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Goetia

Legendary Shinobi 🐸
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Official/Unofficial, up to you, LoK's RnR, starting at mid-range. Challenger gets the choice of terrain and first move. I'll be using Saber in signature, now Kage ranked and with Fuin.

Actives:

Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad
(Meiton: Tsumibukai Boido) - Dark Release: Unhallowed Void
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (-5 chakra per Dark technique used)
Damage: N/A
Description: The user will activate a passive ability designed to conserve the chakra of Dark Release users. While this ability is active, the user will become capable of voiding the chakra cost of Dark techniques by solely using absorbed chakra and not their own supply/pool. However this comes with a certain and glaring disadvantage, namely an increased difficulty in using higher ranked techniques. Normally a single absorption regardless of the rank or chakra of the given technique will enable the user to use high ranked Dark jutsu (e.g. absorbing a B-Rank allows the use of S-Ranks). However with this technique active, to perform a single S-Rank, they user will need to have absorbed 40 or more chakra prior to it's usage. Once that chakra is used, they user will need to absorb another 40 chakra points before they can use another S-Rank. Thus this technique can be seen as an equivalent exchange: gaining the ability of conserving chakra but losing the ease of use Dark users are normally afforded. Another example scenario is if the user has absorbed a greater amount of chakra than the technique they wish to perform. If the user has absorbed 50 chakra and opts to use an A-Rank (30 chakra), that amount will be deducted from the reserve of dark chakra and the remainder will not be wasted or consumed. This technique lasts until deactivated and can only be used through the original seals on the users body. The user will need to spend a small chakra cost each time they utilize a dark technique through this method in order to gain access to the previously absorbed chakra. This doesn't effect the marks that are not on the users body.

Note: Can only be used once per battle
Hōgyoku / Breakdown Sphere
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra Cost: N/A (-10 per turn of transformation process, -40 per transformation, -20 for Divino, x amount per chakra conversion in each transformation)
Damage: N/A (-10/-20/-30 per activation based on each form)
Description: Born from a union between science and chakra, the Hōgyoku is just like in the case of Samehada, a parasitic organism, but different from many we have seen prior. The organism is trapped into a hardened layer of itself, in a spherical shape, looking almost as a gem stone, shining blue. This organism is implanted in the user’s chest, connected via medical jutsu to the different chakra network channels. The Hōgyoku was projected to read the different kinds of wavelength of the chakra released. We have seen in the series that the chakra has a very deep connection to the emotional cases of the user, so the moment when the subject requires or needs more power, it will project that very desire into the chakra itself, being read by the weapon. In response to this, the Hōgyoku will begin to forcibly modify and restructure the subject's structural and physical composition, using the subject's chakra. It is capable of growing at will and since it is implanted into the subject’s chakra system and body, due to the connection it has to the blood vessels it can travel across the body of the ninja or shinobi to different locations, making its true purpose shine. The Hōgyoku can at will, grow at different parts of the users body, creating a very monstrous shape, which leaks out of the pores and forms, keeping the skin and muscle tissue of the person inside these inner created layers. The Hōgyoku will be able to form a very special membrane cover around very specific wounds, keeping the body together, but not in any way healing them. This organism is a parasitic one who helps the user, but does not heal him, so as the turns continue, the damage would get worse and more infected, but still work, due to the effect of the organic material Hōgyoku is made out of. As for the transformations, due to the extensive and complex process of molecular restructuring and transformation of the subject's body and chakra, the subject must wait one turn after each transformation before beginning another. The membrane produced by the Hōgyoku will progressively strengthen as the transformations continue, eventually reaching a final form where the membrane will be at its most potent. The turn of transformation initiation counts as the first of the allotted turns to transform. Every extra appendage and material produced by the Hōgyoku has the same resistance proportionate to the transformation. Attacks and techniques which are tangible (e.g. Water and Earth) will break through the coating where affected by the attack, leaving the area vulnerable. The main strength of the membrane is not its ability to protect wounds, but its ability to passively absorb chakra from energy-based techniques (e.g. Fire, Lightning and Wind) of any kind, and from direct contact with beings that possess chakra as well, similarly to Inhaling Maw. Because the Hōgyoku is a parasitic organism, it requires chakra to activate and remain in a state of activity. As such, it will passively drain chakra from the user every turn at a set amount, to fuel the transformation. Even when the process of transformation is not being undergone by the subject, the Hōgyoku is still active, siphoning small portions of the user's chakra and converting it into Dark chakra for the subject's use at a 1:1 ratio once per turn, which also applies to direct absorption from beings with chakra (e.g. 10 normal chakra points → 10 Dark chakra points), which varies between forms (in its pre-transformation state, -5 points will be passively siphoned and converted to Dark chakra for the subject), transformation costs and penalties are exempt and are not converted into Dark chakra. All changes to the subject are irreversible, and permanently active unless an area unprotected by the membrane has been attacked. If the whole membrane armour is completely destroyed or otherwise removed, the subject will resume their previous features prior to transforming. Beside it's absorption capabilities, the armour is immune to C-Rank and below techniques of a physical nature (e.g. Earth or Water). This also renders it immune to freeform and unranked damage such as the explosions from paper tags. Anything above the stated threshold or anything which exceeds the Hōgyoku's capacity for absorption will destroy the armour and continue onwards to strike the user's body. It will be capable of taking one B-Rank technique (without the user sustaining harm to their body) but in doing so, the armour will be shattered and neutralized in the process.

First Fusion: Crisálida

After 1 turn, the first transformation will complete, which will be marked by the release of a massive discharge of purple chakra that can potentially harm any that are too close, pushing them to mid-range and dealing blunt-force damage. Upon transforming, the user will emerge with a phantom-like appearance, consisting of a white cloak which is split in four sections near the waist. There is a cross in the middle of the cloak, showing where the Hōgyoku is embedded in the subject. The membrane is able to passively absorb energy-based techniques up to and including B-Ranks at this stage. In response to being shattered by a B-Ranked physical attack, the white cloak appears to crack and fold, and is able to be broken, at which point the user's actual body is exposed, with additional physical changes being observable; their eyes turning grey with purple sclera and longer hair. In this form, the Hōgyoku will siphon -10 chakra points from the subject per turn, which will then be converted to Dark chakra immediately for use.

