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Over Heaven
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<p>[QUOTE="Punk Hazard, post: 21914142, member: 70993"]</p><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="https://i.kym-cdn.com/photos/images/original/001/180/444/d33.gif" data-url="https://i.kym-cdn.com/photos/images/original/001/180/444/d33.gif" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><span style="color: rgb(209, 213, 216)"><span style="font-size: 26px"><span style="font-family: 'Century Gothic'">Yin-Yang Release</span></span></span></p> <p style="text-align: center"></p><p>20. (Inton: Sutā Purachina) Yin Release: Star Platinum</p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 60</p><p>Damage: 120 (80 beyond short range)</p><p>Description: Star Platinum is a humanoid "Stand", a projection of the user's mental energy into a physical form through the usage of Yin Release. The user will create 6 hand signs to to summon Star Platinum. Extremely muscular in build and slightly taller than the user, Star Platinum contains a purple color scheme and is a physically formidable Stand. Star Platinum possesses immense power and speed, containing precise movements and capable of moving through the air at speeds equivalent to a Sage's tracking speed when in short-range of the user. Beyond this range, Star Platinum's power decreases to dealing damage equivalent to S-rank through its blows and moves at the speed of a regular Lightning jutsu. Like all Stands, Star Platinum is not truly alive, and is instead merely a projection of the user's consciousness and will. As such, Star Platinum contains only pseudo-sentience, acting according to the user's best interest and will. As an extension of the user's own consciousness and mental energy, anything Star Platinum perceives becomes known to the user instantly(as with all Stands). Star Platinum, like most Stands, also contains a unique ability; in line with its extreme precision, Star Platinum also possess the ability to become ethereal in form. Like the Hands of the Sloth technique, Star Platinum can become intangible to other physical objects. In this state, Star Platinum retains its visibility but becomes translucent. While Star Platinum is capable of becoming intangible passively, reverting back to its corporeal form occupies a move slot from the user.</p><p></p><p>Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period.</p><p>Note: No other "Stand" type customs may be activated while Star Platinum is present</p><p>Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.[/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-7#post-21898963">Approved here</a></p><p></p><p>21. (Inton: Za Warudo) Yin Release: The World</p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra: 80</p><p>Damage: 80</p><p>Description: The World is a humanoid "Stand", a projection of the user's mental energy into a physical form through the usage of Yin Release. Extremely muscular in build and slightly taller than the user, The World is grey in color and adorned with yellow clothing-like armored plates. Like most Stands, The World also possesses a unique ability, an S-rank Genjutsu known as "Frozen Time." When executed, The World will release from itself a wave of Yin-infused chakra, appearing as though the color of the world around it is being reverted to an inverted color scheme. This wave spreads rapidly, extending up to short-range, and is capable of placing any targets that are caught by this immaterial wave within the Frozen Time Genjutsu. This Genjutsu affects the target's perception of time, severing their senses from the world around them for one turn, effectively shutting them off. Targets caught experience a "total" shut down, with the moment immediately before the Genjutsu sets seamlessly blending into the moment the Genjutsu ends, as though no change had occurred from their point of view. Mental defenses or barriers that are Yin/MS level, or seals capable of absorbing chakra(by absorbing the wave before it lands) can serve to block the Genjutsu.</p><p></p><p>Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period.</p><p>Note: No other "Stand" type customs may be activated while The World is present</p><p>Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.</p><p>Note: Frozen Time occupies one of the user's three slots per turn, but can be utilized within the same timeframe as The World's conception</p><p>Note: While the opponent is within the Frozen Time Genjutsu, the user cannot activate any ninjutsu but can still utilize The World's physical abilities</p><p>Note: Frozen Time can only be used once per usage of The World</p><p>[/SPOILER]</p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-3#post-21862291">Approved here</a></p><p></p><p>22.</p><p><strong>(Inton: Raifu Shotto ) Yin Release: Life Shot</strong></p><p><strong>Type:</strong> Offensive/Supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 50</p><p><strong>Damage:</strong> N/A</p><p><strong>Description: </strong>The user will weave five handseals, releasing from their body an omndirectional surge of Yin-based chakra. This wave moves rapidly, covering their short-range area in a gradually expanding outwards wave throughout mid-range. Any targets caught within this "Life Shot" become overloaded with Yin-based energy, increasing the power of their mind exponentially for one turn. Due to their increased mental fortitude, the target will effectively become immune to any mind-based jutsu, such as Genjutsu, for the duration of Life Shot's effect(with the exception of Yin and MS level jutsu). Due to the target's increased mental abilities, their perception of the world around them will likewise increase tremendously, causing them to process information far faster than normal human capabilities. The world around them will slow to a crawl as a result, as their ability to perceive information will become so intense, they become able to perceive everything in slow motion. This intense increase, however, comes at a steep trade-off. While under the effects of Life Shot, the body will not follow the surge of speed of the mind and will be unable to move despite the target still perceiving themselves as moving, creating an out-of-body experience as the target's consciousness separates itself from their body and its capabilities completely.</p><p></p><p>Note: While the opponent is affected by Time Shot, the user cannot activate any jutsu above A-rank</p><p>Note: Can only be utilized three times per battle, requiring a three-turn cooldown between usage</p><p>Note: No Yang Release, Yin-Yang Release, or Taijutsu above B-rank can be utilized in the same turn</p><p>Note: Seals or techniques that are capable of absorbing chakra can block the effects of Life Shot, granted that the technique can absorb the incoming wave of Yin chakra before it affects the opponent.</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-10#post-21920946">Approved here</a></p><p></p><p>23. (Inton: Hebunzu Doā) Yin Release: Heaven's Door</p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 50</p><p>Damage: N/A</p><p>Description: Heaven's Door is a Stand with the abilities of Change into Heaven imbued into it. Rather than manipulating one of their own techniques, the user can release Heaven's Door outwards into another object in the environment around them, allowing them to change its properties. Much like Change into Heaven, the user can alter the target's properties into something "impossible," such as making fire act as a solid or turning earth acidic. When Heaven's Door possesses an object the change its properties, the user gains control over the object due to their own control over Heaven's Door, and the entirety of the object is possessed(for example, if used on the ground, the properties would be applied to the entirety of the ground up to mid range, making the technique potentially detrimental to the user if used without caution).</p><p></p><p>Alternatively, Heaven's Door can be imbued into the user's own Ninjutsu, converting non-elemental techniques into the Nature they choose and grafting the Nature's properties into the technique. Yin Masters are capable of using this on advanced fields, such as Fuuinjutsu(cannot be used on Hindering Sound Waves), granting them various Natures.</p><p></p><p>Note: Heaven's Door's possession only lasts for two turns on objects and can only be invoked three times per battle(does not infringe on usage of Change to Heaven). Once Heaven's Door's possession ends, the changes to the objects properties will be reverted back to normal, and the user's control over the object will be rendered null as the object becomes inert(techniques possessed by Heaven's Door will dissipate while other objects would simply fall to the ground).</p><p>Note: No other Stand can be used at the same time as this one.