Painless Spar

Ushiro

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I lied! It's full of pain! Or rather, . ^::^

Unofficial
Rei's r&r
All out
Terrain: A barren wasteland
Mid range

Formation from your perspective:
---------Deva
--Naraka--Human
Preta--Asura--Animal

Post your bio i'll start it off. This is more practical training than anything so i'm not sure how much rping i'll be doing.
 

Ushiro

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Kanie bio @ sig .-.
Standing in the front row of Pein's formation, Asura is the first to attack. He pulls open his left arm and holds in front of him with four missiles protruding from it. He fires them all at once as Deva glides backwards until he is long range from you. Once released, these homing missiles propel themselves right at you. Preta runs behind them at a safe distance, followed closely by Animal. Then Naraka and Human produce 8 short chakra blades from their arms which they hurl into the sky while you're distracted by the missiles. The blades fall around you, three of them piercing your body after the missiles explode. Another blade extends from Preta's sleeve as he nears you and stabs you through the heart, finishing you off.

(Kaiwan Misairu no Jutsu) - Flaming Arrow Missiles Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

(Himitsu Kassō Hōhō) - Secret Gliding Method
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (+5 each turn active)
Damage: N/A
Description: This jutsu gets its basis from the technique a shinobi uses to walk across the surface of water. To perform it the user must emit a constant stream of chakra from the bottom of his feet which will make him hover just above the surface of the ground. The user then proceeds to emit stronger chakra streams from any side of his feet to act as a propellant and allow the user to seemingly skate across the ground. This can be done without moving but the user can gain speed faster by moving his body in a similar fashion to an ice skater. While on a level surface, the user can reach sprinting speed in 8 seconds if only propelled by chakra. Of course, this technique works on water as well.
-Lasts up to 5 turns
 

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Upon seeing Preta shooting missiles and also taking notice of Deva moving to long range, Kanie takes a deep breath as he weaves a ram handseal, expeling a massive blast of wind. This wind is directed towards the missiles, blasting all 4 of them backwards towards Preta and Animal who are running behind, causing the missiles to explode upon them, and (the weaken wind)continuing towards the rest of the party. After performing his technique, Kanie does a series of backflips to gain more distance between his opponents while biting his thumb and performing a summoning technique before he stops to slam his hands on the ground.

As Gamabunta appears with Kanie standing ontop of his head, the giant toad spits out a massive wave of water that extends all the way to Deva. The water crashes on the Pein bodies resulting in physical damage and then traps them in one giant orb. While Gamabunta does his job, Kanie slams his hands togther, gathering chakra.


Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.




Type: Defensive, Supplementary
Rank: S-Rank
Range: Short (summoned beneath the user)
Chakra: 40
Damage: N/A
Description:
Gamabunta, literally meaning "Toad Boss", is the boss of the toads of mount Myobokuzan. An enormous summon (about 100 meters high), he carries a large Tanto (simple, square katana) on his back that he wields with great proficiency. He is very found of his smoking pipe and tends to be somewhat harsher than most toads, specially when he's summoned to "troublesome" situations. His sons are Gamakichi and Gamatatsu. Besides his enormous size and his immense strength and proficiency with a tanto, he is also a master of Water release, capable of using water techniques up to S-Rank. His large size and strength renders him immune to all B-Rank and below ninjutsu. A trait he shares with most Toads is the ability to use Oil Techniques, like spitting large amounts of flammable oil to combo with his summoners techniques.
Note: Requires signing the Toad Contract
Note: can only be summoned once




Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

 
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Ushiro

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A powerful looking wind blast heading their way doesn't faze Preta at all even though it would blow back the missiles sent ahead of him. He stops and throws his hands out, creating a spherical barrier around him while Animal stops and crouches behind him. On contact with his barrier, all of the missiles and wind are completely absorbed into Preta's body without any damage to himself or Animal. Asura uses that moment to perform a high backflip and angle his body right for his next attack. The top of his head is already open and amassing chakra when he aims at you and unleashes it in mid air as a concentrated beam. The beam collides with the giant toad's water technique, the resulting explosion dispersing them both. Following up, Animal just claps her hands and summons a giant charging rhino that skewers the boss summon with its huge horn. It slams into you once the summon disappears, sending you plummeting to the ground.