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Second Fusion: Evolucionar

The subject may not begin another transformation process until one turn after the completion of the first transformation. Upon which, the subject may then begin the next. This transformation process requires 2 turns to complete, during which the same abilities regarding attribute increases apply. After the transformation process completes, the subject will emerge from an explosion of chakra similar to that of the last transformation. The subject will have undergone an even more drastic physical change: the subject has a hole in the center of their chest with a cross in the middle of it. The form-fitting white robe which enveloped the subject in the previous form lengthens, and flares out at the ends. In this form, the subject's irises vanish, as well as their eyebrows. Embedded in their forehead is a diamond-shaped object. The most distinguishing feature of this transformation is the 3 sets of butterfly-like wings which can be used to cover short-range distances at rapid speeds when flapped (use of the wings counts as a move). With this transformation, the user gains a stronger membrane covering compared to their previous form (energy-based techniques up to and including A-Rank can be passively absorbed). In this transformation, the membrane covers all parts of the body except for the head, with the wings counted as part of the membrane. In this form, the passive chakra siphon of the Hōgyoku increases to -15 per turn, and will return 15 points of Dark chakra.

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Final Fusion: Divino

Upon completion of the second transformation, the subject must wait one turn until they can begin their next and final transformation. After the transformation process completes, which takes 3 turns, the subject will enter their final transformation stage. The subject emerge from the resultant chakra explosion with a very demonic appearance, the diamond-shaped point has broken open, revealing a vertical black third eye upon the center of the subject's forehead, and the skin on the face splits open down the middle and pulls back around the sides of the head to reveal a blackened, demon-like skull. The subject gains three holes running vertically down his chest, the Hōgyoku standing at the center of the top hole. Additionally, the subject's feet become single claws, and their hands and feet become blackened. The butterfly-like wings change into a set of six sheet-like wings with eyes set upon the center, adorned with demonic skulls, and trailing into tendrils. The user's membrane covering will reach its ultimate point (energy-based techniques up to S-Rank can be passively absorbed) in addition to the same utility of wings as the previous form granted. This is the most offensively oriented form that the Hōgyoku grants the subject, as the small skulls on the wings now have attack capability. Each of them can fire off a small, compressed ball of Dark chakra that will detonate on impact and create a large explosion (each ball is of A-Rank strength, an individual usage counts as a move, and can reach up to mid-range). In addition, by drawing on the subject's chakra, the Hōgyoku can fire an extremely powerful blast of S-Rank power Dark chakra that can reach up to long-range with a diameter of 7 inches, and counts towards the move limit. The membrane covers the whole body in this transformation. In this form, the chakra siphoned is -20 points, with 20 points of Dark chakra being returned).

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With each of the forms, the user will lose a total of 10 – 20 – 30 health at the moment each form is activated, and the last form itself will absorb up to 20 chakra points per turn and 20 health per turn as well. Both Crisálida and Evolucionar can remain active indefinitely but Divino will last a maximum of five turns before it deactivates. This will revert the weapon to it's dormant state and render it unusable for the rest of the battle. When Divino ends, the user will also become incapable of using techniques above A-Rank for three turns.

Notes

- The shockwave, for all intents and purposes, is of B-Rank strength and is short-range
- Chakra conversion and transformation cost penalties stack
- Passive absorption counts as a use of Inhaling Maw for techniques which require absorption
- Membrane properties are passively active, but will not apply when an unprotected area is struck
- Each transformation counts as a move during the turn the process begins
- Can only be used by Rᴜʀūsʜᴜ

Approved here: [ ]
(Hinokioku) – Memory of Fire
Type: Artifact
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+1 Rank Katon)
Description: A ring traditionally worn on the right ring finger; the ring is a relic from centuries ago during the Hangurian Campaign of Fire, an era that would usher in the great expansionary era of the Freehold. It is fashioned out of an indestructible red stone that augments the user’s fire manipulation skills. All fire techniques of the user’s are strengthened by one rank up to A-Rank. S-Rank and above techniques are augmented by an additional 10 damage. Once every other move the ring can alter the inherent properties of the user’s Fire techniques, granting them ash or gas properties.
 

Daemon

Kage in the Making 👑
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I will be your opponent. This can be official so you can get some Kumi from it if you win.

Pre Fight things.

I will be using my Zenyatta bio, starting off in my Kuvira puppet body with some enhancements to its body before the match. The enhancements are listed as follows:

A second set of backwards facing hands that originate out of Zenyatta's Shoulders, as well as extra sets of eyes that appear around his head to give him 360 degree vision.

(Kuvira, Dai yunitto) - Kuvira, The Great Uniter
Rank: S
Type: Puppet
Range: N/A
Chakra Cost: 40 (if summoning)
Damage Points: N/A
Description: Kuvira, the Great Uniter is a powerful puppet created by Sasori of the Red Sand. Kuvira is a relatively tall female puppet standing at around 5ft 9 inches tall. She wears a green body suit with a steel bands wrapped around her biceps that are in a row of three. These steel bands are also present on her legs and shoulder. Kuvira is entirely made up of steel reinforced wood which increases her durability. Kuvira as designed to be a puppet with a perfect balance between her offensive capabilities and defensive capabilities. As all puppets do, Kuvira has unique mechanisms littered throughout her body that do not require a move to activate as they can be done freeform and are mainly used to administer poison. The first mechanism allows to fire thin rectangle sheets of metal and puppet material that are drenched in poison. These strips of metal and puppet material can have their razor sharp edges shred an opponent. In both cases, poison is capable of being administered. The poison can either be absorbed through the skin off the opponent or transmitted through a wound. For her defensive properties, Kuvira has a kanji formula written on her chest reading "Empire". At the cost of 30 chakra, the seal erects a barrier around Kuvira that encompasses short range that absorbs incoming techniques up to S-rank to defend the puppet from incoming attacks. This seal however has more than one function, the chakra absorbed from the opponent's technique can be used to fuel the offensive capabilities of the user and this puppet. The damage boost gained is equivalent to half the amount of chakra absorbed from the incoming technique. For example, Kuvira is used to absorb a technique that had 30 chakra, the user will gain a damage boost of +15 for one technique in a duration of 2 turns. However, this seal can only be activated a maximum of three times per battle with a two turn cool down in between usages. For her outright offensive capabilities, Kuvira can bring forth hundreds upon hundreds of exploding sealing tags by releasing them from seals littered throughout her wardrobe. These explosive sealing tags can detonate on the user's command, resulting in a powerful S ranked explosion. As a trade off, Kuvira unlike Sasori's puppets can be easily destroyed by techniques of B rank and higher which requires the user to not be as reckless with it. Kuvira, like all of Sasori's puppets, has a heart container slot located on her chest that allows Sasori to switch into this puppet. If wanted, the user can have Kuvira replace Sasori's main body but this has to be either stated on the user's bio or before a fight begins.

