Drizzt would be meditating in the vast dune lands. The earth would almost growl as if it was threatened; the wind also echoing in the terrain. A man would interrupt his thoughts. Drizzt sensed no ill intent from the wanderer and wondered why he was in this direction in a whole vast Badlands. Drizzt would arise to his feet, taking a defensive posture. "You," he would bellow harshly, "what is your business out here? It's pretty coincidental you crossed my path, young fellow."
Drizzt's acute hearing and negative intent sensing would allow him to be alerted to any surprise attacks or malice towards him, having his clan weapon already in his X-formation on his back, locked into bow position. "You remind me of someone," he grew angry at the thought this fellow was a relation, and decided not to find out. Drizzt would grab his bow and gather his similaris, shooting an arrow imbued with holy fire. The arrow would burst into a large bear, three times the size of Drizzt, retaining the properties of holy fire, being extremely bright, blinding all those who gaze upon it who weren't Noldor. The bear would charge and attack Masaki, slicing through his torso. If Masaki had once gazed upon the bear, he would be blinded.
At the same time as firing the arrow, Drizzt would push forward but arc five meters to the left while advancing the distance to mid-range. Stomping on the ground, he would create a tunnel underneath the ground between him and Masaki, expelling a large flame. This would carry the rock and scorched earth underneath Masaki. "You interrupted some serious meditation, young man."
Kyohaku Kasai | Star Fire( Clan Weapon Reference)
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:
Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.
Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.
Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range
Tolkien's Isan | Tolkein's Legacy
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Long
Chakra: 40
Damage: 80
Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below.
Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank.
Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn.
Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn.
Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank.
Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu.
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Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Note: Every version released is capable of causing blindness for one turn to none Elves who see them directly.
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.
Health: 160
Chakra: 1200-40-30=1130
Speed: 16
Tracking: 10x3=30 (Emotion sensing)
(Holy fire strong to earth btw its fire and lighting as an heads up ^^)
The man would sputter about being rude; perhaps it was a human thing? Drizzt would always hear tales of their emotional and erratic affairs. A sudden urge of shame ran through Drizzt because he didn't introduce himself. This made him no better than the animals and beasts. Seeing him react to his attack—he went to cup his eyes—this all fell according to Drizzt's plan. "Where are my manners? But then again, you came to a place without an invite," His tone shifted cold right on the last three words.
Masaki would maneuver on top of the dragon, positioning himself out of the reach of the bear made of holy fire. Drizzt would cease feeding it chakra, and it would dissipate, allowing normal use of his other chakra natures. Seeing him deploy a smokescreen, and his negative intent sensing alerting to danger, Drizzt would assume Masaki was on the offensive. Gathering his chakra and weaving two quick hand seals, he would form an armor around him made from the wind and, in tandem at the same timeframe, form a dome 10 meters past Masaki. The armor would expand while the dome de-compressed rapidly. Masaki's vision being obscured, he wouldn't have an inkling and wouldn't be able to react until it was too late.
The impact from the armor and dome smashing together with Masaki in the middle would shatter his bones from the impact. "Allow the light to judge your soul! Are you ready to atone for judgment, young fellow?" Drizzt was about to educate the foolish human on his Noldor heritage, though he decided not to be hasty and further entrap this individual for questioning, hoping he doesn't pass out. Not needing hand seals (Apex hand seals Caramel), this would cause a sticky caramel to spread out mid-range around from Drizzt. This would entrap Masaki and cause him to sink and be burnt from the caramel. Escaping would be tricky. "Let's see your resolve! Do excuse me, I haven't asked your name, human," Drizzt would retort calmly.
(Futon: Nepuchūn no Kurai) | Wind Release: Neptune's Cry
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user begins by forming two quick handseals and initiates the technique. The user then manipulates the air around him (very close range) to form an armor around his body. He can also do this by releasing the wind chakra from his body. In quick succession (the same timeframe), a dome of wind is created far away from him (such that the opponent is between the dome walls and the user). The armor and the dome, both are A-Ranked in strength, although their thickness (and size of the dome) vary according to the user's requirements. In a quick movement, the armor expands and the dome compresses. They both change at a very high pace, carrying dust and debris and all sort of obstacles with them, to meet the target at the center, where they collide and cause a huge blast. Should the collision happen in the short-range to the user, he will get affected too. So it is best to be used against an opponent standing mid-range from him. The technique explodes similar to two electrons colliding with each other and releasing a large amount of energy. Anyone caught inside will have their bones broken and smashed internal organs. The dome has to be created at least five meters away from the opponent.