</p><p>Note: Can only be used to convert one's own techniques four times per battle</p><p>Note: Two-turn cooldown between usages for either variation</p><p>[/SPOILER]</p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-4#post-21874853">Approved here</a></p><p></p><p>24. (Inton: Howaitosuneiku) Yin Release: Whitesnake</p><p>[SPOILER]ype: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 50</p><p>Damage: N/A</p><p>Description: Whitesnake is a humanoid Stand of similar size and build to the user, appearing to be all white and wearing garments of black. Whitesnake is composed of pure Yin energy, lacking physical form, similar to that of the Yin-natured TSB. As such, Whitesnake is incapable of physically interacting with anything around it, able to pass through it. This incorporeal interaction is the key to Whitesnake's power; upon passing through another living being, Whitesnake is capable of acting as a spiritual parasite, similar to that of the Hungry Ghost. Upon passing through the target, Whitesnake will be emerge from their body holding a disc; this disc, silver in color, is a manifestation of a memory of the target, removed from their mind by virtue of Whitesnake's spiritual properties. This memory can be any number of things, from the target's memory of their own name to their memory on how to perform a certain field of Ninjutsu. This can allow Whitesnake to effectively remove a target's ability to utilize a particular field; their actual ability to perform the field is, of course, not literally gone, just their memory of the field, rendering them incapable of utilizing it until the memory is returned to them via insertion of the disc. Should the disc be destroyed, the memory will be gone forever. Due to the potency of Whitesnake's composition, the target's memory will not truly return unless the disc is returned to their mind; for instance, even if an ally reminds the target that they were capable of using a particular field that was removed into the memory disc, they will remain incapable of using the field. However, should Whitesnake be defeated as well as the user be defeated, the memory disc will dissipate and said memory will return to the target.</p><p></p><p>Note: Whitesnake can be manifested twice per battle, lasting three turns and is capable of stealing one memory disc per usage.</p><p>Note: While Whitesnake is capable of removing a field from the target's memory, it cannot remove general fields(meaning, it cannot remove the target's ability to use Taijutsu, Ninjutsu, Genjutsu, or use chakra in general, but can remove advanced fields such as Medninjutsu, Fuuinutsu, or particular elemental releases or Advanced Ninjutsu)</p><p>Note: Due to being spiritual in nature, spiritual-based attacks, such as Yin Release, Yin-Yang Release, along with Sage Arts, are capable of destroying or blocking Whitesnake. In the case of such a clash, Whitesnake carries an integrity of 80 damage. A memory disc, while being held by Whitesnake, carries the same properties as it, but is capable of being destroyed by any technique A-rank and above once let go of by Whitesnake</p><p>Note: No other Stands may be on the field at the same time. Upon Whitesnake's expiration but not the user's defeat, either through destruction or the expiration of its duration limit, an extracted memory disc will be left behind, a permanent object.</p><p>Note: Required a four turn cooldown before Whitesnake can be manifested again</p><p>Note: Removal of a disc costs a move slot. Should a memory pertaining to a field the user is utilizing be removed, any techniques in use pertaining to that field will cease(for example, removing Senjutsu from a target in Sage Mode would end the mode).[/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-4#post-21874853">Approved here</a></p><p></p><p>25. (Inton: Soffuto Ando Wetto) Yin Release: Soft and Wet</p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 50</p><p>Damage: 90</p><p>Description: Soft & Wet is a humanoid Stand of a streamlined, robotic form, light in color and of similar height and build to the user. Soft and Wet is a physically formidable Stand, capable of dealing tremendous damage through its physical blows. Like most Stands, Soft and Wet carries a special ability; upon making contact with other inanimate objects or living beings, Soft and Wet is capable of "stealing" one of its properties for itself. This effect is accomplished through using Yin Release's ability to alter the properties of other objects, allowing Soft and Wet to transform that object into a near-identical form, simply lacking the chosen property. This can also be done while clashing with other techniques, so long as Soft and Wet survives the encounter. Upon doing so, Soft and Wet will memorize the "stolen" property, allowing it to transfer that property to something else upon touching it through the same transformation process. Soft and Wet is not capable of stealing properties such as "life" or "chakra," simply being able to remove physical properties and transfer it to another object (examples of these include but are not limited to enhanced strength, speed, durabilities, or similar physical properties in targeted people).</p><p></p><p>Note: Soft and Wet can only be used three times per battle, lasting for three turns per usage.</p><p>Note: Soft and Wet carries a three-turn cooldown between usages, and can only steal a property from something once per turn.</p><p>Note: No other Stand may be on the field at the same time as this one.</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-4#post-21874853">Approved here</a>[/SPOILER]<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-4#post-21874853">https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-4#post-21874853</a></p><p></p><p>26. (Inton: Ōbā Hebun ) Yin Release: Over Heaven</p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40 (-15 per turn)</p><p>Damage: N/A</p><p>Description: Over Heaven is an ability achieved upon becoming a Yin Release master, characterized as an awakening of one own's spiriual and mental prowess due to their heightened control over their spiritual energy. Those who possess Over Heaven are said to be candidates chosen by heaven, having the characteristics of a natural born king. The user's heightened spirit allows for their spiritual senses to be fine-tuned, particularly towards the natural ability to sense spirits granted to Yin Masters. This does not increase the user's tracking or perception in any way, but rather allows for their natural sense of spirits to manifest within the five senses. Rather than just a general "sense" of the presence of spirits, the user will also be capable of seeing and hearing these spirits as well. Spiritual entities will glow, as though enveloped in a blue, non-blinding aura, and will give off a distinct, non-defeaning sound similar to that of wailing voices, allowing the user to keep track of their position. Upon activation, this lasts until the user either willingly deactivates it or can no longer pay the chakra required to sustain it.</p><p>[/SPOILER]</p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-4#post-21874853">Approved here</a></p><p></p><p>27. (Inton: Sutōn Furī ) Yin Release: Stone Free</p><p>[SPOILER]Type: Supplementary/Defensive/Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 50 (+30 to original cost of Jutsu being repaired)</p><p>Damage: 90</p><p>Description: Stone Free is a powerful humanoid Stand, wearing what what appear to be a pair of sunglasses varying in darkness, obscuring vertically ridged eyes. Four blade-like protrusions run over its head from the top of the jaw to the back of its neck, bordering the sides of both eyes. Cones truncated at a length of one-third the width of its head protrude from the region of the ears. Stone Free's physical form is actually composed of multiple strings intertwined into its shape and figure; these strings can be unraveled from Stone Free as a means of attack or defense, re-twining the strings into threads to form various shapes. For example, the user can create a net out of the powerful strings to repel an attack or bind them together into shapes such as hammers or spikes to attack. Alternatively, the user can have Stone Free attack through punches and kicks. The user is also capable of unraveling Stone Free completely, spreading the strings that consist its form throughout the terrain in order to "sense" whatever may be in the terrain by hearing sounds that are conducted through the thin strings, allowing the user to even pinpoint the location of what may trigger the vibrations. Due to being composed of Yin Release energy, the user can also inflict a unique effect on other objects; should an object be damaged, the user can use the strings composing Stone Free to repair the object by stitching it back together, using Yin Release's ability to alter the forms of things to repair the physical damage done to restore an object or even other jutsu back to its full form if it has not been completely destroyed. Should the user's techniques be weakened, the user can use this to restore the technique back to its full power, though this can only be done once on a technique</p><p></p><p>Note: Stone Free lasts for three turns per usage and can be used twice per battle</p><p>Note: Releasing and shaping a string into a weapon takes up one of the user's move slots</p><p>Note: Repairing a technique occupies a user's move slot, but can be done within the same timeframe as another technique. This ability can only be used once every two turns.