[Pʀᴇᴍɪᴜᴍ Tᴏᴜʀɴᴀᴍᴇɴᴛ] Pᴀɴᴛʜᴀʟᴀssᴀ ᴠs. Dᴇᴠɪᴀᴛɪᴏɴ

Deviation

Active member
Legendary
Joined
May 15, 2013
Messages
14,277
Kin
267💸
Kumi
177💴
Trait Points
0⚔️
Tᴏᴜʀɴᴀᴍᴇɴᴛ ʀᴜʟᴇs
Uɴᴏғғɪᴄɪᴀʟ
3 ᴅᴀʏ ᴛɪᴍᴇ ʟɪᴍɪᴛ
CJ ᴀʟʟᴏᴡᴇᴅ
Sᴛᴀʀᴛ ᴀᴛ ᴍɪᴅ ʀᴀɴɢᴇ
Tᴇʀʀᴀɪɴ:
You must be registered for see images

Bɪᴏ:
3 Eʟᴇᴍᴇɴᴛs: Wᴀᴛᴇʀ, Lɪɢʜᴛɴɪɴɢ, Fɪʀᴇ
KG/KT: Hōᴢᴜᴋɪ

Pᴏsᴛ ʏᴏᴜʀ ʙɪᴏ ᴀɴᴅ ᴍᴀᴋᴇ ᴛʜᴇ ғɪʀsᴛ ᴍᴏᴠᴇ.​


Also, carrying Kubikiribōchō on my back.

(Kubikiribōchō) Executioner's Blade
Type: Weapon
Rank: B-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The trademark blade of Momochi Zabuza, the Kubikiribōchō is a very large broadsword in all aspects similar to a very large butcher knife, which is how it became to be known as the "Seversword". The blade itself has two cut outs, a circle close to the top and a semi-circular one nearer the handle, that aptly fit the sword's purpose of decapitation, as demonstrated through the usage of it blade. A special property of the blade it that it has regenerative abilities, able to reform almost instantaneously and is capable of bringing the weapon back to its original condition no matter how severe the damage is, from a simple chip or nick to a complete separation of over half the blade. While it may seem a simple ability, its quite a dark one as it steems from the ability the sword has to regenerate from the iron in its targets blood. Basically, the more blood is spilled by the sword, the more iron it will take onto itself and use to reform. However, as a blade itself, its actually a strong and resilient weapon, capable of taking A-Rank damage directly before being damaged.
Note: It can be reformed as long as the user has either injured himself or the opponent. Takes 1 full turn to reform but doesn't count as a move.
Note: Can only be used by Momochi Zabuza and Hozuki Suigetsu bios




Suigetsu excitingly waits for his opponent in the arena grounds. He gives a evil grin as he thinks about this match and how much he's been waiting to battle against the famous Admiral.

"This should be loads of fun."
 

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
9,001
Kin
1,105💸
Kumi
32,712💴
Trait Points
0⚔️
Bio:
3 Elements: Water
KG/KT: Aburame

Let's have some fun!




The other opponent had failed to appear. But now, he was standing face to face with the next one. A shimmer of recognition went through his face as he saw Panthalassa, something Pantha did not quite understand, had they met before? In preparation, he focused chakra all around him, feeding into his insects.

( Aburame no Hijutsu: Kyousei ) Insect Hidden Technique: Symbiosis
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: This technique utilizes the principles of the Insect Cocoon technique to induce a rapid reproduction of the host's insects. This is an advanced and more costly version of that technique, establishing a chakra-saturated environment during the rapid-breeding phase of the insect's development. This shifts their feeding habits into needed less chakra to stay alive and function, since they have an abundance of easily available food, but require a constant contact with it. Practical speaking, after the Symbiosis is complete, the insects, for 8 turns, will require the user to passively feed them a small quantity of chakra per turn ( 5 ), but, in turn, will require less chakra, half as much, for Insect Manipulation techniques, without hindering their strength and efficacy. This is a mutualistic trade-off between the host and the insects through the duration of the technique.

Note: After Symbiosis, cost of all insect techniques is halved ( x1/2 ).
Note: The user is unable to perform any other technique the same turn Symbiosis is performed, nor have any active insect swarm outside of his body.
Note: Alternatively, the user divides the initial infusion of chakra in two, and is able to perform the Symbiosis in two turns, allowing him to perform one other technique, without manipulation of the insects, each turn.
Note: At any point, the user is able to perform the Insect Cocoon technique, ending the effects of Symbiosis and re-establishing the default nutritional needs and behaviours.
Note: Effects of the Symbiosis lasts 8 turns, after which the user is unable to use Forbidden techniques for 2 turns and S ranked Insect techniques for 1 turn.
Note: Can only be used three times per battle.

My name is Admiral Aburame Panthalassa! I will be your opponent this match!
 
Top