[Opened] - Monster Island - Sector Alpha "The Valley"

Hard

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  • Rei's R&R
  • Open Spar
  • Customs? If you'd like, I don't have many
  • Medium Range
  • I'll be standing on the left pillar as you are standing on the right one, having the other pillars medium range away from us.
  • You may go first =}
 

Detective L

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Can I take this?
Choose which bio of mine, and I'll start :)
 

Hard

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Can I take this?
Choose which bio of mine, and I'll start :)

Of course you can! =}

You can use whichever biography you like, they are yours after all!

I will be using my Alexander Akimichi, the link is in my signature.
 

Detective L

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Dean Winchester in signature then! Idk about customs, I guess we can allow.



Stuck in mortal combat against a man of unknown origins, Dean smirks. He enjoyed battle, maybe more than your average shinobi. It was soothing to him. Standing upon a huge rock formation, Dean looks towards his opponent, a man that looks familiar but Dean wasn't sure. What clan was this man, and was he powerful? Dean was about to find out.

"You look familiar, are you perhaps family of that bastard Uchiha?"

Dean wasn't looking into the man's eyes, just to make sure. Pesky Uchiha's were everywhere these days. You could never know. As he looks towards the man, he forms a single hand seal, causing it to rain. This rain, closely linked to his senses, Dean uses it as a medium to sense the entire battlefield, and the man too.

"I am Dean Winchester of the Nekura clan, who.. are you?"


Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

 

Hard

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Dean Winchester in signature then! Idk about customs, I guess we can allow.



Stuck in mortal combat against a man of unknown origins, Dean smirks. He enjoyed battle, maybe more than your average shinobi. It was soothing to him. Standing upon a huge rock formation, Dean looks towards his opponent, a man that looks familiar but Dean wasn't sure. What clan was this man, and was he powerful? Dean was about to find out.

"You look familiar, are you perhaps family of that bastard Uchiha?"

Dean wasn't looking into the man's eyes, just to make sure. Pesky Uchiha's were everywhere these days. You could never know. As he looks towards the man, he forms a single hand seal, causing it to rain. This rain, closely linked to his senses, Dean uses it as a medium to sense the entire battlefield, and the man too.

"I am Dean Winchester of the Nekura clan, who.. are you?"


Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.


Reference:
Kamisama かみさま God's Sacrifice
Type: Weapon
Rank: A
Range: Short - Medium
Chakra: 30
Damage: N/A (+10 Wind Combinations)
Description: Kamisama is a weapon which was crafted by Alexander himself, after reading and analyzing information throughout the years about Madara Uchiha's infamous weapon. Kamisama is a medium sized war-fan rivaling the height of an average shionbi when placed along side with one another. The light brown fins decorated with a strange symbol on each end of the war-fan are made of a very lightweight and durable material that does not conduct electricity, nor is it able to be engulfed in flames. The core of the war-fan is a nearly indestructible pole with a thin rubber layer to avoid conductivity that is bandaged up from the bottom end all the way to the middle of the poll. At the very bottom of the pole lays a very lightweight, thin, and durable chain link which appears to have metallic spheres evenly spaced every three inches which ensures enhanced gripping. The other end of the chain-link is connected to a medium sized nearly indestructible scythe which was rumored to be one of Madara's deadliest weapons in combination with the war-fan. Just like the pole, the scythe's hand is also laced in a thin layer of rubber with bandages covering the entire thing up to the blade itself. The chain-link is long enough to allow Alexander to throw his scythe up to medium range distance similar to Hidan's scythe. Both the war-fan and scythe are strapped in the center of his back in an "X" manner. The unique ability of the war fan is to coat elemental projectile-type techniques with wind chakra. When the user releases an elemental projectile type technique, he will swing the fan and coat the technique with wind chakra, causing the technique in question to be turned into a XX/wind combination. Meaning that if the user releases a fireball and swings the fan, it would turn into a fire/wind combination. Although it does not boost the rank nor size of the technique in question, it does boost them by ten damage points. In order to release the projectile techniques successfully and coat them in wind, Alexander found out a way to exchange hand signs for fan swings. Meaning that for every two hand seals required in a projectile type technique, the user is required to swing his fan once. (ex: If I release a fire technique that requires four hand seals, I would need to swing the fan twice as I then release the fire and coat it in wind, increasing its damage while it maintains the same rank.) The wind enhancement would not be effective against lightning techniques because the lightning technique in question would disperse. Kamisama is chakra reactive, which if channeled with expansion chakra it will expand at the users will. Expanding it refers to using any variation of the Akimichi clan's expansion techniques and so leading to count towards the user's jutsu per turn. When releasing a wind style technique from Kamisama, the technique in question would automatically receive the ten damage boost due to the fact that is not physically possible to create a wind/wind combination. The user is also able to release physical projectiles like kunais, shuriken, senbons etc and coat them in wind chakra for increased speed and damage. This is accomplished in the same manner that the elemental projectile techniques are enhanced into combinations.

