A battle-worn Faye slowly walked into the arena katana in her left hand which was weird as she was right handed. Her face sunken, eyes void of any emotion or even life and black marks stretching up her arm. A thick dark pinkish-red rainbow aura oozed from her like smoke as she silently slowly walked into the arena.
Faye stopped at about mid range from Alucard and Lilith silently staring at the two as a demonic grin took over her face. She began to maniacally chuckle to herself as she suddenly disappeared, emerging at full speed in a straight line from a rift 5m behind the two.
With her golden nightmare Faye would decapitate Lilith in one swift motion.
Anyone that knew Faye, knows she would sooner die than hurt Lilith, something was wrong.
Faye stopped at about 5 m from Alucard, still chuckling maniacally as she turned around, she would appear more demonic as bloodlust oozed from her being surely affecting Alucard.
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its master's body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).
Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due to the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the sword's cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground in front of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deal burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, freeform 80 damage kenjutsu moves but that will consume a moveslot.
Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilises their spine.
Regular gun rules apply and only one round can be shot each time-frame.
Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.
Rank: B-A (A-rank)
Type: Supplementary
Range: Short
Chakra Cost: 20-30(-5/-10 per turn, nullified by sustainment spec in Katsu techs)
Damage Points: N/A
Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or full body infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, whether it be full body or only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.
1. Partial B-ranked|[ Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a full body infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.
Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organism can only extract information from past to present, precognition does the same, however from the time that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possible outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during full body infusions.
Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the color, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizziness, etc. and thereby oft their actions as well. Lasts until deactivated.
2. Full body A-ranked| This infusion is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating its movements according to its will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.
While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.
Both infusions of course carry limitations in their uses, however it depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;
Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).
Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.
These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this Red Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.
Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +15. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 40 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 damage per turn.
Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +20. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Custom Characters with Red Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 5 turns while Level 2 can only be used a max of 4 turns. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn
Rank: D-S (S-Rank)
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own consciousness and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (dividing the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra
HP: 160
Chakra: 1600 - 130 = 1470
Speed: 10 (x3 Red Kama level 2) = 30
Tracking: 12 (x 2.5 Apex tracker + 3 Passive Soul Sensing) = 66
LoK’s RnR
Mid-range start off
Mountaintop platform arena
Alucard in sig, post bio and i’ll start
As Faye exited the rift behind them it would seem that she used the necessary means to break the Genjutsu - however her movement had been halted doing so as she was also forced to release her chakra through the Kai seal. As Alucard's mode activated, as planned, he turned around - in speeds that almost tripled that of Faye and slammed his hands together forming a kinetic shockwave that forced her backwards.Faye foresaw herself falling into the ground as she exited her rift and into a world filled with mirrors that would disintegrate her as she fell through them only to ‘wake up’ a few moments later standing from the ground as the man transformed. It seemed as though Alucard was looking to use Genjutsu. This all happened instantly in Faye’s head as she entered the rift allowing her to easily and instantly break the attempted illusion as she exited and proceed with her plans unhindered.
Lilith’s head would be severed before she could even react. This time however Faye would immediately stop and turn, swinging the sword as she turned, releasing a crescent shaped bismuth slash towards Alucard which would surely damage him from this distance. From this distance he would also clearly be able to see Faye’s demonic grin as she spoke with a distorted voice.
Should’ve blocked for her instead.
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
Type: Offensive/Defensive/Supplementary
Rank: D-S (C-Rank)
Range: Short-Long
Chakra: 10-40 (15 chakra +10)
Damage: 20-80 (30 dmg + 20)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.
Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.
HP: 160
Chakra: 1420 - 55 = 1365
Speed: 30 (24 when in close range to you coz of your spec.)
