Penguin vs Moof v3

Penguin

Legendary Shinobi 🐸
Supreme
Joined
Feb 15, 2013
Messages
29,918
Reaction score
1,503
Plain grasslands, no water source. Not that you need it XD.

You get first move or just post your bio!
 

ᴍᴏᴏғʏ

Kage in the Making 👑
Legendary
Joined
Nov 14, 2014
Messages
10,065
Reaction score
135


OOC: Please make the first move, it has been over 8 months and I am currently at work!
 

Penguin

Legendary Shinobi 🐸
Supreme
Joined
Feb 15, 2013
Messages
29,918
Reaction score
1,503
. My ring and armor are in that bio, so no need to post it here.




Mand'alor the Indomitable stepped on the grass beneath his feet, finally entering the lands in which he'd face an un-named challenger. Maybe this person would be a good test for the Mand'alor. It had been quite some time since he stretched his brain instead of his brawn.

Grabbing four discs from his ninja pouch, Indomitable tossed them in the air next to himself and formed a hand seal, inserting copious amounts of chakra into the discs. After inserting the chakra into these discs, they unraveled and showed their true form, that of four flying penguins which were colored and shaped accordingly. All four of these penguin's vision were linked to the Mand'alors helmet, and due to this ability, he positioned the penguins to float above his head in a square, about one meter away from each other and five meters above himself. Two of the drones, closest to Mangetsu, had aimed their mouths towards the Hozuki, and both unleashed an A-rank stream of flames. The flames were angled so that they would not burn the Mand'alor beneath them, but still burn the Hozuki to a crisp. As this happens, the Mand'alor walks forwards, slowly but surely, awaiting retaliation from the ninja, keeping his eyes on the feeds of his helmet.


Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: N/A
Description: Upon entering the clan each Mandalore is given four Owls which act as their eyes in the field to scout ahead and search for targets. The Mandalore will release four metallic discs into the air and then make a hand seal while focusing chakra into the discs. This will activate the discs causing them to expand into four drones which can hover and fly through the air using chakra boosters. The drones are about one meter wide, a half meter long and a foot thick from top to bottom with rounded surfaces. They're a metallic gray in color, though individual Mandalores often apply custom paint designs to personalize their squadron. Each drone is naturally equipped with a spotlight and a camera that is linked via chakra to the helmet and feeds back to the Mandalore's visor displaying what the drone sees. Each feed takes up a small square on the visor in each of the four corners as to not disrupt the user's normal vision, but they can then select one of the feeds to expand it to take up the whole visor for a better view. When they do this their normal vision takes the place of that feed in its respective corner. As the Mandalore progresses through the clan these drones receive upgrades gaining additional abilities.

-Assault System: At Warrior rank each Owl is outfitted with several offensive tools. A compartment can drop open from its base releasing a dozen small bombs the size of a marble that float in the air around the target before exploding (B-rank, short range). From each side of the drones compartment can open revealing a small homing rocket that can be fired at the target. The rocket is very fast incapable of being intercepted by things like thrown kunai or shuriken, unless the enemy has a dojutsu that's used to track the rocket. Each of these individual rockets are B-rank in strength and a max of two can be fired at a time (A-rank, short-long range). Each drone only has two rockets, and one set of bombs in its base. The final ability of the assault system is an A-ranked stream of fire that can be released from a nozzle on the front of the Owls (A-rank, short-mid range). Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.

-Defensive System: At Champion rank each Owl is outfitted with several upgrades used in the defense of themselves and their user. Their plating is upgraded with a new alloy that is both lighter and denser than the original model, bolstering their natural hardiness and rendering them immune to all C-rank and below attacks. They can further increase their durability by creating an A-ranked shield of chakra that that forms closely over the metal. The shield is capable of withstanding one A-rank attack before failing. While this shield is active they cannot use any abilities other than their spotlight and camera. The drones can extend their chakra shield between each other creating barriers that can protect the user or other targets. This requires at least three drones to use as any less would result in just a point or a straight line. The drones must be in short range of each other and when used with three drones the barrier is A-rank, while when used with all four it is S-rank. Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.