▵ Utilizing the expansion ability requires an Akimichi biography
▵ Can only be wielded by Hard

My name is Alexander and no, I am not related to such a person.

After seeing the man standing before me finishing his sequence of hand-seals, I noticed the clouds above us darken, beginning to form a stormy-like weather. Without much thinking, I decided to bring an end to the stormy weather at hand by creating a stronger one myself. I quickly withdrew my "Kamisama" fan with my right hand and swung it cross from me, going from right to left whilst sending wind chakra into the sky, allowing me to bring down a powerful cutting tornado that sucked all the rain-clouds into itself, aiming to snare my opponent from above. In unison with the swing of my fan, I had also reached into my pouch with my left hand and threw a single explosively wrapped kunai aimed directly at my target's chest, directly on the heart area. Due to my fan's special ability, the kunai's speed as well as strength would be drastically increased, causing to reach his point-blank range at unthinkable speeds, causing to reach way before the tornado would as well as pierce deeper with the wind-nature'd application (+10 Damage). "The tornado should be a good enough distraction to aid my kunai's assault", I thought to myself.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

Using my tornado as a distraction, I quickly retract my left hand back towards my body after having thrown the kunai. While doing so, I channel wind chakra throughout my finger tips, making a small hand gestures from left to right by swiping my hand as it drawn back towards the side of my body. This allows me to release a near invisible gust of wind that turns into a deadly weapon, leaving the individual's body completely bathed in cuts should the nearly invisible technique succeed.

"Will he notice this in time?"

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
 

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Ha! He still looked like Madara though. Dean had fought Madara before, and it was quite an ordeal. After he started his Rain technique, Alexander would immediately retaliate. By bringing out a war fan, the man would swing it up into the sky, and create a huge tornado. Interesting, Alexander had already planned this. This Wind would easily take away the clouds, and stop Dean's rain technique. As Dean sees the tornado forming, he also sees Alexander throw a kunai. As the kunai travels towards Dean, he would simply release a large amount of Wind based chakra from his body that would slow down the kunai considerably, allowing Dean to easily side step it.

In a simple movement, Dean would form a single hand seal, and releases a large stream of Fire towards the sky, which easily cancels it out. Dean would keep this hand seal active, as he moves his head towards Alexander's position. The stream of Fire would continue towards his position, and would easily burn him, should the Fire reach him.

"Interesting weapon you got there."


Type:Supplementary
Rank: C
Range:Short
Chakra: 15
Damage:N/A
Description: After channeling chakra throughout his/her body. The user will quickly release the chakra outward short range around all sides of their body, creating a sphere. By doing this, it creates a wall of thick pressurized air that can slow down the movements of incoming projectiles, jutsu, and even opponents that may be attacking the user at a untraceable speed. This jutsu does not block said techniques but it allows the user to easily side step or block against said projectile. In the case of movements made by the opponent within short range of the user, the user will have to use a little more chakra to produce a thicker air around them. This jutsu doesn't significantly slow down all movements made with the sphere, but it does allow the user to become aware of anything entering the sphere because it is basically made out of the users chakra.
-Usable 3 times per battle
-Must be taught by Sir Hoshigaki




Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

 

Hard

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Ha! He still looked like Madara though. Dean had fought Madara before, and it was quite an ordeal. After he started his Rain technique, Alexander would immediately retaliate. By bringing out a war fan, the man would swing it up into the sky, and create a huge tornado. Interesting, Alexander had already planned this. This Wind would easily take away the clouds, and stop Dean's rain technique. As Dean sees the tornado forming, he also sees Alexander throw a kunai. As the kunai travels towards Dean, he would simply release a large amount of Wind based chakra from his body that would slow down the kunai considerably, allowing Dean to easily side step it.

In a simple movement, Dean would form a single hand seal, and releases a large stream of Fire towards the sky, which easily cancels it out. Dean would keep this hand seal active, as he moves his head towards Alexander's position. The stream of Fire would continue towards his position, and would easily burn him, should the Fire reach him.