(Kigen) Genesis
Type: Offensive/Defensive/Supplementary
Rank: D-A
Range: Short-Mid
Chakra: 10-30
Damage: 20-60
Description: A Mutation Fist technique that incorporates a basic and advanced application into the style. This technique is essentially another basic application that allows the user to adjust their body as they see fit. By simply sending chakra into seals across their body up to four at max the user is able to resummon a limb if wanted and replace it with an appendage to further suit their needs or just summon an appendage from anywhere on their body. The capabilities of this technique is near limitless, but the attachments must still be logical. At most the attachments can deal up to A-rank damage however, if the user has more than one limb then the rank will be split between said limbs. If desired the user can choose to coat said limb into any elemental nature they know with the help of sealing tags that the style is composed of. The user is also able to create attachments that can act as a shield or other supplementary tasks. An example of this technique in action would be the user using it to replace one of their arms with a snake entity that can be protracted up to a foot in length and replace their other arm with one that has a sword in it; the snake can be used to restrain or grapple on to opponents depending on its rank. Like what Mutation Fist is based on it essentially allows the user to direct attacks at the enemy giving them little time to counter. Let it be noted, that these replacements will essentially become physically modified onto the user’s body and can be permanent. However, the user can always choose to passively return their body back to its original state if wanted, but if choosing to keep their modified body the user can always choose between wielding their body as freeform tools or by spending a move they can apply the damage of the rank of the technique they originally used. The user can also send chakra in up to four tags located on their limbs and resummon them, but can only last one turn and can't be used on the user's heart itself, and if doing so then the usage is equal to D-rank and five additionally chakra point are required for each limb resummoned. If wanted, the user can choose to passively start a battle with certain attachments as long as it is stated in the user's biography or beginning of a battle. There is also a passive function of this technique that enables the user to produce limbs such as hands or legs in order to perform hand seals or jutsu requirements. For example, if the user's hands are preoccupied they can use this to passively produce hands in order to perform the hand seals requires for the jutsu to be activated. In no way can this be used in order to use another jutsu at the same time as the user is currently performing one. This will only allow the user to more conveniently perform the requirements for certain techniques and the process of summoning the hands and performing the jutsu requirements happens pretty smoothly. With this version the user can also create passive attachments equivalent to free form, but the attachments must still follow the rules stated above.

Note: A-rank version can only be used four times with a turn cool down between usages.
.

And my CW:

(Ningen Seirigaku)- The Human Physiology
Type: Weapon
Rank: S
Range N/A
Chakra Cost: N/A
Damage Points:N/A
Description: The Human Physiology is a custom weapon made by Akasuna no Sasori. The Human Physiology is a sentient core that replaces Sasori's current core. The core is the same size as Sasori's current core but instead of it being exposed like normal the core is covered with a durable material. The durable material can only be destroyed by A rank and above techniques. This means that widespread techniques won't do the job of destroying it properly. The Human Physiology has unique traits that Sasori can only access. The cores aim is to purge any foreign chakra that is present within Sasori's body. Being a puppet, Sasori is not able to feel pain because he lacks a central nervous system but yet he still finds a way to control his body and that is through his core. As long as chakra remains in Sasori's body he can manipulate it as he pleases. The core works by allowing Sasori to feel pain when foreign chakra enters his body and at that point the core will act as its own to purge it. When under the effects of a genjutsu, The Human Physiology will inflict pain onto Sasori that is enough to release him from the genjutsu. After the genjutsu is released, the core will remain dormant again until it is needed again. Once the genjutsu is released, Sasori will again feel nothing and once again become a puppet without emotion. For that brief moment, Sasori gains somatosensory senses before it fades away. However The Human Physiology can only release S rank or lower genjutsu. The core can release Sasori out of genjutsu once per turn. Much like his common core, Sasori can switch this core into other puppets instantly to swap out bodies. Since this is Sasori's Weapon made for Sasori it can only be used by Sasori bios.

Note: This can only be used by Daemon

I also have the Gluttonous Manifestation Seal on my body which has my Path, Darui and Voldo. (Can be found on my bio)




Zenyatta took out a scroll and formed a handseal while simultaneously activating his Gluttonous Manifestation Seal to cause Voldo's arm to protrude from his back. Out of the scroll came out one of Zenyatta's many servants, Saryn. On summon, Zenyatta passively creates enough chakra threads from Voldo's arm to attach to Saryn's body giving him complete control over her body.

(Serīnu) - Saryn
Rank: S
Type: Puppet
Range: N/A
Chakra Cost: 40 (if summoning)
Damage Points: N/A
Description: Saryn is a puppet that acts as the perfect conduit for Sasori's Poison as well as his Poison Ninjutsu. Saryn is a rather tall puppet, standing at 6ft 4 inches. She is humanoid in her appearance. Her body is mainly white and purple with golden accents around her bosom as well as around her head. On summon, Saryn passively exudes a mist of poison from her body that leaks from her neck area , the her knee joints and elbow joints, filling her immediate vicinity with poison. This leaking poisonous gas persists as long as he isn't destroyed. Saryn's main ability stems from her generation of poisonous "spores". In reality these spores are just miniature poison smoke bombs that can be released from any section of Saryn's body. These miniature poison smoke bombs have a velcro/sticky-like feature that allows them to latch on to virtually any surface including the opponent's clothing and throughout the terrain. The poison spores are so light they can travel on air currents and can glide through the air similar to dandelion seeds. These spores can also be found within the poisonous gas that leaks from within Saryn's body. This ability is known as "Spores" can be used passively without the cost of chakra by increasing the force of the leaked poisonous gas from Saryn's body on Sasori's command. The gas released from this usage can permeate into mid-range if not stopped. The Saryn's second ability, "Miasma", focuses on the usage of these spores in an offensive manner. On Sasori's command, Saryn can detonate these spores releasing toxic poison into the air. The detonation of these spores are so violent that they do a baseline of 60 damage to the opponent they are attached to. Naturally, Saryn, through Sasori's command, can choose not to detonate the spores within range of any allies. Once detonated, the opponent can become exposed to whatever poison was within those spores leading to further effects depending on the poison. The detonation of these spores costs a move, has a short-range blast radius, and requires 30 chakra to do so. Due to Saryn being connected through Sasori through chakra threads, Sasori can interject his Chakra throughout Saryn's entire body allowing him to use her to perform Poison Release/Ninjutsu techniques. However, this costs a move and the chakra cost is dependent on the technique used through Saryn. As a bonus, Sasori can mix these detonating spores with his Poison Ninjutsu through the use of Saryn and using Miasma in conjunction with the technique. If Sasori decides to do this, the Poison technique would gain a +20 damage boost and detonating the spores will occupy the same timeframe as the Poison Technique. However, empowering a technique can only be done twice in a battle. As a trade off of for Saryn's offensive abilities, Saryn can easily be destroyed by techniques of B rank or higher making her one of Sasori's weaker puppets. Like all of his Puppets, Sasori has a heart container slot in which he can switch into this puppet at any time. The user can choose to have this puppet replace his main body and if doing so, must be stated on the user's biography or posted before a battle.

