Osmon's Custom Treasures

Osmon

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CJ Created by me







1. (Doton/Katon: Bāningu ga futtō) - Earth/Fire Release: Burning Boils [ ]

2. (Fuuton: Yoake no avil) - Wind Release: Anvil of the Dawn [ ]

3. (Doton: Kotai Bayloz) - Earth Release: Solidified Bayloz
Kirikoe [ ]
LonelyAssassin/The Never-Sensei [ ]
Negative Knight [ ]
Joker [ ]
Mako [ ]

4. (Yokoshimana Kibaku Fuda no Jutsu) – Devious Explosive Tags Technique
(drackos, xHoudinii,

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CJ Taught To Me







1. Lightning Release: Soul Thrust (Raiton: Suiryoku No Tamashii) [ ]

2. (Hebi Kuchiyose: Asmodeus) - Snake Summoning: Asmodeus[ ]

3. Suiton: Water Needle Shotgun [ ]

4. (Raiton:Sasu Yōna Ame) - Lightning Release: Piercing Rain [ ]

5. ( Ninjutsu: Tatsu Kaze ) Dragon dive [ ]

6. (Katon: Ka Stáfe ) - Fire style: Mosquito Staff [ ]

7. (Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff[ ]

8. Fuuton: Handan no Rixyuutsume(Wind Release: Dragons Claw of Judgement)[ ]

9. Calling Upon the Kraken (Tenshoku Sono Kraken)[ ]

10. [Katon : Bakuretsu Honoo Katana No Jutsu] - Fire Release : Explosive Flame Blades Technique[ ]

11. (Katon: Pirittokuru no Tankyuu)|Fire Release: Hot Pursuit[ ]

12. (Katon: Kasō) Fire Style: Cremation[ ]

13. (Katon:Ume no Kaki)- Fire release:Rope of fire[ ]

14. (Doton: Maddokingu no tobira) Earth Release: Doors of the Mad King[ ]

15. (Katon: Kuzuryūjin) - Fire Style: Nine-headed Dragon Array[ ]

16. (Suiton: Mizu Kokyuu)-Water Release: Water Breath[ ]

17. Lightning Release: Lightning Ropes (Raiton: Raikou Saku)[ ]

18. Suiton: seiryoku suijun|Water Release: Forced Plummet[ ]

19. (Futon: Setsudan Gufuu)- Wind Style: Cleaving Tornados[ ]

20. Raiton: (Misutishizumu Ori) – Lightning Style|Mystic Cage[ ]

21. (Katon: Mangekyo Moesashi Seisei)- Fire Style: Kaleidoscope Ember Formation[ ]

22. (Katon:Kara Makai)Katon - Fire Style: From Hell[ ]

23. Suiton:Hiyayaka Suiton) Water Style-Cold Water[ ]

24. Genjutsu/Goken: Gēmu-nai no kitanai Senshu)- Genjutsu/Strong Fist: Dirtiest Player in the Game[ ]

25. (Fuuton:Windsuta-dasuto Doragon) Wind Style: Stardust Dragon[ ]

26. (Fuuton: Tsuin Hassan Gatakuchikukan) - Wind Release: Twin Diverging Destroyers[ ]

27. (Katon: Nan Hōchō) - Fire Release: Flame Cleaver[ ]

28. Suiton: Sui no heya | water release: water room[ ]

29. Suiton: Mizu Handou) – Water Style: Hydro Kick[ ] [CJ number 29 - Water Release: Hydro Kick is voided] smh z.z

30. (Genjutsu: Gurandoerudā no Futan)- Illusionary Arts: Burden of the Grand Elder[ ]

31. (Katon: Kasai No Kichigai) - Fire Release: Madness Of Fire [ ]

32. (Doton: Meiun Hishou) – Earth Style: Doom Flight[ ]

33. Raiton: 涙雷神 Namida Raijin | Tears of the Thunder God[ ]

34. Katon: 神の怒り kamino ikari | Wrath of a God[ ]

35. Raiton: Amatsukami hirameku | Heavenly Gods Flash[ ]

36. Raiton: Akuma Raimei Makaze | Demon Thunder Storm of the Devil[ ]

37. (Genjutsu: Kiba no Yokubou Nezumi) Illusionary Arts: Fangs of Lusting Rats[ ]

38. (Raiton Houmen: Kyojin no Gekirin) - Lightning Release: Giant Wrath[ ]

39. Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai[ ]

40. (Fuuton: Tenryū no Yokugeki) - Wind Dragon's Wing Attack[ ]