"Interesting weapon you got there."


Type:Supplementary
Rank: C
Range:Short
Chakra: 15
Damage:N/A
Description: After channeling chakra throughout his/her body. The user will quickly release the chakra outward short range around all sides of their body, creating a sphere. By doing this, it creates a wall of thick pressurized air that can slow down the movements of incoming projectiles, jutsu, and even opponents that may be attacking the user at a untraceable speed. This jutsu does not block said techniques but it allows the user to easily side step or block against said projectile. In the case of movements made by the opponent within short range of the user, the user will have to use a little more chakra to produce a thicker air around them. This jutsu doesn't significantly slow down all movements made with the sphere, but it does allow the user to become aware of anything entering the sphere because it is basically made out of the users chakra.
-Usable 3 times per battle
-Must be taught by Sir Hoshigaki




Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.


Noticing the man releasing his fire stream upwards, I take advantage of that small window and channel earth chakra into the ground, as he is in the process of looking downwards, his view would currently not be set on me, specially with the obscuring fire stream. Thus, I raise three small pillars of earth, two directly behind the soles of his feet, aimed at the edges of his heel area, causing him to completely lose balance as he is flipped forward, causing him to come crashing down, face first into the rocky/grassy surface. At the same exact time, I utilize the third pillar to launch me diagonally towards my right-hand side, aiming to land on the rocky pillar medium range away from me, thus safely escape the possibly grasps of the deadly flames.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

While in mid-air, I place my fan back on it's original spot and perform the rat hand seal and begin to channel my earth chakra once more. Immediately upon stepping foot on my new foundation, I take control of the rocky pillar in which my opponent is laying and completely tear it apart, causing him to start free-falling downwards in the mist of rocky debris as the rocky formations move around him. I then manipulate the biggest portions of the rocky debris and aim to crush him from either side in a rocky death. If unable to escape, the ten meter fall downwards would certainly be unsafe.

(Doton: Ganban Kyu) - Earth Release: Bedrock Coffin
Rank: C
Type: Offense
Range: Mid/Long
Chakra Cost: 15
Damage Points: 30
Description: After performing the Rat hand seal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.

I then chain together two hand seals very swiftly and open up a portal ten meters above my target, causing a large source of overwhelming sticky mud to bind him in place as it takes the entirety of his short range. Due to the heavy nature of the sticky mud, his body would crash even harder against the surface of the ground due to his altitude. The falling rock debris would serve as a prison of sorts should he attempt to escape from any direction. (The destroyed pillar that was used for the previous technique)

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

You've seen nothing yet.
 

Detective L

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Whilst blasting out his Fire, Dean suddenly feels a disturbance beneath his feet. What the hell? An Earth technique? Now? Dean is then suddenly pushed down, as he immediately stops his Fire based technique. As Dean heads downwards, he slams his fist forward and release a powerful Wind gust which blasts him upwards at an angle. An angle so he can land onto the pillar to his right, one that is a bit back and to the right.

Dean travels through mid air, seeing his previous standing point to be destroyed with ease. This man meant business.. Alexander.. Dean then forms a single hand seal, and slams his hands onto the ground as he lands. This causes a massive portal to open in the sky and from it, a large amount of sticky adhesive mud would fall onto the battlefield. This mud, as it touches anything, it forms into sturdy rock. Except Dean, as it is made from his chakra.

Dean then utilizes his Nekura abilities, as he tapped into his Mark of the Demon, located on his right hand. He then created a pitch black portal before him, low enough so he could still Alexander. This portal would serve a later purpose though.

"You are pretty good with Earth huh.."


Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.




Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will perform a single handseal and slam their hands onto the ground before causing a wide portal to open up above the battlefield (Similar to Earth Release: Sticky Earth Drop). From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from the user's chakra, they will be unaffected by its stickiness and droplets which come into contact with them will not harden into rock. As a result, this technique can be used to encase the opponent in a makeshift prison of rock or even to convert the surface of nearby water sources and swamps into earth, restricting their usage. Since the downpour spans over the course of two turns, conventional methods of offsetting the technique are negated (e.g. Chidori Nagashi) as at best they'll have a momentary effect. To effectively counter this technique, the opponent can use a continuous lightning-based technique (e.g. the Raikage's Armour) or acquire a suitable shelter/defense to seek cover under. Another way of countering this technique is the destruction of the portal itself with a strong enough technique (following Earth's elemental strengths and weaknesses).

