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Python

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All out
Official
Mid range
Terrain: Plain grassy field
Ill be using Angel
Post your bio and take first move GLHF
 

Python

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Would be thinking about dusty bums wouldnt ya you lil bum bandit >_0
Least it not the child molester bio thank ****



Angel would be in the grassy field and this small figure what appeared to be a kid would appear, "Scram kid" Angel would utter. But their was something about this lil fucker he didn't like and he felt immensely powerful aura as he had a massive charka reserve. He knows might be Angel overthinking either way he decided to show the kid and scare him away, He would gather the nature energy around him and add to his charka network and cause him to enter imperfect sage mode, This would cause him to gain toad features as his mode was perfected as of yet.

Angel would stare down his foe his expression telling him to leave swiftly "Leave now or i will make sure u return to the earth" Angel would gather his charka and releasing from his hand missile small in diameter launched at Lambo being locked onto his charka signature. As it entered 3 meters away from Lambo Angel clenched his fist causing the missle to split into tiny little fragments each a steel razor, these would not be much bigger then a grain of sand making it hard for Lambo to see. This would all go through Lambo from multiple directions giving him no chance to evade.

( Fukanzen Gama Sennin Modo) - Imperfect Toad Sage Mode
Type: Mode
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. Upon entering, all subsequent technique employ Senjutsu chakra until the minimum cost cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to toad anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle instantly by Imperfect Sages only, starting with 250 chakra. Additional usages require meditation to enter, gathering 60 chakra per turn meditated for a max reserve of 360.

(Kōton: Arcane bakufuu) – Steel release: Arcane blast
Rank: A
Type: Attack
Range:Short-Long
Chakra Cost: 30
Damage Points: 60+20+10=90
Description: The user will release from their hands a missile of steel. It's about 1 diameter fired at high high speeds at it's chosen target. Though as stated there is more to it than that. This missile locks onto the chakra signature of what it was fired at, be it an opponent, a summon, or just a structure itself like the earth golem jutsu. The second part of this jutsu, is with the user closing their fist, the missile will explode outwards in short range around it into steel razor blades not much bigger than sand, that almost looks like a puff of dust/smoke. Due to the sudden burst it has a pushing force going outwards with the blades, much like when a grenade goes off and the shrapnel goes all around and there is the pushing force, though without the fire. No burns, just impaling.
 

Vayne

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That's for Oro bios, I have one of his victims tyvm.


A look of disgust was plastered on Lambo's face. "Why does your face look like that?" He asked the man. Soon enough the man activated his iSM and his face transformed, much to Lambo's amusement. Immediately upon the man transforming, Lambo would swiftly cast an illusion, one wherein the ugly opponent would suffer due to their ability to sense via extrasensory methods. Due to this, Angel would sense Lambo's chakra everywhere around him leading to making the sensory useless and eventually harmful if the illusion is left to it's effects. "I appreciate the change, but you're still as chopped as before, maybe a slight improvement honestly."

Following the illusion, Lambo would unleash Chidori Raimei empowered by Magnesium, sending forth a blast of lightning that covers a significant portion in front of him. Should the steel be used, it would simply be overcome by the lightning. Notably, the Magnesium not only elevated the strength of the lightning, but also caused it to have the visual effects of Hidden Mist Eye Sight Deprivation applied to it, causing blinding should it be looked at.

Genjutsu: Kami No Nozumo Zai | Illusion Technnique: Divine Presence
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives things using extrasensory methods, working exclusively against those who can sense chakra and see chakra, such as dojutsu users or sage mode users. When afflicted by this illusion the victims sensory ability will start to go haywire, causing them to sense enemy chakra in everything around them, or seeing it in everything around them in the case of Dojutsu. This illusion will cause no paralysis effects however it will completely overpower the sensory of opponents, rendering it useless as they can sense the users chakra everywhere like a blanket of fog, making it impossible to pinpoint actual sources of the enemy chakra. Should the illusion not be broken the opponent will begin to take spiritual damage, feeling as though they are being crushed beneath the sheer force of the chakra.
Notes:
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 +20 (DR) + 10 (AP) = 110
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

(Magunisuton: Darumasukan Seiyusho) | Magnesium Release: Dalmascan Refinery
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20 (-5 per turn)
Damage: N/A)
Description: Dalmascan Refinery is a technique that allows the user to apply a general alteration the size, shape and alignment of Magnesium grain particles to achieve a variety of different effects.

