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McRazor

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Barney proceeds to search through the sorted papers on his shelves, looking for a particular paper, showing his detailed research about one of his older illusions. The so called Shadow Clone Illusion. Right as Barney says: "Ah, yes." and turns around with the paper and a happy remark on his face, a friend of his steps into the room.

Come in, come in. Have a seat my friend. This is it.

Barney shows the piece of paper to the gentlemen and starts explaining the illusion.

Genjutsu: Kage bunshin no sakkaku | Illusionary Arts: Shadow Clone Illusion
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 25
Damage: N/A
Description: The user performs the clone hand seal and makes his opponent see a shadow clone appear next to the user. The opponent then sees the shadow clone and the user start running towards him, both in an arc, left and right. Then the opponent sees them using jutsus that come at him from both sides, somewhat diagonally. As the jutsus are coming at the opponent, the original user can freely attack him.
Note: Using an other Genjutsu while this is active would end the illusion
Note: Only McRazor can teach this

As you can see, this is one of my simpler illusions. However, its simplicity sets it apart from other, more complicated illusions. Those complicated usually serve a certain purpose revolving around a bunch of factors, thus its complicity. However, a technique simple as this one, gives you a lot of freedom and a magnitude of possibilities. What you do is, perform the regular shadow clone handseal which puts your opponent into an illusion. In the illusion he will see nothing out of place; a shadow clone handseal and a shadow clone appearing. Simple as that. However, what the opponent doesn't know is that the original you, he's looking at, is also an illusion. By this I mean that once you have cast the illusion you can move while the opponent won't notice you. He will simply see you and the, assumed, original you charging towards him. As the technique says, he will then see you perform an attack. Now this is where the freedom comes in, however, I must warn you. I don't advise using techniques, because it would give you away. If you were to use techniques with both, that would seem to the opponent as you have performed your 3 techniques limit, and an actual technique outside of the illusion would be a hoax. One more important detail; as you're proceeding towards the opponent, you do so in an arc, each of the illusionary "you's" from one direction. Since the illusion counts as long as the clones are in play, you aren't able to perform another illusion, otherwise you would disrupt this one.

I have managed to defeat two of highly skilled opponents in a tournament by using this technique. What I made was, create the shadow clone with the illusion and charge at him with a barrage of ninja tools. In reality, I started running to my side (right) in order to get away from the reach of a possible technique my opponent could use against the clones. As I've done so, I performed a technique that appeared around the opponent, encasing him. A projectile wouldn't work so well because it would take time to travel towards him, while this one just appeared. Since he couldn't reason the genjutsu and had no knowings of my whereabouts he attacked the clones, got caught in my technique and left to my mercy.

I wish you to have fun with this one and to use it wise, as it's possibilities are infinite.

Barney eagerly awaits a reaction from his friend, with a smile on his face.
 

Nathan

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Barney proceeds to search through the sorted papers on his shelves, looking for a particular paper, showing his detailed research about one of his older illusions. The so called Shadow Clone Illusion. Right as Barney says: "Ah, yes." and turns around with the paper and a happy remark on his face, a friend of his steps into the room.

Come in, come in. Have a seat my friend. This is it.

Barney shows the piece of paper to the gentlemen and starts explaining the illusion.

Genjutsu: Kage bunshin no sakkaku | Illusionary Arts: Shadow Clone Illusion
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 25
Damage: N/A
Description: The user performs the clone hand seal and makes his opponent see a shadow clone appear next to the user. The opponent then sees the shadow clone and the user start running towards him, both in an arc, left and right. Then the opponent sees them using jutsus that come at him from both sides, somewhat diagonally. As the jutsus are coming at the opponent, the original user can freely attack him.
Note: Using an other Genjutsu while this is active would end the illusion
Note: Only McRazor can teach this

As you can see, this is one of my simpler illusions. However, its simplicity sets it apart from other, more complicated illusions. Those complicated usually serve a certain purpose revolving around a bunch of factors, thus its complicity. However, a technique simple as this one, gives you a lot of freedom and a magnitude of possibilities. What you do is, perform the regular shadow clone handseal which puts your opponent into an illusion. In the illusion he will see nothing out of place; a shadow clone handseal and a shadow clone appearing. Simple as that. However, what the opponent doesn't know is that the original you, he's looking at, is also an illusion. By this I mean that once you have cast the illusion you can move while the opponent won't notice you. He will simply see you and the, assumed, original you charging towards him. As the technique says, he will then see you perform an attack. Now this is where the freedom comes in, however, I must warn you. I don't advise using techniques, because it would give you away. If you were to use techniques with both, that would seem to the opponent as you have performed your 3 techniques limit, and an actual technique outside of the illusion would be a hoax. One more important detail; as you're proceeding towards the opponent, you do so in an arc, each of the illusionary "you's" from one direction. Since the illusion counts as long as the clones are in play, you aren't able to perform another illusion, otherwise you would disrupt this one.

I have managed to defeat two of highly skilled opponents in a tournament by using this technique. What I made was, create the shadow clone with the illusion and charge at him with a barrage of ninja tools. In reality, I started running to my side (right) in order to get away from the reach of a possible technique my opponent could use against the clones. As I've done so, I performed a technique that appeared around the opponent, encasing him. A projectile wouldn't work so well because it would take time to travel towards him, while this one just appeared. Since he couldn't reason the genjutsu and had no knowings of my whereabouts he attacked the clones, got caught in my technique and left to my mercy.

I wish you to have fun with this one and to use it wise, as it's possibilities are infinite.

Barney eagerly awaits a reaction from his friend, with a smile on his face.
Castiel was walking towards the room, that his friend told him about, Castiel hoped he got the right place, and stepped inside and saw his friend, Barney was holding the paperwork for the Shadow Clone Illusion, Barney explained every little detail about this technique, Castiel face lit up with happiness, he knew he chose a good technique to learn, it could be used for so much different things.
"Thank you, so much. I will take my cue now."

