to integrate all of said chakra into their system opposed to the standard half. Alternatively, with the usage of a hand seal, the user can release the chakra over themselves or non-chakra infused objects to conjure the layer of skin over themselves or the objects directly. This method is not instant like the first variation of the technique, but still functions exactly the same. Once the skin absorbs a technique, it will remain on the intended object until it's destroyed whilst having no future absorption capabilities.</p><p></p><p>▽ Can only be taught by Penguin</p><p>▽ Can only be used thrice per battle</p><p>▽ Must have mastered shark ninjutsu</p><p>▽ Requires two turn cool-down</p><p></p><p>Approved here. [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=38&p=21300202&viewfull=1#post21300202">x</a>]</p><p>[/QUOTE]</p>
[QUOTE="Penguin, post: 20399479, member: 185858"] Kuchiyose: Ōkui ▽ Summoning Technique: Gluttony Type: Supplementary/Defensive Rank: A Range: N/A Chakra: 30 (-100 per turn) (+100 per turn) Damage: N/A Description: Among several shark summons, Gluttony is very rare in the fact that he is one of the only sharks with no offensive capabilities; only supplementary and defensive. Gluttony is the size of an average shark, and can be summoned on land or inside a source of water. However, if summoned on land, he can only stay on the battlefield for three turns, compared to the regular five he could last inside a source of water. Being Ashitaka Emishi's personal shark summon, Gluttony has a respect for him like no other, however, it takes months of training to effectively use Gluttony by other shark practitioners, as he commands the utmost respect for his aid in combat. Gluttony has two main main abilities, two of those abilities being able to absorb chakra from people and transfer that chakra to the person who summoned him or his allies. If Gluttony is making direct contact with a person, or if they are within short range of him in a source of water, Gluttony can begin to steal their chakra, eating it like a glutton, never filling (costs a moveslot to initiate). Being a master of chakra control, Gluttony can use the chakra transfer jutsu perfectly. However, he must be in direct contact with the user or ally to give him the chakra, or within short range in a water souce (costs a move slot). Gluttony is very sarcastic, and at times, is considered a jackass within the shark community; though other sharks still respect him for his usefulness in combat. ▽ Can only be taught by Penguin ▽ No sharks can be on the field while Gluttony is summoned ▽ Lasts five turns, unless summoned on earth, then is reduced to three turns ▽ Can only be summoned two times per conflict Approved here. [[url="http://narutobase.net/forums/showthread.php?t=157594&page=205&p=20359797&viewfull=1#post20359797"]x[/url]] [hr][/hr] ( Kuchiyose: Phorcys ) Summoning: Phorcys Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: Phorcys sharks are a genus of sharks closely related to Bull sharks, with Water affinity capable of reaching lengths of 4 meters long and stockier than most Sharks. Light gray and have a greenish tint to them, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Phorcys sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. They're excellent swimmers and can exert great strength though their jaws, with a bite force of up to 600 kilograms (1,300 lb), dealing S ranked damage. These sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through B ranked jutsus like most sharks. They have the passive ability to swim through any type of water source, allowing them to leave the sea and "swim" through mist, making them deadly in the misty environment of Kirigakure. This is acheived through the use of employing water chakra to keep them afloat through mist and atop rain drops by causing the water to become denser under them as they swim, keeping them elevated. However, with the case of rain, there will never be enough rain to contain the density of these sharks so they inevitably fall back into the ocean by the end of that turn they are summoned, being able to be summoned up to 10 meters above the short range field of the user and able to be directed towards an opponent in order to allow the sharks to bull-dive direct into the opponent, biting them as it does so, with force of an A rank attack. These sharks, by nature, are able to use up to S rank water. Phorcys sharks are also able to be summoned in their younger form, summoning Baby Phrocys sharks, each with the size of 1 meter. These Baby Phorcys sharks are remarkably similar to their adult counterparts, able to bite through C ranked jutsus and swim through mist at a faster rate, slightly faster than the average ninja runs. As they are smaller than than full grown Phorcys sharks, they are able to last twice as long in the air before inevitably falling back into a water source. A special trait that baby Phorcys Sharks are able to perform that their Adult counterparts are unable to, having become more solitary and hunting alone, is the ability to swarm a target. If in a water source, the user can call these baby sharks up and direct them 20 meters into the air where they are multiplied into 10 shark-clones, all around the opponent. They then swarm inwards attacking him with all different angles inflicting damage equal to an A ranked attack. These 10 baby Phorcys Shark-clones are only able to attack and defend collectively, no one individual shark can be utilized by itself and their power is divided among them, being that more sharks, equals smaller and weaker individual clones. The clones last only until the attack ends. Note: Only Last 4 turns at the most. Note: Can only be summoned once per battle; baby Phorcys sharks are able to be summoned twice. But if Baby Phorcys sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once. Note: They are able to use Water up to S Rank (up to C rank for baby