[CJ] Pengiuns and such

Penguin

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Type: Offensive
Rank: B
Range: Short-Medium
Chakra: 20
Damage: 40
Description: The user gathers a fair amount of Fuuton chakra in their stomach. After gathering enough Fuuton chakra, the user forces the chakra into their mouth, then blows out the Fuuton. After the Fuuton is blown out, the Fuuton takes form of one B-rank penguin, or 4 D-rank penguins.

Note: Can only be taught by Penguin2640
Can use this move 3 times a battle.
Must wait another turn before you use this again.



It is a B-rank air bullet in the shape of a penguin. Or it can be four air bullets that are D-ranked. I am sure you know how to perform it, so just tell me when you would use it.
 

Shady Doctor

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Well, I'd use it whenever I want, obviously. Trolololol

Nah, I'd use in numerous occasions, as long as the time calls for it. It's a technique I can spam without complaints of it being op or anything, plus I'd kill an Ame member with it in the name of penguin!

Ohh and when shooting more than one, can I arc them? Like arc one from above while the other goes straight? $
 

Penguin

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Well, I'd use it whenever I want, obviously. Trolololol

Nah, I'd use in numerous occasions, as long as the time calls for it. It's a technique I can spam without complaints of it being op or anything, plus I'd kill an Ame member with it in the name of penguin!

Ohh and when shooting more than one, can I arc them? Like arc one from above while the other goes straight? $
Erm I never tried arcing it. I doubt it though.
 

Penguin

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Fuuton: Pengin Beresu - Wind Style: Penguin Breath
Type: Offensive
Rank: B
Range: Short-Medium
Chakra: 20
Damage: 40
Description: The user gathers a fair amount of Fuuton chakra in their stomach. After gathering enough Fuuton chakra, the user forces the chakra into their mouth, then blows out the Fuuton. After the Fuuton is blown out, the Fuuton takes form of one B-rank penguin, two C-rank penguins, or four D-rank penguins. If the user chooses to, they can flash the bird hand seal and cause the penguins to disperse, causing their bodies of wind to become uncontrollable and expand outwards up to short range, effectively making a gust of wind. The wind would be able to knock human sized objects off their feet.

Note: Can only be taught by Penguin.
Note: Can use this move 3 times a battle.
Note: Must wait another turn before you use this again.

Updated jutsu alert.
 

Penguin

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Fuuton: Jaakuna gēmu | Wind Release: Wicked Games
Type: Supplementary/Attack
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: n/a (60)
Description:
A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course.

☆ usable 4 times
☆ only taught by Shady

So you coat something, a projectile, in basically intangible wind. When the tangible item hits something, the coat of intangible wind continues on towards the desired location?

It's lack of restrictions amazes me LOL
 
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