Okay Castiel takes some folded up paper from his back pocket out, he placed it on the table and begins to explain the technique. This technique itself is bad enough, but just imagine being on the other end of this technique, as explained in the description it's gruesome. What we do here is, perform the two hand seals as you perform the last seal you will place the person in the genjutsu, this genjutsu will make them believe their stomach is getting cut open, either by you the caster or them doing it themselves, or it just happens randomly. Just depends on how you word it, as soon as the cutting is down, the genjutsu triggers something in their brain, that the person just feels compelled to disembowel themselves, pulling out god knows what, mainly the vital organs, and pretty much whatever you're willingly to explain.
As they 'believe' they're pulling out the last of the vital organs, they also believe they are dying. But all in all they are just unable to move.

With that, Castiel hands over the piece of paper.
"If you have any questions, feel free."

I personally haven't used this technique in the midst of battle of yet, I should have made it mid-range, but can't be help. Probably works better short range, since you can word how you want.

(Genjutsu: Osoroshii Seppuku) Illusionary Arts: Dreadful Evisceration
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
"Illusionary Arts: Dreadful Evisceration is a terrifying technique that strikes fear into the hearts of all who witness it. It was originally developed for the purposes of judicial execution, but was soon adapted by ninja for use in battle." After the hand seals Ram → Dog, the opponent will be placed in a genjutsu. The opponent will believe that their stomach is getting cut open. The victim is then compelled to disembowel himself with their hands because of the of the effects of this Genjutsu. Since vital organs are being pulled out from said stomach in the process the opponent will believe that he is dying but in reality is in shock and unable to move.
Notes:
- Can only be used twice per-match.
- Have to wait two turns before it can be used again.
- No Genjutsu next turn.
- Can only be taught by Nathan.
 

McRazor

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Castiel was walking towards the room, that his friend told him about, Castiel hoped he got the right place, and stepped inside and saw his friend, Barney was holding the paperwork for the Shadow Clone Illusion, Barney explained every little detail about this technique, Castiel face lit up with happiness, he knew he chose a good technique to learn, it could be used for so much different things.
"Thank you, so much. I will take my cue now."

Okay Castiel takes some folded up paper from his back pocket out, he placed it on the table and begins to explain the technique. This technique itself is bad enough, but just imagine being on the other end of this technique, as explained in the description it's gruesome. What we do here is, perform the two hand seals as you perform the last seal you will place the person in the genjutsu, this genjutsu will make them believe their stomach is getting cut open, either by you the caster or them doing it themselves, or it just happens randomly. Just depends on how you word it, as soon as the cutting is down, the genjutsu triggers something in their brain, that the person just feels compelled to disembowel themselves, pulling out god knows what, mainly the vital organs, and pretty much whatever you're willingly to explain.
As they 'believe' they're pulling out the last of the vital organs, they also believe they are dying. But all in all they are just unable to move.

With that, Castiel hands over the piece of paper.
"If you have any questions, feel free."

I personally haven't used this technique in the midst of battle of yet, I should have made it mid-range, but can't be help. Probably works better short range, since you can word how you want.

(Genjutsu: Osoroshii Seppuku) Illusionary Arts: Dreadful Evisceration
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
"Illusionary Arts: Dreadful Evisceration is a terrifying technique that strikes fear into the hearts of all who witness it. It was originally developed for the purposes of judicial execution, but was soon adapted by ninja for use in battle." After the hand seals Ram → Dog, the opponent will be placed in a genjutsu. The opponent will believe that their stomach is getting cut open. The victim is then compelled to disembowel himself with their hands because of the of the effects of this Genjutsu. Since vital organs are being pulled out from said stomach in the process the opponent will believe that he is dying but in reality is in shock and unable to move.
Notes:
- Can only be used twice per-match.
- Have to wait two turns before it can be used again.
- No Genjutsu next turn.
- Can only be taught by Nathan.
Magnificent. A torture technique that gives me the freedom to chose my own words. How much better can it get. The range is a bummer, but it might work well with already dying people. Just to add a bit more to their agony and to my amusement. Brilliant, thank you. :)

Barney walks the gentlemen out of the room, after which he proceeds in an unknown direction with a devilish plan on his mind.
 

Nathan

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Magnificent. A torture technique that gives me the freedom to chose my own words. How much better can it get. The range is a bummer, but it might work well with already dying people. Just to add a bit more to their agony and to my amusement. Brilliant, thank you. :)

Barney walks the gentlemen out of the room, after which he proceeds in an unknown direction with a devilish plan on his mind.
You're welcome, and thank you also. =D
 

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We got a thread!

(Ototon: Sensō no chōritsu) - Sound Release: Rhythm of War
Type: Supplementary
Rank: B-rank
Range: Short (Self)
Chakra: 20
Damage: N/A (+5 to non-chakra based taijutsu)
Description: A spin on sound that is meant to be beneficial to the target, this innovative technique developed by Nathan. It uses sound to alter the targets' brainwaves in order to increase their physical proficiency. The user produces a low sonorous sound, this sound isn't used on anyone but rather used on the user themselves. Once under the influence of the sound the user will begin to feel their blood "boiling with anticipation", their body will seem lighter and more supple, and they will have enhanced physical prowess due to the brainwaves altered by the sound. The sound is able to persist only as long as the sound is present which requires the user to constantly manipulate and duplicate the soundwaves which affect the the user. The only downside to this technique is that is the user choices to channel any other chakra based techniques, excluding sound, this technique will cease. The way the user uses the sound waves on themselves is by releasing tiny amounts of sound chakra all throughout their body a method also know as "whole body vibration" but just distributed at a much higher frequency.
Notes:
- The technique lasts three turns.
- Can only be used four times per-match.
- Must wait two turns before reusing.
- Can only use free-form, non-chakra enhanced taijutsu, as well as sound techniques that are B-rank & below while this is active.
- Can only be taught by Nathan.

