Pain's Tower of Customs

Beifong

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Here is where i will be posting all of my customs.
All of my customs will be numbered, all others were allowed or i was trained in.
All posts outside of a mod will be reported.​


My Custom Jutsu


1. (Kōton: Hyaku baindo mojiretsu) - Steel Release: one hundred binding string
2. (Katon: Kuzuryūjin) - Fire Style: Nine-headed Dragon Array
3. (Kōton: Ya no ame) - Steel Release: Rain of Arrows
4. (Kōton: Doragon bubun tōrai) - Steel Release: Dragon Partial Advent
5. (Doton/Kōton: Jūryoku koa) - Earth/Steel Release: Gravity Core
6. (Katon: Kuroada Maguma Igyou) - Fire Release: Morgoth's Magmatic Monstrosity
7. (Kōton: Jiyuu no Lamorak) - Steel Release: Liberty of Lamorak
8. (Kōton: Urami no Mordred) – Steel Release: Malevolence of Mordred
9. (Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot
10. (Kōton: Kenshiki no Pendragon) - Steel Release: Pride of the Pendragons
11. (Koton: Banjin no Kousei) - Steel Release: Resurgence of Savagery
12. (Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan
13. (Koton: Kyouyuu no Gawain) – Steel Release: Gallantry of Gawain
14. (Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
15. (Kōton: Chuugi no Lancelot) – Steel Release: Loyalty of Lancelot
16. (Kōton: Batchiri seikō) - Steel Release: Nailed it
17. (Kōton: Saboten no mori) - Steel Release: Cactus forest
18. (Kōton: Fenikkusu) - Steel Release: Phoenix
19. (Kōton: Hoshikuzu no ame) - Steel Release: Stardust rain
20. (Koton: Bouei no Percival) – Steel Release: Passion of Percival
21. (Koton: Shutten no Arthur) – Steel Release: Authority of Arthur
22. (Koton: Yuuki no Bedivere) – Steel Release: Bravery of Bedivere
23. (Kōton: Gikyou no Gareth) – Steel Release: Generosity of Gareth
24. (Koton: Kasei no Gaheris) – Steel Release: Growth of Gaheris
25. (Koton: Chishio no Doragon) – Steel Release: Blood of the Dragon
26. (Koton: Kishi no Marui Teiburu) - Steel Release: Knights of the Round Table
27. (Koton: Bachiatari Subeta no Kaku) - Steel Release: Excalibur, The Accursed Sword of Victory
28. (Koton: Konsetsu no Kay) – Steel Release: Kindness of Kay
29. (Koton: Daraku no Oukoku) - Steel Release: Corruption of the Kingdom
30. (Koton: Kyogou no Agravain) – Steel Release: Arrogance of Agravain
31. (Koton: Niiro Kokuou Tenma Azuma) – Steel Release: The Red King, Infernal of the East
32. (Koton: Shiro Kokuou Amatsu Nishi) - Steel Release: The White King, Celestial of the West
33. (Koton: Kettou Ichigenka) – Steel Release: Ancestral Unification
34. (Koton: Saya no Buryoutougen) – Steel Release: Scabbard of Avalon
35. (Kōton: Ankā-dan) - Steel Release: Anchor Bullets



My CFS Techniques



(Kikai) - Machinery

1. (Kikai: Kikai-teki no Buzzsaw) - Machinery: Mechanical Buzzsaw
2. (Kikai: Ōtohaundo) - Machinery: Auto Hound
3. (Kikai: Maikurobotto) - Machinery: Microbots
4. (Kikai: Rushifā) - Machinery: Lucifer
5.
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My Custom Weapon



(Tonfāburasutā: Reboryūshonzu) - Tonfa Blasters: Rave-olution



Donated CJs



1. (Suiton: Nensei gan) Water Style: Viscous Gun
2. (Kōton: Harinezumi) - Steel Release: Hedgehog
3. (Kōton: Suchīrushīrudo) - Steel Release: Steel Shield
4. (Fuuton: Kaze no yūrei) - Wind Release: wind ghost
5. (Kōton: Hebikēburu) - Steel Release: Snake Cable




Quicklinks







(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Type: Supplementary/Defense
Rank: C
Range: Short-long
Chakra: 20
Damage: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
Note: User must make contact with the ground while using this jutsu.
Note: Courtesy of Sindy
 
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Beifong

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(Suiton: Nensei gan) Water Style: Viscous Gun
Type: Offensive
Rank:C-Rank
Range:Short-Mid Range
Chakra:15 Chakra
Damage:N/A
Description: after preforming the Ram → Tiger the user focuses his suiton chakra into his both hands and after he puts enough amount of chakra his hands will get wet like they're just out of water the he launches many fist-sized water balls "up to 5" from his hands the water balls when they hit a solid object they turn into chakra-infused highly- viscous water the same as (Water Style: Starch Syrup Capture Field), the water of each ball covers only a small area of 3 meters in radius
note: only usable 5 times per battle
note: must have 2 turns cool between each usage time
note: can only be taught by Pain...
people who learned it:
1)
2)
3)
4)
5)
6)

Approved Here




Donated!!
 