(Fūjutsu Kyūin) - Blocking Technique Absorption Seal
Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-100 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

(Reza Bakuhatsu no Jutsu ) - Laser Explosion Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

(Kuchiyose no Jutsu: Kyojin Sai) - Summoning Technique: Giant Rhyno
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal Rhyno, this summon has a number of body piercings, along with Rinnegan manifested upon his eyes. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
 
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As the 2 animals were summoned and the rhino began charging at Gamabunta, the toad kneads a massive amount of water chakra to his chest, expelling a massive torrent that travels to the rhino and all the way to Deva. Simultaneously, while still keeping his hands together, Kanie simply molds sound chakra to his throat and lets out a ear-splitting roar sending massive shockwaves of sound at a 5º to 45º angle. The sound waves works in conjunction with Gamabunta's water bullet, creating a devastating combination that produces tremendous physical and internal damage to those caught in it.(S+S=Forbidden) The water/sound waves easily rips apart the rhino and continues to the rest of the party.


Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80(+20)
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.




Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns



However that was far from over, because as Kanie finishes his sound technique he immediately follows up another after confiding to Gamabunta that he should cover his earholes. Again just by gathering sound chakra to his throat, Kanie lets out a sharp whistle which sends high frequency waves to all the Pein bodies on the field, including summons. As they are presumably defending water/sound combination, ringing sound builds up in their ears and disrupts their balance, movement and chakra. This makes it doubly hard for them to perform techniques or even stand. Meanwhile, a bubble of chakra glows between Kanie's hands, his patience was finally about to be rewarded.


Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10

 
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Ushiro

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Seeing a combination attack blast the giant rhino out of existence, Preta leaps into the attack's path and absorbs it just as he did before. Meanwhile, Animal summons a giant centipede for she and Preta to stand on while the attack is being absorbed. Deva acts too, crouching down after forming the Snake handseal and slamming his hands on the ground. From directly above you a massive, solid lid of earth comes crashing down on you from a portal created several meters above. Even if your summon isn't harmed as much, you'll be flattened against him. (This is before the second sound jutsu btw)

(Fūjutsu Kyūin) - Blocking Technique Absorption Seal
Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-100 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

(Kuchiyose no Jutsu: Kyojin Mukade) - Summoning Technique: Giant Centipede
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This giant centipede summon has a number of body piercings and the Rinnegan, implying it is being controlled by Pain. The centipede had an extremely hard shell and as such, was able to use its body to demolish buildings in Konohagakure. The centipede can resist damage from techniques A rank and below.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
 

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Looking up as the sky darken with the appearance of a giant earth lid, Kanie focused his lightning chakra to form a lightning dragon vortex around him. Upon its creation, the lightning dragon shoots upwards to the lid shattering it to pebbles with ease before continuing "jumping" across the air, quickly arcing over the main Peins and travels towards Deva who's alone in long range. Right after his lightning technique, Kanie claps his hands together with a white puff of smoke, summoning Shima and Fukasaku directly to his shoulders, the Toad Sages begin fusing upon they're summoned.


Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.




Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description:
One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals




Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This technique is used to fuse on the shoulders of a student of the sage arts such as jiraiya. This maximizes the amount of sage chakra the person they are fused with to and allows them to also enter sage mode. This allows Fukasaku and Shima to continuously gather sage chakra for the person when they are moving, as they are stationary on top the persons shoulders thus eliminating the weakness of exhausting the users sage chakra in battle. This method however was not suitable for naruto as the 9 tailed fox rejected Fukasaku attempts to fuse with naruto during training.
Note: Not cannot be used by Naruto Characters.
Note: Can only be used with Shima and Fukasaku.
Note: Can only be used with the Toad variation of Sage Mode.
Note: Can only be used once.