(Ototon Genjutsu: Me o kii) - Sound Release Illusionary Art: Listening Eyes
Type: Supplementary
Rank: A-rank
Range: Short
Chakra: 30 (-10 per-turn it's activated)
Damage: N/A
Description: This technique utilizes the user’s knowledge of sound and its vibrations. Through years of training to recognize objects and the way they vibrate and release sound waves, the user translates that knowledge into a visual sense by inducing himself into a genjutsu. Within the genjutsu, the user is able to physically see the sound-waves released from an object when it is created, moves, or produces any sort of sound. Stationary sound waves (from something such as a tree, boulder, etc) appear as blue waves. Sound-waves from moving objects (such as a person, kunai, technique, etc) can range from yellow to red depending on the object’s speed. By color differentiating the various sound waves, it allows the user to filter out the waves that are irrelevant to the current situation. Furthermore, this technique can also alert the user to movement of an object before the object actually moves. For example, if the opponent begins to move forward, his muscles, tendons, and other tissues would begin contracting and elongating in order to produce the movement. This produces sound-waves that can alert the user to the movement before it actually occurs.
Notes:
- Once activated, it lasts for three turns.
- Can only be used thrice per-match/four per-event.
- Can only be taught by Nathan.

(Ototon: Kodai Sorufējusukēru) - Sound Release: Ancient Solfeggio Scale
Type: Supplementary
Rank: A-Rank
Range: Self - Short (Direct Contact)
Chakra: 30
Damage: N/A
Description: This technique is derived from "The Ancient Solfeggio Scale", which basically is: "Solfeggio frequencies make up the ancient 6-tone scale thought to have been used in sacred music, including the beautiful and well known Gregorian Chants. The chants and their special tones were believed to impart spiritual blessings when sung in harmony. Each Solfeggio tone is comprised of a frequency required to balance your energy and keep your body, mind and spirit in perfect harmony." To start the use of this technique, the user gathers up a large amount of sound chakra that can either be released, or used in two options. The user then either starts to vibrate the chakra, either within their own body, or the body of their intended target Using their chakra, the user is able to manipulate and alternate between specific frequencies the chakra vibrates at, resulting in various beneficial effects on the receiving party. The available frequencies, and the effects generated by them, are as follows;

174 Hz - "Do" (Pain Relief) - The lowest of the Solfeggio Scale, this frequency uses the slow and calming vibrations to act as a sort of anaesthetic, relieving the affected of pain and trauma. While under the effects of "Do", the user/ target is more tolerant of minor pain, (i.e broken finger, or broken toe, etc...) lending them a brief respite from the burden of physical damage. The target is unaware of their body's own pain for 2 turns.

285 Hz - "Io" (Healing (Increased Efficiency) - The "Io" frequency is perhaps one of the most beneficial forms on the Solfeggio Scale, this frequency helps return tissue into its original form. 285 Hz influences energy fields, sending them a message to restructure damaged organs. It also leaves your body rejuvenated and energized. In other words "Io" helps the repair of damage done to it's target, allowing them to be healed faster and more effectively by Medical Shinobi. Any Medical Jutsu performed on a target under the effects of the "Io" frequency cost 50% less Chakra, which last for a max of 3 turns and expire when a Medical Jutsu is performed on the user. The sound itself doesn't actually heal the user in anyway, but it just creates an opening for medical ninjas to use their techniques more efficiently.

396 Hz - "Ut" (Killing Intent Resistance) - "Ut" is a rather unique frequency, as it grants its target a feeling of liberation from negative feelings, such as guilt, fear or anger. Through this liberation the user is granted a high level of mental clarity, the likes of which may seem alien to them. Thanks to the relief of the burden of negative emotions, a beneficiary of the "Ut" frequency will be less susceptible to techniques that prey on such emotions. This makes the user one level more resistant to the "Killing Intent" Jutsu for 2 turns.

417 Hz - "Re" (Re-encouragement - Next tone from the solfeggio scale is connected with resonation processes or processes of amplification. Re can “delete” person’s “alienation from God” and enable returning to the “right path”. This solfeggio frequency cleanses traumatic experiences and clears destructive influences of past events. It can be used for cleaning limiting impression, which disables the person to achieve her life goals. When speaking of cellular processes, tone Re encourages the cell and its DNA to function in an optimal way. 417 Hz frequency energizes your body cells and helps to use their creative potentials. This one creates a small window of opening where the users reaction speed is by a scale factor of 1.5x, that being said this frequency is activated will only last the turn it is used on.

852hz - "La" (Genjutsu Resistance) - Tone ‘La’ is linked to your ability to see through the illusions of your life, such as hidden agendas of people, places and things. This frequency can be used as means for opening a person up for communication with the all-embracing Spirit. It raises awareness and lets you return to spiritual order. Regarding cellular processes, 852 Hz enables the cell to transform itself into a system of higher level. The sound created from this effect, creates a resistance to genjutsu, how this works is that the sound reverberates the users chakra flow in such a way that it constantly fluctuates the chakra which makes it easier for the easy to break out of genjutsu of B-rank and below, this technique lasts for two turns. And this only works on basic genjutsu, and sound based. Anything that comes from a Doujutsu is unaffected.

Notes:
- Only one effect can be used per-usage.
- Each effect can only be used once per-match/twice per-NW event.
- Cooldown of two turns before re-use.
- Not a medical ninjutsu technique, this is rather a technique that enhances the use of medical ninjutsu though the use of specific frequencies.
- Can only be taught by Nathan.