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Beifong

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Raiton Seiteki Batafurai (Static Butterflies)
Type: Attack
Rank: B
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user builds up lightning chakra within his palm and shapes it into a disk. He holds his palm above his head then as the chakra build up gradually increases, the user claps his hands together releasing a swarm of small butterflies (10-20 butterflies | Size: 5-7 cm) The butterflies then travel at the opponent hastily in a cluster, and shock the opponent multiple times. Due to multiple butterflies attacking him, the butterflies cause slight paralysis. Leaving the opponent stunned for a brief moment.
Note: Can be used by swinging a staff or sword aswell
Note: Can only be used 4 times per battle
Note: Can only be taught by The 4th Raikage
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learned here
 
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Beifong

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Kingfisher

Scroll Owner:
Other Users who have signed contract: None so far
Summoning Boss if existing: Will be added later
Other Summoning Animals tied to contract: Will be added later
Description and Background:
As with the Toads in the Narutoverse, The Kingfishers will greatly vary in size. Some will be their normal real-world size and others will be large enough to carry one person on their backs and off course some sizes in between.
Some of the Kingfishers will have an affinity for an element and each have there own specialised attacks. They will also be able to communicate using human language and have developed an intricate social structure back in there homeland forest.

As well as signing the contract, a Tattoo will be placed on the Bio as proof that they have signed the contract.
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Approved Summoning Jutsu

#1 (Kuchiyose: Mizu no Kawasemi Jade) Summoning: The Water Kingfisher Jade
Type: Supplementary
Rank: B
Range: Short Range
Chakra: 20
Damage: 40
Description: After making a blood sacrifice and performing the Snake → Bird hand seals, the summoner will place their hand on the ground or other flat surface, while applying ample pressure and chakra in order to summon Jade. Jade is a moderately large Water Kingfisher with a 1.5 meter wingspan who can not carry humans on her back. She has a short tail and long bill and is coloured oily green above, with white markings on the wings and tail, with a white collar around the neck. Being a Water Kingfisher, Jade has a natural affinity to the water element and is able to perform several water jutsus up to B-rank without hand seals (if any) as listed below. Only the following can be used by Jade as they can be/are released from the users mouth.
Water jutsu usable by Jade:
- Hidding in Mist Jutsu,
- Water Style: Starch Syrup Capture Field,
- Water Release: Water Bullet,
- Water Release: Water Gun,
- Water Release: Water Horn,
- Water Release: Exploding Water Colliding Wave.
Notes:
- Jade remains on the field for 6 turns,
- Jade can only be summoned if the users has signed the Kingfisher contract and has the tattoo as proof of signing,
- Jade can not carry anyone on her back,
- Each jutsu Jade uses counts towards one of the three usable per turn,
- Jade can be summoned three times per battle with two turns cool down in between each of her summons.

#2 (Kuchiyose: Waraikawasemi no Leach) Summoning: The Kookaburra Leach
Type: Supplementary
Rank: A
Range: Short Range
Chakra: 30
Damage: 60
Description: After making a blood sacrifice and performing the Snake → Ram → Bird hand seals, the summoner will place their hand on the ground or other flat surface, while applying ample pressure and chakra in order to summon Leach. Leach is a Blue-winged Kookaburra who has cream-coloured upper and underparts barred with brownish markings. He has blue wings, brown shoulders and blue rump with a blue tail. Leach is considerably larger than most Kingfishers with a 3 meter wingspan and the capability to carry one human on his back. Leach has an affinity for the Wind element and can perform up to A-rank wind jutsu without hand seals. Leach can only use the following wind jutsus by flapping his wing(s) or by releasing them through his mouth.
Wind jutsu usable by Leach:
By flapping his wing(s);
- Wind Release: Dust Wind Technique,
- Wind Release: Rumbling wind wall,
- Wind Release: Gale Palm,
- Wind Release: Great Vacuum Cannon,
- Wind Release: Gale Surge Technique
By releasing through his mouth:
- Wind Release: Great Vacuum Cannon
- Wind Release: Twister Shot
- Wind Style: Pressure Damage
- Wind Release: Vacuum Sphere
- Wind Release: Vacuum Wave
- Wind Release: Powerful Wind Wave

Leach can also use the Genjutsu Temple of Nirvana Technique
Notes:
- Leach remains on the field for up to 5 turns,
- Leach can carry only one human on his back,
- Leach can only be summoned if the users has signed the Kingfisher contract and has the tattoo as proof of signing,
- Each jutsu Leach uses counts towards one of the three usable per turn,
- Can only be summoned once per battle.