Phorcys). Note: Using Phorcys to physically attack enemies count as an S ranked ability and counts towards the user's moves, as well as using water jutsu and the swarming of baby sharks. Note: Skin resistance to damage pertains to physical damage, not damage from energies such as Lightning or Fire. [hr][/hr] ( Kuchiyose: Ceto ) ♆ Summoning: Ceto Rank: S Type: Supplementary Range: N/A Chakra cost: 40 Attack points: N/A Description: Able to grow to lengths of 6 meters, Ceto sharks are a genus of sharks closely related to Hammerhead sharks, with Earth affinity. Light gray and have a greenish tint to them, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Ceto sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. The positioning of the eyes, mounted on the sides of the shark's distinctive hammer head give the shark good 360-degree vision in the vertical plane, meaning they can see above and below them at all times. They possess the characteristic elongated head, which is a chakra focal point, thus much more resistant and strong. Rather than biting, they usually slam their heads on their prey, beating them to submission. Capable of driving it's hammer like head into the opponent to deliver bone crushing blows, Ceto sharks are capable of breaking through B ranked defenses of solid based elements. With their chakra, they gain a passive ability of swimming through earth as well as through sea, though their speed in water is faster than when they travel through the earth. Moving at half their speed, Sharks are able to move through earth at the speed of the average ninja. Should the user choose to attempt to summon a full Shark but fails, he is able to Summon a baby variant of Ceto sharks, spanning from 2-3 meters long and having the ability to bite through C ranked defenses and swimming at half the speed of the a full grown Ceto shark. Should a baby Ceto shark collide into a foe, he is able to cause bone bruising and cracking impacts, dispersing on contact. While only one full grown shark can be made from this summoning, up to 5 baby sharks are able to be summoned. These baby Ceto are also able to utilize an unique ability lost when they become fully grown as they move away from the school of sharks. As baby Ceto, they are able to swim under the user and and burst up from under the water (or earth) at max speeds, crashing into the opponent and causing bullet like impacts. As they collide into the user, they bite each limb with a fierce grip, causing damage as the last shark bits the skull of the opponent, before dispersing, causing A ranked damage. These baby Ceto are only able to attack and defend as a school of sharks. Note: Lasts 4 turns at max Note: Can only be summoned once per battle; baby Ceto sharks are able to be summoned twice. But if Baby Ceto sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once. Note: They are able to use Earth up to S Rank (up to C rank for baby Ceto sharks). Note: Using Ceto sharks ability to physically attack enemies count as an S ranked ability and counts towards the user's moves, as well as using earth jutsu. [hr][/hr] ( Kuchiyose: Aegeon ) ♆ Summoning: Aegeon Rank: S Type: Supplementary Range: N/A Chakra cost: 40 Attack points: N/A Description: Aegeon sharks are closely related to Blue sharks, with Wind affinity. They have a long blade-like snout that is sharp and ideal for piercing and are able to grow to sizes of 6 meters. It is a chakra focal point, thus achieving great piercing power and sharpness. While able to reach great dimensions, Aegeon Sharks are usually smaller than average, yet liner and faster. An Aegeon Shark displays countershading, by having a yellowish to greenish-gray or brown color above and white to yellow below. The coloration makes it difficult for prey to spot the shark because it breaks up the shark's outline when seen from the side. From above, the darker shade blends with the sea and from below it exposes a minimal silhouette against the sunlight. As with all sharks, Aegeon Sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. They have the passive ability of swimming through air as well as through sea, and use that to rain down one their prey and impale them through the water. Using their wind chakra to keep them afloat as they travel, they cannot go 2 full turns without water contact in some form, having to at least have the gills submerged in water. Aegean Sharks are also able to use their wind affinity to create a whirlwind that pulls objects towards the shark's center with great force, cutting them, as the shark propels itself forward to pierce the foe with greater momentum, causing the opponent to bleed profusely as they are left with major internal juries, equating to an S ranked attack. Aegean Sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through B ranked jutsus like most sharks. The user is also able to summon Baby Aegean Sharks, each around the size of 2 meters. These baby sharks are capable of biting through C ranked attacks as well being able to use up to C ranked Wind jutsu. These sharks also have an unique ability that their adult counterparts do not have, having lost their way from the school, becoming more independent. These sharks are able to attack as a school of sharks, creating a sharp blade of wind as they form the shape of a Blue shark, enhancing the shape of the snout with Wind chakra so when they strike a foe, the wind chakra can slice inwards and deliver injuring wounds from the intense slashing and deep cuts that causes profuse bleeding. This is equal to an A ranked jutsu. Note: Last 4 turns Note: Can only be summoned once per battle; baby Aegean sharks are able to be summoned twice. But if baby Aegean sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon baby Aegean sharks more than once. Note: They are able to use up to S rank wind (baby Aegean Sharks are able to use up to C rank). Note: Usage of wind counts as a move per turn, as well the ability