Tracking: 66
Red Kama Mode level 2: 2/4
Testament of Buri: 2/4
Precognition: 1/5 used
Faye wasn't flinching even at close range with a God. It surely wasn't the girl Alucard knew, maybe Lilith was onto something. Regardless of that, he wouldn't hold back. It was too much fun for him at this point. With Faye performing a quick parry and a follow-up with the Golden Nightmare sword it was almost as seeing Lilith wield the sword for the first time. The eagerness to impress. It was all there. All until..Alucard releases some form of shockwave but this doesn’t seem to phase the possessed girl as she simply smirks, continuing her attack whilst channeling chakra into her feet.
Faye performs a slashing arc matching the oncoming wave allowing her to parry it and immediately allowing her to swiftly and easily cut alucard into pieces and destroy his remains with a blast of lightning.
Since she was already using lightning chakra she would also use this opportunity to simultaneously convert the chakra in her feet into lightning, this creating a surge of electricity around herself creating a web of electricity that would electrocute and paralyze Lilith, effectively releasing both moves in the same timeframe.
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: N/A
Damage: 80 + 20 = 100
Description: A very advanced aspect of Bukijutsu entails parrying enemy attacks and responding immediately with a counter attack, by performing a slashing arc at the right moment the user is able to deflect attacks within reason, working mostly against physical attacks though depending on the weapon used to parry there are exceptions. This ability allows an immediate counter attack following the parry that occurs with a 3x speed increase.
Note: Can only be used thrice per battle.
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60 + 20 = 80
Description: The user focus chakra onto their feet and dashes towards the user with their sword in hand. Once they reach their target, the user takes their sword and slash their target multiple ways up to the user 7 times. These much stronger slices will chop up the target up to 7 pieces. Following up the user takes his other hand and focuses a ton of destructive raiton chakra into his hand and releases it at the pieces destroying the remains of their target (Like Lightning Release: Depth Charge).
Note:Number of slices depend on the user, maximum is 7.
Note: This technique can only be used 4 times.
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 + 20 = 60
Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground which creates a surge of electricity which originates from them and spans out around the user creating a web of electricity around them. Anyone caught within this web is electrocuted by the lightning's effect.
HP: 160
Chakra: 1380 - 50 = 1330
Speed: 24
Tracking: 66
Red Kama Mode level 2: 3/4
Testament of Buri: 3/4
Precognition: 1/5 used.
As Alucard slashed towards Faye it would seem as he was caught in a rift of space time. Unable to directly pinpoint where he was going to be transported, no doubt to Faye's imagination.Future events play out in Faye’s head as she approaches Alucard. The spirit doesn’t let up however and uses this to it’s advantage. Faye would perform the same actions up until right before the parry luring Alucard into making his move. She would create a rift that would instantly transport Alucard about a meter or 2 behind her right before their swords collide for him to make the parry. This would surely catch Alucard off guard as well as disorient him from the instant switch as he swings to thin air as he would now be away from Faye.
As Alucard is transported Faye would simultaneously hunch over, instantly releasing countless red spikes from her back, kind of like a porcupine although these would be thicker and about 10m in length. These would of course would impale Alucard all over, immediately after being transported thus instantly killing him.
Next part is only if Alucard is dead.
Right before her that reddish aura would fade, Faye would turn to Lilith. The demonic Boise speaking one last time.
“Next time, I’ll come for you.” It said as the aura vanished.
The black marks on Faye’s arms too faded as she nearly collapsed to the floor. Her head ached and everything span if only for a minute.
Huh? Where am I? In a flash the memories rushed in.
She had been attempting to better understand her genki and got possessed in the process, all the killing it had, how it got here, the fight …
Oh no … Lilith… I…. I’m… Faye said, tears filling her eyes.
Type: Offensive
Rank: B - Forbidden (Forbidden)
Range: Short - Long
Chakra: 20 - 50 /Equal to Jutsu absorbed
Damage: 60 - 110 (+ 20)/Equal to Jutsu absorbed
Description: Nesaku is an ability derived from the original Ōtsutsuki who created the Red Kāma mark the user has. Nesaku refers to a powerful special red, glowing, malleable energy reminiscent of Chakre Creation Tools that the user can manipulate from his body with Kāma active. While this energy does not require hand seals, it does require large movements and not small finger flicks. This special energy, while having no unique properties outside of strong damage, has special interactions with Natural Energy, neutralizing the petrification related effects of either form of Senjutsu as well as being considered neutral to it.