41. Genjutsu: Migoto Tengoku (Illusion Technique: Beautiful Paradise)[ ]

42. Genjutsu: Sendo Shazou (Illusion Technique: Death Image) [ ]

43. Genjutsu: Kuro (Illusion Technique: Dark)[ ]

44. Wind Release : Hawkeye's vengeance | Fuuton : Hōkuai no fukushū[ ]

45. Genjutsu: Kuro Mizu | Illusion Technique: Dark Water[ ]

46. (Raiton: kyuushuu) Lightning: Suction[ ]

47. Earth style: Earth Avatar-Doton Avatar[ ]

48. (Raitoningu Kangoku): Lightning Prison[ ]

49. (Suiton: Tengoku Kanrinin) – Water Release: Heavenly Custodians[ ]

50. Wind Release- Pressure Bullet Blast[ ]

51. Wind Release: 1000 Shooting Arrows[ ]

52. Raiton: The Dancing Billion Leafs [ ]

53. Katon: Five Majestic Horsemen [ ]

54. (Fuuton: Tentai-fū no Yari o Kaitensaseru) Wind Release: Rotating Celestial Wind Spear[ ]

55. (Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk[ ]

56. (Burūsouruseibā) - Blue Soul Saber[ ]

57. (Doton: Akashita) - Earth Style: Red Tongue[ ]

58. (Kaminokaze no danmaku) - Divine Wind Barrage[ ]

59. (San-sō Chūgoku no idaina kabe) Three Layer Chinese Great Wall[ ]

60. (Genjutsu : Chimei Tekina Kama) - Illusionary Arts: The Fatal Scythe[ ]

61. (Genjutsu : Riariti Yokushi) - Illusionary Arts: Reality Check[ ]

62. (Katon: Kaisu No Kusa)-Fire Release: Fire Grass[ ]

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Osmon

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Re: |"Osmon11's Mystery Book Of Costums"|

Summoning Contract​



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Summoning Animal: Piranha
Scroll Owner: -Best- (Contract signed )
Other Users who have signed contract: N/A
Summoning Boss if existing: Queen Belladonna
Other Summoning Animals tied to contract: N/A
Description and Background:

A piranha or piraña is a member of family Characidae in order Characiformes, an omnivorous freshwater fish that inhabits rivers and lakes.They are also called caribes. They are known for their sharp teeth and a voracious appetite for meat.Piranhas are normally about 14 to 26 cm long (5.5 to 10.25 inches), although some rare ones are up to 43 cm (17.0 inches) in length.All piranhas have a single row of sharp teeth in both jaws; the teeth are tightly packed and interlocking (via small cusps) and are used for rapid puncture and shearing. Individual teeth are typically broadly triangular, pointed and blade-like.

Piranha have a reputation as ferocious predators that hunt their prey in school.They are timid fish that schooled for protection from their own predators, such as cormorants, Sharks, and dolphins.

Summoning Tattoo:
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Summoning's Techniques​

Hidden Piranha Arts : School of Chaos | Pirania Hijutsu : Ranmyaku No Gakkou
Type: Offensive
Rank: A
Range: Mid Range
Chakra: 30
Damage: 60
Description:

The signer of the Piranha summons will make the Ram -> Tiger hand seal and place their hand on the water surface. On doing so, a school of 100 piranhas will be summoned under water. The user will then direct them to the opponent. On reaching near the opponent, the schools of piranhas will start to revolve around the opponent rapidly thereby creating a large whirlpool that will disturb the balance of the opponent and will make them sink. While revolving, the opponent is trapped in a auditory genjutsu in which he will be hearing a piercing sound, similar to a supersonic sound. The illusionary sound combined with the swirling of the whirlpool will cause the opponent to take damage and severe stress on his mind due to the illusionary sound produced by the genjutsu. If the opponent sinks in the water, they will be killed and eaten by the hungry school of piranhas. The technique can be used only when both the user and the opponent are on a water surface, and when the opponent is at mid range as the user will be likable to get trapped in the whirlpool when performed at short range and the genjutsu cannot be casted if the opponent is at long range.
Note: This is not a Sound genjutsu which uses sound as a medium for casting genjutsu. It is a normal genjutsu which traps the opponent in a illusionary Sound instead of the normal illusion.