to break through Earth and the ability to turn into a massive wind shark/Whirling effect. Note: Skin resistance to damage pertains to physical damage, not damage from energies such as Lightning or Fire LoK taught me them here. [[url="http://narutobase.net/forums/showthread.php?t=672498"]x[/url]] [hr][/hr] Same/Suiton: Same ya Pengin no Kyōtei ▽ Shark/Water Release: Pact of the Shark and Penguin Type: Defensive/Supplementary Rank: B Range: N/A Chakra: 20 (-10 per turn) Damage: N/A Description: Same/Suiton: Same ya Pengin no Kyōtei - Shark/Water Release: Pact of the Shark and Penguin is a very simple yet innovative jutsu that Ashitaka Emishi created shortly after Lancer, the Mizukage, taught Ashitaka the shark summoning contract. The user would first draw blood from themselves, then wipe the blood over their summoning tattoo as they release a surge of chakra that will activate a very unique summoning ability for future occurrences. This certain ability is to be able to summon a layer of countless, tiny sharks with wider heads that coat water release techniques produced by the user. When water jutsu produced by the user that are coated by these miniature sharks come in contact with opposing jutsu, the sharks would begin to do two simultaneous actions to decrease the opposing jutsu's strength (by one rank). The first action the sharks perform is to begin detaching themselves from the water jutsu they coat, taking the brunt of the opposing jutsu head on, using their durable bodies as a pseudo meat shield. While this is occurring, the wide headed sharks use their tremendous jaw strength and superb enamel to eat tiny parts of the jutsu away before they would become de-summoned. In turn, the rest of the incoming jutsu would de-summon the wide headed sharks, returning the sharks back to where they were summoned from. The reason this jutsu is instant is because there would be blood already smeared on the tattoo and chakra being passively released for summoning "basic" sharks. However, if someone Ashitaka Emishi taught this jutsu to that did not have a shark summoning tattoo, they would have to perform the basic summoning ritual instead and it would not have an instantaneous affect. ▽ Lasts four turns but can be deactivated at any time ▽ Must wait three turns before using again ▽ No shark ninjutsu techniques for two turns after this technique ends ▽ Must have signed the shark contract and have mastered water release ▽ Can't be used in conjunction with forbidden ranked water techniques ▽ This technique cannot be used in conjunction with other infusions ▽ Must have a shark summoning tattoo on the bio for instantaneous activation ▽ Can only be taught by Penguin Approved here. [[url="http://narutobase.net/forums/showthread.php?t=157594&page=208&p=20445668&viewfull=1#post20445668"]x[/url]] [hr][/hr] Same Kuchiyose: Same Ha no Guraindā ▽ Shark Summoning: Grinder of the Shark Tooth Type: Offensive/Supplementary Rank: A-rank Range: Short-Mid Chakra: 30 Damage: N/A Description: After signing the shark contract, Ashitaka began to create several techniques for his new ability. One of his most useful and diverse creations was Same Kuchiyose: Same Ha no Guraindā ▽ Shark Summoning: Grinder of the Shark Tooth. After performing the necessary hand seals, the user would reverse summon anyone they wanted to within range into a huge cavern with natural light bending from the outside. The walls and the roof of the cavern were made of a crystalline-water, allowing the light to be let in. The width of this hardened water cave, however, only extended forty meters in diameter and forty meters high much like a dome. The "floor" of the crystalline-water cavern was as huge as a lake's worth of water. This is due to the fact that some sharks can be summoned with their own water source, and this is where they reside and it would need to come from somewhere. The crystalline-water cave walls, roof, and the water below are littered with small and large shark teeth varying from size to size. This in no way adds a damage to techniques the user performs. From the highest point all the way down onto the edges of the walls, the shark teeth were pointing towards the center of the cavern except the teeth that would be summoned in the water. Plenty of "basic" shark live in the water below, and if one is not a signed contract summoner for sharks and they become submerged, the sharks speed towards whoever has become submerged and would begin to tear them to pieces with their powerful and sharp teeth (opponent must be bleeding, or be submerged for one turn). ▽ Can only be taught by Penguin ▽ Can only be used by shark contract holders ▽ Can only be used twice per match ▽ Lasts for four turns then everyone is de-summoned ▽ No shark ninjutsu A-rank and above for a turn after this technique Approved here. [[url="http://narutobase.net/forums/showthread.php?t=157594&page=210&p=20476762&viewfull=1#post20476762"]x[/url]] [hr][/hr] (Same/Suiton: Paelamon Han'ei Patoronēji)- Shark/Water Release: Paelamon Prospering Patronage Type: Supplementary Rank: S Range: Short - Long Chakra Cost: N/A (+0-100 for the user) Damage Points: N/A (The babies themselves collectively can inflict 80 damage) Description: The user will release a sticky solution of dense sticky water which will be used as a medium for many tiny, baby sharks to swim and attach themselves onto the solution. These baby sharks contain the innate ability to absorb chakra, basically "consuming" it upon its presence, specifically foreign chakra that isn't connected to their summoner's chakra. The consumption is done through their presence upon contact with uncontested chakra, or if absorbing chakra of a technique, the baby's will devour the jutsu physically. The medium of the water aside from being the hunting ground for the babies, it is also a medium for the user, for as long as they maintain contact with the sticky water they are easily able to extract