#3 (Kuchiyose: Ikatteiru Tori no Moeru) Summoning: Burning Angry Birds
Type: Offensive
Rank: A
Range: Short-Long Range
Chakra: 30
Damage: 60
Description: The user will first pull out a small scroll with the Kingfisher symbol on it, while also unravelling it and smearing a line of blood across the paper. The user will then inject there chakra into the paper and create three summoning spots on the page of which three Red-backed Kingfishers will simultaneously fly out from. These kingfishers will then coat their beaks in fire, as they have an affinity for fire chakra, which as they fly would create a flame shroud over their bodies. The three Kingfishers will then fly straight at an an opponent to stab them with their flaming beaks, dispersing on impact with the target. The Red-backed Kingfishers that are summoned will never be the same three as summoned before, they are just summoned from the same large collective back in their home bushland. The birds can either attack one target each, making three hits in total or they can focus their attack onto a single point of attack. If they attack one target each there attack would be equivalent to a B-rank fire attack. If they are instructed to attack the one point they will fly in an arrow formation making there attack equivalent to that of an A-rank fire attack.
Notes:
- Must have signed the Kingfisher Contract.
- Can only be summoned three times per battle.
- When Summoned the Kingfishers will fly in a straight line towards their target, with the exception of banking around natural obstacles in their path.
- The summoner must have a line of sight on order to summon and direct the birds properly.
- No other Kingfisher summons during this turn.




#4 (Kawasemi Kuchiyose: Augustine Shōnetsu no tori) Kingfisher Summoning: Augustine the Fiery Bird
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: After making a blood sacrifice and performing a sequence of five hand seals, the user will place the hand on the ground or facing the ground below them and release there chakra to create the summoning seal. This will summon Augustine the largest of the Kingfishers and he can be considered as the boss of all the other Kingfishers. Augustine has a large crest and finely spotted white on black upper-parts with a chestnut breast band and otherwise white underparts with dark flank barring. He is large enough to carry four people on his back being about two times larger than Sasuke's Hawk summon and has a the ability to speak with his summoner. Augustine has the ability to perform all Fire jutsu without hand seals by releasing them from his mouth or using his wings where the jutsu may state using an arm swing (all within reason as its clear that he will not be able to use ALL fire techniques). Twice per battle Augustine can coat his beak with fire chakra and dive at a target inflicting them with damage equivalent to that of an S-rank fire jutsu.
Notes:
- Must have signed the Kingfisher Contract,
- His Flame Diving attack can only be used twice per battle with three turns in between each use and S-ranked,
- Can be summoned once per battle
- Remains on the field for up to four turns per summon,
- The only exceptions to the fire jutsus usable by Augustine are the Flame Rasengan and ones that require ninja tools or scrolls to perform.




#5 Kuchiyose: Raikou no Kawasemi Torotoro - Summoning: The Lightning Kingfisher Torotoro
Type: supplementary
Rank: S
Chakra: 40
Damage points: 80
Description: After making a blood sacrifice and performing the Ox → Ram → Snake → Tiger hand seals, the user will place the hand on the ground or facing the ground below them and release there chakra to create the summoning seal, summoning Torotoro. Torotoro is a moderately sized Tree Kingfisher with a 2 meter wingspan that can carry a human on her back. She has a black crown patch, has an orange head and neck with a black nape patch and white throat. Her upper mantle is olive green on the back, blue-green on rump and with a blue tail and her upper wings are dull green-blue with dark olive-black flight feathers. Torotoro has a natural affinity to the Lightning element and is able to perform Lightning jutsu up to S-rank without hand seals by either releasing it from Her mouth, feet or body. She also has an immunity to all B-rank and lower Lightning jutsu which she can extend to Her rider.
Only the following can be used by Torotoro as they can be used with Torotoro body and released from its mouth.