-Hunter System: At Master rank each Owl is upgraded with several features that give it the ability to track and subdue a target. The owls are given the ability to cloak themselves (B rank) from normal sight, though dojutsu users can still see them with ease and the humming of their flight can be heard within short range by people with normal hearing and all ranges by those with advanced hearing. While cloaked the Owls can only use their hunter systems, needing to re-route power away from the assault and defensive systems. They gain access to the same vision capabilities (infrared, night, etc.) that their Mandalore possesses, though they all must be using the same vision as each other and their Mandalore. They can release an electrified metallic tendril up to mid-range that can wrap around their target and paralyze them (A-rank). Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.

After four turns of being in use the drones require a recharge. They will return back to the user and re-attach to their armor replenishing their energy. This takes several turns before they can be released again. After the second usage the Owls deactivate and fall to the ground, being unusable for the remainder of the battle. Each Owl is lastly equipped with a self destruct option that can be activated by the user resulting in a B-rank explosion within short range.

-Can be used twice per battle.
-Can be used four turns per usage.
-Requires a four turn recharging period between uses.
-All abilities used by the Owls count as a move in the user's turn.
-The video feed and spotlight do not count as a move.
-All chakra costs are proportional to the rank of the effect achieved unless stated otherwise.

 

ᴍᴏᴏғʏ

Kage in the Making 👑
Legendary
Joined
Nov 14, 2014
Messages
10,065
Reaction score
135
. My ring and armor are in that bio, so no need to post it here.




Mand'alor the Indomitable stepped on the grass beneath his feet, finally entering the lands in which he'd face an un-named challenger. Maybe this person would be a good test for the Mand'alor. It had been quite some time since he stretched his brain instead of his brawn.

Grabbing four discs from his ninja pouch, Indomitable tossed them in the air next to himself and formed a hand seal, inserting copious amounts of chakra into the discs. After inserting the chakra into these discs, they unraveled and showed their true form, that of four flying penguins which were colored and shaped accordingly. All four of these penguin's vision were linked to the Mand'alors helmet, and due to this ability, he positioned the penguins to float above his head in a square, about one meter away from each other and five meters above himself. Two of the drones, closest to Mangetsu, had aimed their mouths towards the Hozuki, and both unleashed an A-rank stream of flames. The flames were angled so that they would not burn the Mand'alor beneath them, but still burn the Hozuki to a crisp. As this happens, the Mand'alor walks forwards, slowly but surely, awaiting retaliation from the ninja, keeping his eyes on the feeds of his helmet.


Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: N/A
Description: Upon entering the clan each Mandalore is given four Owls which act as their eyes in the field to scout ahead and search for targets. The Mandalore will release four metallic discs into the air and then make a hand seal while focusing chakra into the discs. This will activate the discs causing them to expand into four drones which can hover and fly through the air using chakra boosters. The drones are about one meter wide, a half meter long and a foot thick from top to bottom with rounded surfaces. They're a metallic gray in color, though individual Mandalores often apply custom paint designs to personalize their squadron. Each drone is naturally equipped with a spotlight and a camera that is linked via chakra to the helmet and feeds back to the Mandalore's visor displaying what the drone sees. Each feed takes up a small square on the visor in each of the four corners as to not disrupt the user's normal vision, but they can then select one of the feeds to expand it to take up the whole visor for a better view. When they do this their normal vision takes the place of that feed in its respective corner. As the Mandalore progresses through the clan these drones receive upgrades gaining additional abilities.