 

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Asura's head becomes a cannon as he sees a lightning dragon arcing toward Deva. From it he fires another chakra beam that intercepts the attack and blasts it out of the sky. Without needing to deal with incoming attacks, Deva prepares his next technique. Placing a hand on the ground, he sends doton chakra through the earth and forces four giant spikes to erupt around Gamabunta. Two appear at his sides, one behind him, and another directly below. They all stab him at different angles and prevent him from moving on his own. To finish him off, Animal summons a giant Ox ahead of her that charges into him with crushing force. He's pierces by horns and forced to disappear, leaving only you and the toad sages to face the Ox. It slams its head into you and crashes through the spikes in its way.

(Reza Bakuhatsu no Jutsu ) - Laser Explosion Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

(Kuchiyose no Jutsu: Kyojin Oushi) - Summoning Technique: Giant Ox
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal ox, this summon has a number of body piercings, along with Rinnegan. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
 

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With Gamabunta pinned in place, the Toad Sages had to act quickly as the Ox began charging in for a devastating blow. Shima focuses Fire chakra while Fukasaku focuses Wind, they spew both elements into a massive blast of flames heading towards the Ox, burning it to roasted steak before continuing onwards to the Peins. Meanwhile, red pigments appear around Kanie eyes as he begins to sense everything around him with great clarity, entering Sage mode.


Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.
Note: Can only be used either with a clone or with an ally




Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (adds 350 chakra, consumes -15 per turn)
Damage points: N/A
Description: The user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). This variation is know as perfect Sage Mode and was first used by Naruto who could perfectly balance natural energy with chakra due to his unusual large chakra supply. The user gains horizontal slit pupils and orange markings around his eyes, reminiscent of Toads and pertain to the users connection with them. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on strength, endurance and stamina rather than speed and reflexes. The user can harness the natural energy surrounding them, turning it into an extension of their body, which increases the reach of their attacks through the use of Frog Kata. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. Unlike other techniques, the user will not feel any depletion in terms of stamina and energy and will feel revitalized and strong while its active. However, once it ends, the exhaustion of sustaining such a delicate chakra balance takes over the user until he can recover. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, and B-Rank and below Taijutsu. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using the amphibian technique, using shadow clone to collect natural energy and dispelling them before sage mode ends or by ending sage mode before it times out. Taijutsu gains +25 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +5 damage.
Note: Sage Mode lasts for a total of 5 turns, unless a clone or amphibian technique is used.
Note: if user uses Frog Katas length of Sage mode is cut by two turns.
Note: This variation can only be used by those with the Toad contract

 

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As you might expect, Preta handles the fire/wind combination the only way he knows how, absorbing it whole after the charred Ox disappears. Deva takes this time to form handseals and release 8 great fireballs into the sky that rain down on you and Gamabunta, blasting a wide area with fiery explosions. As an added measure, Asura modifies his body to have four extra arms bursting out his cloak and two extra faces.

(Fūjutsu Kyūin) - Blocking Technique Absorption Seal
Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-100 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

(Shuradō) - Asura Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
 

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During when Preta does his absorbing, Kanie jumps down to ground level in front of Gamabunta and slams his hands together causing a white puff that summons Gamahiro several meters above Preta/Animal/whoevers near, drops down and crushes them while they're preoccupied. Meanwhile Fukasaku performs a tiger hand seal, spewing a fast thin stream of water at the fireballs in the sky, cutting them one by one as he tilts his head horizontally until all of them explodes in the air.

Fukasaku and Shima begins to harmonise their voices.


Rank: B
Type: Offensive
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.
Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.



For reference:

(Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy.
Note: Requires signing of Toad Contract
Note: can only be summoned once


Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

 

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Though Pein's shared vision Asura sees Gamahiro appear above the group so he flies backwards with his rocket boots and grabs both Human and Naraka, pulling them with him out of danger to long range. However, Animal and Preta are crushed which causes the centipede to disappear. Then as the fireballs are being destroyed Pein moves into a new formation with Deva at the front. They recognize the sound the toads harmonizing their voices and decide to prevent it entirely. Taking out senbon, the Paths carefully pierce their inner ears to deafen themselves (except Asura who has no ears). Then Deva dashes forward with his hand pointed at Gamahiro, repelling him into you and Gamabunta with a wave of gravitational force. Right after that he stops, forming a handseal to turn the earth beneathall of you into a massive swamp deep enough to completely submerge both summons and you.