Any questions about my three? ^^
 

McRazor

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(Ototon: Sensō no chōritsu) - Sound Release: Rhythm of War
Type: Supplementary
Rank: B-rank
Range: Short (Self)
Chakra: 20
Damage: N/A (+5 to non-chakra based taijutsu)
Description: A spin on sound that is meant to be beneficial to the target, this innovative technique developed by Nathan. It uses sound to alter the targets' brainwaves in order to increase their physical proficiency. The user produces a low sonorous sound, this sound isn't used on anyone but rather used on the user themselves. Once under the influence of the sound the user will begin to feel their blood "boiling with anticipation", their body will seem lighter and more supple, and they will have enhanced physical prowess due to the brainwaves altered by the sound. The sound is able to persist only as long as the sound is present which requires the user to constantly manipulate and duplicate the soundwaves which affect the the user. The only downside to this technique is that is the user choices to channel any other chakra based techniques, excluding sound, this technique will cease. The way the user uses the sound waves on themselves is by releasing tiny amounts of sound chakra all throughout their body a method also know as "whole body vibration" but just distributed at a much higher frequency.
Notes:
- The technique lasts three turns.
- Can only be used four times per-match.
- Must wait two turns before reusing.
- Can only use free-form, non-chakra enhanced taijutsu, as well as sound techniques that are B-rank & below while this is active.
- Can only be taught by Nathan.
Simple self empowering technique. The only problem I see with these is the limitation of the increased physical proficiency. It's not much but either way it will go amazingly well with my sound propulsion. Should produce some amazing combinations.

(Ototon Genjutsu: Me o kii) - Sound Release Illusionary Art: Listening Eyes
Type: Supplementary
Rank: A-rank
Range: Short
Chakra: 30 (-10 per-turn it's activated)
Damage: N/A
Description: This technique utilizes the user’s knowledge of sound and its vibrations. Through years of training to recognize objects and the way they vibrate and release sound waves, the user translates that knowledge into a visual sense by inducing himself into a genjutsu. Within the genjutsu, the user is able to physically see the sound-waves released from an object when it is created, moves, or produces any sort of sound. Stationary sound waves (from something such as a tree, boulder, etc) appear as blue waves. Sound-waves from moving objects (such as a person, kunai, technique, etc) can range from yellow to red depending on the object’s speed. By color differentiating the various sound waves, it allows the user to filter out the waves that are irrelevant to the current situation. Furthermore, this technique can also alert the user to movement of an object before the object actually moves. For example, if the opponent begins to move forward, his muscles, tendons, and other tissues would begin contracting and elongating in order to produce the movement. This produces sound-waves that can alert the user to the movement before it actually occurs.
Notes:
- Once activated, it lasts for three turns.
- Can only be used thrice per-match/four per-event.
- Can only be taught by Nathan.
Once again simple and straight forward. I like the way it's written. Clean, precise and exact. Should come in handy in caves and light impairing environments. This is almost like a mini sharingan, love it.

(Ototon: Kodai Sorufējusukēru) - Sound Release: Ancient Solfeggio Scale
Type: Supplementary
Rank: A-Rank
Range: Self - Short (Direct Contact)
Chakra: 30
Damage: N/A
Description: This technique is derived from "The Ancient Solfeggio Scale", which basically is: "Solfeggio frequencies make up the ancient 6-tone scale thought to have been used in sacred music, including the beautiful and well known Gregorian Chants. The chants and their special tones were believed to impart spiritual blessings when sung in harmony. Each Solfeggio tone is comprised of a frequency required to balance your energy and keep your body, mind and spirit in perfect harmony." To start the use of this technique, the user gathers up a large amount of sound chakra that can either be released, or used in two options. The user then either starts to vibrate the chakra, either within their own body, or the body of their intended target Using their chakra, the user is able to manipulate and alternate between specific frequencies the chakra vibrates at, resulting in various beneficial effects on the receiving party. The available frequencies, and the effects generated by them, are as follows;

174 Hz - "Do" (Pain Relief) - The lowest of the Solfeggio Scale, this frequency uses the slow and calming vibrations to act as a sort of anaesthetic, relieving the affected of pain and trauma. While under the effects of "Do", the user/ target is more tolerant of minor pain, (i.e broken finger, or broken toe, etc...) lending them a brief respite from the burden of physical damage. The target is unaware of their body's own pain for 2 turns.

285 Hz - "Io" (Healing (Increased Efficiency) - The "Io" frequency is perhaps one of the most beneficial forms on the Solfeggio Scale, this frequency helps return tissue into its original form. 285 Hz influences energy fields, sending them a message to restructure damaged organs. It also leaves your body rejuvenated and energized. In other words "Io" helps the repair of damage done to it's target, allowing them to be healed faster and more effectively by Medical Shinobi. Any Medical Jutsu performed on a target under the effects of the "Io" frequency cost 50% less Chakra, which last for a max of 3 turns and expire when a Medical Jutsu is performed on the user. The sound itself doesn't actually heal the user in anyway, but it just creates an opening for medical ninjas to use their techniques more efficiently.

396 Hz - "Ut" (Killing Intent Resistance) - "Ut" is a rather unique frequency, as it grants its target a feeling of liberation from negative feelings, such as guilt, fear or anger. Through this liberation the user is granted a high level of mental clarity, the likes of which may seem alien to them. Thanks to the relief of the burden of negative emotions, a beneficiary of the "Ut" frequency will be less susceptible to techniques that prey on such emotions. This makes the user one level more resistant to the "Killing Intent" Jutsu for 2 turns.

417 Hz - "Re" (Re-encouragement - Next tone from the solfeggio scale is connected with resonation processes or processes of amplification. Re can “delete” person’s “alienation from God” and enable returning to the “right path”. This solfeggio frequency cleanses traumatic experiences and clears destructive influences of past events. It can be used for cleaning limiting impression, which disables the person to achieve her life goals. When speaking of cellular processes, tone Re encourages the cell and its DNA to function in an optimal way. 417 Hz frequency energizes your body cells and helps to use their creative potentials. This one creates a small window of opening where the users reaction speed is by a scale factor of 1.5x, that being said this frequency is activated will only last the turn it is used on.