this chakra at the same time as they baby's devouring of the chakra, for their own chakra reservoir to replenish themselves. Upon contact with the opponent, the baby's will face chakra that is uncontested and easily absorb up to 100 chakra points, while for jutsus and elements specifically, the baby's will still be able to destroy the jutsu/element but only be able to salvage half of the chakra from the jutsu for the user. This sticky solution can be released in many forms that suits the needs of the user, such as a long range stream, a orb-like body arm, and form around logical structures to be used for widespread medium usage. However, the theme remains that for the user to collect the chakra, they must have physical connection with the stream themselves or else it will disperse. An alternative usage is, the user can use up to 20 chakra points to enhance the users attack that immediately follows, with the rest of the chakra going back to the user (that of what is left), however this can never exceed 20 damage. Note: Can only be used twice per battle Note: Lasts a maximum of two turns Note: One turn cool down before re-use Note: Must have shark summoning signed Note: No shark ninjutsu next turn Noni taught me it here. [[url="http://narutobase.net/forums/showthread.php?t=460150&page=2&p=20568078#post20568078"]X[/Url]] [hr][/hr] ☼ Kuchiyose: Hydros - Summoning: Hydros ☼ Rank: Forbidden Type: Offensive/Defensive Range: Short ( with Long range reach ) Chakra Cost: 50 Damage Points: N/A ( -20 to the user ) Description: At roughly around the same size of Manda, Hydros is a wide shark, closely related to the ancient shark, Megalodon. Hydros displays countershading, by having a white underside and a grey dorsal area (sometimes in a brown or blue shade) that gives an overall mottled appearance. The coloration makes it difficult for prey to spot the shark because it breaks up the shark's outline when seen from the side. From above, the darker shade blends with the sea and from below it exposes a minimal silhouette against the sunlight. As with all sharks, Achelous sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. Sharks are known to have an enhanced denticle but Hydros takes this to a higher level, having a bite force estimated to be around also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through A ranked jutsus. Despite having a natural Water affinity, Hydros shares a great resistance against it and other elements, allowing her to take damage of A rank jutsus unaffected, and up to one S rank technique. Her method of hunting is to emerge beneath her opponents, creating a gargantuan vortex of Suiton chakra before swallowing them whole. This vortex is of such power that it is able to crush anything that passes through it, essentially grinding and compressing things until they disappear, an S ranked ability of Hydros. This vortex can also be used against underwater attacks and objects on the surface of the water, crushing them as it pulls them down with a powerful pull. In addition to this Vortex, Hydros is able to "summon" other sharks from within him, his massive size allowing this, similar to Kidomaru's boss summoning. By channeling the required chakra, Hydros is able to expel a massive burst of water (same as the quantity in Great Exploding Water Colliding Wave) while releasing a summoning within this water. This counts as a move per turn of the user and can only be used to summon one grown shark at max or two groups of baby sharks. This shark can swim at the base speed of a Sage Rank shinobi. Note: Can only be used by a shark signer. Note: Can only be summoned 1 time a battle Note: Lasts up to three turns Note: Can use Water up to and including S-Rank, Note: S rank vortex ability counts towards the user's jutsu per turn. Note: After dispersing, the user cannot summon sharks for 2 turns afterwards. Daemon taught me it here. [[url="http://narutobase.net/forums/showthread.php?t=711571&p=20626883#post20626883"]x[/url]] [hr][/hr] (Kuchiyose: Jou Unabara) ⤘ Shark Summoning Technique: Imperius-Bio Type: Supplementary/Offensive Rank: A Range: Short Chakra: 30 Damage: N/A Description: Imperius-Bio is a medium sized Shark, larger than the average human but not completely colossal. When summoned, it comes into it's own water source also summoned along with it. Unless a water source exists already, but it can also be summoned on land. Imperius-Bio is covered with tiny, sharp denticles. Its eyes are a deep red color and glow in the dark. It is mostly dark blue with a white underbelly. It is known as a very unique Shark for the fact that despite being a water type Summon, it is a Bioelectric Shark. In other words, a Lightning element specialist. Imperius-Bio has the ability to produce electrical discharges and also harness them and use Lightning related techniques up to B rank. What it's main ability does is however, enhance any water technique with it's electrical discharges, and also act as a rod and weaken enemy Lightning techniques by a rank by absorbing part of the lightning (which is then used for it's electrical discharges). When the user utilizes a water technique, Imperius-Bio instinctively transfers an electrical discharge at the water, increasing it's strength with +15 damage to it and giving it electrifying properties. It is the same effect when dealing with Lightning from the enemy, it uses it's abilities to act as a Lightning Rod and drag onto itself a portion of the opponents technique, reducing it by a rank (unless it's C rank or lower, in which case it absorbs it whole). Because of these abilities, Imperius-Bio has no problem using lightning within a water source. In fact, it can electrify the water it swims in on purpose to keep opponents away or shock them in the water. Because of it's abilities, it is feared as the "Bully of the Sea", it however being loyal and obedient torwards it's master. It can swim as fast as the user's