Note: The poison associated with "Spores" and "Miasma" is to be stated either in the bio or prior to battle.

Reference said:
The poison is a dark, thick liquid that can be deployed by direct contact with an open wound. Once poisoned, a target will experience loss of stamina and increasing pain 3 turns after exposure. The poison itself acts in the span of 5 turns per exposure, dealing 20 damage per turn and consuming 20 extra chakra points per turn. After the 5 turns, the target may lose conscientiousness if not healed or treated. All of Sasori's puppets and weapons are poisoned and a minor cut with one of them is enough to be poisoned.

(Shīringu/Iryō Geijutsu) — Gluttonous Manifestation (Passive)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+5 each time activate)
Damage Points: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would.


(Vorudo) – Voldo Reference
Rank: S
Type: Puppet
Range: N/A
Chakra Cost: 40 (To summon)
Damage Points: N/A
Description: Voldo is a unique puppet crafted for the art of assassination and mass murder. Voldo is a tall and slender puppet make out of the finest material. Unlike other puppets, Voldo is built to be long lasting and durable. His puppet body is reinforced with tough metals such as iron and lightweight steel. Due to the additional metal, he ways a bit more than most puppets but his speed is not completely hindered as he is able to move just as fast has his user. The reinforced body paired with his cage-like exoskeleton armor provide him a A rank defense against enemy attacks. The cage-like exoskeleton mimics the durability of Sasori's Hiruko puppet. Voldo's unique composition allows him to release chakra threads from any location on his body in a mass abundance. These chakra threads can be manipulated to clump and condense together to form various attacks that are needed. In this usage, the chakra thread usage of this degree is equal to an S rank attack and due to its compressed and condensed nature is equal to elemental jutsu of the same rank(Requiring 40 chakra to use and a move per turn). The chakra threads themselves can be used to control Sasori's 100 puppet jutsu. In this usage, the chakra threads do not count as a move per turn such as Sasori's chakra thread compartment. * Due to this puppet being unique to Sasori, its weapons are soaked in the heavy metal based poison. Hidden in Voldo's knees and elbows, there is a compartment that leads up into the thigh/forearm. On command, these compartments will open and a sharp, medium sized spike will protrude out of the opening that can be used to strike the opponent. There is an open space within Voldo's chest that is capable of holding Sasori's container of living flesh. The construction of Voldo's body is also unique. It's joints twist on an axis in both directions allowing the puppet body to contort and be unpredictable in combat. This making him the perfect close range fighter. In his arms, the mechanism able to use the Chakra Shield technique is present. Voldo is stored in a scroll and can be summoned to the battlefield at any time.
Can only be taught by Daemon.
Must have a Sasori bio.

As soon as Saryn hit the field, a massive cloud of poison containing her spores permeated from her body filling the entirety of mid range. This cloud of poison would persist as long as she remained on the battlefield and took nothing to maintain. Saryn herself began to manipulate some of the gas clouds around her body to make a gust of poison that contained enough impact to do physical damage. Simultaneously, Zenyatta performed a couple handseals and slammed his hands on the ground erecting a powerful barrier that pinned his opponent to the ground draining his chakra and restricting his movements.

(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison)
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
 
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Goetia

Legendary Shinobi 🐸
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Richard observes his opponent from afar, noting his more mechanical appearance. As the opponent forms a seal, accompanied by the sudden emergence of an arm from his back, Richard activates his Masochistic Tendency, and the Hōgyoku in his chest, he fills his reserves of Dark chakra slightly in preparation for the battle ahead. The appearance of another mechanical body piques Richard's curiosity, taking mental note of it, and launches into action.

Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (Passive)
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad
Kneeling, Richard slams a single hand to the ground, funneling part of his newly acquired Dark chakra into the earth, creating a tunnel network laden with chakra that would work its way directly towards the opponent 10 meters beneath the surface, stopping a meter before the surface of the ground underneath their feet. Once this occurs, the opponent would suddenly feel an intense gravitational pull acting on him, preventing him from making any further moves and drawing him down into the bottom of the underground tunnel created by Richard. The chakra that had been poured into the tunnel would sap a large amount of chakra from Richard's adversary, drawing it straight into his Dark reserves for immediate use. Simultaneously to his enemy being dragged into the tunnel, Richard would mentally command the tunnel to tighten its 5 meter radius as they reach the bottom, resulting in the enemy being severely constricted and left in a precarious situation. By now, the poisonous gas that had been leaking from the enemy's position had only spread to around short-range on the battlefield. Standing up and forming a single seal, Richard would exhale a copious amount of ash that would spread over the surface of the area, up to mid-range in all directions, with the exception of the small hole in the ground where the enemy had been sucked downwards. The ash would form a demonic courtyard, spawning four skeletons passively that would stand 2 meters away from the tunnel's entrance, ready to attack the opponent should they re-emerge. As this occurs, Richard takes a breath of air and infuses it with his chakra, superheating it and exhaling it as a mass of fire, using shape manipulation to give it the form of a great falcon that would survey the battlefield from 10 meters into the sky. Both techniques would be passively augmented by the ring on the Lionheart's finger.