852hz - "La" (Genjutsu Resistance) - Tone ‘La’ is linked to your ability to see through the illusions of your life, such as hidden agendas of people, places and things. This frequency can be used as means for opening a person up for communication with the all-embracing Spirit. It raises awareness and lets you return to spiritual order. Regarding cellular processes, 852 Hz enables the cell to transform itself into a system of higher level. The sound created from this effect, creates a resistance to genjutsu, how this works is that the sound reverberates the users chakra flow in such a way that it constantly fluctuates the chakra which makes it easier for the easy to break out of genjutsu of B-rank and below, this technique lasts for two turns. And this only works on basic genjutsu, and sound based. Anything that comes from a Doujutsu is unaffected.

Notes:
- Only one effect can be used per-usage.
- Each effect can only be used once per-match/twice per-NW event.
- Cooldown of two turns before re-use.
- Not a medical ninjutsu technique, this is rather a technique that enhances the use of medical ninjutsu though the use of specific frequencies.
- Can only be taught by Nathan.
Although it seems long and complicated, it's rather simple and concise. As I was reading these effects I couldn't help but notice that they got better and better. This type of techniques is great because of its wide variety of usages. The only thing I noticed that disappointed me a bit was the part I bolded. When I read that part, I really thought it would be able to lift limitations in order to push your body further. Wouldn't it be amazing if you could use a technique to remove that S rank water jutsu restriction? Yes, it's powerful but it's also well restricted, considering that you spend a whole move for that. Either way, I'm happy with the way it is. :)

Ready for mine?
 
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Nathan

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Simple self empowering technique. The only problem I see with these is the limitation of the increased physical proficiency. It's not much but either way it will go amazingly well with my sound propulsion. Should produce some amazing combinations.



Once again simple and straight forward. I like the way it's written. Clean, precise and exact. Should come in handy in caves and light impairing environments. This is almost like a mini sharingan, love it.



Although it seems long and complicated, it's rather simple and concise. As I was reading these effects I couldn't help but notice that they got better and better. This type of techniques is great because of its wide variety of usages. The only thing I noticed that disappointed me a bit was the part I bolded. When I read that part, I really thought it would be able to lift limitations in order to push your body further. Wouldn't it be amazing if you could use a technique to remove that S rank water jutsu restriction? Yes, it's powerful but it's also well restricted, considering that you spend a whole move for that. Either way, I'm happy with the way it is. :)

Ready for mine?
First one I plan to update at some point, not sure how or what to add, but as I have very few cj spots left, I'll just go on an updating spee.

And, which part did you bold, I don't think you did bold it. o.o EDIT, oh I see, I could update it with that, but was lucky enough to get this approved as it was!

And, of course I am!
 
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McRazor

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First one I plan to update at some point, not sure how or what to add, but as I have very few cj spots left, I'll just go on an updating spee.

And, which part did you bold, I don't think you did bold it. o.o

And, of course I am!
Ups, bolded now. Well, perhaps you could make it also +5 to sound jutsu. Considering that you increase your focus on channeling sound chakra, it would seem obvious to me that when performing a sound jutsu it would be easier since the chakra is already channeled. All you need to do is further shape manipulate it. Hell, maybe even use the humming as a replacement for handseals during the 3 turns. At this point, it might be wise to also reduce it to two turns. And with that, it basically becomes a sound mode. :)
 

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Ups, bolded now. Well, perhaps you could make it also +5 to sound jutsu. Considering that you increase your focus on channeling sound chakra, it would seem obvious to me that when performing a sound jutsu it would be easier since the chakra is already channeled. All you need to do is further shape manipulate it. Hell, maybe even use the humming as a replacement for handseals during the 3 turns. At this point, it might be wise to also reduce it to two turns. And with that, it basically becomes a sound mode. :)
Oh thanks for the ideas, that'll come in handy, and yeah I saw it. xD
 

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Oh thanks for the ideas, that'll come in handy, and yeah I saw it. xD
No problem.

Ototon/Genjutsu: Doppurā kōka | Sound/Illusionary Arts: Doppler Effect
Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 40 Chakra
Damage: N/A
Description: After shooting or throwing a projectile or ninja weapon, the user uses the sound of the moving object as a trigger for a powerful illusion. The sound of the object would not be enough on it's own to trigger the illusion, so the user has to use his chakra in order to amplify the sound. The powerful illusion consists of tricking the opponents hearing, using the basic principle of incoming sound, called Doppler effect. The doppler effect works by making the sound of an incoming object much louder than it is, as it's moving away from the person. This happens because the sound waves of the incoming object get shorter and shorter as it's getting closer to the listener and longer and longer as it's receding. Using his ability to control sound with his chakra, the user would disturb the opponents chakra flow, causing confusion in his hearing and making incoming objects appear much closer. Using the genjutsu he can also make the opponent hear the object coming from behind, or any other side of choice. The purpose of this genjutsu is to effectively confuse the opponent and trick his senses, making him unsure whether to trust his hearing or vision, giving the user a short window to take advantage against the opponent.
Note: Usable only twice per battle
Note: Only McRazor can teach this

Doppler effect. As I explained in the description it basically takes the sound of an object and shifts it around the battlefield at your will. You have full control of the direction of the sound which should hopefully confuse the opponent. However, through the usual meta-gaming the opponent will most likely ignore the sound and try to defend against the incoming object. When I made it, I thought about throwing kunai and simple stuff like that, but it can work on any object and by that I mean anything that produces sound. Water splashes, wind makes a whoosh, lighting and fire crackle and earth sounds like, well, earth. >_> Either way, it's applicable to anything and it's to confuse the opponent, simple as that. The short-mid range is the area it can affect an opponent while the sounds itself can be up to long range, basically anywhere on the battlefied.