base speed, and it is able to carry the user on it's back. - Can only be summoned x3 per battle, two turn interval. - Lightning techniques used by it count as a move. - Remains 4 turns on the field, and only 3 turns when summoned for a 2nd or 3rd time. - Cannot summon any other Shark while Imperius-Bio is on the field. Loki taught me it here. [[url="http://narutobase.net/forums/showthread.php?t=573209&p=20628800#post20628800"]x[/url]] [hr][/hr] Ikarusu no Naizō ▽ Innards of Icarus Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A (60 if used with offensive intent) Description: Mand'alor Indomitable created a very basic supplementary technique to be used in the ninja world, aiming to trap his targets instead of damaging them. Instead of reverse summoning the user and opponents into a cave or a belly, the user would expend thirty chakra and summon a layer of shark flesh over the surroundings up to mid range. From there, the shark flesh can be manipulated by the user to trap certain individuals. Alternatively, the user can form a hand seal to cause the shark flesh to protrude spikes, damaging anyone nearby. ▽ Can only be taught by Penguin ▽ Can only be used three times per conflict ▽ No shark ninjutsu above A-rank during this move Approved here. [[url="http://narutobase.net/forums/showthread.php?t=711213&page=6&p=20705433&viewfull=1#post20705433"]x[/url]] [hr][/hr] Same/Suiton: Takara ▽ Shark/Water Release: Treasure Type: Offensive/Supplementary/Defensive Rank: A-Forbidden Range: Short-Long Chakra: 30 (+20) Damage: 60-90 (+40) Description: Same/Suiton: Takara ▽ Shark/Water Release: Treasure is a water release technique, developed by Mand'alor the Indomitable, using properties from the shark contract to form a water armor that absorbs nearby moisture in the air to grow to in power to an exponential degree. The user would channel their water chakra throughout their entire body, surging the chakra outwards to form an armor of water, covering their body from head to toe (still allowing the user to breathe). The water produced by this technique has an absorption quality to it much similar to (Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique. The water has the innate ability to leech moisture and water from nearby sources or the air's moisture itself, using that water to grow in size. First Form: Adroit ▽ On the first turn of producing this water armor, it would be considered A-ranked and have little to no abilities barring the minute water absorption capabilities (from chakraless sources of water/moisture in the air). The main function of the water armor at this time is to bide it's time and absorb. It does however hold the potential to defend against A-ranked elemental techniques neutral to water (sixty damage points for reference). After one turn of wearing this armor, it would have absorbed enough moisture from the surrounding sources and moisture to evolve into it's second form. Second Form: Animistic ▽ After one turn of use, the water armor evolves and grows. Due to the gathering of moisture from nearby sources of water, it would now become big enough to make the user appear ten meters tall, replicating a knight's features, capable of defending up to S-rank elemental techniques neutral to water before dissipating (eighty damage points for reference). Still maturing but gaining power, the armor has an upgrading sapping ability opposed to it's former form. If a water technique the opponent produces comes within short range of the armor, it would begin leeching moisture from the incoming technique, reducing it's damage by one rank (if A-rank or above), or absorbing it completely (if B-rank or below). This ability can only be used once during the two turn phase of this armor. Another ability this armor has during the second phase is the manipulation of it much akin to the (Doton: Koka no Jutsu) - Earth Release: Hardening Technique, extending the tools up to ten meters from the body using advanced water manipulation. This is an offensive technique, having S-ranked strength, and can only be used once for this phase. After the second turn of the Animistic phase of the armor, it would develop and mature into it's final form, Baleful. Third Form: Baleful ▽ On the fourth and final turn of sustaining this armor, it would enter it's final form and be considered a forbidden leveled technique in defense. During this short period of time, the user would have the option to passively and instantly channel twenty more chakra into the technique, amplifying it's absorption capabilities to a much higher level opposed to just absorbing moisture. The armor, growing exponentially to half the size of a boss summon, would now be able to absorb a single attack neutral to S-rank water (A-rank elements strong to water and F-rank elements weak to water), and transfer those jutsu's properties onto the armor itself (without putting the user at risk of damage). This absorption would add forty points of damage to an attack if using the armor as a means to attack the opponent, due to the water's exponential size and traits. Treasure is unable to be used as a water source if it has absorbed an attack, so the user must use the armor in and of itself to achieve the enhanced attack (swinging a sword, spear, etc.) For a means of offense, the armor can be manipulated much akin to the (Doton: Koka no Jutsu) - Earth Release: Hardening Technique, having up to a long range reach purely from the size and amount of water being manipulated as well as forbidden ranked damage (ninety for reference). Due to the sheer concentration it takes to perform this technique, the user can only use two moves in the moveslot during the Baleful stage of the armor as an added restriction. After the fourth turn is over, the armor would disperse, leaving the user exhausted. The user wouldn't be able to form over A-ranked techniques for two turns, as well as be restricted to purely shark release and