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Mudo

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Let's go.
Choose between Sasuke or Morrigan.
First come first serve! I'll take on Morrigan. CW sheathed on left hip.



Ulquiorra stood before his opponent and grimaced as he released chakra throughout his entire armor, activating Bushido. This would endow him with the strength needed to contest against his foe. He would then proceed to unsheathe both his short swords and perform Absolute Inscription in tandem with the Samurai Saber technique, creating two dragons that stream directly toward Morrigan side by side.

His fate would be determined by the series of events that would unfold from this simple encounter. The excitement from the unknown; where it would take him from here, imposed an intense eagerness on the Dragon Head.

( Bushidō ) - Way of the Samurai
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 ( -10 per turn )
Damage: +30 to Kenjutsu and Taijutsu
Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their chakra into their armor, Samurai infuse their armor with special properties, protecting against energy based attacks up to 30 damage, and physical jutsu of 40 damage and lower. This works by creating an invisible overshield of chakra around the Samurai’s body, using their chakra to augment their armor to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushidō to the forefront of their mind, preventing Genjutsu of up to A rank from targeting them. This increase of chakra also augments their physical prowess, doubling their speed and granting a large increase to Kenjutsu and Samurai jutsu. However, upon ending, the Samurai is unable to use Iado and S rank and higher Samurai jutsu that turn and next due to fatigue as well as only two jutsu the turn it ends.
Note: This jutsu lasts 5 turns each use and is capable of being used 3 times.
Note: Only usable by Samurai bios. No summonings can use it, even if they can use other samurai techniques.

(Bushidō: Daini no Seijū: Echigo no Konpeki Tsuin Ryū) - Way of the Warrior: Second Holy Beast: Azure Twin Dragon of Echigo

Rank: S
Type: Defensive, Offensive
Range: Short - Mid
Chakra: 40
Damage: 80 + 10 + 30 = 120
Description:
A maneuver which employs the concept of Zettai Tōroku, or Absolute Inscription, along with the Samurai Saber technique using short-swords. The Samurai will begin by activating the Samurai Saber technique within both weapons (if not already activated prior), before they unsheathe both of the blades using the Art of Iaidō, utilizing shape manipulation to form the chakra coursing through the blades into the shape of semi-tangible dragons, one dragon head stemming from each of the two individual blades. From here, there are two ways in which this technique can be applied; in a defensive manner, using the concept of Absolute Inscription to slash all around oneself, as the dragons violently circle the immediate vicinity all around in an effort to protect its master. Not only is this capable of defending against physical based attacks, but energy based ones as well. This is possible due to the speed in which the Samurai has unsheathed and slashed around them self with Iaidō, creating compressed waves of wind that push away at all forms of attacks (this is not wind release -- an example of the concept of using speed and strength to achieve this particular affect can be seen in the Leaf Dragon God technique). In an offensive manner, the Samurai can control the dragons completely with blade movements in order to make them bite into their target(s) or defend from attacks that aren't in their immediate short range. The dragons are individually equivalent to A-rank in strength, combining as an S rank technique only when used together to defend from attacks or when attacking simultaneously with both dragon constructs.
Restrictions:
Note:
Can only be used by Samurai biographies.
Note: Can only be used twice per battle.
Note: As with all forms of Iaidō, this requires that both short-swords be sheathed prior to initiating the technique.
Note: Because the dragon constructs are formed from the Samurai Saber technique, the user is capable of sustaining its form continuously for only one turn following the initial activation of this technique as long as they fuel chakra into the blades (20 chakra for the following turn), or until the dragons have been destroyed.
 

Detective L

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First come first serve! I'll take on Morrigan. CW sheathed on left hip.



Ulquiorra stood before his opponent and grimaced as he released chakra throughout his entire armor, activating Bushido. This would endow him with the strength needed to contest against his foe. He would then proceed to unsheathe both his short swords and perform Absolute Inscription in tandem with the Samurai Saber technique, creating two dragons that stream directly toward Morrigan side by side.

His fate would be determined by the series of events that would unfold from this simple encounter. The excitement from the unknown; where it would take him from here, imposed an intense eagerness on the Dragon Head.

( Bushidō ) - Way of the Samurai
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 ( -10 per turn )
Damage: +30 to Kenjutsu and Taijutsu
Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their chakra into their armor, Samurai infuse their armor with special properties, protecting against energy based attacks up to 30 damage, and physical jutsu of 40 damage and lower. This works by creating an invisible overshield of chakra around the Samurai’s body, using their chakra to augment their armor to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushidō to the forefront of their mind, preventing Genjutsu of up to A rank from targeting them. This increase of chakra also augments their physical prowess, doubling their speed and granting a large increase to Kenjutsu and Samurai jutsu. However, upon ending, the Samurai is unable to use Iado and S rank and higher Samurai jutsu that turn and next due to fatigue as well as only two jutsu the turn it ends.
Note: This jutsu lasts 5 turns each use and is capable of being used 3 times.
Note: Only usable by Samurai bios. No summonings can use it, even if they can use other samurai techniques.

(Bushidō: Daini no Seijū: Echigo no Konpeki Tsuin Ryū) - Way of the Warrior: Second Holy Beast: Azure Twin Dragon of Echigo

Rank: S
Type: Defensive, Offensive
Range: Short - Mid
Chakra: 40
Damage: 80 + 10 + 30 = 120
Description:
A maneuver which employs the concept of Zettai Tōroku, or Absolute Inscription, along with the Samurai Saber technique using short-swords. The Samurai will begin by activating the Samurai Saber technique within both weapons (if not already activated prior), before they unsheathe both of the blades using the Art of Iaidō, utilizing shape manipulation to form the chakra coursing through the blades into the shape of semi-tangible dragons, one dragon head stemming from each of the two individual blades. From here, there are two ways in which this technique can be applied; in a defensive manner, using the concept of Absolute Inscription to slash all around oneself, as the dragons violently circle the immediate vicinity all around in an effort to protect its master. Not only is this capable of defending against physical based attacks, but energy based ones as well. This is possible due to the speed in which the Samurai has unsheathed and slashed around them self with Iaidō, creating compressed waves of wind that push away at all forms of attacks (this is not wind release -- an example of the concept of using speed and strength to achieve this particular affect can be seen in the Leaf Dragon God technique). In an offensive manner, the Samurai can control the dragons completely with blade movements in order to make them bite into their target(s) or defend from attacks that aren't in their immediate short range. The dragons are individually equivalent to A-rank in strength, combining as an S rank technique only when used together to defend from attacks or when attacking simultaneously with both dragon constructs.
Restrictions:
Note:
Can only be used by Samurai biographies.
Note: Can only be used twice per battle.
Note: As with all forms of Iaidō, this requires that both short-swords be sheathed prior to initiating the technique.
Note: Because the dragon constructs are formed from the Samurai Saber technique, the user is capable of sustaining its form continuously for only one turn following the initial activation of this technique as long as they fuel chakra into the blades (20 chakra for the following turn), or until the dragons have been destroyed.
I never fought a Samurai before, so <_>

An interesting specimen, definitely not your typical Muggle. Not only was his attire different, but his entire being resonated with silence and malice. No words were exchanged before he sprung into action, unleashing what seemed to be dragons sprung forth from his sword. An interesting technique.