Lightning jutsu not usable by Torotoro:
- (Raiton: Inazuma ken Fudou ) - Lightning Release: Lightning Blades Levitation
- (Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
- (Raiton: Horyu Raika no Jutsu) – Lightning Release: Discharge Lightning Calamity Technique
- (Raiton: Torunedo Raitoningu) - Lightning Release: Tornado Lightning
- (Raiton: Raiton Kage Bunshin) - Lightning Release: Lightning Shadow Clone
- (Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
- (Raiton: Shuriken Seigyo no Jutsu) - Lightning Release: Shuriken Control Technique
- (Raiton: Fusei Shuriken Chidori Jutsu ) - Lightning Release: Rigged Shuriken One Thousand Birds Style
- (Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
- (Chidori Kireme) - One thousand Birds Breaker
- (Chidori Tokkan) - One Thousand Birds Rush
- (Raiton: Raikō Shishi Rendan) - Lightning Release: Lightning Flash Lion Combo
- (Raiton Chidori: Raijin no sakebi ) - Lightning Release One Thousand Chirping Birds: Cry of the Thundergod
- (Raiton: Raikiri Nibai Raikou Jishin) – Lightning Release: Lightning Blade Double Lightning Quake
- (Raiton: Kirin) - Lightning Release: Kirin
- (Raiton: Raiden ) - Lightning Release: Lightning Chain
- (Raiton: Raikiri Nirentotsu ) - Lightning Cutter Two Sequential Crashes
and any character specific lightning attack.
Notes:
- Torotoro remains on the battlefield for three turns,
- Torotoro can only be summoned if the users has signed the Kingfisher contract and has the tattoo as proof of signing,
- Torotoro can be summoned 2 times per battle with a two turn cool down between each of his summon,
- Torotoro can carry only one human on his back, extending the lightning Immunity to the rider,
- While riding on Torotoro, the rider cannot use earth or wind jutsu as they would interfere with the lightning immunity,
- Each jutsu Torotoro uses counts towards one of the three usable per turn.




signed contract here
 

Beifong

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Suiton: Water Needle Shotgun
Type: Offensive/Attack
Rank:B-Rank
Range:Short-Mid
Chakra:20
Damage:40
Description: The user gathers water into there mouth.After doing so the user forms there lips as If they are about to kiss someone leaving a small hole available for the water to go through then the user spits out the gathered water ( Just like you spit out water when you laugh) releasing the water from there mouth the user then in conjunction using shape manipulation to turn the water into to sharp water hypodermic needles. It has the same affect as a shotgun spreading the water everywhere.Once released from the users mouth the user cant control it, If the enemy gets hits by the needles they act as bullets and go straight through the body coming out the other side , Piercing vital organs on the way in.

-Can Only Be taught by Yin..
-Usable 3 times a match
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Learned here
 

Beifong

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(Kōton: Harinezumi) - Steel Release: Hedgehog
Type: Offensive
Rank: B-Rank
Range: Short-Mid Range
Chakra: 20 Chakra (+5 for shooting the needles and aiming them)
Damage: 40 Damage
Description: The user will first do one handseal (Bird) and then, by using the Kōton chakra the user will make a lot of steel needles to emerge from his body according to his/her requirements. the user can shoot the needles from his body and guide them towards the target by using chakra making evading from the needles very hard. the needles are 7 centimeters long and they're very hard and able to penetrate through a steel shield of 3 centimeters thickness
note: only Pain... can teach it
people who learned it:
1)
2)
3)
4)
5)
6)

approved here [ ]


Donated!!
 
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Beifong

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(Kōton: Suchīrushīrudo) - Steel Release: Steel Shield
Type: Defensive/Supplementary
Rank: C-Rank
Range: Short range
Chakra: 15 Chakra
Damage: 30 Damage
Description: after performing the Bird → Horse handseals the user will make his/her Kōton chakra form a shield made of a black steel that sticks to the user's forearm (either left or right forearm depends on the user). the shield is tall enough to hide from the user's eyes to his/her hip and it is hard enough to block all non chakra-infused ninja tools. the shield has the ability to block all regular swords but it can't break them. The is also strong enough to block all C-Ranked and weaker normal taijutsu techniques. The edges of the shield are very thin and sharp and the user is able to throw it as a giant shuriken to cut through the targets even through the trunks of large trees.
note: the shield remains on field till it is destroyed or the user cancels the jutsu
note: can be used 4 times per battle and requires 1 turn cool down between each usage time
note: only Beifong can teach this jutsu

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people who learned it:
1)
2)
3)
4)
5)
6)

approved here [ ] and Updated here [ ]


Donated!!
 
