[CJ] Penguin and Riker

Penguin

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Kuchiyose: Ōkui ▽ Summoning Technique: Gluttony
Type: Supplementary/Defensive
Rank: A
Range: N/A
Chakra: 30 (-100 per turn) (+100 per turn)
Damage: N/A
Description: Among several shark summons, Gluttony is very rare in the fact that he is one of the only sharks with no offensive capabilities; only supplementary and defensive. Gluttony is the size of an average shark, and can be summoned on land or inside a source of water. However, if summoned on land, he can only stay on the battlefield for three turns, compared to the regular five he could last inside a source of water. Being Ashitaka Emishi's personal shark summon, Gluttony has a respect for him like no other, however, it takes months of training to effectively use Gluttony by other shark practitioners, as he commands the utmost respect for his aid in combat. Gluttony has two main main abilities, two of those abilities being able to absorb chakra from people and transfer that chakra to the person who summoned him or his allies. If Gluttony is making direct contact with a person, or if they are within short range of him in a source of water, Gluttony can begin to steal their chakra, eating it like a glutton, never filling (costs a moveslot to initiate). Being a master of chakra control, Gluttony can use the chakra transfer jutsu perfectly. However, he must be in direct contact with the user or ally to give him the chakra, or within short range in a water souce (costs a move slot). Gluttony is very sarcastic, and at times, is considered a jackass within the shark community; though other sharks still respect him for his usefulness in combat.

▽ Can only be taught by Penguin
▽ No sharks can be on the field while Gluttony is summoned
▽ Lasts five turns, unless summoned on earth, then is reduced to three turns
▽ Can only be summoned two times per conflict

Only can be summoned twice per conflict. Five turns each, unless on earth, then three turns each. Can steal 100 chakra per turn if in water within short range. If not, requires contact. Can use the "chakra transfer" jutsu, so you can add +40 to your techniques, or steal 100 chakra per turn with direct contact or within short range in a water source.

Good luck!
 

Penguin

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Same/Suiton: Same ya Pengin no Kyōtei ▽ Shark/Water Release: Pact of the Shark and Penguin
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: 20 (-10 per turn)
Damage: N/A
Description: Same/Suiton: Same ya Pengin no Kyōtei - Shark/Water Release: Pact of the Shark and Penguin is a very simple yet innovative jutsu that Ashitaka Emishi created shortly after Lancer, the Mizukage, taught Ashitaka the shark summoning contract. The user would first draw blood from themselves, then wipe the blood over their summoning tattoo as they release a surge of chakra that will activate a very unique summoning ability for future occurrences. This certain ability is to be able to summon a layer of countless, tiny sharks with wider heads that coat water release techniques produced by the user. When water jutsu produced by the user that are coated by these miniature sharks come in contact with opposing jutsu, the sharks would begin to do two simultaneous actions to decrease the opposing jutsu's strength (by one rank). The first action the sharks perform is to begin detaching themselves from the water jutsu they coat, taking the brunt of the opposing jutsu head on, using their durable bodies as a pseudo meat shield. While this is occurring, the wide headed sharks use their tremendous jaw strength and superb enamel to eat tiny parts of the jutsu away before they would become de-summoned. In turn, the rest of the incoming jutsu would de-summon the wide headed sharks, returning the sharks back to where they were summoned from. The reason this jutsu is instant is because there would be blood already smeared on the tattoo and chakra being passively released for summoning "basic" sharks. However, if someone Ashitaka Emishi taught this jutsu to that did not have a shark summoning tattoo, they would have to perform the basic summoning ritual instead and it would not have an instantaneous affect.

Note: Lasts four turns but can be deactivated at any time
Note: Must wait three turns before using again
Note: No shark ninjutsu techniques for two turns after this technique ends
Note: Must have signed the shark contract and have mastered water release
Note: Can't be used in conjunction with forbidden ranked water techniques
Note: This technique cannot be used in conjunction with other infusions
Note: Must have a shark summoning tattoo on the bio for instantaneous activation
Note: Can only be taught by Penguin

Questions?
 

Penguin

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Same/Suiton: Toriton Uragiri Taizu ▽ Shark/Water Release: Treacherous Tides
Type: Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user will release pulses of mist all across the battlefield. The mist itself is intangible, inside the mist are tiny baby sharks, floating around by using the mist as their medium. The mist is infused with the user's chakra, with the purpose of the baby sharks being able to differentiate the user's chakra from the opponents. The purpose of the baby sharks is to remain towards their theme of consuming and growing. Essentially, anything that enters the mist are will automatically be bombarded by the many baby sharks, with the sharks consuming and devouring the substances inside of the mist. The consummation occurs in two ways: if the element/material is solid, they devour it by actually eating the material and chakra away. If the element/material is energy, they will absorb the chakra through their body and skin. This jutsu becomes a hellish defense, difficult to penetrate for the purpose of the user. Sentient beings are not secluded from this jutsu either. And if there so happens to be multiple sources of attack, they will be able to split themselves in accordance to fight off the multiple attacks. All the baby sharks together make up S-Rank related power. The damage inflicted can only be done on contact of the sharks.