Stardust: This alteration will have the user produce tinier than normal magnesium particles. Despite this the size of the magnesium technique will be maintained as more magnesium particles will be produced to compensate for the smaller grain size. Smaller grain size will result in a larger surface area that will ultimately culminate in greater reactivity. Ultimately, when ignited the intensity at which magnesium burns will be greatly increased, granting it a +20 damage boost for this period of time, similarly magnesium can be funnelled into an ignition source, such as fire or lightning to grant the boost to the combo or desired technique.

Stardust II: This alteration follows the same principle of Stardust, the difference here however is that the produced particles are even tinier. The result is a dangerously high surface area which will result in magnesium techniques that are exposed to an ignition source not simply igniting, but rather exploding. This phenomenon is similar to the real life event of dust explosions.

Chrysthaneum: This alteration affects the alignment of magnesium particles. Normally particles would remain stagnant - that is they would follow the movement of the greater whole with little deviation. Under the influence of Chrysthaneum however produced magnesium particles will spiral and grind against each other, producing friction, heat, and sparks that will result in the self-ignition of magnesium techniques.

Jigsaw: This alteration also affects the alignment of magnesium particles, and juxtaposes the effects of Chrysthaneum. Normally magnesium particles are of non-uniform shapes and sizes, Jigsaw however will produce magnesium particles that perfectly align with one another. The result will be particles that can interlock for greater stability and strength, which will greatly increases the strength of compact magnesium techniques. Compact magnesium techniques will gain a +20 damage boost, or rank increase, under the effects of Jigsaw. Magnesium techniques under Jigsaw, due to the greatly reduced surface area, become far less reactive and can no longer ignite.

Brokenshard: This alteration affects the shape of magnesium particles. Normally magnesium particles will be random in shape, under the effects of Brokenshard however the shape of magnesium particles will be altered to emphasise piercing and slicing qualities. Produced magnesium particles will be needle or blade like in shape, resulting in magnesium techniques that are jagged and razor sharp, greatly increasing destructive power. Under the influence of Brokenshard Magnesium technique will gain a +20 damage boost, and non-offensive magnesium technique will gain offensive properties equal to their rank/defensive power.

Brightsteel: This alteration affects how magnesium particles are visually perceived. Normally magnesium will appear as a standard silvery metal. Under the effects of Brightsteel however each magnesium particle will be magnificently polished and its reflectivity will be further increased through the user of chakra. As a result Brightsteel magnesium will reflect light to such an extent that it will appear blindingly bright, similar to the Hidden Mist Eye Sight Deprivation, temporarily blinding the opponent for as long as they look at the technique directly.

Notes:
Logically not every particle is perfectly controlled and tailored, however enough is done to achieve a uniform and desired effect.
This technique can be used twice, last four turns each time and has a cooldown of two turns. On account of its nature, being that it has no independent uses, it can be activated instantly and in the same timeframe as another technique.
The user can apply up to two alterations at any one time, however Chrysthaneum is incompatible with Jigsaw. The user can also choose to not apply any alterations to a utilised magnesium technique.
When this technique ends, the user will be incapable of utilising B ranked or above magnesium techniques for two turns.
 

Python

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lmao

Angel would hear Lambo speak in disgust with he new change in appearance "Alas i haven't completed it yet so their is still imperfections to my technique but know this its still deadly enough to show you a thing or two!" His voice proud even though he good looks now on par with that of a toad. Angel would feel his head pound and sense an abundance of charka all over his sensory was no use currently. Quickly activating his Byaukgan so he had complete visual of the battlefield and Lambo. "Well you have an exceedingly massive charka output.

Angel would not be able to see his charka network and wouldnt know he was in an illusion but he was going to follow through with his plan, using a massive spread aoe attack. gathering a massive amount of charka and causing a full surge to burst and spike his charka network. causing the illusion to cease and Angel charka sensening to be returned to normal. While at the same time releasing a massive abundance of oil to be pushed outwards 10 meter diameter. This would be searing hot and fry Lambo at the touch.