Note: Lasts two turns
Note: Can only be used twice per battle
Note: Cool down of two turns in between usages
Note: Can only be Taught by Ndlovu




Type: Supplementary
Rank: A
Range: Self
Chakra: 30 (+10 per turn)
Damage: N/A
Description:
Once the Nekura casts this technique, it generates a small portal in front of him. From then onwards, whenever he shoots out a technique from him or from in front of him, a little Keigoku goes from the portal into the technique ( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well ). However, it does not work when techniques are being cast that come from other directions ( such as spikes from under the opponent, or wind from the sky ) as the portal is not near them.
Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses conentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on.
No Forbidden-rank Nekura techniques may be used while this is active.

 
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Hard

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Whilst blasting out his Fire, Dean suddenly feels a disturbance beneath his feet. What the hell? An Earth technique? Now? Dean is then suddenly pushed down, as he immediately stops his Fire based technique. As Dean heads downwards, he slams his fist forward and release a powerful Wind gust which blasts him upwards at an angle. An angle so he can land onto the pillar to his right, one that is a bit back and to the right.

Dean travels through mid air, seeing his previous standing point to be destroyed with ease. This man meant business.. Alexander.. Dean then forms a single hand seal, and slams his hands onto the ground as he lands. This causes a massive portal to open in the sky and from it, a large amount of sticky adhesive mud would fall onto the battlefield. This mud, as it touches anything, it forms into sturdy rock. Except Dean, as it is made from his chakra.

Dean then utilizes his Nekura abilities, as he tapped into his Mark of the Demon, located on his right hand. He then created a pitch black portal before him, low enough so he could still Alexander. This portal would serve a later purpose though.

"You are pretty good with Earth huh.."


Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.




Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will perform a single handseal and slam their hands onto the ground before causing a wide portal to open up above the battlefield (Similar to Earth Release: Sticky Earth Drop). From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from the user's chakra, they will be unaffected by its stickiness and droplets which come into contact with them will not harden into rock. As a result, this technique can be used to encase the opponent in a makeshift prison of rock or even to convert the surface of nearby water sources and swamps into earth, restricting their usage. Since the downpour spans over the course of two turns, conventional methods of offsetting the technique are negated (e.g. Chidori Nagashi) as at best they'll have a momentary effect. To effectively counter this technique, the opponent can use a continuous lightning-based technique (e.g. the Raikage's Armour) or acquire a suitable shelter/defense to seek cover under. Another way of countering this technique is the destruction of the portal itself with a strong enough technique (following Earth's elemental strengths and weaknesses).

Note: Lasts two turns
Note: Can only be used twice per battle
Note: Cool down of two turns in between usages
Note: Can only be Taught by Ndlovu




Type: Supplementary
Rank: A
Range: Self
Chakra: 30 (+10 per turn)
Damage: N/A
Description:
Once the Nekura casts this technique, it generates a small portal in front of him. From then onwards, whenever he shoots out a technique from him or from in front of him, a little Keigoku goes from the portal into the technique ( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well ). However, it does not work when techniques are being cast that come from other directions ( such as spikes from under the opponent, or wind from the sky ) as the portal is not near them.
Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses conentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on.
No Forbidden-rank Nekura techniques may be used while this is active.


I look upwards as I notice a giant portal opening throughout the entire battlefield releasing a rainy substance. Not knowing entirely what it was I decide to channel wind chakra throughout my hands and swing my palms upwards, generating/controlling the wind currents around the battlefield. This allows me to send all the dropping substances to continuously go back into the portal in which it is coming out of. In unison, this would cause his target to be lifted into the air from the massive gusts all going the same way. Whilst doing so, I twitch my palm towards me, indicating the "move" of my target, causing him to fall off the pillar in which he is standing. This in turn would cause him to start falling from an altitude of ten meters. This would obviously negate (most likely) the usage of your holy conversion.

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

Immediately after manipulating the gusts of wind, I chain together three quick hand seals and slam my hands on the surface in which I am standing on. This allows me to rise two gigantic rock formations nearly like half mountains, in front and behind you, attempting to smash you in between as well as smashing all the pillars/battlefield in between the mountains. I then simply jump backwards and stand completely horizontal directly on the Valley's "wall", looking directly at your last known location.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice

It simply shows that I was trained in the best place imaginable, Iwagakure no Sato.
 