</p><p>Note: Stone Free can only be used for sound recon through unraveling part of itself. Unraveling itself up to short-range consumes one of Stone Free's limbs. Unraveling through mid-range consumes half of Stone Free's body, and unraveling up to long-range unravels Stone Free's entire body, rendering it incapable of being used for any other usages.</p><p>[/SPOILER]</p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-4#post-21874853">Approved here</a></p><p></p><p>28. (Inton: Za Gureitofuru Deddo ) Yin Release: The Grateful Dead</p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 70(-15 per turn)</p><p>Damage: N/A</p><p>Description: The user will create 5 hand signs in order to summon Grateful Dead. The Grateful Dead is a humanoid Stand covered with eyes. It has no mouth. It lacks legs but has large arms, and it walks on its hands, where each have four huge metal-like and segmented fingers evenly spaced around its circumference. Hanging from its waist, where its legs should be, are four segmented tentacles. The Grateful Dead possess no attack power on its own; instead, its ability is centered on its ability to continuously release and produce Yin-infused chakra in what appears to be the form of a purple smog. This smog does not hinder the sight of anyone on the terrain, but spreads up to mid-range from The Grateful Dead in all directions upon its creation. This smog induces a Yin-level Genjutsu on anyone caught inside of the smog aside from the user himself. The genjutsu pierces through any subversive method to Genjutsu and causes the afflicted to perceive the environment around them as though it is rapidly aging. trees and other plant-life would appear to wither, rocks would begin to crumble and erode, water becomes muggy and eventually evaporates, steel becomes brittle and falls apart, etc. This aging effect is also perceived by the target themselves, causing them to feel as though they are rapidly growing older and frailer. Due to the usage of Yin Release, this Genjutsu is extremely potent on the mind, weakening the target's mental and spiritual energy. Due to believing themselves to be growing older and weaker, the target will become less effective at combat. During the second turn of the Genjutsu, the opponent will become unable to use/sustain more than two jutsu per turn. The third turn of the Genjutsu lowers their speed by two levels, and the fourth turn of the Genjutsu renders them unable to use Taijutsu. Victims of this genjutsu may release the genjutsu through normal means, freeing themselves from the effects of the genjutsu. However, unless they escape the confines of/destroy the smog, they will be placed back in the genjutsu at the end of their phase.</p><p></p><p>Note: Can only be utilized twice per battle, lasting for four turns each usage</p><p>Note: No other Stands may be active while Grateful Dead is active.</p><p>Note: While in use, the user cannot activate any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.</p><p>Note: The Genjutsu of the smog is equivalent to an ordinary S-rank.</p><p>[/SPOILER]</p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-7#post-21898963">Approved here</a></p><p></p><p><strong>29. (Inton: Tsuku no Fu)</strong> - Yin Release: Negative Moon</p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 80 (-20 per turn)</p><p>Damage: N/A</p><p>Description: The user will weave 6 handseals and release from his body a surge of Yin-infused chakra. The user's Yin energy will permeate a five-meter area around the user in each direction at all times. To the naked eye, Negative Moon has no outward appearance, but is capable of being detected by others capable of sensing chakra or spiritual-based entities. Negative Moon itself acts as a parasitical mass of spiritual energy; due to the imbalanced ration of Yin and Yang energy in the chakra consisting Negative Moon, the technique seeks out Yang-based energy, much like the spiritual worms created by Tayuya's Doki. When targets under the influence of Yang-based chakra enter the perimeter of Negative Moon, the parasitical chakra will immediately feed on the energy, absorbing it away from the target in order to satiate the imbalance within itself. Techniques consisting of Yang energy, upon entering the perimeter, will dissipate, while modes based on Yang cease until the target exits the five-meter area. Likewise, techniques enhanced or otherwise altered by Yang-energy would lose these alterations, reverting to their original forms.</p><p></p><p>Note: Can only be used twice per battle and lasts three turns per usage</p><p>Note: Requires a four turn cooldown between usages</p><p>Note: During Negative Moon, the user is incapable of using Taijutsu. They also lose the ability to use 2 of the 5 basic elements (posted at start of technique) and any subsequent elements that require them.</p><p>[/SPOILER]</p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-8#post-21910338">Approved here</a></p><p></p><p><strong>30. (Inton: Shiā Hāto Atakku )</strong> - Yin Release: Sheer Heart Attack</p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 80(-20 per turn)</p><p>Damage: N/A</p><p>Description: The user will weave six handseals, producing a small Stand within the field, forged through their Yin Release chakra. This construct, known as Sheer Heart Attack, resembles a minituarized tank, taking the form of a plated sphere with tank treads on either side and a cat-skull embedded on the front side. Sheer Heart Attack moves rapidly throughout the field, following the speed of a Jonin with a secondary-<strong>speed</strong> Specialist. Due to the high composition of Yin chakra versus Yang chakra consisting Sheer Heart Attack, the Stand seeks to satiate this imbalance through the consumption of physical/Yang-based chakra. Upon entering short-range of a target, Sheer Heart Attack will begin to absorb their physical/Yang energy from their bodies. While the target is afflicted by Sheer Heart Attack's absorption, the effects of their Yang and Tai-influencing techniques will produce the inverse effect(for instance, a Yang technique that raises Taijutsu by one level would instead decrease it by one level). Sheer Heart Attack is extremely durable, capable of withstanding techniques up to A-rank. However, upon entering short-range of a target and commencing the absorption of their Yang energy, Sheer Heart Attack's durability increases, reinforcing itself with the stolen energy. Under this state, Sheer Heart Attack becomes impervious to damage below S-rank.</p><p></p><p>Note: Can only be used twice per battle, lasting for three turns per usage</p><p><strong>Note: Can't be used with any other absorption based techniques</strong></p><p>Note: Requires a cooldown of three turns between usages</p><p>Note: While in use, the user is unable to use non-elemental techniques, Yang Release, or Yin-Yang Release techniques.[/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-8#post-21910338">Approved here</a></p><p></p><p>31.</p><p>[SPOILER]<strong>(Inton: Kingu Kurimuzon ) Yin Release: King Crimson</strong></p><p><strong>Type:</strong> Supplementary/Defensive/Offensive</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short(Up to Mid-range movement via Epitaph on oneself)</p><p><strong>Chakra:</strong> 50</p><p><strong>Damage: </strong>100</p><p><strong>Description: </strong>King Crimson is a powerful Stand, manifested at the user's side at the formation of five hand seals and remaining there for its duration of the field, automatically following the user. Humanoid in shape and with a color palette consisting of a blood-red and pale white arranged in a a raised diagonal grid(save for its face, neck, shoulder guards, elbows, hands, abdomen, crotch, knees and feet/footwear), King Crimson is a formidably powerful Stand, capable of dealing tremendous damage through its physical blows. King Crimson's main ability, however, lies defensively, making it somewhat weaker than other Stands of its stature. Known as Epitaph, this ability allows the user to render themselves spiritual in form, becoming intangible like the Hands of the Sloth. This ability allows the user to evade damage or detection <strong>(unless with spiritual sensing or senjutsu sensing)</strong>, being able to transverse the field in this spiritual form like a phantom. Alternatively, King Crimson is also able to render opposing techniques or objects intangible through Yin's natural ability to transform physical form. This renders inanimate objects or techniques into a spiritual form rather than a physical ones to pass through other objects completely. Though it must make contact with the target object to do so and <strong>will last for a turn</strong>. Entities and techniques with foreign chakra exceeding the amount used to manifest King Crimson cannot be converted.