In addition to this, the user is capable of releasing the chakra he has absorbed via Kāma as a Nesaku replica. This replica functions similar to the original and deals damage equal to that of the jutsu he absorbed, unable to boost it's damage. In the event multiple Jutsu have been absorbed, the Nesaku will be released as a blast of equal power to the strongest jutsu absorbed with one blast being produced per jutsu absorbed.
Note: Requires Red Kāma to be active.
Note: Can only be used by custom bios with Red Kāma active.
Note: S rank and higher usage can only be used 4 times in Level 1 and 3 times in Level 2.
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: This technique is a Space–Time Ninjutsu used by those with access to Kāma. The user creates a rift, which allows anyone enveloped to transfer to a chosen location including foreign dimensions. The rift's formation is fast enough to catch targets off guard and transport them alongside the user, as well as to evade attacks from enemies at the last moment. Two Kāma recipients can collaboratively manifest the rift from their marks to bypass barriers. The rift's formation is fast enough for catch targets off guard, teleporting as close as 5 meters away and if in contact with them, transport them alongside himself when teleporting.
Note: Can only be used once every 2 turns and requires Kāma to be active.
Note: Can only be used by Kawaki, Boruto, Jigen and custom bios with Red Kāma
Note: Can only be used 3 times in Level 2 and 5 times in Level 3.
HP: 160
Chakra: 1380 - 100 = 1280
Speed: 24 (10 after mode ends)
Tracking: 66
Red Kama Mode level 2: 4/4
Testament of Buri: 4/4
Precognition: 2/5 used.
Alucard turns around and impales Faye through the chest however this all happens before the mode fully deactivates this decreasing the would be damage by a significant amount.As Alucard slashed towards Faye it would seem as he was caught in a rift of space time. Unable to directly pinpoint where he was going to be transported, no doubt to Faye's imagination.
Very well, i will become the Sword myself.Alucard unlocked two Void infused artifacts whilst flushing his body with Palladium chakra. This would turn him into a metallic sponge. As the rift carried him to a new location it would seem as if Faye had vanished, but with his Chakra Sensory always active, Alucard could pinpoint her along with a massive spike of chakra behind him. With his Palladium form, Alucard was able to withstand the spikes of red chakra that Faye tried to go balls deep with as he turned around in a fast pacet. With this state it also allowed Alucard to morph his now metallic body to two separate swords (instead of arms) and swiftly impale her through her chest, penetrating through her technique as well.
(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.
(Parajiumufōmu: Inshiriko | Palladium Foam release: InSilico)
Type: Offensive/Defensive/Supplementary
Rank: S-rank
Range: Short-mid
Chakra: 40(-20/turn)
Damage: 80(on touch) + 40 + 20 = 140
Description: InSilico is an advanced application of the palladium foam release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will transform themselves into the metal foam while still maintaining their original size they become quite light and flexible but also very sharp. This is an extremely good counter for taijutsu, kenjutsu and any sort of elemental interaction that is weak towards the metal foam. The user will become faster than before and become very flexible as they are very spongy. A speed boost of 1.5x is granted as well as good evasive manouvers since the user can flex into forms that a metal foam can be compressed/stretched to. In this form, the user can only utilise elements that palladium foam is made out of. This includes fūton/katon/doton. The user can compress themselves to maintain an exremely sharp surface at certain areas or decompress and be able to take on huge kinetic damage as the air spores in the metal foam will absorb and constraint on impact. The user may reform to normal at any time after taking this form.
Note: Usable twice per battle, lasting up to three turns per use.
Note: No A rank and above parajiumufōmu and no S rank and above Fire/Earth techniques after usage for one turn.
Note: Can only be taught by Skorm.