Restrictions:
*Must have signed the Piranha summoning contract.
*Must have mastered Genjutsu.
*Can be used only once per battle and thrice per event.
*Can only be taught by -Best-
*Requires a water source
Taught Here


Summonings

Pirania Kuchiyose : Kouhi Belladonna | Piranha Summoning : Queen Belladonna ( The Deadly Nightshade)
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:

The user will perform the Necessary hand seals and by their tattoo in the hand they will summon the Queen of Piranha's. The Queen Belladonna.Queen Belladonna is Said to be the Queen of all the Piranhas. She stands at half the Size of Toad boss Gamabunta. Queen belladonna can only be summoned in water, and also large water source like the water source created by the Exploding colliding waves technique or a lake or a sea etc. Queen Belladonna is blessed with Robust Skin, and Hard spikes surrounding her Body which makes her Highly resistable upto A rank Suiton Techniques. Belladonna is said to be the queen of Ocean and the Mother of all Piranhas, She can use up to S rank Water techniques. The most peculiar character of Belladonna is the Poisonous spikes that are present near her head. A small pore like opening is present at the tip of these poisonous spikes. This pore acts as the opening for the Poison to be shot from the summon. The poison is made into a senbon and then it is shot at the opponent.
The speed of the Poisonous Senbon that is shot at the opponent equal to the speed of the Chidori senbon technique. Now regarding the effects of the Senbon, It can be classified into two stages.
1.Initial pierce.
2.Paralyzing Venom.

1. During the Initial pierce i.e the time when the senbon pierces the skin of the opponent. The opponent will only feel a slight pain like a needle prick during this stage. The venom of summon will be transferred to the Blood of the opponent during this stage. During this stage the opponent will not feel any effect of the poison. This stage lasts for two turns. (Including the turn the user makes next)

2.During this phase the Venom starts the action. After being affect by the venom for two turns in the next turn the venom will cause Partial Paralysis to the opponent. As an effect of the venom, both the hands of the opponent will go Numb which make then unable to use hand based taijutsu techniques and also the opponent will not be able to make any hand seals. Ho ever, the other parts of the body of the opponent except the hands will be fully functional i.e the opponent will still be able to move their legs and their main body. This Partial paralysis stage lasts for two turns so the total venom effect last for three turns including the initial pierce. After the venom effects withers off the opponent will have severe muscle pain which make him unable to use A rank and above taijutsu techniques for two turns.

If the opponent gets hit again by the Poison senbons from belladonna again while the previous poison is still in effect in the opponents body then as soon as the opponent gets hit by the senbons, it will lead to total paralysis which make the opponent immobile for the rest of the turns until the Poison effect withers off. The senbons Doesn't do actual damage than serving as a medium to induce the poison but they can withstand up to B rank damage.

Note:
*Must have signed the Piranha Summoning contract.
*Stays in the Battlefield for 4 turns.
*Poison senbons can Only be used twice per battle from short range and counts as a turn
*Can only be summoned once per battle.
*Summoning The queen can only be taught by -Best-

Image of the Summoning:
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Taught Here
 

Osmon

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Re: |"Osmon11's Mystery Book Of Costums"|

Village CJs



C-Ranked:

(Ninpou: Kumogakure no Jutsu)- Ninja Art: Hidden Cloud Technique
Type: Supplementary
Rank: C
Range: Long
Chakra Cost: 15
Damage: N/A
Description: Usable by most members of the Hidden Cloud village, this technique creates a very thick group of ground-level clouds that covers the battlefield. The clouds are many times thicker than mist from the Hidden Mist counterpart jutsu and thus makes it harder to see and even more difficult to breathe in the clouds. Cloud ninja have no trouble breathing as they reside at such high altitudes that they have grown used to the atmospheric pressure, but against regular shinobi unfamiliar with life in the Hidden Cloud Village, they could potentially suffocate if the clouds are not dispersed within 5 turns. Like the Hidden Mist counterpart, the clouds are made up of the users chakra, making it impossible for Sharingan users to effectively use their sharingan in the Hidden Clouds.
Note: Can only be used two times a battle

B-Ranked:

(Raiton: Ryuusandan Haratsu Ami) Lightning Release: Shrapnel Explosion Net
Rank: B
Type: Attack
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user charges a large amount of raiton chakra into a single kunai/shurikan and throws it at the opponent. The user then may preform a single hand seal and cause the raiton built up within the kunai to explode outwards causing the object to explode into multiple, metal shards covered in raiton that are connected to each other by a multiple electrical currents, creating a net effect that will easily subdue an opponent.

A-Ranked:

Raiton: Raiya Houchou (Lightning Release: Lightning Arrow Step)
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra: 30
Damage: (60 if used to attack)
Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.

(Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod
Rank: A
Type: Supplementary/Defensive
Range: Short-Mid
Chakra: 30
Damage: 60 (if opponent is within the field)
Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
(Last 3 Turns)
(Usable only once)

F-Ranked:

Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form)
Rank: Forbidden
Range: Short-Long
Type: Attack
Chakra: 50
Damage: 80 (-25 to user)
Description: The User will create a Chidori within the palm of his clenched fist. As he unclenches his hands, the Chidori will burst into 1 thousand birds of lightning, controllable by the user. Upon being released, a highly blinding light is released, making it impossible to see the user and likewise blinds sensors momentarily (until the birds are fully released). The birds themselves hold combustive properties, causing a localized explosion as they collide into their target, causing multiple explosion capable of affecting everything within mid range of the target. The user is also able to release the birds and later have them split into two separate groups, dropping the power of the them slightly. If done in this way each group of birds create a smaller explosion that spans short range of their location and carries S rank strength, but this allows the second half of the birds to maintain the same power as those birds, S ranked strength. If used this way, the user can only use one other jutsu that turn. This is noted as the Chidori's most powerful form after Kirin.
Note: Can only be used once
Note: After using, the user cannot use any lightning based jutsu for 2 turns.
Note: From the high concentration of lightning in his hands, the user is unable to use hand based taijutsu of A rank and higher for 1 turn and hand seal speed is slightly lower for one turn.
Note: If released as two sep
Note: Byakugan users are not blinded by the initial release of lightning.
 
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Village CJs



C-Ranked:

(Sarutobi Hi Ichizoku no Jutsu: Idaina Hai Hinotama) Sarutobi Clan Fire Technique: Great Ash Fireball
Type: Offensive
Rank: C-A
Range: Short-Long
Chakra: 15-30
Damage: 30-60
Description: Being capable of mastering high-level techniques for various jutsu in Konoha, the Sarutobi Clan was known for their afinity towards Fire Release, namely those that revolved around their trademark technique, the Ash Cloud technique. After observing the Uchiha Clan's Great Fireball technique for many years, they decided to develop a similar technique and make it more deadly by combining it with their own skills. Through practice and diligence, they came up with the Great Ash Fireball technique. As the user channels his chakra inside his lungs, he makes the Boar → Horse hand seals. As the user exhales, he releases a large fireball enveloped in ash. The projectile created is a compressed fire ball, covered in incredibly hot ash, resembling a ball of red hot rock rather than a fire ball. Upon impact, the ash breaks and releases the compressed flames into a fiery mayhem which rips through anything caught within a mid range area around its impact. The effect is devastating as the ash augments the destructive power of the fire by adding a physical almost sand-like grinding effect to it and by quickly engulfing the area in a cloud of blazing hot ash. Alternatively, the user can perform only the Boar handseal and unleash a barrage of smaller, yet much faster, Ash covered Fireballs. In this case, the quantity can be such that it seems more like a stream of ash and fire rather than a barrage of individual projectiles. The more chakra added, the more powerful the ash fireball becomes.
Note: Can only be used by Konoha Ninjas
Note: If A rank version is used, the user must wait at least 2 turns before using again in any form.

Summoning Technique: The Golden Branch Armor (Kuchiyose no Jutsu: Eda no Yoi Yoroi)
Type: Supplementary
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A (60 if used offensively)
Description:
All Konoha ninjas sign a contract which links them to a secret bunker inside the village. In this bunker, hundred of thousands of different weapons exist, from basic ones, to more elaborate ones, making the whole of the villages arsenal and armory. With a simple chakra cost and using the basic summoning method (blood + handseals + slam hand on air/surface) the user can call forth any number of these weapons to aid and use in battle. If he wishes, he can summon them anywhere around him up to mid range, which can result in damage if used correctly. However, as they are summoned they carry little to no momentum thus the damage is only possible if the user summons the weapons above his opponent which will enable them to fall under the effects of gravity and thus do damage (summoning a large amount of weapons more than 10 meters above the target will induce the mentioned damage). The technique can be used in tandem and in a fast sequence with the (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu, which doubles its damage and its lethality by multiplying the number of weapons almost to infinity. The list of weapons one can summon encompass any basic weapon known to exist in the ninja world though the most common variations are: Shurikens, Kunais, Knifes, Needles, Swords, Axes, Spears, Staffs, Shields, Bows, Nun-chucks, etc. The user can summon from each type specific weapons, like summoning a windmill shuriken instead of a normal one or a broad sword instead of a katana or a ninjato.
Note: Usable only by Konohagakure Ninjas
Note: The user can use this technique with (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu to double its damage, costing 2 moves but being done in the time frame of a single move

B-Ranked:

------

A-Ranked:

(Kuchiyose: Kin-hi) - Summoning Technique: Kin-hi
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Kin-hi is one of the five Guardians of the Golden Eagles. He is slightly larger than the toad Gama (first on seen in the series) and is able to carry up to two people. Kin-hi specializes in fire techniques and can use up to rank A fire jutsu that the user knows. He is also capable of releasing an A-ranked eagle shaped blast of fire once every two turns. Kin-hi is unique among the Guardians in the he can burn a target he touches and is immune to B-rank and below fire.