</p><p></p><p>Note: Can only be activated twice per battle, lasting for four turns per usage</p><p>Note: Epitaph, whether used on oneself or another object, can only be utilized once every other turn per usage of King Crimson, but can be activated within the same timeframe as manifesting King Crimson at the cost of a <strong>second</strong> move slot</p><p>Note: Utilizing Epitaph costs a move slot when utilized.</p><p>Note: Yang, Yin-Yang, and non-elemental Ninjutsu cannot be activated while <strong>King Crimson</strong> is on the field, nor can any other Stand techniques.[/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-9#post-21916227">Approved here</a></p><p></p><p>32.</p><p>[SPOILER](Inton: Burakku Sabasu ) - Yin Release: Black Sabbath</p><p>Type: Supplementary/Offensive</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra Cost: <strong>50</strong></p><p>Damage: <strong>100(if triggered)</strong></p><p>Description: Black Sabbath is a Stand that acts as a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will add the Ram and Snake hand seals to seal Black Sabbath within their technique. Sealing Black Sabbath inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite merges with the target's spiritual energy. Black Sabbath will manifest itself within the infected target's mind for a brief moment, appearing to whisper to them the incantation "You have two paths," before presenting the target with two possible courses of action. The two courses are action are determined by the caster of Black Sabbath and represent a choice the infected must make. <strong>The two choices are contrasting absolutes, ensuring that the opponent must make a decision one way or the other(for instance, the choices presented can be "Use Fire jutsu" vs "Do not use any Fire jutsu." The choices are stated to the opponent within the same post Black Sabbath latches to the opponent in, along with specifying the "correct" choice).</strong> Upon casting Black Sabbath, the user will select one of these two choices to act as a "trigger;" should the opponent chose the choice that is selected to be the trigger, Black Sabbath will present itself, appearing as though it were emerging behind the opponent from their own shadow. From its mouth, Black Sabbath will release a golden arrow, piercing the opponent and dealing spiritual damage to them. Due to being spiritual in nature, the arrow's piercing deals no physical wounds, but will serve to further weaken their spiritual abilities. The opponent's spiritual-based techniques will either weaken by one degree, or spiritual based techniques used upon them will have their power and effects increased by one rank(which effect takes place is at Black Sabbath's caster's discretion). Once Black Sabbath is released/triggered, its tether/effect is immediate and cannot be blocked or circumvented by ordinary means. Black Sabbath remains tethered to the opponent for three turns or until triggered, whichever comes first.</p><p>Note: Surges or Barriers that utilize Yin, Yin-Yang or Natural Energy of equal chakra can break or prevent the tethering of Black Sabbath</p><p>Note: Yin Release master can apply this technique to advanced elements and CE</p><p>Note: Black Sabbath can only be used on S-rank techniques and below.[/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-10#post-21920946">Approved here</a></p><p></p><p>33. </p><p>(Yoton/Kinjutsu: Fantomu Buraddo ) - Yang Release/Forbidden Arts: Phantom Blood</p><p>[SPOILER]Type: Supplementary</p><p>Rank: Forbidden</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Seeking a way to enhance the body to its uttermost limits, a group of shinobi known as the Pillar Men created the Kinjutsu known as "Phantom Blood." Sealed into stone masks by its creators, Phantom Blood is a Kinjutsu designed to transform the body; upon being touched by blood and worn on the face, the mask releases several spines that inject a surge of Yang-based energy into the user's body that binds itself to their cells and naturally occurring fluids. This process permanently transforms the user into an entity known as a "Vampire," the Yang-based energy passively granting them physical prowess and agility on par with that of the Second of the Eight Inner Gates. Vampires possess immense longevity, their lifespans continuing indefinitely, and can even remain alive after any injury that would normally be fatal for ordinary humans(in terms of the function of the RP, this aspect of the longevity is largely cosmetic; the user's health points still abide to normal health rules and the user will still lose a match when their health reaches zero). However, they are not truly immortal; a fatal injury to the brain will result in the death of a vampire as normal. This longevity grants those under the influence of Phantom Blood a naturally higher capacity to heal, able to passively recover from damage on par with Hashirama Senju's passive regeneration. Minor wounds, burns, cuts, etc. will all passively heal over a small period of time, closing up wounds and injuries after one turn. While this healing can recover such wounds over the course of one turn, it is not without its limits; a Vampire's passive healing is only able to restore the body so that it can function, but does not restore lost HP(for instance, an arm broken by an A-rank technique will mend itself, but the user will not recover the lost 60 points of their health).</p><p></p><p>This longevity can also be manifested in enhanced ways, though these require active uses. The user can increase the power of the regeneration to restore up to 75 Health Points. This can be used to mend more severe injuries, such as restoring destroyed organs or reattaching detached limbs. Should the user make physical contact with another living organism, such as a bio or summoning creature, the user can execute this ability with greater ease, compensating for the comparatively lesser use of chakra by stealing some of the opponent's vitality.</p><p></p><p>Note: Enhanced regeneration requires physical contact with target and can only be utilized <strong>two</strong> times per battle. Can only be used by Yin-Yang masters</p><p>Note: Active regeneration occupies a move slot, consuming 70 chakra. Through direct contact, the chakra drainage drops to 50 chakra. Regular version can be used once every two turns, direct contact once every other turn. Either version can only be used twice per battle</p><p>Note: Due to their bodies growing acclimated to Yang energy through the Phantom Blood transformation, Vampires become able to use techniques that would normally clash with the usage of Yang Release techniques without such hindrance, though all other restrictions apply</p><p>Note: This technique cannot be used to regenerate from techniques that inflict damage equaling to or exceeding half of the user's total health pool, nor can the user use the actives of this technique should their health fall below 25% of its total pool. [/SPOILER]</p><p></p><p></p><p>Approved here:<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-16#post-21958214">https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-16#post-21958214</a></p><p></p><p>32. In'yōton, Onmyōton: Kōchōha Henkan) Yin-Yang Release: Harmonic Conversion</p><p>[SPOILER]Type: Supplementary</p><p>Rank: S-Rank</p><p>Range: Short</p><p>Chakra: N/A (+80 per turn)</p><p>Damage: N/A</p><p>Description: Utilizing their supreme control over the energies that consist their chakra, this skill allows the user to adopt the properties of their techniques and apply them to their own bodies. At the same time as they are utilizing a Ninjutsu, the user will weave the any needed seals in addition to the Ram handseal to passively activate this technique. Several swirl-like markings will emerge upon the user's body and glow brightly, signifying the application of the technique. Rather than manifesting as it normally would, the technique would instead be made one with the user's body. Any of the technique's properties carry the potential to be applied, so long as it can be feasibly adopted as a physical property of the user's body. For instance, the user can adopt the heat of a technique to render their body equally as scorching to the touch, transform themselves into the same state of matter as a technique, or transform themselves into a living seal by adopting a Fuuinjutsu's effects into their body as a living medium. Discretion is needed, however, as there will naturally be Ninjutsu incomptabile with Harmonic Conversion's effects.</p><p></p><p>Note: Can only be utilized three times per battle with a three turn-cooldown following the duration's end</p><p>Note: Cannot be used on techniques above S-rank</p><p>Note: Harmonic Conversion lasts for four turns . Sealing/Absorbing based on jutsu, with the exception of those that last for more than one turn, will instead last only up to the effect's trigger.</p><p>Note: No Yin-Yang Release techniques can be activated within the same turn as Harmonic Conversion[/SPOILER]</p><p></p><p>Approved here: <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-24#post-22029853">https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-24#post-22029853</a></p><p>[/QUOTE]</p>
