Water *cough* Blue Koolaid *cough* is the liquid that makes up around 70% of Earth, it's overall the most used liquid obviously, it's got three states; solid -> liquid -> gas all which can be used in the RP system. Water is by far the most versatile of nature affinities hinted at because of it's three states.Ight, tell me what water is. Also, tell me what ninjutsu is. Then chakra. : )
Ok so you get the basics. Water also has a sticky property, hot and cold properties, a crystal like property, and chakra absorption properties as well. Otherwise, you hit the nail on the head and listed a nice summary of things instead of rambling on about unneeded things.Water *cough* Blue Koolaid *cough* is the liquid that makes up around 70% of Earth, it's overall the most used liquid obviously, it's got three states; solid -> liquid -> gas all which can be used in the RP system. Water is by far the most versatile of nature affinities hinted at because of it's three states.
TL;DR shits deadly fam.
Ninjutsu allows a ninja to perform what was previously incapable, Ninjutsu is basically everything except Gen, and Tai so like Elemental techniques, and weapon manipulations etc. Not 100% inept in the Ninjutsu category.
Chakra is your life force, you run out, and poof you die. It's that stuff that allows you to perform the things we know as Genjutsu, Ninjutsu, and Taijutsu (depending on the type of Tai). It flows out of the chakra points known as tenketsu, and when we call on it, it releases from the nearest chakra points, and manifests to our will.
Yeah I understand all those, pretty simple concepts. Also with the Suiton technique, that's really never used at its best potential. I'm the type of guy who thinks less is more, so that technique is a win/win. Think about it, it's low in chakra cost, can be applied quickly as it doesn't require handseals, can be used to generate in almost any shape or form. Literally OP in a low rank kind of way.Ok so you get the basics. Water also has a sticky property, hot and cold properties, a crystal like property, and chakra absorption properties as well. Otherwise, you hit the nail on the head and listed a nice summary of things instead of rambling on about unneeded things.
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Now onto the techniques! By the way, since these four techniques are so stupidly simple, I will post all four. Then we will go by two at a time or less depending on how well you do. I will do my best to teach you how to use water by itself, like how I do. : )
Suiton no Jutsu is an attack I use regularly. You generate water anywhere you want, up to mid range, to do basically anything you want. Create pillars, waves, etc. with this technique. Use it to pressure your opponent via creating water behind him or if you are in the air, use it to push yourself in a different direction to avoid attacks. Very good technique.
The Hidden Mist technique. Merely use a water source or spit out mist from your mouth. You can control how thick the mist is via putting more/less chakra in it. It can fool the sharingan and Rinnegan due to the chakra, but not the Byakugan since in our RP the Byakugan is almost better than a 3T sharingan.
This next jutsu, you just create a sword of water to wield and attack with. It's kinda silly, but in certain situations I guess it's feasible Lol.
The next jutsu just creates a shield of water in front of your hand, aiding in close quarters defense against taijutsu and some elemental ninjutsu.
(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.
(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.
(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.
( Suiton: Junsai no Jutsu ) - Water Release: Water Shield Technique
Rank: D
Type: Supplementary, Defence
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.
Oh drats. I forgot to tell you my method of training.Yeah I understand all those, pretty simple concepts. Also with the Suiton technique, that's really never used at its best potential. I'm the type of guy who thinks less is more, so that technique is a win/win. Think about it, it's low in chakra cost, can be applied quickly as it doesn't require handseals, can be used to generate in almost any shape or form. Literally OP in a low rank kind of way.
Oh drats. I forgot to tell you my method of training.
Just simply talk about each jutsu please. No need to perform. Tell me how you would defend against them and your overall opinions on the jutsu. Nice job for Suiton no Jutsu.
No questions, pretty simple concepts right now. Do you want me to talking about them now or?Not bad stuff man. Just remember you have to wield the sword to use it. Cannot be controlled with your mind xD
(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.
(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
Ight, so perform hand seals and create a whip made of water. You hold this whip, and with it, you can do many things. Lash out towards your opponent, bind them and channel lightning through the whip, etc. I don't use this technique much since the b-rank version is so much better and so much more versatile, but this one gets the job done.
Ok, after performing hand seals, you spit out sticky water. You can either spit it out above the enemy, or on the ground when they come running. They will get stuck since usually people do not channel chakra into their feet on regular ground, but you can do this to not get stuck on your own technique.
Questions?
Not bad stuff man. Just remember you have to wield the sword to use it. Cannot be controlled with your mind xD
(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.
(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
Ight, so perform hand seals and create a whip made of water. You hold this whip, and with it, you can do many things. Lash out towards your opponent, bind them and channel lightning through the whip, etc. I don't use this technique much since the b-rank version is so much better and so much more versatile, but this one gets the job done.
Ok, after performing hand seals, you spit out sticky water. You can either spit it out above the enemy, or on the ground when they come running. They will get stuck since usually people do not channel chakra into their feet on regular ground, but you can do this to not get stuck on your own technique.
Questions?
I'd only really use this technique against probably clones, or for capturing/entrapment. The whips flexible demeanor would be good for taking out multiple opponents in CQC. Now with the addition of Raiton, it'd make for a good capturing tool, the shock would more than likely discombobulate them, and/or paralyze. This jutsu isn't really all that special, but most of all it depends on the scenario, as this could be more useful than an S rank depending on the situation.(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.
(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.