Without a moment's notice, I would swing my wand to manifest forth a ball of wind that quickly consumes the dragons with great efficiency, drawing them into it.

"My, my. Aren't we hasty. You seem quite skilled with that sword..How about we try this again?"


(Fuujin: Kuro Boido) - Wind Sealing Art: Dark Void

Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: With a seal mark written "封" between their hands, the user utilises shape and nature manipulation by performing Rat>Ram>clap hands to create a sphere of wind. The wind sphere is about the size of a bowling ball held between the user's hands and it contains the seal mark in its center. Once made, the user can launch the sphere at high speeds towards his target. Once it reaches their vicinity(or on impact), the wind sphere expands to 5m(short range radius) while the seal mark simultaneously activates, sucking in everything nearby and finally; seals them inside the mark which corresponds to the one on the user's hand. The technique however cannot seal a human person but can seal summons, weapons/tools, clones, techniques (if feasible), Edo Tensei summons, etc. The user can perform the reverse order of hand seals and slam their hand on the ground to unseal the technique.
~ 3 times per battle.
~ No wind or fuuinjutsu in the same or next turn.
 

Mudo

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I never fought a Samurai before, so <_>

An interesting specimen, definitely not your typical Muggle. Not only was his attire different, but his entire being resonated with silence and malice. No words were exchanged before he sprung into action, unleashing what seemed to be dragons sprung forth from his sword. An interesting technique.

Without a moment's notice, I would swing my wand to manifest forth a ball of wind that quickly consumes the dragons with great efficiency, drawing them into it.

"My, my. Aren't we hasty. You seem quite skilled with that sword..How about we try this again?"

(Fuujin: Kuro Boido) - Wind Sealing Art: Dark Void

Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: With a seal mark written "封" between their hands, the user utilises shape and nature manipulation by performing Rat>Ram>clap hands to create a sphere of wind. The wind sphere is about the size of a bowling ball held between the user's hands and it contains the seal mark in its center. Once made, the user can launch the sphere at high speeds towards his target. Once it reaches their vicinity(or on impact), the wind sphere expands to 5m(short range radius) while the seal mark simultaneously activates, sucking in everything nearby and finally; seals them inside the mark which corresponds to the one on the user's hand. The technique however cannot seal a human person but can seal summons, weapons/tools, clones, techniques (if feasible), Edo Tensei summons, etc. The user can perform the reverse order of hand seals and slam their hand on the ground to unseal the technique.
~ 3 times per battle.
~ No wind or fuuinjutsu in the same or next turn.
With the creation of the ball of wind, Ulquiorra simply continues to fuel chakra into his wakizashi in order to maneuver both dragon constructs in an upward arc, away from the ball of wind and moving down to continue their path to crash down on their target. Simultaneously, he would employ the art of Zen no Ido to flank to his right in a wide arc with increased speed, toward his adversary and away from the path of the continuing enemy projectile.
"Interesting weapon you have there. You are no ordinary shinobi. What are you?" He called out, as the dragons threatened to crash down from above. He knew that they would have an answer to his attack. This was only the beginning.
(Bushidō: Daini no Seijū: Echigo no Konpeki Tsuin Ryū) - Way of the Warrior: Second Holy Beast: Azure Twin Dragon of Echigo
Rank: S
Type: Defensive, Offensive
Range: Short - Mid
Chakra: 40
Damage: 80 + 10 + 30 = 120
Description:
A maneuver which employs the concept of Zettai Tōroku, or Absolute Inscription, along with the Samurai Saber technique using short-swords. The Samurai will begin by activating the Samurai Saber technique within both weapons (if not already activated prior), before they unsheathe both of the blades using the Art of Iaidō, utilizing shape manipulation to form the chakra coursing through the blades into the shape of semi-tangible dragons, one dragon head stemming from each of the two individual blades. From here, there are two ways in which this technique can be applied; in a defensive manner, using the concept of Absolute Inscription to slash all around oneself, as the dragons violently circle the immediate vicinity all around in an effort to protect its master. Not only is this capable of defending against physical based attacks, but energy based ones as well. This is possible due to the speed in which the Samurai has unsheathed and slashed around them self with Iaidō, creating compressed waves of wind that push away at all forms of attacks (this is not wind release -- an example of the concept of using speed and strength to achieve this particular affect can be seen in the Leaf Dragon God technique). In an offensive manner, the Samurai can control the dragons completely with blade movements in order to make them bite into their target(s) or defend from attacks that aren't in their immediate short range. The dragons are individually equivalent to A-rank in strength, combining as an S rank technique only when used together to defend from attacks or when attacking simultaneously with both dragon constructs.
Restrictions:
Note:
Can only be used by Samurai biographies.
Note: Can only be used twice per battle.
Note: As with all forms of Iaidō, this requires that both short-swords be sheathed prior to initiating the technique.
Note: Because the dragon constructs are formed from the Samurai Saber technique, the user is capable of sustaining its form continuously for only one turn following the initial activation of this technique as long as they fuel chakra into the blades (20 chakra for the following turn), or until the dragons have been destroyed.

(Iaidō: Zen no Idō) - Art of Quick Draw and Re-sheathing the Sword: Moving Zen (Passive)
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A (-10 for each iaijutsu performed)
Damage: N/A
Description: Over the years, Samurai had often practiced Iaidō based on the understanding that it is an almost ritualistic form of combat, born from practices that strive to impart the morals of a classical warrior such as building a spiritually harmonious being possessed of high intellect, sensitivity, and resolute will. While this is correct, the root teachings of the art were lost over time; in truth, the purpose of Iai is founded on the principle of being in the psychological state of the present and responding to an attack before striking with speed. Thus, Zen no Idō reintroduces this concept into modern day Iaidoka. This is a skill that is taught to masters of the art who have completed all forms of Iai training and who have maximized their reflexes in regards to drawing and re-sheathing the sword. In essence, after training to increase their proficiency in applying rapid and sudden movements while performing iaijutsu, it allows the Iaidoka to inherently evade incoming techniques within reason while simultaneously executing any Iaidō techniques they use. By fueling more chakra into their movements during the ritual of Iaidō, they can move in any direction at a slightly increased speed (x2, equal to that of Leg Weight speed) prior to or during the use of Iaidō. The limitations are that they may only use this speed to travel in any direction within five meters of their original position, and once the Iaidō technique is complete or stopped, Zen no Idō immediately ceases.
Restrictions:
Note:
Must be posted in the samurai's biography.
Note: No other techniques besides those revolving around Iai can be used while Zen no Idō is active.
Note: This is a passive trait that automatically activates prior to or during the execution of any Iaidō based technique; reserved only for those who hold true mastery over the art (must state Iaidō as a specialization in one's biography), once learned, Zen no Idō comes naturally and without thought, in a manner akin to the Shinobi's Water Walking skill.
 

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As he burst off as he changed the trajectory of the projectiles, I too would initiate my plan. Without a moment's notice, I would disappear within a wink of an eye. He wouldn't notice the change, and almost immediately I would arc around him and the linear projectiles.

With a simple swipe of the wand, a quick sharp slice of Sound would aim to remove his arm from it's joint as I pass by him, stopping a few meters behind him as I slide to a stop.

"Quite rude asking a lady what she is. How about finding out for yourself?"

(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor
Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure.