[QUOTE="Punk Hazard, post: 21914142, member: 70993"] [CENTER] [IMG]https://i.kym-cdn.com/photos/images/original/001/180/444/d33.gif[/IMG] [COLOR=rgb(209, 213, 216)][SIZE=26px][FONT=Century Gothic]Yin-Yang Release[/FONT][/SIZE][/COLOR] [/CENTER] 20. (Inton: Sutā Purachina) Yin Release: Star Platinum [SPOILER]Type: Offensive/Supplementary Rank: S Range: Short-Mid Chakra: 60 Damage: 120 (80 beyond short range) Description: Star Platinum is a humanoid "Stand", a projection of the user's mental energy into a physical form through the usage of Yin Release. The user will create 6 hand signs to to summon Star Platinum. Extremely muscular in build and slightly taller than the user, Star Platinum contains a purple color scheme and is a physically formidable Stand. Star Platinum possesses immense power and speed, containing precise movements and capable of moving through the air at speeds equivalent to a Sage's tracking speed when in short-range of the user. Beyond this range, Star Platinum's power decreases to dealing damage equivalent to S-rank through its blows and moves at the speed of a regular Lightning jutsu. Like all Stands, Star Platinum is not truly alive, and is instead merely a projection of the user's consciousness and will. As such, Star Platinum contains only pseudo-sentience, acting according to the user's best interest and will. As an extension of the user's own consciousness and mental energy, anything Star Platinum perceives becomes known to the user instantly(as with all Stands). Star Platinum, like most Stands, also contains a unique ability; in line with its extreme precision, Star Platinum also possess the ability to become ethereal in form. Like the Hands of the Sloth technique, Star Platinum can become intangible to other physical objects. In this state, Star Platinum retains its visibility but becomes translucent. While Star Platinum is capable of becoming intangible passively, reverting back to its corporeal form occupies a move slot from the user. Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period. Note: No other "Stand" type customs may be activated while Star Platinum is present Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.[/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-7#post-21898963']Approved here[/URL] 21. (Inton: Za Warudo) Yin Release: The World [SPOILER]Type: Offensive/Supplementary Rank: Forbidden Range: Short Chakra: 80 Damage: 80 Description: The World is a humanoid "Stand", a projection of the user's mental energy into a physical form through the usage of Yin Release. Extremely muscular in build and slightly taller than the user, The World is grey in color and adorned with yellow clothing-like armored plates. Like most Stands, The World also possesses a unique ability, an S-rank Genjutsu known as "Frozen Time." When executed, The World will release from itself a wave of Yin-infused chakra, appearing as though the color of the world around it is being reverted to an inverted color scheme. This wave spreads rapidly, extending up to short-range, and is capable of placing any targets that are caught by this immaterial wave within the Frozen Time Genjutsu. This Genjutsu affects the target's perception of time, severing their senses from the world around them for one turn, effectively shutting them off. Targets caught experience a "total" shut down, with the moment immediately before the Genjutsu sets seamlessly blending into the moment the Genjutsu ends, as though no change had occurred from their point of view. Mental defenses or barriers that are Yin/MS level, or seals capable of absorbing chakra(by absorbing the wave before it lands) can serve to block the Genjutsu. Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period. Note: No other "Stand" type customs may be activated while The World is present Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques. Note: Frozen Time occupies one of the user's three slots per turn, but can be utilized within the same timeframe as The World's conception Note: While the opponent is within the Frozen Time Genjutsu, the user cannot activate any ninjutsu but can still utilize The World's physical abilities Note: Frozen Time can only be used once per usage of The World [/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-3#post-21862291']Approved here[/URL] 22. [B](Inton: Raifu Shotto ) Yin Release: Life Shot Type:[/B] Offensive/Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Mid [B]Chakra:[/B] 50 [B]Damage:[/B] N/A [B]Description: [/B]The user will weave five handseals, releasing from their body an omndirectional surge of Yin-based chakra. This wave moves rapidly, covering their short-range area in a gradually expanding outwards wave throughout mid-range. Any targets caught within this "Life Shot" become overloaded with Yin-based energy, increasing the power of their mind exponentially for one turn. Due to their increased mental fortitude, the target will effectively become immune to any mind-based jutsu, such as Genjutsu, for the duration of Life Shot's effect(with the exception of Yin and MS level jutsu). Due to the target's increased mental abilities, their perception of the world around them will likewise increase tremendously, causing them to process information far faster than normal human capabilities. The world around them will slow to a crawl as a result, as their ability to perceive information will become so intense, they become able to perceive everything in slow motion. This intense increase, however, comes at a steep trade-off. While under the effects of Life Shot, the body will not follow the surge of speed of the mind and will be unable to move despite the target still perceiving themselves as moving, creating an out-of-body experience as the target's consciousness separates itself from their body and its capabilities completely. Note: While the opponent is affected by Time Shot, the user cannot activate any jutsu above A-rank Note: Can only be utilized three times per battle, requiring a three-turn cooldown between usage Note: No Yang Release, Yin-Yang Release, or Taijutsu above B-rank can be utilized in the same turn Note: Seals or techniques that are capable of absorbing chakra can block the effects of Life Shot, granted that the technique can absorb the incoming wave of Yin chakra before it affects the opponent. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-10#post-21920946']Approved here[/URL] 23. (Inton: Hebunzu Doā) Yin Release: Heaven's Door [SPOILER]Type: Offensive/Supplementary Rank: S Range: Short-Mid Chakra: 50 Damage: N/A Description: Heaven's Door is a Stand with the abilities of Change into Heaven imbued into it. Rather than manipulating one of their own techniques, the user can release Heaven's Door outwards into another object in the environment around them, allowing them to change its properties. Much like Change into Heaven, the user can alter the target's properties into something "impossible," such as making fire act as a solid or turning earth acidic. When Heaven's Door possesses an object the change its properties, the user gains control over the object due to their own control over Heaven's Door, and the entirety of the object is possessed(for example, if used on the ground, the properties would be applied to the entirety of the ground up to mid range, making the technique potentially detrimental to the user if used without caution). Alternatively, Heaven's Door can be imbued into the user's own Ninjutsu, converting non-elemental techniques into the Nature they choose and grafting the Nature's properties into the technique. Yin Masters are capable of using this on advanced fields, such as Fuuinjutsu(cannot be used on Hindering Sound Waves), granting them various Natures. Note: Heaven's Door's possession only lasts for two turns on objects and can only be invoked three times per battle(does not infringe on usage of Change to Heaven). Once Heaven's Door's possession ends, the changes to the objects properties will be reverted back to normal, and the user's control over