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<p>[QUOTE="Beifong, post: 21171051, member: 87534"]</p><p style="text-align: center"><img src="http://japaneselanguageculturefood.com/graphics/kanji3/428-japanese-language-kyouyou-kanji-iron.jpg" data-url="http://japaneselanguageculturefood.com/graphics/kanji3/428-japanese-language-kyouyou-kanji-iron.jpg" class="bbImage " style="" alt="" title="" /></p><p></p><p>[border=]<strong>#32(Koton: Shiro Kokuou Amatsu Nishi) - Steel Release: The White King, Celestial of the West</strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra cost: 50 (-10 chakra per turn)</p><p>Damage points: N/A (-20 damage to the user)</p><p>Description: While Glory of Galahad is active, the user will focus their koton chakra throughout their body to create a knight of steel who's body reflects the user's body exactly. He will be the same shape, size, possess the same durability and will move at the user's base speed. As the pinnacle of sentient creations, the White King is capable of a myriad of abilities, all of which follow the theme of “supreme control”. He has the capability to use every steel technique the user knows and A-Rank and below Earth techniques sans handseals. Similar to Mordred from Knights of the Round Table, he can manipulate any steel on the field through hand gestures alone. This ability allows him to reshape and control any steel, devoid of chakra or the user’s own techniques that are on the field. While being manipulated the steel will be capable of levitating and thus can be used to attack airborne opponents. This can only be performed once every two turns and his manipulation will be equivalent to S-Rank. Both the user and the White King will be unable to use S-Rank or above Steel in the next turn when the manipulation ability is used. Any sentient creations the White King creates will possess the passive ability to reshape and will be capable of taking any form as long as they do not exceed their original size/dimensions. His second ability allows him to create armoured earth techniques. Similar to Steel Release: Passion of Percival, all of the White King’s earth techniques, upon creation, will be coated in a layer of steel with the same rank/power. This ability is passively applied and follows the same mechanics as the aforementioned technique. While seemingly powerful, an S-Rank Lightning technique would destroy an A-Rank Earth technique coated with this steel armour and still continue onwards. His third and final ability showcases his complete mastery of sentient creations. Similar to Kindness of Kay and Arrogance of Agravain, the White King can passively fuse with any sentient creations of earth or steel. Earthen creations will be converted into steel in the blink of an eye upon contact and he will then merge into them (if they’re larger than him) or incorporate them into his own body (if they’re smaller than him). Using this ability links his duration to the sentient creation’s own and the White King will take on any abilities that they possess. This merging ability can also be applied to steel devoid of chakra and for the purpose of movement. When used on a weapon or tool (such as kunai, shuriken, swords, etc), the structure will pass into his body and lay dormant for the most part until he wishes to call it up. The White King can release the entity at any time e.g. if it’s a sword, he can bring it forth from any point on his body at any time. He can also use this ability to travel through steel devoid of chakra or his own or his creator's steel techniques at his current speed. Creating the White King takes a very serious toll on the user, leaving them physically exhausted for two turns after the White King is deactivated/destroyed (speed decreases by 2 ranks).</p><p></p><p>Note: Lasts for four turns and can only be used once per battle </p><p>Note: All of his techniques count as one of the user's three moves per turn</p><p>Note: When the White King is deactivated or destroyed, the user will be unable to use Steel Release for the rest of the battle</p><p>Note: While active it counts as one of the users three moves per turn to have the knight on the field.[/SPOILER]</p><p>people who learned it:</p><p>[SPOILER]1)<a href="http://narutobase.net/forums/showthread.php?t=643468">Negative Knight</a></p><p>2)</p><p>3)</p><p>4)</p><p>5)</p><p>6)[/SPOILER]</p><p></p><p>approved here [<a href="http://narutobase.net/forums/showthread.php?t=711213&page=31&p=20981777#post20981777">X</a>][/border]</p><p>[/QUOTE]</p>
[QUOTE="Beifong, post: 21171051, member: 87534"] [CENTER][IMG]http://japaneselanguageculturefood.com/graphics/kanji3/428-japanese-language-kyouyou-kanji-iron.jpg[/IMG][/CENTER] [border=][B]#32(Koton: Shiro Kokuou Amatsu Nishi) - Steel Release: The White King, Celestial of the West[/B] [SPOILER]Type: Defensive/Supplementary Rank: Forbidden Range: Short Chakra cost: 50 (-10 chakra per turn) Damage points: N/A (-20 damage to the user) Description: While Glory of Galahad is active, the user will focus their koton chakra throughout their body to create a knight of steel who's body reflects the user's body exactly. He will be the same shape, size, possess the same durability and will move at the user's base speed. As the pinnacle of sentient creations, the White King is capable of a myriad of abilities, all of which follow the theme of “supreme control”. He has the capability to use every steel technique the user knows and A-Rank and below Earth techniques sans handseals. Similar to Mordred from Knights of the Round Table, he can manipulate any steel on the field through hand gestures alone. This ability allows him to reshape and control any steel, devoid of chakra or the user’s own techniques that are on the field. While being manipulated the steel will be capable of levitating and thus can be used to attack airborne opponents. This can only be performed once every two turns and his manipulation will be equivalent to S-Rank. Both the user and the White King will be unable to use S-Rank or above Steel in the next turn when the manipulation ability is used. Any sentient creations the White King creates will possess the passive ability to reshape and will be capable of taking any form as long as they do not exceed their original size/dimensions. His second ability allows him to create armoured earth techniques. Similar to Steel Release: Passion of Percival, all of the White King’s earth techniques, upon creation, will be coated in a layer of steel with the same rank/power. This ability is passively applied and follows the same mechanics as the aforementioned technique. While seemingly powerful, an S-Rank Lightning technique would destroy an A-Rank Earth technique coated with this steel armour and still continue onwards. His third and final ability showcases his complete mastery of sentient creations. Similar to Kindness of Kay and Arrogance of Agravain, the White King can passively fuse with any sentient creations of earth or steel. Earthen creations will be converted into steel in the blink of an eye upon contact and he will then merge into them (if they’re larger than him) or incorporate them into his own body (if they’re smaller than him). Using this ability links his duration to the sentient creation’s own and the White King will take on any abilities that they possess. This merging ability can also be applied to steel devoid of chakra and for the purpose of movement. When used on a weapon or tool (such as kunai, shuriken, swords, etc), the structure will pass into his body and lay dormant for the most part until he wishes to call it up. The White King can release the entity at any time e.g. if it’s a sword, he can bring it forth from any point on his body at any time. He can also use this ability to travel through steel devoid of chakra or his own or his creator's steel techniques at his current speed. Creating the White King takes a very serious toll on the user, leaving them physically exhausted for two turns after the White King is deactivated/destroyed (speed decreases by 2 ranks). Note: Lasts for four turns and can only be used once per battle Note: All of his techniques count as one of the user's three moves per turn Note: When the White King is deactivated or destroyed, the user will be unable to use Steel Release for the rest of the battle Note: While active it counts as one of the users three moves per turn to have the knight on the field.[/SPOILER] people who learned it: [SPOILER]1)[URL="http://narutobase.net/forums/showthread.php?t=643468"]Negative Knight[/URL] 2) 3) 4) 5) 6)[/SPOILER] approved here [[URL="http://narutobase.net/forums/showthread.php?t=711213&page=31&p=20981777#post20981777"]X[/URL]][/border] [/QUOTE]
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