Meiton: Jigoku no Fukami - Dark Release: Depths of Hell
Type: Offensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: In order to make this technique work, the user needs to have his dark mark in contact with solid matter (ground, for example) and channel a considerable amount of dark chakra underground. This chakra will take the form of a five meter wide vertical dark circular tunnel (resembling a cylinder) which can extent up to 20m deep underground. The tip of this tunnel will slightly pool beneath the enemy's legs as a dark circular formation. This circle can be as big as the user wants but cannot transcend the distance beyond the short range of a target. The pattern this circle appears is that of an "inhaling" nature; the suction of the circle has enough force to abruptly pull an adult sized male down below the tunnel in a fast process. With the user's mental command, the tunnel will tighten its structure from five meters to a minimum of 50 centimeters. Anything caught in the tunnel will have no way of surviving such a tight environment and will eventually have their organs splashed out of their body, resulting in immediate death.

Note
-The circle has the passive ability to sap -60 chakra from a target once made contact with. If successful, this chakra will passively go to the user for other dark techniques as the whole tunnel is linked to the dark mark of the user. For this reason, the user needs to have his dark mark in contact with a solid matter the entire time. This technique is usable only thrice and has a two-turn cooldown.
-Can only be taught by Klad
Katon: Gladsheimr – Fire Release: The Fifth Universe
Type: Offensive / Defensive
Rank: S
Range: Short - Mid
Chakra: 40 (-15 per turn)
Damage: 80 + 10 = 90
Description: Forming a sequence of 3 seals, the user will draw on a large amount of chakra and release it as a mass of ash. The countless particles will tightly pack together and create a gargantuan form. The structure itself is 15 meters tall and covers 15 meters in every direction across the ground. Resembling a large, demonic courtyard and gate, filled with lances, spikes and other sharp objects of varying sizes which line up along the perimeter of the jutsu, half a meter from the edge of the ash-based floor. On one side of the technique, there is a large gate overshadowed by a larger skeleton, which is the only part of the technique which is 15 meters tall. The ash structures which compose the jutsu are solid, and whilst the structure itself cannot combust through any means, the ash that composes it is heated, meaning that whilst it is active on the field, it will cause burn damage should one make contact with their bare skin (15 damage in moment of contact). However, this is not the only feature of the technique. Each turn, a wave of smaller skeletons, each the size of a fully-grown adult and made of ash, will passively spawn from the structure itself. They possess a limited extent of autonomy, which allows them to act by user instruction or independently. They can pursue a target(s) at running speed equivalent to the user’s base speed, and upon reaching them, they will self-destruct, each individual skeleton causing a short-range explosion. Unlike the original structure, these skeletons are capable of combustion and exploding. Individually, they are easy to deal with, but are highly dangerous as a collective, especially if their numbers build overtime uninterrupted. The strength of each individual skeleton is divided amongst the total number of skeletons that spawn per wave, with their combined strength being equivalent to the rank of the original technique e.g. 4 skeletons in a single wave each individually possess B-Rank strength. The final feature of the technique is the largest skeleton, which itself lies dormant when the technique is created. Upon mental command and at the cost of a move, the user may awaken the largest skeleton, allowing it to take part in the battle. Whilst it is active, this skeleton is able to traverse the entire field freely, and gains an extra 10 meters in height. This skeleton, as an A-Rank component of the technique, is able to utilise generic A-Rank blasts, beams, and streams of Fire Release once per turn. It possesses the same form of limited sentience as lesser skeletons, but is not capable of exploding by any means, and instead possesses six arms rather than two. Whilst the large skeleton is active, the main structure of the technique can only create up to a maximum of 2 skeletons per turn passively, as opposed to the original 4. Once the jutsu expires naturally, the ash will naturally lose its form and crumble harmlessly, and the user must wait a single turn before using this technique again.

⇒ Lasts 4 turns
⇒ Usable 2x
Farao no Hōrei #2. Horusu no Shinsei ? Pharaoh’s Decree #2. Horus the Highborn
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per duplication/merge, -10 per turn)
Damage: 80 + 10 = 90
Description: Drawing on a large amount of chakra, the user will perform 4 handseals, and spew forth a mass of condensed fire. Using shape manipulation, the fire will take on the form of a large falcon 5 meters tall with a wingspan of 10 meters. When released, the falcon is able to act of both its own accord and on instruction of the user. It can circle the foe from above and survey the battlefield, or pursue the target relentlessly, as examples. Due to the tangible nature of the fire, bestowed upon it by way of being condensed, the falcon will easily deflect weapons such as kunai and shuriken, and interact with techniques based on the S&W scheme. Upon hitting a target, the user can trigger the falcon to violently explode, creating a blast that spans slightly above short-range (7 meters), incinerating anything within, at the cost of a move. What makes this technique special is not its sentient nature, but its ability to split into pieces. Should the user desire it, they can forcefully split the falcon into separate pieces, allowing for offensive action that covers more than one angle. The user is able to decide the amount of power that is divided between each individual falcon, with the size of each falcon being indicative of the individual power differences. Obviously, the power of the explosion is scaled according to the rank of the falcon; weakening as the rank drops. At will, the user can also re-merge the individual falcons back into its singular, original form before splitting, or only re-merge some of the falcons. Once this is done, the strength and size of the falcon will return to its original state prior to splitting, whilst a falcon that has partially re-merged will upscale in strength but will obviously not be as strong as a fully re-merged falcon. During flight, the falcon(s) is/are able to rotate extremely quickly, generating a vortex of fire, which counts as a move. Anybody trapped inside the vortex will experience suffocation due to the lack of oxygen and smoke, whilst also suffering from severe burns from the heat of the flames. The high speeds of the rotation of the vortex will restrict movement, and being trapped inside for longer than 1 turn will lead to loss of consciousness and death.