-Assault System: At Warrior rank each Owl is outfitted with several offensive tools. A compartment can drop open from its base releasing a dozen small bombs the size of a marble that float in the air around the target before exploding (B-rank, short range). From each side of the drones compartment can open revealing a small homing rocket that can be fired at the target. The rocket is very fast incapable of being intercepted by things like thrown kunai or shuriken, unless the enemy has a dojutsu that's used to track the rocket. Each of these individual rockets are B-rank in strength and a max of two can be fired at a time (A-rank, short-long range). Each drone only has two rockets, and one set of bombs in its base. The final ability of the assault system is an A-ranked stream of fire that can be released from a nozzle on the front of the Owls (A-rank, short-mid range). Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.

-Defensive System: At Champion rank each Owl is outfitted with several upgrades used in the defense of themselves and their user. Their plating is upgraded with a new alloy that is both lighter and denser than the original model, bolstering their natural hardiness and rendering them immune to all C-rank and below attacks. They can further increase their durability by creating an A-ranked shield of chakra that that forms closely over the metal. The shield is capable of withstanding one A-rank attack before failing. While this shield is active they cannot use any abilities other than their spotlight and camera. The drones can extend their chakra shield between each other creating barriers that can protect the user or other targets. This requires at least three drones to use as any less would result in just a point or a straight line. The drones must be in short range of each other and when used with three drones the barrier is A-rank, while when used with all four it is S-rank. Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.

-Hunter System: At Master rank each Owl is upgraded with several features that give it the ability to track and subdue a target. The owls are given the ability to cloak themselves (B rank) from normal sight, though dojutsu users can still see them with ease and the humming of their flight can be heard within short range by people with normal hearing and all ranges by those with advanced hearing. While cloaked the Owls can only use their hunter systems, needing to re-route power away from the assault and defensive systems. They gain access to the same vision capabilities (infrared, night, etc.) that their Mandalore possesses, though they all must be using the same vision as each other and their Mandalore. They can release an electrified metallic tendril up to mid-range that can wrap around their target and paralyze them (A-rank). Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.

After four turns of being in use the drones require a recharge. They will return back to the user and re-attach to their armor replenishing their energy. This takes several turns before they can be released again. After the second usage the Owls deactivate and fall to the ground, being unusable for the remainder of the battle. Each Owl is lastly equipped with a self destruct option that can be activated by the user resulting in a B-rank explosion within short range.

-Can be used twice per battle.
-Can be used four turns per usage.
-Requires a four turn recharging period between uses.
-All abilities used by the Owls count as a move in the user's turn.
-The video feed and spotlight do not count as a move.
-All chakra costs are proportional to the rank of the effect achieved unless stated otherwise.


While resting his left hand over his shoulder and onto the handle of his Mist's Executioner blade, Mangetsu smirks at the man with the shining suit of armor. His attention is drawn as metallic looking objects begin to spread and hover around the man. Suddenly a bright light is seen as two steams of fire are released from the small hovering objects.

Those are some nifty tin cans *smirks*

In great haste, Mangetsu slightly bites his right thumb to drawn enough blood as he proceeds to smear it across his left forearm. Upon completion, an indescribable cloud of mist explodes outwards covering the entire battlefield as Mangetsu's turtle is called upon to the left side of him. Without any real hesitation Mangetsu had already leaped towards backwards slightly in order to land on the turtle's tail that was naturally curled to the side behind Mangetsu's initial position. Instinctively, through the pressure of the landing, the turtle already knew in which direction to hurl Mangetsu as the flames approached.

Summoning Technique: Turtle of Mass Destruction (Kuchiyose no Jutsu: kame messe kujo)
Rank: S
Type: Defense/Attack/Suplementary
Range: Short-Long
Chakra Cost: 40
Damage points: N/A
Description:The user wipes the blood on the seal of his arm, summoning a turtle beside the user, the turtle has giant spikes on it's back, and has a very hard body, that can only be pierced by S-rank and above attacks.This turtle is as big as Gamabunta.
Note: can only be used once per battle
Note: must have signed a contract with turtles
Note: only Axle may teach

Under the cover of the mist, Mangetsu had been flung directly into long range towards the left of him as the turtle flipped forward and used its spikey back to counter the flames, causing him to be pierced completely as a sacrifice that was not in vain. Naturally, the path in which the flames traveled had evaporated a portion of the linger forest of mist. (Unsure of how wide the streams were.) Due to their angled trajectory, there was a high probability the streams would pierce and collide into the ground itself. (Leaving it up to the user of the technique.)