water ninjutsu for the remainder of the fight. In addition, for the rest of the fight (if Baleful's form was achieved), the user would feel lightheaded and groggy, having their speed reduced by half for two turns. ▽ Can only be taught by Penguin ▽ Must specialize in Water Release to use ▽ Must have learned Shark Ninjutsu ▽ Lasts four turns in total ▽ Adroit sustains five chakra, Animistic sustains ten chakra per turn, Baleful sustains twenty chakra ▽ Can only use suiton ninjutsu and non elemental abilities whilst sustaining the armor ▽ Can be used twice per conflict, and must wait one battle before re-use Approved here. [[url="http://narutobase.net/forums/showthread.php?t=711213&page=6&p=20718153&viewfull=1#post20718153"]x[/url]] [hr][/hr] Same Kuchiyose: Densetsu no Soshitsu ▽ Shark Summoning: Makings of a Legend Type: Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: N/A Description: After years of fighting top notch warriors, Mand'alor the Indomitable had come across other warriors restraining him and his usage of certain elements, and now it was time to do that onto others. After performing the summoning ritual, the user would stream chakra into water. This would cause a school of baby sharks, sons and daughters of Gluttony (not visible to the naked eye unless it's focusing strictly on the water). These baby sharks have an ability similar yet different to their father; still having that ability rely of off chakra absorption. These baby sharks feed off of elemental chakra only, and much like baby snakes, these baby sharks are more dangerous than their adult counterpart due to them not being able to control their power. Once these sharks get a taste for a particular elemental chakra being channeled (within short range of the enemy whilst on or in water), they would begin to turn visible to the opponent as they eat away the said elemental chakra, turning to it's respective color. After eating away that elemental chakra from the opponent, stopping their jutsu, these sharks would begin to eat away, any chance they get, at that particular type of elemental chakra for four turns. These sharks, however, have one major weakness. Due to them being babies and needing a constant supply of energy to grow and mature, they can easily die off by the opponent not channeling that specific elemental chakra. It would take two turns for this to be done. ▽ Can only be taught by Penguin ▽ Lasts four turns ▽ Sharks die out in two turns if starved ▽ Can only be used twice per event ▽ Gluttony cannot be on the field with these sharks Approved here. [[url="http://narutobase.net/forums/showthread.php?t=157594&page=218&p=20592136&viewfull=1#post20592136"]x[/url]] [hr][/hr] Same/Suiton: Toriton Uragiri Taizu ▽ Shark/Water Release: Treacherous Tides Type: Defense Rank: S Range: Short - Long Chakra: 40 Damage: N/A Description: The user will release pulses of mist all across the battlefield. The mist itself is intangible, inside the mist are tiny baby sharks, floating around by using the mist as their medium. The mist is infused with the user's chakra, with the purpose of the baby sharks being able to differentiate the user's chakra from the opponents. The purpose of the baby sharks is to remain towards their theme of consuming and growing. Essentially, anything that enters the mist are will automatically be bombarded by the many baby sharks, with the sharks consuming and devouring the substances inside of the mist. The consummation occurs in two ways: if the element/material is solid, they devour it by actually eating the material and chakra away. If the element/material is energy, they will absorb the chakra through their body and skin. This jutsu becomes a hellish defense, difficult to penetrate for the purpose of the user. Sentient beings are not secluded from this jutsu either. And if there so happens to be multiple sources of attack, they will be able to split themselves in accordance to fight off the multiple attacks. All the baby sharks together make up S-Rank related power. The damage inflicted can only be done on contact of the sharks. ▽ Lasts four turns ▽ One turn cool down before re-use ▽ No water S-Rank and above on the turn this is deactivated/destroyed ▽ Can only be taught by Penguin Enamel of Ethereal ▽ Īsariaru no Enameru Type: Offensive/Defensive/Supplementary Rank: S Range: Short Chakra: 40 (-10 per turn) Damage: 80 Description: A jutsu Mand'alor Indomitable made that requires summoning a singular part of sharks around the user as a defensive precaution against incoming attacks. The user, through the rapid conversion and release of chakra, would begin to summon quite the amount of shark teeth around himself. The shark teeth always point outwards when summoned, making sure not to put the user at risk, almost fashioning these shark teeth as a spiked armor. The jutsu itself is basic, serving as a rudimentary defense equating to S-rank strength, however, much akin to the (Doton: Koka no Jutsu) - Earth Release: Hardening Technique, the user can constantly manipulate these shark teeth to form basic tools of attack (swords, hammers, mails, etc.) to attack the opponent if they enter short range. ▽ Can only be used twice per conflict ▽ Requires a two turn cool down before re-use ▽ Can only be taught by Penguin ▽ Can only use elemental and non elemental abilities while sustaining this armor ▽ Lasts up to four turns Both Approved here. [[url="http://narutobase.net/forums/showthread.php?t=157594&page=216&p=20569764&viewfull=1#post20569764"]x[/url]] [hr][/hr] Forculus no Mittsu Unmei ▽ Three Fates of Forculus Type: Offensive/Supplementary/Defensive Rank: Forbidden Range: N/A Chakra: 50 (-20 per turn) Damage: N/A Description: After becoming a notable user of the shark summoning contract, Mand'alor the Indomitable had set out in making the final ninjutsu to complete his already monstrous arsenal. In one fight with an old ninja named Kakuzu, Mand'alor the Indomitable