Detective L

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As the mud starts falling, Dean smirks. Was this Alexander's end, or did he have yet another interesting trick up his sleeve? It was obviously the latter, this man was no joke. Without wasting anytime, Alexander started controlling the air currents of the entire battlefield, thus pushing back the mud from the portal. A smart move, Dean now knew he had to take this man seriously.

Without wasting any time, Dean touches his left arm and inserts a large amount of Earth based chakra, which increases his weight dramatically. This allows Dean to not be harmed by the Wind gusts as he is now "heavier" than said Wind. Then Dean would then focus his Earth based chakra beneath Alexander's last known position, causing massive pillars of rock to emerge from beneath him. These pillars are capable of impaling a summoning, just to imagine the scale of the technique.

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"Son of a *****..."


Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.




Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

 

Hard

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As the mud starts falling, Dean smirks. Was this Alexander's end, or did he have yet another interesting trick up his sleeve? It was obviously the latter, this man was no joke. Without wasting anytime, Alexander started controlling the air currents of the entire battlefield, thus pushing back the mud from the portal. A smart move, Dean now knew he had to take this man seriously.

Without wasting any time, Dean touches his left arm and inserts a large amount of Earth based chakra, which increases his weight dramatically. This allows Dean to not be harmed by the Wind gusts as he is now "heavier" than said Wind. Then Dean would then focus his Earth based chakra beneath Alexander's last known position, causing massive pillars of rock to emerge from beneath him. These pillars are capable of impaling a summoning, just to imagine the scale of the technique.

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"Son of a *****..."


Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.




Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.


"It seems I am not the only one with access to strong Earth-Styled techniques.."

Feeling the vibrations beneath me, I halt on the progression of my hand seals quickly begin to think of a counter. Chances are, a technique from beneath would form, thus it would be wise to change locations. With that thought in mind, I crouched over the edge of the pillar and thrusted forward as I pushed off the pillar and enlarged both of my legs, allowing me to be released at great speeds as the earthen technique erupts beneath my previous location. Using my right leg to launch myself, I then extend my left one outwards aiming to stop your body directly with the sole of my left foot as I am launched towards you.

(Bubun Baika No Jutsu) - Partial Multi-size Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost:15
Damage Points: N/A (+ 7 damage to taijutsu attacks)
Description: A practical application of the Multi-Size Technique which lets one expand their own body. The point of swelling a single part of the body is to use the weight to increase the power of one's physical attacks. Any bodily part may be augmented this way, but for ease of use the arms and legs tend to be chosen quite frequently. The speed of the expansion is exceedingly sudden, which makes it extremely difficult to avoid. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. This jutsu lasts for 2 turns.
NOTE:Must be a member of the Akimichi Clan
 

Detective L

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As Dean had performed the Earth based technique, Alexander suddenly enlarged both his feet, and blasted himself towards Dean. A weird ability, but Dean had heard of this before. A Hidden Ability or Kekkei Genkai, perhaps. Nonetheless, Dean was now faced with dealing with a huge foot incoming, and without further a due, Dean without the need for hand seals, would cause a wall of Water to rise in front of Dean. A few meters away. What makes this wall of Water special, whatever touches it would turn into solid ice.

This stops Alexander's momentum, and power of force. Using this opportunity, Dean would utilize his Earth based chakra and form two hand seals, causing a portal to open up in the sky itself right above Alexander. From this portal, a sticky adhesive mud falls forth, onto Alexander, completely covering and immobilizing him.

"An Earth based burial would only be fair, Alexander of Iwagakure."


Type: Defence
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.




Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

 

Hard

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As Dean had performed the Earth based technique, Alexander suddenly enlarged both his feet, and blasted himself towards Dean. A weird ability, but Dean had heard of this before. A Hidden Ability or Kekkei Genkai, perhaps. Nonetheless, Dean was now faced with dealing with a huge foot incoming, and without further a due, Dean without the need for hand seals, would cause a wall of Water to rise in front of Dean. A few meters away. What makes this wall of Water special, whatever touches it would turn into solid ice.

This stops Alexander's momentum, and power of force. Using this opportunity, Dean would utilize his Earth based chakra and form two hand seals, causing a portal to open up in the sky itself right above Alexander. From this portal, a sticky adhesive mud falls forth, onto Alexander, completely covering and immobilizing him.

"An Earth based burial would only be fair, Alexander of Iwagakure."


Type: Defence
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.




Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.