Ototon: Kussetsu | Sound Release: Refraction
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user can use his sound chakra in order to refract a soundwave that he already performed by altering the transmission medium, i.e air. After performing a sound jutsu the user can thicken or thin out the air in the path of the jutsu in order to redirect it, mostly if the opponent tries to dodge it or to dodge incoming projectiles. He can do this twice in a quick succession but with the double chakra cost. Since he's altering soundwaves he has to be really quick and have complete sound mastery. To perform the technique he can snap his finger if he's altering the soundwave at short range, or a handseal if it's at medium range.
Note: Can refract soundwaves up to (including) A rank
Note: If refracting twice in a quick succession then only up to B rank
Note: Usable thrice per conflict
Note: Only McRazor can teach this

Due to the change to the rules this one is specifically for destructive sound techniques, those that are visible and slightly faster than wind because you need to be able to still use this technique before it hits the opponent and since the other two are "instantaneous" this one doesn't serve any purpose for them. Now, what you do is basically redirect the soundwave. It's a very fast technique and considering how fast sound is, I'd say it's possible to follow up with this one before the opponent even reacts. However, to do that you'd need some kind of confirmation about what he's about to do, or you could just blast a sound wave in your previous turn and wait to see his response and then redirect it. You can redirect it twice to circle an obstacle like a earthen wall or a wind shield or something along the lines.

Ototon: Hirō | Sound Release: Exhaustion
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After performing a handseal, the user hums an infrasound wave and directs it at the opponent. Infrasound waves have frequency below the 20Hz that human ears can hear. This frequency has, specifically, 5Hz because of its unique effects on the human body. Because of its short frequency it causes exhaustion, shortness of breath and even nausea for a short period of time. It happens because it affects the opponents lungs and causes the air to rapidly and intensively move in and out, distupting his regular breathing patterns, which in return jumpstarts all the other effects.
Note: Effects last for 1 turn
Note: Can only be used twice per battle
Note: Only McRazor can teach this

My favorite. Simple and awesome. You perform a sound and hum a sound that has a very low frequency which can't be heard by the opponent. The hum is very short, a second at most so you have time to perform other techniques afterwards. You're humming through your nose, with your lips closed so he doesn't see anything other than the handseal but since he can't see nor hear the soundwave he can wonder whether it's genjutsu or something else. However, he will feel the effects immediately. The sound causes the air in his lungs to vibrate rapidly which forces all the tiny molecules of air out of the lung and preventing it to be transferred into the bloodstream. This causes the opponent to feel dizzy and exhausted as well as nauseated for a turn. This will also effectively disrupt all techniques that require the opponent to inhale in order to release the technique. It doesn't really have a clarification on the strength of the effects in terms of preventing certain skills but everyone will agree that dizziness and exhaustion will prevent you from performing a long sequences of handseals and very complex jutsus. It can affect only one opponent.

Questions?
 

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Aye so, I did do an update for it after you mentioned those, and it got approved rather quick, so enjoy the update, it's much more useful now, and a lot less restricted.

Okay this bad boy got a amazing update!

(Ototon: Sensō no chōritsu) - Sound Release: Rhythm of War
Type: Supplementary
Rank: A-rank
Range: Short (Self)
Chakra: 30
Damage: N/A (+10 to taijutsu) (+10 to sound)
Description: A spin on sound that is meant to be beneficial to the target, this innovative technique developed by Nathan. It uses sound to alter the targets' brainwaves in order to increase their physical proficiency. The user produces a low sonorous sound, this sound isn't used on anyone but rather used on the user themselves. Once under the influence of the sound the user will begin to feel their blood "boiling with anticipation", their body will seem lighter and more supple, and they will have enhanced physical prowess due to the brainwaves altered by the sound. This also gives the user increased damage to their sound based techniques, as the user is already in a state surrounded by sound, thus they only need to further shape manipulate the sound. The sound is able to persist only as long as the sound is present which requires the user to constantly manipulate and duplicate the soundwaves which affect the the user. The only downside to this technique is that is the user choices to channel any other chakra based techniques, excluding sound & the elements that make up sound, thus lightning and wind, this technique will cease. The way the user uses the sound waves on themselves is by releasing tiny amounts of sound chakra all throughout their body a method also know as "whole body vibration" but just distributed at a much higher frequency.
Notes:
- The technique lasts three turns.
- Can only be used twice times per-match.
- Must wait one turn before reusing.
- No sound techniques for one turn after this ends.
- Whilst in this state, due to the humming this technique removes the need for handseals only for sound techniques.
- Can only use free-form, taijutsu (elemental taijutsu can be used if it falls under sound, lightning or wind), as well as sound, lighting and wind techniques that are A-rank & below while this is active.
- Can only be taught by Nathan.
 

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Aye so, I did do an update for it after you mentioned those, and it got approved rather quick, so enjoy the update, it's much more useful now, and a lot less restricted.

Okay this bad boy got a amazing update!

(Ototon: Sensō no chōritsu) - Sound Release: Rhythm of War
Type: Supplementary
Rank: A-rank
Range: Short (Self)
Chakra: 30
Damage: N/A (+10 to taijutsu) (+10 to sound)
Description: A spin on sound that is meant to be beneficial to the target, this innovative technique developed by Nathan. It uses sound to alter the targets' brainwaves in order to increase their physical proficiency. The user produces a low sonorous sound, this sound isn't used on anyone but rather used on the user themselves. Once under the influence of the sound the user will begin to feel their blood "boiling with anticipation", their body will seem lighter and more supple, and they will have enhanced physical prowess due to the brainwaves altered by the sound. This also gives the user increased damage to their sound based techniques, as the user is already in a state surrounded by sound, thus they only need to further shape manipulate the sound. The sound is able to persist only as long as the sound is present which requires the user to constantly manipulate and duplicate the soundwaves which affect the the user. The only downside to this technique is that is the user choices to channel any other chakra based techniques, excluding sound & the elements that make up sound, thus lightning and wind, this technique will cease. The way the user uses the sound waves on themselves is by releasing tiny amounts of sound chakra all throughout their body a method also know as "whole body vibration" but just distributed at a much higher frequency.
Notes:
- The technique lasts three turns.
- Can only be used twice times per-match.
- Must wait one turn before reusing.
- No sound techniques for one turn after this ends.
- Whilst in this state, due to the humming this technique removes the need for handseals only for sound techniques.
- Can only use free-form, taijutsu (elemental taijutsu can be used if it falls under sound, lightning or wind), as well as sound, lighting and wind techniques that are A-rank & below while this is active.
- Can only be taught by Nathan.
Absolutely bonkers. Glad it got approved. Don't give it away lightly now. :)
 

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Minor update to this technique!