▽ Lasts four turns
▽ One turn cool down before re-use
▽ No water S-Rank and above on the turn this is deactivated/destroyed
▽ Can only be taught by Penguin

Enamel of Ethereal ▽ Īsariaru no Enameru
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: A jutsu Mand'alor Indomitable made that requires summoning a singular part of sharks around the user as a defensive precaution against incoming attacks. The user, through the rapid conversion and release of chakra, would begin to summon quite the amount of shark teeth around himself. The shark teeth always point outwards when summoned, making sure not to put the user at risk, almost fashioning these shark teeth as a spiked armor. The jutsu itself is basic, serving as a rudimentary defense equating to S-rank strength, however, much akin to the (Doton: Koka no Jutsu) - Earth Release: Hardening Technique, the user can constantly manipulate these shark teeth to form basic tools of attack (swords, hammers, mails, etc.) to attack the opponent if they enter short range.

▽ Can only be used twice per conflict
▽ Requires a two turn cool down before re-use
▽ Can only be taught by Penguin
▽ Can only use elemental and non elemental abilities while sustaining this armor
▽ Lasts up to four turns

Same Kuchiyose: Densetsu no Soshitsu ▽ Shark Summoning: Makings of a Legend
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: After years of fighting top notch warriors, Mand'alor the Indomitable had come across other warriors restraining him and his usage of certain elements, and now it was time to do that onto others. After performing the summoning ritual, the user would stream chakra into water. This would cause a school of baby sharks, sons and daughters of Gluttony (not visible to the naked eye unless it's focusing strictly on the water). These baby sharks have an ability similar yet different to their father; still having that ability rely of off chakra absorption. These baby sharks feed off of elemental chakra only, and much like baby snakes, these baby sharks are more dangerous than their adult counterpart due to them not being able to control their power. Once these sharks get a taste for a particular elemental chakra being channeled (within short range of the enemy whilst on or in water), they would begin to turn visible to the opponent as they eat away the said elemental chakra, turning to it's respective color. After eating away that elemental chakra from the opponent, stopping their jutsu, these sharks would begin to eat away, any chance they get, at that particular type of elemental chakra for four turns. These sharks, however, have one major weakness. Due to them being babies and needing a constant supply of energy to grow and mature, they can easily die off by the opponent not channeling that specific elemental chakra. It would take two turns for this to be done.

▽ Can only be taught by Penguin
▽ Lasts four turns
▽ Sharks die out in two turns if starved
▽ Can only be used twice per event
▽ Gluttony cannot be on the field with these sharks

Ikarusu no Naizō ▽ Innards of Icarus
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A (60 if used with offensive intent)
Description: Mand'alor Indomitable created a very basic supplementary technique to be used in the ninja world, aiming to trap his targets instead of damaging them. Instead of reverse summoning the user and opponents into a cave or a belly, the user would expend thirty chakra and summon a layer of shark flesh over the surroundings up to mid range. From there, the shark flesh can be manipulated by the user to trap certain individuals. Alternatively, the user can form a hand seal to cause the shark flesh to protrude spikes, damaging anyone nearby.

▽ Can only be taught by Penguin
▽ Can only be used three times per conflict
▽ No shark ninjutsu above A-rank during this move

Same Kuchiyose: Same Ha no Guraindā ▽ Shark Summoning: Grinder of the Shark Tooth
Type: Offensive/Supplementary
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After signing the shark contract, Ashitaka began to create several techniques for his new ability. One of his most useful and diverse creations was Same Kuchiyose: Same Ha no Guraindā ▽ Shark Summoning: Grinder of the Shark Tooth. After performing the necessary hand seals, the user would reverse summon anyone they wanted to within range into a huge cavern with natural light bending from the outside. The walls and the roof of the cavern were made of a crystalline-water, allowing the light to be let in. The width of this hardened water cave, however, only extended forty meters in diameter and forty meters high much like a dome. The "floor" of the crystalline-water cavern was as huge as a lake's worth of water. This is due to the fact that some sharks can be summoned with their own water source, and this is where they reside and it would need to come from somewhere. The crystalline-water cave walls, roof, and the water below are littered with small and large shark teeth varying from size to size. This in no way adds a damage to techniques the user performs. From the highest point all the way down onto the edges of the walls, the shark teeth were pointing towards the center of the cavern except the teeth that would be summoned in the water. Plenty of "basic" shark live in the water below, and if one is not a signed contract summoner for sharks and they become submerged, the sharks speed towards whoever has become submerged and would begin to tear them to pieces with their powerful and sharp teeth (opponent must be bleeding, or be submerged for one turn).

▽ Can only be taught by Penguin
▽ Can only be used by shark contract holders
▽ Can only be used twice per match
▽ Lasts for four turns then everyone is de-summoned
▽ No shark ninjutsu A-rank and above for a turn after this technique
 
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