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Beifong

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Locusts

Summoning Animal: Locusts
Scroll Owner: Shin-Akira
Other Users who have signed contract: N/A
Summoning Boss if existing: Not yet created
Other Summoning Animals tied to contract: None yet

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approved custom summons

#1(Inago no Mure) - Summoning Technique: Locust Swarm
Rank: B
Type: Summoning
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon a swarm of about 500 locusts, each 8 inches in length, that can clone themselves to cover a large area and surround opponents. They are capable of transporting people and objects far distances.
-Lasts for 5 turns
-Cloning counts as one of the user's moves
-Must have signed to the locusts contract

#2(Inago no Parēdo)- Locust Parade
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: N/A
Description: Any locusts the user has summoned rub their legs against another part of their body in harmony with others and produce a genjutsu-inducing sound. In the illusion, a large swarm of locusts fly around the targets that prevent them from seeing or hearing anything else. Locusts and the summoner are unnaffected.
-Usable 3 times per battle
-Lasts for 2 turns
-Must have signed the locusts contract

#3(Kuchiyose: Kanshinin) - Summoning: The Watchers
Type: Summoning
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon four normal sized locusts that are mainly used to scout an area utilizing honed senses: The sound of footsteps can be heard from 10 meters away and they can feel slight disturbances in the ground that reach them if they are on it. They can communicate telepathically with the user and other locusts up to 7 meters away. From further away they must relay messages across to other locusts and the summoner. There are many others like them so they can be easily replaced.
-Can stay for 4 turns
-Must have signed the locusts contract



#4 (Kuchiyose: Netsu) - Summoning: Netsu
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Netsu, an orange-brown locust 4 meters in height known as the flame locust. With a fire affinity he can perform fire jutsu the summoner knows up to B rank that do not require handseals. By rubbing his legs against another part of his body Netsu may produce a genjutsu inducing sound which makes opponents feel like they are surrounded by raging flames that obstruct their vision and make it difficult to hear.
-Can be summoned once per battle
-Can stay for 4 turns
-The genjutsu is B-rank and mid-ranged and can only be used 4 times per battle
-Fire jutsu and genjutsu count towards the summoner's 3 moves per turn.
-Must have signed the locusts contract

#5 (Kuchiyose: Hado) - Summoning: Hado
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Hado, a dark brown locust 4 meters in height known as the earth locust. With an earth affinity he can perform earth jutsu the summoner knows up to B rank that do not require handseals. By rubbing his legs against another part of his body Hado may produce a genjutsu inducing sound that makes opponents see a dome of earth suddenly form around them, leaving them in complete darkness and cut off from outside sounds.
-Can be summoned once per battle
-Can stay for 4 turns
-The genjutsu is B-rank, mid-ranged and can only be used 4 times
-Earth jutsu and genjutsu count towards the summoner's 3 moves per turn.
-Must have signed the locusts contract

for Netsu and Hado

#6 (Kuchiyose: Aogi) - Summoning: Aogi
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Aogi, an light blue locust 4 meters in height that carries a giant folding fan and is known as the air locust. With his wind affinity he can perform wind jutsu up to A-rank that do not require handseals unless they can be performed using a fan. He effortlessly wields his fan even though it is more than half his size.
-Can be summoned once per battle
-Can stay for 4 turns
-Wind jutsu count towards the summoner's 3 moves per turn.
-Must have signed the locusts contract




Signed contract here
 
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Beifong

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(Katon: Pisuton no Jutsu) Steel Release: Piston Technique
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description:
forming the hand seals Tiger → Hare → Rat → Dog → Horse, the user coats their arm in metal and creates a piston-like attachment around it. When used as a taijutsu measure, the user can punch the opponent with the end of the piston and use their chakra to force their fist into the piston and hit the target with a second, harder impact. Also, if the user hits the ground with the piston, the second blow and can cause a mini-quake that can result in tremendous damage to the surrounding area. However, the piston is usually very heavy, so caution and precise timing must be used when utilizing the piston.
Notes:
- While the piston is active, the user is unable to perform any handseals.
- Can only be used twice per-match.
- Must wait three turns before you use it again.
- Can only be worn for two turns due to how heavy the piston is.
- Can only be taught by Nathan.