(Genjutsu: Osoroshii Seppuku) - Illusionary Arts: Dreadful Evisceration
Type: Offensive
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: "Illusionary Arts: Dreadful Evisceration is a terrifying technique that strikes fear into the hearts of all who witness it. It was originally developed for the purposes of judicial execution, but was soon adapted by ninja for use in battle." After the hand seals Ram → Dog, the opponent will be placed in a genjutsu. The opponent will believe that their stomach is getting cut open. The victim is then compelled to disembowel himself with their hands because of the of the effects of this Genjutsu. Since vital organs are being pulled out from said stomach in the process the opponent will believe that he is dying but in reality is in shock and unable to move.
Notes:
- Can only be used twice per-match.
- Have to wait one turn before it can be used again.
- No Genjutsu next turn.
- Can only be taught by Nathan.
 

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Minor update to this technique!

(Genjutsu: Osoroshii Seppuku) - Illusionary Arts: Dreadful Evisceration
Type: Offensive
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: "Illusionary Arts: Dreadful Evisceration is a terrifying technique that strikes fear into the hearts of all who witness it. It was originally developed for the purposes of judicial execution, but was soon adapted by ninja for use in battle." After the hand seals Ram → Dog, the opponent will be placed in a genjutsu. The opponent will believe that their stomach is getting cut open. The victim is then compelled to disembowel himself with their hands because of the of the effects of this Genjutsu. Since vital organs are being pulled out from said stomach in the process the opponent will believe that he is dying but in reality is in shock and unable to move.
Notes:
- Can only be used twice per-match.
- Have to wait one turn before it can be used again.
- No Genjutsu next turn.
- Can only be taught by Nathan.
Might've helped if you said what was updated, since im on vacation with my phone, but from what i can see its the range. Great update, short range gen is rather counter intuitive in my opinion. Nevertheless, thanks for letting me know. o-o
 

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Might've helped if you said what was updated, since im on vacation with my phone, but from what i can see its the range. Great update, short range gen is rather counter intuitive in my opinion. Nevertheless, thanks for letting me know. o-o
Nothing besides the range, and the wait between usages. xD
 

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Hey again. Slight update to this technique, will bold what got updated.

(Ototon: Kodai Sorufējusukēru) - Sound Release: Ancient Solfeggio Scale
Type: Supplementary
Rank: S
Range: Self - Short (Direct Contact)
Chakra: 40 (-20 per ability used that has a turn duration)
Damage: N/A
Description: This technique is derived from "The Ancient Solfeggio Scale", which basically is: "Solfeggio frequencies make up the ancient 6-tone scale thought to have been used in sacred music, including the beautiful and well known Gregorian Chants. The chants and their special tones were believed to impart spiritual blessings when sung in harmony. Each Solfeggio tone is comprised of a frequency required to balance your energy and keep your body, mind and spirit in perfect harmony." To start the use of this technique, the user gathers up a large amount of sound chakra that can either be released, or used in two options. The user then either starts to vibrate the chakra, either within their own body, or the body of their intended target Using their chakra, the user is able to manipulate and alternate between specific frequencies the chakra vibrates at, resulting in various beneficial effects on the receiving party. The available frequencies, and the effects generated by them, are as follows;

174 Hz - "Do" (Pain Relief) - The lowest of the Solfeggio Scale, this frequency uses the slow and calming vibrations to act as a sort of anaesthetic, relieving the affected of pain and trauma. While under the effects of "Do", the user/ target is more tolerant of minor pain, (i.e broken finger, or broken toe, etc) lending them a brief respite from the burden of physical damage. The target is unaware of their body's own pain for 2 turns.

285 Hz - "Io" (Healing Increased Efficiency) - The "Io" frequency is perhaps one of the most beneficial forms on the Solfeggio Scale, this frequency helps return tissue into its original form. 285 Hz influences energy fields, sending them a message to restructure damaged organs. It also leaves your body rejuvenated and energized. In other words "Io" helps the repair of damage done to it's target, allowing them to be healed faster and more effectively by Medical Shinobi. Any Medical Jutsu performed on a target under the effects of the "Io" frequency cost 50% less Chakra, which last for a max of 3 turns and expire when a Medical Jutsu is performed on the user. The sound itself doesn't actually heal the user in anyway, but it just creates an opening for medical ninjas to use their techniques more efficiently.

396 Hz - "Ut" (Killing Intent Resistance) - "Ut" is a rather unique frequency, as it grants its target a feeling of liberation from negative feelings, such as guilt, fear or anger, and general corruption of the mind through whatever means (as long as the jutsu used to corrupt the mind is the same or lower ranked, than this jutsu). Through this liberation the user is granted a high level of mental clarity, the likes of which may seem alien to them. Thanks to the relief of the burden of negative emotions, a beneficiary of the "Ut" frequency will be less susceptible to techniques that prey on such emotions. This makes the user one level more resistant to the "Killing Intent" Jutsu for 2 turns, after which their mind and new capabilities will return to their original state before anything had happened.

417 Hz - "Re" (Re-encouragement) - Next tone from the solfeggio scale is connected with resonation processes or processes of amplification. Re can “delete” person’s “alienation from God” and enable returning to the “right path”. This solfeggio frequency cleanses traumatic experiences and clears destructive influences of past events. It can be used for cleaning limiting impression, which disables the person to achieve her life goals. When speaking of cellular processes, tone Re encourages the cell and its DNA to function in an optimal way. 417 Hz frequency energizes your body cells and helps to use their creative potentials. This one creates a small window of opening where the users reaction speed is by a scale factor of 1.5x, that being said this frequency is activated will only last the turn it is used on.

