[Oppen] no comment...

Necron

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Rei's R&R
Not official
Everything allowed
Mid range
City battlefield

and, the most important rule: actually know how to RP...

I'd also prefear for the opponet to be at least S-rank, and to have mastered at least one element...


the chaos dragon in sig...
 

Necron

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Hmmm, I've never fought a scroch bio before... I'll try that one...

Also, i'll be swiching to my Great Old One bio, if you don't mind?
 

Necron

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It's a city, so I don't think there can be water, sory... xd

Well, since you have more training than I have, I'll take the liberty to make the first move! ^^

*Saruman spots his enemy at mid range*

-A teenage girl? That's all they come up with? This Rain village has some really weird tactics? O_O Now, let's see if they thought this through, or if they just send you to test my strenght... o_O

*wile speaking, Saruman performs a single hand seal, and flashes with a blinding light*

(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will then create a blinding light that appears to emanate from the users body and blind the target/s.

*Distracted (and blinded) by the light of the Raigen Raikochu, you do not notice a second flash, produced by Saruman throwing a flash bomb behind him. As his shadow is instantly casted uppon you, Saruman uses the Shadow Imitation...*

(Kage Mane) - Shadow Imitation
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Traps the enemy by combining shadows.

*Finally, Saruman draws an explosive kunai from a sectet pouch (so you draw nothing), and throws it towards your head*
 

Korra.

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It's a city, so I don't think there can be water, sory... xd

Well, since you have more training than I have, I'll take the liberty to make the first move! ^^

*Saruman spots his enemy at mid range*

-A teenage girl? That's all they come up with? This Rain village has some really weird tactics? O_O Now, let's see if they thought this through, or if they just send you to test my strenght... o_O

*wile speaking, Saruman performs a single hand seal, and flashes with a blinding light*

(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will then create a blinding light that appears to emanate from the users body and blind the target/s.

*Distracted (and blinded) by the light of the Raigen Raikochu, you do not notice a second flash, produced by Saruman throwing a flash bomb behind him. As his shadow is instantly casted uppon you, Saruman uses the Shadow Imitation...*

(Kage Mane) - Shadow Imitation
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Traps the enemy by combining shadows.

*Finally, Saruman draws an explosive kunai from a sectet pouch (so you draw nothing), and throws it towards your head*
Azula: Suck weak moves

*As the bright light starts coming towards me I pull out a scroll covering my eyes and releasing a large fire dragon coming straight towards you making it where you have to defend form it before you can do your shadow jutsu.*

(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

*WHile the fire dragon is coming at you I make you believe your in a world full of darkness.*

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
 

Necron

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Azula: Suck weak moves

*As the bright light starts coming towards me I pull out a scroll covering my eyes and releasing a large fire dragon coming straight towards you making it where you have to defend form it before you can do your shadow jutsu.*

(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

*WHile the fire dragon is coming at you I make you believe your in a world full of darkness.*

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
Wile the dragon starts flying, I throw a gigantic sphere of lighting chakra, and make it as dense as I can (it's almost like a solid wall), and launch it towards your dragon. Uppon impact, the dragon explodes (see jutsu description), and causes a great explosion, that we both have to defend from, so you have to delay your genjutsu, to defend from the explosion. I use the plasma ball.

(Raiton: Dairaikyu) - Lightning Release: Great Lightning
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will generate a larger, more powerful version of the Lightning Release: Lightning Ball from that is as big as the Fire Release: Great Fireball Technique and they then release it towards the opponent.

(Raiton: Purazuma Bōru) - Lightning Release: Plasma Ball
Rank: B
Type: Defence
Range: Short
Chakra cost: 20 (+5 per turn active)
Damage points: N/A (-15 if target comes into contact with the barrier)
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. The user can rush at their opponents even if the barrier is active.
Note: Technique remains active for 3 turns.

Then, darkness surounds me, and I am completelly blinded. Since there were a lighting and a fire jutsu, there should be light around me, so I suspect I'm under a genjutsu. To release it, I quickly bite my finger, till some blood comes out, and, since it disturbed my chakra flow, the genjutsu ends. I then throw several smoke bombs, both around me and towards you, that cover the whole area. I also create a thundercloud above the battlefield, and rain down several thunderbolts towards you.