learned here
 

Beifong

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(Kōton: Doragon Kourin) Steel Release: Dragon Advent
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Mid
Chakra: 50
Damage: 90 (-40 to the user)
Description:
The user first performs the hand seals Tiger → Dog → Boar → Rat → Monkey → Dog → Dragon → Serpent → Rat, the user exudes a large aura of steel chakra, resembling a dragon. They then manipulate as much metallic objects as they can sense and gathers them around them. They then shape the metal around them until everything except their face and some distance around them is covered by metal. The user then utilizes their chakra to form the mass of steel into the shape of a bipedal dragon. This technique coats the user in a suit of metal, similar to armor, and reinforced by chakra. Taijutsu blows are far stronger than normal and the armor is durable to many attacks. If some of the metal is destroyed, the aura left in its place will refuse the metal. The dragon can also create and launch a storm of projectiles at the opponent. However, this jutsu is extremely risky to use. For one, it changes the user's posture into a dragon-like stance. Secondly, the chakra needed for this technique is incredible, especially the restoration process. Third, the armor is incredibly heavy, weighing almost 300 pounds. The chakra aura negates the weight, but only for so long, giving the technique's effectiveness a strict time limit otherwise the user may get crushed. Finally, the metal coating the user makes them very vulnerable to Fire Release techniques.
Notes:
- The storm of projectiles counts as 1 of the 3 moves.
- The chakra aura negates the weight for two turns.
- Can only rebuild itself once, per use.
- Can only be used once per battle.
- No steel related jutsu's for four turns after the use of this.
- The user will be completely drained, can only use B-rank and below techniques.
- Taijutsu up to S-rank are made renderless.
- A-rank fire jutsu will be able to give major damage to the user of this.
- Can only be taught by Nathan.

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Beifong

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#1(Kōton: Hyaku baindo mojiretsu) - Steel Release: one hundred binding string
Type: Offensive/Supplementary
Rank: B-Rank
Range: Short-Mid range
Chakra: 20 Chakra
Damage: 40 Damage
Description: once the target comes in range the user will perform the bird handseal then by using his steel chakra he/she will make up to 100 very thin strings (seen by naked eyes) to emerge out of the ground or any solid earthen structure around the target. The strings have arrow points that allows the strings to pierce through clothes and hardened skin (either by steel release or earth release) and allows the strings to cling to the target's skin. The strings are very hard and unstretchable but they're flexible. This jutsu can be used to completely bind the target and preventing him from moving at all.
note: can be used 6 times per battle with only 1 turn cool down between each usage
note: can only be taught by FeeLPaiN

it looks like the steel ropes used to bind the female titan but the size is different of course :|
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people who learned it:
1)
2)
3)
4)
5)
6)

approved here [ ]
 
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Beifong

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(Koton: Hagane yari) Steel Release: Steel Spears
Type: Attack
Rank: B
Range: Mid
Chakra:25
Damage:40
Description: The user will gather there Koton chakra and create a 5 steels spears and throw them directly at the opponent.
Note:Must have Steel Release
Note: Must Be Taught by ~Johninto~

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Beifong

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#2(Katon: Kuzuryūjin) - Fire Style: Nine-headed Dragon Array
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30 Chakra
Damage: 60 Damage
Description: After stabbing the user's sword into the ground and by inserting his katon chakra into the ground, he/she will make 8 lines of flames around the sword each line is 1 meter long and between each 2 adjacent lines 45 degrees angle. 8 dragons will emerge out of the 8 lines (1 dragon per each line) but they'll stay attached to lines until they reach the end of it, whereas they will then materialize into fire dragons. The user has the ability control the 8 dragons and direct them towards their target/s. The user can make the 8 dragons combine into 1 bigger dragon.
note: each dragon is C-Ranked and the big dragon is A-Ranked
note: the user can make the big dragon three times per battle
note: only FeeLPaiN can teach this jutsu

people who learned it:
1)
2)
3)
4)
5)
6)


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Beifong

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(Katon: Dangan Oikakete) - Fire Release: Chasing Bullets
Rank: A
Type: Offensive
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user first performs a series of three hand seals Dog→Horse→Tiger and then gathers up a lot of fire chakra in their chest. Afterwards, via mouth or hand, they fire off a barrage of several [about 8-10], but small fireballs hot enough to scorch the ground at their opponent. However, instead of hitting them directly [which makes the target believed that they missed], the mass of fireballs gather all around the opponent and seemingly appear to floating. Finally, with the use of a single hand seal [like the one Deidera uses to create explosions], the user directs all the intense fireballs towards their opponent and explodes on contact & engulfs them in flames.
Note: Must be taught by Yānks.
Note: Can only use three times per battle