Ribaiasan no giman| Leviathan's Deception

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: A technique requiring the user to channel chakra across the targeted area of their body or the entirety of it. This technique is used after performing a jutsu which alters the state of the user's body through any form of Ninjutsu, allowing the user to channel chakra to the affected area & conceal it's appearance while still maintaining the traits of the original technique. This is a passive technique performed within the same timeframe as the original, timed so the opponent is left unaware of any transition made to the body. Applied to techniques that coat the user's body or merge with their skin with chakra, a prime example of this in effect is when performing "Earth Spear" which hardens the skin while also becoming much darker in colour, Leviathan's Deception retains the physical trait of the steel-like skin while concealing the change in colour, thus leaving the hardened skin to go unnoticed. Another usage allows the user to perform Leviathan's Deception when transitioning their entire body to a state of chakra that combines with it usually causing the user to lose their Solidity, this technique however allows the body to retain it's solid form & the user's original appearance while still being made up of pure chakra & keeping the traits of it i.e, the user manipulates their chakra across the body to convert it into pure fire, Leviathan's Deception retains the user's original form & anything that comes in contact with the user would simply "phase" through them while being burned, as such is fire's nature. The targeted area of the body after would simply "grow" back until complete. Strengths & Weaknesses of the original jutsu still apply while this is active.
- Requires a chakra cost of -5 each turn to sustain if the original jutsu lasts for more than a single turn.
- Cannot be used on jutsu that extend out form the body, such as "Doton: Hardening Technique"
- Taught by Method

(Ototon: Shakishaki no Jutsu) Sound Release: Precision Technique

Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage points: 30
Description: The user will whistle while in close proximity to a target, releasing a sharpen sound wave that can slice through flesh. This sound wave isn't very powerful and cannot cut through targets of greater density such as tough leather, metal or other types of armor/protection. This technique was designed to hinder a target. For example, if locked blades with an opponent, the user can use this technique to slice an opponents hand, causing them pain disarming them.
Note:
-Requires a two turn cool down
-Can only be taught by Serpent
 

Mudo

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As he burst off as he changed the trajectory of the projectiles, I too would initiate my plan. Without a moment's notice, I would disappear within a wink of an eye. He wouldn't notice the change, and almost immediately I would arc around him and the linear projectiles.

With a simple swipe of the wand, a quick sharp slice of Sound would aim to remove his arm from it's joint as I pass by him, stopping a few meters behind him as I slide to a stop.

"Quite rude asking a lady what she is. How about finding out for yourself?"

(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor
Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure.

Ribaiasan no giman| Leviathan's Deception
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: A technique requiring the user to channel chakra across the targeted area of their body or the entirety of it. This technique is used after performing a jutsu which alters the state of the user's body through any form of Ninjutsu, allowing the user to channel chakra to the affected area & conceal it's appearance while still maintaining the traits of the original technique. This is a passive technique performed within the same timeframe as the original, timed so the opponent is left unaware of any transition made to the body. Applied to techniques that coat the user's body or merge with their skin with chakra, a prime example of this in effect is when performing "Earth Spear" which hardens the skin while also becoming much darker in colour, Leviathan's Deception retains the physical trait of the steel-like skin while concealing the change in colour, thus leaving the hardened skin to go unnoticed. Another usage allows the user to perform Leviathan's Deception when transitioning their entire body to a state of chakra that combines with it usually causing the user to lose their Solidity, this technique however allows the body to retain it's solid form & the user's original appearance while still being made up of pure chakra & keeping the traits of it i.e, the user manipulates their chakra across the body to convert it into pure fire, Leviathan's Deception retains the user's original form & anything that comes in contact with the user would simply "phase" through them while being burned, as such is fire's nature. The targeted area of the body after would simply "grow" back until complete. Strengths & Weaknesses of the original jutsu still apply while this is active.
- Requires a chakra cost of -5 each turn to sustain if the original jutsu lasts for more than a single turn.
- Cannot be used on jutsu that extend out form the body, such as "Doton: Hardening Technique"
- Taught by Method

(Ototon: Shakishaki no Jutsu) Sound Release: Precision Technique
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage points: 30
Description: The user will whistle while in close proximity to a target, releasing a sharpen sound wave that can slice through flesh. This sound wave isn't very powerful and cannot cut through targets of greater density such as tough leather, metal or other types of armor/protection. This technique was designed to hinder a target. For example, if locked blades with an opponent, the user can use this technique to slice an opponents hand, causing them pain disarming them.
Note:
-Requires a two turn cool down
-Can only be taught by Serpent
It came as quite a shock to Ulquiorra upon noticing the sudden change in speed his opponent took. Though there were no physical signs of what brought this on, he continued in his original direction as the woman closed in on his short ranged vicinity; he would allow the over-shield of chakra protecting him from physical and energy-based attacks provided to him by Bushido to simply absorb the attack from the foreign weapon. While this is occurring at point blank range, the Espada would quickly perform the art of Iado and execute a vertical slash aimed at the jugular, landing a direct, deep wound in the neck area. He would then quickly re-sheathe his short-sword and stop just outside of her short range.

"It matters little now. I'll find out what I need to know with your corpse."

( Bushidō ) - Way of the Samurai (Reference)
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 ( -10 per turn )
Damage: +30 to Kenjutsu and Taijutsu
Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their chakra into their armor, Samurai infuse their armor with special properties, protecting against energy based attacks up to 30 damage, and physical jutsu of 40 damage and lower. This works by creating an invisible overshield of chakra around the Samurai’s body, using their chakra to augment their armor to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushidō to the forefront of their mind, preventing Genjutsu of up to A rank from targeting them. This increase of chakra also augments their physical prowess, doubling their speed and granting a large increase to Kenjutsu and Samurai jutsu. However, upon ending, the Samurai is unable to use Iado and S rank and higher Samurai jutsu that turn and next due to fatigue as well as only two jutsu the turn it ends.
Note: This jutsu lasts 5 turns each use and is capable of being used 3 times.
Note: Only usable by Samurai bios. No summonings can use it, even if they can use other samurai techniques.

(Iaidō) - Art of Quick Draw and re-sheathing the sword
Rank: A
Type: Offensive, Defensive
Range: Short
Chakra cost: 30
Damage points: 60 + 30 + 10 = 100
Description: Iaidō is a form of kenjutsu where the user quick draws the blade extremely fast to strike, then re-sheathing it. This method prevents enemies from using hand seals, thus preventing them from using Ninjutsu making it highly effective against enemy ninja. General Mifune of the Land of Iron is a master of this style, making him highly effective against even ninja of caliber of Sasuke Uchiha and Hanzō the Salamander. (The speed of the technique is equivilant to that of the rank of the user)
Note: Can only be used by Samurai biographies

3/5 on Bushido
 

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"Impressive."

His quick speed almost matched hers, as did his wits. It's been some time since I had been matched. No matter, it would just as much come to a swift end. Passively, a powerful blast would passively be initiated as his technique aims to hit me, releasing twice towards him at the same time. Simultaneously, I would swing my wand in tandem, sending out a powerful horizontal wave of Mahou in a dark black color.

"Sectumsempra!"

The wave would hit almost immediately as the other does, causing a swift cut through his mid section, causing damage that cannot be repaired due to the dark nature of the Mahou used.

"Hmph, you were only just a puppy."