-Can only be used once.
-Lasts four turns once summoned.
-Can release an A-ranked fire blast every other turn which counts towards the user's three moves.

(Fuuton: shikkyaku ha zansatsu) - Wind Style: Falling Leaf Massacre
Type: Attack
Rank: D-A
Range: Short-Mid
Chakra Cost: 10-30
Damage: 20-60
Description: The user channels their wind chakra throughout a forest, or into any number of trees, and coats the leaves with a thin layer of wind chakra. This thin layer of wind gives the leaves the ability to cut deep into skin. Once the leaves are coated the user takes control of them and causes them to envelope the target or targets. The more leaves available to more deadly the attack.

-Can only be used by members of Konoha
-One tree is equivalent to rank D
-A few trees is equivalent to rank C
-A thin forest is equivalent to rank B
-A large forest is equivalent to rank A

S-Ranked:

(Kuchiyose: King Kintoushi) - Summoning Technique: King Kintoushi
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 50
Damage: N/A
Description: Kintoushi is the King of all Golden Eagles and for generations has been the protector of Konoha. His size is unparalleled amongst the Golden Eagles being slightly smaller than Gamabunta. The feathers of his wings and body are coated with a layer of pure gold giving him a brilliant and beautiful appearance during battle. This layer of gold provides protection against all B rank or below techniques, three A rank jutsu, two S rank jutsu or one forbidden rank jutsu. Once hit their defensive capabilities have been exhausted the golden layer will crumble away leaving Kintoushi vulnerable to all attacks. His golden feathers can be fired by flapping his wings once every three turns. Despite his large size and metallic coating, Kintoushi is extremely fast and capable of flying at high speeds. This summoning is only usable by the Daimyo or Kage of Konoha.

-Only usable once per battle
-No other summonings can be used before, or after Kintoushi has been summoned
-Can release a volley of golden plated feathers once ever three turns that doesn't count towards the user's three moves
-Only usable by the Hokage and Daimyo

(Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy
Type: Offensive
Rank:S-Rank
Range:Short-Mid
Chakra:40
Damage:80
Description: After a short string of hand seals, and gazing directly into his opponent's eyes, the user disappears into a cloud of leaves. Almost immediately after, he will reappear in front of his enemy with a Rasengan in hand and slam it into him. While the enemy sees the user dissolving and disappearing into a burst of leaves, the user is in reality making the Rasengan and running at the enemy in a burst of speed.

-In order to use this jutsu, the user is required to have mastered his Genjutsu training
-Usable only twice per battle
-Usable only by Konoha Ninjas
-Requires user to know the Rasengan

(Katon: Ryūsei-gun) – Fire Release: Meteor Shower
Type: Attack
Rank: S
Range: Close-Long
Chakra Cost: 40
Damage: 90
Description: The user extends both arms in front of him, with the palm of his hands facing forward. Then, as he focus fire and wind chakra into both hands, two small but bright flames will be create in front of each palms. Immediately after, as the flames keep hovering centimeters away from the user, he will start punching those flames at a blazing rate. Each times he do so, a powerful jet of fire will burst from the flame and shoot itself toward the enemy(ies). Each of those fire blast are so fast and powerful that an untrained eye will only see flashes of light and the craters created where the fire hit it's target. The total amount of damage will be divided by the number of fire blast sent. This mean that if the user shoots 4 blast, they do 20 damages each.

-Can only be used twice per match
-Can only shoot up to 10 fire blasts and a minimum of 3 fire blasts
-Must at least be Sannin rank to use this jutsu