(Ninjutsu: Kuchiyose's Kiri) - Ninja Art: Summoning's Mist
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: (+10 Additionally)
Damage: N/A
Description: By studying the properties of the smoke produced by the summoning technique, the user found a way to manipulate the moister in the air around the summoned creature/object/person. This allowed him to exchange the 'smoke' and create a cloud of mist instead by taking advantage of the moister in the air along with chakra manipulation. This allowed the mist to be as big as the animal/object being summoned. The lingering mist resembles Kirigakure's signature technique in the sense that it stays until blown away and is infused with the user's chakra. This technique is a passive ability that is tied to all summoning techniques the user knows, however can be chosen not to be used.

⋩ Must be posted as a reference with the Summoning Technique used.
⋩ Technique must be placed in the user's biography(s).

The split moment Mangetsu had completed his summoning ritual, he had already begun to hydrify his body in order to blend into his own mist shortly after being thrown away from the flame's radius. As he blended into the mist itself, he focused his chakra and materialized an arm of water 5m behind the target's last known location. The arm had a closed fist that was traveling as fast as it possibly could with a harderned layer of crystalline water, attempting to deliver a blunt force attack behind the foe's neck area, hopefully knocking him a few feet forward and disorienting him. Meanwhile Mangetsu maintained his hydrified state as he lingered roughly 30m above ground and 15m to the left of his original position.

(Suiton: Suika Taijutsu) - Water Release: Hozuki's Body Modification
Rank: B-A
Type: Defensive/Offensive
Range: Short - Mid {Long}
Chakra cost: 20-30 (-5 per turn)
Damage points: 40-60
Description: Through the usage of this technique, the user will enter a hydrified state or manipulate his already activated state. Taking full advantage to manipulate one's body structure through the liquid state, the user will extend his limbs to deal ranged attacks, combining taijutsu and ninjutsu, being very similar to Gozu and Mitsuki's extending abilities to the normal eye (appearing as normal limbs that extend.) Not only can the user extend his limbs, but also artificially create new ones out of water, by materializing it or releasing it from his body. These could range from, extra arms that would function as normal ones, to even pair of wings to bestow the user the ability to fly or extra pair of eyes. When dealing long range attacks the user can materialize crystalline layers of water that hover in front of the striking limbs in order to increase the potency of the attacks or even combine it with a layer of adhesive syrup to stick targets and draw them in closer. Naturally, this technique allows the user to blend into other water sources, either naturally or self made, allowing him to use the source as means of extending the range and versatility of his attacks. (ie: Blending into a pond and extending a liquefied arm from afar). Blending into water sources will leave the user completely undetected unless found through sensory means.

⋩ A-Rank can be used four times per battle.
⋩ Can only be used by Hozuki Clan Biographies.
⋩ While active, the user can only mold Water Techniques along with non-elemental abilities.
 

Penguin

Legendary Shinobi 🐸
Supreme
Joined
Feb 15, 2013
Messages
29,918
Reaction score
1,503
In response to the Mand'alor attack, Mangetsu had bit his thumb and appeared to be wiping it on his forearm. Afterwards, a huge amount of smoke appeared, and with it, some massive creature. As the two penguins continued to spew flames, dispersing the summon upon extended contact, burning it to a crisp, the other two penguins rushed upwards as the smoke lingered in the air, their master willing them to get a batter vantage point.

Silence ensued after the flames weren't being spewed from the penguin's nosels. The Mand'alor couldn't see, and acting on instinct, didn't focus on anything particular, letting his senses take over for the moment whilst in the smoke. Hearing the sounds of the smoke being manipulated behind him, thanks in part due to his time in Kirigakure and using the village custom jutsu much akin to the way his opponent manipulated his summon's smoke, the Mand'alor began swaying back and forth, imitating a state similar to that of a drunkard. His movements were wild, without a second thought, and unpredictable, quickly and somewhat childlishly stumbling backwards, performing the most ungraceful backwards summersault before standing on his feet once more, going well under and behind any attack that would hit him even in the torso.