Formation:
------Asura
Human Naraka
------Deva

(Chakura Suishin Būtsu no Jutsu) - Chakra Propulsion Boots Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (-15 per turn)
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 
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As Gamahiro lands and Asura/Human/Naraka retreats with his propulsion boots, Gamabunta to shrink himself to a tiny sized toad in a puff of smoke, setting him free from the spikes that previously pinned him down. When Deva dashes forwards, Kanie takes tiny Gamabunta and throws him into the air towards the Peins. At the meantime as Gamahiro is launched back by Deva's gravitational wave, the toad simply disperses itself to return to Mount Myobokuzan while Kanie weaves a hand seal to cast an illusion upon the Peins. Right as Deva finishes with Divine Punishment, all the Pein's vision is turned to pitch black and makes it even more effective now that they're all deaf. Gamabunta who is now in the air above Deva/Human/Naraka(and Asura depending how near he is), releases his shrinking technique returning to his normal size and drops his massive body on the Peins as Gamahiro did, while they're blinded.


Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: Toads can use this technique to shrink to the size of a small toad. This can be used for a number of useful things such as sneaking and being carried if too tired to go somewhere on their own. This could be used to effectively escape some techniques that have an small area of attack range.
Note: Can only be used by Toad summons




Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

 

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As Pein's vision is reduced to utter blackness, Naraka summons the King of Hell beneath Asura. They see through its eyes that the darkness is only in their minds, a genjutsu. So, when Gamabunta becomes full size again Deva raises his hand and extends from it a giant dragon-shaped spear of lightning that pierces the toad and kills him on the spot, removing him from the scene. Then Deva leaps strait up and swings the dragon spear down onto you while Naraka and Human throw 12 chakra blades total to your left and right so you have less room to escape. During this, Asura opens his left arm and creates four missiles for later use.

(Kuchiyose no Jutsu: Kukuou Makai) – Summoning Technique King Of Hell
Rank: S
Type: Offensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description:
A demonic figure, the King of Hell is the connection between the user and the Underworld (or world of the dead). It can be used by two paths for different purposes. When used by the Naraka Path, it's used for interrogation or regeneration. When implemented on a target, a serpent-like apparition of their life force energy, in the form of an enlarged tongue emerges from their mouth and is presented to the figure. It then proceeds to pass its judgement on the victim. If they are lying (or refuse to answer the question), their life force energy is ripped out by its two hand-shaped tongues and consumed, leading to the victim's death. If the victim says the truth, she's left drained and tired but otherwise unharmed. For its second ability, the King of Hell can regenerate injured ninjas or summons and even repair the other Paths in the case of the 6 Paths of Pein bio. The restored target is consumed and brought back as it was during its prime. The user can, through the Outer Path, use the King of Hell to give life back to the dead, exerting true and absolute control over life and death. Only those on which the King of Hell is used can see it, except when its used for the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique. Like any being linked to the Rinnegan user, the King of Hell also manifests the Rinnegan and shares his vision with the user.
Note: Can only be used thrice for interrogation
Note: The Regeneration ability can only be used 3 times on others and only once on the user himself.
Note: 6 Paths of Pein bios can regenerate damaged paths 4 times per battle.
Note: Can only be summoned by either the (Jigokudō) - Naraka Path or with it active or after activating the Outer Path.
Note: Lasts 2 turns.

raiton : doragon-ken- lightning style: dragon blade
Rank: S
Type: Attack/Defense
Range: short-long
Chakra Cost: 40 ( - 15 for each turn its in use )
Damage Points: 80
Description: by charging the user's lightning chakra, he shall focus it in an blade like huge dragon shaped lightning from his hand " like an dragon chidori spear " but it can be moved like huge link to so that its flicks able if the user want to, and can make huge damages to the opponent , and perfect against others earth jutsus.
~ can only be user 1 times in a battle ..
~ cant stay more then two turns
~ - 10 for each time its in use for the user's health " because it injures his hand

(Kaiwan Misairu no Jutsu) - Flaming Arrow Missiles Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
 

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Still watching them put up a fight with Naraka summoning a demonic figure known as King of Hell right after his genjutsu, Kanie decides to pummel their numbers by performing Boar → Tiger seals and turns the ground beneath the Peins to swamp, several meters wide in radius and depth. By the time as Deva performs his lightning technique(if he continues with it), him and his fellow Peins have began submerging into the mud, making them very difficult to escape(not sure if King of Hell is effected). As an icing on the cake, Kanie directly follows up by stomping his right foot with fire chakra, causing 3 fire pillars to erupt directly under Deva, Asura and Naraka. This burns them alive and the fire's heat turns swamp into flaming mud or lava of sorts.