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Beifong

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(Koton:Kyojin Akuma)-Steel Release:Giant Akuma
Type:Supplementary
Rank:Forbidden
Range:Short on creation (Long Range reach)
Chakra:50 (-30 per turn to sustain)
Damage:N/A (melee attacks do 90 damage) (-10 to the user)
Description:The user will perform a sequence of 3 hand seals:Bird->Ram->Boar while gathering a vast amount of chakra which he then channels towards his hands.Once done,the user will slam both his hands to the ground and release all of the previously gathered chakra into it.Due to the large amount of the chakra focused,this would take a couple of seconds to do.Due to the large amount of chakra focused in a rather small area and then it being rapidly released,the users hands will suffer some damage while using this technique.As he is finished with releasing his chakra,the user will form a huge humanoid creature made out of black steel to rise from the ground behind him.The creature is half the size of Gamabunta(meaning around a 50 meters tall).Although the creatures movements might appear slow,his huge size allows him to cover ground quickly.It can move and serve the user as a basic warrior.It also has a special ability to create a dozens of huge black steel cables from it's back and launch them towards the opponent in a widespread attack (S-Rank damage, Long-range, counts as a move, usable twice).Each cable is around half a meter thick. It has incredibly tough armor and can fully withstand S-Rank techniques from Earth, Water or Wind undamaged. Once created,the creature stays on the field until it's destroyed.
~Note:Can be used only once per battle.
~Note:Can't use any technique above C rank technique,the same turn this is used.
~Note:No Steel release techniques same and next turn
~Note:Using this leaves the user in a drained state and he can't use above A rank techniques next turn
~Note:Due to the user being drained,he will be slower by one rank on the speed chart(if he is a Sannin he will have S-Class speed and so on).
~Note:Launching the threads counts as a move in the users turn.




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(Fuuton: Kaze no yūrei) - Wind Release: wind ghost
Type: Offensive
Rank: B-Rank
Range: Short-Long Range
Chakra: 20 Chakra
Damage: 40 Damage
Description: After releasing the gathered fuuton chakra throughout the user's mouth. the released wind will be shaped into a ghost's upper body (of the same size and shape of a mature man). The user can make the ghost dense and solid enough to be able to grab objects and persons (one person per ghost) or to turn it into a gust of wind strong enough to make a four meters tall tree fall down. The user can make up to two ghosts with one jutsu use but each will be equal to C-rank jutsu
note: only FeeLPaiN can teach this jutsu

people who learned it:
1) Sasuke56
2) Ace.
3) Andrej
4) Mako.
5) Shino5oo
6)

all of them taught here [ ]

approved here [ ] and updated here [ ]


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#3(Kōton: Ya no ame) - Steel Release: Rain of Arrows
Type: Offensive
Rank: B-Rank
Range: Short-Mid Range
Chakra: 20 Chakra
Damage: 40 Damage
Description: The user will release very fine particles of steel in the air that can be seen by naked eyes as dust particles and by using steel chakra the steel dust will be carried into midair and condensed into arrows made of steel. After making the arrows the user will shoot use his chakra to shoot the arrows at the desired target. the user can make up to 30 arrows with each usage time but the user can only focus on using 10 arrows in the same instant but he can use all 30 in the same turn. an arrow is 20cm tall and able to penetrate hard elements up to C-Rank. if the turn ends before using all 30 arrows then the usage time is over.
note: can be used 5 times per battle
note: the user must wait 1 turn after each usage time to use the jutsu again
note: only FeeLPaiN can teach this jutsu
people who learned it:
1)
2)
3)
4)
5)
6)

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Beifong

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(Koton:Fuwatto tama hagane)-Steel Release:Floating Balls of Steel
Type:Defensive/Offensive
Rank:A
Range:Short-Mid
Chakra:30(-10 per turn to sustain)
Damage:60
Description:The user will perform the bird hand seal and creates up to 14 handball ball sized balls of black steel from the ground which can float around the user anywhere in short range.The user has full control over the balls and can direct them anywhere within short range,thus this can be used to intercept attacks.The user can also,after creating the balls,perform the Ram hand seal and release all the balls at once,towards the opponent.If they are not destroyed or released,the balls can remain around the user for 2 whole turns.
~Note:Can be used three times per battle.
~Note:No above B rank steel release techniques in the same turn this is used.
~Note:Requires a turns cool-down between uses.