Note: Can only be used twice.
Note: Can only be taught by Python
Note: No other wind techniques above A-Rank in the same and next turn
(karumera yuka) - Caramel Floor
Rank: A
Type: Defense/supplementary
Range: Short-long
Chakra cost: 30
Damage points: N/A
Description: The user will perform three hand seals focusing their chakra into the ground and create a 1 foot thick sticky layer of caramel all over the battlefield up to mid range rising out of the ground to cover everything. Due to the users affinity for caramel, they can focus their chakra into their feet accordingly to walk on it with ease like shinobi can walk on water, but the enemies will sink into the layer of caramel sticking them to the floor,the more the struggle the more they will sink and the caramel will cover their bodies burning them more due to the heat within the molten hot caramel. If the enemy manages to jump or lift into the air, the caramel will stretch still attached to their feet, and pull them back down as it contracts. This layer of caramel is mainly to be used as a caramel source for future jutsu that require it, creating a large source for the user to manipulate. At the cost of one of the users three moves per turn he can make hand gestures to control the caramel to stretch and reshape, controlling the field to help bind targets. Targets can escape from the caramel using jutsu to push themselves up or out of it following the strengths and weaknesses of the caramel, for example, a B rank fire jutsu would be able to burn away the caramel under the targets feet to escape. After 4 turns the caramel would dry up turning to hard caramel with no chakra within it.
Health: 160
Chakra:1130-40-30=1060
Speed: 16
Tracking: 10x3=30
Not sure where you got the whole eating the caramel thing lmaoDrizzt's face would light up with gleeful joy as his trap had worked; this man was now at the mercy of Drizzt. Though all the coldness and sudden urge to kill Masaki didn't linger, Drizzt looked shocked he was allowing his darkness and evil urges to surface. This wasn't the way of the Noldor, but he had lost his way a long time ago...
He wasn't welcome by the clan anymore, well, what was left of it after the massacre. Drizzt was away on a mission and everyone held disdain for him since that eventful day. These thoughts would swirl around his head, then switched focus back onto Masaki. He had intentions of purging him right then and there, but he decided to follow his faith and allow the man a chance at redemption.
As he thought this, Masaki would do the most peculiar thing: he would eat the caramel, something Drizzt controlled with his chakra. "What a strange race you humans are... you always fascinated me, perhaps too much for my own folly... come, Nagkura, break yourself out of the trap; you will suffocate otherwise..." Drizzt would be remaining completely still, gathering nature energy around him, converting it into his own chakra network and gaining toad features, making his appearance significantly worse under his hood. Drizzt would be alerted to any negative intent from the man, so if he went to attack, Drizzt would be alerted instantly.
The inner light shined within Drizzt; this was the first time in many, many moons that he followed his clan doctrine to the letter. This soul is having a chance at redemption; he better pray that he takes it. Drizzt would drop his hood, allowing Masaki to see he wasn't human and was an elf, now disgustingly deformed with toad features. The wind would shift and start howling as the moment between the two drew calm almost like mother nature her self was trying to separate the two.
( Fukanzen Gama Sennin Modo) - Imperfect Toad Sage Mode
Type: Mode
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. Upon entering, all subsequent technique employ Senjutsu chakra until the minimum cost cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to toad anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle instantly by Imperfect Sages only, starting with 250 chakra. Additional usages require meditation to enter, gathering 60 chakra per turn meditated for a max reserve of 360.
my bad thought i seen u type u eaten it XD though that was strange when i was typing my reply lmao
Drizzt would see Masaki hold his hand outward. Was he planning to strike without releasing himself? As he sank deeper within the caramel, he had a sense of urgency; he had allowed the being multiple opportunities for redemption. Taking note, he saw the expression on Masaki's face; the man was appalled at his appearance. Not seeing his original face, Masaki wouldn't have known he had undergone a Sage Transformation. Albeit not perfect and having drawbacks, he was now stronger than he ever was without the nature energy.
As the rock was sent flinging towards his direction, his face would shift to disappointment. Was this his resolve—attacking while still sinking within the caramel? He decided he had given more than ample opportunities. Sprinting towards the rock, he would be much quicker, dodging 10 meters to the left and avoiding it completely (Freeform dodge). He would quickly close the distance and intend to strike Masaki to try and knock some sense into the man.