Should the Peins continue with their missiles and rods, Shima simply blasts them back by expelling a huge gale of wind, returning the missile back to the Peins before they explode.


Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.




Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.




Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

 

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When Deva feels his feet sinking into a muddy substance, he abandons his earlier plan to deal with Gamabunta and kills three birds with one stone by releasing an omnidirectional wave of force from his body. It repels everything in a mid range radius of him including you, the swamp, the other Paths, Gamabunta, and the earth bordering the swamp which is thrown into you as a wave of rock and mud. Though the King of Hell disappears, the surge in Deva's chakra flow removes the genjutsu and restores his vision. After that he runs forwards out of the crater he made while forming a row of handseals, causing rain to fall all over the battlefield that allows him to sense your location unless you've died already. Once he has it he waves his hand and releases a blade of wind your way, aimed to slice across your torso.

(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
 

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With Deva's massive blast of force from all around, sending Gamabunta flying away before dispersing and the force rips through the other Peins with swampy mud, then continuing towards Kanie. Immediately so, he jumps back as he materializes about 5 chakra chains that shoots from his back, planting its spear tips into the ground several meters behind and pulls him back like a grappling hook, retreating to long range away from the force blast. The chakra chains serve more than just an auxiliary tool however, as they continue to burrow underground and travel below Deva's location which Kanie can easily pinpoint in Sage Mode. As Deva weaves his set of hand seals(presumably moving in back to mid range), the chakra chains erupts under him and immediately coils around him; this not only immobilises his movements, but his ability to mold chakra as well. Kanie walks casually towards his opponent, who is now under his grasp.


Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden (S-rank)
Range: Short-Long
Chakra: 15-70 (40+40)
Damage: 30-120 (80)(+10 SM)
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potencial 120 damage points
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

 

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Ooh i never knew anyone had that ability. o-o



As you bind Deva with chakra chains, Asura, laying on his back among rubble, tears off the front of his cloak and creates a total of 8 homing missiles protruding from his opened chest. Deva just stares blankly at you, watching your approach. Once he's ready Asura fires his missiles into the sky and the lethal barrage descends onto you.

x2 (Kaiwan Misairu no Jutsu) - Flaming Arrow Missiles Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
 

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Its very good xD




While Kanie walks boldly towards Deva, shots of missiles could be heard among the pile of dirt and debris nearby. Despite the imminent threat, he pays no attention to it, while Shima acts in his stead. Weaving a string of hand seals, the little toad sage spews 8 fireballs into the sky to collide with the missiles in equal numbers. A futile effort it was, as the only thing that ever got close to Kanie was bits and pieces of scrap metal falling to his feet after the missiles were blown out of the sky. Meanwhile, Fukasaku also acts by sending a blade of wind with his fingers/paw/frog hands, which travels high speed towards Asura, tearing apart chunks rubble in its course which will happen the same to its target. Stopping right in front of his powerless opponent Deva who seems to be the leader amongst them, Kanie puts his leg apart as clenches his right fist and pulls it behind him. Using all of his monstrous strength, he delivers a rippling haymaker to Deva's face with so much force that it rips his head off of his body, sending his mutilated head flying away. With that concluded, the Toad Sages puffed away to where they came from while Kanie quietly walks away with his bloody hand tucked into his pocket like nothing happened.


Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.




Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu




Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A different version of a Frog Kata, the user, while in Sage Mode, delivers a powerful open-handed slap, strike or slam, sending ripples of natural energy that emanate through the struck target, from the initial point of contact, outwards.
Note: can only be used in Toad Sage Mode.

 
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