⇒ Lasts 4 turns
⇒ Splitting and re-merging falcons count as moves
⇒ Usable 2x per battle
 

Daemon

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A dark tunnel would form underneath Zenyatta and his puppet. Instinctively, He called upon Voldo's power again, forcing him to release hundreds of chakra threads from his arm that clumped together to form two hooks that reached out Zenyatta's back and hooked itself into the ground behind him, out of the range of the tunnel's grasp. The first hook rappelled Zenyatta and Saryn out of range of the tunnel. The second hook performed a sweeping motion from right to left in an attempt to bisect Rider. (The power of this would be split between the two hooks, Both of them A rank in strength.) Simultaneously, Zenyatta used his second set of arms to formulate a series of handseals to summon a gourd , on summon he selected the elements, Fire and Wind which resulted in a bright flash. As long as the Gourd was active this would seal both Zenyatta's and his opponent's Fire and Wind chakras. This made them unable to use AE, KG, CE etc of those comprised of those elements as well as not allowing them to use the elements themselves.

(Vorudo) – Voldo Reference
Rank: S
Type: Puppet
Range: N/A
Chakra Cost: 40 (To summon)
Damage Points: N/A
Description: Voldo is a unique puppet crafted for the art of assassination and mass murder. Voldo is a tall and slender puppet make out of the finest material. Unlike other puppets, Voldo is built to be long lasting and durable. His puppet body is reinforced with tough metals such as iron and lightweight steel. Due to the additional metal, he ways a bit more than most puppets but his speed is not completely hindered as he is able to move just as fast has his user. The reinforced body paired with his cage-like exoskeleton armor provide him a A rank defense against enemy attacks. The cage-like exoskeleton mimics the durability of Sasori's Hiruko puppet. Voldo's unique composition allows him to release chakra threads from any location on his body in a mass abundance. These chakra threads can be manipulated to clump and condense together to form various attacks that are needed. In this usage, the chakra thread usage of this degree is equal to an S rank attack and due to its compressed and condensed nature is equal to elemental jutsu of the same rank(Requiring 40 chakra to use and a move per turn). The chakra threads themselves can be used to control Sasori's 100 puppet jutsu. In this usage, the chakra threads do not count as a move per turn such as Sasori's chakra thread compartment. * Due to this puppet being unique to Sasori, its weapons are soaked in the heavy metal based poison. Hidden in Voldo's knees and elbows, there is a compartment that leads up into the thigh/forearm. On command, these compartments will open and a sharp, medium sized spike will protrude out of the opening that can be used to strike the opponent. There is an open space within Voldo's chest that is capable of holding Sasori's container of living flesh. The construction of Voldo's body is also unique. It's joints twist on an axis in both directions allowing the puppet body to contort and be unpredictable in combat. This making him the perfect close range fighter. In his arms, the mechanism able to use the Chakra Shield technique is present. Voldo is stored in a scroll and can be summoned to the battlefield at any time.
Can only be taught by Daemon.
Must have a Sasori bio.


Sealing Arts: Summoning: Gourd of Sealing|Fuuin: Kuchiyose: Yuugao no Yuugao
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a string of handseals and summons a gourd onto the battlefield in front of him. The gourd is around the size of the gourd of Gaara's back and has five seals representing the five elements on the sides of it. The user then takes two of those seals and deposits them into the gourd. A bright flash emits from the seal (not of blinding proportion) and the two elemental seals deposited are sealed from use by both the user and enemy as long at the gourd is present on the field. The gourd has a very large, durable and strong shield and armor encasing it that protects it from attacks of A-rank and below, making it very difficult to destroy.*
*Can only be used once*
*After using, the user cannot using and Fuuinjutsu for the next two turns*
*The user nor opponent cannot use either of the two elements selected by the user for the remainder of the fight or until the gourd is destroyed, whichever is shorter*
*the shield stops all A rank attacks and below, one S rank though destroys the shield and gourd.

The poison continually permeated from Saryn's body and spread toward the opponent. Zenyatta sent Saryn out to arc left around towards the opponent while Zenyatta with the gourd on his back arc'd right aiming to go for a pincer strike. With Saryn running toward the opponent, the cloud of poison would surely reach him before Saryn even came close to entering short range. Zenyatta's second set of arms formed another handseal causing Zenyatta to spew out a branching bolt of lightning. The lightning was branched so that some bolts will arc a bit a attack Rider from his back, his front and above him as well as a direct strike from his right side. If he tried to escape to the right, he would land right into Saryn's spore infested poison cloud.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
 
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Goetia

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Saber could feel something within him change as Zenyatta withdrew from his current location to evade the dark tunnel, a bright but non-blinding flash emanating from his position. In response to this, and the oncoming attack flying towards him, Saber lifts his hands and slams them to the ground again, whilst still crouched, and pours his chakra to the ground beneath his opponent. He would forcibly lift the ground as a 5 meter radial column, with Zenyatta and his summoned companions situated at its center, raising it into the air at high speeds. The sudden speed and nature of the technique would cause Zenyatta to be forced to the ground, leaving them pinned and unable to respond whilst the pillar rose. This would hinder the progression of the smoke towards Saber for the time being. Allowing the pillar to cease movement at 50 meters above ground level, Saber forms a string of seals, focusing his Lightning chakra to 5.1 meters above the top of the earthen pillar he'd created. Creating an innumerable amount of weapons made of lightning, he mentally commands them to rain upon the prone bodies that sat atop the pillar, smashing directly into them. From the ground, Richard strings together a set of seals, creating a beast made from the earth beneath his feet, and awaits for any further action.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
Farao no Hōrei #7. Ramusseumu no Sōko ? Pharaoh’s Decree #7. Vault of the Ramesseum
Type: Offensive / Defensive
Rank: A
Range: Short - Long (varies on application)
Chakra: 30 (-5 per turn)
Damage: 60
Description: The user will form a sequence of 3 seals, and gather chakra from their circulatory system. This chakra will manifest as a single or numerous shapes of solid lightning chakra, resembling weaponry such as swords, spears, axes etc, of varying sizes that can be controlled by the user. There are 2 distinct usages of this technique. One of them being, upon mental command, the weapons can shoot, akin to that of arrows fired from bows, towards their target at high speeds at a continuous rate from wherever they spawn. The second usage, is to manifest one or two weapons, wielding them as melee objects in close combat. Due to the lightning itself being tangible in nature, it is able to be held by the user and deal damage similar to that of normal weaponry, in addition to electrocution and mild burns characteristic of Lightning Release effects. While these usages are separated, the user is able to enact the projectile usage after the melee construct(s) has been created, though at the cost of a move in this case. While the weapons of the projectile usage will last until the end of the turn they are created, firing for the entire duration of it, weapons of the melee usage will last up to 3 turns upon creation, unless destroyed or dispelled upon the user ceasing chakra supply to sustain the weapon(s). Should the weapons be discarded, but still maintained on the field through chakra fuel, they can be mentally called back to the user. When interacting with other objects or techniques, the weapons will release blasts of electricity to act against their force, effortlessly repelling normal weapons and reducing the momentum of oncoming jutsu which collide with it.