( Juinjutsu: Kyūshutsu no Soter ) - Cursed Seal: Soter's Deliverance

Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 (120) to opponent
Description: Based on the Sealing Trap Explosion, the user creates a cursed barrier around his person. This skin tight barrier is then made dormant until specific conditions are met. Should a jutsu of foreign chakra approach the user, the armor will react in such a way that, much like the parent jutsu, an explosion is generated. However, the difference between the two is that while the basic version is omnidirectional, this variant is a controlled outwards explosion generated towards the source of the foreign chakra. Due to the layer of chakra in the barrier around the body, the user is left unscathed as the barrier generated explosion disperses any attack of same chakra level or lower. Due to being an actual barrier and not a chakra shroud like with SM or Bijuu Modes, the user is left able to use other mode based jutsu while this lays dormant. Should an explosion occur in a direction, the user is able to release it from his fist instead of his entire front torso.
Note: Can be applied passively and pre-placed on the user's bio.
Note: After using, the user cannot use again for one turn and no S ranked Fuuinjutsu next turn.
Note: Can only be used or applied 4 times.
Note: User is able to release from two spots at once but requires two slots and the only way the user can have double usage at once but this requires one additional turn to the already 1 turn wait in between usages.
Note: Cannot be combined with techniques that increase the chakra cost of this jutsu

(Kuro Mahou ) - Dark Arts

Type: Supplementary / Offensive
Rank: B-S
Range: Short - Long
Chakra: 20-40
Damage: 40 - 80
Description: The Dark Arts, also known as Dark Magic, refers to any type of magic that is mainly used to cause harm, control, or even death to the victim. The Dark Arts are not necessarily "evil", just because it's labelled "dark". While the Dark Arts have a bad reputation, overall, dark magic is not, by definition, "evil" magic. A Dark spell is primarily defined as any spell that consistently affects the object in a negative manner, usually associated with varying levels of discomfort.
Dark spells can be classified into three groups: jinxes, hexes, & curses. These groups form a hierarchy, with jinxes at the base, hexes in-between, and curses at the top. The further one ascends up this hierarchy, the more wicked, the stronger, the longer-lasting and the less reversible the Dark spell's effects appear to be.

B rank

Ebublio Jinx: - Supplementary
The Ebublio Jinx ( Ebublio ) is a jinx that entraps the target in a very large bubble that absorbs physical force, allowing it to survive attacks of equal rank and lower. Appearing as a brilliant purple jet of light accompanied by purple flame and smoke, when the spell lands a bubble rapidly expands from the point of contact to envelop the target. While it is able to absorb physical force, it is vulnerable to energy based attacks. If the item targeted is within short range, the user is able to create the bubble around said object nonverbally and without a wand.

Leg-Locker Jinx: - Supplementary
The Leg-Locker Jinx ( Locomotor Mortis ) is a hex that is used to bind the legs of the victim together. Similar to the Impediment Jinx, the Leg Lock Jinx renders the target's leg muscles to “freeze” up, preventing movement. In certain scenarios where the opponent is moving, by binding their legs, this jinx can cause them to fall over with great force from their momentum. The effects are short lasting, however, never lasting more than a single turn, and can be countered by overpowering it with raw physical power. The target can still mold chakra, however; it’s just that his muscles become unable to move

A rank

Flagrante Hex: - Supplementary/Offensive
The Flagrante Hex ( Flagrante ) is a Hex that causes objects to emit searing heat when touched. An object bewitched in this way will burn not only flesh, but material as well, causing second degree burns on contact and melting through bones within minutes. Protecting against this curse is difficult, as there are no outward signs of its use though once it's effects only apply to things it touches. This can be applied through direct contact with an object, hexing it and then removing contact with the object with it's effects being triggered or through release of a orange jet of energy. Year 6 and up Kisei are able to add the effects of Flagrante to other spells or jutsu remotely at the cost of a jutsu per turn and can only be done three times per fight. It can only be applied to techniques which physically travel (so not genjutsu) and only to techniques which can travel at speeds that can be reacted to (cannot be applied to hindering sound or anything instant). Can only be used overall 5 times, each with a turn break in between.

Reductor Hex: - Defensive/Offensive
The Reductor Hex ( Reducto ) is a hex that can be used to blast solid objects into pieces.This spell differs from Bombardment as Bombardment creates an explosion through force; Reductor insteads heats the object until expands through heat, reducing it's form into ashes, rapidly heating through and melting it as the heat causes the spontaneous combustion. This can only be used four times with a one turn break in between each use. This cannot be applied to the opponent's clothing or anything on their person.

S rank

Sectumsempra Curse: - Defensive/Offensive
Sectumsempra ( Sectumsempra ) is a curse whose effect is the equivalent of an "invisible" sword; it is used to slash the victim from a distance, causing rather deep wounds. The slash follows the user's wand movements to release a jet of black energy. The jet of energy travels from the wand, towards the intended target, and cuts into them to deal a deep wound upon contact. Due to the depths of the cut, the victim’s run the risk of dying from blood loss if medic treatment is not applied in time, if the wounds are not instantly fatal. Though the aforementioned medjutsu may heal the wounds and may prevent scars, any body parts that have been severed by this curse cannot be grown back ( a trait of dark magic's permanent effects ). This can only be used 4 times, each with a two turn usage limit in between uses. This also can only be used up to mid range, it's effectiveness and lethality raised through closeness. After using, the user cannot use S rank Dark Arts and higher next turn.

Crucio Curse: - Defensive/Offensive
The Cruciatus Curse ( Crucio ) is a curse and one of the most powerful and sinister spells known to wizardkind. When cast successfully, the curse inflicts intense, excruciating pain on the victim. To successfully perform this curse, merely uttering the incantation is not enough. The wizard or witch must possess a deep desire to cause the victim pain and strike the opponent with a red jet of energy. This curse seemingly targets specific parts of the opponent's brain when landed, overloading the pain receptors with intense and great unimaginable pain. This pain is so intense that the target cannot react rationally while under it's effects. In order to sustain the pain, the user cannot use any other jutsu or attacks while it's in use. Doing so will cause the curse to end, leaving the target aching but conscious. This can only be used 3 times, each with a two turn usage limit in between uses. This also can only be used up to mid range and no S rank Dark Arts and higher next turn.

Forbidden rank

Avada Kedavra: -Offensive
The Killing Curse ( Avada Kedavra ) is a curse and one of the most powerful and sinister spells known to wizardkind. When cast successfully on a living person or creature, the curse causes a quick, painless death, without any signs of violence on the outside body. This happens
by the spell having being so comprised of mahou that when it strikes the opponent, it passes through the body, the energy destroying the heart on a cellular level while blasting them backwards 10 meters. However, one may dodge the green bolt or block it with a physical barrier of equal power. An explosion of green fire may result if the spell hits something other than a living target. The Avada Kedavra curse is recognizable by the flash of green light and the rushing noise emitted from the caster's wand. When the curse hits a living, organic target, it is capable of killing them without noticeable, outwards injury. However, when this curse hits an inanimate target, it produces short range greenish explosions of small fire. Can only be used twice per opponent, preventing usage for 3 turns after usage and no S rank and higher Dark Arts for two turns.
Note: Nearly all Dark Arts take the form of projectiles of mahou, and can be defended against like any other jutsu. For those that do not need to physically travel, their methods of defense varies based on the spell used.