852hz - "La" (Genjutsu Resistance) - Tone ‘La’ is linked to your ability to see through the illusions of your life, such as hidden agendas of people, places and things. This frequency can be used as means for opening a person up for communication with the all-embracing Spirit. It raises awareness and lets you return to spiritual order. Regarding cellular processes, 852 Hz enables the cell to transform itself into a system of higher level. The sound created from this effect, creates a resistance to genjutsu, how this works is that the sound reverberates the users chakra flow in such a way that it constantly fluctuates the chakra which makes it easier for the easy to break out of genjutsu of same rank as this jutsu, this technique lasts for two turns. And this only works on basic genjutsu, and sound based. Anything that comes from a Doujutsu is unaffected.

Notes:
- Only one effect can be used per-usage.
- Each effect can only be used once per-match/twice per-NW event.
- Cooldown of two turns before re-use.
- Not a medical ninjutsu technique, this is rather a technique that enhances the use of medical ninjutsu though the use of specific frequencies.
- Can only be taught by Nathan.

Main parts are now that it is S-rank, and that genjutsu resistance is now boosted up to the same rank as the technique itself (so S-rank and below). Just a minor update, but decent again.
 

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Hey again. Slight update to this technique, will bold what got updated.

(Ototon: Kodai Sorufējusukēru) - Sound Release: Ancient Solfeggio Scale
Type: Supplementary
Rank: S
Range: Self - Short (Direct Contact)
Chakra: 40 (-20 per ability used that has a turn duration)
Damage: N/A
Description: This technique is derived from "The Ancient Solfeggio Scale", which basically is: "Solfeggio frequencies make up the ancient 6-tone scale thought to have been used in sacred music, including the beautiful and well known Gregorian Chants. The chants and their special tones were believed to impart spiritual blessings when sung in harmony. Each Solfeggio tone is comprised of a frequency required to balance your energy and keep your body, mind and spirit in perfect harmony." To start the use of this technique, the user gathers up a large amount of sound chakra that can either be released, or used in two options. The user then either starts to vibrate the chakra, either within their own body, or the body of their intended target Using their chakra, the user is able to manipulate and alternate between specific frequencies the chakra vibrates at, resulting in various beneficial effects on the receiving party. The available frequencies, and the effects generated by them, are as follows;

174 Hz - "Do" (Pain Relief) - The lowest of the Solfeggio Scale, this frequency uses the slow and calming vibrations to act as a sort of anaesthetic, relieving the affected of pain and trauma. While under the effects of "Do", the user/ target is more tolerant of minor pain, (i.e broken finger, or broken toe, etc) lending them a brief respite from the burden of physical damage. The target is unaware of their body's own pain for 2 turns.

285 Hz - "Io" (Healing Increased Efficiency) - The "Io" frequency is perhaps one of the most beneficial forms on the Solfeggio Scale, this frequency helps return tissue into its original form. 285 Hz influences energy fields, sending them a message to restructure damaged organs. It also leaves your body rejuvenated and energized. In other words "Io" helps the repair of damage done to it's target, allowing them to be healed faster and more effectively by Medical Shinobi. Any Medical Jutsu performed on a target under the effects of the "Io" frequency cost 50% less Chakra, which last for a max of 3 turns and expire when a Medical Jutsu is performed on the user. The sound itself doesn't actually heal the user in anyway, but it just creates an opening for medical ninjas to use their techniques more efficiently.

396 Hz - "Ut" (Killing Intent Resistance) - "Ut" is a rather unique frequency, as it grants its target a feeling of liberation from negative feelings, such as guilt, fear or anger, and general corruption of the mind through whatever means (as long as the jutsu used to corrupt the mind is the same or lower ranked, than this jutsu). Through this liberation the user is granted a high level of mental clarity, the likes of which may seem alien to them. Thanks to the relief of the burden of negative emotions, a beneficiary of the "Ut" frequency will be less susceptible to techniques that prey on such emotions. This makes the user one level more resistant to the "Killing Intent" Jutsu for 2 turns, after which their mind and new capabilities will return to their original state before anything had happened.

417 Hz - "Re" (Re-encouragement) - Next tone from the solfeggio scale is connected with resonation processes or processes of amplification. Re can “delete” person’s “alienation from God” and enable returning to the “right path”. This solfeggio frequency cleanses traumatic experiences and clears destructive influences of past events. It can be used for cleaning limiting impression, which disables the person to achieve her life goals. When speaking of cellular processes, tone Re encourages the cell and its DNA to function in an optimal way. 417 Hz frequency energizes your body cells and helps to use their creative potentials. This one creates a small window of opening where the users reaction speed is by a scale factor of 1.5x, that being said this frequency is activated will only last the turn it is used on.

852hz - "La" (Genjutsu Resistance) - Tone ‘La’ is linked to your ability to see through the illusions of your life, such as hidden agendas of people, places and things. This frequency can be used as means for opening a person up for communication with the all-embracing Spirit. It raises awareness and lets you return to spiritual order. Regarding cellular processes, 852 Hz enables the cell to transform itself into a system of higher level. The sound created from this effect, creates a resistance to genjutsu, how this works is that the sound reverberates the users chakra flow in such a way that it constantly fluctuates the chakra which makes it easier for the easy to break out of genjutsu of same rank as this jutsu, this technique lasts for two turns. And this only works on basic genjutsu, and sound based. Anything that comes from a Doujutsu is unaffected.

Notes:
- Only one effect can be used per-usage.
- Each effect can only be used once per-match/twice per-NW event.
- Cooldown of two turns before re-use.
- Not a medical ninjutsu technique, this is rather a technique that enhances the use of medical ninjutsu though the use of specific frequencies.
- Can only be taught by Nathan.

Main parts are now that it is S-rank, and that genjutsu resistance is now boosted up to the same rank as the technique itself (so S-rank and below). Just a minor update, but decent again.
Looking good. :)
 
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