⇒ Usable 3x per battle
⇒ No A-Rank or above Lightning techniques upon deactivation
Shinryūō: Ritosuajimu, Dizasutā ♚ True King: Lithosagym, The Disaster
Type: Supplementary / Offensive / Defensive
Rank: S
Range: Short (Range of Creation) - Long
Chakra: 40 (-10 per turn / -30 per regeneration)
Damage: 80
Description: The user will perform 4 handseals, and proceed to focus a large amount of chakra into the ground. A huge earthen creature will emerge from the ground, taking on the form of a 30 ft tall maned beast with 4 wings. It’s body is rife with large protrusions and sharp outgrowths that make it dangerous in close quarters, with only its forehead and snout being places where the user can situate themselves atop it. Within Lithosagym’s body lies a cavity, where a pulsing core of rock exists, that allows it to utilise all Earth Release techniques the user knows, in addition to the use of generic A-Rank rock and mud streams/projectiles, where projectiles fired from the spiky mane will instantly regenerate and replace themselves. The user can supplement this attack using their own Fire Release, by streaming it into an attack that Lithosagym uses, creating an S-Rank combo of ignited mud or rock that will prove deadly to whomsoever is caught in it. The most unique aspect of this jutsu is it’s unique link with the earth it is created from. So long as Lithosagym is in contact with the ground, even a single limb is sufficient, the user can use the earth itself as a source to regenerate any damage done to it, restoring it to its original strength (S-Rank), at the cost of a move. The user is also able to tap into Lithosagym as a medium through which to use Earth Release techniques, since it is entirely made of Earth Release itself, at the cost of a move, with chakra cost of jutsu being halved due to the source already existing and only an extent of manipulation being required. By channeling 5 chakra points per turn to their feet, the user is capable of standing atop Lithosagym during high speed movement or any other actions that would otherwise result in the user falling off from it. Upon deactivation, forcibly or otherwise, Lithosagym will rapidly fall apart and crumble into dust, leaving no time for others to use its remains. Additionally, the user’s Earth Release is limited A-Ranks and below for the remainder of that turn.

⇒ This jutsu cannot be used as an earth source by enemies
⇒ Usable 2x per battle
⇒ Lasts 3 turns
 

Daemon

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Zenyatta and Saryn were pressed into the ground as the floor beneath them quickly rose as forms of many lightning weapons formed above them. using her ability, Saryn commanded her poison cloud to become extremely dense. Dense enough to withstand the impact of the lightning weapons as well as disperse their current throughout the clouds making them harmless. Simulanteously, Zenyatta used his current position to his advantage delivering a powerful rotating punch into the air in front of him. This air would take shape to form a large flock of birds that separated into two groups and arced left and right towards Rider and his newly formed beast. This flock of birds took in some of the poison that was constantly leaking from Saryn's body into their own form serving as a way to transport vasts amounts of poison to the enemy while attacking him. Even if the flock managed to be destroyed, the poison and spores within them would still reach their destined location.


(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison)
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.


(Hachibushu: Vajra Yasha ) Eight Deva Guardians: Vajra Yasha
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60 x 2 = 120
Description: Using the form of Yasha, the user focuses chakra into their arm and performs a rotating jab or uppercut. As the arm cuts through the air and rotates, the user manipulates the air current generated into a large flock of birds. The flock of birds quickly rush over the opponent like a wave. The birds not only do damage on impact but can shred the opponent due to the sharp violent winds provided by this technique. Unique to Vajra Yasha, the user can control the flight path of the birds on release allowing the birds to curve around defenses and attack the opponent at varying angles. The number of birds are variable and solely depend on the user's choosing. This gives the user the option of pinpoint attacks with the flock of birds or widespread volleys. Despite the amount of birds created, the sum of their strength will always be equivalent to A rank.
Can be used three times per battle

Using the Pillar that Rider provided him, Zenyatta used his second set of arms to formulate a handseal while he focused chakra into the entirety of the column. The column itself morphs into a giant centipede that lungs at Rider's location with Saryn and Sasori riding on it's back. The poison cloud as such traversed with them, slowly regaining its former size of 10 meters in every direction.

(Doton: Kyokan Mukade)-Earth style: Giant Centipede
Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points:60
Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.

Note: Can only be used 3 times per battle.
Note: Faust can only teach this.
 