Stats:
Alucard - Tracking: 90 - Speed: 64 - Chakra: 1,400- HP: 200 - Void Charges: 0/3 - TCM: 3/6 - SotV: 1/5
Lilith - Tracking: 6 - Speed: 21 - Chakra 1,770 - HP: 190 - PoTS: 3/4
It would seem like the dance had momentarily halted. Whatever deadlock was on Faye's mind had vanished alongside her mode. Was it because of the physical cleanse provided or had this been some foolish Katsuryuko business from the getgo? These were the thoughts that clouded Lilith's mind as Faye backed off from Alucard's metal form, spared of her life but damaged. Alucard himself didn't apply any expressions whatsoever as the bloody blades left Faye's body. Was he denied yet another full-out battle even after all this time? The sight of blood on his metallic limbs caused a pounding sensation within his body, bloodlust intensifying off the scales. None of this would be visually acknowledged but Lilith felt what her father was becoming at the moment. The intensity of insanity grew exponentially and as Faye uttered the fact that she was glad she didn't kill him, Lilith gasped. As she backed off, Faye called for a time-out to heal while distancing her slightly. With a stare of absolute horror, Lilith looked at her father whom's presence resonated to a degree that could almost be physically touched.Alucard turns around and impales Faye through the chest however this all happens before the mode fully deactivates this decreasing the would be damage by a significant amount.
Faye looked down as her mode wore off at the blade protruding from her chest. She would then look back at Alucard smiling.Alucard would be impaling through the nesaku spikes meaning the two techniques would clash.
140dmg -130 dmg would result in a 10dmg difference. Meaning it would continue at 110 d
— 1 - 10 Damage Points, The Stronger Tech continues, but is lowered by 30 Damage Points and 15 Chakra points.( Note: This does not happen in the case of C ( 30 damage ) vs D rank or lower ( less than 30 damage ). The technique continues at half the damage & chakra in these scenarios ).
Another -30 would be applied to the 110 due to Red Kama’s damage reduction ability. As such I believe the damage taken would be 80.
Ah, I- I’m glad I didn’t kill you. She said with a weak grin.
Her impaired breathing was quickly becoming more apparent as her lungs filled with blood, some of which she coughed up.
Time out! Let’s get me fixed up before I die shall we. She said in a playful manner whilst walking forward, her hand begins to glow green.
The blade cutting slightly as it made its way back into her thoracic cavity and out of her back. Faye would then hold hand above the wound healing both internal and external injuries. This would take a while though so she would plop down a few meters from Alucard and Lilith (about 5) before speaking.
Sooo, Uhm … Hello … ehe. She said in an embarrassed tone.
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja
HP: 160 - 80 + (80)
Chakra: 1280 - 160 = 1120
Speed: 10
Tracking: 66
As Alucard approached and attempted to apply on the Puppet Curse seal on to Faye it would seem like a spiritual energy kept the actual formula between him and Faye. While this was happening, he also noticed her hand reaching for something behind her clothing. Whatever plan she had, it wouldn't matter as soon as Alucard's body would liquefy at this point, taking the form of his Bisumaton release through the usage of the Abiogenesis technique. As her hand reached out towards his chest he got agitated as he saw a vial-like object there. He was able to simply move out of the way at this point but alas he would actually let her come closer.Faye was pretty observant and didn’t need to look at Alucard’s soul to see he was unsettled. A look of worry came over Lilith’s face confirming Faye’s observations.
Although she wasn’t physically fast enough to move to stop Alucard’s next move, Faye could clearly see Alucard’s movements from the moment he began his dash towards her. It seemed he wasn’t going to let her heal.
With as little as a twitch, Faye instantly formed a slightly transparent, slightly pinkish skin like layer around her entire body. The barrier would prevent Alucard’s seal from making direct contact with her thus stopping it from actually being placed.
She too smiled as he spoke placing her free hand onto the Alucard’s chest holding an open and hidden vial of poison unbeknownst to him, which she always carries with her person.