Making a further handseal Angel would expel a massive flame against the incoming wave of oil at Lambo igniting it and having a massive sea of scorching flames causing a maelstrom of inferno all away from Angel being safe at the epicentre, Angel would finish up by manipulating the nature energy around Lambo. using a single handgesture the nature energy would wrap around every single inch of his body all pulling separate directions pulling him apart and hindering him from performing anything requiring handseals or movements.


(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye(Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Tsunami O Nenshō) Burning Tidal Wave
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra cost: 50
Damage points: 90+20=110 (-20 to the user)
Description: A powerful technique where the user utilizes a vast amount of their chakra to create surge of chakra that rushes through their body and is released out in omnidirectional tidal wave of oil. When the oil is released it does not touch the user at any moment. The amount of oil that is released from the body in this surge quickly adds to a enormous proportions that creates enormous waves of oil covering the field while pushing anything and all away from the user. When the tidal waves of oil are released from the body, it is ignited creating massive waves of flaming oil that will stick and burn the enemy until nothing is left of them. The user sustain minor first degree burns upon using this across their body.
Note:
- No Fire the following two turns
- Usable only once
- No Jutsu above S-rank the next turn
- Must have signed and mastered the Toad Contract

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+20=100
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

(Senpo: Menimienai Ikari) Sage Art: Invisible Wrath
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60+20=80
Description: Allowing natural energy to gather in the ground surrounding the target, the user will with a hand gesture force the natural energy to rush up through the ground and wrap around their limbs, like a hundred wires, pulling in each their own direction, aiming to pull their limbs from the body, completely immobilizing the target, as it keeps pulling them apart until muscles, bone and skin tissue are being ripped apart, until finally the target has been completely ripped to pieces. This technique uses natural energy in the same way as frog kata.
Note:
- Can only be performed once per battle
- Must be in Sage Mode
- Cuts Sage Mode by two turns
- No other sage jutsu the same turn

Sage charka 250
Tracking 10x(3+2) 50
Speed 16x2=32
 
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As the wave of oil is released, Lambo would increase his speed and move backwards into long range (25), simply putting himself outside the range of the attack attempt by his opponent. Following that, Lambo would manipulate the terrain from underneath Angel, causing it to surge upwards in a 6 meter radius around him in the form of adhesive sticky mud. The mud would soon solidify to take the shape of a tombstone. "Maybe you should be concerned with your bleak chakra levels."
( Raiton: Ōbādoraibu ) - Lightning Release: Overdrive
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: By utilising Lightning Release, the user can speed up the signals that are sent from the brain to the muscles to increase the user's striking speed. The technique also gives the user cutting capabilities from barehanded attacks. When in use this, allows the user to gain an increase of speed and Taijutsu, doubling his speed and increasing his Tai by 20 damage for 3 turns.
(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
Speed: 20
Tracking: 40
 

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Angel would see the mud swirl up around him as Lambo retreated backwards "Coward! you have to run!" Angel would spit on the ground this was no warrior way or bout. gathering his charka he would release in a surge throughout his body causing flames to envelop his body and cover him whole while at the sametime propelling it from him feet, jumping upwards he would shoot like an arrow the force propelling him straight through the mud at Lambo.

He would also send pulsing ring of fire outwards 5 meters smashing and obliterating anything in his path. Lambo being slower would struggle to dodge, but as Angel entered 3 meters his true intentions was happened and he would burst into a maelstrom of flames this would go in a dome shape outwards 10 meters Angel being at the epicentre and 3 meters from Lambo's current position. His eyes firmly locked on him. He would go backwards 10 meters (Free form Dodge) being 13 meters from Lambo current position now.

Anger brewed within him he felted mocked and decided to show him no matter how and where he fled he would be hunted down, gathering a massive amount of charka he would stomp down causing a massive crater shaped as a dragon foot, the ground rumbling and chunks flying. it would be 1ft deep. This would send countless steel razor shards surging throughout the ground underneath Lambo, him being unaware and not being able to track it a massive tornado of steel razor blades the diameter of this being 10 meters this would rip Lambo to shreds hundred and thousands of steel razor blades. "Seems like your a waste or time or stop holding back!" Angel would growl fiercely at Lambo.