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Keeping his eyes on the pillar above, Saber notes that his lightning technique had failed. Observing a great gust of wind being expelled from the top of the earthen structure, he opts to take up defensive measures. From beneath Saber's feet, Lithosagym grows another layer of earth over itself that would serve two purposes; to grant an extra layer of protection, and the second, to create a rudimentary form of cover through the creation of a multitude of jagged earthen constructs, forming an object resembling a dome over Saber. Simultaneously to this, Saber would channel his chakra into the earth of Lithosagym beneath his feet, grinding it into fine sand. Entering the hole he'd created in his earthen beast, he utilises the cover of the dome, which had broken line of sight from the doves, quickly burrowing through Lithosagym's head and emerging from the underside of his bottom jaw, landing on the ground swiftly before Zenyatta's technique impacted. Aware that the birds would still be above his position at this moment, Saber would form a string of seals in rapid succession, radiating a high concentration of lightning chakra from his body. Using shape manipulation to give it the form of a great winged beast, it would run with Saber as he breaks left of the poisonous gas that still covered the field, covering him from above with its large body exits the immediate area, making for the left of the pillar, mid-range away.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
(Doton: Moguragakure no Jutsu) – Earth Release: Hiding Like A Mole Technique
Type: Supplementary
Rank: C
Range: Long
Chakra: 15
Damage: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.
Shinryūō: Haimudaru, Iruminēta ♚ True King: Heimdallr, The Illuminator
Type: Offensive
Rank: S
Range: Short (Range of Creation) - Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: By forming 3 handseals, the user will release a large mass of pale-yellow lightning from their body. Through shape manipulation, it will assume the form of a ten meters tall winged beast, with 3 heads and a single extremely long tail. It possesses a form of sentience that allows it to act both independently and at the command of the user. In the center of the familiar’s chest, lies a large golden-yellow orb of pulsating electricity, which acts as the core for its abilities. This orb is also special for another reason, which is that it is the very source of the familiar itself. This jutsu can be considered as 2 separate pieces combined into a single one; the inner core made of electricity, and the exterior “shell” of the familiar, which is generated by the core. This shell, which is made of electrical currents exhibiting an aspect of tangibility, is intended to protect the core. As such, the strength of each separate piece, the shell and the core respectively, is effectively A-Rank. In order to eliminate Heimdallr, it is necessary to either blast through the shell and eliminate the core, or wait until the jutsu itself expires. Should the entire shell be destroyed, the core will simply remain stationary, floating in the air and serving no function until it is destroyed or the shell is regenerated. The shell, whether only partially or completely destroyed, can be regenerated to its original strength at the cost of a move, once every two turns. Whilst Heimdallr is in contact with a Water technique, the jutsu gains +20 damage. Heimdallr can also stream himself through and emerge from the Water technique and return to his original form at a size relative to the technique he was streamed through, and will not disperse once the Water technique it has been streamed through expires. Its Lightning Release core allows it to use generic A-Rank projectiles, streams and waves of Lightning Release, as well as all Lightning Release that the user knows, including specialty-bound techniques. The trade-off is that, due to the core and shell being two separate pieces, the core can only generate a single S-Rank per turn, whilst it is able to use A-Rank techniques twice per turn. In addition, Heimdallr is able to transform itself into a smaller bolt of pure Lightning Release, and in the essence of a thunderbolt, quickly shoot itself in any direction up to short-range, in order to evade attacks from an enemy, at the cost of a move. In this form, Heimdallr will move at the speed of a standard lightning technique. Being made of pure Lightning Release, the user is able to tap into its electrical composition and create Lightning techniques from it, though following the same restrictions for use as stated above, though still costing a move as stated. Should the user wish to stand on Heimdallr, they must passively stream chakra equivalent to 5 points per turn to their feet so that they don’t fall from it. When Heimdallr deactivates, its entire body will simply dissipate, the electrical currents evaporating into the air, and requires a turn cooldown before another use.

⇒ This jutsu cannot be used as a lightning source by enemies
⇒ Usable 2x per battle
⇒ Lasts 2 turns
 

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Zenyatta observed as he rode down the Centipede noticing his opponent had evacuated the premises. Zenyatta took his time to finally speak turning to his opponent while using his new found vision to keep an eye on the Earth Beast.

"Do you seek Enlightenment? I suppose every man does and should but it's best not to assume." As Zenyatta said this he focused his chakra beneath the ground. Suddenly the ground rips apart as chains of lightning emerge from the ground to wrap around Lithosagym's entire body while lifting it into the air enough for it to not be in contact with the ground the power of the lightning technique would reduce it to dust leaving nothing behind. Simultaneously, Saryn performs and unorthodox handseal pushing two of her fists together keeping her palms facing the ground. This would create a thick mist of poison that instantly took over the battlefield. (This poison being the exact same poison coming out of Saryn's own body and what Zenyatta and all his weaponry and puppets are drenched in.)

While Simultaneously poisoning you, the mist itself would begin to drain your chakra slowly but surely.

(Raiton: Sono Ikazuchi Tentei Kusari) - Lightning Release: The Chains of lightning God
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: During the battle user channels its lightning chakra as a long stream of thick chakra threads in the ground below him/her through his/her feet. These threads tear the ground, coming out as lightning chains and wrapping both legs of the opponent to shock them or restrict their motion. An additional chain could be manipulated to stab the opponent when he/she is fully tied up.
Note:
~ Can be used twice per battle.
~ No S-Rank or above Lightening jutsu in the next turn.
~ Can only be taught by -Blizzard-

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.

Afterwards, Voldo begins to produce more chakra strings that begin to burrow into the ground as they clump together to form spikes that are two inches in thickness and about 1 meter in length. These spikes would tunnel through the ground and rip through the area underneath Rider to pierce him at several angles mainly one from every side of his body (excluding the top obviously.) The wounds inflicted by these spikes would make it even easier for the poison to enter Rider's body.

(Vorudo) – Voldo Reference
Rank: S
Type: Puppet
Range: N/A
Chakra Cost: 40 (To summon)
Damage Points: N/A
Description: Voldo is a unique puppet crafted for the art of assassination and mass murder. Voldo is a tall and slender puppet make out of the finest material. Unlike other puppets, Voldo is built to be long lasting and durable. His puppet body is reinforced with tough metals such as iron and lightweight steel. Due to the additional metal, he ways a bit more than most puppets but his speed is not completely hindered as he is able to move just as fast has his user. The reinforced body paired with his cage-like exoskeleton armor provide him a A rank defense against enemy attacks. The cage-like exoskeleton mimics the durability of Sasori's Hiruko puppet. Voldo's unique composition allows him to release chakra threads from any location on his body in a mass abundance. These chakra threads can be manipulated to clump and condense together to form various attacks that are needed. In this usage, the chakra thread usage of this degree is equal to an S rank attack and due to its compressed and condensed nature is equal to elemental jutsu of the same rank(Requiring 40 chakra to use and a move per turn). The chakra threads themselves can be used to control Sasori's 100 puppet jutsu. In this usage, the chakra threads do not count as a move per turn such as Sasori's chakra thread compartment. * Due to this puppet being unique to Sasori, its weapons are soaked in the heavy metal based poison. Hidden in Voldo's knees and elbows, there is a compartment that leads up into the thigh/forearm. On command, these compartments will open and a sharp, medium sized spike will protrude out of the opening that can be used to strike the opponent. There is an open space within Voldo's chest that is capable of holding Sasori's container of living flesh. The construction of Voldo's body is also unique. It's joints twist on an axis in both directions allowing the puppet body to contort and be unpredictable in combat. This making him the perfect close range fighter. In his arms, the mechanism able to use the Chakra Shield technique is present. Voldo is stored in a scroll and can be summoned to the battlefield at any time.
Can only be taught by Daemon.
Must have a Sasori bio.
 
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Daemon

Kage in the Making 👑
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I'll take the TL win I guess.
 
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