(Raiton: Raiun) - Lightning Release: Thundercloud
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user generates a cloud above the battlefield kneaded with their chakra and then cause a series of lightning bolts to rain down upon the battlefield causing severe damage.
 
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Korra.

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Wile the dragon starts flying, I throw a gigantic sphere of lighting chakra, and make it as dense as I can (it's almost like a solid wall), and launch it towards your dragon. Uppon impact, the dragon explodes (see jutsu description), and causes a great explosion, that we both have to defend from, so you have to delay your genjutsu, to defend from the explosion. I use the plasma ball.

(Raiton: Dairaikyu) - Lightning Release: Great Lightning
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will generate a larger, more powerful version of the Lightning Release: Lightning Ball from that is as big as the Fire Release: Great Fireball Technique and they then release it towards the opponent.

(Raiton: Purazuma Bōru) - Lightning Release: Plasma Ball
Rank: B
Type: Defence
Range: Short
Chakra cost: 20 (+5 per turn active)
Damage points: N/A (-15 if target comes into contact with the barrier)
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. The user can rush at their opponents even if the barrier is active.
Note: Technique remains active for 3 turns.

Then, darkness surounds me, and I am completelly blinded. Since there were a lighting and a fire jutsu, there should be light around me, so I suspect I'm under a genjutsu. To release it, I quickly bite my finger, till some blood comes out, and, since it disturbed my chakra flow, the genjutsu ends. I then throw several smoke bombs, both around me and towards you, that cover the whole area. I also create a thundercloud above the battlefield, and rain down several thunderbolts towards you.


(Raiton: Raiun) - Lightning Release: Thundercloud
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user generates a cloud above the battlefield kneaded with their chakra and then cause a series of lightning bolts to rain down upon the battlefield causing severe damage.
I dont think biting your fingers will be enough to break out of a A rank gen but I will keep going.

*As I see the explosion coming I quickly merge with the ground and remerge mid range from behind you.*

(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.

*Than I quickly create 4 orbs of scorch around me that each release a scorch dragon coming at you and when they hit you your loose some water in your body making it were you can only do 2 jutsu for the next turn.*

(Shakuton: Ryū no ikari)- Scorch release: Wrath of the Dragons
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will gather their Shakuton chakra and create 4 several flaming orbs that resemble small suns. Than a red/yellow flaming dragon comes out of every orb and strikes the opponent. Just like Scorch Release: Extremely Steaming Murder the dragons evaporates some of the water within their target making steam come out of the opponent's body.
Note: Usable 2 times
Note: No Scorch Release next turn and No A rank or above Fire/Wind jutsu next turn
Note: Needs Scorch Release and needs to be taught by ~Korra~
Note: Just like Extremely Steaming Murder reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.
 

Necron

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I dont think biting your fingers will be enough to break out of a A rank gen but I will keep going.

*As I see the explosion coming I quickly merge with the ground and remerge mid range from behind you.*

(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.

*Than I quickly create 4 orbs of scorch around me that each release a scorch dragon coming at you and when they hit you your loose some water in your body making it were you can only do 2 jutsu for the next turn.*

(Shakuton: Ryū no ikari)- Scorch release: Wrath of the Dragons
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will gather their Shakuton chakra and create 4 several flaming orbs that resemble small suns. Than a red/yellow flaming dragon comes out of every orb and strikes the opponent. Just like Scorch Release: Extremely Steaming Murder the dragons evaporates some of the water within their target making steam come out of the opponent's body.
Note: Usable 2 times
Note: No Scorch Release next turn and No A rank or above Fire/Wind jutsu next turn
Note: Needs Scorch Release and needs to be taught by ~Korra~
Note: Just like Extremely Steaming Murder reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.
As soon as you ender the ground, I perform a single hand seal, and use chidori nagashi, and chanell it through the ground. This should shock and numb you from underground. Wile you are shoked, I can hear you scream from underground, and it's enough for me to determinate your werabouts.


(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

Then, I perform a single hand seal to create a triangle of lighting chakra, and direct it towards you...


(Raiton: Ikazuchi Hakai) – Lightning Release: Lightning Destruction
Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing a small sequence of hand seals the user will place their hand on the ground converting their chakra in to lightning. The user then sends an enormous bolt of electricity that cuts through the ground in the direction of the enemy. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with.
 
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