Katon: Shiranuigata Guren Hōōken) - Hidden Fire Form - Crimson Lotus: Phoenix Blade
Type: Offensive
Rank: S
Range: Short - Mid range
Chakra cost: 40
Damage points: 80+20=100
Description: Using a style similar to the fire dragon slayer, the user will gather a large amount of fire chakra and release it throughout their entire body in a huge surge. In doing this they will cover their entire body in focused flames that don't harm them (or anyone around them) while at the same time they release a extremely powerful jet of fire from their feet to propel them in a chosen direction like a rocket, shot at fast speed. It will look like the user is shot like an overly large flaming arrow, but that's not all. As the the user is shot through the air, they release pulses of fire around their body (in short range) that look like bright rings of flame, this helps them to break through larger defenses and destroy anything (following strengths and weaknesses of Fire) in their path to reach their target. As they hit their target with a punch or even a headbutt, the strike will be extremely powerful due to the pushing force behind it from the propelling fire, able to cause blunt trauma. As they reach their target the user can release the fire around them outwards to mid range in a destructive explosion outwards from them. The user being the epicenter wouldn't be harmed by this but anyone caught in the blast would have 3rd degree burns and internal damage from the explosive force of the near solid fire, like Sasuke's fire dragon jutsu.
Note: usable twice
Note: No water jutsu in this or the following turn
Note: No jutsu above A rank in the following turn.

(Koton: Metallicanna's kireme tentou ) Steal release: Metallicana's shattering heaven
Type: Supplementary/Attack/Defence
Rank: S
Range: Short -long
Chakra Cost: 40
Damage points: 80+20+10+20=130
Description: This is a jutsu created by Gajeel to mimic the power of his dragon parent, the steel dragon Metallicanna when he stomps his foot. Gajeel will gather huge amount of steel chakra into one of his arms or leg and in a huge surge of chakra through his body will either stomp down or punch down to the ground. Due to the mass of chakra being released it will give of a green/blue light of chakra around Gajeel as he does it (cosmetic effect). The force of the strike will charka the earth below the use leaving a giant foot print in the shape of a dragons foot 1ft deep like his father had stopped there releasing the full force of this jutsu.

This steel chakra will surge through the ground and shoot up in a hurricane of steel blades, hundreds of thousands of them erupt from the desired location breaking the earth above as they blast up towards the heaven spinning with extreme force and sharpness to give it's name. The diameter of this can be up to mid range and if the user is caught within it he will suffer the same damage as everyone else if not defended.


Note: Useable twice per battle
Note: Only Fire, earth, steel elemental jutsu in this turn and the next

(Mukō: Soshi Chūnyū) – Void: Elemental Infusion(Reference)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 20% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 40% when the user uses a Forbidden ranked elemental technique.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void(Passivley)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.

Sage charka 250-80=170
Tracking 50
Speed 32
 

Vayne

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You forgot the SC usage from previous turns, it's 250 - 30 - 10 - 15 - 50 - 10 - 5 - 40 - 40 = 50


As the man does his thing and goes through the mud with a fire jutsu that gets weakened by said mud (100 - 60 = 40), Lambo would simply ready himself, tanking the attack, and with his body seal's natural Yumeton layer decreasing the overall damage, (40 - 30 = 10) he would succumb to barely any damage. Lambo's brow arched as the man backed away. It was peculiar that the man was saying Lambo was a coward, but yet he was the one retreating after a successful hit no less.

Content with letting the man waste more of his chakra, Lambo simply waited for the man's next move which came soon enough. As the steel technique is utilised, Lambo deducted that it would be some form of underground attack due to Angel's stomp, the vibrations, and the sound of the steel going through the ground. Lambo simply erected a barrier around him which took the appearance of a dark flame-like aura. The barrier would make quick work of Angel's attack, destroying it by absorbing it's properties, keeping Lambo safe and setting him up with the qualities of Angel's attack on said barrier. " You know, for someone that talks a big game, you sure do lack any clutch factor or big game qualities."

Lambo would proceed to walk closer towards his opponent, stopping at 8 meters distance from him before taunting him more.

"Are you gonna keep growling like a dog that needs to be put down? Or are you gonna fight?"

( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times (Ref)
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.