Note: S rank applications are usable only by Year 5 Kisei and higher, A rank by Year 4, etc.
Note: Dark Wizards can use Hexes and Curses while Light Wizards can only use Jinxes.
Note: Specific restrictions for each spell are listed in each’s description.
Note: Only usable by members of the Kisei Clan.
 

Mudo

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"Impressive."

His quick speed almost matched hers, as did his wits. It's been some time since I had been matched. No matter, it would just as much come to a swift end. Passively, a powerful blast would passively be initiated as his technique aims to hit me, releasing twice towards him at the same time. Simultaneously, I would swing my wand in tandem, sending out a powerful horizontal wave of Mahou in a dark black color.

"Sectumsempra!"

The wave would hit almost immediately as the other does, causing a swift cut through his mid section, causing damage that cannot be repaired due to the dark nature of the Mahou used.

"Hmph, you were only just a puppy."

( Juinjutsu: Kyūshutsu no Soter ) - Cursed Seal: Soter's Deliverance

Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 (120) to opponent
Description: Based on the Sealing Trap Explosion, the user creates a cursed barrier around his person. This skin tight barrier is then made dormant until specific conditions are met. Should a jutsu of foreign chakra approach the user, the armor will react in such a way that, much like the parent jutsu, an explosion is generated. However, the difference between the two is that while the basic version is omnidirectional, this variant is a controlled outwards explosion generated towards the source of the foreign chakra. Due to the layer of chakra in the barrier around the body, the user is left unscathed as the barrier generated explosion disperses any attack of same chakra level or lower. Due to being an actual barrier and not a chakra shroud like with SM or Bijuu Modes, the user is left able to use other mode based jutsu while this lays dormant. Should an explosion occur in a direction, the user is able to release it from his fist instead of his entire front torso.
Note: Can be applied passively and pre-placed on the user's bio.
Note: After using, the user cannot use again for one turn and no S ranked Fuuinjutsu next turn.
Note: Can only be used or applied 4 times.
Note: User is able to release from two spots at once but requires two slots and the only way the user can have double usage at once but this requires one additional turn to the already 1 turn wait in between usages.
Note: Cannot be combined with techniques that increase the chakra cost of this jutsu

(Kuro Mahou ) - Dark Arts
Type: Supplementary / Offensive
Rank: B-S
Range: Short - Long
Chakra: 20-40
Damage: 40 - 80
Description: The Dark Arts, also known as Dark Magic, refers to any type of magic that is mainly used to cause harm, control, or even death to the victim. The Dark Arts are not necessarily "evil", just because it's labelled "dark". While the Dark Arts have a bad reputation, overall, dark magic is not, by definition, "evil" magic. A Dark spell is primarily defined as any spell that consistently affects the object in a negative manner, usually associated with varying levels of discomfort.
Dark spells can be classified into three groups: jinxes, hexes, & curses. These groups form a hierarchy, with jinxes at the base, hexes in-between, and curses at the top. The further one ascends up this hierarchy, the more wicked, the stronger, the longer-lasting and the less reversible the Dark spell's effects appear to be.

B rank

Ebublio Jinx: - Supplementary
The Ebublio Jinx ( Ebublio ) is a jinx that entraps the target in a very large bubble that absorbs physical force, allowing it to survive attacks of equal rank and lower. Appearing as a brilliant purple jet of light accompanied by purple flame and smoke, when the spell lands a bubble rapidly expands from the point of contact to envelop the target. While it is able to absorb physical force, it is vulnerable to energy based attacks. If the item targeted is within short range, the user is able to create the bubble around said object nonverbally and without a wand.

Leg-Locker Jinx: - Supplementary
The Leg-Locker Jinx ( Locomotor Mortis ) is a hex that is used to bind the legs of the victim together. Similar to the Impediment Jinx, the Leg Lock Jinx renders the target's leg muscles to “freeze” up, preventing movement. In certain scenarios where the opponent is moving, by binding their legs, this jinx can cause them to fall over with great force from their momentum. The effects are short lasting, however, never lasting more than a single turn, and can be countered by overpowering it with raw physical power. The target can still mold chakra, however; it’s just that his muscles become unable to move

A rank

Flagrante Hex: - Supplementary/Offensive
The Flagrante Hex ( Flagrante ) is a Hex that causes objects to emit searing heat when touched. An object bewitched in this way will burn not only flesh, but material as well, causing second degree burns on contact and melting through bones within minutes. Protecting against this curse is difficult, as there are no outward signs of its use though once it's effects only apply to things it touches. This can be applied through direct contact with an object, hexing it and then removing contact with the object with it's effects being triggered or through release of a orange jet of energy. Year 6 and up Kisei are able to add the effects of Flagrante to other spells or jutsu remotely at the cost of a jutsu per turn and can only be done three times per fight. It can only be applied to techniques which physically travel (so not genjutsu) and only to techniques which can travel at speeds that can be reacted to (cannot be applied to hindering sound or anything instant). Can only be used overall 5 times, each with a turn break in between.

Reductor Hex: - Defensive/Offensive
The Reductor Hex ( Reducto ) is a hex that can be used to blast solid objects into pieces.This spell differs from Bombardment as Bombardment creates an explosion through force; Reductor insteads heats the object until expands through heat, reducing it's form into ashes, rapidly heating through and melting it as the heat causes the spontaneous combustion. This can only be used four times with a one turn break in between each use. This cannot be applied to the opponent's clothing or anything on their person.

S rank

Sectumsempra Curse: - Defensive/Offensive
Sectumsempra ( Sectumsempra ) is a curse whose effect is the equivalent of an "invisible" sword; it is used to slash the victim from a distance, causing rather deep wounds. The slash follows the user's wand movements to release a jet of black energy. The jet of energy travels from the wand, towards the intended target, and cuts into them to deal a deep wound upon contact. Due to the depths of the cut, the victim’s run the risk of dying from blood loss if medic treatment is not applied in time, if the wounds are not instantly fatal. Though the aforementioned medjutsu may heal the wounds and may prevent scars, any body parts that have been severed by this curse cannot be grown back ( a trait of dark magic's permanent effects ). This can only be used 4 times, each with a two turn usage limit in between uses. This also can only be used up to mid range, it's effectiveness and lethality raised through closeness. After using, the user cannot use S rank Dark Arts and higher next turn.

Crucio Curse: - Defensive/Offensive
The Cruciatus Curse ( Crucio ) is a curse and one of the most powerful and sinister spells known to wizardkind. When cast successfully, the curse inflicts intense, excruciating pain on the victim. To successfully perform this curse, merely uttering the incantation is not enough. The wizard or witch must possess a deep desire to cause the victim pain and strike the opponent with a red jet of energy. This curse seemingly targets specific parts of the opponent's brain when landed, overloading the pain receptors with intense and great unimaginable pain. This pain is so intense that the target cannot react rationally while under it's effects. In order to sustain the pain, the user cannot use any other jutsu or attacks while it's in use. Doing so will cause the curse to end, leaving the target aching but conscious. This can only be used 3 times, each with a two turn usage limit in between uses. This also can only be used up to mid range and no S rank Dark Arts and higher next turn.

