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Wind Release:Orochimaru has the ability to perform Wind technique's with a single handseal due to being proficient in the element, as well as being the element he had done a large amount of research on. Genjutsu: Having mastered Genjutsu at a young age, Orochimaru is able to use Genjutsu techniques with faster hand seals. Hidden Rope Art: Taught by the legendary Oraan himself, Orochimaru also has various chains beneath his clothing. This can't be seen, but can be called forth mentally and controlled mentally as well. He is capable of charging Earth into the chains, showcasing his mastery of the element and his affiliation with Iwagakure. Summoning Arts; Snakes & Foxes: Being a Snake himself, Orochimaru had mastered Snakes at a young age and is capable of summoning them forth with a few hand seals or simply swiping some blood on his Snake tattoo on his right arm. Other than Snakes, in his search for power, Orochimaru also gained the Fox summoning scroll from Shigure. Upon his left arm, he carries the Fox tattoo. After years of experimentation, Orochimaru has gained a special specie of Snake that he summons. Type: Supplementary/Defensive Rank: D-S Range: N/A Chakra Cost: 10-40 (Depends on rank of summons) Damage Points: N/A Description: The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing. Note: Must be posted within the bio or in the beginning of a fight. Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move. Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach. Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae. Fuuinjutsu and Weapons: Orochimaru has seals on his body for specific purposes. He has a seal with the Kanji for Guard which is dormant until a fast moving object with chakra interacts with it, and aims to cancel it out and one with the Kanji, Eternal, that aims to stop chakra draining techniques. Orochimaru also has the Kanji for Wind on him, which allows him to passively turn into said element, and a seal with the Kanji for Soapstone which allows him to enhance its abilities and all the elements its made up of, in exchange for sticking to those very same elements. Lastly, he has a seal which draws from his two main affinities (Wind and Genjutsu) to increase the power of his Fuuinjutsu techniques by a single rank. Orochimaru carries his sword of Kusanagi with him at all times, and is also able to summon special weapons to him. Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian] Type: Defensive
Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user. Note: Can only be trigger twice per battle. Note: Can guard against up to an S-rank technique. Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once. Note: No Fūinjutsu techniques in the same turn (Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia Type: Supplementary/Defensive
Rank: A Range: Short Chakra cost: N/A (-30 on activation) Damage points: N/A Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade. Notes: -Can only be taught by Detective L. -This seal can only activate twice per battle and lasts one turn -This technique must be stated in user's biography -Follows elemental strengths and weaknesses -User must possess the given element and it cannot be a CE -Happens passively but counts as one of the user's moves per turn (Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil Type: Supplementary
Rank: A Range: Short Chakra cost: 30 Damage points: N/A Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled. Notes: -Can only be taught by Detective L -Must be stated in user’s biography and can only be activated once per battle/event -Alternative use can only be used once per battle Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery Type: Supplementary
Rank: A Range: Short Chakra: 30 (-10 to the main two affinities of the user) Damage:N/A (-10 to the main two affinities of the user) Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated. -Can only be used or activated once per battle -Can't be used on bios without two elemental specialties -Can’t be used on S-Rank and above Fuuin -Can’t be used on Multiple Infinite Embraces (Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal Type: Defensive/Supplementary
Rank: A Range: Short Chakra: 30 (-10 chakra per turn) Damage: N/A Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer. Note: Can only activate a maximum of thrice per battle Kinjutsu: Orochimaru has mastered the ways of Kinjutsu, and thus is able to remove his face and replace it with that of an opponent, bring back the dead and control them, replace his body through emerging from his former's mouth, and even steal another person's body, and claim their abilities as his own. (Kinjutsu: Shoushagan no Jutsu) - Forbidden Technique: Vanishing Facial Copy Technique Rank: B
Type: Supplementary Range: Short-Mid Chakra Cost: 20 Damage Points:N/A Description: Shoushagan no Jutsu is a Ninjutsu technique used for spying. A dark technique, the jutsu involves the removal of the face of the person to be impersonated. By wearing their face and clothing, the ninja can impersonate the original without others being aware. ( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth Rank: S
Type: Supplementary Range: Short Chakra Cost: 40 Damage Points: N/A Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery. Note: This technique may be used only twice per battle. ( Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation Rank: S
Type: Supplementary Range: Short Chakra cost: 40 (-20 per ressurrection per turn) Damage Points: N/A Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user by performing the Tiger → Snake → Dog → Dragon → Clap hands handseals. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. If the summoned soul's controlling tag is overcome or disabled by a technique or if the user so wishes it, the summoned soul or the user can both sever the contract through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner. Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique. Note: The user of the technique can only have up to 2 KGs or one special biography in the battle field at a given time, including the users own living bio. Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly. Note: Tobirama, Orochimaru and Kabuto bios can summon up to 3 revived souls while all other bios can only summon one. Note: Technique can only be used once per battle. Kinjutsu: Fushi Tensei ) - Forbidden Technique: Living Corpse Reincarnation Rank: Forbidden