Alucard would fail to notice until it was too late. The vial would be directly under his line of vision hidden in her hand in such a way that he would not feel it as she place her hand and he would not see the light blue gas nor would he smell it as it is odorless. And since two were already in rather intimate proximity with one another he was poisoned the moment she put her hands on him. Faye would also activate her mode as she place her hand onto him.
Alucard shortly after, whispers into Faye’s ear at which point the poison would begin to take effect. He would briefly become extremely exhausted whilst not knowing why as there remained no telltale signs or visual evidence (aka hidden vial, hasn’t seen the gas, no smell, only brief exhaustion) of being poisoned.
Calm down and let’s be nice please. She said rifting Alucard into Mid-Range.
Geez you’d think he had a ghost in him too. She joked to Lilith
Rank: C-S (S-Rank)
Type: Supplementary
Range: Short-Long
Chakra Cost:15-40 (+10)
Damage Points: 30-80 (80)
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the conviction of the user, and a sacrificial portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain color of Kūki no Yōna depending on the user, upon materializing in the desired area of the user's choice. On top of that, the constructs are either flame-like or solid in the appearance, thus adding for versatility. Once the sacrifice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.
Creator: El Alucard
Type: Muscular, Molecular, Intestinal and Neurological
Ingredients and Background: Water Hemlock, Nightshade, Castor Bean, Human Immunodeficiency Virus and Various Restricting Enzymes
After El Alucard completed his medical training he continued to do his own research on molecular poisons and their manipulation. Using his new knowledge he was able create a highly versatile and deadly poison that reacts to chakra, utilizing a number of plants and infusing some viral properties into it.
Description of Effects: The poison takes basic properties from toxins found within the various plants and combines it with viral properties to create a deadly and extremely versatile combination. The first of the properties is Cicutoxin which can be found within the Water Hemlock, it is a yellowish liquid that when ingested or somehow enters the body via cuts or openings causes, amnesia, painful convulsions, abdominal cramps, death follows shortly after. The next properties were taken from Atropine and Scopolamine, which are toxins found within the stems, leaves, berries, and roots of the Nightshade. Effects of the Nightshade are severe fatigue, intense hallucinations and paralysis in both voluntary and involuntary muscles of the body, including the heart. Another property was taken from Ricin which is contained in the pulp of the castor bean and causes vomiting.
All of these toxins were infused with the HI-virus in order to give the poison two main properties. The first property being the ability of a virus to change its structure, using this property El was able to manipulate the poison's state from solid to liquid and to gas at will. Since the virus is unable to grow and reproduce on its own the user can infuse their chakra into the poison and let it manifest as tiny chakra molecules that the virus can attach itself to and release itself into the chakra "molecule", once this has happened it changes it's genetic material and the begins to create more HIV proteins to infect more "molecules". New HIV particles are then released from the first chakra molecules and the process goes on. The HIV particle has a different structure due to it changing its structure, this then affects the molecular composition of the poison thus allowing for the user to change the poison's state, this is the main reason the poison is called shape shifting. The secondary effects of the virus are activated with a single hand seal, secondary affects allow for access to the virus ability to integrate into the DNA by binding restriction enzymes to the virus. The activation of the virus causes it to drastically change thus immediately nullifying any ongoing side effects of the poison if only for a short time before the side effects of the activation start to kick in.(Say for example an opponent ingested the poison in liquid form and had started to experience amnesia, that side effect is nullified and the opponent is back to normal until the side effects of the virus integrating with their DNA start to kick in). Activation is done so that the restriction enzyme is able to cut DNA at or near specific recognition nucleotide sequences allowing either to alter an opponent’s DNA or simply cleave out whole strands of DNA, either of which would have varying effects on the opponent like making KG and HA unusable first, then just simply put destroying the opponent on a molecular level. Sometimes they can interrupt a gene, which would cause it to be defective, or it can make a gene that would be silent "turn on" which can cause problems for the opponent. The symptoms of damaged or altered DNA would mimic radiation sickness causing, nausea, vomiting, spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
The downside to the poison's ability to change its shape is that it can only have certain attributes from its different ingredients, this is because when the virus changes the structure of the poison some of the toxin's attributes are cancelled out as they are only able to work in certain states. Ricin only works in solid form, Cicutoxin only works in liquid form and Atropine and Scopolamine only work as gases.