Forbidden rank

Avada Kedavra: -Offensive
The Killing Curse ( Avada Kedavra ) is a curse and one of the most powerful and sinister spells known to wizardkind. When cast successfully on a living person or creature, the curse causes a quick, painless death, without any signs of violence on the outside body. This happens
by the spell having being so comprised of mahou that when it strikes the opponent, it passes through the body, the energy destroying the heart on a cellular level while blasting them backwards 10 meters. However, one may dodge the green bolt or block it with a physical barrier of equal power. An explosion of green fire may result if the spell hits something other than a living target. The Avada Kedavra curse is recognizable by the flash of green light and the rushing noise emitted from the caster's wand. When the curse hits a living, organic target, it is capable of killing them without noticeable, outwards injury. However, when this curse hits an inanimate target, it produces short range greenish explosions of small fire. Can only be used twice per opponent, preventing usage for 3 turns after usage and no S rank and higher Dark Arts for two turns.
Note: Nearly all Dark Arts take the form of projectiles of mahou, and can be defended against like any other jutsu. For those that do not need to physically travel, their methods of defense varies based on the spell used.

Note: S rank applications are usable only by Year 5 Kisei and higher, A rank by Year 4, etc.
Note: Dark Wizards can use Hexes and Curses while Light Wizards can only use Jinxes.
Note: Specific restrictions for each spell are listed in each’s description.
Note: Only usable by members of the Kisei Clan.
The over shield of chakra would cushion the blows stemming from the explosion and the attack coming from the wand, while the remaining damage would be negated by a pill that the Esapada would bite down on, healing him throughout. Though he would need to move little in order to perform this next technique, which would involve invoking the samurai saber technique within Murcielago itself, unsheathing it with the art of Iado, creating a pressurized projectile in the likeness of his fabled sword to shoot out at twice the speed of an ordinary Iado technique; it would be aimed to cleave the woman's head.

"Ngh... Shinobi trash! Resorting to witchery in close combat... enough!"​

Higan no Yakuza: Runessansu | Yakuza Secret Pill: Renaissance

Type: Supplementary
Rank: N/A
Range: Self
Chakra Points: 30 (-15 second turn)
Damage Points: N/A (negates up to 150 damage: 30 damage from Soter's reduced via Bushido, 30 reduced from Dark Arts via Bushido = 140 damage negated )
Description: After several years of research, the Yakuza clan was able to create a pill which regenerates body cells at an increased rate. The pill has two main characteristics: one is the accelerated regeneration of cells and the second is the "disappearance" of any signs of pain or fatigue on the user's body. The advanced cell regeneration ability allows for deep wounds to close, bleeding (even internal) to stop and broken bones to regenerate. The broken bones need to be set before taking the pill and need to stay set through the healing process. The process takes 1 full turn to complete, meaning that at the end of the turn folowing consuption of the pill, any bleedings have stopped and the bones have mended. The pills though, cannot regenerate internal organs or severed limbs though the regeneration will burn chakra, healing the user for 2 turns.
- Fukuryu (Crouching Dragon), can only take this pill once per battle. Ranks above can take it twice per battle
- The user must wait three turns before consuming the pill again.

(Bushidō: Amanogawa) Way of the Samurai: River of Heaven
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 10 + 30 = 120
Description: As powerful as Iaidō and the Samurai Sabre Skill are for Samurai when dealing with Shinobi, they both have their own weakness, and this posses a problem with Samurai are pitted against ranged fighters who maintain distance by retreating. This technique aims to combine the two techniques to remedy that problem. While the blade is sheathed, the Samurai will momentarily invoke the Samurai Sabre Skill, enveloping their blade with chakra while within the scabbard; however, due to the confinement of the blade within the scabbard, this causes a build up of pressure which the Samurai releases by unsheathing the blade. The result is that the Samurai's sword is "fired" from the scabbard, much like a bullet, but while also cloaked in the aura of the Samurai Sabre Skill. They manipulate this aura only slightly, into the same form of the sword they are using, but elongated. The result is a powerful Iaidō technique that can reach up to mid-range, and at a greater speed than the Iaidō technique itself. Because of the power of the Samurai Sabre Skill, it is capable of clashing with Ninjutsu of the same power and below.
Note: Like Iaidō, the speed of this technique is relative to the user's rank. However, this technique is twice as fast as Iaidō.
Note: The user cannot have the Samurai Saber Skill currently active for this technique to be used.
Note: Usable three times per battle.
Note: Must be a Samurai
Note: Courtesy of KeotsuEclipse

4/5 on Bushido
 
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The over shield of chakra would cushion the blows stemming from the explosion and the attack coming from the wand, while the remaining damage would be negated by a pill that the Esapada would bite down on, healing him throughout. Though he would need to move little in order to perform this next technique, which would involve invoking the samurai saber technique within Murcielago itself, unsheathing it with the art of Iado, creating a pressurized projectile in the likeness of his fabled sword to shoot out at twice the speed of an ordinary Iado technique; it would be aimed to cleave the woman's head.

"Ngh... Shinobi trash! Resorting to witchery in close combat... enough!"​

Higan no Yakuza: Runessansu | Yakuza Secret Pill: Renaissance
Type: Supplementary
Rank: N/A
Range: Self
Chakra Points: 30 (-15 second turn)
Damage Points: N/A (negates up to 150 damage: 30 damage from Soter's reduced via Bushido, 30 reduced from Dark Arts via Bushido = 140 damage negated )
Description: After several years of research, the Yakuza clan was able to create a pill which regenerates body cells at an increased rate. The pill has two main characteristics: one is the accelerated regeneration of cells and the second is the "disappearance" of any signs of pain or fatigue on the user's body. The advanced cell regeneration ability allows for deep wounds to close, bleeding (even internal) to stop and broken bones to regenerate. The broken bones need to be set before taking the pill and need to stay set through the healing process. The process takes 1 full turn to complete, meaning that at the end of the turn folowing consuption of the pill, any bleedings have stopped and the bones have mended. The pills though, cannot regenerate internal organs or severed limbs though the regeneration will burn chakra, healing the user for 2 turns.
- Fukuryu (Crouching Dragon), can only take this pill once per battle. Ranks above can take it twice per battle
- The user must wait three turns before consuming the pill again.

(Bushidō: Amanogawa) Way of the Samurai: River of Heaven
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 10 + 30 = 120
Description: As powerful as Iaidō and the Samurai Sabre Skill are for Samurai when dealing with Shinobi, they both have their own weakness, and this posses a problem with Samurai are pitted against ranged fighters who maintain distance by retreating. This technique aims to combine the two techniques to remedy that problem. While the blade is sheathed, the Samurai will momentarily invoke the Samurai Sabre Skill, enveloping their blade with chakra while within the scabbard; however, due to the confinement of the blade within the scabbard, this causes a build up of pressure which the Samurai releases by unsheathing the blade. The result is that the Samurai's sword is "fired" from the scabbard, much like a bullet, but while also cloaked in the aura of the Samurai Sabre Skill. They manipulate this aura only slightly, into the same form of the sword they are using, but elongated. The result is a powerful Iaidō technique that can reach up to mid-range, and at a greater speed than the Iaidō technique itself. Because of the power of the Samurai Sabre Skill, it is capable of clashing with Ninjutsu of the same power and below.
Note: Like Iaidō, the speed of this technique is relative to the user's rank. However, this technique is twice as fast as Iaidō.
Note: The user cannot have the Samurai Saber Skill currently active for this technique to be used.
Note: Usable three times per battle.
Note: Must be a Samurai
Note: Courtesy of KeotsuEclipse

4/5 on Bushido
Not sure I'd be able to survive this in the way I am going to, you can decide on that lol.