With two penguins still above him and the other two above the smoke, the Mand'alor formed the rat handseal, releasing raging currents from his hands that expanded onto the battlefield, clearing out all the smoke, making it dissipate while controlling it so that his penguins wouldn't be caught in the currents.

That wasn't the sound of smoke attacking me, was it?

Just what kind of opponent was this after all...


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.




Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

 

ᴍᴏᴏғʏ

Kage in the Making 👑
Legendary
Joined
Nov 14, 2014
Messages
10,065
Reaction score
135
In response to the Mand'alor attack, Mangetsu had bit his thumb and appeared to be wiping it on his forearm. Afterwards, a huge amount of smoke appeared, and with it, some massive creature. As the two penguins continued to spew flames, dispersing the summon upon extended contact, burning it to a crisp, the other two penguins rushed upwards as the smoke lingered in the air, their master willing them to get a batter vantage point.

Silence ensued after the flames weren't being spewed from the penguin's nosels. The Mand'alor couldn't see, and acting on instinct, didn't focus on anything particular, letting his senses take over for the moment whilst in the smoke. Hearing the sounds of the smoke being manipulated behind him, thanks in part due to his time in Kirigakure and using the village custom jutsu much akin to the way his opponent manipulated his summon's smoke, the Mand'alor began swaying back and forth, imitating a state similar to that of a drunkard. His movements were wild, without a second thought, and unpredictable, quickly and somewhat childlishly stumbling backwards, performing the most ungraceful backwards summersault before standing on his feet once more, going well under and behind any attack that would hit him even in the torso.

With two penguins still above him and the other two above the smoke, the Mand'alor formed the rat handseal, releasing raging currents from his hands that expanded onto the battlefield, clearing out all the smoke, making it dissipate while controlling it so that his penguins wouldn't be caught in the currents.

That wasn't the sound of smoke attacking me, was it?

Just what kind of opponent was this after all...


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.




Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.


Feeling no actual resistance as his attack headed forward, Mangetsu instinctively concluded that the opponent had evaded somehow. Naturally he responded by shape manipulating the crystalline layer on his water fist, releasing a 360 degree barrage of crystalline senbons up to mid range, attempting to catch his foe. (Up to you whether it happens as you flip and before your creation of the wind, or as you initiate it, or attempt to.) The speed at which the senbons travel can be compared to that of shot arrows, creating a troublesome situation. Meanwhile the original extended arm of water had blended back into the mist (if it wasn't blown away around that vicinity.) Mangetsu maintained feeding all of his techniques in order to keep them activated.

(Suiton: Kurisutaru Manipyure-shon) - Water Release: Crystalline Manipulation
Type: Supplementary/Defensive
Rank: B
Range: Short - Long
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The user will shape manipulate a pre-existing source of crystalline water technique created by the user. He will then either fully shape it, or partially transform it to apply a more versatile usage to the technique. This could range from erupting spikes from the crystalline source to fully re-shaping it to something entirely, limited to the user's imagination and within reason. The chakra utilized to activate this manipulation of this technique will gather moister from the air, allowing the technique being manipulated (For example to extend spikes) to retain it's original shape. This means that the technique in question will not shrink in size due to the external expansion of said manipulation, like spikes or something of similar nature. With a mental command, the user can cause the extended creations to be released up to mid-range of the technique, causing for a crystalline barrage of projectiles/objects. The speed in which the projectiles travel can be compared to a shot arrow. If the user wishes, the entire technique in question can be turned into a blast of projectiles/objects to release a full radius attack that reaches to the previously mentioned range. The user is free to choose the precise degree of the scattered radius, giving him a way to avoid danger if within range.