A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

(Fuuinjutsu: Ōkui-Sha) Sealing Art: The Great Devourer
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 60 (-20 per turn)
Damage: N/A
Description: The user performs four handseals and erects a powerful barrier that coats the body and anything on it, reacting to their movement in such a way that the user never makes contact with it as it moves with them. Though it varies depending on the user, this barrier tends to have the standard appearance of a dark, flame-like aura and has considerable offensive and defensive capabilities. As a means of both attack and defense, this barrier possesses the ability to destroy techniques it comes into contact with by absorbing the properties of the technique and unraveling the chakra that composes the jutsu, this will empower the barrier with the properties of the absorbed technique and allow it to take on the damage value of the absorbed technique based on its rank. The properties of techniques refer to their auxiliary effects that cause harm, for example, absorbing fire would cause the barrier to become heated causing burn damage while absorbing wind would sharpen the barrier causing cutting damage, water and earth would both be concussive while lightning would be sharp. The barrier will follow the strengths and weaknesses of whatever element or other fields it's absorbed. Naturally, techniques fired from within the barrier would clash with it and weaken, making it almost impossible for the user to use streamed techniques from within it.

Notes:
- This technique lasts for three turns.
- No Fuuinjutsu above B-Rank can be used for three turns after deactivation.
- This technique can be used twice per battle and requires a four-turn cooldown after it expires.
- Must have Advanced Fuuin to use.
 

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Angel would hear Lambo's mockery it riled him causing pent up anger to unboil and come creeping through the cracks his warrior mantra now purely fuelled by bloodlust and anger. He felt his sage charka waning also meaning he didn't have many justu left to use in conjunction with it. So this would be his final empowered technique. Gathering a massive amount of nature energy around Angel's body

Seeing Lambo walk towards him the distance now 8 meters Ermac would speed like lighting going behind Lambo much quicker then what he could react, The nature energy would wrap itself around Angel who was now directly opposite Lambo behind him. "We will see who runs.." Angel would shoot with immense force and speed smashing straight into Lambo and propelling him forwards damaging him from the impact shattering his bones. Angel wasn't finished he would project a massive blast of nature energy with him being at the epicentre.

Adding to this right before the burst Angel would send a surge throughout his body and cause his entire body to form into steel armour that would resemble dragon scales, this would further add to the force of the blow from Angel as a further defence for entering CQC. Angel would further strengthen the steel making it denser and stronger.

(Senpo: Dantō) – Sage Art: Warhead
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80+20+20=120
Description: A powerful technique revolving around gathering an immense amount of natural energy around your body, which is used to generate a forward propulsion as well as blunt force, so to create the feel of being hit by a mountain, when the user dashes at intense speed at their enemy with natural energy emanating as a yellow glowing form around him. When the user reaches the target he literally dashes in to them with his entire body, tanking them so to speak, with such enormous force that they would be blown back with intense speed. The natural energy flowing around the user is used as a form of blunt force, but can also be used during the offensive to defend the user from elemental techniques, due to the large amount of natural energy and force behind the technique. When the user hits the target the natural energy will converge and cause an outwards explosion from the users body, harming anyone within its vicinity, which spans into mid-range from the user.
Note:
- Must be in Sage Mode to use
- Can only be performed twice per battle
- Reduces Sage Mode by one turn per use


Rank: S
Type: Supplementary/Attack/
Range: short - mid
Chakra Cost: 40
Damage Points: 80+20+10=110
Description: This is one of Gajeels strongest known steel jutsu. Due to it's striking power it's come to be know as his "Dragon force" as when he uses this his skin and demenor is like that of a dragon. He will release a full surge of chakra through his body turning it all to steel much like impervious armor but instead of solid skin his body is layered with steel razor blades all over him that look like dragon sales. These are extremely sharp and hard creating a deadly defense for close combat. Not only this but the blades as a razor sharpness to all of Gajeels steel attacks slicing through flesh like it was butter. But the main ability is that of the destructive force like the steel dragon Metallicanna. When Gajeel makes a movement but it a punch, swing of the arm, kick ect, in the direction he does the movement he will release a large maelstorm of steel razor blades that rotate and spin around in the shape of an tornado creating a wave of destructive force. The blades going around creates a torando of pure force going up to mid range with the cutting power of the blades. Releasing the blades creates more to cover the users skin so as to not weaken the armor.