noted the usages of the threaded man's hearts, each proving to be formidable and useful in their own way. Using Kakuzu's masks as a concept, Mand'alor the Indomitable underwent this overwhelming task on creating the ultimate shark ninjutsu. After surging copious amounts of chakra throughout his being, the Mand'alor would produce three shark heads that protruded out of his back and armor with each had different and unique abilities to aid him during combat, with all three being able to mentally communicate with their summoner and each other whilst having access to the Mand'alor's chakra pool. Due to the shark's heads and neck's being made of purely cartilage as well as being sentient, they would have a full range of motion to cover many different areas around the battlefield at once. First Fate; Freyr ▽ Freyr, The First Fate, is a team player, not having any offensive abilities yet still being possibly the most useful of the three fates. The First Fate has the ability to smell chakra opposed to blood, but only within short range of it's location. While not being terribly useful on it's own, the First Fate couples this sensory mimicking ability with the ability to use the Mand'alor's chakra pool to help him from falling under illusions. If Freyr would sense the Mand'alor fall into an illusion, The First Fate could surge enough chakra for the Mand'alor to be freed from any illusion up to and including S-rank. This however, does not extend to MS level illusions. This ability can only be used twice and mimics Genjutsu Kai. Second Fate; Fabulinus ▽ Fabulinus, The Second Fate, is rash and offensive in nature. The Second Fate's main ability is that of being able to regurgitate sharp teeth from his stomach in excess, then manipulate them in battle. In other words, The Second Fate's ability is that to grow excess teeth and by the usage of chakra, cause these teeth to attack an opponent or defend from an attack. This ability varies in power from C to A rank, and the creations of these toothen structures are quite limited. The shark can only manipulate the teeth to form walls, waves, and weapons only. The size of these structures, however, cannot exceed that of ten meters in length or width, and can only be used twice per battle. This technique also has a two turn cool down before re-use. Third Fate; Faustulus ▽ Faustulus, The Third Fate, is explosive in personality, much akin to your average loudmouth. However, The Third Fate has quite a unique ability, that ability being to transfer part of the user's primary elemental specialty in shark ninjutsu (relating to teeth the user or his allies produce). While channeling this chakra into shark ninjutsu, the teeth would then take on properties of whatever primary elemental specialty the user has at that time. When these teeth make contact with opponent, they would not only have cutting damage, but the affects of the elemental chakra would be very similar to the Dragon Beast Kaito Tai techniques as well as being capable of defending against twenty more damage points than usual. This in no way adds damage to the teeth, however, just extra affects when the teeth make contact with other beings. This ability is B-ranked and can only be used three times per battle. While being instant in activation, this technique does take up a move slot and the user's chakra. ▽ Can only be taught by Penguin ▽ No shark ninjutsu for two turns after this technique is completed ▽ Lasts four turns ▽ Can only be used once ▽ All chakra costs are appropriate to the ranks of the abilities and get deducted from the user's chakra pool and count as a move in the user's moveslot ▽ Must have been taught Kaito's Taijutsu for the last Fate's ability Approved here. [[url="http://narutobase.net/forums/showthread.php?t=711213&page=13&p=20866781&viewfull=1#post20866781"]x[/url]] [hr][/hr] Himitsu Same Kuchiyose: Dīpuburūsu ▽ Secret Shark Summoning: Deep Blues Type: Supplementary Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu. That means shark techniques produced by the user would be increased by one rank, with forbidden ranked techniques receiving a 10 point damage increase. The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor. ▽ Must be posted at the beginning of a fight and in the user's biography ▽ Can only be taught by Pengui ▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves ▽ Must specialize in Shark Summonings/Ninjutsu to learn/use ▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu Approved here. [[url="https://narutobase.net/forums/showthread.php?t=711213&page=56&p=21757073&viewfull=1#post21757073"]x[/url]] [hr][/hr] (Same Kuchiyose: Kyasutā) - Shark Summoning: Castor Type: Summoning Rank: S Range: Short Chakra: 40 Damage: N/A Description: Deep within the water country, in the village hidden in the mist dwelled a species of shark, within the dense fog lived a small yet incredible dangerous animal this animal dubbed by Taek as the Scavengers. Although the sharks were much smaller there their usual size, they compensated by using their unusual ability to swim and manipulate mist. These sharks were capable of expelling suiton from there skin, increasing the density of the mist around them to the point where the water vapor was far thicker than normal, but not solidified like regular water. Of these sharks was a teenage shark by the name of Castor. Castor is capable of merging with the mist, hunting down enemies stealthy as well as manipulating the mist around them with a power comparable to that of an A-rank water technique (this manipulation ability works in both ways, Castor can turn water into mist). Castor's last ability deals with the mist as well. Castor is capable of refracting light off the mist to turn it completely dark or blindingly bright at his leisure, due to all of his time living in the mist with the other schools of shark. This final ability is B-rank in power, and all of these abilities take away the