⋩ Crystalline manipulation equal to the damage of the technique that was converted.
⋩ Stays active as long as the technique in question, or until deactivated willingly by the user

As soon as he was able to, Mangetsu would reveal a portion of his head through the mist in order to inhale and release a powerful torrent of water downwards towards the battlefield. With a clockwise swirling motion Mangetsu manipulated the piercing torrent in order to reach a wider surface up to a long range radius from his target's last known location. If successful the end result would leave a giant carved symbol similar to the Uzumaki clan's crest.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique

Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
 

Penguin

Legendary Shinobi 🐸
Supreme
Joined
Feb 15, 2013
Messages
29,918
Reaction score
1,503
As the fist went forwards at good speeds past the Mand'alor, a barrage of crystalline senbons were quickly making their way towards Indomitable. Acting on instinct and instinct alone, a purple barrier of energy met the crystal senbons, negating the technique rather easily as the drones continued forwards with their master, with the other two above the mist awaiting the Mand'alor's instructions.

Your petty tricks won't work on me. You can hide for however long you want, but you are only delaying the inevitable!

After roaring into the mist with his threats, purple energy began leaking out of the holes on his hands, filling the mist at an alarming rate. The energy kept expanding outwards with the Mand'alor making sure to take into the account of his drones, not wanting to harm them at all. This man would be drawn out eventually.


Type: Defensive
Rank: S-Rank
Range: Self
Chakra: 40
Damage: N/A
Description: While Overshield is a simple technique in nature, it is one of the most advanced and powerful of the jutsu at the disposal of the Mandalorian. By focusing a large amount of chakra into a chakra powered shielding system built into the armor, a Mandalorian is capable of reinforcing their protective body armor, thus protecting themselves completely from physical threats. By reinforcing the armor the user effectively creates a defensive shell around them which is powerful enough to repel 80 points of physical damage, meaning that attacks that are not physical in nature, such as genjutsu, will pass through the defense uninhibited. While this defense is activated, however, the Mandalorian will only be able to use Mandalorian techniques and taijutsu, as much of their focus and chakra is being placed on maintaining the armor's defensive capabilities in addition to the armor's other functions. While the overshield is active, the Mandalorian will be completely immune to the effects of the techniques that hit it, whether it be momentum, heat, electricity, etc, until the overshield has been completely destroyed. At the start of each turn following the usage of this technique, the overshield will lose 20 points of damage point shielding until this number decays to 0, at which point the shield would cease to exist. The user can cancel the overshield whenever they wish.
Note: Can only be used twice per battle.
Note: Overshields can not be stacked on top of one another. If an overshield is active already, the user will be unable to perform the jutsu again unless they allow the first overshield to fade first.
Note: Overshield doesn't regenerate when hit by damage.
Note: Can be used by any Mandalorian Armor Set.




Rank: D-S
Type: Offensive
Range: Short-Long
Chakra Cost: 10-40 (-5 per turn to sustain )
Damage Points: 20-80
Description: This is one of the basic but useful attacks of the Mandalore clan, acting as it's only utility based attack. The user holds up one or both of their hands showing a white hole in each palm. The palm releases out a blast of chakra various of damage, size, and power depending on rank of the technique. The palm can either release a blast, beam, or even a wide spread of chakra. Not only with the holes present in the palms, the user also has the capability of releasing the Repulsor Energy from any of his jet pack holes present on his armor's body. Additionally, the user can choose to let the chakra "leak" out of the holes, and with advanced shape manipulation, the chakra could form various objects or tools to protect the user. It costs five chakra per turn to sustain the shapes of these objects, and can only be sustained for one turn.
-The S-rank version can be used three times per battle. Once used, it requires a three turn cool down limit
-This technique is neutral to the basic elemental techniques of the same rank but of course it all depends on size also to be taken into account
D-C Rank can be used up to Short range
C-B Rank can be used up to Mid-range
A-S Rank can be used up to Long-range

 
Top