the object will be rendered null as the object becomes inert(techniques possessed by Heaven's Door will dissipate while other objects would simply fall to the ground). Note: No other Stand can be used at the same time as this one. Note: Can only be used to convert one's own techniques four times per battle Note: Two-turn cooldown between usages for either variation [/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-4#post-21874853']Approved here[/URL] 24. (Inton: Howaitosuneiku) Yin Release: Whitesnake [SPOILER]ype: Supplementary Rank: S Range: Short-Mid Chakra: 50 Damage: N/A Description: Whitesnake is a humanoid Stand of similar size and build to the user, appearing to be all white and wearing garments of black. Whitesnake is composed of pure Yin energy, lacking physical form, similar to that of the Yin-natured TSB. As such, Whitesnake is incapable of physically interacting with anything around it, able to pass through it. This incorporeal interaction is the key to Whitesnake's power; upon passing through another living being, Whitesnake is capable of acting as a spiritual parasite, similar to that of the Hungry Ghost. Upon passing through the target, Whitesnake will be emerge from their body holding a disc; this disc, silver in color, is a manifestation of a memory of the target, removed from their mind by virtue of Whitesnake's spiritual properties. This memory can be any number of things, from the target's memory of their own name to their memory on how to perform a certain field of Ninjutsu. This can allow Whitesnake to effectively remove a target's ability to utilize a particular field; their actual ability to perform the field is, of course, not literally gone, just their memory of the field, rendering them incapable of utilizing it until the memory is returned to them via insertion of the disc. Should the disc be destroyed, the memory will be gone forever. Due to the potency of Whitesnake's composition, the target's memory will not truly return unless the disc is returned to their mind; for instance, even if an ally reminds the target that they were capable of using a particular field that was removed into the memory disc, they will remain incapable of using the field. However, should Whitesnake be defeated as well as the user be defeated, the memory disc will dissipate and said memory will return to the target. Note: Whitesnake can be manifested twice per battle, lasting three turns and is capable of stealing one memory disc per usage. Note: While Whitesnake is capable of removing a field from the target's memory, it cannot remove general fields(meaning, it cannot remove the target's ability to use Taijutsu, Ninjutsu, Genjutsu, or use chakra in general, but can remove advanced fields such as Medninjutsu, Fuuinutsu, or particular elemental releases or Advanced Ninjutsu) Note: Due to being spiritual in nature, spiritual-based attacks, such as Yin Release, Yin-Yang Release, along with Sage Arts, are capable of destroying or blocking Whitesnake. In the case of such a clash, Whitesnake carries an integrity of 80 damage. A memory disc, while being held by Whitesnake, carries the same properties as it, but is capable of being destroyed by any technique A-rank and above once let go of by Whitesnake Note: No other Stands may be on the field at the same time. Upon Whitesnake's expiration but not the user's defeat, either through destruction or the expiration of its duration limit, an extracted memory disc will be left behind, a permanent object. Note: Required a four turn cooldown before Whitesnake can be manifested again Note: Removal of a disc costs a move slot. Should a memory pertaining to a field the user is utilizing be removed, any techniques in use pertaining to that field will cease(for example, removing Senjutsu from a target in Sage Mode would end the mode).[/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-4#post-21874853']Approved here[/URL] 25. (Inton: Soffuto Ando Wetto) Yin Release: Soft and Wet [SPOILER]Type: Supplementary Rank: S Range: Short-Mid Chakra: 50 Damage: 90 Description: Soft & Wet is a humanoid Stand of a streamlined, robotic form, light in color and of similar height and build to the user. Soft and Wet is a physically formidable Stand, capable of dealing tremendous damage through its physical blows. Like most Stands, Soft and Wet carries a special ability; upon making contact with other inanimate objects or living beings, Soft and Wet is capable of "stealing" one of its properties for itself. This effect is accomplished through using Yin Release's ability to alter the properties of other objects, allowing Soft and Wet to transform that object into a near-identical form, simply lacking the chosen property. This can also be done while clashing with other techniques, so long as Soft and Wet survives the encounter. Upon doing so, Soft and Wet will memorize the "stolen" property, allowing it to transfer that property to something else upon touching it through the same transformation process. Soft and Wet is not capable of stealing properties such as "life" or "chakra," simply being able to remove physical properties and transfer it to another object (examples of these include but are not limited to enhanced strength, speed, durabilities, or similar physical properties in targeted people). Note: Soft and Wet can only be used three times per battle, lasting for three turns per usage. Note: Soft and Wet carries a three-turn cooldown between usages, and can only steal a property from something once per turn. Note: No other Stand may be on the field at the same time as this one. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-4#post-21874853']Approved here[/URL][/SPOILER][URL]https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-4#post-21874853[/URL] 26. (Inton: Ōbā Hebun ) Yin Release: Over Heaven [SPOILER]Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 (-15 per turn) Damage: N/A Description: Over Heaven is an ability achieved upon becoming a Yin Release master, characterized as an awakening of one own's spiriual and mental prowess due to their heightened control over their spiritual energy. Those who possess Over Heaven are said to be candidates chosen by heaven, having the characteristics of a natural born king. The user's heightened spirit allows for their spiritual senses to be fine-tuned, particularly towards the natural ability to sense spirits granted to Yin Masters. This does not increase the user's tracking or perception in any way, but rather allows for their natural sense of spirits to manifest within the five senses. Rather than just a general "sense" of the presence of spirits, the user will also be capable of seeing and hearing these spirits as well. Spiritual entities will glow, as though enveloped in a blue, non-blinding aura, and will give off a distinct, non-defeaning sound similar to that of wailing voices, allowing the user to keep track of their position. Upon activation, this lasts until the user either willingly deactivates it or can no longer pay the chakra required to sustain it. [/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-4#post-21874853']Approved here[/URL] 27. (Inton: Sutōn Furī ) Yin Release: Stone Free [SPOILER]Type: Supplementary/Defensive/Offensive Rank: S Range: Short-Long Chakra: 50 (+30 to original cost of Jutsu being repaired) Damage: 90 Description: Stone Free is a powerful humanoid Stand, wearing what what appear to be a pair of sunglasses varying in darkness, obscuring vertically ridged eyes. Four blade-like protrusions run over its head from the top of the jaw to the back of its neck, bordering the sides of both eyes. Cones truncated at a length of one-third the width of its head protrude from the region of the ears. Stone Free's physical form is actually composed of multiple strings intertwined into its shape and figure; these strings can be unraveled from Stone Free as a means of attack or defense, re-twining the strings into threads to form various shapes. For example, the user can create a net out of the powerful strings to repel an attack or bind them together into shapes such as hammers or spikes to attack. Alternatively, the user can have Stone Free attack through punches and kicks. The user is also capable of unraveling Stone Free completely, spreading the strings that consist its form throughout the terrain in order to "sense" whatever may be in the terrain by hearing sounds that are conducted through the thin strings, allowing the user to even pinpoint the location of what may trigger the vibrations. Due to being composed of Yin Release energy, the user can also inflict a unique effect on other objects; should an object be damaged, the user can use the strings composing Stone Free to repair the object by stitching it back together, using Yin Release's ability to alter the forms of things to repair the physical damage done to restore an object or even