Note: Useable twice - two turns between use
Note: lasts 4 turns
Note: Only steel, earth and fire elements while active (can still use nin gen tai ect)
Note: No Steel jutsu A rank an above when over for that turn and the following
Note: Releasing the steel blades in a tornado counts as a jutsu and goes up to mid range, can be uses once every two turns and is S rank in power

[koton: Rūnfōji] - Steel Release: Rune Forge
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (+10 to technique used on)
Damage: +20
Description: This is a simple technique which can be applied by adding a single handseal when forming a steel release technique or once it has already been made. It will happen within the same time frame of the creation of the technique is used to begin with. This applies a skill seen throughout history that many blacksmiths have used, in that to make a blade stronger, they will fold the steel to reforge, keeping the blade extremely sharp while increasing its density, such as in sushi knives. This applied in RP terms is that the steel in a technique releases more steel within itself but folds and compresses into itself. This means that the steel is harder without losing its shape/sharpness/form, and in doing so makes the technique +1 rank stronger (20 damage). For example, if the user used the S rank steel release technique to create a sword, they would infuse more chakra into it using this technique, applying more steel and controlling it with fire chakra to create the folded steel effect, making the sword stronger, giving the sword +20 damage.

Sage charka 10
Tracking 50
Speed 32
 

Vayne

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With the opponent seeming easy to manipulate, Lambo would smirk as his bait was successful. Lambo tracked the man (40 Tracking vs 32 Speed) as he moved about, preparing the medical method in which he would end the fight. Angel would be allowed to carry on as intended, allowing the man to believe he had the advantage as he attacked. In reality, through Lambo's Art is a Blast spec, he would have the clash be determined through chakra rather than damage, causing Angel's attempt to end miserably. This occurring in tandem with Angel's sage mode running out would lead to the man suffering 40 DMG (60 - 40 CVC = 20C which is 40DMG) on top of the existing damage the man had (20).

While that damage in itself would be dealt to Angel, the momentum he carried in the attack would still carry through to Lambo, who would have naturally braced and prepared for this. As such, the moment Angel collides with Lambo, Lambo would move with the attack with his legs while two palm strikes would be delivered to the man who was likely dazed. The strikes would be both lethal in their own way, despite their traditional base strength.

The right hand palm strike itself carried the medical chakra Lambo had gathered, applying it as a result upon contact with Angel. The medical chakra would seal away half of Angel's chakra while limiting him to B rank techniques.

The left hand palm strike itself would be aimed to hit Angel's head, dealing critical damage to the man's noggin. The combination of attacks with the prior damage would ensure Angel's departing from this world. Naturally these actions would occur in tandem with one another.

As Angel's body slams into the ground face first, limp and dead, Lambo would proceed to sit on the corpse's back. Using the man's own back as a stool to confirm his kill, Lambo would take hold of a kunai with his right hand and Angel's hair with the left. Lambo would proceed to slice off the man's head with cleanish efficiency, only taking 3 slashes to do it. Unfortunately, due to how fresh the kills was, the warm blood would splash all around, ruining Lambo's fit. "Damn blockhead. Somehow in death you did more damage than alive, congrats..."

(Iryo Fuuinjutsu: Chakura Fuuin no Jutsu) Medical Sealing Arts: Chakra Sealing Technique
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 70
Damage: N/A
Description:
The medical ninja will focus chakra to the tip of his five fingers. Upon doing so, yellow chakra "flames" surround each finger tip, displaying 5 different kanji (Mountain, Lake, Water, Thunder and Earth). Pressing the fingers on the target will burn the kanji onto him, creating a circular seal with a tajitu surrounded by various kanji. As this seal is burned into the target, it immediately seals off 50% of his current chakra reserves and disables the use of skills of any nature above B-Rank. The seal can be released by a sealing master by using the same procedure but instead of the original kanji, burning a different set (Water, Thunder, Earth, Heaven and Fire).
Note: to release or use, requires medical sealing mastery
(Asshō) - Pressure Palm x2
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 +20(Overdrive) = 50
Description: The user strikes their opponent with a downwards thrust striking them to the floor.
Speed: 20
Tracking: 40
Ōkui-Sha: 2/3
Overdrive: 3/3
 