As my expanded leg aims to strike my target a sudden wall of water rises in front of him in order to protect him. Much to my surprise, upon physical contact, my shoe begins to freeze over and crystallize into ice. I let out but a mere smirk as I expand my body into that of a giant, equal in size to Chouji's father when he dwarfed even the Gedo Mazo in size.

(Chou Baika No Jutsu) - Super Multi-size Tehnique
Rank: A
Type: Supplementary
Range: Short-MId
Chakra Cost: 30
Damage Points: N/A (+ 16 damage to taijutsu moves)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. When Chōji first used this technique.This juts lasts for 3 turns.

At the same time as I expand, I utilize the knowledge of the freezing water and decide to cover my entire expanding body in lightning nature, allowing me to easily shatter the ice around my shoe as I continue to grow, easily expanding through the wall of water (That should be over by now if you start performing the sticky mud or anything of the sort) This in turn would take you by complete surprise due to the exceedingly fast expansion speed Akimichi naturally have as well as the mere fact that I plowed through your defensive and continued forward at an even larger state. Do to my raw size, I would naturally be higher than the 50 meter high tip, thus completely destroying the entire terrain with my lightning nature, causing all the pillars to crumble as I aim to crush you against the wall of the pit. I would then continue by stomping my left foot against the ground continuously, releasing natural shockwaves that would create earthquakes as I begin to deliver a barrage of left and right punches against the wall in which you were crashed against, aiming to completely annihilate your body to bits.

(Akimichi Ninpou: Kouseitan'i Okami) - Akimichi Ninja Arts: Elemental Emperor
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra cost: 30 (-10 per turn)
Damage points: +20 to Akimichi Techniques
Description: The Elemental Emperor can only be utilized after activating or performing one of the Akimichi Clan's related expansion techniques. After expansion, the user will coat that entire limb(s) and or body part(s) with one of the basic five elemental affinities for offensive and defensive purposes.

Doton: Similar to the 'Earth Spear Technique', the user will channel his/her earth chakra throughout the expanded limb(s) and or body part(s) and harden it to a steel-like quality for enhanced blunt force.

Suiton: The user will channel his/her water chakra throughout the expanded limb(s) and or body part(s) and materialize from the moister in the air a water source in which it is shape manipulated into vortex of water type drill around the expanded area.

Fūton: The user will channel his/her wind chakra throughout the expanded limb(s) and or body part(s) and manipulate the air currents around the coated area to manifest a cutting-edge tornado around it.

Raiton: The user will channel his/her lightning chakra throughout the expanded limb(s) and or body part(s) and coat the area with highly concentrated lightning having the piercing and numbing properties of chidori.

▵ Requires an Akimichi Biography
▵ The user is restricted to only using the channeled affinity while this technique is active
▵ The technique will stay active as long as the expansion technique which was used or a maximum of 2 turns per use
▵ Only one elemental affinity can be used per turn
▵ Can be used five times per battle
▵ Must be taught by Hard
 

Detective L

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As Dean had formed the wall of ice before him, in an attempt to stop the Alexander, something odd occurs. His laready large size, increases even more, which easily shatters the ice and so Dean knows that leg is incoming. Dean then slams his hands onto the ground after biting his thumb, causing him to summon forth the Bluejay, Skyrus. Due to his speeds, he easily pulls Dean out of danger, evading the massive attack of Alexander, while simultaneously releasing a massive blast of Wind towards the giant, damaging him greatly.

Simultaneously, without the need for hand seals, Dean focuses a large amount of Fire based chakra beneath Alexander's massive body, in a circumference of 7 meters around him. This would cause the ground to become heated to the point of rock melting. This would happen quite fast, and due to Alexander's size, it's even easier.

"How about we end this?"


Type: Summoning
Rank: S
Range:Short
Chakra: 40
Damage: N/A
Description: The user will bite his/her thumb. After doing so he will slam his hand on the ground and call fourth Skyrus The Mighty Blue Jay Guardian. Skyrus has a strong affinity to wind. He is a bit smaller than Gamabunta but he is a fierce opponent.He can fly up to speeds of 70miles. He mastered the wind element back in Celestia The Home of the Blue Jays. Skyrus is able to use Wind Techs S-Ranks and below without the need for hand seals and is unaffected by Wind Jutsu's Rank C and below.
-Note-
Can Only be on the field for 4 turns.
Must Have signed the Blue Jay Contract to use.
Can Only be Taught by Sage of Darkness.
Can only be summoned once.




Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.




Type: Offensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.

Note: Lasts for two turn or until an explosion occurs
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha


 
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