other jutsu back to its full form if it has not been completely destroyed. Should the user's techniques be weakened, the user can use this to restore the technique back to its full power, though this can only be done once on a technique Note: Stone Free lasts for three turns per usage and can be used twice per battle Note: Releasing and shaping a string into a weapon takes up one of the user's move slots Note: Repairing a technique occupies a user's move slot, but can be done within the same timeframe as another technique. This ability can only be used once every two turns. Note: Stone Free can only be used for sound recon through unraveling part of itself. Unraveling itself up to short-range consumes one of Stone Free's limbs. Unraveling through mid-range consumes half of Stone Free's body, and unraveling up to long-range unravels Stone Free's entire body, rendering it incapable of being used for any other usages. [/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-4#post-21874853']Approved here[/URL] 28. (Inton: Za Gureitofuru Deddo ) Yin Release: The Grateful Dead [SPOILER]Type: Supplementary/Defensive Rank: S Range: Short-Mid Chakra: 70(-15 per turn) Damage: N/A Description: The user will create 5 hand signs in order to summon Grateful Dead. The Grateful Dead is a humanoid Stand covered with eyes. It has no mouth. It lacks legs but has large arms, and it walks on its hands, where each have four huge metal-like and segmented fingers evenly spaced around its circumference. Hanging from its waist, where its legs should be, are four segmented tentacles. The Grateful Dead possess no attack power on its own; instead, its ability is centered on its ability to continuously release and produce Yin-infused chakra in what appears to be the form of a purple smog. This smog does not hinder the sight of anyone on the terrain, but spreads up to mid-range from The Grateful Dead in all directions upon its creation. This smog induces a Yin-level Genjutsu on anyone caught inside of the smog aside from the user himself. The genjutsu pierces through any subversive method to Genjutsu and causes the afflicted to perceive the environment around them as though it is rapidly aging. trees and other plant-life would appear to wither, rocks would begin to crumble and erode, water becomes muggy and eventually evaporates, steel becomes brittle and falls apart, etc. This aging effect is also perceived by the target themselves, causing them to feel as though they are rapidly growing older and frailer. Due to the usage of Yin Release, this Genjutsu is extremely potent on the mind, weakening the target's mental and spiritual energy. Due to believing themselves to be growing older and weaker, the target will become less effective at combat. During the second turn of the Genjutsu, the opponent will become unable to use/sustain more than two jutsu per turn. The third turn of the Genjutsu lowers their speed by two levels, and the fourth turn of the Genjutsu renders them unable to use Taijutsu. Victims of this genjutsu may release the genjutsu through normal means, freeing themselves from the effects of the genjutsu. However, unless they escape the confines of/destroy the smog, they will be placed back in the genjutsu at the end of their phase. Note: Can only be utilized twice per battle, lasting for four turns each usage Note: No other Stands may be active while Grateful Dead is active. Note: While in use, the user cannot activate any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques. Note: The Genjutsu of the smog is equivalent to an ordinary S-rank. [/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-7#post-21898963']Approved here[/URL] [B]29. (Inton: Tsuku no Fu)[/B] - Yin Release: Negative Moon [SPOILER]Type: Supplementary Rank: S Range: Short Chakra Cost: 80 (-20 per turn) Damage: N/A Description: The user will weave 6 handseals and release from his body a surge of Yin-infused chakra. The user's Yin energy will permeate a five-meter area around the user in each direction at all times. To the naked eye, Negative Moon has no outward appearance, but is capable of being detected by others capable of sensing chakra or spiritual-based entities. Negative Moon itself acts as a parasitical mass of spiritual energy; due to the imbalanced ration of Yin and Yang energy in the chakra consisting Negative Moon, the technique seeks out Yang-based energy, much like the spiritual worms created by Tayuya's Doki. When targets under the influence of Yang-based chakra enter the perimeter of Negative Moon, the parasitical chakra will immediately feed on the energy, absorbing it away from the target in order to satiate the imbalance within itself. Techniques consisting of Yang energy, upon entering the perimeter, will dissipate, while modes based on Yang cease until the target exits the five-meter area. Likewise, techniques enhanced or otherwise altered by Yang-energy would lose these alterations, reverting to their original forms. Note: Can only be used twice per battle and lasts three turns per usage Note: Requires a four turn cooldown between usages Note: During Negative Moon, the user is incapable of using Taijutsu. They also lose the ability to use 2 of the 5 basic elements (posted at start of technique) and any subsequent elements that require them. [/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-8#post-21910338']Approved here[/URL] [B]30. (Inton: Shiā Hāto Atakku )[/B] - Yin Release: Sheer Heart Attack [SPOILER]Type: Supplementary Rank: S Range: Short Chakra Cost: 80(-20 per turn) Damage: N/A Description: The user will weave six handseals, producing a small Stand within the field, forged through their Yin Release chakra. This construct, known as Sheer Heart Attack, resembles a minituarized tank, taking the form of a plated sphere with tank treads on either side and a cat-skull embedded on the front side. Sheer Heart Attack moves rapidly throughout the field, following the speed of a Jonin with a secondary-[B]speed[/B] Specialist. Due to the high composition of Yin chakra versus Yang chakra consisting Sheer Heart Attack, the Stand seeks to satiate this imbalance through the consumption of physical/Yang-based chakra. Upon entering short-range of a target, Sheer Heart Attack will begin to absorb their physical/Yang energy from their bodies. While the target is afflicted by Sheer Heart Attack's absorption, the effects of their Yang and Tai-influencing techniques will produce the inverse effect(for instance, a Yang technique that raises Taijutsu by one level would instead decrease it by one level). Sheer Heart Attack is extremely durable, capable of withstanding techniques up to A-rank. However, upon entering short-range of a target and commencing the absorption of their Yang energy, Sheer Heart Attack's durability increases, reinforcing itself with the stolen energy. Under this state, Sheer Heart Attack becomes impervious to damage below S-rank. Note: Can only be used twice per battle, lasting for three turns per usage [B]Note: Can't be used with any other absorption based techniques[/B] Note: Requires a cooldown of three turns between usages Note: While in use, the user is unable to use non-elemental techniques, Yang Release, or Yin-Yang Release techniques.[/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-8#post-21910338']Approved here[/URL] 31. [SPOILER][B](Inton: Kingu Kurimuzon ) Yin Release: King Crimson Type:[/B] Supplementary/Defensive/Offensive [B]Rank:[/B] S [B]Range:[/B] Short(Up to Mid-range movement via Epitaph on oneself) [B]Chakra:[/B] 50 [B]Damage: [/B]100 [B]Description: [/B]King Crimson is a powerful Stand, manifested at the user's side at the formation of five hand seals and remaining there for its duration of the field, automatically following the user. Humanoid in shape and with a color palette consisting of a blood-red and pale white arranged in a a raised diagonal grid(save for its face, neck, shoulder guards, elbows, hands, abdomen, crotch, knees and feet/footwear), King Crimson is a formidably powerful Stand, capable of dealing tremendous damage through its physical blows. King Crimson's main ability, however, lies defensively, making it somewhat weaker than other Stands of its stature. Known as Epitaph, this ability allows the user to render themselves spiritual in form, becoming intangible like the Hands of the Sloth. This ability allows the user to evade damage or detection [B](unless with spiritual sensing or senjutsu sensing)[/B], being able to transverse the field in this spiritual form like a phantom. Alternatively, King Crimson is also able to render opposing techniques or objects intangible through Yin's natural ability to transform physical form. This renders inanimate objects or techniques into a spiritual form rather than a physical ones to pass through other objects completely. Though it must make contact with the target object to do so and [B]will last for a turn[/B]. Entities and techniques with foreign chakra exceeding the amount used to manifest King Crimson cannot be converted. Note: Can only be activated twice per battle, lasting for four turns per usage Note: Epitaph, whether used on oneself or another object, can only be utilized once every other turn per usage of King Crimson, but can be activated within the same timeframe as manifesting King Crimson at the cost of a [B]second[/B] move slot Note: Utilizing Epitaph costs a move slot when utilized. Note: Yang, Yin-Yang, and non-elemental Ninjutsu cannot be activated while [B]King Crimson[/B] is on the field, nor can any other Stand techniques.