[CJ] Penguin and The GOAT

Penguin

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Same/Suiton: Same ya Pengin no Kyōtei ▽ Shark/Water Release: Pact of the Shark and Penguin
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: 20 (-10 per turn)
Damage: N/A
Description: Same/Suiton: Same ya Pengin no Kyōtei - Shark/Water Release: Pact of the Shark and Penguin is a very simple yet innovative jutsu that Ashitaka Emishi created shortly after Lancer, the Mizukage, taught Ashitaka the shark summoning contract. The user would first draw blood from themselves, then wipe the blood over their summoning tattoo as they release a surge of chakra that will activate a very unique summoning ability for future occurrences. This certain ability is to be able to summon a layer of countless, tiny sharks with wider heads that coat water release techniques produced by the user. When water jutsu produced by the user that are coated by these miniature sharks come in contact with opposing jutsu, the sharks would begin to do two simultaneous actions to decrease the opposing jutsu's strength (by one rank). The first action the sharks perform is to begin detaching themselves from the water jutsu they coat, taking the brunt of the opposing jutsu head on, using their durable bodies as a pseudo meat shield. While this is occurring, the wide headed sharks use their tremendous jaw strength and superb enamel to eat tiny parts of the jutsu away before they would become de-summoned. In turn, the rest of the incoming jutsu would de-summon the wide headed sharks, returning the sharks back to where they were summoned from. The reason this jutsu is instant is because there would be blood already smeared on the tattoo and chakra being passively released for summoning "basic" sharks. However, if someone Ashitaka Emishi taught this jutsu to that did not have a shark summoning tattoo, they would have to perform the basic summoning ritual instead and it would not have an instantaneous affect.

▽ Lasts four turns but can be deactivated at any time
▽ Must wait three turns before using again
▽ No shark ninjutsu techniques for two turns after this technique ends
▽ Must have signed the shark contract and have mastered water release
▽ Can't be used in conjunction with forbidden ranked water techniques
▽ This technique cannot be used in conjunction with other infusions
▽ Must have a shark summoning tattoo on the bio for instantaneous activation
▽ Can only be taught by Penguin
 

Daemon

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nice looking jutsu. thanks I understand it

here is yours

☼ Kuchiyose: Hydros - Summoning: Hydros ☼
Rank: Forbidden
Type: Offensive/Defensive
Range: Short ( with Long range reach )
Chakra Cost: 50
Damage Points: N/A ( -20 to the user )
Description: At roughly around the same size of Manda, Hydros is a wide shark, closely related to the ancient shark, Megalodon. Hydros displays countershading, by having a white underside and a grey dorsal area (sometimes in a brown or blue shade) that gives an overall mottled appearance. The coloration makes it difficult for prey to spot the shark because it breaks up the shark's outline when seen from the side. From above, the darker shade blends with the sea and from below it exposes a minimal silhouette against the sunlight. As with all sharks, Achelous sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. Sharks are known to have an enhanced denticle but Hydros takes this to a higher level, having a bite force estimated to be around also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through A ranked jutsus. Despite having a natural Water affinity, Hydros shares a great resistance against it and other elements, allowing her to take damage of A rank jutsus unaffected, and up to one S rank technique. Her method of hunting is to emerge beneath her opponents, creating a gargantuan vortex of Suiton chakra before swallowing them whole. This vortex is of such power that it is able to crush anything that passes through it, essentially grinding and compressing things until they disappear, an S ranked ability of Hydros. This vortex can also be used against underwater attacks and objects on the surface of the water, crushing them as it pulls them down with a powerful pull. In addition to this Vortex, Hydros is able to "summon" other sharks from within him, his massive size allowing this, similar to Kidomaru's boss summoning. By channeling the required chakra, Hydros is able to expel a massive burst of water (same as the quantity in Great Exploding Water Colliding Wave) while releasing a summoning within this water. This counts as a move per turn of the user and can only be used to summon one grown shark at max or two groups of baby sharks. This shark can swim at the base speed of a Sage Rank shinobi.

Note: Can only be used by a shark signer.
Note: Can only be summoned 1 time a battle
Note: Lasts up to three turns
Note: Can use Water up to and including S-Rank,
Note: S rank vortex ability counts towards the user's jutsu per turn.
Note: After dispersing, the user cannot summon sharks for 2 turns afterwards.
 

Penguin

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nice looking jutsu. thanks I understand it

here is yours

☼ Kuchiyose: Hydros - Summoning: Hydros ☼
Rank: Forbidden
Type: Offensive/Defensive
Range: Short ( with Long range reach )
Chakra Cost: 50
Damage Points: N/A ( -20 to the user )
Description: At roughly around the same size of Manda, Hydros is a wide shark, closely related to the ancient shark, Megalodon. Hydros displays countershading, by having a white underside and a grey dorsal area (sometimes in a brown or blue shade) that gives an overall mottled appearance. The coloration makes it difficult for prey to spot the shark because it breaks up the shark's outline when seen from the side. From above, the darker shade blends with the sea and from below it exposes a minimal silhouette against the sunlight. As with all sharks, Achelous sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. Sharks are known to have an enhanced denticle but Hydros takes this to a higher level, having a bite force estimated to be around also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through A ranked jutsus. Despite having a natural Water affinity, Hydros shares a great resistance against it and other elements, allowing her to take damage of A rank jutsus unaffected, and up to one S rank technique. Her method of hunting is to emerge beneath her opponents, creating a gargantuan vortex of Suiton chakra before swallowing them whole. This vortex is of such power that it is able to crush anything that passes through it, essentially grinding and compressing things until they disappear, an S ranked ability of Hydros. This vortex can also be used against underwater attacks and objects on the surface of the water, crushing them as it pulls them down with a powerful pull. In addition to this Vortex, Hydros is able to "summon" other sharks from within him, his massive size allowing this, similar to Kidomaru's boss summoning. By channeling the required chakra, Hydros is able to expel a massive burst of water (same as the quantity in Great Exploding Water Colliding Wave) while releasing a summoning within this water. This counts as a move per turn of the user and can only be used to summon one grown shark at max or two groups of baby sharks. This shark can swim at the base speed of a Sage Rank shinobi.

Note: Can only be used by a shark signer.
Note: Can only be summoned 1 time a battle
Note: Lasts up to three turns
Note: Can use Water up to and including S-Rank,
Note: S rank vortex ability counts towards the user's jutsu per turn.
Note: After dispersing, the user cannot summon sharks for 2 turns afterwards.
Same. Thanks for doing business boss.
 
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