Type: Supplementary Range: Short Chakra Cost: 200 Damage Points: N/A Description: Orochimaru uses this technique to possess his vessels and gain control of them. If the process is successfully accomplished, it cannot be reversed. The target becomes Orochimaru's vessel and he can use any and every single one of the vessels own abilities, such as KG and special elements. This technique, however, requires Orochimaru to transform into his White Snake form beforehand and to have defeated his enemy or at least weaken him. Any and every injury Orochimaru may have suffered beforehand are healed upon possessing the new vessel. To perform this technique, Orochimaru reveals his true form: The Power of The Whiete Snake (a gigantic white snake composed of smaller white snakes), abandoning his current host's body. Orochimaru then swallows the new host and takes him or her to a separate, mental plane where he envelops the mind of his victim. The snake body then dies and falls apart, and Orochimaru's soul dominates the body. The souls of the hosts are kept within Orochimaru, leaving them "still alive", in a sense (albeit suppressed), and when Orochimaru switches hosts, the souls leave with him. It was noted that if the target isn't weakened beforehand, it can still use some techniques to reverse or stop the process. This is most noticeable in Sharingan bios, which can only be effectively possessed if severely weakened before the ritual. Upon completion of the ritual, the vessel body takes use of Orochimaru's regeneration abilities and heals any injury it might have at that time, even if at the brink of death. Orochimaru then uses his abilities to change the appearance of his body and face to match his own original appearance. Note: can only be used by Orochimaru bios and only after unleashing the Power of the White Snake or the Eight Branches technique. (Moyoushi Hebi) – Gathering of Snakes Rank: Forbidden
Type: Supplementary Range: Short Chakra cost: 50 Damage points: N/A (-20 damage to user) Description: If Orochimaru is somehow sliced in half by the opponent, has a limb cut off, etc, snakes can then come forth from the halves to rejoin and bring the body back together. Note: Can only be used two times. (Kinjutsu: Shirohebi no Chikara ) - Forbidden Technique: The Power of the White Snake Rank: Forbidden
Type: Offensive Range: Short Chakra cost: 70 (-30 per turn) Damage points: N/A Description: Orochimaru will reveal his true self by exiting his body and revealing himself as a very big white snake. This white snake has a body made of what appear to be several other smaller white snakes and a head reminiscent of Orochimaru's original human head. However, due to the transformation, this head is much reptilian in features and must bigger. While on this form, Orochimaru's bites possess a paralyzing poison and his blood quickly disperses in the air if he is injured, bestowing the same effect. In this form, physical damage is not enough to kill him as he can simply reform by growing more snakes to form his body. The easiest way to defeat him in this form is to seal him or to cut his head off completely. In addition to being virtually immune to physical damage in this form, Orochimaru can use the snakes that compose his body to produce physical attacks with a mid-range radius that possess a physical damage of A-Rank level (counts as a move). While in this form, Orochimaru cannot weave handseals but can use elemental techniques from his mouth (if they don't require handseals and can be released from it). His speed in this form is drastically increased but his mobility and agility are not. The user must be in this form to leave his body and possess a new one through the living reincarnation technique. The risk of such a form is that if Orochimaru fails to defeat his enemy, he will be left without his former vessel as once Orochimaru exists his vessel, he cannot return to it. Note: Usable once per battle. Note: If the user doesn't defeat his opponent while releasing this form (when this is used in combat), he will lose his former vessel. Note: Exposure to paralyzing poison takes 1 turn to fully paralyze an enemy. (Kinjutsu: Yamata no Jutsu) - Forbidden Technique: Eight Braunches Technique Rank: Forbidden
Type: Offensive, Defensive, Supplementary Range: Short - Long Chakra cost: 120 Damage points: N/A Description: This is Orochimaru's greatest and strongest technique. Using the "power of reincarnation" possessed by the White Snake as an intermediary, he can transform into a giant white serpent with eight heads and eight tails (similar to rock/bone). The serpent boasts a giant body, even larger than that of Manda, who was feared as the "strongest colossal serpent". Just by crawling on the scales of its abdomen it was able to trample the Uchiha hideout, and can destroy most things without difficulty. When using this technique, Orochimaru can emerge from the mouth of one of the heads and use his Kusanagi Sword to attack. This form leaves Orochimaru immune to ninjutsu up to A-Rank and able to take up to 3 S-Ranks without damage. He cannot, however, use Elemental Ninjutsu or Genjutsu while on this form. He can only use the 8 heads to attack the enemy through physical blows and bites. The bites are poisonous and can paralyze anything they injure. Each head can be used to deliver an S-Rank physical attack up to Long range and he can use up to 3 at the same time in one attack. Note: This technique can only be used once by Orochimaru bios and lasts 4 turns, after which the user reverts back to his normal form. Note: Must have used The Power of the White Snake beforehand. Note: Can be used for the Living Reincarnation ritual.
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