It seems like the damage hindered him not, as he burst back and almost immediately retaliated. Passively, I would scour his mind. His next move, clearly laid out in front of me. Too fast to react to, and knowing where it aims to hit, I would create a plan of action.

Passively, a seal would activate. It would take at least S rank of the damage, as I simultaneously move my body to shave the brunt of the attack to my upper chest. Ripped open, and shattered, it would blast me back with great force, causing internal haemorraghing and bleeding from my left shoulder. A powerful attack, from a powerful enemy. A combination of red and white, as bone sticks out and a large hole if left. Profusely bleeding, and rendering my left arm incapable of use. A single potion would be taken.


"Good shot.."

( Legilimency ) - Legilimency

Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).
Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens.

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian]
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.


Type: Supplementary
Rank: A - S
Range: Short
Chakra: N/A
Damage: N/A
Description: Potions are magical mixtures commonly brewed in cauldrons and used to create a number of effects on the drinker. Potions range in effects and nature and in difficulty as well. Potions are brewed from ingredients with magical properties. Potions can be used as medicine, lethal poison, or give the drinker any effect from strength enhancement to immunity to flames. Potions are not necessarily used by drinking, as some can be applied by physical contact or create an effect simply by being created. Potions have to be taken in the right dosages or used a limited amount of times to avoid otherwise disastrous effects. All potions are created prior to battle and carried in vials either on the Kisei's person, or can be summoned to them in battle via Summoning charm or Fuuinjutsu.

A rank

Hufflepuff's Elixir
An elixir of a golden, yellow color, this potions increases the user's ability to control mahou and it's power. By ingesting this, the user gains the ability to augment his spells by +20 by adding that level of chakra to each spell used, adding a green, fiery effect to each projectile/stream style spell, causing second degree burns to each spell. Due to the increased ability to control their mahou, the user is also able to use mahou up to mid range without the use of his wand, however all other requirements are still needed. This potion's effects last up to 3 turns. However, the heightened control of his mahou comes at a cost; after the effects wear off, the user will notice an inability in using high ranking spells ( S rank and higher ) for 3 turns. This potion can only be ingested 2 times in total and once every three turns.

Ravenclaw's Elixir
A blueish elixir that is ideal for stealth purposes, upon ingesting this spell, the user is able to use his mahou to perfectly conceal their form as well as their chakra and the chakra within other jutsu used by the user. This allows him to have a near perfect hidden form, not even able to be sensed outside of basic senses. What this means is, the user becomes chakraless to the opponent, unsensable by even the highest form of chakra Sensory. This extends to jutsu and spells used by the user, making them seemingly devoid of chakra. This effect lasts 4 turns and must wait 3 turns before reusing after it expires and can be used up to 2 times.


S rank

Gryffindor's Elixir
A potion that appears a red color, this elixir siphons chakra and strength from each spell, lowering it's rank and power. This siphoned energy is used as a way to augment the user's defensive abilities, allowing him to tank C ranks initially. For every spell used after this potion has been ingested, it will lose 1 rank in power (20 dmg). However, this one rank reduction will be able to be applied to the user's body, allowing him to tank one jutsu of a higher rank, starting with C ranks and increasing by 20 for each spell, eventually tanking up to 100 damage. However, this does not apply to jutsu that do not physically hit the target, such as Genjutsu. Should an attack land that does not meet the level of durability the user has, his defensive capabilities will not suffer any reduction, only if it is met with equal damage or higher. This potions effects last up to 4 turns. However, the siphoned mahou comes at a cost; after the effects wear off, the user will not be able to utilize S rank jutsu and higher nor any magic for 3 turns. This potion can only be ingested 2 times in total, and once every three turns.

Slytherin's Elixir
A purely empowering elixir, upon ingesting this green liquid, the user will notice his mahou being used to aid his physical form significantly; his physical strength raised highly, the user becomes capable of dealing higher degrees of damage (+20), as well as a speed increase. His speed increases to the equivalent to a user in 2nd gate, he becomes a physical tank, able to survive physical damage up to B rank as well as resist jutsu that physically binds and restricts his movement. However, for all his physical splendor, he sacrifices a lot in exchange; unable to use energy based attacks above S rank and only 3 fields of magic up to A rank, his defense to these likewise takes a harsh fall, each energy based jutsu dealing an additional 40 damage on the user's body. Lasting for 3 turns, after it ends the user's speed is halfed, and his physical strength halved for two turns. After ingesting, the user cannot use again for up to 3 turns and usable 2 times in all.

Note: Usable only by members of the Kisei Clan.
Note: Heads of Houses and up can have up to 4 potions at any time while other members can have at max 3 potions. These potions must be mentioned within the user's bio or mentioned at the start of an event/battle if they have yet to be placed within the bio.
Note: The user is unable to use more than one type of potion per turn.
Note: Members cannot use Potions from their Rival House, meaning Gryffindor and Slytherin cannot use each other's potions and same for Hufflepuff and Ravenclaw.
Note: After using a potion, the user must wait until effects wear off before using any other one.
Note: Specific drawbacks for each potion are listed within the jutsu.
 
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Mudo

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Nice move!


A tenacious foe indeed; the Espada was surprised to see the force of his attack become deflected, once again through methods unknown to him. Utterly frustrating. Though he seemed to make some semblance of progress in ending the bout, taking note of the injuries she had sustained. With her sudden disappearance, Ulquiorra would opt to perform one final, omnidirectional attack. This would render her sudden vanishing act pointless, as he unsheathed his sheathed wakizashi and created a powerful tornado that surrounds his short ranged vicinity, repelling and slicing everything outward up to mid range. This would be further augmented at thrice speed by his Bushido, which ended following this attack. He would then consume the Shin pill, as a final precautionary measure against the shinobi's trickery. He had learned over the course of this battle to not underestimate her.​

( Hiken: Fūsetsugiri ) - Secret Sword: Snowstorm Slash
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 + 30 + 20 = 110
Description: While focusing their chakra into their sword while still sheathed, the user performs a Battōjutsu strike. From this, the user unleashes a powerful shockwave that becomes a massive tornado surrounding their short range radius, repelling everything in the area.
Note: Can only be used by Samurai.

Higan no Yakuza: Shin| Yakuza Secret Pill: Truth

Type: Supplementary/Defense
Rank: N/A
Range: Self
Chakra Points: N/A
Damage Points: N/A
Description: The Yakuza Clan has developed a special type of pill designed to help the samurai break out of genjutsu or foreign chakra. The user is able to consume the pill prior to being caught or during the event (If is used prior to it, the effect will be activated when the user is put under genjutsu). The effects of the pill will be activated as soon as the user's minds comes in contact with foreign chakra. As soon as foreign chakra enters the user's body, the effects of the pill suddenly stop the user's chakra flow. As there is no chakra flow during those instances, the foreign chakra is expulsed from the body/the genjutsu is released
- The user most be able to consume the pill if he is under genjutsu in the moment, though he can consume it beforehand in order to prevent it.
- The effects of the pill can dispel up to S-ranked techniques.
- The fact that these pills expel foreign chakra, makes it extremely difficult for a medical ninja to help the user
- The user can only consume the pill twice per battle, with a gap of two turns between usage.
- Needs to be at least Fukuryu (Crouching Dragon) to take this pill. Fukuryu (Crouching Dragons) can only use it once per battle, while Giseiryu (Sacrificing Dragons) or above can use it twice

5/5 on Bushido
 

Detective L

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With the sudden release of the tornado, I would manifest a simple plan. With both the potion and Leviathan's Deception active, the change into sound immediately would not be perceived with the naked eye. The cuts would rush through, and deliver no physical damage to my being. Reacting to it, I would release a mass of chakra, causing the very air to draw cold and dry as it freezes everything along it's path. It's power enhanced by the potion to make it invisible, the technique would aim to freeze the man in his steps, literally.