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(Koton:Barike-do Kei)-Steel Release:Barricade System
Type:Defense
Rank:S
Range:Short-Mid
Chakra:40
Damage:N/A
Description:The user will channel his chakra towards his dominant foot and after that stomp the ground with the same foot,releasing the previously gathered chakra into the ground.He will then manipulate the chakra so it forms a series of walls made out of black steel that will rise from the ground.The walls must be at least three meters away from each-other and they are created only in the direction the user stomps his foot.Because of the range of the technique and the needed spacing,there can be created a maximum of 3 walls at a time.The walls are three meters high and 30 centimeters thick,each having A rank steel strength.
~Note:Can be performed three times per battle.
~Note:No above B rank steel release techniques the same turn this one is used.

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Beifong

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(Kikai) - Machinery
Type:
Advanced Ninjutsu

Background:
Machinery is a special type of fighting style that was created by Toph Beifong that involves making robots and/or machines of steel release -and powered by lightning chakra if required- to defend, attack or act as supply for the user. This fighting style was inspired by the special types of puppet that was shown used by the Kokuyō whose puppet looked like a robot more than a puppet and was destroyed by a single strong kick from a Kunoichi from Nadeshiko village. Toph was also inspired by the armors used by the Mandalore clan and the army of the village hidden in sky shown in Bonds movie. Another thing that inspired her was the high-tech abilities of the rinnegan's Asura path.

Description on the Abilities and Inner Workings of the Style:
The fighting style depends on Making complicated machines made by big number of steel parts and powered by lightning chakra if required. The machines are very high-tech can have many power-ups like using heat vision, enhanced swimming speed and gliding in air for few seconds using rotors, and many others. the machines can be made to be attached to the user's body or be detached to it or can be operated manually by the user to move it and use it for different things according to the machine's type. the machines can be used to mimic the movements and actions of a living animal and give it more capabilities like making a robotic dog with drill tail that can make holes in hardest elements, a robot fish with rotors beside its fins to enhance its swimming speed or a robot butterfly with sharp wings that can cut glass.

Example Techniques:

(Kikai: Ōtohaundo) - Machinery: Auto Hound
Type:Offensive/Supplementary
Rank:S-Rank
Range:Short
Chakra:40 Chakra (+10 for each turn on field)
Damage:80 Damage
Description: The user will perform the Dog → Bird → Dog handseals and create a structure made of steel plates and wires that looks and moves like a robot hound. The hound has a drill tail that is able to penetrate through A-Ranked walls (of any kind except hot lava and rubber) and dig holes in any type of ground (except hot lava and rubber) and sharp claws that can cut through steel of C-Rank and other solid elements of B-Ranks (except hot lava and rubber). The hound is as fast as a normal ninja dog but it doesn't have ability to track scent like a normal one. A special ability of this hound that it has eyes that can see with thermal and night visions. Other special ability that it is able to transform the shape of its body to be like a giant fan like Temari's once it transforms like this it stays permanently in this form.
note: the hound is able to shot lightning bolts of D-Rank damage and short-mid range reach
note: the hound is made on short range then move to all ranges.
note: a hound can stay as long as the user uses chakra to maintain it or till it's destroyed
note: the maximum number of hounds on field at a given time is two hounds. hounds transformed to fans aren't counted.

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(Kikai: Kikai-teki no Buzzsaw) - Machinery: Mechanical Buzzsaw
Type:Supplementary/Offensive
Rank:A-Rank
Range:Short Range
Chakra:30 Chakra (+10 for every turn activated)
Damage:60 Damage
Description: The user will make a steel coating at his/her forearm with machine attached to its middle with a motor located at the end of the machine and a buzz-saw attached to the motor. the buzz-saw's diameter is 1 meter and is strong enough to deflect small-sized projectile that are A-Ranked or weaker. the buzz-saw is very hard and capable of cutting human limbs and any solid thing (except for hot rubber and lava) of A-Rank and lower in 2 seconds. the user is capable of turning the motor on by simply supplying it with lightning chakra and turning it off by simply cutting off the lightning chakra. the user is capable to detach the steel coating as if it was clothing and attach it to the other forearm if needed or give it to an ally who's capable of activating the machine using his own lightning chakra.
note: the user must consume lightning chakra every turn to turn on the machine and the motor
note: if the motor is kept activated for more than three consecutive turns it will be damaged.
note: can be used thrice per battle

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Additional effects and Restrictions:
  • while equipping a machine the user can only use steel and lightning release
  • Must have mastery over steel release
  • Must have started training in raiton
  • Must have sannin rank to have chakra enough to manipulate and maintain the machines
  • the user can focus on using maximum of four machines at the same time
People who learned it:
1) reserved for MJ
2)
3)
4)
5)
6)

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