[/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-9#post-21916227']Approved here[/URL] 32. [SPOILER](Inton: Burakku Sabasu ) - Yin Release: Black Sabbath Type: Supplementary/Offensive Rank: S Range: N/A Chakra Cost: [B]50[/B] Damage: [B]100(if triggered)[/B] Description: Black Sabbath is a Stand that acts as a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will add the Ram and Snake hand seals to seal Black Sabbath within their technique. Sealing Black Sabbath inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite merges with the target's spiritual energy. Black Sabbath will manifest itself within the infected target's mind for a brief moment, appearing to whisper to them the incantation "You have two paths," before presenting the target with two possible courses of action. The two courses are action are determined by the caster of Black Sabbath and represent a choice the infected must make. [B]The two choices are contrasting absolutes, ensuring that the opponent must make a decision one way or the other(for instance, the choices presented can be "Use Fire jutsu" vs "Do not use any Fire jutsu." The choices are stated to the opponent within the same post Black Sabbath latches to the opponent in, along with specifying the "correct" choice).[/B] Upon casting Black Sabbath, the user will select one of these two choices to act as a "trigger;" should the opponent chose the choice that is selected to be the trigger, Black Sabbath will present itself, appearing as though it were emerging behind the opponent from their own shadow. From its mouth, Black Sabbath will release a golden arrow, piercing the opponent and dealing spiritual damage to them. Due to being spiritual in nature, the arrow's piercing deals no physical wounds, but will serve to further weaken their spiritual abilities. The opponent's spiritual-based techniques will either weaken by one degree, or spiritual based techniques used upon them will have their power and effects increased by one rank(which effect takes place is at Black Sabbath's caster's discretion). Once Black Sabbath is released/triggered, its tether/effect is immediate and cannot be blocked or circumvented by ordinary means. Black Sabbath remains tethered to the opponent for three turns or until triggered, whichever comes first. Note: Surges or Barriers that utilize Yin, Yin-Yang or Natural Energy of equal chakra can break or prevent the tethering of Black Sabbath Note: Yin Release master can apply this technique to advanced elements and CE Note: Black Sabbath can only be used on S-rank techniques and below.[/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-10#post-21920946']Approved here[/URL] 33. (Yoton/Kinjutsu: Fantomu Buraddo ) - Yang Release/Forbidden Arts: Phantom Blood [SPOILER]Type: Supplementary Rank: Forbidden Range: N/A Chakra: N/A Damage: N/A Description: Seeking a way to enhance the body to its uttermost limits, a group of shinobi known as the Pillar Men created the Kinjutsu known as "Phantom Blood." Sealed into stone masks by its creators, Phantom Blood is a Kinjutsu designed to transform the body; upon being touched by blood and worn on the face, the mask releases several spines that inject a surge of Yang-based energy into the user's body that binds itself to their cells and naturally occurring fluids. This process permanently transforms the user into an entity known as a "Vampire," the Yang-based energy passively granting them physical prowess and agility on par with that of the Second of the Eight Inner Gates. Vampires possess immense longevity, their lifespans continuing indefinitely, and can even remain alive after any injury that would normally be fatal for ordinary humans(in terms of the function of the RP, this aspect of the longevity is largely cosmetic; the user's health points still abide to normal health rules and the user will still lose a match when their health reaches zero). However, they are not truly immortal; a fatal injury to the brain will result in the death of a vampire as normal. This longevity grants those under the influence of Phantom Blood a naturally higher capacity to heal, able to passively recover from damage on par with Hashirama Senju's passive regeneration. Minor wounds, burns, cuts, etc. will all passively heal over a small period of time, closing up wounds and injuries after one turn. While this healing can recover such wounds over the course of one turn, it is not without its limits; a Vampire's passive healing is only able to restore the body so that it can function, but does not restore lost HP(for instance, an arm broken by an A-rank technique will mend itself, but the user will not recover the lost 60 points of their health). This longevity can also be manifested in enhanced ways, though these require active uses. The user can increase the power of the regeneration to restore up to 75 Health Points. This can be used to mend more severe injuries, such as restoring destroyed organs or reattaching detached limbs. Should the user make physical contact with another living organism, such as a bio or summoning creature, the user can execute this ability with greater ease, compensating for the comparatively lesser use of chakra by stealing some of the opponent's vitality. Note: Enhanced regeneration requires physical contact with target and can only be utilized [B]two[/B] times per battle. Can only be used by Yin-Yang masters Note: Active regeneration occupies a move slot, consuming 70 chakra. Through direct contact, the chakra drainage drops to 50 chakra. Regular version can be used once every two turns, direct contact once every other turn. Either version can only be used twice per battle Note: Due to their bodies growing acclimated to Yang energy through the Phantom Blood transformation, Vampires become able to use techniques that would normally clash with the usage of Yang Release techniques without such hindrance, though all other restrictions apply Note: This technique cannot be used to regenerate from techniques that inflict damage equaling to or exceeding half of the user's total health pool, nor can the user use the actives of this technique should their health fall below 25% of its total pool. [/SPOILER] Approved here:[URL]https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-16#post-21958214[/URL] 32. In'yōton, Onmyōton: Kōchōha Henkan) Yin-Yang Release: Harmonic Conversion [SPOILER]Type: Supplementary Rank: S-Rank Range: Short Chakra: N/A (+80 per turn) Damage: N/A Description: Utilizing their supreme control over the energies that consist their chakra, this skill allows the user to adopt the properties of their techniques and apply them to their own bodies. At the same time as they are utilizing a Ninjutsu, the user will weave the any needed seals in addition to the Ram handseal to passively activate this technique. Several swirl-like markings will emerge upon the user's body and glow brightly, signifying the application of the technique. Rather than manifesting as it normally would, the technique would instead be made one with the user's body. Any of the technique's properties carry the potential to be applied, so long as it can be feasibly adopted as a physical property of the user's body. For instance, the user can adopt the heat of a technique to render their body equally as scorching to the touch, transform themselves into the same state of matter as a technique, or transform themselves into a living seal by adopting a Fuuinjutsu's effects into their body as a living medium. Discretion is needed, however, as there will naturally be Ninjutsu incomptabile with Harmonic Conversion's effects. Note: Can only be utilized three times per battle with a three turn-cooldown following the duration's end Note: Cannot be used on techniques above S-rank Note: Harmonic Conversion lasts for four turns . Sealing/Absorbing based on jutsu, with the exception of those that last for more than one turn, will instead last only up to the effect's trigger. Note: No Yin-Yang Release techniques can be activated within the same turn as Harmonic Conversion[/SPOILER] Approved here: [URL]https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-24#post-22029853[/URL] [/QUOTE]
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