appropriate amount of chakra for their rank. Note: Cannot summon other sharks while Castor is on the field Note: Castor although being summoned in water can and will immediately manipulate it into a plethora of mist. Note: Lasts four turns in mist, or three turns without. Note: Can only be taught by Jᴀʏ. Jay taught me it here. [[url="http://narutobase.net/forums/showthread.php?t=726004&p=21169437#post21169437"]x[/url]] [hr][/hr] Meteorikkumerutodaun ▽ Meteoric Meltdown Type: Offensive/Supplementary Rank: B Range: Short-Long Chakra: 20 Damage: N/A Description: A simple yet powerful ninjutsu the Mand'alor founded after witnessing many summoners battle. Meteorikkumerutodaun ▽ Meteoric Meltdown requires the user to form the seal of confrontation while channeling their chakra into shark ninjutsu the user has produced, composed entirely of their chakra. Once this chakra is channeled into the target, it would simply explode (causing damage equivalent to the technique in question's rank), amounting to mass concussive damage purely from the force of said explosion. If the user happens to have water ninjutsu and shark summoning/ninjutsu as their specialties in their bios, the explosion could produce copious amounts of water instead of smoke (purely cosmetic). Obviously, the range of the explosions also depends on the technique in question's rank. Techniques A-rank and under can only produce short range explosions branching out from the epicenter of course, while S-rank techniques can reach up to mid range around the epicenter. Being produced from the user's chakra, they can also aim the explosion away from certain areas, protecting themselves if they need to. ▽ Can only be used three times per battle. ▽ Can only be taught by Penguin ▽ The user can only cause explosions to ninjutsu produced entirely from their chakra ▽ Can only be used on techniques up to S-rank. Approved here. [[url="https://narutobase.net/forums/showthread.php?t=711213&page=33&p=21239572&viewfull=1#post21239572"]x[/url]] [hr][/hr] Enameru no Shutsugen ▽ Emergence of Enamel Type: Supplementary Rank: B Range: Short-Long Chakra: 20 (-5 per usage) Damage: N/A Description: Enameru no Shutsugen ▽ Emergence of Enamel is a technique involving shark's most often used feature in conjunction with other ninjutsu that is applicable, meaning the activation of this technique is instant and consumes no slot in the time-frame yet still costing a move. Whilst channeling extra chakra as the user produces a technique that is composed of flesh/skin (similar to that of Ikarusu no Naizō ▽ Innards of Icarus), the fleshy substance would begin to produce razor sharp shark teeth as an added means of attack, completely enhancing the technique in questions damage capacity or even changing the type of jutsu that it's in conjunction with. In other words, if this technique is used in conjunction with a supplementary type jutsu, it would and should be considered offensive and retain it's rank in damage (IE: A-rank becomes 60 damage). If the technique in question is already offensive or defensive, this jutsu merely gives the technique an extra twenty damage points. The teeth produced from this technique always point outwards, and are in several rows such as a sharks own enamel would be. ▽ Can only be taught by Penguin ▽ Lasts the turn that is used in only (being applied to one jutsu per use) ▽ Can be used three times per fight ▽ The shark teeth must be produced at least 5 meters away from the opponent (unless the user is within short-range of their position, in which case it's created 2 meters away) ▽ Cannot be used with forbidden ranked techniques Approved here. [[url="https://narutobase.net/forums/showthread.php?t=711213&page=36&p=21276457&viewfull=1#post21276457"]x[/url]] [hr][/hr] Inner Tide ▽ In'nātaido Type: Supplementary/Defensive Rank: B Range: Short-Mid Chakra: 20 Damage: N/A Description: Upon the formation of a solid technique from the user or ally, the user will convert and release chakra over the intended technique in the same time frame in order to conjure a layer of shark skin around that object. The skin itself is durable like most shark skin, however, it's true ability lies in the consummation of foreign energy and chakra similar to Same/Suiton: Toriton Uragiri Taizu ▽ Shark/Water Release: Treacherous Tides. The layer of shark skin would, upon contact with an opposing technique, begin to leech the chakra out of it and dissipate it instantly. This consumption of foreign chakra only extends to energy based techniques up to A-rank (Wind/Lightning), however, solidified techniques of any rank are completely unaffected (Earth/Water). After the conjured layer of shark skin absorbs the incoming technique, the user can via physical touch of the skin, integrate that chakra into their chakra network, replenishing their reserves. While the shark skin does absorb all of the enemies technique's chakra, the user may only salvage half of that for their reserves (happens instantly but costs a move slot). If the user specializes in shark ninjutsu (stated in their bio) then they are allowed to integrate all of said chakra into their system opposed to the standard half. Alternatively, with the usage of a hand seal, the user can release the chakra over themselves or non-chakra infused objects to conjure the layer of skin over themselves or the objects directly. This method is not instant like the first variation of the technique, but still functions exactly the same. Once the skin absorbs a technique, it will remain on the intended object until it's destroyed whilst having no future absorption capabilities. ▽ Can only be taught by Penguin ▽ Can only be used thrice per battle ▽ Must have mastered shark ninjutsu ▽ Requires two turn cool-down Approved here. [[url="https://narutobase.net/forums/showthread.php?t=711213&page=38&p=21300202&viewfull=1#post21300202"]x[/url]] [/QUOTE]
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