(Sono Izō no Senju: Hachi Mie no Moji ) The Legacy of Senju: Trigram of Eight
Type: Offensive/Supplementary
Rank: S-Rank (S-Rank)
Range: Short-Long
Chakra: N/A (40 per stage)
Damage: N/A (80 for the first stage)
Description: A simple yet devastating summoning technique, the Legacy of Senju was a technique designed by the Senju clan elders in the war thorn era of their feud with the Uchiha Clan. Designed to be effective against large enemies or large groups of enemies, the technique stands as a vicious and enormous attack using basic weapons to their fullest. The user will draw blood and perform the Rat+Tiger handseals while focusing copious amounts of chakra. As it glows red, the user will point his palm at a target. From 8 points around the target, in an octagon formation, 8 Senju Clan crests appear mid air, glowing in light blue. From them, a torrent of swords, daggers, kunais, shuriken, etc shoot out, faster than any ninja can throw them. As the technique triggers, above the target, a final symbol appears, the crest of Konoha, before a large octagonal prism is summoned, falling on the target from above. The prism will always be proportionate to the size of the target as are the weapons shot in the first stage of the technique. The prism is made of chakra conducting metal and has a smaller hollow area, allowing it to imprison the enemy inside. If the user knows fuuinjutsu, he can clap his hands upon the completion of the technique and focus a huge amount of chakra. The 9 crests will converge upon the prism and activate a powerful sealing technique, containing the target inside. The first stage of the technique carries 80 damage and is equal to an S-Rank Weapon attack, the second stage carries no damage but carries an S-Rank strength with it, while the sealing technique is a S-rank sealing technique, with 40 chakra cost. Sealing technique can be released by the user by spending 50 chakra points and doing the confrontation handseal. Enemies caught inside can release the sealing through whatever method is valid to release a sealing technique of that same rank.
Note: Each step counts as a move but the first two can be done in the time frame of a single one and simultaneously
Note: Cannot use summoning techniques above A-Rank for 3 turns; if the sealing technique is triggered, cannot use sealing techniques for the next 2 turns
Note: Can only be completely used once (with all three stages); however, one can use the first and second steps of the technique up to 3 times
Note: Can only be used by Konoha Ninjas

F-Ranked:

The Leaf Heritage: The Will of Fire & The Will of Darkness (Konoha Isan: Hi no Ishi & In'utsu no Ishi)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +10 or +15
Description: More than a technique, ability or skill, the Will of Fire and the Will of Darkness are, instead, teachings and philosophical beliefs that induce specific ways of teaching and acting towards the protection of the Village.
The will of fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love, understanding and decisive action can true peace be acquired, though never by attacking others and rather by protecting something the individual holds dear. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.
Can only be used by members of Konohagakure who embody the Will of Fire.
Only usable when defending the village from external threats.
Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
If the villager is fighting inside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
The antithesis to the Will of Fire, the Will of Darkness is a school of thought that was developed by Shimura Danzo during the reign of Hiruzen Sarutobi and taught to the members of the Root (Ne). He instilled this will within members of his Root organization so that they would be able to carry out their missions successfully and without failure. The Will of Darkness holds the belief that one must protect what he loves by aggressive action and the destruction of all potential threats, no matter the moral cost or context. Where the Will of Fire is based on the defense of the village, the Will of Darkness is based on the attack of its enemies. After his death and the dissolution of Root, his will spread into other Konoha shinobi as former root members began to integrate themselves back into normal village organizations. People who have committed themselves to this school of thought understand the need to eliminate threats and do things that may be considered amoral for the greater good. As a result they battle without hesitation and with a greater ferocity when committing acts of aggression than those who adhere to the Will of Fire.
Can only be used by members of Konohagakure.
Only usable when attacking another village or enemy in accordance to an official mission.
Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
If the villager is fighting outside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.

(Fuuton: Arashi) – Wind Release: Tempest
Type: Attack
Rank: Forbidden
Range: Close-Long
Chakra Cost: 50
Damage: 100 (-20 to user)
Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding.

-Can only be used once per match
-No S-rank and higher Wind jutsu next two turns
-Must at least be Kage rank to use this jutsu