Solid
•Non active Viral Cells
- In this state the poison is a white soluble powder visible from mid-range and takes the form of Ricin.
- Should the powder fall on open wounds or get into an opponent’s eyes, it will cause a severe burning sensation upon the area of contact immediately. The burning sensation lasts 3 turns.
- Exposure to the poison in this form via ingestion, after 4 turns, the opponent will begin vomiting, thus resulting in extreme dehydration.
•Active Viral Cells
- Once poison infiltrates an opponent’s bloodstream (via inhalation and mixing with the opponent’s blood), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 4 turns after activation, an opponent will no longer be able to use any KG, custom clan abilities or advanced elements.
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.
Liquid
•Non active Viral Cells
- In this state the poison is a yellow liquid and takes form of Cicutoxin.
- Effects can be stopped before doing too much damage by simply extracting the poison if ingested, by vomiting before second turn after ingestion of poison.
- 3 turns after Ingestion, an opponent will experience painful uncontrollable convulsions leaving them unable to perform any techniques at all.
-4 turns after Ingestion, the opponent will die.
•Active Viral Cells
- Once poison infiltrates an opponents bloodstream (via mixing with the opponents blood), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 4 turns after activation, an opponent will no longer be able to use any KG, custom clan abilities or advanced elements
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.
Gas (form used)
•Non active Viral Cells
- In this state the poison is a light blue gas only visible from mid-range and takes the form of Atropine and Scopolamine.
- 1 turn after inhalation the opponent begins to experience severe fatigue.
- 3 turns after inhalation, all the opponent's voluntary muscles would become paralyzed.
- 4 turns after inhalation involuntary muscles would become paralyzed as well thus causing him to die.
•Active Viral Cells
- Once poison infiltrates an opponent’s bloodstream (via inhalation), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.
Additional Effects
- Once the Virus is activated, the opponent regular effects of the poison are rendered null and they return to their regular state prior to poisoning (this only lasts till the the affects off the active virus cells kick in).
- Since the base of the poison is a virus, should the opponent become infected, this severely cripples their immune system thus making them far more vulnerable to other poisons, bacteria or diseases.
-Due to their weakened immune state their physical state is also disturbed and in turn their ability to use chakra efficiently is diminished
-All jutsu the opponent uses 2 turns after exposure to the poison, will fall one rank below it's original.
Notes
- Can only be used by El Alucard or those he gives samples to.
- Only El Alucard is immune to the effects
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this Red Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.
Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +15. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 40 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 damage per turn.
Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +20. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Custom Characters with Red Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 5 turns while Level 2 can only be used a max of 4 turns. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: This technique is a Space–Time Ninjutsu used by those with access to Kāma. The user creates a rift, which allows anyone enveloped to transfer to a chosen location including foreign dimensions. The rift's formation is fast enough to catch targets off guard and transport them alongside the user, as well as to evade attacks from enemies at the last moment. Two Kāma recipients can collaboratively manifest the rift from their marks to bypass barriers. The rift's formation is fast enough for catch targets off guard, teleporting as close as 5 meters away and if in contact with them, transport them alongside himself when teleporting.
Note: Can only be used once every 2 turns and requires Kāma to be active.
Note: Can only be used by Kawaki, Boruto, Jigen and custom bios with Red Kāma
Note: Can only be used 3 times in Level 2 and 5 times in Level 3.
HP: 80 + 15 = 95
Chakra: 1280 - 40 - 50 - 100 = 1090
Speed: 24
Tracking: 66
Red Kāma: (1/7)
Kama Rift: (1/3)