Python

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(Sage charka would be gone this turn wouldnt it i had 10? but it matters not as either way i still took 20 z.z i shall contunie like i didnt take the 20 >.> see on the check >_0

also ya hoe who posts stats on 3-4 post "higher tier rper" pfftttttt)


Angel would collide with Lambo and nothing the man seemed to be built of steel himself or had some form of barrier that Angel was unaware of, though his eyesight not hinder and still being a lot faster then Lambo until his sage charka ran out which would be his next move, Angel would dash sidestepping Lambo as he tried to land his medical technique. going 5meters to the left of him (Free Form Dodge) Lambo still stuck within his momentum wouldn't be able to see this. Angel would quickly form a massive steel scythe that would grow 10 meters with Angel performing a slashing movement vertical across Lambo's body as it form and expanded quickly. Giving Lambo not chance to react and little chance to dodge in time.

Angel would feel his power wain and this was his sage charka gone, he prayed that this would catch his opponent and catch him unaware. "The only one who will be dead between us will be you my weird, quirky friend"

(Koton: kigokoro no Metallicana) - Steel release: temperament of Metallicanna
Rank: A
Type: Supplementary/Attack/
Range: short - mid
Chakra Cost: 30
Damage Points: 60+20+10=90
Description: This jutsu is based of the basic steel release jutsu, where the user will release more chakra from their body to create steel constructs. But instead of creating the pillars and such, this creates more steel surrounding the users body parts giving the impression that that body part has grown. For example, if the user uses this on their arm, it would look like their arm had grown to a desired size made of steel, similar to akimichi jutsu but through steel creations. This maximum size of this is to reach up to mid range (15m) and be to scale in all other aspects. The user can choose to use this on a single body part or multiple, like both his legs ect, or one arm and one leg or just his chest. The user will need to describe this when using this jutsu and must follow logic. Though the size is increased the user is able to manipulate this as though it was still his own arm due to his chakra being in the construct surrounding his body part. This also acts a an armor of sorts being a solid form of A rank steel surrounding the user.

Note: Useable 4 times
 

Vayne

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You have the 10 for sustaining the mode which would make it run out. And the 20 damage is the recoil from your Burning Tidal Wave you used in turn 2. ALSO hoe, I had my stats before this post but you ignored them lmao. Your point blank, post collision dodge is wild too lmao, especially when you would have no speed boost and mine at 20. The spec usage doesn't take a slot in the t/f or counts as a move afaik, so you lowkey broke t/f, but we ball anyways since it's last move.

On a sidenote btw, if your SM is running out and you use a jutsu that would be more than your reserves, the jutsu would fail, so it's better to deactivate it yourself/


As his opponent moves, Lambo would simply deactivate his med jutsu and clap, manifesting Yin arms to reach out and combat the man and his attempt. The clash would once again be determined via chakra rather than damage thanks to Lambo's Art is a Blast spec. Due to the vast difference in chakra, the Hands would not lose any strength, allowing them to plow through steel and reach the man. Notably, Lambo would chase after the man as well to ensure there was no running away. The hands would aim to deliver critical strikes to Angel, targeting his head and heart. Due to the hands carrying the properties of sloth, the auxiliary effects applied on Angel would make things much harder in the man's final breaths.

Following this Lambo would follow up by skewing the man with lightning spear to the heart. Even though the man was likely dead, it was no harm to guarantee it further.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 80 (10 w/ YY: Hands of Sloth) -50 per turn
Damage: 120
Description: This technique gets its name from one of the deadliest sins, Sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them, creating several chakra arms (up to 8) behind them, each of which is spiritual in nature. The arms themselves are invisible to the naked eye, but they can be sensed by external forms of chakra sensory or Doujutsu. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them intangible if they wish to bypass these physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: All Yin Release users can use the base form of this technique. Yin Release Specialists or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
( Raiton: Chidori Shinsō ) - One Thousand Birds True Spear
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 +15 AP = 95
Description:The user starts off by dashing at his opponent with a Chidori in his hand. As they strikes his opponent, they uses shape manipulation to extend the Chidori into a lightning spear that impales and hurtles the opponent into the air. The user then increases the potency of the lightning, generating a powerful electric explosion at the end of the spear and sending the enemy back to the ground.
Note: Only the spear extention can reach up to mid range.
 

Python

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Yeah i carnt counter good win bud ^^

-Angel dies from the blows-
 
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