(Hijutsu: Konohagakure no Rō) Hidden Technique: The Law of the Leaf
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 70
Damage: 90 per each enemy on the field (-15 to the user)
Description:
A technique developed to protect the hidden leaf, ages ago, the Law of the Leaf is an offensive technique that has no equal in terms of power. The user will gather an immense chakra and mold it into his primary elemental chakra nature, focusing it in his hands and will clap them. Depending on what elemental chakra the user is primarily linked to, the effects will vary, though a unique characteristic will be kept: bearers of the Will of Fire or the Will of Darkness will suffer no harm from any of its variations. The technique itself is designed as a punishment to anyone who the caster sees as an enemy of the Hidden Leaf and was made specifically to fight more than one enemy at a time.
Earth: as the user claps his hands and the technique is triggered, the earth around the user shatters outwards in a gigantic shockwave-like effect (as if the earth was punched by a large, invisible fist from above). The jagged rocks lifted from the ground, rise up into gigantic spikes, chasms, fissures, plateaus, etc, altering the terrain in a dramatic fashion. As the ground is cracked outwards all around, the large rocks will converge upon any enemy nearby. The rocks will lift up and converge upon them with drastic force and speed, pilling themselves upon the enemy in rocky layers, eventually crushing the enemy within.
Water: as the user claps his hands and the technique is triggered, countless droplets of water materialize and seemingly grow out of thin air all around the field. The thick and gluey spheres of water rapidly converge upon any enemy on the field from all directions, first heavily impacting upon his body and then rapidly spreading across it. Once the enemy is fully covered in the gluey water, he'll begin to suffocate as the water, even when the technique ends, will retain its stickiness and be incredibly hard to get rid of. Seemingly simple, the speed of the small droplets and the sheer number of them add up to make one of the deadliest techniques.
Fire: as the user claps his hands and the technique is triggered, an inferno of flames rapidly rages outwards from his body in tendrils, waves and large arcs, as the user releases more and more flames. Rapidly resembling a sun, the user will shine in a bright orange color as the flame arcs and tendris spread chaos all around. The flames, once released will be attracted to any enemy on the field and surround them in a mayhem inferno of rotating flames and reducing them to ash.
Wind: as the user claps his hands and the technique is triggered, the air all around shifts as if a large shockwave passed through the field. As this happens, strong currents of wind ravage through the field seemginly out of nowhere in rapid speed as the skies darken and the weather shifts, converging upon any enemy around and rapidly surrounding them. Forming large spheres of ravaging rotating winds, the currents tear upon any enemy in the field, cutting and bashing their bodies inside until nothing is left.
Lightning: as the user claps his hands and the technique is triggered, electrical arcs span away from the users body as he glows in a golden light. Small minute electrical discharges will be felt all around the user and the sky will rapidly become charged with great amounts of electricity. Suddenly, Lightning will fall from above in the form of a large cylinder of golden light, hiting the ground with the user as its center. The effect is drastic and the speed ridiculous. Ravaging the field all around, the lightning will only affect enemies who will be electrified and killed if they can't defend or escape from the technique.

Note: Usable only once per battle
Note: The technique can only be used for the element in which the bio who is using it specializes (this means, the element it is able to use with one handseal). In the case a bio has no elemental specialty, the user will need to do 5 handseals prior to clapping his hands and pick one of the 5 elements above. Bios that can wield more than one elemental specialty can pick between the available ones to use.
Note: The element used for the technique cannot be used above B-Rank for 2 turns and the user cannot use any other Forbidden Rank techniques for 2 turns
 
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Osmon

Active member
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Kin
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Kumi
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Summoning animal: Tiglon
Scroll owner: Shady Doctor
Other users who have signed contract: Nyumetsu
Summoning boss if existing:
(Tiglon Kuchiyose: Aizen)-Tiglon Summoning: Aizen
Type: Summon
Rank: S-rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user first draws blood from his hand and does the hand signs for the summoning technique. In return he/she is able to summon the Tiglon contracts boss summon Aizen. Aizen is an all white Tiglon that is the size of a full grown elephant though his body mass is pure muscle. He also has a short, scruffy mane. Aizen is able to speak english in order to comprehend what his summoner says and communicate with him to strategize, though he can communicate with the contracts owner telepathically. Aizen, being the king of Tiglon's is known to be cocky and he taunts his enemies.
Abilities
Aizen being the king of Tiglons is known for his strength in battle and as the strongest and fastest of all Tiglons.
He has an affinity for lightning in which he can perform with no hand seals and up to S-rank with complete ease. Aizen can also release an electrically charged S-rank chakra roar that is wide spread. Along with that he can cover his claws with condensed lightning chakra that can rip through B-rank defenses (A-rank earth).
He's also able to move at the speeds equal to that of a Kage ranked taijutsu specialist thus making him very dangerous on the battlefield.

• Can only be taught by William24
• Can't be used against the contract owner
• Can only be summoned once and lasts only 4 turns, while all of his moves and techniques count towards the users own 3 technique per turn count
• Takes a direct S-rank technique to kill him/disperse him
Other animals tied to contract:
( Tiglon Kuchiyose Bách ) -Tiglon summon: Bách
Rank: S-rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user uses his blood and uses the normal summoning technique or wipes blood on his Tiglon tattoo and summons the Tiglon's king's twin brother; Bách. Bach is a large, all black Tiglon, being nearly the size of a full grown elephant though his body mass is pure muscle. Unlike his brother, who has a short mane, Bách has a large black mane that flows with the wind. Like all other Tiglon's Bách can talk and communicate with his summoner and can speak to the contract owner via telepathy. Bách is known to be the calmest and most strategic Tiglon alive.
Abilities:
Being the twin brother of Aizen, Bách is known to be one of the best Tiglon's in combat and is feared in battle. Bách was born with an affinity to the fire element in which he can perform jutsu up to A-rank rank in without the use of hand seals. Once a battle, Bách is capable of transforming his entire mane in to flames in which he has control of, the the flames aren't used to attack. With his firey mane active he is able to absorb up to A-rank fire techniques into his mane, which in return enlarges the flaming mane.
- Only taught by william24
- Can only be summoned once and lasts 4 turns
- Absorption ability counts towardz the alotted jutsu per turn