"You are indeed a powerful one."

I'd state, as I reveal a new form as I climb from my old shell through my own mouth. Leaving behind a shed "skin" that once was.


(Ototon: Apparitionu) Sound Release: Apparation
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A sound jutsu conceived after seeing the legendary Hozuki clan in action. The user would be able to suddenly turn his body into pure, low frequency, high amplitude sound waves. It would, in actuality, appear as if the user had turned into wind. However, the user's body becomes changed into sound. The user is actually able to reform and disperse at will. This can even be applied to singular portions of the user's body, or to single limbs. The opponent would not actually be harmed upon the user's body turning to sound. However, the sound waves would drive back all matter within a short range radius. This is similar in manner to (Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill. Thus, the jutsu would be good to use upon being bound. While the user is capable of normal movement if a singular body parts are changed into sound, if the user were to turn just his lower body into sound he becomes capable of moving at the average speed of a sage ranked user, and able to use sustained flight. This is done by way of acoustic levitation. Furthermore, if the user was to turn his entire body into sound he becomes able to move as a cloud of sound waves (unable to attack, and extremely vulnerable to wind) that travels at the speed of a Sage Ranked shinobi. The user is visible as ripples ain the air, and the opponent is able to hear him as a low pitched hum. Although matter, and energy attacks will be unable to affect the user, attacks utilizing wind are extremely effective. They become able to disperse the user's form. When large scaled wind jutsu such as Tornado Wall strike the user, his form becomes displaced to such a degree that he is unable to reform. This means that the user must be very wary while he is transformed. Upon dispersing, a loud 'pop' is heard. This is, of course, purely cosmetic and serves no purpose. Alternatively, by varying the way in which the sound waves travel, and condensing them - the user becomes able to appear as a traveling whisp of dark smoke (again, purely cosmetic).

Note: Usable twice per battle.
Note: Lasts for the duration of the turn it's used in
Note: No sound jutsu in the same turn
Note: No sound above A rank next turn
Note: Teachable only by Vex
Note: User cannot use this Jutsu whilst he is using a technique to seal the opponent's wind, or restricting him from using wind.

(Ekishousan'en: Gouzen Gyoushuu) – Liquid Nitrogen Release: Roaring Condensation
Rank: Forbidden
Type: Offensive, Defence
Range: Long
Chakra cost: 50
Damage points: 120 (-30 damage points)
Description: The user releases their chakra from their body creating a shockwave from their body disturbing the air molecules, and collecting the molecules into small groups, as 75% of the concentrations in the air are nitrogen. Then by manipulating them the user freezes everything in a certain range surrounding area and turning the remains into a frozen wasteland.
Note: Causes – 20 damage to user from cold burns
Note: Can only be used 2 times
Note: User cannot perform liquid nitrogen for two turns.

( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery. What this means it the user's Health is returned to 75% of his max health ( for example, if the user is a Jounin, he will be returned to 120 health). After a second use, the user is only returned to 50% of his maximum health.
Note: This technique may be used only twice per battle.
 
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Mudo

Active member
Immortal
Joined
Jan 5, 2012
Messages
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Kin
355💸
Kumi
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Trait Points
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With the sudden release of the tornado, I would manifest a simple plan. With both the potion and Leviathan's Deception active, the change into sound immediately would not be perceived with the naked eye. The cuts would rush through, and deliver no physical damage to my being. Reacting to it, I would release a mass of chakra, causing the very air to draw cold and dry as it freezes everything along it's path. It's power enhanced by the potion to make it invisible, the technique would aim to freeze the man in his steps, literally.

"You are indeed a powerful one."

I'd state, as I reveal a new form as I climb from my old shell through my own mouth. Leaving behind a shed "skin" that once was.


(Ototon: Apparitionu) Sound Release: Apparation
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A sound jutsu conceived after seeing the legendary Hozuki clan in action. The user would be able to suddenly turn his body into pure, low frequency, high amplitude sound waves. It would, in actuality, appear as if the user had turned into wind. However, the user's body becomes changed into sound. The user is actually able to reform and disperse at will. This can even be applied to singular portions of the user's body, or to single limbs. The opponent would not actually be harmed upon the user's body turning to sound. However, the sound waves would drive back all matter within a short range radius. This is similar in manner to (Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill. Thus, the jutsu would be good to use upon being bound. While the user is capable of normal movement if a singular body parts are changed into sound, if the user were to turn just his lower body into sound he becomes capable of moving at the average speed of a sage ranked user, and able to use sustained flight. This is done by way of acoustic levitation. Furthermore, if the user was to turn his entire body into sound he becomes able to move as a cloud of sound waves (unable to attack, and extremely vulnerable to wind) that travels at the speed of a Sage Ranked shinobi. The user is visible as ripples ain the air, and the opponent is able to hear him as a low pitched hum. Although matter, and energy attacks will be unable to affect the user, attacks utilizing wind are extremely effective. They become able to disperse the user's form. When large scaled wind jutsu such as Tornado Wall strike the user, his form becomes displaced to such a degree that he is unable to reform. This means that the user must be very wary while he is transformed. Upon dispersing, a loud 'pop' is heard. This is, of course, purely cosmetic and serves no purpose. Alternatively, by varying the way in which the sound waves travel, and condensing them - the user becomes able to appear as a traveling whisp of dark smoke (again, purely cosmetic).

Note: Usable twice per battle.
Note: Lasts for the duration of the turn it's used in
Note: No sound jutsu in the same turn
Note: No sound above A rank next turn
Note: Teachable only by Vex
Note: User cannot use this Jutsu whilst he is using a technique to seal the opponent's wind, or restricting him from using wind.

(Ekishousan'en: Gouzen Gyoushuu) – Liquid Nitrogen Release: Roaring Condensation
Rank: Forbidden
Type: Offensive, Defence
Range: Long
Chakra cost: 50
Damage points: 120 (-30 damage points)
Description: The user releases their chakra from their body creating a shockwave from their body disturbing the air molecules, and collecting the molecules into small groups, as 75% of the concentrations in the air are nitrogen. Then by manipulating them the user freezes everything in a certain range surrounding area and turning the remains into a frozen wasteland.
Note: Causes – 20 damage to user from cold burns
Note: Can only be used 2 times
Note: User cannot perform liquid nitrogen for two turns.

( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery. What this means it the user's Health is returned to 75% of his max health ( for example, if the user is a Jounin, he will be returned to 120 health). After a second use, the user is only returned to 50% of his maximum health.
Note: This technique may be used only twice per battle.
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