You must be registered for see links. My ring and armor are in that bio, so no need to post it here.
Mand'alor the Indomitable stepped on the grass beneath his feet, finally entering the lands in which he'd face an un-named challenger. Maybe this person would be a good test for the Mand'alor. It had been quite some time since he stretched his brain instead of his brawn.
Grabbing four discs from his ninja pouch, Indomitable tossed them in the air next to himself and formed a hand seal, inserting copious amounts of chakra into the discs. After inserting the chakra into these discs, they unraveled and showed their true form, that of four flying penguins which were colored and shaped accordingly. All four of these penguin's vision were linked to the Mand'alors helmet, and due to this ability, he positioned the penguins to float above his head in a square, about one meter away from each other and five meters above himself. Two of the drones, closest to Mangetsu, had aimed their mouths towards the Hozuki, and both unleashed an A-rank stream of flames. The flames were angled so that they would not burn the Mand'alor beneath them, but still burn the Hozuki to a crisp. As this happens, the Mand'alor walks forwards, slowly but surely, awaiting retaliation from the ninja, keeping his eyes on the feeds of his helmet.
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: N/A
Description: Upon entering the clan each Mandalore is given four Owls which act as their eyes in the field to scout ahead and search for targets. The Mandalore will release four metallic discs into the air and then make a hand seal while focusing chakra into the discs. This will activate the discs causing them to expand into four drones which can hover and fly through the air using chakra boosters. The drones are about one meter wide, a half meter long and a foot thick from top to bottom with rounded surfaces. They're a metallic gray in color, though individual Mandalores often apply custom paint designs to personalize their squadron. Each drone is naturally equipped with a spotlight and a camera that is linked via chakra to the helmet and feeds back to the Mandalore's visor displaying what the drone sees. Each feed takes up a small square on the visor in each of the four corners as to not disrupt the user's normal vision, but they can then select one of the feeds to expand it to take up the whole visor for a better view. When they do this their normal vision takes the place of that feed in its respective corner. As the Mandalore progresses through the clan these drones receive upgrades gaining additional abilities.
-Assault System: At Warrior rank each Owl is outfitted with several offensive tools. A compartment can drop open from its base releasing a dozen small bombs the size of a marble that float in the air around the target before exploding (B-rank, short range). From each side of the drones compartment can open revealing a small homing rocket that can be fired at the target. The rocket is very fast incapable of being intercepted by things like thrown kunai or shuriken, unless the enemy has a dojutsu that's used to track the rocket. Each of these individual rockets are B-rank in strength and a max of two can be fired at a time (A-rank, short-long range). Each drone only has two rockets, and one set of bombs in its base. The final ability of the assault system is an A-ranked stream of fire that can be released from a nozzle on the front of the Owls (A-rank, short-mid range). Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.
-Defensive System: At Champion rank each Owl is outfitted with several upgrades used in the defense of themselves and their user. Their plating is upgraded with a new alloy that is both lighter and denser than the original model, bolstering their natural hardiness and rendering them immune to all C-rank and below attacks. They can further increase their durability by creating an A-ranked shield of chakra that that forms closely over the metal. The shield is capable of withstanding one A-rank attack before failing. While this shield is active they cannot use any abilities other than their spotlight and camera. The drones can extend their chakra shield between each other creating barriers that can protect the user or other targets. This requires at least three drones to use as any less would result in just a point or a straight line. The drones must be in short range of each other and when used with three drones the barrier is A-rank, while when used with all four it is S-rank. Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.
-Hunter System: At Master rank each Owl is upgraded with several features that give it the ability to track and subdue a target. The owls are given the ability to cloak themselves (B rank) from normal sight, though dojutsu users can still see them with ease and the humming of their flight can be heard within short range by people with normal hearing and all ranges by those with advanced hearing. While cloaked the Owls can only use their hunter systems, needing to re-route power away from the assault and defensive systems. They gain access to the same vision capabilities (infrared, night, etc.) that their Mandalore possesses, though they all must be using the same vision as each other and their Mandalore. They can release an electrified metallic tendril up to mid-range that can wrap around their target and paralyze them (A-rank). Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.
After four turns of being in use the drones require a recharge. They will return back to the user and re-attach to their armor replenishing their energy. This takes several turns before they can be released again. After the second usage the Owls deactivate and fall to the ground, being unusable for the remainder of the battle. Each Owl is lastly equipped with a self destruct option that can be activated by the user resulting in a B-rank explosion within short range.
-Can be used twice per battle.
-Can be used four turns per usage.
-Requires a four turn recharging period between uses.
-All abilities used by the Owls count as a move in the user's turn.
-The video feed and spotlight do not count as a move.
-All chakra costs are proportional to the rank of the effect achieved unless stated otherwise.
In response to the Mand'alor attack, Mangetsu had bit his thumb and appeared to be wiping it on his forearm. Afterwards, a huge amount of smoke appeared, and with it, some massive creature. As the two penguins continued to spew flames, dispersing the summon upon extended contact, burning it to a crisp, the other two penguins rushed upwards as the smoke lingered in the air, their master willing them to get a batter vantage point.
Silence ensued after the flames weren't being spewed from the penguin's nosels. The Mand'alor couldn't see, and acting on instinct, didn't focus on anything particular, letting his senses take over for the moment whilst in the smoke. Hearing the sounds of the smoke being manipulated behind him, thanks in part due to his time in Kirigakure and using the village custom jutsu much akin to the way his opponent manipulated his summon's smoke, the Mand'alor began swaying back and forth, imitating a state similar to that of a drunkard. His movements were wild, without a second thought, and unpredictable, quickly and somewhat childlishly stumbling backwards, performing the most ungraceful backwards summersault before standing on his feet once more, going well under and behind any attack that would hit him even in the torso.
With two penguins still above him and the other two above the smoke, the Mand'alor formed the rat handseal, releasing raging currents from his hands that expanded onto the battlefield, clearing out all the smoke, making it dissipate while controlling it so that his penguins wouldn't be caught in the currents.
That wasn't the sound of smoke attacking me, was it?
Just what kind of opponent was this after all...
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.