Closing the distance in mere moments, Drizzt would slam his right elbow into Masaki's head, causing his full body to fall into the caramel. This would splash all over him, restricting his entire body and head. Following this up quickly, he intended to completely immobilize Masaki so he could ensure he was finished. Using simple hand gestures, as soon as Masaki was hit downward into the caramel further, Drizzt would fully harden the caramel to a solid state, crushing Masaki's body from the pressure. "Seems your resolve was too little. Now I have meditation to return to. So, if you're going to roll over and cower, then allow me to put you in the ground."
(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40+20=60
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
(karumera seichuu ) Caramel control
Rank: A
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage Points: 60+20=80
Description: This jutsu allows the user to bend and control caramel (through body movement) that they have already created or taken control off, to bend it into different shapes or forms by controlling the temperature and desity of the caramel. This can be used to solidify the caramel, turn it to liquid, of just to control its shape and temperature. It can even be used to control caramels movements in the air in the same way ninjutsu is used to control weapon movements in the air like shuriken. For example, if the user were to throw a kunai made or caramel they would be able to use this jutsu to change it's trajectory in the air.
Drizzt would see the earth clone and proceed to smash through it. Just as his moment of victory seemed ensured, he felt something halt his movements—threads, it seemed. These felt dense enough to do damage if he moved, even with the improved durability from his Sage chakra. This was impressive, and his foe began to utter words about arrogance. The man knew nothing of Drizzt's own resolve; this encounter across fate was purely a test.
Though he spoke as if he knew what had transpired to the Noldor—the cruel and unjust mauling of most of the clan—few lived, and fewer still were left sane. Drizzt himself ebbed between normality and cold-blooded brutality. Drizzt was now angered, but something kept coming over him during this skirmish, like an old feeling of Lothian, something mystical. He inhaled deeply while allowing Masaki to think his plan had worked fully. Drizzt allowed this sensation to wash over him for mere moments—a couple of seconds at best.
"Allow me to show you a little of my resolve. You never had to endure the pain and the burden of shouldering an entire clan, young fool. Though, if you somehow survive this little encounter, you will have a lot of lingering questions about your past and future." Drizzt would burst into pure holy fire, the ropes burning from the sheer heat projecting off him. He was shining bright, appearing almost like a fiery demon to Masaki; in reality, he was a being of pure divinity, purging the evil and darkness from this world. Though his nature could be flexible to his will—the great tablet and code of conduct in Lothian no longer exist—it was now more of a credo. Drizzt would run towards Masaki and perform a spinning back kick while Masaki was blinded by the holy fire, smashing straight into his face and burning it with the scorching heat of his fiery form.
Shigai no Seisen | Body of the Crusader
Rank: A/S
Range: short
Chakra: 30/40
Damage: 60/80
Description: This jutsu goes back to the founding of the clan. The amber from the tree of light was sealed into the clan giving them their powers. The amber flows through them making them the light themselves in a sense allowing them to control their KG. This lets them become the Silmarilis, The Light, The Holy Fire, if you will. Their body becomes the element themselves of holy fire. This can be in part like just the arm (A rank) or in a surge of chakra turning their entire body to the light energy itself. In doing the full surge they purge themselves of all they feel to be negative. This can be done in part with the A rank also. In turning to the Holy Fire, they become the light itself, and blind all who look at them radiating heat from the holy fire. The feel they are the embodiment of the sun which they praise, they are pure, bright and purge the darkness. In this form, being energy itself, it breaks down all that is weak to the holy fire and allows them to enhance their close combat skills through this, burning and purging those who seem to do the elves harm.
Note: The A rank version can be used once per turn on any part of the body, lasting up to two turns or until cancelled
Note: The S rank version turns the entire body to silmarilis, and in this form the user can only use energy based elements. This lasts up to 3 turns, can only be used twice per battle with two turns between uses. If the S rank is used the A rank can't be used for two turns also.
Note: In this form the user becomes vulnerable to elements that are strong to energy based elements such as the cannon Dark release element.
Note: Blinding lasts while this is active. Once this ends the targets remain blind for one more turn.
Note: only be able to use elements that compose Holy Fire when in full body mode
(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.