(Tiglon Kuchiyose No Jutsu: Ichigo)- Tiglon Summoning Jutsu: Ichigo
Type: Summon
Rank: S-Rank
Range: Short-Long (Summoned short range of the user can move up to long range)
Chakra: 40
Damage: N/A (Depends on which attacks)
Description: The user uses his blood and uses the normal summoning technique or wipes blood on his Tiglon tattoo and summons Ichigo of the Tiglons. Ichigo has orange fur with white claws. His size is that of 12 feet head to tail and 4 meters tall, he has a very lean and fit physique. He is able stand on his hind legs and move around while standing on his hind legs. He is able to speak with his owner telepathically. Ichigo has rather large fangs and claws. His claws are the size of regular kunais with his fangs slightly smaller. He is able to utilize his wind chakra ability to channel wind through them to increase their cutting ability (Counts as a move, A-Rank). Ichigo is considered one of the more active and respectful of the Tiglons, he has a cool demeanor but can overreact at times. Ichigo has a great affinity with wind chakra. He is able to perform all wind jutsus up to S-Rank. He can also withstand the power of S-Rank lightning without dispersing. Ichigo being a master of wind is able to manipulate wind around himself to such a advance degree he is able to float around the air exactly up to 10 meters above ground, though he is able to move around as freely with pace. He can only move with S-Rank speed when afloat, while floating he can carry small items and weapons.

Note: Can only be summoned once
Note: Lasts on the field for four turns
Note: Any jutsu Ichigo executes is counted as a move

(Tiglon Kuchiyose: MoMo No SìdūoKíck)-Tiglon Summoning: MoMo The Sidekick
Type: Summon
Rank: S-rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user first draws blood from his hand and does the hand signs for the summoning technique. In return he/she is able to summon the Tiglon contracts self proclaimed greatest side kick, MoMo. MoMo is the daughter of the Tiglon Bach, as such she bares a striking resemblance to him in terms of their dark black fur that wrapped around their bodies. Unlike most Tiglons, MoMo isn't very large at all, in fact she only stands about 1ft tall and weighing a few pounds at most thus allowing her to sit on a summoners shoulder or head. Just like her father and uncle who are summonings of the contract, she has inherited the keen ability to communicate mentally with signers of the contract, allowing them to better strategize mid battle.
Abilities:
MoMo's abilities come from her being a pure ninjutsu specialist, being able to perform normal ninjutsu up to S-rank, but has no skill in elemental usage or Genjutsu. Her real talent comes in the form of specific jutsu such as the chakra transfer technique, which makes her the perfect side kick. She has Mastered the chakra transfer technique to such a degree that at all times that she's in contact with her summoner or another Tiglon, she begins passively transferring chakra into them, boosting the damage of their techniques +10. The only downside to her constant transferring of chakra into who she's aiding is they're chakra would constantly disrupted so they wouldn't be able to perform jutsu that are overly complex such as Genjutsu and Fuuinjutsu. Along with her amazing ninjutsu skill, she has the trademark senses of a great cat, being able to hear extremely good, smell the difference in odors between people within mid range, and can see greatly in a dark environment.

• Can only be taught by Shady Doctor
• Can only be summoned once and lasts only 4 turns, while all of her moves and techniques count towards the users own 3 technique per turn count
Description and background:
A tiglon ( /taln/) or tigon (not tigron) is a hybrid cross between a male tiger (Panthera tigris) and a lioness (Panthera leo). Thus, it has parents with the same genus but of different species. The tiglon is not currently as common as the converse hybrid, the liger; however, in the late 19th and early 20th centuries, tiglons were more common than ligers. Tiglons can exhibit characteristics of both parents: they can have both spots from the mother (lions carry genes for spots—lion cubs are spotted and some adults retain faint markings) and stripes from the father. Any mane that a male tiglon may have will appear shorter and less noticeable than a lion's mane and is closer in type to the ruff of a male tiger. It is a common misconception that tiglons are smaller than lions or tigers. They do not exceed the size of their parent species because they inherit growth-inhibitory genes from the lioness mother, but they do not exhibit any kind of dwarfism or miniaturization; they often weigh around 180 kilograms (400 lb). A century ago, tiglons were evidently more common than ligers. Gerald Iles, in At Home in the Zoo (1961), was able to obtain three tiglons for Manchester's Belle Vue Zoo, but wrote that he had never seen a liger. A number of tiglons are currently being bred in China.
 
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